GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation
Julien Mérand1, Boris Meden1, Mathieu Grossard1, Liming Chen2
1Université Paris-Saclay, CEA-List 2École Centrale de Lyon, CNRS, LIRIS, UMR5205, Institut Universitaire de France (IUF)
2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
GOAG is novel deep generative model that learns a compact latent representation of a specific gripper's contact surface distribution, enabling the efficient sampling of valid grasp configurations without relying on object-specific training data. By introducing object features only at inference time, GOAG can effectively retrieve admissible contact areas that are compatible with the gripper’s capabilities.
See https://github.com/CEA-LIST/GOAG for full code and instructions.
Your directory tree should strictly follow this structure:
# Model Checkpoints
GOAG # Main folder
├── ...
├── logs # ckpts folder
├── allegro_cvae
├── allegro_pointnet
├── barrett_cvae
├── barrett_pointnet
├── shadowhand_cvae
└── shadowhand_pointnet
└── ...
# Dataset Directory
GOAG_DATA
├── handprints
├── pointclouds
├── dexgrab
├── dexgraspnet
├── multidex
├── realdex
└── unidexgrasp
├── urdf
├── objects
│ ├── dexgrab
│ ├── dexgraspnet
│ ├── multidex
│ ├── realdex
│ └── unidexgrasp
└── robot
├── allegro
├── barrett
└── shadowhand
└── workspaces
Paper for JulienMERAND/GOAG
Paper • 2608.19759 • Published • 6