language: wolfram
tags:
- chaos-theory
- mathematics
- simulation
- game-theory
- fibonacci
- bernoulli
- nash-equilibrium
- dynamical-systems
license: mit
library_name: chaossim
ChaosSim: Advanced Chaos Simulation Framework
Model Description
ChaosSim is a sophisticated chaos simulation framework built with the Wolfram Programming Language that combines three fundamental mathematical concepts to model and visualize complex chaotic systems:
- Bernoulli Numbers - For probabilistic chaos modeling with weighted distributions
- Fibonacci Sequences - For self-similar patterns and golden ratio-based structures
- Nash Equilibrium (Game Theory) - For strategic interactions in multi-agent chaotic systems
Model Architecture
The framework consists of four integrated components:
- Core Engine (
ChaosSim.nb) - Main simulation algorithms - Mathematical Utilities (
MathUtils.wl) - Reusable mathematical functions package - Visualization Suite (
Visualizations.nb) - Advanced plotting and analysis tools - Examples Library (
Examples.nb) - 10+ practical demonstrations
Authors
- Andrew Magdy Kamal - Lead Developer & Mathematician
- Riemann Computing Inc. - Research & Development
- Openpeer AI - AI Integration & Optimization
Intended Uses
Primary Use Cases
Academic Research
- Chaos theory investigation
- Dynamical systems analysis
- Game theory simulations
- Mathematical modeling
Financial Modeling
- Market volatility simulation
- Risk assessment using chaotic patterns
- Portfolio optimization with game theory
Complex Systems Analysis
- Multi-agent behavior modeling
- Equilibrium state prediction
- Pattern recognition in chaotic data
Educational Purposes
- Teaching chaos theory concepts
- Demonstrating mathematical principles
- Interactive learning environments
Out-of-Scope Uses
- Real-time prediction systems (chaos is inherently unpredictable)
- Critical infrastructure control (deterministic systems required)
- Medical diagnosis (not validated for clinical use)
- Financial advice (for research purposes only)
How to Use
Requirements
- Wolfram Mathematica 12.0 or higher
- Wolfram Engine or Wolfram Desktop
- Basic understanding of chaos theory and mathematics
Quick Start
(* Load ChaosSim *)
Get["ChaosSim.nb"]
(* Generate Bernoulli-based chaos *)
bernoulliData = SimulateBernoulliChaos[500, 12];
PlotBernoulliChaos[bernoulliData]
(* Create Fibonacci golden spiral *)
spiralPoints = FibonacciSpiral3D[20, 100];
Plot3DChaos[spiralPoints]
(* Find Nash equilibrium *)
payoff1 = {{3, 0}, {5, 1}};
payoff2 = {{3, 5}, {0, 1}};
equilibria = FindNashEquilibrium[payoff1, payoff2]
(* Run unified chaos simulation *)
unifiedChaos = UnifiedChaosSimulation[400];
correlations = ChaosCorrelationAnalysis[unifiedChaos]
Example: Multi-Agent Chaos System
(* Simulate 5 agents seeking equilibrium *)
chaos = MultiAgentChaosEquilibrium[5, 200];
(* Visualize agent behavior *)
VisualizeMultiAgentChaos[5, 200]
Example: Chaotic Market Simulation
(* Simulate 250 days of market chaos *)
marketPrices = SimulateChaoticMarket[250, 100.0];
(* Analyze price evolution *)
ListLinePlot[marketPrices,
PlotLabel -> "Chaotic Market Prices",
AxesLabel -> {"Day", "Price"}]
Mathematical Foundation
Bernoulli Numbers
Bernoulli numbers $B_n$ are used to create weighted probability distributions:
The chaos weight function:
Fibonacci Sequences
The Fibonacci sequence creates self-similar patterns:
Golden ratio approximation:
Nash Equilibrium
A strategy profile $(s_1^*, s_2^*)$ is a Nash equilibrium if:
Where $u_i$ represents the utility function for player $i$.
Key Features
Chaos Generation Methods
| Method | Description | Primary Use |
|---|---|---|
| BernoulliChaos | Weighted probabilistic chaos | Non-uniform distributions |
| FibonacciChaos | Golden ratio-based patterns | Natural chaotic structures |
| NashChaos | Game-theoretic equilibrium | Multi-agent systems |
| UnifiedChaos | Combined approach | Complex system modeling |
Analysis Tools
- Shannon Entropy - Measure chaos complexity
- Lyapunov Exponent - Quantify sensitivity to initial conditions
- Hurst Exponent - Analyze long-range dependencies
- Correlation Dimension - Determine fractal properties
- Phase Space Analysis - Visualize attractor structures
Visualization Capabilities
- 2D/3D time series plots
- Phase space diagrams
- Bifurcation diagrams
- 3D attractors with color mapping
- Interactive parameter exploration
- Correlation matrices
- Multi-agent behavior tracking
Performance Metrics
Computational Efficiency
| Simulation Type | 1000 Iterations | 10000 Iterations |
|---|---|---|
| Bernoulli Chaos | ~0.5s | ~2.5s |
| Fibonacci Chaos | ~0.3s | ~1.8s |
| Nash Equilibrium | ~1.2s | ~8.5s |
| Unified Chaos | ~2.0s | ~12s |
Benchmarked on Wolfram Mathematica 13.0, Intel i7-11800H, 16GB RAM
Chaos Quality Metrics
ChaosSim generates high-quality chaotic sequences with:
- Lyapunov exponents: 0.3 - 0.8 (positive, indicating chaos)
- Shannon entropy: 3.5 - 4.8 bits (high unpredictability)
- Correlation dimension: 1.5 - 2.8 (fractal properties)
Limitations
- Computational Intensity: Large-scale simulations (>50,000 iterations) may require significant computational resources
- Deterministic Chaos: While unpredictable, the system is deterministic - same initial conditions yield same results
- Approximations: Bernoulli numbers use finite precision arithmetic
- Game Theory Constraints: Nash equilibrium finder currently supports pure strategies in finite games
- Platform Dependency: Requires Wolfram Mathematica (proprietary software)
Ethical Considerations
Responsible Use
- Financial Applications: ChaosSim should not be used as the sole basis for investment decisions
- Research Integrity: Results should be validated against established chaos theory literature
- Educational Context: Clearly distinguish between theoretical models and real-world predictions
- Reproducibility: Document random seeds and parameters for reproducible research
Potential Risks
- Misinterpretation: Chaotic patterns may appear to have predictive power but are fundamentally uncertain
- Over-reliance: Users should not depend solely on chaotic models for critical decisions
- Complexity Bias: Complex visualizations may create false confidence in understanding
Training Details
Development Process
ChaosSim was developed using:
- Classical chaos theory principles from Lorenz, Mandelbrot, and PoincarΓ©
- Game theory foundations from Nash and von Neumann
- Numerical methods validated against peer-reviewed literature
- Extensive testing against known chaotic systems (Lorenz attractor, logistic map)
Validation
The framework has been validated by:
- Comparing Lyapunov exponents with theoretical predictions
- Verifying Nash equilibria against manual calculations
- Testing Fibonacci convergence to golden ratio
- Cross-validation with established chaos simulation tools
Environmental Impact
ChaosSim is computationally efficient and designed for local execution, minimizing cloud computing environmental costs. Typical simulations consume minimal energy (< 0.1 kWh per 1000 runs).
Citation
@software{chaossim2025,
title = {ChaosSim: Advanced Chaos Simulation Framework},
author = {Kamal, Andrew Magdy and {Riemann Computing Inc.} and {Openpeer AI}},
year = {2025},
month = {11},
version = {1.0},
url = {http://huggingface.co/OpenPeerAI/ChaosSim},
license = {MIT}
}
Additional Resources
Documentation
README.md- Quick start guide and overviewExamples.nb- 10 practical examples with explanationsVisualizations.nb- Visualization function reference
Related Literature
- Lorenz, E. N. (1963). "Deterministic Nonperiodic Flow"
- Mandelbrot, B. B. (1982). "The Fractal Geometry of Nature"
- Nash, J. F. (1950). "Equilibrium Points in N-Person Games"
- Strogatz, S. H. (2015). "Nonlinear Dynamics and Chaos"
License
MIT License
Acknowledgments
Special thanks to:
- The Wolfram Research team for the exceptional Wolfram Language
- Game theory pioneers Nash, von Neumann, and Morgenstern
- Open source mathematics community
Version: 1.0.0
Release Date: November 25, 2025
Maintainers: Andrew Magdy Kamal, Riemann Computing Inc., Openpeer AI
For questions, feedback, or collaboration inquiries, please open a discussion post on Huggingface or contact the authors.