code stringlengths 1 2.01M | repo_name stringlengths 3 62 | path stringlengths 1 267 | language stringclasses 231
values | license stringclasses 13
values | size int64 1 2.01M |
|---|---|---|---|---|---|
package agent.planners;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import utils.Utils;
import LevelObjects.Agent;
import LevelObjects.Box;
import LevelObjects.Field;
import LevelObjects.Goal;
import LevelObjects.Level;
import client.Command;
import constants.Constants;
i... | 02285-ai | trunk/ 02285-ai --username johan.beusekom@gmail.com/AI project/src/agent/planners/AgentProgressionPlanner.java | Java | oos | 7,468 |
package agent.planners;
import java.util.List;
import LevelObjects.Agent;
import LevelObjects.Box;
import LevelObjects.Field;
import LevelObjects.Goal;
public abstract class AgentPlanner {
public abstract boolean goalABox(Agent agent, Box box, Goal goal);
public abstract boolean move(Agent agent, Li... | 02285-ai | trunk/ 02285-ai --username johan.beusekom@gmail.com/AI project/src/agent/planners/AgentPlanner.java | Java | oos | 592 |
package agent.objectives;
import java.util.List;
import LevelObjects.*;
public class Move extends Objective {
public List<Field> blockedFields;
public int numberOfRounds;
public List<Field> escapeFromFields;
public Move(List<Field> escapeFromField, List<Field> blockedFields, int numberOfRounds) {
... | 02285-ai | trunk/ 02285-ai --username johan.beusekom@gmail.com/AI project/src/agent/objectives/Move.java | Java | oos | 468 |
package agent.objectives;
public abstract class Objective {
}
| 02285-ai | trunk/ 02285-ai --username johan.beusekom@gmail.com/AI project/src/agent/objectives/Objective.java | Java | oos | 69 |
package agent.objectives;
import LevelObjects.*;
public class GoalABox extends Objective {
public GoalABox(Box b, Goal g) {
goal = g;
box = b;
}
public Goal goal;
public Box box;
}
| 02285-ai | trunk/ 02285-ai --username johan.beusekom@gmail.com/AI project/src/agent/objectives/GoalABox.java | Java | oos | 208 |
package agent.objectives;
import java.util.List;
import LevelObjects.*;
public class DockABox extends Objective {
public Field field;
public List<Field> blockedFields;
public Box box;
public int numberOfRounds;
public DockABox(Field field, Box box, int numberOfRounds) {
super();
this.field... | 02285-ai | trunk/ 02285-ai --username johan.beusekom@gmail.com/AI project/src/agent/objectives/DockABox.java | Java | oos | 399 |
package agent.objectives;
import java.util.List;
import LevelObjects.*;
public class Wait extends Objective {
public int numberOfRounds;
public List<Field> blockedFields;
} | 02285-ai | trunk/ 02285-ai --username johan.beusekom@gmail.com/AI project/src/agent/objectives/Wait.java | Java | oos | 191 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Constrict
{
public class ConstrictBlock
{
public const int CONSTRICT_BLOCK_SIZE = 16;
public Rectangle boundedBox;
private ConstrictBlockSideEnum side;
private float xPos... | 02-february-1gam-smoke-rush | branches/DPSFParticle/Constriction/Constriction/Constrict/ConstrictBlock.cs | C# | gpl3 | 2,045 |
namespace Constriction.Constrict
{
public enum ConstrictBlockSideEnum
{
Left = 0,
Right = 1
}
}
| 02-february-1gam-smoke-rush | branches/DPSFParticle/Constriction/Constriction/Constrict/ConstrictBlockSideEnum.cs | C# | gpl3 | 135 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
namespace Constriction.Constrict
{
public class ConstrictionManager
{
public List<ConstrictBlock> constrictBlocksLeft;
public List<ConstrictBlock> constrictBlocksRight;
... | 02-february-1gam-smoke-rush | branches/DPSFParticle/Constriction/Constriction/Constrict/ConstrictionManager.cs | C# | gpl3 | 3,910 |
using Constriction.Walls;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Constriction.Constrict;
using System;
using Constriction.Particle;
namespace Constriction
{
/// <summary>
/// This is the main type for your game
/// </sum... | 02-february-1gam-smoke-rush | branches/DPSFParticle/Constriction/Constriction/MainGame.cs | C# | gpl3 | 4,122 |
using System;
using Constriction.Walls;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction
{
public class Player
{
public const int PLAYER_WIDTH = 32;
public const int PLAYER_HEIGHT = 32;
public const int PLAYER_RUN_SPEED = 300;
... | 02-february-1gam-smoke-rush | branches/DPSFParticle/Constriction/Constriction/Player.cs | C# | gpl3 | 3,868 |
using System;
using DPSF;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Constriction.Constrict;
namespace Constriction.Particle
{
/// <summary>
/// Create a new Particle System class that inherits from a Default DPSF Particle System.
... | 02-february-1gam-smoke-rush | branches/DPSFParticle/Constriction/Constriction/Particle/FogParticleSystem.cs | C# | gpl3 | 5,472 |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTi... | 02-february-1gam-smoke-rush | branches/DPSFParticle/Constriction/Constriction/Properties/AssemblyInfo.cs | C# | gpl3 | 1,410 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction
{
public class ScoreHUD
{
private Vector2 position;
public int curScore;
public ScoreHUD()
{
position = new Vector2(16, 0);
curScore = 0;
... | 02-february-1gam-smoke-rush | branches/DPSFParticle/Constriction/Constriction/ScoreHUD.cs | C# | gpl3 | 516 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction
{
public class Goal
{
public const int GOAL_WIDTH = 16;
public const int GOAL_HEIGHT = 16;
public Texture2D tex;
public Rectangle boundedBox;
public Goal()
... | 02-february-1gam-smoke-rush | branches/DPSFParticle/Constriction/Constriction/Goal.cs | C# | gpl3 | 891 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Walls
{
public class Wall
{
public Rectangle boundedBox;
public Texture2D tex;
public Wall(int x, int y, int width, int height)
{
boundedBox = new Rectangle(x,... | 02-february-1gam-smoke-rush | branches/DPSFParticle/Constriction/Constriction/Walls/Wall.cs | C# | gpl3 | 502 |
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Walls
{
public class WallManager
{
public List<Wall> walls;
public WallManager()
{
walls = new List<Wall>();
walls.Add... | 02-february-1gam-smoke-rush | branches/DPSFParticle/Constriction/Constriction/Walls/WallManager.cs | C# | gpl3 | 1,254 |
using System;
namespace Constriction
{
#if WINDOWS || XBOX
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
using (MainGame game = new MainGame())
{
... | 02-february-1gam-smoke-rush | branches/DPSFParticle/Constriction/Constriction/Program.cs | C# | gpl3 | 394 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Constrict
{
public class ConstrictPoint
{
public static float MinDistanceToTarget;
public static float ConstrictTime;//Num of seconds to reach target
public static float WiggleTime;
... | 02-february-1gam-smoke-rush | branches/AllWallsConstrict/Constriction/Constriction/Constrict/ConstrictPoint.cs | C# | gpl3 | 4,809 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
namespace Constriction.Constrict
{
public class ConstrictionManager
{
public const int CONSTRICT_POINT_SPACING = 32;
public static int numToWiggle = 3;
public static flo... | 02-february-1gam-smoke-rush | branches/AllWallsConstrict/Constriction/Constriction/Constrict/ConstrictionManager.cs | C# | gpl3 | 4,819 |
using Constriction.Walls;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Constriction.Constrict;
using System;
namespace Constriction
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class MainGa... | 02-february-1gam-smoke-rush | branches/AllWallsConstrict/Constriction/Constriction/MainGame.cs | C# | gpl3 | 4,908 |
using System;
using Constriction.Walls;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction
{
public class Player
{
public const int PLAYER_WIDTH = 32;
public const int PLAYER_HEIGHT = 32;
public const int PLAYER_RUN_SPEED = 300;
... | 02-february-1gam-smoke-rush | branches/AllWallsConstrict/Constriction/Constriction/Player.cs | C# | gpl3 | 3,868 |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTi... | 02-february-1gam-smoke-rush | branches/AllWallsConstrict/Constriction/Constriction/Properties/AssemblyInfo.cs | C# | gpl3 | 1,410 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction
{
public class ScoreHUD
{
private Vector2 position;
public int curScore;
public ScoreHUD()
{
position = new Vector2(16, 0);
curScore = 0;
... | 02-february-1gam-smoke-rush | branches/AllWallsConstrict/Constriction/Constriction/ScoreHUD.cs | C# | gpl3 | 516 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction
{
public class Goal
{
public const int GOAL_WIDTH = 16;
public const int GOAL_HEIGHT = 16;
public Texture2D tex;
public Rectangle boundedBox;
public Goal()
... | 02-february-1gam-smoke-rush | branches/AllWallsConstrict/Constriction/Constriction/Goal.cs | C# | gpl3 | 891 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Walls
{
public class Wall
{
public Rectangle boundedBox;
public Texture2D tex;
public Wall(int x, int y, int width, int height)
{
boundedBox = new Rectangle(x,... | 02-february-1gam-smoke-rush | branches/AllWallsConstrict/Constriction/Constriction/Walls/Wall.cs | C# | gpl3 | 502 |
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Walls
{
public class WallManager
{
public List<Wall> walls;
public WallManager()
{
walls = new List<Wall>();
walls.Add... | 02-february-1gam-smoke-rush | branches/AllWallsConstrict/Constriction/Constriction/Walls/WallManager.cs | C# | gpl3 | 1,254 |
using System;
namespace Constriction
{
#if WINDOWS || XBOX
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
using (MainGame game = new MainGame())
{
... | 02-february-1gam-smoke-rush | branches/AllWallsConstrict/Constriction/Constriction/Program.cs | C# | gpl3 | 394 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Constrict
{
public class ConstrictBlock
{
public const int CONSTRICT_BLOCK_LONG = 64;
public const int CONSTRICT_BLOCK_SHORT = 16;
public Rectangle boundedBox;
private Co... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Constrict/ConstrictBlock.cs | C# | gpl3 | 3,085 |
namespace Constriction.Constrict
{
public enum ConstrictBlockSideEnum
{
Left = 0,
Right = 1,
Top = 2,
Bottom = 3
}
}
| 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Constrict/ConstrictBlockSideEnum.cs | C# | gpl3 | 174 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
namespace Constriction.Constrict
{
public class ConstrictionManager
{
public const int BASE_NUM_TO_MOVE = 5;
public const int BASE_MIN_BLOCK_SPEED = 50;
public const int B... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Constrict/ConstrictionManager.cs | C# | gpl3 | 6,544 |
using System;
using System.Collections.Generic;
using Constriction.Constrict;
using Constriction.GameState;
using Constriction.Particle;
using Constriction.Walls;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/MainGame.cs | C# | gpl3 | 3,800 |
using System;
using Constriction.Constrict;
using DPSF;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Particle
{
/// <summary>
/// Create a new Particle System class that inherits from a Default DPSF Particle System.
... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Particle/FogParticleSystem.cs | C# | gpl3 | 7,001 |
using System;
using DPSF;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
namespace Constriction.Particle
{
[Serializable]
public class CanisterParticleSystem : DefaultSpriteParticleSystem
{
public const int PICKUP_NUM_PARTIC... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Particle/CanisterParticleSystem.cs | C# | gpl3 | 2,817 |
using System;
using DPSF;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Particle
{
[Serializable]
public class DamageParticleSystem : DefaultSpriteParticleSystem
{
public const int DAMAGE_NUM_PARTICLE... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Particle/DamageParticleSystem.cs | C# | gpl3 | 2,474 |
using System;
using DPSF;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Particle
{
[Serializable]
public class DeathParticleSystem : DefaultSpriteParticleSystem
{
public const int DEATH_NUM_PARTICLES ... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Particle/DeathParticleSystem.cs | C# | gpl3 | 2,532 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.ScoreEffect
{
public class ScoreEffect
{
public const float EFFECT_TIMER = 1;
public const float MOVE_SPEED = 50;
private Vector2 position;
public float effectTimer;
... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/ScoreEffect/ScoreEffect.cs | C# | gpl3 | 1,127 |
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace Constriction.ScoreEffect
{
public class ScoreEffectManager
{
private List<ScoreEffect> scoreEffects;
public ScoreEffectManager()
{
scoreEffects = ... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/ScoreEffect/ScoreEffectManager.cs | C# | gpl3 | 1,422 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Canister
{
public class Canister
{
public const int WIDTH = 16;
public const int HEIGHT = 16;
public static Color fillColor = new Color(0, 255, 228);
public static Vector2 ... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Canister/Canister.cs | C# | gpl3 | 1,827 |
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace Constriction.Canister
{
public class CanisterManager
{
public const int MAX_NUM_CANISTERS = 5;
public const float MIN_DISTANCE = 70;
public const float CANISTER_... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Canister/CanisterManager.cs | C# | gpl3 | 3,645 |
using Constriction.Particle;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Player
{
public class DyingPlayer
{
public const int SPRITE_WIDTH = 32;
public const int SPRITE_HEIGHT = 32;
public const float DYING_TIMER = 5f;
... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Player/DyingPlayer.cs | C# | gpl3 | 2,210 |
using System;
using Constriction.Walls;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Player
{
public class AlivePlayer
{
public const int SPRITE_WIDTH = 32;
public const int SPRITE_HEIGHT = 32;
public const int PLAYER_WIDTH ... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Player/AlivePlayer.cs | C# | gpl3 | 5,197 |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTi... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Properties/AssemblyInfo.cs | C# | gpl3 | 1,408 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction
{
public class HUD
{
public const int PLAYER_HEALTH_MAX = 100;
public const int PLAYER_DAMAGE_DECREMENT = 10;
private Vector2 position;
public int curScore;
publ... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/HUD.cs | C# | gpl3 | 1,098 |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Audio;
using Constriction.Particle;
using Constriction.Walls;
using Constriction.Constrict;
using Constriction.Player;
... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/GameState/MainGameState.cs | C# | gpl3 | 7,466 |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Constriction.GameState
{
public class GameOverState : IGameState
{
private Texture2D texGameOverScreen;
privat... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/GameState/GameOverState.cs | C# | gpl3 | 1,654 |
namespace Constriction.GameState
{
public enum GameStateEnum
{
Title = 0,
Help = 1,
MainGame = 2,
GameOver = 3
}
}
| 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/GameState/GameStateEnum.cs | C# | gpl3 | 172 |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Constriction.GameState
{
public class TitleState : IGameState
{
private Texture2D texTitleScreen;
private bool... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/GameState/TitleState.cs | C# | gpl3 | 1,743 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.GameState
{
public interface IGameState
{
void Initialize(Game game);
void LoadContent(ContentManager content);
... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/GameState/IGameState.cs | C# | gpl3 | 530 |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Constriction.GameState
{
public class HelpState : IGameState
{
private Texture2D texHelpScreen;
private bool k... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/GameState/HelpState.cs | C# | gpl3 | 1,637 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Walls
{
public class Wall
{
public Rectangle boundedBox;
public Texture2D tex;
public Wall(int x, int y, int width, int height)
{
boundedBox = new Rectangle(x,... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Walls/Wall.cs | C# | gpl3 | 502 |
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Constriction.Walls
{
public class WallManager
{
public List<Wall> walls;
public WallManager()
{
walls = new List<Wall>();
walls.Add... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Walls/WallManager.cs | C# | gpl3 | 1,254 |
using System;
namespace Constriction
{
#if WINDOWS || XBOX
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
using (MainGame game = new MainGame())
{
... | 02-february-1gam-smoke-rush | trunk/Constriction/Constriction/Program.cs | C# | gpl3 | 394 |
using System;
using System.Drawing;
using System.Drawing.Printing;
using System.Collections;
using System.Windows.Forms;
namespace ClaseTicket
{
public class Ticket2
{
ArrayList headerLines = new ArrayList();
ArrayList subHeaderLines = new ArrayList();
ArrayList items = new... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Ticket.cs | C# | oos | 14,098 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class ProductosForm : Plantilla
{
Productos miProducto;
... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/ProductosForm.cs | C# | oos | 5,347 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class BuscarProducto : Plantilla2
{
public BuscarProducto(... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/BuscarProducto.cs | C# | oos | 1,352 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class Historial : UserControl
{
public Historial()
... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Historial.cs | C# | oos | 384 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using FacturaControl;
using System.Configuration;
using LibPrintTicket;
using ClaseTicket;
namespace pryecto_taller_sist
... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/FacturaD.cs | C# | oos | 5,785 |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// La información general sobre un ensamblado se controla mediante el siguiente
// conjunto de atributos. Cambie estos atributos para modificar la información
// asociada con un ensamblado.
[assembly: Assembl... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Properties/AssemblyInfo.cs | C# | oos | 1,605 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class Buscar_Productos : BuscarProducto
{
Productos misPro... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Buscar ProductoFactura.cs | C# | oos | 4,144 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class ProductosForm : Plantilla
{
Productos miProducto;
... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Repo/pryecto taller sist/ProductosForm.cs | C# | oos | 5,099 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class BuscarProducto : Plantilla
{
public BuscarProducto()... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Repo/pryecto taller sist/BuscarProducto.cs | C# | oos | 1,139 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class FacturaD : Plantilla
{
private DateTime fecha=DateTi... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Repo/pryecto taller sist/FacturaD.cs | C# | oos | 2,124 |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// La información general sobre un ensamblado se controla mediante el siguiente
// conjunto de atributos. Cambie estos atributos para modificar la información
// asociada con un ensamblado.
[assembly: Assembl... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Repo/pryecto taller sist/Properties/AssemblyInfo.cs | C# | oos | 1,605 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class Buscar_ProductoFactura : BuscarProducto
{
Productos ... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Repo/pryecto taller sist/Buscar ProductoFactura.cs | C# | oos | 3,716 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class FacturacionMDI : Form
{
public FacturacionMDI()
... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Repo/pryecto taller sist/FacturacionMDI.cs | C# | oos | 969 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class Plantilla : Form
{
protected BindingManagerBase enla... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Repo/pryecto taller sist/Plantilla.cs | C# | oos | 714 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class BuscarCliente : Plantilla
{
private int idCliente;
... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Repo/pryecto taller sist/BuscarCliente.cs | C# | oos | 1,203 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public class BaseDatos
{
private string con... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Repo/pryecto taller sist/BaseDatos.cs | C# | oos | 5,569 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class ClientesForm : Plantilla
{
Clientes miClientes;
... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Repo/pryecto taller sist/ClientesForm.cs | C# | oos | 6,002 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
static class Program
{
/// <summary>
/// Punto de entrada principal para la aplicación.
/// </summary>
[STAThread]
static void Mai... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Repo/pryecto taller sist/Program.cs | C# | oos | 526 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class Plantilla2 : Form
{
protected BindingManagerBase enl... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Plantilla2.cs | C# | oos | 716 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class FacturacionMDI : Form
{
public FacturacionMDI()
... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/FacturacionMDI.cs | C# | oos | 1,565 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class Plantilla : UserControl
{
protected BindingManagerBa... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Plantilla.cs | C# | oos | 721 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace pryecto_taller_sist
{
public partial class BuscarCliente : Plantilla2
{
... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/BuscarCliente.cs | C# | oos | 2,857 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public class BaseDatos
{
private string con... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/BaseDatos.cs | C# | oos | 5,950 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class ClienteHistorial : Plantilla
{
Clientes miClientes;
... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/ClienteHistorial.cs | C# | oos | 6,170 |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Printing;
using System.Runtime.InteropServices;
namespace FacturaControl
{
class Factura
{
String[,] dato... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Factura.cs | C# | oos | 8,950 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class ClientesForm : Plantilla
{
Clientes miClientes;
... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/ClientesForm.cs | C# | oos | 6,162 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
static class Program
{
/// <summary>
/// Punto de entrada principal para la aplicación.
/// </summary>
[STAThread]
static void Mai... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Program.cs | C# | oos | 526 |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace pryecto_taller_sist
{
public partial class Notas : UserControl
{
public Notas()
{
... | 0987654321zxcvbnmqaz | trunk/pryecto taller sist/Notas.cs | C# | oos | 488 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// th... | 12085952-sageandroid | app-v1/src/org/sagemath/android/views/ScrollImageView.java | Java | gpl3 | 1,116 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// th... | 12085952-sageandroid | app-v1/src/org/sagemath/android/Global.java | Java | gpl3 | 5,916 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
... | 12085952-sageandroid | app-v1/src/org/sagemath/android/Server.aidl | AIDL | gpl3 | 881 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
... | 12085952-sageandroid | app-v1/src/org/sagemath/android/ConnectionListener.aidl | AIDL | gpl3 | 1,007 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// th... | 12085952-sageandroid | app-v1/src/org/sagemath/android/Utils.java | Java | gpl3 | 2,064 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// th... | 12085952-sageandroid | app-v1/src/org/sagemath/android/Calculation.java | Java | gpl3 | 4,055 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
... | 12085952-sageandroid | app-v1/src/org/sagemath/android/CalculationAPI.aidl | AIDL | gpl3 | 2,321 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
... | 12085952-sageandroid | app-v1/src/org/sagemath/android/CalculationListener.aidl | AIDL | gpl3 | 1,199 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// th... | 12085952-sageandroid | app-v1/src/org/sagemath/android/Server.java | Java | gpl3 | 2,975 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// th... | 12085952-sageandroid | app-v1/src/org/sagemath/android/interacts/Plot.java | Java | gpl3 | 7,038 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// th... | 12085952-sageandroid | app-v1/src/org/sagemath/android/interacts/System.java | Java | gpl3 | 2,610 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// th... | 12085952-sageandroid | app-v1/src/org/sagemath/android/interacts/AbstractInteract.java | Java | gpl3 | 4,607 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// th... | 12085952-sageandroid | app-v1/src/org/sagemath/android/interacts/ExecuteCommand.java | Java | gpl3 | 2,385 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, schilly <email@email.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software ... | 12085952-sageandroid | app-v1/src/org/sagemath/android/interacts/SliderTest2.java | Java | gpl3 | 2,323 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// th... | 12085952-sageandroid | app-v1/src/org/sagemath/android/fx/ActionView.java | Java | gpl3 | 1,366 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// th... | 12085952-sageandroid | app-v1/src/org/sagemath/android/fx/KeyView.java | Java | gpl3 | 1,327 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// th... | 12085952-sageandroid | app-v1/src/org/sagemath/android/fx/FunctionEditor.java | Java | gpl3 | 12,519 |
// Sage Android Client.
// Connect to a Sage server, remotely execute commands and display results.
//
// Copyright (C) 2010, Harald Schilly <harald.schilly@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
... | 12085952-sageandroid | app-v1/src/org/sagemath/android/Calculation.aidl | AIDL | gpl3 | 886 |