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Add dataset card and research license

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Replace the previous card with one built from the technical report, and add
the ACE-Data-0 Research License Agreement referenced by the gated access form.

- Gated access form (academic research only, manual review) in the card metadata
- viewer: false, since no data files are published yet
- Figures are linked from the public project page rather than stored in this
gated repo, where resolve/ URLs are not readable by unapproved visitors

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

Files changed (2) hide show
  1. LICENSE +173 -0
  2. README.md +496 -0
LICENSE ADDED
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+ ACE-Data-0 RESEARCH LICENSE AGREEMENT
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+ Version 1.0
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+
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+ Copyright (c) 2026 S-Lab, Nanyang Technological University, and ACE Robotics.
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+ All rights reserved.
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+
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+ This Agreement governs access to and use of ACE-Data-0. By requesting access to,
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+ downloading, or using the Dataset, you accept this Agreement and agree to be
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+ bound by it. If you do not accept it, you may not access or use the Dataset.
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+
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+
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+ 1. DEFINITIONS
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+
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+ 1.1 "Licensors" means S-Lab, Nanyang Technological University and ACE Robotics,
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+ jointly.
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+
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+ 1.2 "Dataset" means ACE-Data-0, including all recordings (video, audio, motion
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+ capture, tactile), object meshes, calibration and synchronization data,
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+ annotations, metadata, documentation, and any part or subset thereof, in
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+ whatever form distributed by the Licensors.
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+
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+ 1.3 "You" means the individual natural person who has been granted access to the
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+ Dataset by the Licensors. This Agreement is entered into by you personally,
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+ not by your institution.
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+
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+ 1.4 "Non-Commercial Academic Research" means research, teaching, and scholarly
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+ activity conducted without any commercial purpose and without any direct or
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+ indirect commercial advantage, at or under the supervision of an accredited
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+ academic or non-profit research institution. Research funded in whole or in
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+ part by a commercial entity, research conducted with a view to commercial
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+ exploitation, and any use in or in support of a product, service, or
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+ internal business process are NOT Non-Commercial Academic Research.
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+
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+ 1.5 "Derivative Material" means any model, model weights, feature representation,
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+ embedding, annotation, statistic, rendering, reconstruction, synthetic data,
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+ or other output that is produced from, trained on, or derived from the
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+ Dataset.
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+
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+ 1.6 "Participant" means any natural person appearing in, or whose body, hands,
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+ voice, motion, or contact signals were recorded in, the Dataset.
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+
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+
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+ 2. GRANT OF LICENSE
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+
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+ Subject to your continuing compliance with this Agreement, the Licensors grant
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+ you a worldwide, royalty-free, non-exclusive, non-transferable, non-sublicensable,
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+ revocable licence to download, store, reproduce, and modify the Dataset, and to
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+ create Derivative Material, in each case solely for the purpose of Non-Commercial
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+ Academic Research.
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+
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+ No other rights are granted. All rights not expressly granted are reserved by the
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+ Licensors.
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+
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+
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+ 3. RESTRICTIONS
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+
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+ You shall not, and shall not permit or assist any third party to:
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+
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+ 3.1 Use the Dataset or any Derivative Material for any commercial purpose,
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+ including product or service development, evaluation, demonstration,
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+ benchmarking for commercial claims, or any internal business process of a
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+ commercial entity.
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+
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+ 3.2 Distribute, publish, transmit, sublicense, sell, rent, lend, host, mirror,
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+ or otherwise make the Dataset available, in whole or in part, to any person
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+ who has not been granted access individually and directly by the Licensors.
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+ This includes shared drives, public or private code repositories, torrents,
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+ model hubs, and inclusion in any other dataset or collection. Every
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+ collaborator, student, or colleague who requires the Dataset must submit
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+ their own access request.
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+
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+ 3.3 Attempt to identify, contact, locate, track, or infer private attributes of
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+ any Participant, or to link any Participant to any other data source.
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+
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+ 3.4 Use the Dataset or any Derivative Material to develop, train, evaluate, or
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+ deploy systems for biometric identification, face or gait recognition,
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+ emotion inference, surveillance, profiling, or any purpose that would
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+ infringe the privacy, dignity, or fundamental rights of any person.
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+
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+ 3.5 Use the Dataset or any Derivative Material in any manner that violates
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+ applicable law, or in any application intended to cause physical or
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+ psychological harm.
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+
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+ 3.6 Remove, obscure, or alter any copyright, attribution, or licence notice
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+ accompanying the Dataset.
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+
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+ 3.7 Circumvent, or assist in circumventing, the access controls applied to the
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+ Dataset.
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+
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+
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+ 4. DERIVATIVE MATERIAL AND PUBLICATION
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+
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+ 4.1 You may publicly release Derivative Material, including trained model
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+ weights, provided that (a) the Derivative Material does not permit
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+ reconstruction of any substantial portion of the Dataset and does not
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+ reveal the identity of any Participant; (b) it is released for
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+ Non-Commercial Academic Research only; and (c) it is accompanied by a
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+ notice stating that it was derived from ACE-Data-0 under this Agreement.
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+
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+ 4.2 You may reproduce a limited number of images or short clips from the Dataset
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+ in academic papers, theses, posters, and conference presentations for the
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+ purpose of illustrating your research results, with attribution to
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+ ACE-Data-0.
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+
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+ 4.3 Any publication, preprint, technical report, or public artifact that uses
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+ the Dataset or any Derivative Material must cite ACE-Data-0 as specified in
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+ the accompanying dataset card.
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+
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+
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+ 5. TERM AND TERMINATION
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+
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+ 5.1 This Agreement takes effect when access is granted to you and continues
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+ until terminated.
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+
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+ 5.2 The Licensors may terminate this Agreement and revoke your access at any
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+ time, with or without cause, and immediately upon any breach by you.
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+
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+ 5.3 On termination you must cease all use of the Dataset and delete all copies
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+ of the Dataset in your possession or control, and confirm this in writing on
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+ request. Sections 3, 6, 7, 8, and 9 survive termination.
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+
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+ 5.4 The Licensors may modify or withdraw all or part of the Dataset at any time,
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+ including at the request of a Participant. Where a Participant withdraws
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+ consent, you must delete the affected recordings on notice.
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+
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+
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+ 6. NO WARRANTY
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+
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+ THE DATASET IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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+ FOR A PARTICULAR PURPOSE, ACCURACY, AND NON-INFRINGEMENT. THE LICENSORS DO NOT
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+ WARRANT THAT THE DATASET IS FREE OF ERRORS OR THAT IT IS SUITABLE FOR ANY
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+ PARTICULAR PURPOSE.
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+
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+
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+ 7. LIMITATION OF LIABILITY
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+
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+ TO THE MAXIMUM EXTENT PERMITTED BY LAW, IN NO EVENT SHALL THE LICENSORS BE LIABLE
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+ FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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+ TORT, OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION WITH THE DATASET OR
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+ THE USE OF OR OTHER DEALINGS IN THE DATASET.
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+
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+
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+ 8. INDEMNITY
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+
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+ You shall indemnify and hold harmless the Licensors and their officers,
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+ employees, students, and agents against any claim, loss, damage, cost, or expense
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+ arising from your use of the Dataset or from your breach of this Agreement.
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+
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+
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+ 9. GENERAL
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+
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+ 9.1 This Agreement is governed by the laws of Singapore, and the courts of
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+ Singapore shall have exclusive jurisdiction over any dispute arising from it.
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+
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+ 9.2 This Agreement constitutes the entire agreement between you and the Licensors
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+ concerning the Dataset and supersedes any prior understanding.
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+
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+ 9.3 If any provision is held unenforceable, the remaining provisions remain in
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+ full force.
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+
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+ 9.4 Failure by the Licensors to enforce any provision is not a waiver of that
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+ provision.
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+
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+
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+ 10. CONTACT
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+
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+ Requests concerning commercial licensing, industrial collaboration, use outside
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+ the scope of this Agreement, or participant data withdrawal should be addressed
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+ to the ACE-Data-0 authors:
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+
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+ <CONTACT EMAIL: TO BE FILLED IN>
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+ Project page: https://ace-data-engine.github.io/ACE-Data-0/
README.md ADDED
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+ ---
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+ pretty_name: ACE-Data-0
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+ license: other
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+ license_name: ace-data-0-research-license
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+ license_link: LICENSE
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+ viewer: false
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+ language:
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+ - en
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+ task_categories:
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+ - robotics
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+ - keypoint-detection
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+ - video-classification
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+ - audio-classification
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+ size_categories:
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+ - 10K<n<100K
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+ tags:
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+ - video
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+ - audio
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+ - 3d
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+ - timeseries
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+ - robotics
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+ - embodied-ai
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+ - multimodal
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+ - egocentric
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+ - multi-view
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+ - motion-capture
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+ - tactile-sensing
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+ - human-object-interaction
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+ - human-scene-interaction
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+ - long-horizon
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+ - smpl-x
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+ - mano
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+ - imitation-learning
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+ - vision-language-action
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+ extra_gated_heading: Request access to ACE-Data-0
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+ extra_gated_description: >-
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+ ACE-Data-0 contains identifiable recordings of human participants captured
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+ inside real homes. Access is granted to named individuals for non-commercial
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+ academic research only, and every request is reviewed manually.
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+ extra_gated_prompt: >-
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+ **Before requesting access, please read the following.**
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+
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+
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+ ACE-Data-0 is released **exclusively for non-commercial academic research**
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+ under the [ACE-Data-0 Research License
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+ Agreement](https://huggingface.co/datasets/acerobotics2025/ACE-Data-0/blob/main/LICENSE).
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+ By submitting this form you confirm that you have read that agreement and that
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+ you agree to be bound by it.
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+
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+
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+ The dataset contains **video, audio, motion, and tactile recordings of
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+ identifiable human participants** who volunteered and gave informed consent
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+ for research release. In particular, you agree that you will **not**:
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+
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+
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+ - use the data, or anything derived from it, for any commercial purpose;
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+
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+ - redistribute, publish, or otherwise share the data with anyone who has not
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+ been granted access individually through this form;
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+
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+ - attempt to identify, contact, locate, or infer private attributes of any
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+ participant appearing in the recordings;
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+
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+ - use the data to develop or evaluate biometric identification, surveillance,
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+ or profiling systems.
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+
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+
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+ Access is granted to **you personally and is not transferable**. Every
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+ colleague, student, or collaborator who needs the data must submit their own
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+ request. Requests submitted with personal email addresses, without a verifiable
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+ institutional affiliation, or without a specific research plan will be declined.
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+
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+
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+ Commercial licensing, industrial collaboration, and any use outside the scope
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+ above are handled separately. Please contact the authors rather than
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+ submitting this form.
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+ extra_gated_fields:
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+ Full name: text
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+ Institutional email address: text
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+ Institution or organization: text
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+ Country: country
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+ Position:
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+ type: select
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+ options:
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+ - Undergraduate student
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+ - Master's student
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+ - PhD student
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+ - Postdoctoral researcher
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+ - Faculty / Principal investigator
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+ - Research scientist / Research engineer
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+ - label: Other
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+ value: other
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+ Homepage, Google Scholar, or lab page: text
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+ Name and email of your academic supervisor (students only, otherwise write N/A): text
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+ Which parts of ACE-Data-0 do you intend to use?:
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+ type: select
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+ options:
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+ - Egocentric video
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+ - Exocentric video
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+ - Human body and hand motion
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+ - Object meshes and 6-DoF poses
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+ - Audio
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+ - Tactile
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+ - Annotations only
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+ - The complete dataset
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+ Describe your intended research use in at least two sentences (project, tasks, and expected outputs): text
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+ I confirm that I am requesting access for non-commercial academic research only: checkbox
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+ I have read and agree to the ACE-Data-0 Research License Agreement: checkbox
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+ I will not redistribute the dataset or any part of it, and I will direct colleagues to submit their own request: checkbox
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+ I will not attempt to identify participants, nor use the data for biometric identification, surveillance, or profiling: checkbox
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+ I agree to cite ACE-Data-0 in any publication or public artifact that uses it: checkbox
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+ I understand that access is personal, non-transferable, and may be revoked: checkbox
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+ extra_gated_button_content: Submit access request
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+ ---
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+
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+ <div align="center">
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+
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+ # ACE-Data-0
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+
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+ ## Human-Centric Ambient Capture as Embodied Data Engine
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+
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+ **S-Lab, Nanyang Technological University, Singapore** &nbsp;·&nbsp; **ACE Robotics**
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+
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+ [![Blog](https://img.shields.io/badge/Blog-ACE--Data--0-0054A6?logo=googlechrome&logoColor=white)](https://ace-data-engine.github.io/ACE-Data-0/)
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+ ![Technical Report](https://img.shields.io/badge/Technical_Report-Coming_Soon-6B7280)
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+ [![License](https://img.shields.io/badge/License-Research_Only-A33B20)](./LICENSE)
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+ ![Release](https://img.shields.io/badge/Data_Files-Coming_Soon-6B7280)
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+
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+ <img src="https://ace-data-engine.github.io/ACE-Data-0/assets/images/data-teaser.webp" alt="ACE-Data-0 teaser: table-scale and room-scale ambient capture with synchronized multi-modal streams">
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+
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+ **ACE transforms real home environments into spatially calibrated, temporally synchronized
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+ recording studios for embodied AI.**
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+
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+ ▶ [Watch the demo video](https://ace-data-engine.github.io/ACE-Data-0/assets/videos/teaser-video.mp4)
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+ &nbsp;·&nbsp;
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+ [Read the full story on the blog](https://ace-data-engine.github.io/ACE-Data-0/)
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+
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+ </div>
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+
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+ ## Dataset Description
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+
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+ ### Dataset Summary
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+
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+ Embodied intelligence faces a fundamental data bottleneck. Learning to act in the physical world
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+ requires more than observing what an action looks like: models must capture how first-person
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+ perception, whole-body motion, dexterous manipulation, object state, sound, and touch evolve
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+ **together** as humans pursue goals over time. Existing datasets typically fragment this experience
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+ across viewpoints, modalities, or spatial scales, leaving the full perception-action loop only
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+ partially observed.
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+
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+ We introduce the **A**mbient **C**apture **E**ngine (**ACE**), a human-centric data engine that
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+ transforms real home environments into spatially calibrated, temporally synchronized recording
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+ studios. ACE operates at two complementary scales:
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+
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+ - **Table-scale capture** resolves fine-grained hand-object manipulation around work surfaces.
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+ - **Room-scale capture** preserves whole-body motion, locomotion, and interactions distributed
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+ across a furnished home.
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+
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+ Across both settings, ACE records egocentric and multi-view exocentric video, full-body and
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+ articulated hand motion, high-fidelity object geometry and 6-DoF trajectories, multi-channel audio,
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+ and tactile signals as a unified multisensory stream.
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+
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+ Using ACE, we build **ACE-Data-0**, a large-scale dataset of natural, goal-directed household
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+ activity spanning atomic manipulation, long-horizon chains of household activities, and human-scene
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+ interaction.
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+
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+ ### Dataset Scale
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+
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+ | Statistic | ACE-Data-0 |
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+ | --- | ---: |
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+ | Recorded activity | 150 hours+ |
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+ | Video frames | 17M+ |
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+ | Interaction episodes | 75,000+ |
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+ | Task categories | 200+ |
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+ | Participants | 50+ |
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+ | Capture environments | 2 |
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+ | Views per moment | 8+ exocentric, plus 4 egocentric fisheye |
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+ | Take length | minutes, not seconds; up to 20-30 min for long-horizon chains |
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+ | Raw data rate | approx. 1 TB per hour of session |
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+
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+ These values describe the planned ACE-Data-0 release and will be verified in the final release
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+ manifest.
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+
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+ An *episode* is a contiguous segment of interaction that realizes one meaningful sub-goal, the
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+ smallest unit that stays semantically self-contained as a training example. Episodes are counted
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+ within takes rather than recorded in isolation, so the actions preceding and following each segment
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+ are preserved in the same stream.
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+
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+ ### What Makes ACE-Data-0 Different
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+
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+ - **Nothing is fragmented.** Egocentric video, exocentric video, body and hand motion, object pose,
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+ audio, and touch are recorded in one pass, on one clock, in one world frame, not assembled from
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+ separate sources.
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+ - **Real homes, not laboratories.** The room-scale site is a fully furnished 200 m² apartment. The
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+ clutter, furniture occlusion, and spatial constraints that lab capture removes are exactly what
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+ makes home interaction hard, and they are kept.
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+ - **Long horizons.** Participants receive **goal-level** instructions ("prepare a cup of tea and
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+ serve it at the table") rather than step-by-step scripts. Planning, hesitation, and improvisation
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+ enter the data by themselves.
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+ - **Annotations are measured, not estimated.** Human states, object states, and contact are
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+ metrically tracked or directly sensed. Pose reprojections, bounding boxes, motion trails, and
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+ contact events follow by projection, with no estimation model in the loop. Only the textual
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+ descriptions are generated, and those are human-verified.
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+
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+ ## Dataset Structure
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+
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+ ### Data Modalities
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+
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+ Each take is organized around a shared timeline and a shared world coordinate frame.
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+
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+ | Modality | Contents | Role |
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+ | --- | --- | --- |
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+ | Egocentric video | 4 fisheye views, IMU readings, per-frame 6-DoF headset pose from the tracked rig | Participant-centric perception |
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+ | Exocentric video | 8 synchronized fixed-camera views, each with intrinsics and world-frame pose | Scene, body, and object context |
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+ | Human motion | 41-joint body skeletons plus converted SMPL-X parameters | Metric kinematic supervision |
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+ | Hand motion | Articulated hand state and per-view projections | Dexterous manipulation supervision |
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+ | Object state | Scanned or 2DGS-reconstructed meshes, identity, 6-DoF pose at 60 Hz, motion trails | Dynamic scene-state supervision |
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+ | Audio | Synchronized multi-source audio from the exocentric cameras and the headset | Contact, appliance, and ambient events |
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+ | Tactile | Hand-shaped pressure grids with calibrated normalization and baseline correction | Physical interaction supervision |
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+ | Calibration | Camera intrinsics, extrinsics, headset pose, world registration, cross-stream timeline | Cross-view and cross-modal alignment |
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+ | Language | Goal- and activity-level descriptions | Semantic supervision |
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+
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+ Because every take ships its calibration and its timeline as data, any tracked 3D point can be
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+ projected onto any pixel of any view, and any two streams can be paired at any instant. Modalities
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+ can therefore be combined freely for training, as inputs or as supervision, without rerunning any
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+ part of the capture pipeline.
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+
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+ ### Annotations
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+
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+ | Type | Contents |
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+ | --- | --- |
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+ | Object | category label, 2D/3D bounding boxes in all views, per-frame 6-DoF pose, mesh, motion trail |
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+ | Human | full-body pose per frame, reprojected as pixel-aligned 2D overlays in every view plus metric 3D in the world frame |
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+ | Hand | articulated finger configurations during dexterous manipulation |
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+ | Tactile | per-frame pressure reading, aligned to the visual streams and to the object currently in use |
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+ | Audio and language | sound-event descriptions, plus the take's goal and the sequence of sub-goals reaching it |
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+ | Calibration and sync | per-camera intrinsics, camera poses in the shared world frame, full cross-stream timeline |
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+
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+ ### Activity Families
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+
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+ | Take type | Content | Typical length |
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+ | --- | --- | --- |
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+ | **Atomic HOI** | 1-3 household tasks drawn from 15+ activity types (pouring water, drinking, making tea, watering plants, chopping vegetables, cooking, tidying up) | ~3 min |
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+ | **Chain of HOI** | the full range of short tasks combined into one continuous activity; sub-tasks interleave freely, and every take ends with the scene tidied back into order | ~20-30 min |
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+ | **Human-Scene Interaction (HSI)** | almost no objects; whole-body motion (walking, exercising) and human-scene contact (sitting, lying, leaning) with tables, chairs, and sofas | ~5 min |
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+
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+ <div align="center">
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+ <img src="https://ace-data-engine.github.io/ACE-Data-0/assets/images/script-example.webp" alt="Examples of ACE-Data-0 task categories and long-horizon capture scripts" width="88%">
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+ <br>
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+ <img src="https://ace-data-engine.github.io/ACE-Data-0/assets/images/statistics.webp" alt="ACE-Data-0 task families and dataset statistics" width="88%">
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+ </div>
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+
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+ ## Dataset Creation
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+
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+ ### Capture System
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+
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+ | | Table-scale | Room-scale |
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+ | --- | --- | --- |
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+ | Space | ~30 m² workspace around a work desk | ~200 m² furnished apartment (kitchen, dining, living room, bedroom) |
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+ | Target | fine-grained dexterous hand-object manipulation | whole-body activity, locomotion, scene-wide interaction |
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+ | Exocentric RGB | 8 × GoPro at close range (0.3-0.5 m), 1920×1080 @ 30 FPS | 8 × ZED One on adjustable poles, 1920×1080 @ 30 FPS, at least 4 views on any point |
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+ | Optical mocap | 16 × OptiTrack PrimeX 22 | 12 × OptiTrack PrimeX 22 |
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+ | Hand pose | RANSAC triangulation of 2D keypoints from 8 exo views, plus manual refinement | Manus mocap gloves @ 60 Hz |
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+ | Objects | 25+ interactable instances, 8+ categories | 25+ interactable instances |
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+
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+ **Shared across both sites**
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+
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+ | Device | Role | Spec |
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+ | --- | --- | --- |
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+ | ACE-Ego-Head-V02 Lite | Egocentric capture | 4 fisheye cameras (front/rear, L/R), 1088×1280 @ 20 FPS, onboard IMU, 5 tracked markers |
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+ | OptiTrack PrimeX 22 | Optical motion capture | 2048×1088 @ 60 Hz; 41 body markers per participant, plus objects and the ego rig |
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+ | ACE-Sense-Glove Lite | Contact pressure | full-palm pressure map, both hands |
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+ | GoPro / ACE-Ego-Head | Audio | contact events, appliance operation, ambient scene sound |
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+
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+ <div align="center">
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+ <img src="https://ace-data-engine.github.io/ACE-Data-0/assets/images/setup-ace-t.webp" alt="Table-scale configuration" width="45%">
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+ <img src="https://ace-data-engine.github.io/ACE-Data-0/assets/images/setup-ace-r.webp" alt="Room-scale configuration" width="45%">
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+ </div>
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+
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+ ### Capture Protocol
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+
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+ Participants receive household goals rather than fixed sequences of atomic actions. They choose
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+ routes, object instances, grasp strategies, subtask order, pauses, and recovery behavior. This
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+ preserves natural variation while keeping the activity goal and the measured physical state
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+ available as supervision. Each participant completes all designed tasks across a 2-day session.
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+
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+ Every session follows the same five-step protocol at both sites:
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+
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+ 1. **Scene preparation.** Objects are placed at randomized yet plausible initial positions.
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+ 2. **Participant setup.** The participant puts on the mocap suit, the headset, and the gloves, then
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+ performs a short T-pose routine that registers their skeleton with the tracking system.
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+ 3. **Task briefing.** The participant receives a goal-level instruction verbally; how to achieve it
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+ is left entirely to them.
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+ 4. **Recording.** The take opens with the clock glance described below, after which all sensors
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+ record continuously while an operator monitors stream health on a live dashboard.
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+ 5. **Post-checks.** Synchronization and tracking quality are verified after each take, and failed
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+ takes are flagged for re-capture.
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+
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+ <div align="center">
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+ <img src="https://ace-data-engine.github.io/ACE-Data-0/assets/images/data-procedure.webp" alt="ACE capture, temporal synchronization, and annotation workflow" width="88%">
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+ </div>
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+
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+ ### Temporal Synchronization
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+
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+ All devices are registered to the OptiTrack 60 Hz clock, which internally delivers strictly
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+ simultaneous frames. Because recorded camera timestamps lag true exposure by approximately 0.29 s
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+ and drift slowly, we instead let each camera **photograph a clock**: the mocap host displays its own
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+ time as a nanosecond-resolution QR code, and readings sampled across a take are fitted with a
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+ constant offset plus a slow drift.
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+
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+ - Residual alignment error: **millisecond level** (within a single mocap frame).
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+ - Egocentric fisheye views, mutual misalignment: **< 2 ms**.
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+ - Independent check, per-camera offsets re-estimated during calibration: **< 4 ms**.
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+ - Tactile gloves are aligned to the headset by matching correlated IMU motion templates.
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+
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+ Every take ships a table mapping each camera frame, egocentric and exocentric alike, to its 60 Hz
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+ mocap frame.
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+
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+ ### Spatial Calibration
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+
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+ The exocentric cameras never move but barely share a view; the egocentric cameras move every frame.
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+ Both are solved through the motion-capture system rather than through co-visibility.
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+
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+ - **Exocentric.** An ArUco board with a retroreflective marker at each corner is visible to the RGB
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+ cameras and the infrared cameras at once, bridging cameras that share no field of view. Median
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+ reprojection error on held-out frames: **< 3 px**.
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+ - **Egocentric.** The 5 markers on the headset chassis form a rigid body tracked at 60 Hz, so the
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+ only unknown is the fixed camera-to-body transform, solved as hand-eye calibration and refined by
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+ joint bundle adjustment. Median reprojection error: **approx. 2 px**. Camera poses are therefore
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+ *measured* rather than estimated, and do not drift.
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+
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+ Calibration is re-verified twice a day. This alignment lets one modality supervise another without
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+ uncertain temporal or spatial correspondence.
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+
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+ ### Annotation Process
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+
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+ Most annotations are derived from the synchronized and calibrated capture system rather than
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+ estimated independently from video. Because the human and object annotations come from measured 3D
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+ states rather than image-based detectors, they remain correct where detectors typically fail: under
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+ furniture occlusion, extreme viewpoints, and motion blur.
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+
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+ Textual descriptions are the one generated type. Gemini-3.1-pro-preview watches the ego-view video
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+ and describes each time span in natural language, segment by segment; human annotators then check
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+ the auto-generated labels and correct the descriptions by hand.
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+
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+ <div align="center">
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+ <b>Human pose annotation</b><br>
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+ <img src="https://ace-data-engine.github.io/ACE-Data-0/assets/images/annotation-smplx-sg.webp" alt="Human pose annotation across synchronized views and 3D motion" width="88%">
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+ <br><br>
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+ <b>Object state annotation</b><br>
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+ <img src="https://ace-data-engine.github.io/ACE-Data-0/assets/images/annotation-obj-sg.webp" alt="Object state annotation across synchronized views and 3D motion" width="88%">
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+ <br><br>
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+ <b>Articulated hand annotation</b><br>
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+ <img src="https://ace-data-engine.github.io/ACE-Data-0/assets/images/annotation-hand.webp" alt="Articulated hand annotation" width="88%">
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+ <br><br>
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+ <b>Tactile annotation</b><br>
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+ <img src="https://ace-data-engine.github.io/ACE-Data-0/assets/images/annotation-tactile.webp" alt="Tactile annotation" width="88%">
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+ <br><br>
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+ <b>Language annotation</b><br>
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+ <img src="https://ace-data-engine.github.io/ACE-Data-0/assets/images/annotation-caption.webp" alt="Language annotation" width="88%">
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+ </div>
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+
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+ ### Source Data
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+
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+ ACE-Data-0 consists of original recordings collected with the ACE capture system. It is not
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+ assembled from scraped internet video or third-party household datasets.
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+
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+ ## Benchmark
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+
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+ <div align="center">
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+ <img src="https://ace-data-engine.github.io/ACE-Data-0/assets/images/benchmark-steps.webp" alt="Three-level benchmark: signals, scene components, interactions" width="88%">
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+ </div>
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+
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+ We hold out **10 hours** of capture as a test set and evaluate **30+ published methods** with their
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+ officially released checkpoints, across three levels that mirror the capabilities an embodied agent
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+ must chain together: sensing contact, estimating scene state, mastering hand-object coordination.
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+
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+ **1. Low-level signals: tactile from vision.** Predict full-hand grasp pressure from egocentric
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+ video, evaluated against synchronized glove measurements (temporal accuracy, contact IoU, volumetric
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+ IoU, center-of-pressure error). *Finding:* detecting **when** contact occurs is far easier than
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+ recovering **where** pressure is distributed. The best method's absolute C-IoU and V-IoU remain
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+ modest, and a substantial generalization gap persists.
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+
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+ **2. Scene components: human motion estimation.** 22 methods across per-frame, temporal,
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+ scene-aware, single-view exo, multi-view exo, and egocentric settings, all against the same metric
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+ ground truth. *Findings:* (i) strong Procrustes-aligned pose accuracy does **not** imply an accurate
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+ world-frame trajectory, and the two rankings differ; (ii) scene context mainly helps locate the body
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+ in the room rather than improve joint configuration; (iii) egocentric methods lag because much of
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+ the body is out of frame.
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+
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+ **3. Embodied interaction: hand motion from ego and exo views.** The same interactions are recorded
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+ simultaneously from both viewpoints, so the comparison changes only the viewpoint. *Findings:*
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+ exocentric methods reach approximately 9.1 mm PA-MPJPE and a 63 mm world-frame trajectory error,
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+ while egocentric world-space methods remain near 100 mm. This points at **egomotion estimation**,
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+ not finger articulation, as the dominant error source in egocentric hand reconstruction.
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+
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+ Full tables, metric definitions, and per-method results are in the technical report.
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+
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+ ## Considerations for Using the Data
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+
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+ ### Intended Uses
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+
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+ ACE-Data-0 is intended for non-commercial academic research on:
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+
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+ - Embodied perception and interaction understanding
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+ - Human and hand motion recovery
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+ - Human-object and human-scene interaction
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+ - Multi-view and egocentric video understanding
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+ - Cross-modal learning across vision, motion, audio, and touch
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+ - Object-state estimation and dynamic 3D scene understanding
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+ - Imitation learning, world models, and vision-language-action systems
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+
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+ ### Out-of-Scope and Prohibited Uses
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+
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+ The dataset is not intended for:
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+
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+ - Identifying, re-identifying, or profiling participants
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+ - Biometric recognition or surveillance
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+ - Inferring sensitive personal attributes
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+ - Training systems for harmful, deceptive, or privacy-invasive applications
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+ - Any commercial purpose
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+ - Representing all homes, cultures, bodies, abilities, or household practices without further
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+ validation
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+
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+ The [ACE-Data-0 Research License Agreement](./LICENSE) is binding and defines the full set of
426
+ restrictions.
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+
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+ ### Personal and Sensitive Information
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+
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+ All participants volunteered and signed a written informed consent form covering data collection and
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+ research release, including the appearance of their faces. The dataset contains identifiable
432
+ individuals. Any attempt to identify, contact, locate, or infer private attributes of a participant,
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+ and any use of the data for biometric identification, surveillance, or profiling, is prohibited by
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+ the license and will result in access being revoked.
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+
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+ If you are a participant and wish to have your recordings withdrawn, contact the authors and the
437
+ affected takes will be removed from subsequent releases.
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+
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+ ### Known Limitations
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+
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+ - **Site coverage.** Two sites only, hence limited variation in layouts, furnishings, and lighting.
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+ - **Instrumented ground truth.** Tracked objects must be scanned and marked in advance. State
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+ changes of articulated mechanisms, fluids, and deformable materials are not annotated.
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+ - **Visible instrumentation.** The mocap suit, gloves, headset, and markers appear in the recordings
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+ and may introduce dataset-specific visual cues.
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+
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+ ## Access and Download
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+
449
+ This repository is **gated**. Access is granted to named individuals for **non-commercial academic
450
+ research only**, and each request is reviewed manually, so expect a delay of several days.
451
+
452
+ 1. Sign in to Hugging Face and submit the access form on this page.
453
+ 2. Use your **institutional** email and give a concrete description of the intended research.
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+ Requests without a verifiable affiliation or a specific research plan will be declined.
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+ 3. Access is **personal and non-transferable**. Collaborators and students must each submit their
456
+ own request; redistributing the data terminates your license.
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+
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+ For commercial licensing or industrial collaboration, contact the authors directly instead of
459
+ submitting the form.
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+
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+ > **Status.** Data files are not published yet. This card describes the dataset and its capture
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+ > system; repository organization, storage requirements, checksums, and loading examples will be
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+ > added at release time. Because the dataset comprises large synchronized media and sensor streams,
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+ > the release will use sharded archives rather than direct browser downloads. Approved users retain
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+ > access across the release.
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+
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+ ## License
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+
469
+ Released under the [ACE-Data-0 Research License Agreement](./LICENSE): non-commercial academic
470
+ research use only, no redistribution, no re-identification. Please read it in full before requesting
471
+ access.
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+
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+ ## Citation
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+
475
+ The technical report is in preparation. In the meantime, please cite:
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+
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+ ```bibtex
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+ @misc{cao2026acedata0,
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+ title = {ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine},
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+ author = {Cao, Yukang and Xie, Haozhe and Wen, Beichen and Yao, Runmao and
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+ Liu, Yinghao and Huang, Yue and Liao, Zhichao and Wang, Yunxiang and
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+ Liu, Haiheng and Tian, Xingshun and Su, Dawei and Zhuo, Long and
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+ Tao, Dacheng and Wang, Xiaogang and Pan, Liang and Liu, Ziwei},
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+ year = {2026},
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+ howpublished = {\url{https://ace-data-engine.github.io/ACE-Data-0/}}
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+ }
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+ ```
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+
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+ ## Contact
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+
491
+ For project updates, visit the [ACE-Data-0 blog](https://ace-data-engine.github.io/ACE-Data-0/),
492
+ which hosts the full story, the audio-enabled demo, interactive multi-camera examples, and a Chinese
493
+ version.
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+
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+ Questions about access, licensing, or annotations should be directed to the contact address in the
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+ [LICENSE](./LICENSE).