GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation

Julien MΓ©rand1,    Boris Meden1,    Mathieu Grossard1,    Liming Chen2

1UniversitΓ© Paris-Saclay, CEA-List    2Γ‰cole Centrale de Lyon, CNRS, LIRIS, UMR5205, Institut Universitaire de France (IUF)

2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)

Project Page   |   arXiv

GOAG is novel deep generative model that learns a compact latent representation of a specific gripper's contact surface distribution, enabling the efficient sampling of valid grasp configurations without relying on object-specific training data. By introducing object features only at inference time, GOAG can effectively retrieve admissible contact areas that are compatible with the gripper’s capabilities.

See https://github.com/CEA-LIST/GOAG for full code and instructions.

Your directory tree should strictly follow this structure:

# Model Checkpoints
GOAG                        # Main folder
β”œβ”€β”€ ...
β”œβ”€β”€ logs                    # ckpts folder
    β”œβ”€β”€ allegro_cvae
    β”œβ”€β”€ allegro_pointnet
    β”œβ”€β”€ barrett_cvae
    β”œβ”€β”€ barrett_pointnet
    β”œβ”€β”€ shadowhand_cvae
    └── shadowhand_pointnet
└── ...

# Dataset Directory
GOAG_DATA
β”œβ”€β”€ handprints
β”œβ”€β”€ pointclouds
    β”œβ”€β”€ dexgrab
    β”œβ”€β”€ dexgraspnet
    β”œβ”€β”€ multidex
    β”œβ”€β”€ realdex
    └── unidexgrasp
β”œβ”€β”€ urdf
    β”œβ”€β”€ objects
    β”‚   β”œβ”€β”€ dexgrab
    β”‚   β”œβ”€β”€ dexgraspnet
    β”‚   β”œβ”€β”€ multidex
    β”‚   β”œβ”€β”€ realdex
    β”‚   └── unidexgrasp
    └── robot
        β”œβ”€β”€ allegro
        β”œβ”€β”€ barrett
        └── shadowhand
└── workspaces
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Paper for JulienMERAND/GOAG