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- Manipulation
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- IA
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```bash
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# Model Checkpoints
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GOAG # Main folder
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# **GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation**
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[Julien Mérand](https://julienmerand.github.io/portfolio/)<sup>1</sup>, [Boris Meden](https://scholar.google.com/citations?user=knXPf8oAAAAJ&hl=fr)<sup>1</sup>, [Mathieu Grossard](mailto:mathieu.grossard@cea.fr)<sup>1</sup>, [Liming Chen](https://scholar.google.com/citations?user=VOPW5YYAAAAJ&hl=fr)<sup>2</sup>
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<sup>1</sup>Université Paris-Saclay, CEA-List <sup>2</sup>École Centrale de Lyon, CNRS, LIRIS, UMR5205, Institut Universitaire de France (IUF)
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## 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
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[**Project Page**](https://cea-list.github.io/goagweb/) | [**arXiv**](https://arxiv.org/abs/2608.19759)
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**GOAG** is novel deep generative model that learns a compact latent representation of a specific gripper's contact surface distribution, enabling the efficient sampling of valid grasp configurations without relying on object-specific training data.
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By introducing object features only at inference time, GOAG can effectively retrieve admissible contact areas that are compatible with the gripper’s capabilities.
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See [https://github.com/CEA-LIST/GOAG](https://github.com/CEA-LIST/GOAG) for full code and instructions.
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Your directory tree should strictly follow this structure:
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```bash
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# Model Checkpoints
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GOAG # Main folder
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