| |
|
| |
|
| | local Constants = {}
|
| |
|
| |
|
| | Constants.Tags = {
|
| | TreeSegment = "TreeSegment",
|
| | TreeModel = "TreeModel",
|
| | Draggable = "Draggable",
|
| | Blueprint = "Blueprint",
|
| | ConstructedPart = "ConstructedPart",
|
| | EmptyPlot = "EmptyPlot",
|
| | ClaimedPlot = "ClaimedPlot",
|
| | MarketDropoff = "MarketDropoff",
|
| | ShopCounter = "ShopCounter",
|
| | BoxedItem = "BoxedItem",
|
| | ProcessingMachine = "ProcessingMachine",
|
| | Vehicle = "Vehicle",
|
| | DronePad = "DronePad",
|
| | HazardZone = "HazardZone",
|
| | SwampZone = "SwampZone",
|
| | WeightSwitch = "WeightSwitch",
|
| | LogicSource = "LogicSource",
|
| | SwampTires = "SwampTires",
|
| | NPC = "NPC",
|
| | BiomeZone = "BiomeZone",
|
| | WorldBoundary = "WorldBoundary",
|
| | SpawnPlatform = "SpawnPlatform",
|
| | }
|
| |
|
| |
|
| | Constants.Attributes = {
|
| | TreeType = "TreeType",
|
| | Health = "Health",
|
| | ProcessState = "ProcessState",
|
| | OwnerId = "OwnerId",
|
| | ItemId = "ItemId",
|
| | FillLevel = "FillLevel",
|
| | WoodFilled = "WoodFilled",
|
| | WoodRequired = "WoodRequired",
|
| | StructureType = "StructureType",
|
| | MaterialRequired = "MaterialRequired",
|
| | MachineType = "MachineType",
|
| | DegradedMult = "DegradedMult",
|
| | Mutated = "Mutated",
|
| | HazardType = "HazardType",
|
| | ComponentType = "ComponentType",
|
| | SourceType = "SourceType",
|
| | TargetFunction = "TargetFunction",
|
| | ConveyorSpeed = "ConveyorSpeed",
|
| | Purchased = "Purchased",
|
| | EquippedAxe = "EquippedAxe",
|
| | BiomeName = "BiomeName",
|
| | }
|
| |
|
| |
|
| | Constants.ProcessStates = {
|
| | Raw = "Raw",
|
| | Stripped = "Stripped",
|
| | Plank = "Plank",
|
| | }
|
| |
|
| | return Constants
|
| |
|