ppo-SnowballTarget / Project /Assets /ML-Agents /Examples /PushBlockWithInput /Scripts /PushBlockActions.cs
| //------------------------------------------------------------------------------ | |
| // <auto-generated> | |
| // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator | |
| // version 1.19.0 | |
| // from Assets/ML-Agents/Examples/PushBlockWithInput/PushBlockActions.inputactions | |
| // | |
| // Changes to this file may cause incorrect behavior and will be lost if | |
| // the code is regenerated. | |
| // </auto-generated> | |
| //------------------------------------------------------------------------------ | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine.InputSystem; | |
| using UnityEngine.InputSystem.Utilities; | |
| /// <summary> | |
| /// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/ML-Agents/Examples/PushBlockWithInput/PushBlockActions.inputactions". | |
| /// </summary> | |
| /// <remarks> | |
| /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. | |
| /// </remarks> | |
| /// <example> | |
| /// <code> | |
| /// using namespace UnityEngine; | |
| /// using UnityEngine.InputSystem; | |
| /// | |
| /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. | |
| /// public class Example : MonoBehaviour, MyActions.IPlayerActions | |
| /// { | |
| /// private MyActions_Actions m_Actions; // Source code representation of asset. | |
| /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. | |
| /// | |
| /// void Awake() | |
| /// { | |
| /// m_Actions = new MyActions_Actions(); // Create asset object. | |
| /// m_Player = m_Actions.Player; // Extract action map object. | |
| /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. | |
| /// } | |
| /// | |
| /// void OnDestroy() | |
| /// { | |
| /// m_Actions.Dispose(); // Destroy asset object. | |
| /// } | |
| /// | |
| /// void OnEnable() | |
| /// { | |
| /// m_Player.Enable(); // Enable all actions within map. | |
| /// } | |
| /// | |
| /// void OnDisable() | |
| /// { | |
| /// m_Player.Disable(); // Disable all actions within map. | |
| /// } | |
| /// | |
| /// #region Interface implementation of MyActions.IPlayerActions | |
| /// | |
| /// // Invoked when "Move" action is either started, performed or canceled. | |
| /// public void OnMove(InputAction.CallbackContext context) | |
| /// { | |
| /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); | |
| /// } | |
| /// | |
| /// // Invoked when "Attack" action is either started, performed or canceled. | |
| /// public void OnAttack(InputAction.CallbackContext context) | |
| /// { | |
| /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); | |
| /// } | |
| /// | |
| /// #endregion | |
| /// } | |
| /// </code> | |
| /// </example> | |
| public partial class @PushBlockActions: IInputActionCollection2, IDisposable | |
| { | |
| /// <summary> | |
| /// Provides access to the underlying asset instance. | |
| /// </summary> | |
| public InputActionAsset asset { get; } | |
| /// <summary> | |
| /// Constructs a new instance. | |
| /// </summary> | |
| public @PushBlockActions() | |
| { | |
| asset = InputActionAsset.FromJson(@"{ | |
| ""version"": 1, | |
| ""name"": ""PushBlockActions"", | |
| ""maps"": [ | |
| { | |
| ""name"": ""Movement"", | |
| ""id"": ""03a2e5d4-ae81-47f1-a575-0779fb7da538"", | |
| ""actions"": [ | |
| { | |
| ""name"": ""movement"", | |
| ""type"": ""Value"", | |
| ""id"": ""5f47cbc6-de46-4d33-93e2-2b1af4f5996d"", | |
| ""expectedControlType"": ""Vector2"", | |
| ""processors"": """", | |
| ""interactions"": """", | |
| ""initialStateCheck"": true | |
| }, | |
| { | |
| ""name"": ""jump"", | |
| ""type"": ""Button"", | |
| ""id"": ""ca5eb833-5dfb-4b7c-880d-6118bd5d1378"", | |
| ""expectedControlType"": ""Button"", | |
| ""processors"": """", | |
| ""interactions"": """", | |
| ""initialStateCheck"": false | |
| } | |
| ], | |
| ""bindings"": [ | |
| { | |
| ""name"": ""gamepad_move"", | |
| ""id"": ""477500ef-6d32-4b84-b9f8-158f18bcb906"", | |
| ""path"": ""2DVector"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": """", | |
| ""action"": ""movement"", | |
| ""isComposite"": true, | |
| ""isPartOfComposite"": false | |
| }, | |
| { | |
| ""name"": ""up"", | |
| ""id"": ""6d2537b8-2266-4a50-8575-fb0fe310daa5"", | |
| ""path"": ""<Gamepad>/dpad/up"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": ""Keyboard"", | |
| ""action"": ""movement"", | |
| ""isComposite"": false, | |
| ""isPartOfComposite"": true | |
| }, | |
| { | |
| ""name"": ""down"", | |
| ""id"": ""50584c83-beb6-4e90-a453-a635c03a761e"", | |
| ""path"": ""<Gamepad>/dpad/down"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": ""Keyboard"", | |
| ""action"": ""movement"", | |
| ""isComposite"": false, | |
| ""isPartOfComposite"": true | |
| }, | |
| { | |
| ""name"": ""left"", | |
| ""id"": ""44408b8f-27e7-4c6d-b078-7536ba020d1a"", | |
| ""path"": ""<Gamepad>/dpad/left"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": ""Keyboard"", | |
| ""action"": ""movement"", | |
| ""isComposite"": false, | |
| ""isPartOfComposite"": true | |
| }, | |
| { | |
| ""name"": ""right"", | |
| ""id"": ""f5681423-d3e3-41a5-b85e-0a7642c774aa"", | |
| ""path"": ""<Gamepad>/dpad/right"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": ""Keyboard"", | |
| ""action"": ""movement"", | |
| ""isComposite"": false, | |
| ""isPartOfComposite"": true | |
| }, | |
| { | |
| ""name"": ""keyboard_move"", | |
| ""id"": ""6bcba4bf-5ce0-4005-9e6a-0de2487211b0"", | |
| ""path"": ""2DVector"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": """", | |
| ""action"": ""movement"", | |
| ""isComposite"": true, | |
| ""isPartOfComposite"": false | |
| }, | |
| { | |
| ""name"": ""up"", | |
| ""id"": ""63da699e-b354-4e63-b0f8-26fb92abea41"", | |
| ""path"": ""<Keyboard>/w"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": ""Keyboard"", | |
| ""action"": ""movement"", | |
| ""isComposite"": false, | |
| ""isPartOfComposite"": true | |
| }, | |
| { | |
| ""name"": ""down"", | |
| ""id"": ""39409748-9002-4aff-9a09-cdc05b9708ad"", | |
| ""path"": ""<Keyboard>/s"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": ""Keyboard"", | |
| ""action"": ""movement"", | |
| ""isComposite"": false, | |
| ""isPartOfComposite"": true | |
| }, | |
| { | |
| ""name"": ""left"", | |
| ""id"": ""0afe45fc-dc45-4310-9c73-7dc3c503addf"", | |
| ""path"": ""<Keyboard>/a"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": ""Keyboard"", | |
| ""action"": ""movement"", | |
| ""isComposite"": false, | |
| ""isPartOfComposite"": true | |
| }, | |
| { | |
| ""name"": ""right"", | |
| ""id"": ""69fe0335-9e0c-495d-a90d-4b0fcbfd2b34"", | |
| ""path"": ""<Keyboard>/d"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": ""Keyboard"", | |
| ""action"": ""movement"", | |
| ""isComposite"": false, | |
| ""isPartOfComposite"": true | |
| }, | |
| { | |
| ""name"": """", | |
| ""id"": ""ab696218-63cd-4eb8-9fe1-48a68e32e92f"", | |
| ""path"": ""<Keyboard>/space"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": ""Keyboard"", | |
| ""action"": ""jump"", | |
| ""isComposite"": false, | |
| ""isPartOfComposite"": false | |
| }, | |
| { | |
| ""name"": """", | |
| ""id"": ""7adcb138-5175-4cc4-addc-d2b02cb5f0de"", | |
| ""path"": ""<Gamepad>/buttonSouth"", | |
| ""interactions"": """", | |
| ""processors"": """", | |
| ""groups"": ""Keyboard"", | |
| ""action"": ""jump"", | |
| ""isComposite"": false, | |
| ""isPartOfComposite"": false | |
| } | |
| ] | |
| } | |
| ], | |
| ""controlSchemes"": [ | |
| { | |
| ""name"": ""Keyboard"", | |
| ""bindingGroup"": ""Keyboard"", | |
| ""devices"": [ | |
| { | |
| ""devicePath"": ""<Keyboard>"", | |
| ""isOptional"": true, | |
| ""isOR"": false | |
| }, | |
| { | |
| ""devicePath"": ""<Gamepad>"", | |
| ""isOptional"": true, | |
| ""isOR"": false | |
| } | |
| ] | |
| } | |
| ] | |
| }"); | |
| // Movement | |
| m_Movement = asset.FindActionMap("Movement", throwIfNotFound: true); | |
| m_Movement_movement = m_Movement.FindAction("movement", throwIfNotFound: true); | |
| m_Movement_jump = m_Movement.FindAction("jump", throwIfNotFound: true); | |
| } | |
| ~@PushBlockActions() | |
| { | |
| UnityEngine.Debug.Assert(!m_Movement.enabled, "This will cause a leak and performance issues, PushBlockActions.Movement.Disable() has not been called."); | |
| } | |
| /// <summary> | |
| /// Destroys this asset and all associated <see cref="InputAction"/> instances. | |
| /// </summary> | |
| public void Dispose() | |
| { | |
| UnityEngine.Object.Destroy(asset); | |
| } | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" /> | |
| public InputBinding? bindingMask | |
| { | |
| get => asset.bindingMask; | |
| set => asset.bindingMask = value; | |
| } | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" /> | |
| public ReadOnlyArray<InputDevice>? devices | |
| { | |
| get => asset.devices; | |
| set => asset.devices = value; | |
| } | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" /> | |
| public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes; | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" /> | |
| public bool Contains(InputAction action) | |
| { | |
| return asset.Contains(action); | |
| } | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" /> | |
| public IEnumerator<InputAction> GetEnumerator() | |
| { | |
| return asset.GetEnumerator(); | |
| } | |
| /// <inheritdoc cref="IEnumerable.GetEnumerator()" /> | |
| IEnumerator IEnumerable.GetEnumerator() | |
| { | |
| return GetEnumerator(); | |
| } | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" /> | |
| public void Enable() | |
| { | |
| asset.Enable(); | |
| } | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" /> | |
| public void Disable() | |
| { | |
| asset.Disable(); | |
| } | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" /> | |
| public IEnumerable<InputBinding> bindings => asset.bindings; | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" /> | |
| public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) | |
| { | |
| return asset.FindAction(actionNameOrId, throwIfNotFound); | |
| } | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" /> | |
| public int FindBinding(InputBinding bindingMask, out InputAction action) | |
| { | |
| return asset.FindBinding(bindingMask, out action); | |
| } | |
| // Movement | |
| private readonly InputActionMap m_Movement; | |
| private List<IMovementActions> m_MovementActionsCallbackInterfaces = new List<IMovementActions>(); | |
| private readonly InputAction m_Movement_movement; | |
| private readonly InputAction m_Movement_jump; | |
| /// <summary> | |
| /// Provides access to input actions defined in input action map "Movement". | |
| /// </summary> | |
| public struct MovementActions | |
| { | |
| private @PushBlockActions m_Wrapper; | |
| /// <summary> | |
| /// Construct a new instance of the input action map wrapper class. | |
| /// </summary> | |
| public MovementActions(@PushBlockActions wrapper) { m_Wrapper = wrapper; } | |
| /// <summary> | |
| /// Provides access to the underlying input action "Movement/movement". | |
| /// </summary> | |
| public InputAction @movement => m_Wrapper.m_Movement_movement; | |
| /// <summary> | |
| /// Provides access to the underlying input action "Movement/jump". | |
| /// </summary> | |
| public InputAction @jump => m_Wrapper.m_Movement_jump; | |
| /// <summary> | |
| /// Provides access to the underlying input action map instance. | |
| /// </summary> | |
| public InputActionMap Get() { return m_Wrapper.m_Movement; } | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" /> | |
| public void Enable() { Get().Enable(); } | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" /> | |
| public void Disable() { Get().Disable(); } | |
| /// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" /> | |
| public bool enabled => Get().enabled; | |
| /// <summary> | |
| /// Implicitly converts an <see ref="MovementActions" /> to an <see ref="InputActionMap" /> instance. | |
| /// </summary> | |
| public static implicit operator InputActionMap(MovementActions set) { return set.Get(); } | |
| /// <summary> | |
| /// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map. | |
| /// </summary> | |
| /// <param name="instance">Callback instance.</param> | |
| /// <remarks> | |
| /// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing. | |
| /// </remarks> | |
| /// <seealso cref="MovementActions" /> | |
| public void AddCallbacks(IMovementActions instance) | |
| { | |
| if (instance == null || m_Wrapper.m_MovementActionsCallbackInterfaces.Contains(instance)) return; | |
| m_Wrapper.m_MovementActionsCallbackInterfaces.Add(instance); | |
| @movement.started += instance.OnMovement; | |
| @movement.performed += instance.OnMovement; | |
| @movement.canceled += instance.OnMovement; | |
| @jump.started += instance.OnJump; | |
| @jump.performed += instance.OnJump; | |
| @jump.canceled += instance.OnJump; | |
| } | |
| /// <summary> | |
| /// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map. | |
| /// </summary> | |
| /// <remarks> | |
| /// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects. | |
| /// </remarks> | |
| /// <seealso cref="MovementActions" /> | |
| private void UnregisterCallbacks(IMovementActions instance) | |
| { | |
| @movement.started -= instance.OnMovement; | |
| @movement.performed -= instance.OnMovement; | |
| @movement.canceled -= instance.OnMovement; | |
| @jump.started -= instance.OnJump; | |
| @jump.performed -= instance.OnJump; | |
| @jump.canceled -= instance.OnJump; | |
| } | |
| /// <summary> | |
| /// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="MovementActions.UnregisterCallbacks(IMovementActions)" />. | |
| /// </summary> | |
| /// <seealso cref="MovementActions.UnregisterCallbacks(IMovementActions)" /> | |
| public void RemoveCallbacks(IMovementActions instance) | |
| { | |
| if (m_Wrapper.m_MovementActionsCallbackInterfaces.Remove(instance)) | |
| UnregisterCallbacks(instance); | |
| } | |
| /// <summary> | |
| /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />. | |
| /// </summary> | |
| /// <remarks> | |
| /// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks. | |
| /// </remarks> | |
| /// <seealso cref="MovementActions.AddCallbacks(IMovementActions)" /> | |
| /// <seealso cref="MovementActions.RemoveCallbacks(IMovementActions)" /> | |
| /// <seealso cref="MovementActions.UnregisterCallbacks(IMovementActions)" /> | |
| public void SetCallbacks(IMovementActions instance) | |
| { | |
| foreach (var item in m_Wrapper.m_MovementActionsCallbackInterfaces) | |
| UnregisterCallbacks(item); | |
| m_Wrapper.m_MovementActionsCallbackInterfaces.Clear(); | |
| AddCallbacks(instance); | |
| } | |
| } | |
| /// <summary> | |
| /// Provides a new <see cref="MovementActions" /> instance referencing this action map. | |
| /// </summary> | |
| public MovementActions @Movement => new MovementActions(this); | |
| private int m_KeyboardSchemeIndex = -1; | |
| /// <summary> | |
| /// Provides access to the input control scheme. | |
| /// </summary> | |
| /// <seealso cref="UnityEngine.InputSystem.InputControlScheme" /> | |
| public InputControlScheme KeyboardScheme | |
| { | |
| get | |
| { | |
| if (m_KeyboardSchemeIndex == -1) m_KeyboardSchemeIndex = asset.FindControlSchemeIndex("Keyboard"); | |
| return asset.controlSchemes[m_KeyboardSchemeIndex]; | |
| } | |
| } | |
| /// <summary> | |
| /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Movement" which allows adding and removing callbacks. | |
| /// </summary> | |
| /// <seealso cref="MovementActions.AddCallbacks(IMovementActions)" /> | |
| /// <seealso cref="MovementActions.RemoveCallbacks(IMovementActions)" /> | |
| public interface IMovementActions | |
| { | |
| /// <summary> | |
| /// Method invoked when associated input action "movement" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />. | |
| /// </summary> | |
| /// <seealso cref="UnityEngine.InputSystem.InputAction.started" /> | |
| /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" /> | |
| /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" /> | |
| void OnMovement(InputAction.CallbackContext context); | |
| /// <summary> | |
| /// Method invoked when associated input action "jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />. | |
| /// </summary> | |
| /// <seealso cref="UnityEngine.InputSystem.InputAction.started" /> | |
| /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" /> | |
| /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" /> | |
| void OnJump(InputAction.CallbackContext context); | |
| } | |
| } | |