| # Glyphic Language β Grammar Examples | |
| This document provides clear examples of valid and invalid glyph sequences based on the strict syntax rules and BNF grammar of the Glyphic Language. | |
| # 1. Basic Valid Examples | |
| 1.1 Actor + Action | |
| π€ π | |
| 1.2 Action + Object | |
| πΉ π― | |
| 1.3 Object + Modifier | |
| π β¨ | |
| 1.4 Object + Context | |
| πͺ¨ ποΈ | |
| # 2. Full Scene Examples | |
| 2.1 Actor + Action + Object + Context | |
| π§ βοΈ π π‘ π | |
| Meaning: A girl writing a page at home at sunrise. | |
| 2.2 Action + Object + Modifiers + Context | |
| π₯ πͺ΅ β¨ π¨ π² π | |
| Meaning: Fire burning wood intensely in a windy forest at night. | |
| 2.3 Actor + Action + Object + Emotion + Social | |
| π€ π€ π§Ί π π§βπ€βπ§ | |
| Meaning: A person sharing a basket happily within a group. | |
| # 3. ContextβHeavy Examples | |
| 3.1 Place + Time + Emotion | |
| ποΈ π π | |
| 3.2 Full Context Stack | |
| ποΈ π π π¬οΈ π§βπ€βπ§ | |
| # 4. Invalid Examples (with explanations) | |
| 4.1 Context before object | |
| π πͺ¨ | |
| INVALID β time context cannot precede object | |
| 4.2 Modifier after context | |
| π π‘ β¨ | |
| INVALID β modifiers must appear before context | |
| 4.3 Multiple actions | |
| π€ π βοΈ | |
| INVALID β only one action allowed | |
| 4.4 Social before sensory | |
| π§βπ€βπ§ π¬οΈ | |
| INVALID β social context must come last | |
| # 5. Reversibility Examples | |
| 5.1 Encoding and decoding match | |
| Input: π€ π ποΈ | |
| Output: π€ π ποΈ | |
| 5.2 Canonical ordering enforced | |
| input meaning (unordered): | |
| { | |
| "object": "π", | |
| "actor": "π€", | |
| "action": "βοΈ", | |
| "context": { "time": ["π"] } | |
| } | |
| Encoded output: | |
| π€ βοΈ π π | |
| # 6. Complex Scene Examples | |
| 6.1 Symbolic + Emotional | |
| π± β¨ π π | |
| Meaning: A symbolic sprout glowing peacefully under the night sky. | |
| 6.2 Multiβlayered context | |
| π€ π§ π β¨ ποΈ π π π¬οΈ π§βπ€βπ§ | |
| Meaning: A person meditating with a leaf in a bright, peaceful, breezy morning among others. | |
| These examples serve as a reference for developers, LLM trainers, and agent designers working with the Glyphic Language. | |