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--- |
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tags: |
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- text-to-image |
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- flux |
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- lora |
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- diffusers |
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- template:sd-lora |
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- ai-toolkit |
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widget: |
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- text: 'This two-panel image showcases game art and abilities for the video game |
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character <Volturn>; [TOP] the splash art features a cloaked figure wreathed |
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in crackling midnight-blue lightning, their silhouette barely visible against |
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a storm-wracked night sky. Silver armor pieces catch the light of their electrical |
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discharges, while thunder clouds roil ominously in the background; [BOTTOM] |
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Gameplay panels demonstrate <Volturn>''s abilities in action: showing chain |
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lightning effects that illuminate the darkness, electric dash movements leaving |
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trails of sparks, and ultimate ability summons massive lightning strikes that |
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briefly turn night to day.' |
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output: |
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url: samples/1738207645569__000005000_0.jpg |
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- text: 'This two-panel image showcases game art and abilities for the video game |
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character <Seedling>; [TOP] the splash art depicts a cheerful, child-sized |
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creature made of living bark and leaves, with flowers blooming in their footsteps |
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and butterflies circling their glowing green hair. Sunbeams pierce through |
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the forest canopy, creating a warm, welcoming atmosphere; [BOTTOM] Gameplay |
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panels demonstrate <Seedling>''s abilities in action: showing colorful nature |
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magic that causes plants to instantly grow, healing abilities that create |
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circles of flowering grass, and playful attacks where they launch acorns that |
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burst into miniature trees.' |
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output: |
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url: samples/1738207692054__000005000_1.jpg |
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- text: 'This two-panel image showcases game art and abilities for the video game |
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character <Prism>; [TOP] the splash art features a crystalline humanoid figure |
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composed entirely of translucent, rainbow-refracting glass. Their form appears |
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both delicate and dangerous, with sharp edges catching light and creating |
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kaleidoscopic patterns on their surroundings; [BOTTOM] Gameplay panels demonstrate |
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<Prism>''s abilities in action: showing abilities where they create mirrors |
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and glass barriers, shatter and reform their body to dodge attacks, and unleash |
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prismatic beams that split into multiple colorful rays of damaging light.' |
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output: |
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url: samples/1738207738560__000005000_2.jpg |
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base_model: black-forest-labs/FLUX.1-dev |
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license: other |
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license_name: flux-1-dev-non-commercial-license |
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license_link: https://huggingface.co/black-forest-labs/FLUX.1-dev/blob/main/LICENSE.md |
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--- |
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# champion-maker |
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Model trained with [AI Toolkit by Ostris](https://github.com/ostris/ai-toolkit) |
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<Gallery /> |
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## Trigger words |
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No trigger words defined. |
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## Download model and use it with ComfyUI, AUTOMATIC1111, SD.Next, Invoke AI, etc. |
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Weights for this model are available in Safetensors format. |
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[Download](/PulpMud/champion-maker/tree/main) them in the Files & versions tab. |
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## Use it with the [🧨 diffusers library](https://github.com/huggingface/diffusers) |
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```py |
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from diffusers import AutoPipelineForText2Image |
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import torch |
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pipeline = AutoPipelineForText2Image.from_pretrained('black-forest-labs/FLUX.1-dev', torch_dtype=torch.bfloat16).to('cuda') |
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pipeline.load_lora_weights('PulpMud/champion-maker', weight_name='champion-maker.safetensors') |
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image = pipeline('This two-panel image showcases game art and abilities for the video game character <Volturn>; [TOP] the splash art features a cloaked figure wreathed in crackling midnight-blue lightning, their silhouette barely visible against a storm-wracked night sky. Silver armor pieces catch the light of their electrical discharges, while thunder clouds roil ominously in the background; [BOTTOM] Gameplay panels demonstrate <Volturn>'s abilities in action: showing chain lightning effects that illuminate the darkness, electric dash movements leaving trails of sparks, and ultimate ability summons massive lightning strikes that briefly turn night to day.').images[0] |
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image.save("my_image.png") |
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``` |
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For more details, including weighting, merging and fusing LoRAs, check the [documentation on loading LoRAs in diffusers](https://huggingface.co/docs/diffusers/main/en/using-diffusers/loading_adapters) |
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