Datasets:
Modalities:
Video
Languages:
English
Size:
10K<n<100K
ArXiv:
Tags:
video-question-answering
scene-understanding
spatio-temporal-reasoning
temporal-reasoning
benchmark
synthe
DOI:
License:
| license: cc-by-4.0 | |
| task_categories: | |
| - visual-question-answering | |
| - video-text-to-text | |
| language: | |
| - en | |
| tags: | |
| - video-question-answering | |
| - scene-understanding | |
| - spatio-temporal-reasoning | |
| - temporal-reasoning | |
| - benchmark | |
| - synthe | |
| - diagnostic | |
| - video | |
| - vlm | |
| - clevr | |
| pretty_name: CycliST | |
| size_categories: | |
| - 10K<n<100K | |
| # CycliST: A Video Language Model Benchmark for Reasoning on Cyclical State Transitions | |
| [](https://arxiv.org/abs/2512.01095) | |
| [](https://simon-kohaut.github.io/CycliST/) | |
| [](https://github.com/simon-kohaut/CycliST) | |
| [](https://openreview.net/forum?id=l03g53HUL2) | |
| **CycliST** is a synthetic, diagnostic benchmark for evaluating Video Language Models (VLMs) | |
| on their ability to reason over **cyclical state transitions**; periodic patterns in object | |
| motion and visual attributes. Published in the *Journal of Data-centric Machine Learning | |
| Research* (DMLR), 2026. | |
| ## Dataset Summary | |
| Cyclical patterns are everywhere in the physical world, from traffic lights and orbiting | |
| satellites to heartbeats and conveyor belts. Yet existing video-reasoning benchmarks largely | |
| capture linear or causal structure and rarely test whether a model can detect, track, and | |
| exploit *periodic* dynamics. CycliST is built to fill this gap. | |
| Inspired by the diagnostic tradition of CLEVR, CycliST renders short, richly annotated video | |
| sequences in which objects undergo smooth, periodic changes and always return to each | |
| configuration at regular intervals. Each video is paired with template-generated | |
| question–answer pairs and complete ground-truth scene metadata, enabling fine-grained | |
| evaluation of spatio-temporal reasoning. | |
| - **14,800** Full-HD videos (1920×1080), rendered at 32 fps, 5 seconds / 160 frames each | |
| - **~120k** template-generated question–answer pairs | |
| - **5 difficulty tiers** varying the number of cyclic objects, scene clutter, and lighting | |
| - Physically based rendering via **Blender** (Cycles engine) | |
| - Complete per-frame ground truth (positions, scale, rotation, color, spatial relations) | |
| In the accompanying experiments, state-of-the-art open-source and proprietary VLMs (Intern, | |
| LLaVA-Video, LLaVA-OneVision, and Gemini families, 7B–78B) struggle to reliably recognize | |
| cyclic patterns, count objects in motion, or estimate periodicity, revealing a significant | |
| gap in current temporal reasoning capabilities. | |
| ## Sample Videos | |
| One example per difficulty tier. The full-resolution 1920×1080 renders live under videos/<tier>/. | |
| <table> | |
| <tr> | |
| <td align="center" width="33%"> | |
| <video src="https://simon-kohaut.github.io/CycliST/static/videos/unicycle.mp4" controls autoplay muted loop playsinline width="100%"></video> | |
| <br><b>L1 – Unicycle</b><br><sub>One cyclic object, 2–3 clutter objects</sub> | |
| </td> | |
| <td align="center" width="33%"> | |
| <video src="https://simon-kohaut.github.io/CycliST/static/videos/unicycle_cluttered.mp4" controls autoplay muted loop playsinline width="100%"></video> | |
| <br><b>L2 – Unicycle-Cluttered</b><br><sub>One cyclic object, 4–9 clutter objects</sub> | |
| </td> | |
| <td align="center" width="33%"> | |
| <video src="https://simon-kohaut.github.io/CycliST/static/videos/bicycle.mp4" controls autoplay muted loop playsinline width="100%"></video> | |
| <br><b>L3 – Bicycle</b><br><sub>Two cyclic objects</sub> | |
| </td> | |
| </tr> | |
| <tr> | |
| <td align="center" width="33%"> | |
| <video src="https://simon-kohaut.github.io/CycliST/static/videos/tricycle.mp4" controls autoplay muted loop playsinline width="100%"></video> | |
| <br><b>L4 – Tricycle</b><br><sub>Three cyclic objects</sub> | |
| </td> | |
| <td align="center" width="33%"> | |
| <video src="https://simon-kohaut.github.io/CycliST/static/videos/nightrider.mp4" controls autoplay muted loop playsinline width="100%"></video> | |
| <br><b>L5 – Nightrider</b><br><sub>Adds a scene-wide periodic light cycle</sub> | |
| </td> | |
| <td align="center" width="33%"></td> | |
| </tr> | |
| </table> | |
| ## Supported Tasks | |
| - **Video Question Answering (VQA):** Free-form answers to template-generated questions, | |
| evaluated with an LLM judge (Llama3-70B) for robustness to phrasing. | |
| - **Scene Understanding / Captioning:** Describing all objects, their attributes, and their | |
| cyclic transitions, scored against ground-truth scene graphs (precision / recall / F1). | |
| ## Dataset Structure | |
| The repository is organized into three top-level folders: | |
| | Folder | Contents | | |
| | --- | --- | | |
| | `videos/` | Rendered Full-HD `.mp4` video sequences (160 frames @ 32 fps). | | |
| | `scenes/` | Per-scene ground-truth metadata (JSON): object attributes and the full temporal evolution of positions, scale, rotation, color, and spatial relations. | | |
| | `questions/` | Template-generated question–answer pairs (JSON), organized by question template and tier. | | |
| ### Splits | |
| The dataset is divided into `train`, `validation`, and `test` splits (videos): | |
| | Tier | Train | Test | Validation | Total | | |
| | --- | ---: | ---: | ---: | ---: | | |
| | L1 – Unicycle | 1,500 | 750 | 750 | 3,000 | | |
| | L2 – Unicycle-Cluttered | 1,500 | 750 | 750 | 3,000 | | |
| | L3 – Bicycle | 1,500 | 750 | 750 | 3,000 | | |
| | L4 – Tricycle | 1,540 | 770 | 770 | 3,080 | | |
| | L5 – Nightrider | 1,360 | 680 | 680 | 2,720 | | |
| | **Total** | **7,400** | **3,700** | **3,700** | **14,800** | | |
| ### Difficulty Tiers | |
| Each tier changes one aspect of scene complexity: | |
| - **L1 – Unicycle:** Exactly one cyclic object with 2–3 clutter objects. Tests fundamental | |
| perception of a single periodic motion or attribute change in isolation. | |
| - **L2 – Unicycle-Cluttered:** One cyclic object amidst 4–9 clutter objects, raising the | |
| difficulty of isolating the relevant entity. | |
| - **L3 – Bicycle:** Two cyclic objects (plus 2–3 clutter objects), introducing interacting | |
| cycles and relative-phase reasoning. | |
| - **L4 – Tricycle:** Three cyclic objects, further escalating spatio-temporal complexity. | |
| - **L5 – Nightrider:** Adds a scene-wide periodic **light cycle** (smoothly interpolating | |
| between bright and dark) on top of a balanced mix of L1/L3/L4-style scenes. | |
| ## Cycle Types | |
| Objects evolve via cycle functions that always return to their initial state after one full | |
| period: | |
| - **Motion cycles** (change position): *linear* (back-and-forth between two points) and | |
| *orbiting* (circular trajectory around a center object, which may itself be moving). | |
| - **Attribute cycles** (change appearance): *size* (small ↔ large), *color* (continuous hue | |
| interpolation), and *orientation* (continuous rotation; omitted for rotation-invariant | |
| shapes such as spheres). | |
| - **Light cycles** (scene-wide): sinusoidal modulation of light intensity (used in the | |
| Nightrider tier). | |
| ## Question Categories | |
| Questions are produced with a template-based functional program executed over each scene's | |
| ground-truth graph, following the CLEVR/CLEVRER tradition and extended with novel temporal | |
| and cyclical operators. | |
| **Temporal Descriptive** (balanced yes/no, random baseline ≈ 50%), each with an existential | |
| (∃, "ever true") and a universal (∀, "always true") quantifier: | |
| - **Query** – probe an attribute of a single object over time. | |
| - **Compare** – compare an attribute between two objects. | |
| - **Relate** – test a spatial relationship between two objects. | |
| **Scene Representative** (random baseline ≈ 30% where multi-valued): | |
| - **Cyclic** – *orbit* (which object is the orbit center), *orbit direction* | |
| (clockwise / counterclockwise), and *initial / transition* attribute values. | |
| - **Numeric** – *counting* (number of cyclic objects), *periodicity* (frames per cycle), | |
| and *occurrence* (number of completed cycles). | |
| The full set of question templates, placeholders, and functional operators is documented in | |
| the appendix of the paper. | |
| ## Usage | |
| The data is distributed as raw video, scene, and question files. Because the splits span | |
| multiple per-template JSON files, the easiest way to start is to clone the repository and read | |
| the files directly: | |
| ```bash | |
| # Requires git-lfs (the videos are large: ~15.6 GB total) | |
| git lfs install | |
| git clone https://huggingface.co/datasets/AIML-TUDA/CycliST | |
| ``` | |
| Or download a subset with the Hub API: | |
| ```python | |
| from huggingface_hub import snapshot_download | |
| # Download only the question and scene metadata (skip the large video files) | |
| snapshot_download( | |
| repo_id="AIML-TUDA/CycliST", | |
| repo_type="dataset", | |
| allow_patterns=["questions/*", "scenes/*"], | |
| ) | |
| ``` | |
| Refer to the [GitHub repository](https://github.com/simon-kohaut/CycliST) for the render | |
| pipeline, question-generation scripts, dataset-split definitions, and the LLM-judge | |
| calibration scripts used in the paper. | |
| ## Data Generation | |
| Scenes are generated procedurally and validated incrementally with a backtracking placement | |
| mechanism that enforces margins to scene boundaries and between objects across all frames. | |
| Valid scenes are rendered in Blender using the Cycles engine for photorealistic, physically | |
| based rendering, with keyframed transformations and built-in interpolation. Each scene yields | |
| a 1920×1080 video at 32 fps plus a JSON file recording the complete temporal metadata | |
| (position, scale, rotation, color over time) and spatial relationships used to generate the | |
| VQA tasks. Lighting and camera setup follow the CLEVR configuration with randomized | |
| translations for visual diversity. | |
| ## Evaluation | |
| Because VLMs produce free-form text, answers are scored with an LLM judge (Llama3-70B), | |
| calibrated on 100 questions per pipeline. Reported judge alignment with human annotation is | |
| 100% for yes/no and numeric answers, 92.6% for attribute answers, and an F1 of 87.6% for | |
| object mapping in scene understanding. Indefinite answers are counted as incorrect for | |
| accuracy and excluded from Mean Absolute Error (MAE). The paper reports temporal-descriptive | |
| accuracy, orbit/transition accuracy, cycle counting (accuracy and MAE), periodicity estimation | |
| (MAE), and scene/cycle captioning (precision, recall, F1). | |
| ## Limitations | |
| - The dataset is **entirely synthetic** and does not capture the full nuance of real-world | |
| scenes. | |
| - Cycles use **stationary frequencies**; real-world cyclicity is often non-stationary | |
| (e.g., varying day–night intervals). | |
| - Object **geometry and material are fixed** over time, and **causal events** between objects | |
| (e.g., a traffic light affecting vehicle flow) are not modeled. | |
| - The experiments characterize benchmark-level performance gaps rather than reverse-engineering | |
| individual models' internal failure modes. | |
| ## Licensing | |
| Released under the [Creative Commons Attribution 4.0 International (CC BY 4.0)](https://creativecommons.org/licenses/by/4.0/) | |
| license. | |
| ## Citation | |
| ```bibtex | |
| @article{kohaut2026cyclist, | |
| title = {CycliST: A Video Language Model Benchmark for Reasoning on Cyclical State Transitions}, | |
| author = {Simon Kohaut and Daniel Ochs and Shun Zhang and Benedict Flade and Julian Eggert and Kristian Kersting and Devendra Singh Dhami}, | |
| journal = {Journal of Data-centric Machine Learning Research}, | |
| year = {2026}, | |
| url = {https://openreview.net/forum?id=l03g53HUL2} | |
| } | |
| ``` | |
| ## Authors | |
| Simon Kohaut¹²\*, Daniel Ochs¹\*, Shun Zhang¹, Benedict Flade³, Julian Eggert³, | |
| Kristian Kersting¹, Devendra Singh Dhami⁴ (\*equal contribution) | |
| - ¹ Artificial Intelligence and Machine Learning Lab, TU Darmstadt | |
| - ² Konrad Zuse School of Excellence in Learning and Intelligent Systems (ELIZA) | |
| - ³ Honda Research Institute Europe GmbH | |
| - ⁴ Uncertainty in Artificial Intelligence Group, TU Eindhoven | |