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---
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license: mit
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license_link: https://huggingface.co/SamsungSAILMontreal/ByteCraft/blob/main/LICENSE
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---
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license: mit
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license_link: https://huggingface.co/SamsungSAILMontreal/ByteCraft/blob/main/LICENSE
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language:
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- zho
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- eng
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- fra
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- spa
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- por
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- deu
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- ita
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- rus
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- jpn
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- kor
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- vie
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- tha
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- ara
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pipeline_tag: text-generation
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base_model: Qwen/Qwen2.5-7B-Instruct
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tags:
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- chat
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library_name: transformers
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---
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# ByteCraft
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ByteCraft is the world's first generative model of SWF video games and animations through bytes conditional on prompt.
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<p align="center">
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<img src="https://emygervais.github.io/assets/images/screenshots.png" width="80%"/>
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<p>
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For more details, please refer to our [Blog](https://emygervais.github.io/2025/03/15/bytecraft.html), [Paper/Tech-report](https://github.com/SamsungSAILMontreal/ByteCraft/blob/main/paper/ByteCraft.pdf), and [Inference Code](https://github.com/SamsungSAILMontreal/ByteCraft).
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# Reference
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If you find our work useful, please consider citing:
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```bib
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@article{202503.1962,
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doi = {10.20944/preprints202503.1962.v1},
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url = {https://www.preprints.org/manuscript/202503.1962/v1},
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year = 2025,
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month = {March},
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publisher = {Preprints},
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author = {Alexia Jolicoeur-Martineau and Emy Gervais},
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title = {ByteCraft: Generating Video Games and Animations Through Bytes},
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journal = {Preprints}
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}
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```
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