Pygenesis-Unity / README.md
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metadata
license: gfdl
language:
  - es
  - en
base_model:
  - Qwen/Qwen2.5-Coder-7B-Instruct
tags:
  - gguf
  - unity
  - csharp
  - code

Pygenesis Unity GGUF (Qwen 2.5 Coder Fine-Tuned)

Pygenesis Unity is a specialized, fine-tuned LLM based on the Qwen 2.5 Coder architecture, optimized for Unity game development and advanced C# scripting. This repository contains the model weights in GGUF format, making it perfect for efficient local inference.

The model was fine-tuned using a curated dataset of nearly 1,000 high-quality, domain-specific instruction-response pairs sourced from official Unity documentation, advanced C# manuals, and high-tier synthetic data.

Model Description

  • Developed by: Pygenesis Association
  • Base Model: Qwen 2.5 Coder
  • Format: GGUF (Optimized for local deployment)
  • Specialization: Unity Engine & C# Language

Training Details

The training pipeline focused heavily on structure and logic:

  • Full coverage of Unity Manual best practices, Monobehaviours, Scriptable Objects, and performance optimization.
  • Advanced C# scripting patterns applied to game design.
  • Instructional data distillation using frontier models to maximize code accuracy and deep reasoning capabilities.

Intended Use

Pygenesis Unity is tailored for indie developers and technical leads who want a privacy-first, offline assistant to:

  • Generate clean, optimized C# scripts for Unity loops and systems.
  • Debug engine-specific code and refactor legacy scripts.
  • Implement performance-oriented architecture (such as object pooling, memory management, or basic DOTS structures).

How to Use

Since this model is provided in GGUF format, you can run it locally using various inference engines.

Example using Llama.cpp CLI:

./llama-cli -m pygenesis-unity-qwen2.5-coder.gguf -p "Write a highly optimized C# script for an object pooling system in Unity." -n 512