glyphic-language / syntax /grammar_examples.md
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# Glyphic Language β€” Grammar Examples
This document provides clear examples of valid and invalid glyph sequences based on the strict syntax rules and BNF grammar of the Glyphic Language.
# 1. Basic Valid Examples
1.1 Actor + Action
πŸ‘€ πŸƒ
1.2 Action + Object
🏹 🎯
1.3 Object + Modifier
🍎 ✨
1.4 Object + Context
πŸͺ¨ 🏞️
# 2. Full Scene Examples
2.1 Actor + Action + Object + Context
πŸ‘§ ✍️ πŸ“„ 🏑 πŸŒ…
Meaning: A girl writing a page at home at sunrise.
2.2 Action + Object + Modifiers + Context
πŸ”₯ πŸͺ΅ ✨ πŸ’¨ 🌲 πŸŒ™
Meaning: Fire burning wood intensely in a windy forest at night.
2.3 Actor + Action + Object + Emotion + Social
πŸ‘€ 🀝 🧺 😊 πŸ§‘β€πŸ€β€πŸ§‘
Meaning: A person sharing a basket happily within a group.
# 3. Context‑Heavy Examples
3.1 Place + Time + Emotion
🏞️ πŸŒ… 😌
3.2 Full Context Stack
🏞️ πŸŒ… 😌 🌬️ πŸ§‘β€πŸ€β€πŸ§‘
# 4. Invalid Examples (with explanations)
4.1 Context before object
πŸŒ… πŸͺ¨
INVALID β€” time context cannot precede object
4.2 Modifier after context
🍞 🏑 ✨
INVALID β€” modifiers must appear before context
4.3 Multiple actions
πŸ‘€ πŸƒ ✍️
INVALID β€” only one action allowed
4.4 Social before sensory
πŸ§‘β€πŸ€β€πŸ§‘ 🌬️
INVALID β€” social context must come last
# 5. Reversibility Examples
5.1 Encoding and decoding match
Input: πŸ‘€ πŸƒ 🏞️
Output: πŸ‘€ πŸƒ 🏞️
5.2 Canonical ordering enforced
input meaning (unordered):
{
"object": "πŸ“„",
"actor": "πŸ‘€",
"action": "✍️",
"context": { "time": ["πŸŒ™"] }
}
Encoded output:
πŸ‘€ ✍️ πŸ“„ πŸŒ™
# 6. Complex Scene Examples
6.1 Symbolic + Emotional
🌱 ✨ 😌 πŸŒ™
Meaning: A symbolic sprout glowing peacefully under the night sky.
6.2 Multi‑layered context
πŸ‘€ 🧘 πŸƒ ✨ 🏞️ πŸŒ… 😌 🌬️ πŸ§‘β€πŸ€β€πŸ§‘
Meaning: A person meditating with a leaf in a bright, peaceful, breezy morning among others.
These examples serve as a reference for developers, LLM trainers, and agent designers working with the Glyphic Language.