GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation
Julien MΓ©rand1, Boris Meden1, Mathieu Grossard1, Liming Chen2
1UniversitΓ© Paris-Saclay, CEA-List 2Γcole Centrale de Lyon, CNRS, LIRIS, UMR5205, Institut Universitaire de France (IUF)
2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
GOAG is novel deep generative model that learns a compact latent representation of a specific gripper's contact surface distribution, enabling the efficient sampling of valid grasp configurations without relying on object-specific training data. By introducing object features only at inference time, GOAG can effectively retrieve admissible contact areas that are compatible with the gripperβs capabilities.
See https://github.com/CEA-LIST/GOAG for full code and instructions.
Your directory tree should strictly follow this structure:
# Model Checkpoints
GOAG # Main folder
βββ ...
βββ logs # ckpts folder
βββ allegro_cvae
βββ allegro_pointnet
βββ barrett_cvae
βββ barrett_pointnet
βββ shadowhand_cvae
βββ shadowhand_pointnet
βββ ...
# Dataset Directory
GOAG_DATA
βββ handprints
βββ pointclouds
βββ dexgrab
βββ dexgraspnet
βββ multidex
βββ realdex
βββ unidexgrasp
βββ urdf
βββ objects
β βββ dexgrab
β βββ dexgraspnet
β βββ multidex
β βββ realdex
β βββ unidexgrasp
βββ robot
βββ allegro
βββ barrett
βββ shadowhand
βββ workspaces
Paper for JulienMERAND/GOAG
Paper β’ 2608.19759 β’ Published β’ 1