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--- |
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language: wolfram |
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tags: |
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- chaos-theory |
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- mathematics |
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- simulation |
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- game-theory |
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- fibonacci |
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- bernoulli |
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- nash-equilibrium |
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- dynamical-systems |
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license: mit |
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library_name: chaossim |
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--- |
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# ChaosSim: Advanced Chaos Simulation Framework |
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<div align="center"> |
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*Simulating Randomized Chaotic Systems through Mathematical Principles* |
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</div> |
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## Model Description |
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ChaosSim is a sophisticated chaos simulation framework built with the Wolfram Programming Language that combines three fundamental mathematical concepts to model and visualize complex chaotic systems: |
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1. **Bernoulli Numbers** - For probabilistic chaos modeling with weighted distributions |
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2. **Fibonacci Sequences** - For self-similar patterns and golden ratio-based structures |
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3. **Nash Equilibrium (Game Theory)** - For strategic interactions in multi-agent chaotic systems |
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### Model Architecture |
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The framework consists of four integrated components: |
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- **Core Engine** (`ChaosSim.nb`) - Main simulation algorithms |
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- **Mathematical Utilities** (`MathUtils.wl`) - Reusable mathematical functions package |
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- **Visualization Suite** (`Visualizations.nb`) - Advanced plotting and analysis tools |
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- **Examples Library** (`Examples.nb`) - 10+ practical demonstrations |
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## Authors |
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- **Andrew Magdy Kamal** - Lead Developer & Mathematician |
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- **Riemann Computing Inc.** - Research & Development |
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- **Openpeer AI** - AI Integration & Optimization |
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## Intended Uses |
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### Primary Use Cases |
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1. **Academic Research** |
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- Chaos theory investigation |
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- Dynamical systems analysis |
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- Game theory simulations |
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- Mathematical modeling |
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2. **Financial Modeling** |
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- Market volatility simulation |
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- Risk assessment using chaotic patterns |
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- Portfolio optimization with game theory |
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3. **Complex Systems Analysis** |
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- Multi-agent behavior modeling |
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- Equilibrium state prediction |
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- Pattern recognition in chaotic data |
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4. **Educational Purposes** |
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- Teaching chaos theory concepts |
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- Demonstrating mathematical principles |
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- Interactive learning environments |
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### Out-of-Scope Uses |
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- Real-time prediction systems (chaos is inherently unpredictable) |
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- Critical infrastructure control (deterministic systems required) |
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- Medical diagnosis (not validated for clinical use) |
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- Financial advice (for research purposes only) |
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## How to Use |
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### Requirements |
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- Wolfram Mathematica 12.0 or higher |
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- Wolfram Engine or Wolfram Desktop |
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- Basic understanding of chaos theory and mathematics |
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### Quick Start |
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```mathematica |
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(* Load ChaosSim *) |
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Get["ChaosSim.nb"] |
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(* Generate Bernoulli-based chaos *) |
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bernoulliData = SimulateBernoulliChaos[500, 12]; |
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PlotBernoulliChaos[bernoulliData] |
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(* Create Fibonacci golden spiral *) |
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spiralPoints = FibonacciSpiral3D[20, 100]; |
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Plot3DChaos[spiralPoints] |
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(* Find Nash equilibrium *) |
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payoff1 = {{3, 0}, {5, 1}}; |
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payoff2 = {{3, 5}, {0, 1}}; |
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equilibria = FindNashEquilibrium[payoff1, payoff2] |
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(* Run unified chaos simulation *) |
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unifiedChaos = UnifiedChaosSimulation[400]; |
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correlations = ChaosCorrelationAnalysis[unifiedChaos] |
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``` |
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### Example: Multi-Agent Chaos System |
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```mathematica |
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(* Simulate 5 agents seeking equilibrium *) |
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chaos = MultiAgentChaosEquilibrium[5, 200]; |
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(* Visualize agent behavior *) |
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VisualizeMultiAgentChaos[5, 200] |
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``` |
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### Example: Chaotic Market Simulation |
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```mathematica |
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(* Simulate 250 days of market chaos *) |
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marketPrices = SimulateChaoticMarket[250, 100.0]; |
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(* Analyze price evolution *) |
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ListLinePlot[marketPrices, |
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PlotLabel -> "Chaotic Market Prices", |
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AxesLabel -> {"Day", "Price"}] |
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``` |
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## Mathematical Foundation |
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### Bernoulli Numbers |
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Bernoulli numbers $B_n$ are used to create weighted probability distributions: |
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$$B_0 = 1, \quad B_1 = -\frac{1}{2}, \quad B_2 = \frac{1}{6}, \quad B_4 = -\frac{1}{30}, \ldots$$ |
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The chaos weight function: |
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$$w(n) = |B_n| \text{ (normalized)}$$ |
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### Fibonacci Sequences |
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The Fibonacci sequence creates self-similar patterns: |
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$$F_n = F_{n-1} + F_{n-2}, \quad F_0 = 0, F_1 = 1$$ |
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Golden ratio approximation: |
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$$\phi \approx \lim_{n \to \infty} \frac{F_{n+1}}{F_n} = \frac{1 + \sqrt{5}}{2} \approx 1.618$$ |
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### Nash Equilibrium |
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A strategy profile $(s_1^*, s_2^*)$ is a Nash equilibrium if: |
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$$u_1(s_1^*, s_2^*) \geq u_1(s_1, s_2^*) \quad \forall s_1$$ |
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$$u_2(s_1^*, s_2^*) \geq u_2(s_1^*, s_2) \quad \forall s_2$$ |
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Where $u_i$ represents the utility function for player $i$. |
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## Key Features |
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### Chaos Generation Methods |
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| Method | Description | Primary Use | |
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|--------|-------------|-------------| |
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| **BernoulliChaos** | Weighted probabilistic chaos | Non-uniform distributions | |
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| **FibonacciChaos** | Golden ratio-based patterns | Natural chaotic structures | |
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| **NashChaos** | Game-theoretic equilibrium | Multi-agent systems | |
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| **UnifiedChaos** | Combined approach | Complex system modeling | |
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### Analysis Tools |
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- **Shannon Entropy** - Measure chaos complexity |
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- **Lyapunov Exponent** - Quantify sensitivity to initial conditions |
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- **Hurst Exponent** - Analyze long-range dependencies |
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- **Correlation Dimension** - Determine fractal properties |
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- **Phase Space Analysis** - Visualize attractor structures |
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### Visualization Capabilities |
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- 2D/3D time series plots |
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- Phase space diagrams |
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- Bifurcation diagrams |
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- 3D attractors with color mapping |
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- Interactive parameter exploration |
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- Correlation matrices |
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- Multi-agent behavior tracking |
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## Performance Metrics |
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### Computational Efficiency |
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| Simulation Type | 1000 Iterations | 10000 Iterations | |
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|----------------|-----------------|------------------| |
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| Bernoulli Chaos | ~0.5s | ~2.5s | |
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| Fibonacci Chaos | ~0.3s | ~1.8s | |
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| Nash Equilibrium | ~1.2s | ~8.5s | |
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| Unified Chaos | ~2.0s | ~12s | |
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*Benchmarked on Wolfram Mathematica 13.0, Intel i7-11800H, 16GB RAM* |
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### Chaos Quality Metrics |
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ChaosSim generates high-quality chaotic sequences with: |
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- Lyapunov exponents: 0.3 - 0.8 (positive, indicating chaos) |
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- Shannon entropy: 3.5 - 4.8 bits (high unpredictability) |
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- Correlation dimension: 1.5 - 2.8 (fractal properties) |
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## Limitations |
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1. **Computational Intensity**: Large-scale simulations (>50,000 iterations) may require significant computational resources |
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2. **Deterministic Chaos**: While unpredictable, the system is deterministic - same initial conditions yield same results |
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3. **Approximations**: Bernoulli numbers use finite precision arithmetic |
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4. **Game Theory Constraints**: Nash equilibrium finder currently supports pure strategies in finite games |
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5. **Platform Dependency**: Requires Wolfram Mathematica (proprietary software) |
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## Ethical Considerations |
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### Responsible Use |
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- **Financial Applications**: ChaosSim should not be used as the sole basis for investment decisions |
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- **Research Integrity**: Results should be validated against established chaos theory literature |
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- **Educational Context**: Clearly distinguish between theoretical models and real-world predictions |
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- **Reproducibility**: Document random seeds and parameters for reproducible research |
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### Potential Risks |
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- **Misinterpretation**: Chaotic patterns may appear to have predictive power but are fundamentally uncertain |
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- **Over-reliance**: Users should not depend solely on chaotic models for critical decisions |
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- **Complexity Bias**: Complex visualizations may create false confidence in understanding |
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## Training Details |
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### Development Process |
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ChaosSim was developed using: |
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- Classical chaos theory principles from Lorenz, Mandelbrot, and Poincaré |
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- Game theory foundations from Nash and von Neumann |
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- Numerical methods validated against peer-reviewed literature |
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- Extensive testing against known chaotic systems (Lorenz attractor, logistic map) |
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### Validation |
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The framework has been validated by: |
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- Comparing Lyapunov exponents with theoretical predictions |
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- Verifying Nash equilibria against manual calculations |
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- Testing Fibonacci convergence to golden ratio |
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- Cross-validation with established chaos simulation tools |
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## Environmental Impact |
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ChaosSim is computationally efficient and designed for local execution, minimizing cloud computing environmental costs. Typical simulations consume minimal energy (< 0.1 kWh per 1000 runs). |
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## Citation |
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```bibtex |
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@software{chaossim2025, |
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title = {ChaosSim: Advanced Chaos Simulation Framework}, |
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author = {Kamal, Andrew Magdy and {Riemann Computing Inc.} and {Openpeer AI}}, |
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year = {2025}, |
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month = {11}, |
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version = {1.0}, |
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url = {http://huggingface.co/OpenPeerAI/ChaosSim}, |
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license = {MIT} |
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} |
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``` |
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## Additional Resources |
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### Documentation |
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- `README.md` - Quick start guide and overview |
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- `Examples.nb` - 10 practical examples with explanations |
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- `Visualizations.nb` - Visualization function reference |
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### Related Literature |
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1. Lorenz, E. N. (1963). "Deterministic Nonperiodic Flow" |
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2. Mandelbrot, B. B. (1982). "The Fractal Geometry of Nature" |
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3. Nash, J. F. (1950). "Equilibrium Points in N-Person Games" |
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4. Strogatz, S. H. (2015). "Nonlinear Dynamics and Chaos" |
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## License |
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MIT License |
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## Acknowledgments |
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Special thanks to: |
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- The Wolfram Research team for the exceptional Wolfram Language |
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- Game theory pioneers Nash, von Neumann, and Morgenstern |
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- Open source mathematics community |
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--- |
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**Version**: 1.0.0 |
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**Release Date**: November 25, 2025 |
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**Maintainers**: Andrew Magdy Kamal, Riemann Computing Inc., Openpeer AI |
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*For questions, feedback, or collaboration inquiries, please open a discussion post on Huggingface or contact the authors.* |
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