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15,674
image_view.cpp
shadps4-emu_shadPS4/src/video_core/texture_cache/image_view.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/logging/log.h" #include "shader_recompiler/info.h" #include "video_core/amdgpu/resource.h" #include "video_core/renderer_vulkan/liverpool_to_vk.h" #include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/texture_cache/image.h" #include "video_core/texture_cache/image_view.h" namespace VideoCore { vk::ImageViewType ConvertImageViewType(AmdGpu::ImageType type) { switch (type) { case AmdGpu::ImageType::Color1D: return vk::ImageViewType::e1D; case AmdGpu::ImageType::Color1DArray: return vk::ImageViewType::e1DArray; case AmdGpu::ImageType::Color2D: case AmdGpu::ImageType::Color2DMsaa: return vk::ImageViewType::e2D; case AmdGpu::ImageType::Cube: return vk::ImageViewType::eCube; case AmdGpu::ImageType::Color2DArray: return vk::ImageViewType::e2DArray; case AmdGpu::ImageType::Color3D: return vk::ImageViewType::e3D; default: UNREACHABLE(); } } vk::ComponentSwizzle ConvertComponentSwizzle(u32 dst_sel) { switch (dst_sel) { case 0: return vk::ComponentSwizzle::eZero; case 1: return vk::ComponentSwizzle::eOne; case 4: return vk::ComponentSwizzle::eR; case 5: return vk::ComponentSwizzle::eG; case 6: return vk::ComponentSwizzle::eB; case 7: return vk::ComponentSwizzle::eA; default: UNREACHABLE(); } } bool IsIdentityMapping(u32 dst_sel, u32 num_components) { return (num_components == 1 && dst_sel == 0b001'000'000'100) || (num_components == 2 && dst_sel == 0b001'000'101'100) || (num_components == 3 && dst_sel == 0b001'110'101'100) || (num_components == 4 && dst_sel == 0b111'110'101'100); } vk::Format TrySwizzleFormat(vk::Format format, u32 dst_sel) { if (format == vk::Format::eR8G8B8A8Unorm && dst_sel == 0b111100101110) { return vk::Format::eB8G8R8A8Unorm; } if (format == vk::Format::eR8G8B8A8Srgb && dst_sel == 0b111100101110) { return vk::Format::eB8G8R8A8Srgb; } return format; } ImageViewInfo::ImageViewInfo(const AmdGpu::Image& image, const Shader::ImageResource& desc) noexcept : is_storage{desc.is_storage} { const auto dfmt = image.GetDataFmt(); auto nfmt = image.GetNumberFmt(); if (is_storage && nfmt == AmdGpu::NumberFormat::Srgb) { nfmt = AmdGpu::NumberFormat::Unorm; } format = Vulkan::LiverpoolToVK::SurfaceFormat(dfmt, nfmt); if (desc.is_depth) { format = Vulkan::LiverpoolToVK::PromoteFormatToDepth(format); } range.base.level = image.base_level; range.base.layer = image.base_array; if (image.GetType() == AmdGpu::ImageType::Color2DMsaa || image.GetType() == AmdGpu::ImageType::Color2DMsaaArray) { range.extent.levels = 1; } else { range.extent.levels = image.last_level - image.base_level + 1; } range.extent.layers = image.last_array - image.base_array + 1; type = ConvertImageViewType(image.GetType()); // Adjust view type for partial cubemaps and arrays if (image.IsPartialCubemap()) { type = vk::ImageViewType::e2DArray; } if (type == vk::ImageViewType::eCube) { if (desc.is_array) { type = vk::ImageViewType::eCubeArray; } else { // Some games try to bind an array of cubemaps while shader reads only single one. range.extent.layers = std::min(range.extent.layers, 6u); } } if (type == vk::ImageViewType::e3D && range.extent.layers > 1) { // Some games pass incorrect layer count for 3D textures so we need to fixup it. range.extent.layers = 1; } if (!is_storage) { mapping.r = ConvertComponentSwizzle(image.dst_sel_x); mapping.g = ConvertComponentSwizzle(image.dst_sel_y); mapping.b = ConvertComponentSwizzle(image.dst_sel_z); mapping.a = ConvertComponentSwizzle(image.dst_sel_w); } // Check for unfortunate case of storage images being swizzled const u32 num_comps = AmdGpu::NumComponents(image.GetDataFmt()); const u32 dst_sel = image.DstSelect(); if (is_storage && !IsIdentityMapping(dst_sel, num_comps)) { if (auto new_format = TrySwizzleFormat(format, dst_sel); new_format != format) { format = new_format; return; } LOG_ERROR(Render_Vulkan, "Storage image (num_comps = {}) requires swizzling {}", num_comps, image.DstSelectName()); } } ImageViewInfo::ImageViewInfo(const AmdGpu::Liverpool::ColorBuffer& col_buffer, bool is_vo_surface) noexcept { const auto base_format = Vulkan::LiverpoolToVK::SurfaceFormat(col_buffer.info.format, col_buffer.NumFormat()); range.base.layer = col_buffer.view.slice_start; range.extent.layers = col_buffer.NumSlices() - range.base.layer; format = Vulkan::LiverpoolToVK::AdjustColorBufferFormat( base_format, col_buffer.info.comp_swap.Value(), is_vo_surface); } ImageViewInfo::ImageViewInfo(const AmdGpu::Liverpool::DepthBuffer& depth_buffer, AmdGpu::Liverpool::DepthView view, AmdGpu::Liverpool::DepthControl ctl) { format = Vulkan::LiverpoolToVK::DepthFormat(depth_buffer.z_info.format, depth_buffer.stencil_info.format); is_storage = ctl.depth_write_enable; range.base.layer = view.slice_start; range.extent.layers = view.NumSlices() - range.base.layer; } ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info_, Image& image, ImageId image_id_) : image_id{image_id_}, info{info_} { vk::ImageViewUsageCreateInfo usage_ci{.usage = image.usage}; if (!info.is_storage) { usage_ci.usage &= ~vk::ImageUsageFlagBits::eStorage; } // When sampling D32 texture from shader, the T# specifies R32 Float format so adjust it. vk::Format format = info.format; vk::ImageAspectFlags aspect = image.aspect_mask; if (image.aspect_mask & vk::ImageAspectFlagBits::eDepth && (format == vk::Format::eR32Sfloat || format == vk::Format::eD32Sfloat)) { format = image.info.pixel_format; aspect = vk::ImageAspectFlagBits::eDepth; } if (image.aspect_mask & vk::ImageAspectFlagBits::eStencil && format == vk::Format::eR8Unorm) { format = image.info.pixel_format; aspect = vk::ImageAspectFlagBits::eStencil; } const vk::ImageViewCreateInfo image_view_ci = { .pNext = &usage_ci, .image = image.image, .viewType = info.type, .format = instance.GetSupportedFormat(format, image.format_features), .components = instance.GetSupportedComponentSwizzle(format, info.mapping, image.format_features), .subresourceRange{ .aspectMask = aspect, .baseMipLevel = info.range.base.level, .levelCount = info.range.extent.levels, .baseArrayLayer = info.range.base.layer, .layerCount = info.range.extent.layers, }, }; auto [view_result, view] = instance.GetDevice().createImageViewUnique(image_view_ci); ASSERT_MSG(view_result == vk::Result::eSuccess, "Failed to create image view: {}", vk::to_string(view_result)); image_view = std::move(view); } ImageView::~ImageView() = default; } // namespace VideoCore
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tile_manager.cpp
shadps4-emu_shadPS4/src/video_core/texture_cache/tile_manager.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_shader_util.h" #include "video_core/texture_cache/image_view.h" #include "video_core/texture_cache/tile_manager.h" #include "video_core/host_shaders/detile_m32x1_comp.h" #include "video_core/host_shaders/detile_m32x2_comp.h" #include "video_core/host_shaders/detile_m32x4_comp.h" #include "video_core/host_shaders/detile_m8x1_comp.h" #include "video_core/host_shaders/detile_m8x2_comp.h" #include <boost/container/static_vector.hpp> #include <magic_enum.hpp> #include <vk_mem_alloc.h> namespace VideoCore { class TileManager32 { public: u32 m_macro_tile_height = 0; u32 m_bank_height = 0; u32 m_num_banks = 0; u32 m_num_pipes = 0; u32 m_padded_width = 0; u32 m_padded_height = 0; u32 m_pipe_bits = 0; u32 m_bank_bits = 0; void Init(u32 width, u32 height, bool is_neo) { m_macro_tile_height = (is_neo ? 128 : 64); m_bank_height = is_neo ? 2 : 1; m_num_banks = is_neo ? 8 : 16; m_num_pipes = is_neo ? 16 : 8; m_padded_width = width; if (height == 1080) { m_padded_height = is_neo ? 1152 : 1088; } if (height == 720) { m_padded_height = 768; } m_pipe_bits = is_neo ? 4 : 3; m_bank_bits = is_neo ? 3 : 4; } static u32 getElementIdx(u32 x, u32 y) { u32 elem = 0; elem |= ((x >> 0u) & 0x1u) << 0u; elem |= ((x >> 1u) & 0x1u) << 1u; elem |= ((y >> 0u) & 0x1u) << 2u; elem |= ((x >> 2u) & 0x1u) << 3u; elem |= ((y >> 1u) & 0x1u) << 4u; elem |= ((y >> 2u) & 0x1u) << 5u; return elem; } static u32 getPipeIdx(u32 x, u32 y, bool is_neo) { u32 pipe = 0; if (!is_neo) { pipe |= (((x >> 3u) ^ (y >> 3u) ^ (x >> 4u)) & 0x1u) << 0u; pipe |= (((x >> 4u) ^ (y >> 4u)) & 0x1u) << 1u; pipe |= (((x >> 5u) ^ (y >> 5u)) & 0x1u) << 2u; } else { pipe |= (((x >> 3u) ^ (y >> 3u) ^ (x >> 4u)) & 0x1u) << 0u; pipe |= (((x >> 4u) ^ (y >> 4u)) & 0x1u) << 1u; pipe |= (((x >> 5u) ^ (y >> 5u)) & 0x1u) << 2u; pipe |= (((x >> 6u) ^ (y >> 5u)) & 0x1u) << 3u; } return pipe; } static u32 getBankIdx(u32 x, u32 y, u32 bank_width, u32 bank_height, u32 num_banks, u32 num_pipes) { const u32 x_shift_offset = std::bit_width(bank_width * num_pipes) - 1; const u32 y_shift_offset = std::bit_width(bank_height) - 1; const u32 xs = x >> x_shift_offset; const u32 ys = y >> y_shift_offset; u32 bank = 0; switch (num_banks) { case 8: bank |= (((xs >> 3u) ^ (ys >> 5u)) & 0x1u) << 0u; bank |= (((xs >> 4u) ^ (ys >> 4u) ^ (ys >> 5u)) & 0x1u) << 1u; bank |= (((xs >> 5u) ^ (ys >> 3u)) & 0x1u) << 2u; break; case 16: bank |= (((xs >> 3u) ^ (ys >> 6u)) & 0x1u) << 0u; bank |= (((xs >> 4u) ^ (ys >> 5u) ^ (ys >> 6u)) & 0x1u) << 1u; bank |= (((xs >> 5u) ^ (ys >> 4u)) & 0x1u) << 2u; bank |= (((xs >> 6u) ^ (ys >> 3u)) & 0x1u) << 3u; break; default:; } return bank; } u64 getTiledOffs(u32 x, u32 y, bool is_neo) const { u64 element_index = getElementIdx(x, y); u32 xh = x; u32 yh = y; u64 pipe = getPipeIdx(xh, yh, is_neo); u64 bank = getBankIdx(xh, yh, 1, m_bank_height, m_num_banks, m_num_pipes); u32 tile_bytes = (8 * 8 * 32 + 7) / 8; u64 element_offset = (element_index * 32); u64 tile_split_slice = 0; if (tile_bytes > 512) { tile_split_slice = element_offset / (static_cast<u64>(512) * 8); element_offset %= (static_cast<u64>(512) * 8); tile_bytes = 512; } u64 macro_tile_bytes = (128 / 8) * (m_macro_tile_height / 8) * tile_bytes / (m_num_pipes * m_num_banks); u64 macro_tiles_per_row = m_padded_width / 128; u64 macro_tile_row_index = y / m_macro_tile_height; u64 macro_tile_column_index = x / 128; u64 macro_tile_index = (macro_tile_row_index * macro_tiles_per_row) + macro_tile_column_index; u64 macro_tile_offset = macro_tile_index * macro_tile_bytes; u64 macro_tiles_per_slice = macro_tiles_per_row * (m_padded_height / m_macro_tile_height); u64 slice_bytes = macro_tiles_per_slice * macro_tile_bytes; u64 slice_offset = tile_split_slice * slice_bytes; u64 tile_row_index = (y / 8) % m_bank_height; u64 tile_index = tile_row_index; u64 tile_offset = tile_index * tile_bytes; u64 tile_split_slice_rotation = ((m_num_banks / 2) + 1) * tile_split_slice; bank ^= tile_split_slice_rotation; bank &= (m_num_banks - 1); u64 total_offset = (slice_offset + macro_tile_offset + tile_offset) * 8 + element_offset; u64 bit_offset = total_offset & 0x7u; total_offset /= 8; u64 pipe_interleave_offset = total_offset & 0xffu; u64 offset = total_offset >> 8u; u64 byte_offset = pipe_interleave_offset | (pipe << (8u)) | (bank << (8u + m_pipe_bits)) | (offset << (8u + m_pipe_bits + m_bank_bits)); return ((byte_offset << 3u) | bit_offset) / 8; } }; void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool is_neo) { TileManager32 t; t.Init(width, height, is_neo); for (u32 y = 0; y < height; y++) { u32 x = 0; u64 linear_offset = y * width * 4; for (; x + 1 < width; x += 2) { auto tiled_offset = t.getTiledOffs(x, y, is_neo); std::memcpy(dst + linear_offset, src + tiled_offset, sizeof(u64)); linear_offset += 8; } if (x < width) { auto tiled_offset = t.getTiledOffs(x, y, is_neo); std::memcpy(dst + linear_offset, src + tiled_offset, sizeof(u32)); } } } vk::Format DemoteImageFormatForDetiling(vk::Format format) { switch (format) { case vk::Format::eR8Unorm: return vk::Format::eR8Uint; case vk::Format::eR8G8Unorm: case vk::Format::eR16Sfloat: case vk::Format::eR16Unorm: return vk::Format::eR8G8Uint; case vk::Format::eR8G8B8A8Srgb: case vk::Format::eB8G8R8A8Srgb: case vk::Format::eB8G8R8A8Unorm: case vk::Format::eR8G8B8A8Unorm: case vk::Format::eR8G8B8A8Uint: case vk::Format::eR32Sfloat: case vk::Format::eR32Uint: case vk::Format::eR16G16Sfloat: case vk::Format::eR16G16Unorm: case vk::Format::eB10G11R11UfloatPack32: return vk::Format::eR32Uint; case vk::Format::eBc1RgbaSrgbBlock: case vk::Format::eBc1RgbaUnormBlock: case vk::Format::eBc4UnormBlock: case vk::Format::eR32G32Sfloat: case vk::Format::eR32G32Uint: case vk::Format::eR16G16B16A16Unorm: case vk::Format::eR16G16B16A16Uint: case vk::Format::eR16G16B16A16Sfloat: return vk::Format::eR32G32Uint; case vk::Format::eBc2SrgbBlock: case vk::Format::eBc2UnormBlock: case vk::Format::eBc3SrgbBlock: case vk::Format::eBc3UnormBlock: case vk::Format::eBc5UnormBlock: case vk::Format::eBc5SnormBlock: case vk::Format::eBc7SrgbBlock: case vk::Format::eBc7UnormBlock: case vk::Format::eBc6HUfloatBlock: case vk::Format::eR32G32B32A32Sfloat: return vk::Format::eR32G32B32A32Uint; default: break; } // Log missing formats only once to avoid spamming the log. static constexpr size_t MaxFormatIndex = 256; static std::array<bool, MaxFormatIndex> logged_formats{}; if (const u32 index = u32(format); !logged_formats[index]) { LOG_ERROR(Render_Vulkan, "Unexpected format for demotion {}", vk::to_string(format)); logged_formats[index] = true; } return format; } const DetilerContext* TileManager::GetDetiler(const Image& image) const { const auto format = DemoteImageFormatForDetiling(image.info.pixel_format); if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_MicroTiled) { switch (format) { case vk::Format::eR8Uint: return &detilers[DetilerType::Micro8x1]; case vk::Format::eR8G8Uint: return &detilers[DetilerType::Micro8x2]; case vk::Format::eR32Uint: return &detilers[DetilerType::Micro32x1]; case vk::Format::eR32G32Uint: return &detilers[DetilerType::Micro32x2]; case vk::Format::eR32G32B32A32Uint: return &detilers[DetilerType::Micro32x4]; default: return nullptr; } } return nullptr; } struct DetilerParams { u32 num_levels; u32 pitch0; u32 sizes[14]; }; TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler) : instance{instance}, scheduler{scheduler} { static const std::array detiler_shaders{ HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP, HostShaders::DETILE_M32X1_COMP, HostShaders::DETILE_M32X2_COMP, HostShaders::DETILE_M32X4_COMP, }; boost::container::static_vector<vk::DescriptorSetLayoutBinding, 2> bindings{ { .binding = 0, .descriptorType = vk::DescriptorType::eStorageBuffer, .descriptorCount = 1, .stageFlags = vk::ShaderStageFlagBits::eCompute, }, { .binding = 1, .descriptorType = vk::DescriptorType::eStorageBuffer, .descriptorCount = 1, .stageFlags = vk::ShaderStageFlagBits::eCompute, }, }; const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = { .flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR, .bindingCount = static_cast<u32>(bindings.size()), .pBindings = bindings.data(), }; auto desc_layout_result = instance.GetDevice().createDescriptorSetLayoutUnique(desc_layout_ci); ASSERT_MSG(desc_layout_result.result == vk::Result::eSuccess, "Failed to create descriptor set layout: {}", vk::to_string(desc_layout_result.result)); desc_layout = std::move(desc_layout_result.value); const vk::PushConstantRange push_constants = { .stageFlags = vk::ShaderStageFlagBits::eCompute, .offset = 0, .size = sizeof(DetilerParams), }; for (int pl_id = 0; pl_id < DetilerType::Max; ++pl_id) { auto& ctx = detilers[pl_id]; const auto& module = Vulkan::Compile( detiler_shaders[pl_id], vk::ShaderStageFlagBits::eCompute, instance.GetDevice()); // Set module debug name auto module_name = magic_enum::enum_name(static_cast<DetilerType>(pl_id)); Vulkan::SetObjectName(instance.GetDevice(), module, module_name); const vk::PipelineShaderStageCreateInfo shader_ci = { .stage = vk::ShaderStageFlagBits::eCompute, .module = module, .pName = "main", }; const vk::DescriptorSetLayout set_layout = *desc_layout; const vk::PipelineLayoutCreateInfo layout_info = { .setLayoutCount = 1U, .pSetLayouts = &set_layout, .pushConstantRangeCount = 1, .pPushConstantRanges = &push_constants, }; auto [layout_result, layout] = instance.GetDevice().createPipelineLayoutUnique(layout_info); ASSERT_MSG(layout_result == vk::Result::eSuccess, "Failed to create pipeline layout: {}", vk::to_string(layout_result)); ctx.pl_layout = std::move(layout); const vk::ComputePipelineCreateInfo compute_pipeline_ci = { .stage = shader_ci, .layout = *ctx.pl_layout, }; auto result = instance.GetDevice().createComputePipelineUnique( /*pipeline_cache*/ {}, compute_pipeline_ci); if (result.result == vk::Result::eSuccess) { ctx.pl = std::move(result.value); } else { UNREACHABLE_MSG("Detiler pipeline creation failed!"); } // Once pipeline is compiled, we don't need the shader module anymore instance.GetDevice().destroyShaderModule(module); } } TileManager::~TileManager() = default; TileManager::ScratchBuffer TileManager::AllocBuffer(u32 size, bool is_storage /*= false*/) { const auto usage = vk::BufferUsageFlagBits::eStorageBuffer | (is_storage ? vk::BufferUsageFlagBits::eTransferSrc : vk::BufferUsageFlagBits::eTransferDst); const vk::BufferCreateInfo buffer_ci{ .size = size, .usage = usage, }; VmaAllocationCreateInfo alloc_info{ .flags = !is_storage ? VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT : static_cast<VmaAllocationCreateFlags>(0), .usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, .requiredFlags = !is_storage ? VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT : static_cast<VkMemoryPropertyFlags>(0), }; VkBuffer buffer; VmaAllocation allocation; const auto buffer_ci_unsafe = static_cast<VkBufferCreateInfo>(buffer_ci); const auto result = vmaCreateBuffer(instance.GetAllocator(), &buffer_ci_unsafe, &alloc_info, &buffer, &allocation, nullptr); ASSERT(result == VK_SUCCESS); return {buffer, allocation}; } void TileManager::Upload(ScratchBuffer buffer, const void* data, size_t size) { VmaAllocationInfo alloc_info{}; vmaGetAllocationInfo(instance.GetAllocator(), buffer.second, &alloc_info); ASSERT(size <= alloc_info.size); void* ptr{}; const auto result = vmaMapMemory(instance.GetAllocator(), buffer.second, &ptr); ASSERT(result == VK_SUCCESS); std::memcpy(ptr, data, size); vmaUnmapMemory(instance.GetAllocator(), buffer.second); } void TileManager::FreeBuffer(ScratchBuffer buffer) { vmaDestroyBuffer(instance.GetAllocator(), buffer.first, buffer.second); } std::pair<vk::Buffer, u32> TileManager::TryDetile(vk::Buffer in_buffer, u32 in_offset, Image& image) { if (!image.info.props.is_tiled) { return {in_buffer, in_offset}; } const auto* detiler = GetDetiler(image); if (!detiler) { if (image.info.tiling_mode != AmdGpu::TilingMode::Texture_MacroTiled && image.info.tiling_mode != AmdGpu::TilingMode::Display_MacroTiled) { LOG_ERROR(Render_Vulkan, "Unsupported tiled image: {} ({})", vk::to_string(image.info.pixel_format), NameOf(image.info.tiling_mode)); } return {in_buffer, in_offset}; } const u32 image_size = image.info.guest_size_bytes; // Prepare output buffer auto out_buffer = AllocBuffer(image_size, true); scheduler.DeferOperation([=, this]() { FreeBuffer(out_buffer); }); auto cmdbuf = scheduler.CommandBuffer(); cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, *detiler->pl); const vk::DescriptorBufferInfo input_buffer_info{ .buffer = in_buffer, .offset = in_offset, .range = image_size, }; const vk::DescriptorBufferInfo output_buffer_info{ .buffer = out_buffer.first, .offset = 0, .range = image_size, }; std::vector<vk::WriteDescriptorSet> set_writes{ { .dstSet = VK_NULL_HANDLE, .dstBinding = 0, .dstArrayElement = 0, .descriptorCount = 1, .descriptorType = vk::DescriptorType::eStorageBuffer, .pBufferInfo = &input_buffer_info, }, { .dstSet = VK_NULL_HANDLE, .dstBinding = 1, .dstArrayElement = 0, .descriptorCount = 1, .descriptorType = vk::DescriptorType::eStorageBuffer, .pBufferInfo = &output_buffer_info, }, }; cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, *detiler->pl_layout, 0, set_writes); DetilerParams params; params.pitch0 = image.info.pitch >> (image.info.props.is_block ? 2u : 0u); params.num_levels = image.info.resources.levels; ASSERT(image.info.resources.levels <= 14); std::memset(&params.sizes, 0, sizeof(params.sizes)); for (int m = 0; m < image.info.resources.levels; ++m) { params.sizes[m] = image.info.mips_layout[m].size * image.info.resources.layers + (m > 0 ? params.sizes[m - 1] : 0); } cmdbuf.pushConstants(*detiler->pl_layout, vk::ShaderStageFlagBits::eCompute, 0u, sizeof(params), &params); ASSERT((image_size % 64) == 0); const auto bpp = image.info.num_bits * (image.info.props.is_block ? 16u : 1u); const auto num_tiles = image_size / (64 * (bpp / 8)); cmdbuf.dispatch(num_tiles, 1, 1); const vk::BufferMemoryBarrier post_barrier{ .srcAccessMask = vk::AccessFlagBits::eShaderWrite, .dstAccessMask = vk::AccessFlagBits::eTransferRead, .buffer = out_buffer.first, .size = image_size, }; cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader, vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion, {}, post_barrier, {}); return {out_buffer.first, 0}; } } // namespace VideoCore
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,676
buffer.cpp
shadps4-emu_shadPS4/src/video_core/buffer_cache/buffer.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/alignment.h" #include "common/assert.h" #include "video_core/buffer_cache/buffer.h" #include "video_core/renderer_vulkan/liverpool_to_vk.h" #include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/renderer_vulkan/vk_platform.h" #include "video_core/renderer_vulkan/vk_scheduler.h" #include <vk_mem_alloc.h> namespace VideoCore { std::string_view BufferTypeName(MemoryUsage type) { switch (type) { case MemoryUsage::Upload: return "Upload"; case MemoryUsage::Download: return "Download"; case MemoryUsage::Stream: return "Stream"; case MemoryUsage::DeviceLocal: return "DeviceLocal"; default: return "Invalid"; } } [[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) { return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT : VkMemoryPropertyFlagBits{}; } [[nodiscard]] VmaAllocationCreateFlags MemoryUsageVmaFlags(MemoryUsage usage) { switch (usage) { case MemoryUsage::Upload: case MemoryUsage::Stream: return VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT; case MemoryUsage::Download: return VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT; case MemoryUsage::DeviceLocal: return {}; } return {}; } [[nodiscard]] VmaMemoryUsage MemoryUsageVma(MemoryUsage usage) { switch (usage) { case MemoryUsage::DeviceLocal: case MemoryUsage::Stream: return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; case MemoryUsage::Upload: case MemoryUsage::Download: return VMA_MEMORY_USAGE_AUTO_PREFER_HOST; } return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; } UniqueBuffer::UniqueBuffer(vk::Device device_, VmaAllocator allocator_) : device{device_}, allocator{allocator_} {} UniqueBuffer::~UniqueBuffer() { if (buffer) { vmaDestroyBuffer(allocator, buffer, allocation); } } void UniqueBuffer::Create(const vk::BufferCreateInfo& buffer_ci, MemoryUsage usage, VmaAllocationInfo* out_alloc_info) { const VmaAllocationCreateInfo alloc_ci = { .flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage), .usage = MemoryUsageVma(usage), .requiredFlags = 0, .preferredFlags = MemoryUsagePreferredVmaFlags(usage), .pool = VK_NULL_HANDLE, .pUserData = nullptr, }; const VkBufferCreateInfo buffer_ci_unsafe = static_cast<VkBufferCreateInfo>(buffer_ci); VkBuffer unsafe_buffer{}; VkResult result = vmaCreateBuffer(allocator, &buffer_ci_unsafe, &alloc_ci, &unsafe_buffer, &allocation, out_alloc_info); ASSERT_MSG(result == VK_SUCCESS, "Failed allocating buffer with error {}", vk::to_string(vk::Result{result})); buffer = vk::Buffer{unsafe_buffer}; } Buffer::Buffer(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_, MemoryUsage usage_, VAddr cpu_addr_, vk::BufferUsageFlags flags, u64 size_bytes_) : cpu_addr{cpu_addr_}, size_bytes{size_bytes_}, instance{&instance_}, scheduler{&scheduler_}, usage{usage_}, buffer{instance->GetDevice(), instance->GetAllocator()} { // Create buffer object. const vk::BufferCreateInfo buffer_ci = { .size = size_bytes, // When maintenance5 is not supported, use all flags since we can't add flags to views. .usage = instance->IsMaintenance5Supported() ? flags : AllFlags, }; VmaAllocationInfo alloc_info{}; buffer.Create(buffer_ci, usage, &alloc_info); const auto device = instance->GetDevice(); Vulkan::SetObjectName(device, Handle(), "Buffer {:#x}:{:#x}", cpu_addr, size_bytes); // Map it if it is host visible. VkMemoryPropertyFlags property_flags{}; vmaGetAllocationMemoryProperties(instance->GetAllocator(), buffer.allocation, &property_flags); if (alloc_info.pMappedData) { mapped_data = std::span<u8>{std::bit_cast<u8*>(alloc_info.pMappedData), size_bytes}; } is_coherent = property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; } vk::BufferView Buffer::View(u32 offset, u32 size, bool is_written, AmdGpu::DataFormat dfmt, AmdGpu::NumberFormat nfmt) { const vk::BufferUsageFlags2CreateInfoKHR usage_flags = { .usage = is_written ? vk::BufferUsageFlagBits2KHR::eStorageTexelBuffer : vk::BufferUsageFlagBits2KHR::eUniformTexelBuffer, }; const vk::BufferViewCreateInfo view_ci = { .pNext = instance->IsMaintenance5Supported() ? &usage_flags : nullptr, .buffer = buffer.buffer, .format = Vulkan::LiverpoolToVK::SurfaceFormat(dfmt, nfmt), .offset = offset, .range = size, }; const auto [view_result, view] = instance->GetDevice().createBufferView(view_ci); ASSERT_MSG(view_result == vk::Result::eSuccess, "Failed to create buffer view: {}", vk::to_string(view_result)); scheduler->DeferOperation( [view, device = instance->GetDevice()] { device.destroyBufferView(view); }); return view; } constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000; constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000; StreamBuffer::StreamBuffer(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler, MemoryUsage usage, u64 size_bytes) : Buffer{instance, scheduler, usage, 0, AllFlags, size_bytes} { ReserveWatches(current_watches, WATCHES_INITIAL_RESERVE); ReserveWatches(previous_watches, WATCHES_INITIAL_RESERVE); const auto device = instance.GetDevice(); Vulkan::SetObjectName(device, Handle(), "StreamBuffer({}):{:#x}", BufferTypeName(usage), size_bytes); } std::pair<u8*, u64> StreamBuffer::Map(u64 size, u64 alignment) { if (!is_coherent && usage == MemoryUsage::Stream) { size = Common::AlignUp(size, instance->NonCoherentAtomSize()); } ASSERT(size <= this->size_bytes); mapped_size = size; if (alignment > 0) { offset = Common::AlignUp(offset, alignment); } if (offset + size > this->size_bytes) { // The buffer would overflow, save the amount of used watches and reset the state. invalidation_mark = current_watch_cursor; current_watch_cursor = 0; offset = 0; // Swap watches and reset waiting cursors. std::swap(previous_watches, current_watches); wait_cursor = 0; wait_bound = 0; } const u64 mapped_upper_bound = offset + size; WaitPendingOperations(mapped_upper_bound); return std::make_pair(mapped_data.data() + offset, offset); } void StreamBuffer::Commit() { if (!is_coherent) { if (usage == MemoryUsage::Download) { vmaInvalidateAllocation(instance->GetAllocator(), buffer.allocation, offset, mapped_size); } else { vmaFlushAllocation(instance->GetAllocator(), buffer.allocation, offset, mapped_size); } } offset += mapped_size; if (current_watch_cursor + 1 >= current_watches.size()) { // Ensure that there are enough watches. ReserveWatches(current_watches, WATCHES_RESERVE_CHUNK); } auto& watch = current_watches[current_watch_cursor++]; watch.upper_bound = offset; watch.tick = scheduler->CurrentTick(); } void StreamBuffer::ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size) { watches.resize(watches.size() + grow_size); } void StreamBuffer::WaitPendingOperations(u64 requested_upper_bound) { if (!invalidation_mark) { return; } while (requested_upper_bound > wait_bound && wait_cursor < *invalidation_mark) { auto& watch = previous_watches[wait_cursor]; wait_bound = watch.upper_bound; scheduler->Wait(watch.tick); ++wait_cursor; } } } // namespace VideoCore
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C++
.cpp
187
36.818182
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0.675897
shadps4-emu/shadPS4
9,253
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185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,677
buffer_cache.cpp
shadps4-emu_shadPS4/src/video_core/buffer_cache/buffer_cache.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include "common/alignment.h" #include "common/scope_exit.h" #include "common/types.h" #include "shader_recompiler/info.h" #include "video_core/amdgpu/liverpool.h" #include "video_core/buffer_cache/buffer_cache.h" #include "video_core/renderer_vulkan/liverpool_to_vk.h" #include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/texture_cache/texture_cache.h" namespace VideoCore { static constexpr size_t NumVertexBuffers = 32; static constexpr size_t GdsBufferSize = 64_KB; static constexpr size_t StagingBufferSize = 1_GB; static constexpr size_t UboStreamBufferSize = 64_MB; BufferCache::BufferCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_, AmdGpu::Liverpool* liverpool_, TextureCache& texture_cache_, PageManager& tracker_) : instance{instance_}, scheduler{scheduler_}, liverpool{liverpool_}, texture_cache{texture_cache_}, tracker{tracker_}, staging_buffer{instance, scheduler, MemoryUsage::Upload, StagingBufferSize}, stream_buffer{instance, scheduler, MemoryUsage::Stream, UboStreamBufferSize}, gds_buffer{instance, scheduler, MemoryUsage::Stream, 0, AllFlags, GdsBufferSize}, memory_tracker{&tracker} { Vulkan::SetObjectName(instance.GetDevice(), gds_buffer.Handle(), "GDS Buffer"); // Ensure the first slot is used for the null buffer const auto null_id = slot_buffers.insert(instance, scheduler, MemoryUsage::DeviceLocal, 0, ReadFlags, 1); ASSERT(null_id.index == 0); const vk::Buffer& null_buffer = slot_buffers[null_id].buffer; Vulkan::SetObjectName(instance.GetDevice(), null_buffer, "Null Buffer"); const vk::BufferViewCreateInfo null_view_ci = { .buffer = null_buffer, .format = vk::Format::eR8Unorm, .offset = 0, .range = VK_WHOLE_SIZE, }; const auto [null_view_result, null_view] = instance.GetDevice().createBufferView(null_view_ci); ASSERT_MSG(null_view_result == vk::Result::eSuccess, "Failed to create null buffer view."); null_buffer_view = null_view; Vulkan::SetObjectName(instance.GetDevice(), null_buffer_view, "Null Buffer View"); } BufferCache::~BufferCache() = default; void BufferCache::InvalidateMemory(VAddr device_addr, u64 size) { std::scoped_lock lk{mutex}; const bool is_tracked = IsRegionRegistered(device_addr, size); if (!is_tracked) { return; } // Mark the page as CPU modified to stop tracking writes. SCOPE_EXIT { memory_tracker.MarkRegionAsCpuModified(device_addr, size); }; if (!memory_tracker.IsRegionGpuModified(device_addr, size)) { // Page has not been modified by the GPU, nothing to do. return; } } void BufferCache::DownloadBufferMemory(Buffer& buffer, VAddr device_addr, u64 size) { boost::container::small_vector<vk::BufferCopy, 1> copies; u64 total_size_bytes = 0; memory_tracker.ForEachDownloadRange<true>( device_addr, size, [&](u64 device_addr_out, u64 range_size) { const VAddr buffer_addr = buffer.CpuAddr(); const auto add_download = [&](VAddr start, VAddr end) { const u64 new_offset = start - buffer_addr; const u64 new_size = end - start; copies.push_back(vk::BufferCopy{ .srcOffset = new_offset, .dstOffset = total_size_bytes, .size = new_size, }); total_size_bytes += new_size; }; gpu_modified_ranges.ForEachInRange(device_addr_out, range_size, add_download); gpu_modified_ranges.Subtract(device_addr_out, range_size); }); if (total_size_bytes == 0) { return; } const auto [staging, offset] = staging_buffer.Map(total_size_bytes); for (auto& copy : copies) { // Modify copies to have the staging offset in mind copy.dstOffset += offset; } staging_buffer.Commit(); scheduler.EndRendering(); const auto cmdbuf = scheduler.CommandBuffer(); cmdbuf.copyBuffer(buffer.buffer, staging_buffer.Handle(), copies); scheduler.Finish(); for (const auto& copy : copies) { const VAddr copy_device_addr = buffer.CpuAddr() + copy.srcOffset; const u64 dst_offset = copy.dstOffset - offset; std::memcpy(std::bit_cast<u8*>(copy_device_addr), staging + dst_offset, copy.size); } } bool BufferCache::BindVertexBuffers(const Shader::Info& vs_info) { boost::container::small_vector<vk::VertexInputAttributeDescription2EXT, 16> attributes; boost::container::small_vector<vk::VertexInputBindingDescription2EXT, 16> bindings; SCOPE_EXIT { if (instance.IsVertexInputDynamicState()) { const auto cmdbuf = scheduler.CommandBuffer(); cmdbuf.setVertexInputEXT(bindings, attributes); } else if (bindings.empty()) { // Required to call bindVertexBuffers2EXT at least once in the current command buffer // with non-null strides without a non-dynamic stride pipeline in between. Thus even // when nothing is bound we still need to make a dummy call. Non-null strides in turn // requires a count greater than 0. const auto cmdbuf = scheduler.CommandBuffer(); const std::array null_buffers = {GetBuffer(NULL_BUFFER_ID).buffer.buffer}; constexpr std::array null_offsets = {static_cast<vk::DeviceSize>(0)}; cmdbuf.bindVertexBuffers2EXT(0, null_buffers, null_offsets, null_offsets, null_offsets); } }; if (vs_info.vs_inputs.empty()) { return false; } std::array<vk::Buffer, NumVertexBuffers> host_buffers; std::array<vk::DeviceSize, NumVertexBuffers> host_offsets; std::array<vk::DeviceSize, NumVertexBuffers> host_sizes; std::array<vk::DeviceSize, NumVertexBuffers> host_strides; boost::container::static_vector<AmdGpu::Buffer, NumVertexBuffers> guest_buffers; struct BufferRange { VAddr base_address; VAddr end_address; vk::Buffer vk_buffer; u64 offset; size_t GetSize() const { return end_address - base_address; } }; // Calculate buffers memory overlaps bool has_step_rate = false; boost::container::static_vector<BufferRange, NumVertexBuffers> ranges{}; for (const auto& input : vs_info.vs_inputs) { if (input.instance_step_rate == Shader::Info::VsInput::InstanceIdType::OverStepRate0 || input.instance_step_rate == Shader::Info::VsInput::InstanceIdType::OverStepRate1) { has_step_rate = true; continue; } const auto& buffer = vs_info.ReadUdReg<AmdGpu::Buffer>(input.sgpr_base, input.dword_offset); if (buffer.GetSize() == 0) { continue; } guest_buffers.emplace_back(buffer); ranges.emplace_back(buffer.base_address, buffer.base_address + buffer.GetSize()); attributes.push_back({ .location = input.binding, .binding = input.binding, .format = Vulkan::LiverpoolToVK::SurfaceFormat(buffer.GetDataFmt(), buffer.GetNumberFmt()), .offset = 0, }); bindings.push_back({ .binding = input.binding, .stride = buffer.GetStride(), .inputRate = input.instance_step_rate == Shader::Info::VsInput::None ? vk::VertexInputRate::eVertex : vk::VertexInputRate::eInstance, .divisor = 1, }); } if (ranges.empty()) { return false; } std::ranges::sort(ranges, [](const BufferRange& lhv, const BufferRange& rhv) { return lhv.base_address < rhv.base_address; }); boost::container::static_vector<BufferRange, NumVertexBuffers> ranges_merged{ranges[0]}; for (auto range : ranges) { auto& prev_range = ranges_merged.back(); if (prev_range.end_address < range.base_address) { ranges_merged.emplace_back(range); } else { prev_range.end_address = std::max(prev_range.end_address, range.end_address); } } // Map buffers for (auto& range : ranges_merged) { const auto [buffer, offset] = ObtainBuffer(range.base_address, range.GetSize(), false); range.vk_buffer = buffer->buffer; range.offset = offset; } // Bind vertex buffers const size_t num_buffers = guest_buffers.size(); for (u32 i = 0; i < num_buffers; ++i) { const auto& buffer = guest_buffers[i]; const auto host_buffer = std::ranges::find_if(ranges_merged, [&](const BufferRange& range) { return (buffer.base_address >= range.base_address && buffer.base_address < range.end_address); }); ASSERT(host_buffer != ranges_merged.cend()); host_buffers[i] = host_buffer->vk_buffer; host_offsets[i] = host_buffer->offset + buffer.base_address - host_buffer->base_address; host_sizes[i] = buffer.GetSize(); host_strides[i] = buffer.GetStride(); } if (num_buffers > 0) { const auto cmdbuf = scheduler.CommandBuffer(); if (instance.IsVertexInputDynamicState()) { cmdbuf.bindVertexBuffers(0, num_buffers, host_buffers.data(), host_offsets.data()); } else { cmdbuf.bindVertexBuffers2EXT(0, num_buffers, host_buffers.data(), host_offsets.data(), host_sizes.data(), host_strides.data()); } } return has_step_rate; } u32 BufferCache::BindIndexBuffer(bool& is_indexed, u32 index_offset) { // Emulate QuadList primitive type with CPU made index buffer. const auto& regs = liverpool->regs; if (regs.primitive_type == AmdGpu::PrimitiveType::QuadList) { is_indexed = true; // Emit indices. const u32 index_size = 3 * regs.num_indices; const auto [data, offset] = stream_buffer.Map(index_size); Vulkan::LiverpoolToVK::EmitQuadToTriangleListIndices(data, regs.num_indices); stream_buffer.Commit(); // Bind index buffer. const auto cmdbuf = scheduler.CommandBuffer(); cmdbuf.bindIndexBuffer(stream_buffer.Handle(), offset, vk::IndexType::eUint16); return index_size / sizeof(u16); } if (!is_indexed) { return regs.num_indices; } // Figure out index type and size. const bool is_index16 = regs.index_buffer_type.index_type == AmdGpu::Liverpool::IndexType::Index16; const vk::IndexType index_type = is_index16 ? vk::IndexType::eUint16 : vk::IndexType::eUint32; const u32 index_size = is_index16 ? sizeof(u16) : sizeof(u32); VAddr index_address = regs.index_base_address.Address<VAddr>(); index_address += index_offset * index_size; // Bind index buffer. const u32 index_buffer_size = regs.num_indices * index_size; const auto [vk_buffer, offset] = ObtainBuffer(index_address, index_buffer_size, false); const auto cmdbuf = scheduler.CommandBuffer(); cmdbuf.bindIndexBuffer(vk_buffer->Handle(), offset, index_type); return regs.num_indices; } void BufferCache::InlineData(VAddr address, const void* value, u32 num_bytes, bool is_gds) { ASSERT_MSG(address % 4 == 0, "GDS offset must be dword aligned"); if (!is_gds && !IsRegionRegistered(address, num_bytes)) { memcpy(std::bit_cast<void*>(address), value, num_bytes); return; } scheduler.EndRendering(); const auto cmdbuf = scheduler.CommandBuffer(); const Buffer* buffer = [&] { if (is_gds) { return &gds_buffer; } const BufferId buffer_id = FindBuffer(address, num_bytes); return &slot_buffers[buffer_id]; }(); const vk::BufferMemoryBarrier2 buf_barrier = { .srcStageMask = vk::PipelineStageFlagBits2::eTransfer, .srcAccessMask = vk::AccessFlagBits2::eTransferWrite, .dstStageMask = vk::PipelineStageFlagBits2::eAllCommands, .dstAccessMask = vk::AccessFlagBits2::eMemoryRead, .buffer = buffer->Handle(), .offset = buffer->Offset(address), .size = num_bytes, }; cmdbuf.pipelineBarrier2(vk::DependencyInfo{ .dependencyFlags = vk::DependencyFlagBits::eByRegion, .bufferMemoryBarrierCount = 1, .pBufferMemoryBarriers = &buf_barrier, }); cmdbuf.updateBuffer(buffer->Handle(), buf_barrier.offset, num_bytes, value); } std::pair<Buffer*, u32> BufferCache::ObtainHostUBO(std::span<const u32> data) { static constexpr u64 StreamThreshold = CACHING_PAGESIZE; ASSERT(data.size_bytes() <= StreamThreshold); const u64 offset = stream_buffer.Copy(reinterpret_cast<VAddr>(data.data()), data.size_bytes(), instance.UniformMinAlignment()); return {&stream_buffer, offset}; } std::pair<Buffer*, u32> BufferCache::ObtainBuffer(VAddr device_addr, u32 size, bool is_written, bool is_texel_buffer, BufferId buffer_id) { // For small uniform buffers that have not been modified by gpu // use device local stream buffer to reduce renderpass breaks. static constexpr u64 StreamThreshold = CACHING_PAGESIZE; const bool is_gpu_dirty = memory_tracker.IsRegionGpuModified(device_addr, size); if (!is_written && size <= StreamThreshold && !is_gpu_dirty) { const u64 offset = stream_buffer.Copy(device_addr, size, instance.UniformMinAlignment()); return {&stream_buffer, offset}; } if (!buffer_id || slot_buffers[buffer_id].is_deleted) { buffer_id = FindBuffer(device_addr, size); } Buffer& buffer = slot_buffers[buffer_id]; SynchronizeBuffer(buffer, device_addr, size, is_texel_buffer); if (is_written) { memory_tracker.MarkRegionAsGpuModified(device_addr, size); gpu_modified_ranges.Add(device_addr, size); } return {&buffer, buffer.Offset(device_addr)}; } std::pair<Buffer*, u32> BufferCache::ObtainViewBuffer(VAddr gpu_addr, u32 size) { const u64 page = gpu_addr >> CACHING_PAGEBITS; const BufferId buffer_id = page_table[page]; if (buffer_id) { Buffer& buffer = slot_buffers[buffer_id]; if (buffer.IsInBounds(gpu_addr, size)) { SynchronizeBuffer(buffer, gpu_addr, size, false); return {&buffer, buffer.Offset(gpu_addr)}; } } const u32 offset = staging_buffer.Copy(gpu_addr, size, 16); return {&staging_buffer, offset}; } bool BufferCache::IsRegionRegistered(VAddr addr, size_t size) { const VAddr end_addr = addr + size; const u64 page_end = Common::DivCeil(end_addr, CACHING_PAGESIZE); for (u64 page = addr >> CACHING_PAGEBITS; page < page_end;) { const BufferId buffer_id = page_table[page]; if (!buffer_id) { ++page; continue; } Buffer& buffer = slot_buffers[buffer_id]; const VAddr buf_start_addr = buffer.CpuAddr(); const VAddr buf_end_addr = buf_start_addr + buffer.SizeBytes(); if (buf_start_addr < end_addr && addr < buf_end_addr) { return true; } page = Common::DivCeil(end_addr, CACHING_PAGESIZE); } return false; } bool BufferCache::IsRegionCpuModified(VAddr addr, size_t size) { return memory_tracker.IsRegionCpuModified(addr, size); } bool BufferCache::IsRegionGpuModified(VAddr addr, size_t size) { return memory_tracker.IsRegionGpuModified(addr, size); } BufferId BufferCache::FindBuffer(VAddr device_addr, u32 size) { if (device_addr == 0) { return NULL_BUFFER_ID; } const u64 page = device_addr >> CACHING_PAGEBITS; const BufferId buffer_id = page_table[page]; if (!buffer_id) { return CreateBuffer(device_addr, size); } const Buffer& buffer = slot_buffers[buffer_id]; if (buffer.IsInBounds(device_addr, size)) { return buffer_id; } return CreateBuffer(device_addr, size); } BufferCache::OverlapResult BufferCache::ResolveOverlaps(VAddr device_addr, u32 wanted_size) { static constexpr int STREAM_LEAP_THRESHOLD = 16; boost::container::small_vector<BufferId, 16> overlap_ids; VAddr begin = device_addr; VAddr end = device_addr + wanted_size; int stream_score = 0; bool has_stream_leap = false; const auto expand_begin = [&](VAddr add_value) { static constexpr VAddr min_page = CACHING_PAGESIZE + DEVICE_PAGESIZE; if (add_value > begin - min_page) { begin = min_page; device_addr = DEVICE_PAGESIZE; return; } begin -= add_value; device_addr = begin - CACHING_PAGESIZE; }; const auto expand_end = [&](VAddr add_value) { static constexpr VAddr max_page = 1ULL << MemoryTracker::MAX_CPU_PAGE_BITS; if (add_value > max_page - end) { end = max_page; return; } end += add_value; }; if (begin == 0) { return OverlapResult{ .ids = std::move(overlap_ids), .begin = begin, .end = end, .has_stream_leap = has_stream_leap, }; } for (; device_addr >> CACHING_PAGEBITS < Common::DivCeil(end, CACHING_PAGESIZE); device_addr += CACHING_PAGESIZE) { const BufferId overlap_id = page_table[device_addr >> CACHING_PAGEBITS]; if (!overlap_id) { continue; } Buffer& overlap = slot_buffers[overlap_id]; if (overlap.is_picked) { continue; } overlap_ids.push_back(overlap_id); overlap.is_picked = true; const VAddr overlap_device_addr = overlap.CpuAddr(); const bool expands_left = overlap_device_addr < begin; if (expands_left) { begin = overlap_device_addr; } const VAddr overlap_end = overlap_device_addr + overlap.SizeBytes(); const bool expands_right = overlap_end > end; if (overlap_end > end) { end = overlap_end; } stream_score += overlap.StreamScore(); if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) { // When this memory region has been joined a bunch of times, we assume it's being used // as a stream buffer. Increase the size to skip constantly recreating buffers. has_stream_leap = true; if (expands_right) { expand_begin(CACHING_PAGESIZE * 128); } if (expands_left) { expand_end(CACHING_PAGESIZE * 128); } } } return OverlapResult{ .ids = std::move(overlap_ids), .begin = begin, .end = end, .has_stream_leap = has_stream_leap, }; } void BufferCache::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score) { Buffer& new_buffer = slot_buffers[new_buffer_id]; Buffer& overlap = slot_buffers[overlap_id]; if (accumulate_stream_score) { new_buffer.IncreaseStreamScore(overlap.StreamScore() + 1); } const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr(); const vk::BufferCopy copy = { .srcOffset = 0, .dstOffset = dst_base_offset, .size = overlap.SizeBytes(), }; scheduler.EndRendering(); const auto cmdbuf = scheduler.CommandBuffer(); static constexpr vk::MemoryBarrier READ_BARRIER{ .srcAccessMask = vk::AccessFlagBits::eMemoryWrite, .dstAccessMask = vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eTransferWrite, }; static constexpr vk::MemoryBarrier WRITE_BARRIER{ .srcAccessMask = vk::AccessFlagBits::eTransferWrite, .dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite, }; cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion, READ_BARRIER, {}, {}); cmdbuf.copyBuffer(overlap.buffer, new_buffer.buffer, copy); cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAllCommands, vk::DependencyFlagBits::eByRegion, WRITE_BARRIER, {}, {}); DeleteBuffer(overlap_id); } BufferId BufferCache::CreateBuffer(VAddr device_addr, u32 wanted_size) { const VAddr device_addr_end = Common::AlignUp(device_addr + wanted_size, CACHING_PAGESIZE); device_addr = Common::AlignDown(device_addr, CACHING_PAGESIZE); wanted_size = static_cast<u32>(device_addr_end - device_addr); const OverlapResult overlap = ResolveOverlaps(device_addr, wanted_size); const u32 size = static_cast<u32>(overlap.end - overlap.begin); const BufferId new_buffer_id = slot_buffers.insert( instance, scheduler, MemoryUsage::DeviceLocal, overlap.begin, AllFlags, size); auto& new_buffer = slot_buffers[new_buffer_id]; const size_t size_bytes = new_buffer.SizeBytes(); const auto cmdbuf = scheduler.CommandBuffer(); scheduler.EndRendering(); cmdbuf.fillBuffer(new_buffer.buffer, 0, size_bytes, 0); for (const BufferId overlap_id : overlap.ids) { JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap); } Register(new_buffer_id); return new_buffer_id; } void BufferCache::Register(BufferId buffer_id) { ChangeRegister<true>(buffer_id); } void BufferCache::Unregister(BufferId buffer_id) { ChangeRegister<false>(buffer_id); } template <bool insert> void BufferCache::ChangeRegister(BufferId buffer_id) { Buffer& buffer = slot_buffers[buffer_id]; const auto size = buffer.SizeBytes(); const VAddr device_addr_begin = buffer.CpuAddr(); const VAddr device_addr_end = device_addr_begin + size; const u64 page_begin = device_addr_begin / CACHING_PAGESIZE; const u64 page_end = Common::DivCeil(device_addr_end, CACHING_PAGESIZE); for (u64 page = page_begin; page != page_end; ++page) { if constexpr (insert) { page_table[page] = buffer_id; } else { page_table[page] = BufferId{}; } } } void BufferCache::SynchronizeBuffer(Buffer& buffer, VAddr device_addr, u32 size, bool is_texel_buffer) { std::scoped_lock lk{mutex}; boost::container::small_vector<vk::BufferCopy, 4> copies; u64 total_size_bytes = 0; u64 largest_copy = 0; VAddr buffer_start = buffer.CpuAddr(); memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) { copies.push_back(vk::BufferCopy{ .srcOffset = total_size_bytes, .dstOffset = device_addr_out - buffer_start, .size = range_size, }); total_size_bytes += range_size; largest_copy = std::max(largest_copy, range_size); }); SCOPE_EXIT { if (is_texel_buffer) { SynchronizeBufferFromImage(buffer, device_addr, size); } }; if (total_size_bytes == 0) { return; } vk::Buffer src_buffer = staging_buffer.Handle(); if (total_size_bytes < StagingBufferSize) { const auto [staging, offset] = staging_buffer.Map(total_size_bytes); for (auto& copy : copies) { u8* const src_pointer = staging + copy.srcOffset; const VAddr device_addr = buffer.CpuAddr() + copy.dstOffset; std::memcpy(src_pointer, std::bit_cast<const u8*>(device_addr), copy.size); // Apply the staging offset copy.srcOffset += offset; } staging_buffer.Commit(); } else { // For large one time transfers use a temporary host buffer. // RenderDoc can lag quite a bit if the stream buffer is too large. Buffer temp_buffer{instance, scheduler, MemoryUsage::Upload, 0, vk::BufferUsageFlagBits::eTransferSrc, total_size_bytes}; src_buffer = temp_buffer.Handle(); u8* const staging = temp_buffer.mapped_data.data(); for (auto& copy : copies) { u8* const src_pointer = staging + copy.srcOffset; const VAddr device_addr = buffer.CpuAddr() + copy.dstOffset; std::memcpy(src_pointer, std::bit_cast<const u8*>(device_addr), copy.size); } scheduler.DeferOperation([buffer = std::move(temp_buffer)]() mutable {}); } scheduler.EndRendering(); const auto cmdbuf = scheduler.CommandBuffer(); static constexpr vk::MemoryBarrier READ_BARRIER{ .srcAccessMask = vk::AccessFlagBits::eMemoryWrite, .dstAccessMask = vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eTransferWrite, }; static constexpr vk::MemoryBarrier WRITE_BARRIER{ .srcAccessMask = vk::AccessFlagBits::eTransferWrite, .dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite, }; cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion, READ_BARRIER, {}, {}); cmdbuf.copyBuffer(src_buffer, buffer.buffer, copies); cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAllCommands, vk::DependencyFlagBits::eByRegion, WRITE_BARRIER, {}, {}); } bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr, u32 size) { static constexpr FindFlags find_flags = FindFlags::NoCreate | FindFlags::RelaxDim | FindFlags::RelaxFmt | FindFlags::RelaxSize; ImageInfo info{}; info.guest_address = device_addr; info.guest_size_bytes = size; const ImageId image_id = texture_cache.FindImage(info, find_flags); if (!image_id) { return false; } Image& image = texture_cache.GetImage(image_id); if (False(image.flags & ImageFlagBits::GpuModified)) { return false; } ASSERT_MSG(device_addr == image.info.guest_address, "Texel buffer aliases image subresources {:x} : {:x}", device_addr, image.info.guest_address); boost::container::small_vector<vk::BufferImageCopy, 8> copies; u32 offset = buffer.Offset(image.cpu_addr); const u32 num_layers = image.info.resources.layers; const u32 max_offset = offset + size; for (u32 m = 0; m < image.info.resources.levels; m++) { const u32 width = std::max(image.info.size.width >> m, 1u); const u32 height = std::max(image.info.size.height >> m, 1u); const u32 depth = image.info.props.is_volume ? std::max(image.info.size.depth >> m, 1u) : 1u; const auto& [mip_size, mip_pitch, mip_height, mip_ofs] = image.info.mips_layout[m]; offset += mip_ofs * num_layers; if (offset + (mip_size * num_layers) > max_offset) { break; } copies.push_back({ .bufferOffset = offset, .bufferRowLength = static_cast<u32>(mip_pitch), .bufferImageHeight = static_cast<u32>(mip_height), .imageSubresource{ .aspectMask = image.aspect_mask & ~vk::ImageAspectFlagBits::eStencil, .mipLevel = m, .baseArrayLayer = 0, .layerCount = num_layers, }, .imageOffset = {0, 0, 0}, .imageExtent = {width, height, depth}, }); } if (!copies.empty()) { scheduler.EndRendering(); image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {}); const auto cmdbuf = scheduler.CommandBuffer(); cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal, buffer.buffer, copies); } return true; } void BufferCache::DeleteBuffer(BufferId buffer_id) { Buffer& buffer = slot_buffers[buffer_id]; Unregister(buffer_id); scheduler.DeferOperation([this, buffer_id] { slot_buffers.erase(buffer_id); }); buffer.is_deleted = true; } } // namespace VideoCore
29,230
C++
.cpp
635
36.714961
101
0.627452
shadps4-emu/shadPS4
9,253
501
185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
15,678
liverpool.cpp
shadps4-emu_shadPS4/src/video_core/amdgpu/liverpool.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/assert.h" #include "common/config.h" #include "common/debug.h" #include "common/polyfill_thread.h" #include "common/thread.h" #include "core/debug_state.h" #include "core/libraries/videoout/driver.h" #include "core/memory.h" #include "video_core/amdgpu/liverpool.h" #include "video_core/amdgpu/pm4_cmds.h" #include "video_core/renderdoc.h" #include "video_core/renderer_vulkan/vk_rasterizer.h" namespace AmdGpu { static const char* dcb_task_name{"DCB_TASK"}; static const char* ccb_task_name{"CCB_TASK"}; static const char* acb_task_name{"ACB_TASK"}; std::array<u8, 48_KB> Liverpool::ConstantEngine::constants_heap; static std::span<const u32> NextPacket(std::span<const u32> span, size_t offset) { if (offset > span.size()) { LOG_ERROR( Lib_GnmDriver, ": packet length exceeds remaining submission size. Packet dword count={}, remaining " "submission dwords={}", offset, span.size()); // Return empty subspan so check for next packet bails out return {}; } return span.subspan(offset); } Liverpool::Liverpool() { process_thread = std::jthread{std::bind_front(&Liverpool::Process, this)}; } Liverpool::~Liverpool() { process_thread.request_stop(); process_thread.join(); } void Liverpool::Process(std::stop_token stoken) { Common::SetCurrentThreadName("shadPS4:GPU_CommandProcessor"); while (!stoken.stop_requested()) { { std::unique_lock lk{submit_mutex}; Common::CondvarWait(submit_cv, lk, stoken, [this] { return num_commands || num_submits || submit_done; }); } if (stoken.stop_requested()) { break; } VideoCore::StartCapture(); int qid = -1; while (num_submits || num_commands) { // Process incoming commands with high priority while (num_commands) { Common::UniqueFunction<void> callback{}; { std::unique_lock lk{submit_mutex}; callback = std::move(command_queue.back()); command_queue.pop(); } callback(); --num_commands; } qid = (qid + 1) % NumTotalQueues; auto& queue = mapped_queues[qid]; Task::Handle task{}; { std::scoped_lock lock{queue.m_access}; if (queue.submits.empty()) { continue; } task = queue.submits.front(); } task.resume(); if (task.done()) { task.destroy(); std::scoped_lock lock{queue.m_access}; queue.submits.pop(); --num_submits; std::scoped_lock lock2{submit_mutex}; submit_cv.notify_all(); } } if (submit_done) { VideoCore::EndCapture(); if (rasterizer) { rasterizer->Flush(); } submit_done = false; } Platform::IrqC::Instance()->Signal(Platform::InterruptId::GpuIdle); } } Liverpool::Task Liverpool::ProcessCeUpdate(std::span<const u32> ccb) { TracyFiberEnter(ccb_task_name); while (!ccb.empty()) { const auto* header = reinterpret_cast<const PM4Header*>(ccb.data()); const u32 type = header->type; if (type != 3) { // No other types of packets were spotted so far UNREACHABLE_MSG("Invalid PM4 type {}", type); } const PM4ItOpcode opcode = header->type3.opcode; const auto* it_body = reinterpret_cast<const u32*>(header) + 1; switch (opcode) { case PM4ItOpcode::Nop: { const auto* nop = reinterpret_cast<const PM4CmdNop*>(header); break; } case PM4ItOpcode::WriteConstRam: { const auto* write_const = reinterpret_cast<const PM4WriteConstRam*>(header); memcpy(cblock.constants_heap.data() + write_const->Offset(), &write_const->data, write_const->Size()); break; } case PM4ItOpcode::DumpConstRam: { const auto* dump_const = reinterpret_cast<const PM4DumpConstRam*>(header); memcpy(dump_const->Address<void*>(), cblock.constants_heap.data() + dump_const->Offset(), dump_const->Size()); break; } case PM4ItOpcode::IncrementCeCounter: { ++cblock.ce_count; break; } case PM4ItOpcode::WaitOnDeCounterDiff: { const auto diff = it_body[0]; while ((cblock.de_count - cblock.ce_count) >= diff) { TracyFiberLeave; co_yield {}; TracyFiberEnter(ccb_task_name); } break; } default: const u32 count = header->type3.NumWords(); UNREACHABLE_MSG("Unknown PM4 type 3 opcode {:#x} with count {}", static_cast<u32>(opcode), count); } ccb = NextPacket(ccb, header->type3.NumWords() + 1); } TracyFiberLeave; } Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<const u32> ccb) { TracyFiberEnter(dcb_task_name); cblock.Reset(); // TODO: potentially, ASCs also can depend on CE and in this case the // CE task should be moved into more global scope Task ce_task{}; if (!ccb.empty()) { // In case of CCB provided kick off CE asap to have the constant heap ready to use ce_task = ProcessCeUpdate(ccb); TracyFiberLeave; ce_task.handle.resume(); TracyFiberEnter(dcb_task_name); } const auto base_addr = reinterpret_cast<uintptr_t>(dcb.data()); while (!dcb.empty()) { const auto* header = reinterpret_cast<const PM4Header*>(dcb.data()); const u32 type = header->type; switch (type) { case 0: case 1: UNREACHABLE_MSG("Unsupported PM4 type {}", type); break; case 2: // Type-2 packet are used for padding purposes dcb = NextPacket(dcb, 1); continue; case 3: const u32 count = header->type3.NumWords(); const PM4ItOpcode opcode = header->type3.opcode; switch (opcode) { case PM4ItOpcode::Nop: { const auto* nop = reinterpret_cast<const PM4CmdNop*>(header); if (nop->header.count.Value() == 0) { break; } switch (nop->data_block[0]) { case PM4CmdNop::PayloadType::PatchedFlip: { // There is no evidence that GPU CP drives flip events by parsing // special NOP packets. For convenience lets assume that it does. Platform::IrqC::Instance()->Signal(Platform::InterruptId::GfxFlip); break; } case PM4CmdNop::PayloadType::DebugMarkerPush: { const auto marker_sz = nop->header.count.Value() * 2; const std::string_view label{reinterpret_cast<const char*>(&nop->data_block[1]), marker_sz}; if (rasterizer) { rasterizer->ScopeMarkerBegin(label); } break; } case PM4CmdNop::PayloadType::DebugColorMarkerPush: { const auto marker_sz = nop->header.count.Value() * 2; const std::string_view label{reinterpret_cast<const char*>(&nop->data_block[1]), marker_sz}; const u32 color = *reinterpret_cast<const u32*>( reinterpret_cast<const u8*>(&nop->data_block[1]) + marker_sz); if (rasterizer) { rasterizer->ScopedMarkerInsertColor(label, color); } break; } case PM4CmdNop::PayloadType::DebugMarkerPop: { if (rasterizer) { rasterizer->ScopeMarkerEnd(); } break; } default: break; } break; } case PM4ItOpcode::ContextControl: { break; } case PM4ItOpcode::ClearState: { regs.SetDefaults(); break; } case PM4ItOpcode::SetConfigReg: { const auto* set_data = reinterpret_cast<const PM4CmdSetData*>(header); const auto reg_addr = ConfigRegWordOffset + set_data->reg_offset; const auto* payload = reinterpret_cast<const u32*>(header + 2); std::memcpy(&regs.reg_array[reg_addr], payload, (count - 1) * sizeof(u32)); break; } case PM4ItOpcode::SetContextReg: { const auto* set_data = reinterpret_cast<const PM4CmdSetData*>(header); const auto reg_addr = ContextRegWordOffset + set_data->reg_offset; const auto* payload = reinterpret_cast<const u32*>(header + 2); std::memcpy(&regs.reg_array[reg_addr], payload, (count - 1) * sizeof(u32)); // In the case of HW, render target memory has alignment as color block operates on // tiles. There is no information of actual resource extents stored in CB context // regs, so any deduction of it from slices/pitch will lead to a larger surface // created. The same applies to the depth targets. Fortunately, the guest always // sends a trailing NOP packet right after the context regs setup, so we can use the // heuristic below and extract the hint to determine actual resource dims. switch (reg_addr) { case ContextRegs::CbColor0Base: case ContextRegs::CbColor1Base: case ContextRegs::CbColor2Base: case ContextRegs::CbColor3Base: case ContextRegs::CbColor4Base: case ContextRegs::CbColor5Base: case ContextRegs::CbColor6Base: case ContextRegs::CbColor7Base: { const auto col_buf_id = (reg_addr - ContextRegs::CbColor0Base) / (ContextRegs::CbColor1Base - ContextRegs::CbColor0Base); ASSERT(col_buf_id < NumColorBuffers); const auto nop_offset = header->type3.count; if (nop_offset == 0x0e || nop_offset == 0x0d || nop_offset == 0x0b) { ASSERT_MSG(payload[nop_offset] == 0xc0001000, "NOP hint is missing in CB setup sequence"); last_cb_extent[col_buf_id].raw = payload[nop_offset + 1]; } else { last_cb_extent[col_buf_id].raw = 0; } break; } case ContextRegs::CbColor0Cmask: case ContextRegs::CbColor1Cmask: case ContextRegs::CbColor2Cmask: case ContextRegs::CbColor3Cmask: case ContextRegs::CbColor4Cmask: case ContextRegs::CbColor5Cmask: case ContextRegs::CbColor6Cmask: case ContextRegs::CbColor7Cmask: { const auto col_buf_id = (reg_addr - ContextRegs::CbColor0Cmask) / (ContextRegs::CbColor1Cmask - ContextRegs::CbColor0Cmask); ASSERT(col_buf_id < NumColorBuffers); const auto nop_offset = header->type3.count; if (nop_offset == 0x04) { ASSERT_MSG(payload[nop_offset] == 0xc0001000, "NOP hint is missing in CB setup sequence"); last_cb_extent[col_buf_id].raw = payload[nop_offset + 1]; } break; } case ContextRegs::DbZInfo: { if (header->type3.count == 8) { ASSERT_MSG(payload[20] == 0xc0001000, "NOP hint is missing in DB setup sequence"); last_db_extent.raw = payload[21]; } else { last_db_extent.raw = 0; } break; } default: break; } break; } case PM4ItOpcode::SetShReg: { const auto* set_data = reinterpret_cast<const PM4CmdSetData*>(header); std::memcpy(&regs.reg_array[ShRegWordOffset + set_data->reg_offset], header + 2, (count - 1) * sizeof(u32)); break; } case PM4ItOpcode::SetUconfigReg: { const auto* set_data = reinterpret_cast<const PM4CmdSetData*>(header); std::memcpy(&regs.reg_array[UconfigRegWordOffset + set_data->reg_offset], header + 2, (count - 1) * sizeof(u32)); break; } case PM4ItOpcode::IndexType: { const auto* index_type = reinterpret_cast<const PM4CmdDrawIndexType*>(header); regs.index_buffer_type.raw = index_type->raw; break; } case PM4ItOpcode::DrawIndex2: { const auto* draw_index = reinterpret_cast<const PM4CmdDrawIndex2*>(header); regs.max_index_size = draw_index->max_size; regs.index_base_address.base_addr_lo = draw_index->index_base_lo; regs.index_base_address.base_addr_hi.Assign(draw_index->index_base_hi); regs.num_indices = draw_index->index_count; regs.draw_initiator = draw_index->draw_initiator; if (DebugState.DumpingCurrentReg()) { DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs); } if (rasterizer) { const auto cmd_address = reinterpret_cast<const void*>(header); rasterizer->ScopeMarkerBegin(fmt::format("dcb:{}:DrawIndex2", cmd_address)); rasterizer->Draw(true); rasterizer->ScopeMarkerEnd(); } break; } case PM4ItOpcode::DrawIndexOffset2: { const auto* draw_index_off = reinterpret_cast<const PM4CmdDrawIndexOffset2*>(header); regs.max_index_size = draw_index_off->max_size; regs.num_indices = draw_index_off->index_count; regs.draw_initiator = draw_index_off->draw_initiator; if (DebugState.DumpingCurrentReg()) { DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs); } if (rasterizer) { const auto cmd_address = reinterpret_cast<const void*>(header); rasterizer->ScopeMarkerBegin( fmt::format("dcb:{}:DrawIndexOffset2", cmd_address)); rasterizer->Draw(true, draw_index_off->index_offset); rasterizer->ScopeMarkerEnd(); } break; } case PM4ItOpcode::DrawIndexAuto: { const auto* draw_index = reinterpret_cast<const PM4CmdDrawIndexAuto*>(header); regs.num_indices = draw_index->index_count; regs.draw_initiator = draw_index->draw_initiator; if (DebugState.DumpingCurrentReg()) { DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs); } if (rasterizer) { const auto cmd_address = reinterpret_cast<const void*>(header); rasterizer->ScopeMarkerBegin(fmt::format("dcb:{}:DrawIndexAuto", cmd_address)); rasterizer->Draw(false); rasterizer->ScopeMarkerEnd(); } break; } case PM4ItOpcode::DrawIndirect: { const auto* draw_indirect = reinterpret_cast<const PM4CmdDrawIndirect*>(header); const auto offset = draw_indirect->data_offset; const auto ib_address = mapped_queues[GfxQueueId].indirect_args_addr; const auto size = sizeof(PM4CmdDrawIndirect::DrawInstancedArgs); if (DebugState.DumpingCurrentReg()) { DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs); } if (rasterizer) { const auto cmd_address = reinterpret_cast<const void*>(header); rasterizer->ScopeMarkerBegin(fmt::format("dcb:{}:DrawIndirect", cmd_address)); rasterizer->DrawIndirect(false, ib_address, offset, size); rasterizer->ScopeMarkerEnd(); } break; } case PM4ItOpcode::DrawIndexIndirect: { const auto* draw_index_indirect = reinterpret_cast<const PM4CmdDrawIndexIndirect*>(header); const auto offset = draw_index_indirect->data_offset; const auto ib_address = mapped_queues[GfxQueueId].indirect_args_addr; const auto size = sizeof(PM4CmdDrawIndexIndirect::DrawIndexInstancedArgs); if (DebugState.DumpingCurrentReg()) { DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs); } if (rasterizer) { const auto cmd_address = reinterpret_cast<const void*>(header); rasterizer->ScopeMarkerBegin( fmt::format("dcb:{}:DrawIndexIndirect", cmd_address)); rasterizer->DrawIndirect(true, ib_address, offset, size); rasterizer->ScopeMarkerEnd(); } break; } case PM4ItOpcode::DispatchDirect: { const auto* dispatch_direct = reinterpret_cast<const PM4CmdDispatchDirect*>(header); regs.cs_program.dim_x = dispatch_direct->dim_x; regs.cs_program.dim_y = dispatch_direct->dim_y; regs.cs_program.dim_z = dispatch_direct->dim_z; regs.cs_program.dispatch_initiator = dispatch_direct->dispatch_initiator; if (DebugState.DumpingCurrentReg()) { DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs, true); } if (rasterizer && (regs.cs_program.dispatch_initiator & 1)) { const auto cmd_address = reinterpret_cast<const void*>(header); rasterizer->ScopeMarkerBegin(fmt::format("dcb:{}:Dispatch", cmd_address)); rasterizer->DispatchDirect(); rasterizer->ScopeMarkerEnd(); } break; } case PM4ItOpcode::DispatchIndirect: { const auto* dispatch_indirect = reinterpret_cast<const PM4CmdDispatchIndirect*>(header); const auto offset = dispatch_indirect->data_offset; const auto ib_address = mapped_queues[GfxQueueId].indirect_args_addr; const auto size = sizeof(PM4CmdDispatchIndirect::GroupDimensions); if (DebugState.DumpingCurrentReg()) { DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs, true); } if (rasterizer && (regs.cs_program.dispatch_initiator & 1)) { const auto cmd_address = reinterpret_cast<const void*>(header); rasterizer->ScopeMarkerBegin( fmt::format("dcb:{}:DispatchIndirect", cmd_address)); rasterizer->DispatchIndirect(ib_address, offset, size); rasterizer->ScopeMarkerEnd(); } break; } case PM4ItOpcode::NumInstances: { const auto* num_instances = reinterpret_cast<const PM4CmdDrawNumInstances*>(header); regs.num_instances.num_instances = num_instances->num_instances; break; } case PM4ItOpcode::IndexBase: { const auto* index_base = reinterpret_cast<const PM4CmdDrawIndexBase*>(header); regs.index_base_address.base_addr_lo = index_base->addr_lo; regs.index_base_address.base_addr_hi.Assign(index_base->addr_hi); break; } case PM4ItOpcode::IndexBufferSize: { const auto* index_size = reinterpret_cast<const PM4CmdDrawIndexBufferSize*>(header); regs.num_indices = index_size->num_indices; break; } case PM4ItOpcode::SetBase: { const auto* set_base = reinterpret_cast<const PM4CmdSetBase*>(header); ASSERT(set_base->base_index == PM4CmdSetBase::BaseIndex::DrawIndexIndirPatchTable); mapped_queues[GfxQueueId].indirect_args_addr = set_base->Address<u64>(); break; } case PM4ItOpcode::EventWrite: { // const auto* event = reinterpret_cast<const PM4CmdEventWrite*>(header); break; } case PM4ItOpcode::EventWriteEos: { const auto* event_eos = reinterpret_cast<const PM4CmdEventWriteEos*>(header); event_eos->SignalFence([](void* address, u64 data, u32 num_bytes) { auto* memory = Core::Memory::Instance(); if (!memory->TryWriteBacking(address, &data, num_bytes)) { memcpy(address, &data, num_bytes); } }); if (event_eos->command == PM4CmdEventWriteEos::Command::GdsStore) { ASSERT(event_eos->size == 1); if (rasterizer) { rasterizer->Finish(); const u32 value = rasterizer->ReadDataFromGds(event_eos->gds_index); *event_eos->Address() = value; } } break; } case PM4ItOpcode::EventWriteEop: { const auto* event_eop = reinterpret_cast<const PM4CmdEventWriteEop*>(header); event_eop->SignalFence([](void* address, u64 data, u32 num_bytes) { auto* memory = Core::Memory::Instance(); if (!memory->TryWriteBacking(address, &data, num_bytes)) { memcpy(address, &data, num_bytes); } }); break; } case PM4ItOpcode::DmaData: { const auto* dma_data = reinterpret_cast<const PM4DmaData*>(header); if (dma_data->dst_addr_lo == 0x3022C) { break; } if (dma_data->src_sel == DmaDataSrc::Data && dma_data->dst_sel == DmaDataDst::Gds) { rasterizer->InlineData(dma_data->dst_addr_lo, &dma_data->data, sizeof(u32), true); } else if (dma_data->src_sel == DmaDataSrc::Memory && dma_data->dst_sel == DmaDataDst::Gds) { rasterizer->InlineData(dma_data->dst_addr_lo, dma_data->SrcAddress<const void*>(), dma_data->NumBytes(), true); } else if (dma_data->src_sel == DmaDataSrc::Data && dma_data->dst_sel == DmaDataDst::Memory) { rasterizer->InlineData(dma_data->DstAddress<VAddr>(), &dma_data->data, sizeof(u32), false); } else if (dma_data->src_sel == DmaDataSrc::Gds && dma_data->dst_sel == DmaDataDst::Memory) { LOG_WARNING(Render_Vulkan, "GDS memory read"); } else if (dma_data->src_sel == DmaDataSrc::Memory && dma_data->dst_sel == DmaDataDst::Memory) { rasterizer->InlineData(dma_data->DstAddress<VAddr>(), dma_data->SrcAddress<const void*>(), dma_data->NumBytes(), false); } else { UNREACHABLE_MSG("WriteData src_sel = {}, dst_sel = {}", u32(dma_data->src_sel.Value()), u32(dma_data->dst_sel.Value())); } break; } case PM4ItOpcode::WriteData: { const auto* write_data = reinterpret_cast<const PM4CmdWriteData*>(header); ASSERT(write_data->dst_sel.Value() == 2 || write_data->dst_sel.Value() == 5); const u32 data_size = (header->type3.count.Value() - 2) * 4; u64* address = write_data->Address<u64*>(); if (!write_data->wr_one_addr.Value()) { std::memcpy(address, write_data->data, data_size); } else { UNREACHABLE(); } break; } case PM4ItOpcode::AcquireMem: { // const auto* acquire_mem = reinterpret_cast<PM4CmdAcquireMem*>(header); break; } case PM4ItOpcode::WaitRegMem: { const auto* wait_reg_mem = reinterpret_cast<const PM4CmdWaitRegMem*>(header); // ASSERT(wait_reg_mem->engine.Value() == PM4CmdWaitRegMem::Engine::Me); // Optimization: VO label waits are special because the emulator // will write to the label when presentation is finished. So if // there are no other submits to yield to we can sleep the thread // instead and allow other tasks to run. const u64* wait_addr = wait_reg_mem->Address<u64*>(); if (vo_port->IsVoLabel(wait_addr) && num_submits == 1) { vo_port->WaitVoLabel([&] { return wait_reg_mem->Test(); }); } while (!wait_reg_mem->Test()) { mapped_queues[GfxQueueId].cs_state = regs.cs_program; TracyFiberLeave; co_yield {}; TracyFiberEnter(dcb_task_name); regs.cs_program = mapped_queues[GfxQueueId].cs_state; } break; } case PM4ItOpcode::IncrementDeCounter: { ++cblock.de_count; break; } case PM4ItOpcode::WaitOnCeCounter: { while (cblock.ce_count <= cblock.de_count) { TracyFiberLeave; ce_task.handle.resume(); TracyFiberEnter(dcb_task_name); } break; } case PM4ItOpcode::PfpSyncMe: { if (rasterizer) { rasterizer->CpSync(); } break; } default: UNREACHABLE_MSG("Unknown PM4 type 3 opcode {:#x} with count {}", static_cast<u32>(opcode), count); } dcb = NextPacket(dcb, header->type3.NumWords() + 1); break; } } if (ce_task.handle) { ASSERT_MSG(ce_task.handle.done(), "Partially processed CCB"); ce_task.handle.destroy(); } TracyFiberLeave; } Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, int vqid) { TracyFiberEnter(acb_task_name); auto base_addr = reinterpret_cast<uintptr_t>(acb.data()); while (!acb.empty()) { const auto* header = reinterpret_cast<const PM4Header*>(acb.data()); const u32 type = header->type; if (type != 3) { // No other types of packets were spotted so far UNREACHABLE_MSG("Invalid PM4 type {}", type); } const u32 count = header->type3.NumWords(); const PM4ItOpcode opcode = header->type3.opcode; const auto* it_body = reinterpret_cast<const u32*>(header) + 1; switch (opcode) { case PM4ItOpcode::Nop: { const auto* nop = reinterpret_cast<const PM4CmdNop*>(header); break; } case PM4ItOpcode::IndirectBuffer: { const auto* indirect_buffer = reinterpret_cast<const PM4CmdIndirectBuffer*>(header); auto task = ProcessCompute( {indirect_buffer->Address<const u32>(), indirect_buffer->ib_size}, vqid); while (!task.handle.done()) { task.handle.resume(); TracyFiberLeave; co_yield {}; TracyFiberEnter(acb_task_name); }; break; } case PM4ItOpcode::DmaData: { const auto* dma_data = reinterpret_cast<const PM4DmaData*>(header); if (dma_data->dst_addr_lo == 0x3022C) { break; } if (dma_data->src_sel == DmaDataSrc::Data && dma_data->dst_sel == DmaDataDst::Gds) { rasterizer->InlineData(dma_data->dst_addr_lo, &dma_data->data, sizeof(u32), true); } else if (dma_data->src_sel == DmaDataSrc::Memory && dma_data->dst_sel == DmaDataDst::Gds) { rasterizer->InlineData(dma_data->dst_addr_lo, dma_data->SrcAddress<const void*>(), dma_data->NumBytes(), true); } else if (dma_data->src_sel == DmaDataSrc::Data && dma_data->dst_sel == DmaDataDst::Memory) { rasterizer->InlineData(dma_data->DstAddress<VAddr>(), &dma_data->data, sizeof(u32), false); } else if (dma_data->src_sel == DmaDataSrc::Gds && dma_data->dst_sel == DmaDataDst::Memory) { LOG_WARNING(Render_Vulkan, "GDS memory read"); } else if (dma_data->src_sel == DmaDataSrc::Memory && dma_data->dst_sel == DmaDataDst::Memory) { rasterizer->InlineData(dma_data->DstAddress<VAddr>(), dma_data->SrcAddress<const void*>(), dma_data->NumBytes(), false); } else { UNREACHABLE_MSG("WriteData src_sel = {}, dst_sel = {}", u32(dma_data->src_sel.Value()), u32(dma_data->dst_sel.Value())); } break; } case PM4ItOpcode::AcquireMem: { break; } case PM4ItOpcode::SetShReg: { const auto* set_data = reinterpret_cast<const PM4CmdSetData*>(header); std::memcpy(&regs.reg_array[ShRegWordOffset + set_data->reg_offset], header + 2, (count - 1) * sizeof(u32)); break; } case PM4ItOpcode::DispatchDirect: { const auto* dispatch_direct = reinterpret_cast<const PM4CmdDispatchDirect*>(header); regs.cs_program.dim_x = dispatch_direct->dim_x; regs.cs_program.dim_y = dispatch_direct->dim_y; regs.cs_program.dim_z = dispatch_direct->dim_z; regs.cs_program.dispatch_initiator = dispatch_direct->dispatch_initiator; if (DebugState.DumpingCurrentReg()) { DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs, true); } if (rasterizer && (regs.cs_program.dispatch_initiator & 1)) { const auto cmd_address = reinterpret_cast<const void*>(header); rasterizer->ScopeMarkerBegin(fmt::format("acb[{}]:{}:Dispatch", vqid, cmd_address)); rasterizer->DispatchDirect(); rasterizer->ScopeMarkerEnd(); } break; } case PM4ItOpcode::WriteData: { const auto* write_data = reinterpret_cast<const PM4CmdWriteData*>(header); ASSERT(write_data->dst_sel.Value() == 2 || write_data->dst_sel.Value() == 5); const u32 data_size = (header->type3.count.Value() - 2) * 4; if (!write_data->wr_one_addr.Value()) { std::memcpy(write_data->Address<void*>(), write_data->data, data_size); } else { UNREACHABLE(); } break; } case PM4ItOpcode::WaitRegMem: { const auto* wait_reg_mem = reinterpret_cast<const PM4CmdWaitRegMem*>(header); ASSERT(wait_reg_mem->engine.Value() == PM4CmdWaitRegMem::Engine::Me); while (!wait_reg_mem->Test()) { mapped_queues[vqid].cs_state = regs.cs_program; TracyFiberLeave; co_yield {}; TracyFiberEnter(acb_task_name); regs.cs_program = mapped_queues[vqid].cs_state; } break; } case PM4ItOpcode::ReleaseMem: { const auto* release_mem = reinterpret_cast<const PM4CmdReleaseMem*>(header); release_mem->SignalFence(Platform::InterruptId::Compute0RelMem); // <--- break; } default: UNREACHABLE_MSG("Unknown PM4 type 3 opcode {:#x} with count {}", static_cast<u32>(opcode), count); } acb = NextPacket(acb, header->type3.NumWords() + 1); } TracyFiberLeave; } std::pair<std::span<const u32>, std::span<const u32>> Liverpool::CopyCmdBuffers( std::span<const u32> dcb, std::span<const u32> ccb) { auto& queue = mapped_queues[GfxQueueId]; // std::vector resize can invalidate spans for commands in flight ASSERT_MSG(queue.dcb_buffer.capacity() >= queue.dcb_buffer_offset + dcb.size(), "dcb copy buffer out of reserved space"); ASSERT_MSG(queue.ccb_buffer.capacity() >= queue.ccb_buffer_offset + ccb.size(), "ccb copy buffer out of reserved space"); queue.dcb_buffer.resize( std::max(queue.dcb_buffer.size(), queue.dcb_buffer_offset + dcb.size())); queue.ccb_buffer.resize( std::max(queue.ccb_buffer.size(), queue.ccb_buffer_offset + ccb.size())); u32 prev_dcb_buffer_offset = queue.dcb_buffer_offset; u32 prev_ccb_buffer_offset = queue.ccb_buffer_offset; if (!dcb.empty()) { std::memcpy(queue.dcb_buffer.data() + queue.dcb_buffer_offset, dcb.data(), dcb.size_bytes()); queue.dcb_buffer_offset += dcb.size(); dcb = std::span<const u32>{queue.dcb_buffer.begin() + prev_dcb_buffer_offset, queue.dcb_buffer.begin() + queue.dcb_buffer_offset}; } if (!ccb.empty()) { std::memcpy(queue.ccb_buffer.data() + queue.ccb_buffer_offset, ccb.data(), ccb.size_bytes()); queue.ccb_buffer_offset += ccb.size(); ccb = std::span<const u32>{queue.ccb_buffer.begin() + prev_ccb_buffer_offset, queue.ccb_buffer.begin() + queue.ccb_buffer_offset}; } return std::make_pair(dcb, ccb); } void Liverpool::SubmitGfx(std::span<const u32> dcb, std::span<const u32> ccb) { auto& queue = mapped_queues[GfxQueueId]; if (Config::copyGPUCmdBuffers()) { std::tie(dcb, ccb) = CopyCmdBuffers(dcb, ccb); } auto task = ProcessGraphics(dcb, ccb); { std::scoped_lock lock{queue.m_access}; queue.submits.emplace(task.handle); } std::scoped_lock lk{submit_mutex}; ++num_submits; submit_cv.notify_one(); } void Liverpool::SubmitAsc(u32 vqid, std::span<const u32> acb) { ASSERT_MSG(vqid >= 0 && vqid < NumTotalQueues, "Invalid virtual ASC queue index"); auto& queue = mapped_queues[vqid]; const auto& task = ProcessCompute(acb, vqid); { std::scoped_lock lock{queue.m_access}; queue.submits.emplace(task.handle); } std::scoped_lock lk{submit_mutex}; ++num_submits; submit_cv.notify_one(); } } // namespace AmdGpu
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C++
.cpp
768
33.115885
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0.529407
shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,679
pixel_format.cpp
shadps4-emu_shadPS4/src/video_core/amdgpu/pixel_format.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <array> #include "common/assert.h" #include "video_core/amdgpu/pixel_format.h" namespace AmdGpu { std::string_view NameOf(DataFormat fmt) { switch (fmt) { case DataFormat::FormatInvalid: return "FormatInvalid"; case DataFormat::Format8: return "Format8"; case DataFormat::Format16: return "Format16"; case DataFormat::Format8_8: return "Format8_8"; case DataFormat::Format32: return "Format32"; case DataFormat::Format16_16: return "Format16_16"; case DataFormat::Format10_11_11: return "Format10_11_11"; case DataFormat::Format11_11_10: return "Format11_11_10"; case DataFormat::Format10_10_10_2: return "Format10_10_10_2"; case DataFormat::Format2_10_10_10: return "Format2_10_10_10"; case DataFormat::Format8_8_8_8: return "Format8_8_8_8"; case DataFormat::Format32_32: return "Format32_32"; case DataFormat::Format16_16_16_16: return "Format16_16_16_16"; case DataFormat::Format32_32_32: return "Format32_32_32"; case DataFormat::Format32_32_32_32: return "Format32_32_32_32"; case DataFormat::Format5_6_5: return "Format5_6_5"; case DataFormat::Format1_5_5_5: return "Format1_5_5_5"; case DataFormat::Format5_5_5_1: return "Format5_5_5_1"; case DataFormat::Format4_4_4_4: return "Format4_4_4_4"; case DataFormat::Format8_24: return "Format8_24"; case DataFormat::Format24_8: return "Format24_8"; case DataFormat::FormatX24_8_32: return "FormatX24_8_32"; case DataFormat::FormatGB_GR: return "FormatGB_GR"; case DataFormat::FormatBG_RG: return "FormatBG_RG"; case DataFormat::Format5_9_9_9: return "Format5_9_9_9"; case DataFormat::FormatBc1: return "FormatBc1"; case DataFormat::FormatBc2: return "FormatBc2"; case DataFormat::FormatBc3: return "FormatBc3"; case DataFormat::FormatBc4: return "FormatBc4"; case DataFormat::FormatBc5: return "FormatBc5"; case DataFormat::FormatBc6: return "FormatBc6"; case DataFormat::FormatBc7: return "FormatBc7"; default: UNREACHABLE(); } } std::string_view NameOf(NumberFormat fmt) { switch (fmt) { case NumberFormat::Unorm: return "Unorm"; case NumberFormat::Snorm: return "Snorm"; case NumberFormat::Uscaled: return "Uscaled"; case NumberFormat::Sscaled: return "Sscaled"; case NumberFormat::Uint: return "Uint"; case NumberFormat::Sint: return "Sint"; case NumberFormat::SnormNz: return "SnormNz"; case NumberFormat::Float: return "Float"; case NumberFormat::Srgb: return "Srgb"; case NumberFormat::Ubnorm: return "Ubnorm"; case NumberFormat::UbnromNz: return "UbnormNz"; case NumberFormat::Ubint: return "Ubint"; case NumberFormat::Ubscaled: return "Unscaled"; default: UNREACHABLE(); } } int NumComponents(DataFormat format) { constexpr std::array num_components_per_element = { 0, 1, 1, 2, 1, 2, 3, 3, 4, 4, 4, 2, 4, 3, 4, -1, 3, 4, 4, 4, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 3, 3, 4, 4, 4, 1, 2, 3, 4, -1, -1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1}; const u32 index = static_cast<u32>(format); if (index >= num_components_per_element.size()) { return 0; } return num_components_per_element[index]; } int NumBits(DataFormat format) { const std::array num_bits_per_element = { 0, 8, 16, 16, 32, 32, 32, 32, 32, 32, 32, 64, 64, 96, 128, -1, 16, 16, 16, 16, 32, 32, 64, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16, 16, 32, 4, 8, 8, 4, 8, 8, 8, -1, -1, 8, 8, 8, 8, 8, 8, 16, 16, 32, 32, 32, 64, 64, 8, 16, 1, 1}; const u32 index = static_cast<u32>(format); if (index >= num_bits_per_element.size()) { return 0; } return num_bits_per_element[index]; } static constexpr std::array component_bits = { std::array{0, 0, 0, 0}, // 0 FormatInvalid std::array{8, 0, 0, 0}, // 1 Format8 std::array{16, 0, 0, 0}, // 2 Format16 std::array{8, 8, 0, 0}, // 3 Format8_8 std::array{32, 0, 0, 0}, // 4 Format32 std::array{16, 16, 0, 0}, // 5 Format16_16 std::array{11, 11, 10, 0}, // 6 Format10_11_11 std::array{10, 11, 11, 0}, // 7 Format11_11_10 std::array{2, 10, 10, 10}, // 8 Format10_10_10_2 std::array{10, 10, 10, 2}, // 9 Format2_10_10_10 std::array{8, 8, 8, 8}, // 10 Format8_8_8_8 std::array{32, 32, 0, 0}, // 11 Format32_32 std::array{16, 16, 16, 16}, // 12 Format16_16_16_16 std::array{32, 32, 32, 0}, // 13 Format32_32_32 std::array{32, 32, 32, 32}, // 14 Format32_32_32_32 std::array{0, 0, 0, 0}, // 15 std::array{5, 6, 5, 0}, // 16 Format5_6_5 std::array{5, 5, 5, 1}, // 17 Format1_5_5_5 std::array{1, 5, 5, 5}, // 18 Format5_5_5_1 std::array{4, 4, 4, 4}, // 19 Format4_4_4_4 std::array{24, 8, 0, 0}, // 20 Format8_24 std::array{8, 24, 0, 0}, // 21 Format24_8 std::array{8, 24, 0, 0}, // 22 FormatX24_8_32 std::array{0, 0, 0, 0}, // 23 std::array{0, 0, 0, 0}, // 24 std::array{0, 0, 0, 0}, // 25 std::array{0, 0, 0, 0}, // 26 std::array{0, 0, 0, 0}, // 27 std::array{0, 0, 0, 0}, // 28 std::array{0, 0, 0, 0}, // 29 std::array{0, 0, 0, 0}, // 30 std::array{0, 0, 0, 0}, // 31 std::array{0, 0, 0, 0}, // 32 FormatGB_GR std::array{0, 0, 0, 0}, // 33 FormatBG_RG std::array{0, 0, 0, 0}, // 34 Format5_9_9_9 std::array{0, 0, 0, 0}, // 35 FormatBc1 std::array{0, 0, 0, 0}, // 36 FormatBc2 std::array{0, 0, 0, 0}, // 37 FormatBc3 std::array{0, 0, 0, 0}, // 38 FormatBc4 std::array{0, 0, 0, 0}, // 39 FormatBc5 std::array{0, 0, 0, 0}, // 40 FormatBc6 std::array{0, 0, 0, 0}, // 41 FormatBc7 }; u32 ComponentBits(DataFormat format, u32 comp) { const u32 index = static_cast<u32>(format); if (index >= component_bits.size() || comp >= 4) { return 0; } return component_bits[index][comp]; } static constexpr std::array component_offset = { std::array{-1, -1, -1, -1}, // 0 FormatInvalid std::array{0, -1, -1, -1}, // 1 Format8 std::array{0, -1, -1, -1}, // 2 Format16 std::array{0, 8, -1, -1}, // 3 Format8_8 std::array{0, -1, -1, -1}, // 4 Format32 std::array{0, 16, -1, -1}, // 5 Format16_16 std::array{0, 11, 22, -1}, // 6 Format10_11_11 std::array{0, 10, 21, -1}, // 7 Format11_11_10 std::array{0, 2, 12, 22}, // 8 Format10_10_10_2 std::array{0, 10, 20, 30}, // 9 Format2_10_10_10 std::array{0, 8, 16, 24}, // 10 Format8_8_8_8 std::array{0, 32, -1, -1}, // 11 Format32_32 std::array{0, 16, 32, 48}, // 12 Format16_16_16_16 std::array{0, 32, 64, -1}, // 13 Format32_32_32 std::array{0, 32, 64, 96}, // 14 Format32_32_32_32 std::array{-1, -1, -1, -1}, // 15 std::array{0, 5, 11, -1}, // 16 Format5_6_5 std::array{0, 5, 10, 15}, // 17 Format1_5_5_5 std::array{0, 1, 6, 11}, // 18 Format5_5_5_1 std::array{0, 4, 8, 12}, // 19 Format4_4_4_4 std::array{0, 24, -1, -1}, // 20 Format8_24 std::array{0, 8, -1, -1}, // 21 Format24_8 std::array{0, 8, -1, -1}, // 22 FormatX24_8_32 std::array{-1, -1, -1, -1}, // 23 std::array{-1, -1, -1, -1}, // 24 std::array{-1, -1, -1, -1}, // 25 std::array{-1, -1, -1, -1}, // 26 std::array{-1, -1, -1, -1}, // 27 std::array{-1, -1, -1, -1}, // 28 std::array{-1, -1, -1, -1}, // 29 std::array{-1, -1, -1, -1}, // 30 std::array{-1, -1, -1, -1}, // 31 std::array{-1, -1, -1, -1}, // 32 FormatGB_GR std::array{-1, -1, -1, -1}, // 33 FormatBG_RG std::array{-1, -1, -1, -1}, // 34 Format5_9_9_9 std::array{-1, -1, -1, -1}, // 35 FormatBc1 std::array{-1, -1, -1, -1}, // 36 FormatBc2 std::array{-1, -1, -1, -1}, // 37 FormatBc3 std::array{-1, -1, -1, -1}, // 38 FormatBc4 std::array{-1, -1, -1, -1}, // 39 FormatBc5 std::array{-1, -1, -1, -1}, // 40 FormatBc6 std::array{-1, -1, -1, -1}, // 41 FormatBc7 }; s32 ComponentOffset(DataFormat format, u32 comp) { const u32 index = static_cast<u32>(format); if (index >= component_offset.size() || comp >= 4) { return -1; } return component_offset[index][comp]; } } // namespace AmdGpu
8,837
C++
.cpp
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32.287554
92
0.551042
shadps4-emu/shadPS4
9,253
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185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
15,680
default_context.cpp
shadps4-emu_shadPS4/src/video_core/amdgpu/default_context.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/types.h" #include "video_core/amdgpu/liverpool.h" #include <array> namespace AmdGpu { // The following values are taken from fpPS4: // https://github.com/red-prig/fpPS4/blob/436b43064be4c78229500f3d3c054fc76639247d/chip/pm4_pfp.pas#L410 // static constexpr std::array reg_array_default{ 0x00000000u, 0x80000000u, 0x40004000u, 0xdeadbeefu, 0x00000000u, 0x40004000u, 0x00000000u, 0x40004000u, 0x00000000u, 0x40004000u, 0x00000000u, 0x40004000u, 0xaa99aaaau, 0x00000000u, 0xdeadbeefu, 0xdeadbeefu, 0x80000000u, 0x40004000u, 0x00000000u, 0x00000000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x80000000u, 0x40004000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x00000000u, 0x3f800000u, 0x2a00161au, }; void Liverpool::Regs::SetDefaults() { std::memset(reg_array.data(), 0, reg_array.size() * sizeof(u32)); std::memcpy(&reg_array[ContextRegWordOffset + 0x80], reg_array_default.data(), reg_array_default.size() * sizeof(u32)); // Individual context regs values reg_array[ContextRegWordOffset + 0x000d] = 0x40004000u; reg_array[ContextRegWordOffset + 0x01b6] = 0x00000002u; reg_array[ContextRegWordOffset + 0x0204] = 0x00090000u; reg_array[ContextRegWordOffset + 0x0205] = 0x00000004u; reg_array[ContextRegWordOffset + 0x0295] = 0x00000100u; reg_array[ContextRegWordOffset + 0x0296] = 0x00000080u; reg_array[ContextRegWordOffset + 0x0297] = 0x00000002u; reg_array[ContextRegWordOffset + 0x02aa] = 0x00001000u; reg_array[ContextRegWordOffset + 0x02f7] = 0x00001000u; reg_array[ContextRegWordOffset + 0x02f9] = 0x00000005u; reg_array[ContextRegWordOffset + 0x02fa] = 0x3f800000u; reg_array[ContextRegWordOffset + 0x02fb] = 0x3f800000u; reg_array[ContextRegWordOffset + 0x02fc] = 0x3f800000u; reg_array[ContextRegWordOffset + 0x02fd] = 0x3f800000u; reg_array[ContextRegWordOffset + 0x0316] = 0x0000000eu; reg_array[ContextRegWordOffset + 0x0317] = 0x00000010u; } } // namespace AmdGpu
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15,681
recompiler.cpp
shadps4-emu_shadPS4/src/shader_recompiler/recompiler.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/frontend/control_flow_graph.h" #include "shader_recompiler/frontend/decode.h" #include "shader_recompiler/frontend/structured_control_flow.h" #include "shader_recompiler/ir/passes/ir_passes.h" #include "shader_recompiler/ir/post_order.h" #include "shader_recompiler/recompiler.h" namespace Shader { IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) { size_t num_syntax_blocks{}; for (const auto& node : syntax_list) { if (node.type == IR::AbstractSyntaxNode::Type::Block) { ++num_syntax_blocks; } } IR::BlockList blocks; blocks.reserve(num_syntax_blocks); u32 order_index{}; for (const auto& node : syntax_list) { if (node.type == IR::AbstractSyntaxNode::Type::Block) { blocks.push_back(node.data.block); } } return blocks; } IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info, const RuntimeInfo& runtime_info, const Profile& profile) { // Ensure first instruction is expected. constexpr u32 token_mov_vcchi = 0xBEEB03FF; ASSERT_MSG(code[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm"); Gcn::GcnCodeSlice slice(code.data(), code.data() + code.size()); Gcn::GcnDecodeContext decoder; // Decode and save instructions IR::Program program{info}; program.ins_list.reserve(code.size()); while (!slice.atEnd()) { program.ins_list.emplace_back(decoder.decodeInstruction(slice)); } // Clear any previous pooled data. pools.ReleaseContents(); // Create control flow graph Common::ObjectPool<Gcn::Block> gcn_block_pool{64}; Gcn::CFG cfg{gcn_block_pool, program.ins_list}; // Structurize control flow graph and create program. program.syntax_list = Shader::Gcn::BuildASL(pools.inst_pool, pools.block_pool, cfg, program.info, runtime_info, profile); program.blocks = GenerateBlocks(program.syntax_list); program.post_order_blocks = Shader::IR::PostOrder(program.syntax_list.front()); // Run optimization passes Shader::Optimization::SsaRewritePass(program.post_order_blocks); Shader::Optimization::ConstantPropagationPass(program.post_order_blocks); if (program.info.stage != Stage::Compute) { Shader::Optimization::LowerSharedMemToRegisters(program); } Shader::Optimization::RingAccessElimination(program, runtime_info, program.info.stage); Shader::Optimization::FlattenExtendedUserdataPass(program); Shader::Optimization::ResourceTrackingPass(program); Shader::Optimization::IdentityRemovalPass(program.blocks); Shader::Optimization::DeadCodeEliminationPass(program); Shader::Optimization::CollectShaderInfoPass(program); return program; } } // namespace Shader
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.cpp
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15,682
post_order.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/post_order.cpp
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include <boost/container/flat_set.hpp> #include <boost/container/small_vector.hpp> #include "shader_recompiler/ir/post_order.h" namespace Shader::IR { BlockList PostOrder(const AbstractSyntaxNode& root) { boost::container::small_vector<Block*, 16> block_stack; boost::container::flat_set<Block*> visited; BlockList post_order_blocks; if (root.type != AbstractSyntaxNode::Type::Block) { UNREACHABLE_MSG("First node in abstract syntax list root is not a block"); } Block* const first_block{root.data.block}; visited.insert(first_block); block_stack.push_back(first_block); while (!block_stack.empty()) { Block* const block = block_stack.back(); const auto visit = [&](Block* branch) { if (!visited.insert(branch).second) { return false; } // Calling push_back twice is faster than insert on MSVC block_stack.push_back(block); block_stack.push_back(branch); return true; }; block_stack.pop_back(); if (std::ranges::none_of(block->ImmSuccessors(), visit)) { post_order_blocks.push_back(block); } } return post_order_blocks; } } // namespace Shader::IR
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15,683
attribute.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/attribute.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <fmt/format.h> #include "shader_recompiler/ir/attribute.h" namespace Shader::IR { std::string NameOf(Attribute attribute) { switch (attribute) { case Attribute::RenderTarget0: return "RenderTarget0"; case Attribute::RenderTarget1: return "RenderTarget1"; case Attribute::RenderTarget2: return "RenderTarget2"; case Attribute::RenderTarget3: return "RenderTarget3"; case Attribute::RenderTarget4: return "RenderTarget4"; case Attribute::RenderTarget5: return "RenderTarget5"; case Attribute::RenderTarget6: return "RenderTarget6"; case Attribute::RenderTarget7: return "RenderTarget7"; case Attribute::Depth: return "Depth"; case Attribute::Null: return "Null"; case Attribute::Position0: return "Position0"; case Attribute::Position1: return "Position1"; case Attribute::Position2: return "Position2"; case Attribute::Position3: return "Position3"; case Attribute::Param0: return "Param0"; case Attribute::Param1: return "Param1"; case Attribute::Param2: return "Param2"; case Attribute::Param3: return "Param3"; case Attribute::Param4: return "Param4"; case Attribute::Param5: return "Param5"; case Attribute::Param6: return "Param6"; case Attribute::Param7: return "Param7"; case Attribute::Param8: return "Param8"; case Attribute::Param9: return "Param9"; case Attribute::Param10: return "Param10"; case Attribute::Param11: return "Param11"; case Attribute::Param12: return "Param12"; case Attribute::Param13: return "Param13"; case Attribute::Param14: return "Param14"; case Attribute::Param15: return "Param15"; case Attribute::Param16: return "Param16"; case Attribute::Param17: return "Param17"; case Attribute::Param18: return "Param18"; case Attribute::Param19: return "Param19"; case Attribute::Param20: return "Param20"; case Attribute::Param21: return "Param21"; case Attribute::Param22: return "Param22"; case Attribute::Param23: return "Param23"; case Attribute::Param24: return "Param24"; case Attribute::Param25: return "Param25"; case Attribute::Param26: return "Param26"; case Attribute::Param27: return "Param27"; case Attribute::Param28: return "Param28"; case Attribute::Param29: return "Param29"; case Attribute::Param30: return "Param30"; case Attribute::Param31: return "Param31"; case Attribute::VertexId: return "VertexId"; case Attribute::InstanceId: return "InstanceId"; case Attribute::FragCoord: return "FragCoord"; case Attribute::IsFrontFace: return "IsFrontFace"; case Attribute::WorkgroupId: return "WorkgroupId"; case Attribute::LocalInvocationId: return "LocalInvocationId"; case Attribute::LocalInvocationIndex: return "LocalInvocationIndex"; default: break; } return fmt::format("<reserved attribute {}>", static_cast<int>(attribute)); } } // namespace Shader::IR
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shadps4-emu/shadPS4
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15,684
program.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/program.cpp
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <map> #include <string> #include <fmt/format.h> #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/program.h" #include "shader_recompiler/ir/value.h" namespace Shader::IR { std::string DumpProgram(const Program& program) { size_t index{0}; std::map<const IR::Inst*, size_t> inst_to_index; std::map<const IR::Block*, size_t> block_to_index; for (const IR::Block* const block : program.blocks) { block_to_index.emplace(block, index); ++index; } std::string ret; for (const auto& block : program.blocks) { ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n'; } return ret; } } // namespace Shader::IR
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,685
opcodes.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/opcodes.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/ir/opcodes.h" namespace Shader::IR { std::string_view NameOf(Opcode op) { return Detail::META_TABLE[static_cast<size_t>(op)].name; } } // namespace Shader::IR
307
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.cpp
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shadps4-emu/shadPS4
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15,686
type.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/type.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <array> #include <string> #include "shader_recompiler/ir/type.h" namespace Shader::IR { std::string NameOf(Type type) { static constexpr std::array names{ "Opaque", "Label", "Reg", "Pred", "Attribute", "U1", "U8", "U16", "U32", "U64", "F16", "F32", "F64", "U32x2", "U32x3", "U32x4", "F16x2", "F16x3", "F16x4", "F32x2", "F32x3", "F32x4", "F64x2", "F64x3", "F64x4", "StringLiteral"}; const size_t bits{static_cast<size_t>(type)}; if (bits == 0) { return "Void"; } std::string result; for (size_t i = 0; i < names.size(); i++) { if ((bits & (size_t{1} << i)) != 0) { if (!result.empty()) { result += '|'; } result += names[i]; } } return result; } bool AreTypesCompatible(Type lhs, Type rhs) noexcept { return lhs == rhs || lhs == Type::Opaque || rhs == Type::Opaque; } } // namespace Shader::IR
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C++
.cpp
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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15,687
microinstruction.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/microinstruction.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include <memory> #include "shader_recompiler/exception.h" #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/type.h" #include "shader_recompiler/ir/value.h" namespace Shader::IR { Inst::Inst(IR::Opcode op_, u32 flags_) noexcept : op{op_}, flags{flags_} { if (op == Opcode::Phi) { std::construct_at(&phi_args); } else { std::construct_at(&args); } } Inst::Inst(const Inst& base) : op{base.op}, flags{base.flags} { if (base.op == Opcode::Phi) { throw NotImplementedException("Copying phi node"); } std::construct_at(&args); const size_t num_args{base.NumArgs()}; for (size_t index = 0; index < num_args; ++index) { SetArg(index, base.Arg(index)); } } Inst::~Inst() { if (op == Opcode::Phi) { std::destroy_at(&phi_args); } else { std::destroy_at(&args); } } bool Inst::MayHaveSideEffects() const noexcept { switch (op) { case Opcode::Barrier: case Opcode::WorkgroupMemoryBarrier: case Opcode::DeviceMemoryBarrier: case Opcode::ConditionRef: case Opcode::Reference: case Opcode::PhiMove: case Opcode::Prologue: case Opcode::Epilogue: case Opcode::Discard: case Opcode::DiscardCond: case Opcode::SetAttribute: case Opcode::StoreBufferU32: case Opcode::StoreBufferU32x2: case Opcode::StoreBufferU32x3: case Opcode::StoreBufferU32x4: case Opcode::StoreBufferFormatF32: case Opcode::BufferAtomicIAdd32: case Opcode::BufferAtomicSMin32: case Opcode::BufferAtomicUMin32: case Opcode::BufferAtomicSMax32: case Opcode::BufferAtomicUMax32: case Opcode::BufferAtomicInc32: case Opcode::BufferAtomicDec32: case Opcode::BufferAtomicAnd32: case Opcode::BufferAtomicOr32: case Opcode::BufferAtomicXor32: case Opcode::BufferAtomicSwap32: case Opcode::DataAppend: case Opcode::DataConsume: case Opcode::WriteSharedU128: case Opcode::WriteSharedU64: case Opcode::WriteSharedU32: case Opcode::SharedAtomicIAdd32: case Opcode::SharedAtomicSMin32: case Opcode::SharedAtomicUMin32: case Opcode::SharedAtomicSMax32: case Opcode::SharedAtomicUMax32: case Opcode::ImageWrite: case Opcode::ImageAtomicIAdd32: case Opcode::ImageAtomicSMin32: case Opcode::ImageAtomicUMin32: case Opcode::ImageAtomicSMax32: case Opcode::ImageAtomicUMax32: case Opcode::ImageAtomicInc32: case Opcode::ImageAtomicDec32: case Opcode::ImageAtomicAnd32: case Opcode::ImageAtomicOr32: case Opcode::ImageAtomicXor32: case Opcode::ImageAtomicExchange32: case Opcode::DebugPrint: case Opcode::EmitVertex: case Opcode::EmitPrimitive: return true; default: return false; } } bool Inst::AreAllArgsImmediates() const { if (op == Opcode::Phi) { UNREACHABLE_MSG("Testing for all arguments are immediates on phi instruction"); } return std::all_of(args.begin(), args.begin() + NumArgs(), [](const IR::Value& value) { return value.IsImmediate(); }); } IR::Type Inst::Type() const { return TypeOf(op); } void Inst::SetArg(size_t index, Value value) { if (index >= NumArgs()) { throw InvalidArgument("Out of bounds argument index {} in opcode {}", index, op); } const IR::Value arg{Arg(index)}; if (!arg.IsImmediate()) { UndoUse(arg); } if (!value.IsImmediate()) { Use(value); } if (op == Opcode::Phi) { phi_args[index].second = value; } else { args[index] = value; } } Block* Inst::PhiBlock(size_t index) const { if (op != Opcode::Phi) { UNREACHABLE_MSG("{} is not a Phi instruction", op); } if (index >= phi_args.size()) { throw InvalidArgument("Out of bounds argument index {} in phi instruction"); } return phi_args[index].first; } void Inst::AddPhiOperand(Block* predecessor, const Value& value) { if (!value.IsImmediate()) { Use(value); } phi_args.emplace_back(predecessor, value); } void Inst::Invalidate() { ClearArgs(); ReplaceOpcode(Opcode::Void); } void Inst::ClearArgs() { if (op == Opcode::Phi) { for (auto& pair : phi_args) { IR::Value& value{pair.second}; if (!value.IsImmediate()) { UndoUse(value); } } phi_args.clear(); } else { for (auto& value : args) { if (!value.IsImmediate()) { UndoUse(value); } } // Reset arguments to null // std::memset was measured to be faster on MSVC than std::ranges:fill std::memset(reinterpret_cast<char*>(&args), 0, sizeof(args)); } } void Inst::ReplaceUsesWith(Value replacement) { Invalidate(); ReplaceOpcode(Opcode::Identity); if (!replacement.IsImmediate()) { Use(replacement); } args[0] = replacement; } void Inst::ReplaceOpcode(IR::Opcode opcode) { if (opcode == IR::Opcode::Phi) { UNREACHABLE_MSG("Cannot transition into Phi"); } if (op == Opcode::Phi) { // Transition out of phi arguments into non-phi std::destroy_at(&phi_args); std::construct_at(&args); } op = opcode; } void Inst::Use(const Value& value) { Inst* const inst{value.Inst()}; ++inst->use_count; } void Inst::UndoUse(const Value& value) { Inst* const inst{value.Inst()}; --inst->use_count; } } // namespace Shader::IR
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15,688
ir_emitter.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/ir_emitter.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <array> #include <bit> #include <source_location> #include <boost/container/small_vector.hpp> #include "common/assert.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/ir/debug_print.h" #include "shader_recompiler/ir/ir_emitter.h" #include "shader_recompiler/ir/opcodes.h" #include "shader_recompiler/ir/value.h" namespace Shader::IR { namespace { [[noreturn]] void ThrowInvalidType(Type type, std::source_location loc = std::source_location::current()) { const std::string functionName = loc.function_name(); const int lineNumber = loc.line(); UNREACHABLE_MSG("Invalid type = {}, functionName = {}, line = {}", u32(type), functionName, lineNumber); } } // Anonymous namespace U1 IREmitter::Imm1(bool value) const { return U1{Value{value}}; } U8 IREmitter::Imm8(u8 value) const { return U8{Value{value}}; } U16 IREmitter::Imm16(u16 value) const { return U16{Value{value}}; } U32 IREmitter::Imm32(u32 value) const { return U32{Value{value}}; } U32 IREmitter::Imm32(s32 value) const { return U32{Value{static_cast<u32>(value)}}; } F32 IREmitter::Imm32(f32 value) const { return F32{Value{value}}; } U64 IREmitter::Imm64(u64 value) const { return U64{Value{value}}; } U64 IREmitter::Imm64(s64 value) const { return U64{Value{static_cast<u64>(value)}}; } F64 IREmitter::Imm64(f64 value) const { return F64{Value{value}}; } template <> IR::U32 IREmitter::BitCast<IR::U32, IR::F32>(const IR::F32& value) { return Inst<IR::U32>(Opcode::BitCastU32F32, value); } template <> IR::F32 IREmitter::BitCast<IR::F32, IR::U32>(const IR::U32& value) { return Inst<IR::F32>(Opcode::BitCastF32U32, value); } template <> IR::U16 IREmitter::BitCast<IR::U16, IR::F16>(const IR::F16& value) { return Inst<IR::U16>(Opcode::BitCastU16F16, value); } template <> IR::F16 IREmitter::BitCast<IR::F16, IR::U16>(const IR::U16& value) { return Inst<IR::F16>(Opcode::BitCastF16U16, value); } template <> IR::U64 IREmitter::BitCast<IR::U64, IR::F64>(const IR::F64& value) { return Inst<IR::U64>(Opcode::BitCastU64F64, value); } template <> IR::F64 IREmitter::BitCast<IR::F64, IR::U64>(const IR::U64& value) { return Inst<IR::F64>(Opcode::BitCastF64U64, value); } U1 IREmitter::ConditionRef(const U1& value) { return Inst<U1>(Opcode::ConditionRef, value); } void IREmitter::Reference(const Value& value) { Inst(Opcode::Reference, value); } void IREmitter::PhiMove(IR::Inst& phi, const Value& value) { Inst(Opcode::PhiMove, Value{&phi}, value); } void IREmitter::Prologue() { Inst(Opcode::Prologue); } void IREmitter::Epilogue() { Inst(Opcode::Epilogue); } void IREmitter::Discard() { Inst(Opcode::Discard); } void IREmitter::Discard(const U1& cond) { Inst(Opcode::DiscardCond, cond); } void IREmitter::Barrier() { Inst(Opcode::Barrier); } void IREmitter::WorkgroupMemoryBarrier() { Inst(Opcode::WorkgroupMemoryBarrier); } void IREmitter::DeviceMemoryBarrier() { Inst(Opcode::DeviceMemoryBarrier); } U32 IREmitter::GetUserData(IR::ScalarReg reg) { ASSERT(static_cast<u32>(reg) < IR::NumScalarRegs); return Inst<U32>(Opcode::GetUserData, reg); } U1 IREmitter::GetThreadBitScalarReg(IR::ScalarReg reg) { ASSERT(static_cast<u32>(reg) < IR::NumScalarRegs); return Inst<U1>(Opcode::GetThreadBitScalarReg, reg); } void IREmitter::SetThreadBitScalarReg(IR::ScalarReg reg, const U1& value) { ASSERT(static_cast<u32>(reg) < IR::NumScalarRegs); Inst(Opcode::SetThreadBitScalarReg, reg, value); } template <> U32 IREmitter::GetScalarReg(IR::ScalarReg reg) { ASSERT(static_cast<u32>(reg) < IR::NumScalarRegs); return Inst<U32>(Opcode::GetScalarRegister, reg); } template <> F32 IREmitter::GetScalarReg(IR::ScalarReg reg) { return BitCast<F32>(GetScalarReg<U32>(reg)); } template <> U32 IREmitter::GetVectorReg(IR::VectorReg reg) { ASSERT(static_cast<u32>(reg) < IR::NumVectorRegs); return Inst<U32>(Opcode::GetVectorRegister, reg); } template <> F32 IREmitter::GetVectorReg(IR::VectorReg reg) { return BitCast<F32>(GetVectorReg<U32>(reg)); } void IREmitter::SetScalarReg(IR::ScalarReg reg, const U32F32& value) { ASSERT(static_cast<u32>(reg) < IR::NumScalarRegs); const U32 value_typed = value.Type() == Type::F32 ? BitCast<U32>(F32{value}) : U32{value}; Inst(Opcode::SetScalarRegister, reg, value_typed); } void IREmitter::SetVectorReg(IR::VectorReg reg, const U32F32& value) { ASSERT(static_cast<u32>(reg) < IR::NumVectorRegs); const U32 value_typed = value.Type() == Type::F32 ? BitCast<U32>(F32{value}) : U32{value}; Inst(Opcode::SetVectorRegister, reg, value_typed); } U1 IREmitter::GetGotoVariable(u32 id) { return Inst<U1>(Opcode::GetGotoVariable, id); } U1 IREmitter::Condition(IR::Condition cond) { switch (cond) { case IR::Condition::False: return Imm1(false); case IR::Condition::True: return Imm1(true); case IR::Condition::Scc0: return LogicalNot(GetScc()); case IR::Condition::Scc1: return GetScc(); case IR::Condition::Vccz: return LogicalNot(GetVcc()); case IR::Condition::Vccnz: return GetVcc(); case IR::Condition::Execz: return LogicalNot(GetExec()); case IR::Condition::Execnz: return GetExec(); default: throw NotImplementedException(""); } } void IREmitter::SetGotoVariable(u32 id, const U1& value) { Inst(Opcode::SetGotoVariable, id, value); } U1 IREmitter::GetScc() { return Inst<U1>(Opcode::GetScc); } U1 IREmitter::GetExec() { return Inst<U1>(Opcode::GetExec); } U1 IREmitter::GetVcc() { return Inst<U1>(Opcode::GetVcc); } U32 IREmitter::GetVccLo() { return Inst<U32>(Opcode::GetVccLo); } U32 IREmitter::GetVccHi() { return Inst<U32>(Opcode::GetVccHi); } U32 IREmitter::GetM0() { return Inst<U32>(Opcode::GetM0); } void IREmitter::SetScc(const U1& value) { Inst(Opcode::SetScc, value); } void IREmitter::SetExec(const U1& value) { Inst(Opcode::SetExec, value); } void IREmitter::SetVcc(const U1& value) { Inst(Opcode::SetVcc, value); } void IREmitter::SetSccLo(const U32& value) { Inst(Opcode::SetSccLo, value); } void IREmitter::SetVccLo(const U32& value) { Inst(Opcode::SetVccLo, value); } void IREmitter::SetVccHi(const U32& value) { Inst(Opcode::SetVccHi, value); } void IREmitter::SetM0(const U32& value) { Inst(Opcode::SetM0, value); } F32 IREmitter::GetAttribute(IR::Attribute attribute, u32 comp, u32 index) { return Inst<F32>(Opcode::GetAttribute, attribute, Imm32(comp), Imm32(index)); } U32 IREmitter::GetAttributeU32(IR::Attribute attribute, u32 comp) { return Inst<U32>(Opcode::GetAttributeU32, attribute, Imm32(comp)); } void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value, u32 comp) { Inst(Opcode::SetAttribute, attribute, value, Imm32(comp)); } Value IREmitter::LoadShared(int bit_size, bool is_signed, const U32& offset) { switch (bit_size) { case 32: return Inst<U32>(Opcode::LoadSharedU32, offset); case 64: return Inst(Opcode::LoadSharedU64, offset); case 128: return Inst(Opcode::LoadSharedU128, offset); default: UNREACHABLE_MSG("Invalid bit size {}", bit_size); } } void IREmitter::WriteShared(int bit_size, const Value& value, const U32& offset) { switch (bit_size) { case 32: Inst(Opcode::WriteSharedU32, offset, value); break; case 64: Inst(Opcode::WriteSharedU64, offset, value); break; case 128: Inst(Opcode::WriteSharedU128, offset, value); break; default: UNREACHABLE_MSG("Invalid bit size {}", bit_size); } } U32F32 IREmitter::SharedAtomicIAdd(const U32& address, const U32F32& data) { switch (data.Type()) { case Type::U32: return Inst<U32>(Opcode::SharedAtomicIAdd32, address, data); default: ThrowInvalidType(data.Type()); } } U32 IREmitter::SharedAtomicIMin(const U32& address, const U32& data, bool is_signed) { return is_signed ? Inst<U32>(Opcode::SharedAtomicSMin32, address, data) : Inst<U32>(Opcode::SharedAtomicUMin32, address, data); } U32 IREmitter::SharedAtomicIMax(const U32& address, const U32& data, bool is_signed) { return is_signed ? Inst<U32>(Opcode::SharedAtomicSMax32, address, data) : Inst<U32>(Opcode::SharedAtomicUMax32, address, data); } U32 IREmitter::ReadConst(const Value& base, const U32& offset) { return Inst<U32>(Opcode::ReadConst, base, offset); } U32 IREmitter::ReadConstBuffer(const Value& handle, const U32& index) { return Inst<U32>(Opcode::ReadConstBuffer, handle, index); } Value IREmitter::LoadBuffer(int num_dwords, const Value& handle, const Value& address, BufferInstInfo info) { switch (num_dwords) { case 1: return Inst(Opcode::LoadBufferU32, Flags{info}, handle, address); case 2: return Inst(Opcode::LoadBufferU32x2, Flags{info}, handle, address); case 3: return Inst(Opcode::LoadBufferU32x3, Flags{info}, handle, address); case 4: return Inst(Opcode::LoadBufferU32x4, Flags{info}, handle, address); default: UNREACHABLE_MSG("Invalid number of dwords {}", num_dwords); } } Value IREmitter::LoadBufferFormat(const Value& handle, const Value& address, BufferInstInfo info) { return Inst(Opcode::LoadBufferFormatF32, Flags{info}, handle, address); } void IREmitter::StoreBuffer(int num_dwords, const Value& handle, const Value& address, const Value& data, BufferInstInfo info) { switch (num_dwords) { case 1: Inst(Opcode::StoreBufferU32, Flags{info}, handle, address, data); break; case 2: Inst(Opcode::StoreBufferU32x2, Flags{info}, handle, address, data); break; case 3: Inst(Opcode::StoreBufferU32x3, Flags{info}, handle, address, data); break; case 4: Inst(Opcode::StoreBufferU32x4, Flags{info}, handle, address, data); break; default: UNREACHABLE_MSG("Invalid number of dwords {}", num_dwords); } } Value IREmitter::BufferAtomicIAdd(const Value& handle, const Value& address, const Value& value, BufferInstInfo info) { return Inst(Opcode::BufferAtomicIAdd32, Flags{info}, handle, address, value); } Value IREmitter::BufferAtomicIMin(const Value& handle, const Value& address, const Value& value, bool is_signed, BufferInstInfo info) { return is_signed ? Inst(Opcode::BufferAtomicSMin32, Flags{info}, handle, address, value) : Inst(Opcode::BufferAtomicUMin32, Flags{info}, handle, address, value); } Value IREmitter::BufferAtomicIMax(const Value& handle, const Value& address, const Value& value, bool is_signed, BufferInstInfo info) { return is_signed ? Inst(Opcode::BufferAtomicSMax32, Flags{info}, handle, address, value) : Inst(Opcode::BufferAtomicUMax32, Flags{info}, handle, address, value); } Value IREmitter::BufferAtomicInc(const Value& handle, const Value& address, const Value& value, BufferInstInfo info) { return Inst(Opcode::BufferAtomicInc32, Flags{info}, handle, address, value); } Value IREmitter::BufferAtomicDec(const Value& handle, const Value& address, const Value& value, BufferInstInfo info) { return Inst(Opcode::BufferAtomicDec32, Flags{info}, handle, address, value); } Value IREmitter::BufferAtomicAnd(const Value& handle, const Value& address, const Value& value, BufferInstInfo info) { return Inst(Opcode::BufferAtomicAnd32, Flags{info}, handle, address, value); } Value IREmitter::BufferAtomicOr(const Value& handle, const Value& address, const Value& value, BufferInstInfo info) { return Inst(Opcode::BufferAtomicOr32, Flags{info}, handle, address, value); } Value IREmitter::BufferAtomicXor(const Value& handle, const Value& address, const Value& value, BufferInstInfo info) { return Inst(Opcode::BufferAtomicXor32, Flags{info}, handle, address, value); } Value IREmitter::BufferAtomicSwap(const Value& handle, const Value& address, const Value& value, BufferInstInfo info) { return Inst(Opcode::BufferAtomicSwap32, Flags{info}, handle, address, value); } void IREmitter::StoreBufferFormat(const Value& handle, const Value& address, const Value& data, BufferInstInfo info) { Inst(Opcode::StoreBufferFormatF32, Flags{info}, handle, address, data); } U32 IREmitter::DataAppend(const U32& counter) { return Inst<U32>(Opcode::DataAppend, counter, Imm32(0)); } U32 IREmitter::DataConsume(const U32& counter) { return Inst<U32>(Opcode::DataConsume, counter, Imm32(0)); } U32 IREmitter::LaneId() { return Inst<U32>(Opcode::LaneId); } U32 IREmitter::WarpId() { return Inst<U32>(Opcode::WarpId); } U32 IREmitter::QuadShuffle(const U32& value, const U32& index) { return Inst<U32>(Opcode::QuadShuffle, value, index); } U32 IREmitter::ReadFirstLane(const U32& value) { return Inst<U32>(Opcode::ReadFirstLane, value); } U32 IREmitter::ReadLane(const U32& value, const U32& lane) { return Inst<U32>(Opcode::ReadLane, value, lane); } U32 IREmitter::WriteLane(const U32& value, const U32& write_value, const U32& lane) { return Inst<U32>(Opcode::WriteLane, value, write_value, lane); } F32F64 IREmitter::FPAdd(const F32F64& a, const F32F64& b) { if (a.Type() != b.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", a.Type(), b.Type()); } switch (a.Type()) { case Type::F32: return Inst<F32>(Opcode::FPAdd32, a, b); case Type::F64: return Inst<F64>(Opcode::FPAdd64, a, b); default: ThrowInvalidType(a.Type()); } } F32F64 IREmitter::FPSub(const F32F64& a, const F32F64& b) { if (a.Type() != b.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", a.Type(), b.Type()); } switch (a.Type()) { case Type::F32: return Inst<F32>(Opcode::FPSub32, a, b); default: ThrowInvalidType(a.Type()); } } Value IREmitter::CompositeConstruct(const Value& e1, const Value& e2) { if (e1.Type() != e2.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", e1.Type(), e2.Type()); } switch (e1.Type()) { case Type::U32: return Inst(Opcode::CompositeConstructU32x2, e1, e2); case Type::F16: return Inst(Opcode::CompositeConstructF16x2, e1, e2); case Type::F32: return Inst(Opcode::CompositeConstructF32x2, e1, e2); case Type::F64: return Inst(Opcode::CompositeConstructF64x2, e1, e2); default: ThrowInvalidType(e1.Type()); } } Value IREmitter::CompositeConstruct(const Value& e1, const Value& e2, const Value& e3) { if (e1.Type() != e2.Type() || e1.Type() != e3.Type()) { UNREACHABLE_MSG("Mismatching types {}, {}, and {}", e1.Type(), e2.Type(), e3.Type()); } switch (e1.Type()) { case Type::U32: return Inst(Opcode::CompositeConstructU32x3, e1, e2, e3); case Type::F16: return Inst(Opcode::CompositeConstructF16x3, e1, e2, e3); case Type::F32: return Inst(Opcode::CompositeConstructF32x3, e1, e2, e3); case Type::F64: return Inst(Opcode::CompositeConstructF64x3, e1, e2, e3); default: ThrowInvalidType(e1.Type()); } } Value IREmitter::CompositeConstruct(const Value& e1, const Value& e2, const Value& e3, const Value& e4) { if (e1.Type() != e2.Type() || e1.Type() != e3.Type() || e1.Type() != e4.Type()) { UNREACHABLE_MSG("Mismatching types {}, {}, {}, and {}", e1.Type(), e2.Type(), e3.Type(), e4.Type()); } switch (e1.Type()) { case Type::U32: return Inst(Opcode::CompositeConstructU32x4, e1, e2, e3, e4); case Type::F16: return Inst(Opcode::CompositeConstructF16x4, e1, e2, e3, e4); case Type::F32: return Inst(Opcode::CompositeConstructF32x4, e1, e2, e3, e4); case Type::F64: return Inst(Opcode::CompositeConstructF64x4, e1, e2, e3, e4); default: ThrowInvalidType(e1.Type()); } } Value IREmitter::CompositeExtract(const Value& vector, size_t element) { const auto read{[&](Opcode opcode, size_t limit) -> Value { if (element >= limit) { UNREACHABLE_MSG("Out of bounds element {}", element); } return Inst(opcode, vector, Value{static_cast<u32>(element)}); }}; switch (vector.Type()) { case Type::U32x2: return read(Opcode::CompositeExtractU32x2, 2); case Type::U32x3: return read(Opcode::CompositeExtractU32x3, 3); case Type::U32x4: return read(Opcode::CompositeExtractU32x4, 4); case Type::F16x2: return read(Opcode::CompositeExtractF16x2, 2); case Type::F16x3: return read(Opcode::CompositeExtractF16x3, 3); case Type::F16x4: return read(Opcode::CompositeExtractF16x4, 4); case Type::F32x2: return read(Opcode::CompositeExtractF32x2, 2); case Type::F32x3: return read(Opcode::CompositeExtractF32x3, 3); case Type::F32x4: return read(Opcode::CompositeExtractF32x4, 4); case Type::F64x2: return read(Opcode::CompositeExtractF64x2, 2); case Type::F64x3: return read(Opcode::CompositeExtractF64x3, 3); case Type::F64x4: return read(Opcode::CompositeExtractF64x4, 4); default: ThrowInvalidType(vector.Type()); } } Value IREmitter::CompositeInsert(const Value& vector, const Value& object, size_t element) { const auto insert{[&](Opcode opcode, size_t limit) { if (element >= limit) { UNREACHABLE_MSG("Out of bounds element {}", element); } return Inst(opcode, vector, object, Value{static_cast<u32>(element)}); }}; switch (vector.Type()) { case Type::U32x2: return insert(Opcode::CompositeInsertU32x2, 2); case Type::U32x3: return insert(Opcode::CompositeInsertU32x3, 3); case Type::U32x4: return insert(Opcode::CompositeInsertU32x4, 4); case Type::F16x2: return insert(Opcode::CompositeInsertF16x2, 2); case Type::F16x3: return insert(Opcode::CompositeInsertF16x3, 3); case Type::F16x4: return insert(Opcode::CompositeInsertF16x4, 4); case Type::F32x2: return insert(Opcode::CompositeInsertF32x2, 2); case Type::F32x3: return insert(Opcode::CompositeInsertF32x3, 3); case Type::F32x4: return insert(Opcode::CompositeInsertF32x4, 4); case Type::F64x2: return insert(Opcode::CompositeInsertF64x2, 2); case Type::F64x3: return insert(Opcode::CompositeInsertF64x3, 3); case Type::F64x4: return insert(Opcode::CompositeInsertF64x4, 4); default: ThrowInvalidType(vector.Type()); } } Value IREmitter::Select(const U1& condition, const Value& true_value, const Value& false_value) { if (true_value.Type() != false_value.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", true_value.Type(), false_value.Type()); } switch (true_value.Type()) { case Type::U1: return Inst(Opcode::SelectU1, condition, true_value, false_value); case Type::U8: return Inst(Opcode::SelectU8, condition, true_value, false_value); case Type::U16: return Inst(Opcode::SelectU16, condition, true_value, false_value); case Type::U32: return Inst(Opcode::SelectU32, condition, true_value, false_value); case Type::U64: return Inst(Opcode::SelectU64, condition, true_value, false_value); case Type::F32: return Inst(Opcode::SelectF32, condition, true_value, false_value); case Type::F64: return Inst(Opcode::SelectF64, condition, true_value, false_value); default: UNREACHABLE_MSG("Invalid type {}", true_value.Type()); } } U64 IREmitter::PackUint2x32(const Value& vector) { return Inst<U64>(Opcode::PackUint2x32, vector); } Value IREmitter::UnpackUint2x32(const U64& value) { return Inst<Value>(Opcode::UnpackUint2x32, value); } F64 IREmitter::PackFloat2x32(const Value& vector) { return Inst<F64>(Opcode::PackFloat2x32, vector); } U32 IREmitter::PackFloat2x16(const Value& vector) { return Inst<U32>(Opcode::PackFloat2x16, vector); } Value IREmitter::UnpackFloat2x16(const U32& value) { return Inst(Opcode::UnpackFloat2x16, value); } U32 IREmitter::PackHalf2x16(const Value& vector) { return Inst<U32>(Opcode::PackHalf2x16, vector); } Value IREmitter::UnpackHalf2x16(const U32& value) { return Inst(Opcode::UnpackHalf2x16, value); } F32F64 IREmitter::FPMul(const F32F64& a, const F32F64& b) { if (a.Type() != b.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", a.Type(), b.Type()); } switch (a.Type()) { case Type::F32: return Inst<F32>(Opcode::FPMul32, a, b); case Type::F64: return Inst<F64>(Opcode::FPMul64, a, b); default: ThrowInvalidType(a.Type()); } } F32F64 IREmitter::FPFma(const F32F64& a, const F32F64& b, const F32F64& c) { if (a.Type() != b.Type() || a.Type() != c.Type()) { UNREACHABLE_MSG("Mismatching types {}, {}, and {}", a.Type(), b.Type(), c.Type()); } switch (a.Type()) { case Type::F32: return Inst<F32>(Opcode::FPFma32, a, b, c); case Type::F64: return Inst<F64>(Opcode::FPFma64, a, b, c); default: ThrowInvalidType(a.Type()); } } F32F64 IREmitter::FPAbs(const F32F64& value) { switch (value.Type()) { case Type::F32: return Inst<F32>(Opcode::FPAbs32, value); case Type::F64: return Inst<F64>(Opcode::FPAbs64, value); default: ThrowInvalidType(value.Type()); } } F32F64 IREmitter::FPNeg(const F32F64& value) { switch (value.Type()) { case Type::F32: return Inst<F32>(Opcode::FPNeg32, value); case Type::F64: return Inst<F64>(Opcode::FPNeg64, value); default: ThrowInvalidType(value.Type()); } } F32F64 IREmitter::FPAbsNeg(const F32F64& value, bool abs, bool neg) { F32F64 result{value}; if (abs) { result = FPAbs(result); } if (neg) { result = FPNeg(result); } return result; } F32 IREmitter::FPCos(const F32& value) { return Inst<F32>(Opcode::FPCos, value); } F32 IREmitter::FPSin(const F32& value) { return Inst<F32>(Opcode::FPSin, value); } F32 IREmitter::FPExp2(const F32& value) { return Inst<F32>(Opcode::FPExp2, value); } F32 IREmitter::FPLdexp(const F32& value, const U32& exp) { return Inst<F32>(Opcode::FPLdexp, value, exp); } F32 IREmitter::FPLog2(const F32& value) { return Inst<F32>(Opcode::FPLog2, value); } F32F64 IREmitter::FPRecip(const F32F64& value) { switch (value.Type()) { case Type::F32: return Inst<F32>(Opcode::FPRecip32, value); case Type::F64: return Inst<F64>(Opcode::FPRecip64, value); default: ThrowInvalidType(value.Type()); } } F32F64 IREmitter::FPRecipSqrt(const F32F64& value) { switch (value.Type()) { case Type::F32: return Inst<F32>(Opcode::FPRecipSqrt32, value); case Type::F64: return Inst<F64>(Opcode::FPRecipSqrt64, value); default: ThrowInvalidType(value.Type()); } } F32 IREmitter::FPSqrt(const F32& value) { return Inst<F32>(Opcode::FPSqrt, value); } F32F64 IREmitter::FPSaturate(const F32F64& value) { switch (value.Type()) { case Type::F32: return Inst<F32>(Opcode::FPSaturate32, value); case Type::F64: return Inst<F64>(Opcode::FPSaturate64, value); default: ThrowInvalidType(value.Type()); } } F32F64 IREmitter::FPClamp(const F32F64& value, const F32F64& min_value, const F32F64& max_value) { if (value.Type() != min_value.Type() || value.Type() != max_value.Type()) { UNREACHABLE_MSG("Mismatching types {}, {}, and {}", value.Type(), min_value.Type(), max_value.Type()); } switch (value.Type()) { case Type::F32: return Inst<F32>(Opcode::FPClamp32, value, min_value, max_value); case Type::F64: return Inst<F64>(Opcode::FPClamp64, value, min_value, max_value); default: ThrowInvalidType(value.Type()); } } F32F64 IREmitter::FPRoundEven(const F32F64& value) { switch (value.Type()) { case Type::F32: return Inst<F32>(Opcode::FPRoundEven32, value); case Type::F64: return Inst<F64>(Opcode::FPRoundEven64, value); default: ThrowInvalidType(value.Type()); } } F32F64 IREmitter::FPFloor(const F32F64& value) { switch (value.Type()) { case Type::F32: return Inst<F32>(Opcode::FPFloor32, value); case Type::F64: return Inst<F64>(Opcode::FPFloor64, value); default: ThrowInvalidType(value.Type()); } } F32F64 IREmitter::FPCeil(const F32F64& value) { switch (value.Type()) { case Type::F32: return Inst<F32>(Opcode::FPCeil32, value); case Type::F64: return Inst<F64>(Opcode::FPCeil64, value); default: ThrowInvalidType(value.Type()); } } F32F64 IREmitter::FPTrunc(const F32F64& value) { switch (value.Type()) { case Type::F32: return Inst<F32>(Opcode::FPTrunc32, value); case Type::F64: return Inst<F64>(Opcode::FPTrunc64, value); default: ThrowInvalidType(value.Type()); } } F32 IREmitter::Fract(const F32& value) { return Inst<F32>(Opcode::FPFract, value); } U1 IREmitter::FPEqual(const F32F64& lhs, const F32F64& rhs, bool ordered) { if (lhs.Type() != rhs.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type()); } switch (lhs.Type()) { case Type::F32: return Inst<U1>(ordered ? Opcode::FPOrdEqual32 : Opcode::FPUnordEqual32, lhs, rhs); case Type::F64: return Inst<U1>(ordered ? Opcode::FPOrdEqual64 : Opcode::FPUnordEqual64, lhs, rhs); default: ThrowInvalidType(lhs.Type()); } } U1 IREmitter::FPNotEqual(const F32F64& lhs, const F32F64& rhs, bool ordered) { if (lhs.Type() != rhs.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type()); } switch (lhs.Type()) { case Type::F32: return Inst<U1>(ordered ? Opcode::FPOrdNotEqual32 : Opcode::FPUnordNotEqual32, lhs, rhs); case Type::F64: return Inst<U1>(ordered ? Opcode::FPOrdNotEqual64 : Opcode::FPUnordNotEqual64, lhs, rhs); default: ThrowInvalidType(lhs.Type()); } } U1 IREmitter::FPLessThan(const F32F64& lhs, const F32F64& rhs, bool ordered) { if (lhs.Type() != rhs.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type()); } switch (lhs.Type()) { case Type::F32: return Inst<U1>(ordered ? Opcode::FPOrdLessThan32 : Opcode::FPUnordLessThan32, lhs, rhs); case Type::F64: return Inst<U1>(ordered ? Opcode::FPOrdLessThan64 : Opcode::FPUnordLessThan64, lhs, rhs); default: ThrowInvalidType(lhs.Type()); } } U1 IREmitter::FPGreaterThan(const F32F64& lhs, const F32F64& rhs, bool ordered) { if (lhs.Type() != rhs.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type()); } switch (lhs.Type()) { case Type::F32: return Inst<U1>(ordered ? Opcode::FPOrdGreaterThan32 : Opcode::FPUnordGreaterThan32, lhs, rhs); case Type::F64: return Inst<U1>(ordered ? Opcode::FPOrdGreaterThan64 : Opcode::FPUnordGreaterThan64, lhs, rhs); default: ThrowInvalidType(lhs.Type()); } } U1 IREmitter::FPLessThanEqual(const F32F64& lhs, const F32F64& rhs, bool ordered) { if (lhs.Type() != rhs.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type()); } switch (lhs.Type()) { case Type::F32: return Inst<U1>(ordered ? Opcode::FPOrdLessThanEqual32 : Opcode::FPUnordLessThanEqual32, lhs, rhs); case Type::F64: return Inst<U1>(ordered ? Opcode::FPOrdLessThanEqual64 : Opcode::FPUnordLessThanEqual64, lhs, rhs); default: ThrowInvalidType(lhs.Type()); } } U1 IREmitter::FPGreaterThanEqual(const F32F64& lhs, const F32F64& rhs, bool ordered) { if (lhs.Type() != rhs.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type()); } switch (lhs.Type()) { case Type::F32: return Inst<U1>(ordered ? Opcode::FPOrdGreaterThanEqual32 : Opcode::FPUnordGreaterThanEqual32, lhs, rhs); case Type::F64: return Inst<U1>(ordered ? Opcode::FPOrdGreaterThanEqual64 : Opcode::FPUnordGreaterThanEqual64, lhs, rhs); default: ThrowInvalidType(lhs.Type()); } } U1 IREmitter::FPIsNan(const F32F64& value) { switch (value.Type()) { case Type::F32: return Inst<U1>(Opcode::FPIsNan32, value); case Type::F64: return Inst<U1>(Opcode::FPIsNan64, value); default: ThrowInvalidType(value.Type()); } } U1 IREmitter::FPIsInf(const F32F64& value) { switch (value.Type()) { case Type::F32: return Inst<U1>(Opcode::FPIsInf32, value); case Type::F64: return Inst<U1>(Opcode::FPIsInf64, value); default: ThrowInvalidType(value.Type()); } } U1 IREmitter::FPCmpClass32(const F32& value, const U32& op) { return Inst<U1>(Opcode::FPCmpClass32, value, op); } U1 IREmitter::FPOrdered(const F32F64& lhs, const F32F64& rhs) { if (lhs.Type() != rhs.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type()); } return LogicalAnd(LogicalNot(FPIsNan(lhs)), LogicalNot(FPIsNan(rhs))); } U1 IREmitter::FPUnordered(const F32F64& lhs, const F32F64& rhs) { if (lhs.Type() != rhs.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type()); } return LogicalOr(FPIsNan(lhs), FPIsNan(rhs)); } F32F64 IREmitter::FPMax(const F32F64& lhs, const F32F64& rhs, bool is_legacy) { if (lhs.Type() != rhs.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type()); } switch (lhs.Type()) { case Type::F32: return Inst<F32>(Opcode::FPMax32, lhs, rhs, is_legacy); case Type::F64: if (is_legacy) { UNREACHABLE_MSG("F64 cannot be used with LEGACY ops"); } return Inst<F64>(Opcode::FPMax64, lhs, rhs); default: ThrowInvalidType(lhs.Type()); } } F32F64 IREmitter::FPMin(const F32F64& lhs, const F32F64& rhs, bool is_legacy) { if (lhs.Type() != rhs.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type()); } switch (lhs.Type()) { case Type::F32: return Inst<F32>(Opcode::FPMin32, lhs, rhs, is_legacy); case Type::F64: if (is_legacy) { UNREACHABLE_MSG("F64 cannot be used with LEGACY ops"); } return Inst<F64>(Opcode::FPMin64, lhs, rhs); default: ThrowInvalidType(lhs.Type()); } } U32U64 IREmitter::IAdd(const U32U64& a, const U32U64& b) { if (a.Type() != b.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", a.Type(), b.Type()); } switch (a.Type()) { case Type::U32: return Inst<U32>(Opcode::IAdd32, a, b); case Type::U64: return Inst<U64>(Opcode::IAdd64, a, b); default: ThrowInvalidType(a.Type()); } } Value IREmitter::IAddCary(const U32& a, const U32& b) { if (a.Type() != b.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", a.Type(), b.Type()); } switch (a.Type()) { case Type::U32: return Inst<U32>(Opcode::IAddCary32, a, b); default: ThrowInvalidType(a.Type()); } } U32U64 IREmitter::ISub(const U32U64& a, const U32U64& b) { if (a.Type() != b.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", a.Type(), b.Type()); } switch (a.Type()) { case Type::U32: return Inst<U32>(Opcode::ISub32, a, b); case Type::U64: return Inst<U64>(Opcode::ISub64, a, b); default: ThrowInvalidType(a.Type()); } } IR::Value IREmitter::IMulExt(const U32& a, const U32& b, bool is_signed) { return Inst(is_signed ? Opcode::SMulExt : Opcode::UMulExt, a, b); } U32U64 IREmitter::IMul(const U32U64& a, const U32U64& b) { if (a.Type() != b.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", a.Type(), b.Type()); } switch (a.Type()) { case Type::U32: return Inst<U32>(Opcode::IMul32, a, b); case Type::U64: return Inst<U64>(Opcode::IMul64, a, b); default: ThrowInvalidType(a.Type()); } } U32 IREmitter::IDiv(const U32& a, const U32& b, bool is_signed) { return Inst<U32>(is_signed ? Opcode::SDiv32 : Opcode::UDiv32, a, b); } U32 IREmitter::IMod(const U32& a, const U32& b, bool is_signed) { return Inst<U32>(is_signed ? Opcode::SMod32 : Opcode::UMod32, a, b); } U32U64 IREmitter::INeg(const U32U64& value) { switch (value.Type()) { case Type::U32: return Inst<U32>(Opcode::INeg32, value); case Type::U64: return Inst<U64>(Opcode::INeg64, value); default: ThrowInvalidType(value.Type()); } } U32 IREmitter::IAbs(const U32& value) { return Inst<U32>(Opcode::IAbs32, value); } U32U64 IREmitter::ShiftLeftLogical(const U32U64& base, const U32& shift) { if (shift.IsImmediate() && shift.U32() == 0) { return base; } switch (base.Type()) { case Type::U32: return Inst<U32>(Opcode::ShiftLeftLogical32, base, shift); case Type::U64: return Inst<U64>(Opcode::ShiftLeftLogical64, base, shift); default: ThrowInvalidType(base.Type()); } } U32U64 IREmitter::ShiftRightLogical(const U32U64& base, const U32& shift) { if (shift.IsImmediate() && shift.U32() == 0) { return base; } switch (base.Type()) { case Type::U32: return Inst<U32>(Opcode::ShiftRightLogical32, base, shift); case Type::U64: return Inst<U64>(Opcode::ShiftRightLogical64, base, shift); default: ThrowInvalidType(base.Type()); } } U32U64 IREmitter::ShiftRightArithmetic(const U32U64& base, const U32& shift) { if (shift.IsImmediate() && shift.U32() == 0) { return base; } switch (base.Type()) { case Type::U32: return Inst<U32>(Opcode::ShiftRightArithmetic32, base, shift); case Type::U64: return Inst<U64>(Opcode::ShiftRightArithmetic64, base, shift); default: ThrowInvalidType(base.Type()); } } U32U64 IREmitter::BitwiseAnd(const U32U64& a, const U32U64& b) { if (a.Type() != b.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", a.Type(), b.Type()); } switch (a.Type()) { case Type::U32: return Inst<U32>(Opcode::BitwiseAnd32, a, b); case Type::U64: return Inst<U64>(Opcode::BitwiseAnd64, a, b); default: ThrowInvalidType(a.Type()); } } U32U64 IREmitter::BitwiseOr(const U32U64& a, const U32U64& b) { if (a.Type() != b.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", a.Type(), b.Type()); } switch (a.Type()) { case Type::U32: return Inst<U32>(Opcode::BitwiseOr32, a, b); case Type::U64: return Inst<U64>(Opcode::BitwiseOr64, a, b); default: ThrowInvalidType(a.Type()); } } U32 IREmitter::BitwiseXor(const U32& a, const U32& b) { return Inst<U32>(Opcode::BitwiseXor32, a, b); } U32 IREmitter::BitFieldInsert(const U32& base, const U32& insert, const U32& offset, const U32& count) { return Inst<U32>(Opcode::BitFieldInsert, base, insert, offset, count); } U32 IREmitter::BitFieldExtract(const U32& base, const U32& offset, const U32& count, bool is_signed) { return Inst<U32>(is_signed ? Opcode::BitFieldSExtract : Opcode::BitFieldUExtract, base, offset, count); } U32 IREmitter::BitReverse(const U32& value) { return Inst<U32>(Opcode::BitReverse32, value); } U32 IREmitter::BitCount(const U32& value) { return Inst<U32>(Opcode::BitCount32, value); } U32 IREmitter::BitwiseNot(const U32& value) { return Inst<U32>(Opcode::BitwiseNot32, value); } U32 IREmitter::FindSMsb(const U32& value) { return Inst<U32>(Opcode::FindSMsb32, value); } U32 IREmitter::FindUMsb(const U32& value) { return Inst<U32>(Opcode::FindUMsb32, value); } U32 IREmitter::FindILsb(const U32& value) { return Inst<U32>(Opcode::FindILsb32, value); } U32 IREmitter::SMin(const U32& a, const U32& b) { return Inst<U32>(Opcode::SMin32, a, b); } U32 IREmitter::UMin(const U32& a, const U32& b) { return Inst<U32>(Opcode::UMin32, a, b); } U32 IREmitter::IMin(const U32& a, const U32& b, bool is_signed) { return is_signed ? SMin(a, b) : UMin(a, b); } U32 IREmitter::SMax(const U32& a, const U32& b) { return Inst<U32>(Opcode::SMax32, a, b); } U32 IREmitter::UMax(const U32& a, const U32& b) { return Inst<U32>(Opcode::UMax32, a, b); } U32 IREmitter::IMax(const U32& a, const U32& b, bool is_signed) { return is_signed ? SMax(a, b) : UMax(a, b); } U32 IREmitter::SClamp(const U32& value, const U32& min, const U32& max) { return Inst<U32>(Opcode::SClamp32, value, min, max); } U32 IREmitter::UClamp(const U32& value, const U32& min, const U32& max) { return Inst<U32>(Opcode::UClamp32, value, min, max); } U1 IREmitter::ILessThan(const U32U64& lhs, const U32U64& rhs, bool is_signed) { if (lhs.Type() != rhs.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type()); } switch (lhs.Type()) { case Type::U32: return Inst<U1>(is_signed ? Opcode::SLessThan32 : Opcode::ULessThan32, lhs, rhs); case Type::U64: return Inst<U1>(is_signed ? Opcode::SLessThan64 : Opcode::ULessThan64, lhs, rhs); default: ThrowInvalidType(lhs.Type()); } } U1 IREmitter::IEqual(const U32U64& lhs, const U32U64& rhs) { if (lhs.Type() != rhs.Type()) { UNREACHABLE_MSG("Mismatching types {} and {}", lhs.Type(), rhs.Type()); } switch (lhs.Type()) { case Type::U32: return Inst<U1>(Opcode::IEqual, lhs, rhs); default: ThrowInvalidType(lhs.Type()); } } U1 IREmitter::ILessThanEqual(const U32& lhs, const U32& rhs, bool is_signed) { return Inst<U1>(is_signed ? Opcode::SLessThanEqual : Opcode::ULessThanEqual, lhs, rhs); } U1 IREmitter::IGreaterThan(const U32& lhs, const U32& rhs, bool is_signed) { return Inst<U1>(is_signed ? Opcode::SGreaterThan : Opcode::UGreaterThan, lhs, rhs); } U1 IREmitter::INotEqual(const U32& lhs, const U32& rhs) { return Inst<U1>(Opcode::INotEqual, lhs, rhs); } U1 IREmitter::IGreaterThanEqual(const U32& lhs, const U32& rhs, bool is_signed) { return Inst<U1>(is_signed ? Opcode::SGreaterThanEqual : Opcode::UGreaterThanEqual, lhs, rhs); } U1 IREmitter::LogicalOr(const U1& a, const U1& b) { return Inst<U1>(Opcode::LogicalOr, a, b); } U1 IREmitter::LogicalAnd(const U1& a, const U1& b) { return Inst<U1>(Opcode::LogicalAnd, a, b); } U1 IREmitter::LogicalXor(const U1& a, const U1& b) { return Inst<U1>(Opcode::LogicalXor, a, b); } U1 IREmitter::LogicalNot(const U1& value) { return Inst<U1>(Opcode::LogicalNot, value); } U32U64 IREmitter::ConvertFToS(size_t bitsize, const F32F64& value) { switch (bitsize) { case 32: switch (value.Type()) { case Type::F32: return Inst<U32>(Opcode::ConvertS32F32, value); case Type::F64: return Inst<U32>(Opcode::ConvertS32F64, value); default: ThrowInvalidType(value.Type()); } default: break; } throw NotImplementedException("Invalid destination bitsize {}", bitsize); } U32U64 IREmitter::ConvertFToU(size_t bitsize, const F32F64& value) { switch (bitsize) { case 32: switch (value.Type()) { case Type::F32: return Inst<U32>(Opcode::ConvertU32F32, value); default: ThrowInvalidType(value.Type()); } default: UNREACHABLE_MSG("Invalid destination bitsize {}", bitsize); } } U32U64 IREmitter::ConvertFToI(size_t bitsize, bool is_signed, const F32F64& value) { return is_signed ? ConvertFToS(bitsize, value) : ConvertFToU(bitsize, value); } F32F64 IREmitter::ConvertSToF(size_t dest_bitsize, size_t src_bitsize, const Value& value) { switch (dest_bitsize) { case 32: switch (src_bitsize) { case 32: return Inst<F32>(Opcode::ConvertF32S32, value); default: break; } case 64: switch (src_bitsize) { case 32: return Inst<F64>(Opcode::ConvertF64S32, value); default: break; } default: break; } UNREACHABLE_MSG("Invalid bit size combination dst={} src={}", dest_bitsize, src_bitsize); } F32F64 IREmitter::ConvertUToF(size_t dest_bitsize, size_t src_bitsize, const Value& value) { switch (dest_bitsize) { case 32: switch (src_bitsize) { case 16: return Inst<F32>(Opcode::ConvertF32U16, value); case 32: return Inst<F32>(Opcode::ConvertF32U32, value); default: break; } case 64: switch (src_bitsize) { case 32: return Inst<F64>(Opcode::ConvertF64U32, value); default: break; } default: break; } UNREACHABLE_MSG("Invalid bit size combination dst={} src={}", dest_bitsize, src_bitsize); } F32F64 IREmitter::ConvertIToF(size_t dest_bitsize, size_t src_bitsize, bool is_signed, const Value& value) { return is_signed ? ConvertSToF(dest_bitsize, src_bitsize, value) : ConvertUToF(dest_bitsize, src_bitsize, value); } U16U32U64 IREmitter::UConvert(size_t result_bitsize, const U16U32U64& value) { switch (result_bitsize) { case 16: switch (value.Type()) { case Type::U32: return Inst<U16>(Opcode::ConvertU16U32, value); default: break; } case 32: switch (value.Type()) { case Type::U16: return Inst<U32>(Opcode::ConvertU32U16, value); default: break; } default: break; } throw NotImplementedException("Conversion from {} to {} bits", value.Type(), result_bitsize); } F16F32F64 IREmitter::FPConvert(size_t result_bitsize, const F16F32F64& value) { switch (result_bitsize) { case 16: switch (value.Type()) { case Type::F32: return Inst<F16>(Opcode::ConvertF16F32, value); default: break; } case 32: switch (value.Type()) { case Type::F16: return Inst<F32>(Opcode::ConvertF32F16, value); case Type::F64: return Inst<F32>(Opcode::ConvertF32F64, value); default: break; } case 64: switch (value.Type()) { case Type::F32: return Inst<F64>(Opcode::ConvertF64F32, value); default: break; } default: break; } throw NotImplementedException("Conversion from {} to {} bits", value.Type(), result_bitsize); } Value IREmitter::ImageAtomicIAdd(const Value& handle, const Value& coords, const Value& value, TextureInstInfo info) { return Inst(Opcode::ImageAtomicIAdd32, Flags{info}, handle, coords, value); } Value IREmitter::ImageAtomicSMin(const Value& handle, const Value& coords, const Value& value, TextureInstInfo info) { return Inst(Opcode::ImageAtomicSMin32, Flags{info}, handle, coords, value); } Value IREmitter::ImageAtomicUMin(const Value& handle, const Value& coords, const Value& value, TextureInstInfo info) { return Inst(Opcode::ImageAtomicUMin32, Flags{info}, handle, coords, value); } Value IREmitter::ImageAtomicIMin(const Value& handle, const Value& coords, const Value& value, bool is_signed, TextureInstInfo info) { return is_signed ? ImageAtomicSMin(handle, coords, value, info) : ImageAtomicUMin(handle, coords, value, info); } Value IREmitter::ImageAtomicSMax(const Value& handle, const Value& coords, const Value& value, TextureInstInfo info) { return Inst(Opcode::ImageAtomicSMax32, Flags{info}, handle, coords, value); } Value IREmitter::ImageAtomicUMax(const Value& handle, const Value& coords, const Value& value, TextureInstInfo info) { return Inst(Opcode::ImageAtomicUMax32, Flags{info}, handle, coords, value); } Value IREmitter::ImageAtomicIMax(const Value& handle, const Value& coords, const Value& value, bool is_signed, TextureInstInfo info) { return is_signed ? ImageAtomicSMax(handle, coords, value, info) : ImageAtomicUMax(handle, coords, value, info); } Value IREmitter::ImageAtomicInc(const Value& handle, const Value& coords, const Value& value, TextureInstInfo info) { return Inst(Opcode::ImageAtomicInc32, Flags{info}, handle, coords, value); } Value IREmitter::ImageAtomicDec(const Value& handle, const Value& coords, const Value& value, TextureInstInfo info) { return Inst(Opcode::ImageAtomicDec32, Flags{info}, handle, coords, value); } Value IREmitter::ImageAtomicAnd(const Value& handle, const Value& coords, const Value& value, TextureInstInfo info) { return Inst(Opcode::ImageAtomicAnd32, Flags{info}, handle, coords, value); } Value IREmitter::ImageAtomicOr(const Value& handle, const Value& coords, const Value& value, TextureInstInfo info) { return Inst(Opcode::ImageAtomicOr32, Flags{info}, handle, coords, value); } Value IREmitter::ImageAtomicXor(const Value& handle, const Value& coords, const Value& value, TextureInstInfo info) { return Inst(Opcode::ImageAtomicXor32, Flags{info}, handle, coords, value); } Value IREmitter::ImageAtomicExchange(const Value& handle, const Value& coords, const Value& value, TextureInstInfo info) { return Inst(Opcode::ImageAtomicExchange32, Flags{info}, handle, coords, value); } Value IREmitter::ImageSampleRaw(const Value& handle, const Value& address1, const Value& address2, const Value& address3, const Value& address4, TextureInstInfo info) { return Inst(Opcode::ImageSampleRaw, Flags{info}, handle, address1, address2, address3, address4); } Value IREmitter::ImageSampleImplicitLod(const Value& handle, const Value& coords, const F32& bias, const Value& offset, TextureInstInfo info) { return Inst(Opcode::ImageSampleImplicitLod, Flags{info}, handle, coords, bias, offset); } Value IREmitter::ImageSampleExplicitLod(const Value& handle, const Value& coords, const F32& lod, const Value& offset, TextureInstInfo info) { return Inst(Opcode::ImageSampleExplicitLod, Flags{info}, handle, coords, lod, offset); } Value IREmitter::ImageSampleDrefImplicitLod(const Value& handle, const Value& coords, const F32& dref, const F32& bias, const Value& offset, TextureInstInfo info) { return Inst(Opcode::ImageSampleDrefImplicitLod, Flags{info}, handle, coords, dref, bias, offset); } Value IREmitter::ImageSampleDrefExplicitLod(const Value& handle, const Value& coords, const F32& dref, const F32& lod, const Value& offset, TextureInstInfo info) { return Inst(Opcode::ImageSampleDrefExplicitLod, Flags{info}, handle, coords, dref, lod, offset); } Value IREmitter::ImageGather(const Value& handle, const Value& coords, const Value& offset, TextureInstInfo info) { return Inst(Opcode::ImageGather, Flags{info}, handle, coords, offset); } Value IREmitter::ImageGatherDref(const Value& handle, const Value& coords, const Value& offset, const F32& dref, TextureInstInfo info) { return Inst(Opcode::ImageGatherDref, Flags{info}, handle, coords, offset, dref); } Value IREmitter::ImageFetch(const Value& handle, const Value& coords, const Value& offset, const U32& lod, const U32& multisampling, TextureInstInfo info) { return Inst(Opcode::ImageFetch, Flags{info}, handle, coords, offset, lod, multisampling); } Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod, const IR::U1& skip_mips) { return Inst(Opcode::ImageQueryDimensions, handle, lod, skip_mips); } Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod, const IR::U1& skip_mips, TextureInstInfo info) { return Inst(Opcode::ImageQueryDimensions, Flags{info}, handle, lod, skip_mips); } Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info) { return Inst(Opcode::ImageQueryLod, Flags{info}, handle, coords); } Value IREmitter::ImageGradient(const Value& handle, const Value& coords, const Value& derivatives_dx, const Value& derivatives_dy, const Value& offset, const F32& lod_clamp, TextureInstInfo info) { return Inst(Opcode::ImageGradient, Flags{info}, handle, coords, derivatives_dx, derivatives_dy, offset, lod_clamp); } Value IREmitter::ImageRead(const Value& handle, const Value& coords, TextureInstInfo info) { return Inst(Opcode::ImageRead, Flags{info}, handle, coords); } void IREmitter::ImageWrite(const Value& handle, const Value& coords, const Value& color, TextureInstInfo info) { Inst(Opcode::ImageWrite, Flags{info}, handle, coords, color); } // Debug print maps to SPIRV's NonSemantic DebugPrintf instruction // Renderdoc will hook in its own implementation of the SPIRV instruction // Renderdoc accepts format specifiers, e.g. %u, listed here: // https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/main/docs/debug_printf.md // // fmt must be a string literal (pointer is shallow copied into a Value) // Example usage: // ir.DebugPrint("invocation xyz: (%u, %u, %u)", // {ir.GetVectorReg(IR::VectorReg::V0), // ir.GetVectorReg(IR::VectorReg::V1), // ir.GetVectorReg(IR::VectorReg::V2)}); void IREmitter::DebugPrint(const char* fmt, boost::container::small_vector<Value, 5> format_args) { std::array<Value, DEBUGPRINT_NUM_FORMAT_ARGS> args; ASSERT_MSG(format_args.size() < DEBUGPRINT_NUM_FORMAT_ARGS, "DebugPrint only supports up to {} format args", DEBUGPRINT_NUM_FORMAT_ARGS); for (int i = 0; i < format_args.size(); i++) { args[i] = format_args[i]; } for (int i = format_args.size(); i < DEBUGPRINT_NUM_FORMAT_ARGS; i++) { args[i] = Inst(Opcode::Void); } IR::Value fmt_val{fmt}; DebugPrintFlags flags; flags.num_args.Assign(format_args.size()); Inst(Opcode::DebugPrint, Flags{flags}, fmt_val, args[0], args[1], args[2], args[3]); } void IREmitter::EmitVertex() { Inst(Opcode::EmitVertex); } void IREmitter::EmitPrimitive() { Inst(Opcode::EmitPrimitive); } } // namespace Shader::IR
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.cpp
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15,689
value.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/value.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <cstddef> #include <string_view> #include "common/hash.h" #include "shader_recompiler/ir/value.h" namespace Shader::IR { Value::Value(IR::Inst* value) noexcept : type{Type::Opaque}, inst{value} {} Value::Value(IR::ScalarReg reg) noexcept : type{Type::ScalarReg}, sreg{reg} {} Value::Value(IR::VectorReg reg) noexcept : type{Type::VectorReg}, vreg{reg} {} Value::Value(IR::Attribute value) noexcept : type{Type::Attribute}, attribute{value} {} Value::Value(bool value) noexcept : type{Type::U1}, imm_u1{value} {} Value::Value(u8 value) noexcept : type{Type::U8}, imm_u8{value} {} Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {} Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {} Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {} Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {} Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {} Value::Value(const char* value) noexcept : type{Type::StringLiteral}, string_literal{value} {} IR::Type Value::Type() const noexcept { if (IsPhi()) { // The type of a phi node is stored in its flags return inst->Flags<IR::Type>(); } if (IsIdentity()) { return inst->Arg(0).Type(); } if (type == Type::Opaque) { return inst->Type(); } return type; } bool Value::operator==(const Value& other) const { if (type != other.type) { return false; } switch (type) { case Type::Void: return true; case Type::Opaque: return inst == other.inst; case Type::ScalarReg: return sreg == other.sreg; case Type::VectorReg: return vreg == other.vreg; case Type::Attribute: return attribute == other.attribute; case Type::U1: return imm_u1 == other.imm_u1; case Type::U8: return imm_u8 == other.imm_u8; case Type::U16: case Type::F16: return imm_u16 == other.imm_u16; case Type::U32: case Type::F32: return imm_u32 == other.imm_u32; case Type::U64: case Type::F64: return imm_u64 == other.imm_u64; case Type::StringLiteral: return std::string_view(string_literal) == other.string_literal; case Type::U32x2: case Type::U32x3: case Type::U32x4: case Type::F16x2: case Type::F16x3: case Type::F16x4: case Type::F32x2: case Type::F32x3: case Type::F32x4: case Type::F64x2: case Type::F64x3: case Type::F64x4: default: break; } UNREACHABLE_MSG("Invalid type {}", type); } bool Value::operator!=(const Value& other) const { return !operator==(other); } } // namespace Shader::IR namespace std { std::size_t hash<Shader::IR::Value>::operator()(const Shader::IR::Value& v) const { using namespace Shader::IR; u64 h = HashCombine(static_cast<u64>(v.type), 0ULL); switch (v.type) { case Type::Void: return h; case Type::Opaque: return reinterpret_cast<u64>(v.InstRecursive()); case Type::ScalarReg: return HashCombine(static_cast<u64>(v.sreg), h); case Type::VectorReg: return HashCombine(static_cast<u64>(v.vreg), h); case Type::Attribute: return HashCombine(static_cast<u64>(v.attribute), h); case Type::U1: return HashCombine(static_cast<u64>(v.attribute), h); case Type::U8: return HashCombine(static_cast<u64>(v.imm_u8), h); case Type::U16: case Type::F16: return HashCombine(static_cast<u64>(v.imm_u16), h); case Type::U32: case Type::F32: return HashCombine(static_cast<u64>(v.imm_u32), h); case Type::U64: case Type::F64: return HashCombine(static_cast<u64>(v.imm_u64), h); case Type::U32x2: case Type::U32x3: case Type::U32x4: case Type::F16x2: case Type::F16x3: case Type::F16x4: case Type::F32x2: case Type::F32x3: case Type::F32x4: case Type::F64x2: case Type::F64x3: case Type::F64x4: default: break; } UNREACHABLE_MSG("Invalid type {}", v.type); } } // namespace std
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.cpp
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shadps4-emu/shadPS4
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false
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false
15,690
basic_block.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/basic_block.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include <initializer_list> #include <map> #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/value.h" namespace Shader::IR { Block::Block(Common::ObjectPool<Inst>& inst_pool_) : inst_pool{&inst_pool_} {} Block::~Block() = default; void Block::AppendNewInst(Opcode op, std::initializer_list<Value> args) { PrependNewInst(end(), op, args); } Block::iterator Block::PrependNewInst(iterator insertion_point, const Inst& base_inst) { Inst* const inst{inst_pool->Create(base_inst)}; return instructions.insert(insertion_point, *inst); } Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op, std::initializer_list<Value> args, u32 flags) { Inst* const inst{inst_pool->Create(op, flags)}; const auto result_it{instructions.insert(insertion_point, *inst)}; if (inst->NumArgs() != args.size()) { throw InvalidArgument("Invalid number of arguments {} in {}", args.size(), op); } std::ranges::for_each(args, [inst, index = size_t{0}](const Value& arg) mutable { inst->SetArg(index, arg); ++index; }); return result_it; } void Block::AddBranch(Block* block) { if (std::ranges::find(imm_successors, block) != imm_successors.end()) { UNREACHABLE_MSG("Successor already inserted"); } if (std::ranges::find(block->imm_predecessors, this) != block->imm_predecessors.end()) { UNREACHABLE_MSG("Predecessor already inserted"); } imm_successors.push_back(block); block->imm_predecessors.push_back(this); } static std::string BlockToIndex(const std::map<const Block*, size_t>& block_to_index, Block* block) { if (const auto it{block_to_index.find(block)}; it != block_to_index.end()) { return fmt::format("{{Block ${}}}", it->second); } return fmt::format("$<unknown block {:016x}>", reinterpret_cast<u64>(block)); } static size_t InstIndex(std::map<const Inst*, size_t>& inst_to_index, size_t& inst_index, const Inst* inst) { const auto [it, is_inserted]{inst_to_index.emplace(inst, inst_index + 1)}; if (is_inserted) { ++inst_index; } return it->second; } static std::string ArgToIndex(std::map<const Inst*, size_t>& inst_to_index, size_t& inst_index, const Value& arg) { if (arg.IsEmpty()) { return "<null>"; } if (!arg.IsImmediate() || arg.IsIdentity()) { return fmt::format("%{}", InstIndex(inst_to_index, inst_index, arg.Inst())); } switch (arg.Type()) { case Type::U1: return fmt::format("#{}", arg.U1() ? "true" : "false"); case Type::U8: return fmt::format("#{}", arg.U8()); case Type::U16: return fmt::format("#{}", arg.U16()); case Type::U32: return fmt::format("#{}", arg.U32()); case Type::U64: return fmt::format("#{}", arg.U64()); case Type::F32: return fmt::format("#{}", arg.F32()); case Type::ScalarReg: return fmt::format("{}", arg.ScalarReg()); case Type::VectorReg: return fmt::format("{}", arg.VectorReg()); case Type::Attribute: return fmt::format("{}", arg.Attribute()); default: return "<unknown immediate type>"; } } std::string DumpBlock(const Block& block) { size_t inst_index{0}; std::map<const Inst*, size_t> inst_to_index; return DumpBlock(block, {}, inst_to_index, inst_index); } std::string DumpBlock(const Block& block, const std::map<const Block*, size_t>& block_to_index, std::map<const Inst*, size_t>& inst_to_index, size_t& inst_index) { std::string ret{"Block"}; if (const auto it{block_to_index.find(&block)}; it != block_to_index.end()) { ret += fmt::format(" ${}", it->second); } ret += '\n'; for (const Inst& inst : block) { const Opcode op{inst.GetOpcode()}; ret += fmt::format("[{:016x}] ", reinterpret_cast<u64>(&inst)); if (TypeOf(op) != Type::Void) { ret += fmt::format("%{:<5} = {}", InstIndex(inst_to_index, inst_index, &inst), op); } else { ret += fmt::format(" {}", op); // '%00000 = ' -> 1 + 5 + 3 = 9 spaces } if (op == Opcode::ReadConst) { ret += fmt::format(" (flags={}) ", inst.Flags<u32>()); } const size_t arg_count{inst.NumArgs()}; for (size_t arg_index = 0; arg_index < arg_count; ++arg_index) { const Value arg{inst.Arg(arg_index)}; const std::string arg_str{ArgToIndex(inst_to_index, inst_index, arg)}; ret += arg_index != 0 ? ", " : " "; if (op == Opcode::Phi) { ret += fmt::format("[ {}, {} ]", arg_str, BlockToIndex(block_to_index, inst.PhiBlock(arg_index))); } else { ret += arg_str; } if (op != Opcode::Phi) { const Type actual_type{arg.Type()}; const Type expected_type{ArgTypeOf(op, arg_index)}; if (!AreTypesCompatible(actual_type, expected_type)) { ret += fmt::format("<type error: {} != {}>", actual_type, expected_type); } } } if (TypeOf(op) != Type::Void) { ret += fmt::format(" (uses: {})\n", inst.UseCount()); } else { ret += '\n'; } } return ret; } } // namespace Shader::IR
5,648
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shadps4-emu/shadPS4
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15,691
shader_info_collection_pass.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/ir/program.h" namespace Shader::Optimization { void Visit(Info& info, IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::GetAttribute: case IR::Opcode::GetAttributeU32: info.loads.Set(inst.Arg(0).Attribute(), inst.Arg(1).U32()); break; case IR::Opcode::SetAttribute: info.stores.Set(inst.Arg(0).Attribute(), inst.Arg(2).U32()); break; case IR::Opcode::GetUserData: info.ud_mask.Set(inst.Arg(0).ScalarReg()); break; case IR::Opcode::LoadSharedU32: case IR::Opcode::LoadSharedU64: case IR::Opcode::WriteSharedU32: case IR::Opcode::WriteSharedU64: info.uses_shared = true; break; case IR::Opcode::ConvertF16F32: case IR::Opcode::ConvertF32F16: case IR::Opcode::BitCastF16U16: info.uses_fp16 = true; break; case IR::Opcode::BitCastU64F64: info.uses_fp64 = true; break; case IR::Opcode::ImageWrite: info.has_storage_images = true; break; case IR::Opcode::LoadBufferFormatF32: info.has_texel_buffers = true; break; case IR::Opcode::StoreBufferFormatF32: info.has_image_buffers = true; break; case IR::Opcode::QuadShuffle: info.uses_group_quad = true; break; case IR::Opcode::ReadLane: case IR::Opcode::ReadFirstLane: case IR::Opcode::WriteLane: info.uses_group_ballot = true; break; case IR::Opcode::Discard: case IR::Opcode::DiscardCond: info.has_discard = true; break; case IR::Opcode::ImageGather: case IR::Opcode::ImageGatherDref: info.has_image_gather = true; break; case IR::Opcode::ImageQueryDimensions: case IR::Opcode::ImageQueryLod: info.has_image_query = true; break; case IR::Opcode::LaneId: info.uses_lane_id = true; break; case IR::Opcode::ReadConst: info.has_readconst = true; break; default: break; } } void CollectShaderInfoPass(IR::Program& program) { Info& info{program.info}; for (IR::Block* const block : program.post_order_blocks) { for (IR::Inst& inst : block->Instructions()) { Visit(info, inst); } } } } // namespace Shader::Optimization
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shadps4-emu/shadPS4
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15,692
constant_propagation_pass.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/passes/constant_propagation_pass.cpp
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <bit> #include <optional> #include <type_traits> #include "common/func_traits.h" #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/ir_emitter.h" namespace Shader::Optimization { template <typename T> [[nodiscard]] T Arg(const IR::Value& value) { if constexpr (std::is_same_v<T, bool>) { return value.U1(); } else if constexpr (std::is_same_v<T, u32>) { return value.U32(); } else if constexpr (std::is_same_v<T, s32>) { return static_cast<s32>(value.U32()); } else if constexpr (std::is_same_v<T, f32>) { return value.F32(); } else if constexpr (std::is_same_v<T, u64>) { return value.U64(); } else if constexpr (std::is_same_v<T, s64>) { return static_cast<s64>(value.U64()); } } template <typename Func, size_t... I> IR::Value EvalImmediates(const IR::Inst& inst, Func&& func, std::index_sequence<I...>) { using Traits = Common::LambdaTraits<decltype(func)>; return IR::Value{func(Arg<typename Traits::template ArgType<I>>(inst.Arg(I))...)}; } template <typename T, typename ImmFn> bool FoldCommutative(IR::Inst& inst, ImmFn&& imm_fn) { const IR::Value lhs{inst.Arg(0)}; const IR::Value rhs{inst.Arg(1)}; const bool is_lhs_immediate{lhs.IsImmediate()}; const bool is_rhs_immediate{rhs.IsImmediate()}; if (is_lhs_immediate && is_rhs_immediate) { const auto result{imm_fn(Arg<T>(lhs), Arg<T>(rhs))}; inst.ReplaceUsesWith(IR::Value{result}); return false; } if (is_lhs_immediate && !is_rhs_immediate) { IR::Inst* const rhs_inst{rhs.InstRecursive()}; if (rhs_inst->GetOpcode() == inst.GetOpcode() && rhs_inst->Arg(1).IsImmediate()) { const auto combined{imm_fn(Arg<T>(lhs), Arg<T>(rhs_inst->Arg(1)))}; inst.SetArg(0, rhs_inst->Arg(0)); inst.SetArg(1, IR::Value{combined}); } else { // Normalize inst.SetArg(0, rhs); inst.SetArg(1, lhs); } } if (!is_lhs_immediate && is_rhs_immediate) { const IR::Inst* const lhs_inst{lhs.InstRecursive()}; if (lhs_inst->GetOpcode() == inst.GetOpcode() && lhs_inst->Arg(1).IsImmediate()) { const auto combined{imm_fn(Arg<T>(rhs), Arg<T>(lhs_inst->Arg(1)))}; inst.SetArg(0, lhs_inst->Arg(0)); inst.SetArg(1, IR::Value{combined}); } } return true; } template <typename Func> bool FoldWhenAllImmediates(IR::Inst& inst, Func&& func) { if (!inst.AreAllArgsImmediates() /*|| inst.HasAssociatedPseudoOperation()*/) { return false; } using Indices = std::make_index_sequence<Common::LambdaTraits<decltype(func)>::NUM_ARGS>; inst.ReplaceUsesWith(EvalImmediates(inst, func, Indices{})); return true; } template <IR::Opcode op, typename Dest, typename Source> void FoldBitCast(IR::Inst& inst, IR::Opcode reverse) { const IR::Value value{inst.Arg(0)}; if (value.IsImmediate()) { inst.ReplaceUsesWith(IR::Value{std::bit_cast<Dest>(Arg<Source>(value))}); return; } IR::Inst* const arg_inst{value.InstRecursive()}; if (arg_inst->GetOpcode() == reverse) { inst.ReplaceUsesWith(arg_inst->Arg(0)); return; } } std::optional<IR::Value> FoldCompositeExtractImpl(IR::Value inst_value, IR::Opcode insert, IR::Opcode construct, u32 first_index) { IR::Inst* const inst{inst_value.InstRecursive()}; if (inst->GetOpcode() == construct) { return inst->Arg(first_index); } if (inst->GetOpcode() != insert) { return std::nullopt; } IR::Value value_index{inst->Arg(2)}; if (!value_index.IsImmediate()) { return std::nullopt; } const u32 second_index{value_index.U32()}; if (first_index != second_index) { IR::Value value_composite{inst->Arg(0)}; if (value_composite.IsImmediate()) { return std::nullopt; } return FoldCompositeExtractImpl(value_composite, insert, construct, first_index); } return inst->Arg(1); } void FoldCompositeExtract(IR::Inst& inst, IR::Opcode construct, IR::Opcode insert) { const IR::Value value_1{inst.Arg(0)}; const IR::Value value_2{inst.Arg(1)}; if (value_1.IsImmediate()) { return; } if (!value_2.IsImmediate()) { return; } const u32 first_index{value_2.U32()}; const std::optional result{FoldCompositeExtractImpl(value_1, insert, construct, first_index)}; if (!result) { return; } inst.ReplaceUsesWith(*result); } void FoldConvert(IR::Inst& inst, IR::Opcode opposite) { const IR::Value value{inst.Arg(0)}; if (value.IsImmediate()) { return; } IR::Inst* const producer{value.InstRecursive()}; if (producer->GetOpcode() == opposite) { inst.ReplaceUsesWith(producer->Arg(0)); } } void FoldLogicalAnd(IR::Inst& inst) { if (!FoldCommutative<bool>(inst, [](bool a, bool b) { return a && b; })) { return; } const IR::Value rhs{inst.Arg(1)}; if (rhs.IsImmediate()) { if (rhs.U1()) { inst.ReplaceUsesWith(inst.Arg(0)); } else { inst.ReplaceUsesWith(IR::Value{false}); } } } void FoldSelect(IR::Inst& inst) { const IR::Value cond{inst.Arg(0)}; if (cond.IsImmediate()) { inst.ReplaceUsesWith(cond.U1() ? inst.Arg(1) : inst.Arg(2)); } } void FoldLogicalOr(IR::Inst& inst) { if (!FoldCommutative<bool>(inst, [](bool a, bool b) { return a || b; })) { return; } const IR::Value rhs{inst.Arg(1)}; if (rhs.IsImmediate()) { if (rhs.U1()) { inst.ReplaceUsesWith(IR::Value{true}); } else { inst.ReplaceUsesWith(inst.Arg(0)); } } } void FoldLogicalNot(IR::Inst& inst) { const IR::U1 value{inst.Arg(0)}; if (value.IsImmediate()) { inst.ReplaceUsesWith(IR::Value{!value.U1()}); return; } IR::Inst* const arg{value.InstRecursive()}; if (arg->GetOpcode() == IR::Opcode::LogicalNot) { inst.ReplaceUsesWith(arg->Arg(0)); } } void FoldInverseFunc(IR::Inst& inst, IR::Opcode reverse) { const IR::Value value{inst.Arg(0)}; if (value.IsImmediate()) { return; } IR::Inst* const arg_inst{value.InstRecursive()}; if (arg_inst->GetOpcode() == reverse) { inst.ReplaceUsesWith(arg_inst->Arg(0)); return; } } template <typename T> void FoldAdd(IR::Block& block, IR::Inst& inst) { if (!FoldCommutative<T>(inst, [](T a, T b) { return a + b; })) { return; } const IR::Value rhs{inst.Arg(1)}; if (rhs.IsImmediate() && Arg<T>(rhs) == 0) { inst.ReplaceUsesWith(inst.Arg(0)); return; } } void FoldCmpClass(IR::Block& block, IR::Inst& inst) { ASSERT_MSG(inst.Arg(1).IsImmediate(), "Unable to resolve compare operation"); const auto class_mask = static_cast<IR::FloatClassFunc>(inst.Arg(1).U32()); if ((class_mask & IR::FloatClassFunc::NaN) == IR::FloatClassFunc::NaN) { inst.ReplaceOpcode(IR::Opcode::FPIsNan32); } else if ((class_mask & IR::FloatClassFunc::Infinity) == IR::FloatClassFunc::Infinity) { inst.ReplaceOpcode(IR::Opcode::FPIsInf32); } else if ((class_mask & IR::FloatClassFunc::Finite) == IR::FloatClassFunc::Finite) { IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; const IR::F32 value = IR::F32{inst.Arg(0)}; inst.ReplaceUsesWith(ir.LogicalNot(ir.LogicalOr(ir.FPIsInf(value), ir.FPIsInf(value)))); } else { UNREACHABLE(); } } void FoldReadLane(IR::Inst& inst) { const u32 lane = inst.Arg(1).U32(); IR::Inst* prod = inst.Arg(0).InstRecursive(); while (prod->GetOpcode() == IR::Opcode::WriteLane) { if (prod->Arg(2).U32() == lane) { inst.ReplaceUsesWith(prod->Arg(1)); return; } prod = prod->Arg(0).InstRecursive(); } } void ConstantPropagation(IR::Block& block, IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::IAdd32: return FoldAdd<u32>(block, inst); case IR::Opcode::ISub32: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a - b; }); return; case IR::Opcode::ConvertF32U32: FoldWhenAllImmediates(inst, [](u32 a) { return static_cast<float>(a); }); return; case IR::Opcode::IMul32: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a * b; }); return; case IR::Opcode::FPCmpClass32: FoldCmpClass(block, inst); return; case IR::Opcode::ShiftLeftLogical32: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return static_cast<u32>(a << b); }); return; case IR::Opcode::ShiftRightLogical32: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return static_cast<u32>(a >> b); }); return; case IR::Opcode::ShiftRightArithmetic32: FoldWhenAllImmediates(inst, [](s32 a, s32 b) { return static_cast<u32>(a >> b); }); return; case IR::Opcode::BitCastF32U32: return FoldBitCast<IR::Opcode::BitCastF32U32, f32, u32>(inst, IR::Opcode::BitCastU32F32); case IR::Opcode::BitCastU32F32: return FoldBitCast<IR::Opcode::BitCastU32F32, u32, f32>(inst, IR::Opcode::BitCastF32U32); case IR::Opcode::PackHalf2x16: return FoldInverseFunc(inst, IR::Opcode::UnpackHalf2x16); case IR::Opcode::UnpackHalf2x16: return FoldInverseFunc(inst, IR::Opcode::PackHalf2x16); case IR::Opcode::PackFloat2x16: return FoldInverseFunc(inst, IR::Opcode::UnpackFloat2x16); case IR::Opcode::UnpackFloat2x16: return FoldInverseFunc(inst, IR::Opcode::PackFloat2x16); case IR::Opcode::SelectU1: case IR::Opcode::SelectU8: case IR::Opcode::SelectU16: case IR::Opcode::SelectU32: case IR::Opcode::SelectU64: case IR::Opcode::SelectF32: case IR::Opcode::SelectF64: return FoldSelect(inst); case IR::Opcode::ReadLane: return FoldReadLane(inst); case IR::Opcode::FPNeg32: FoldWhenAllImmediates(inst, [](f32 a) { return -a; }); return; case IR::Opcode::LogicalAnd: return FoldLogicalAnd(inst); case IR::Opcode::LogicalOr: return FoldLogicalOr(inst); case IR::Opcode::LogicalNot: return FoldLogicalNot(inst); case IR::Opcode::SLessThan32: FoldWhenAllImmediates(inst, [](s32 a, s32 b) { return a < b; }); return; case IR::Opcode::SLessThan64: FoldWhenAllImmediates(inst, [](s64 a, s64 b) { return a < b; }); return; case IR::Opcode::ULessThan32: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a < b; }); return; case IR::Opcode::ULessThan64: FoldWhenAllImmediates(inst, [](u64 a, u64 b) { return a < b; }); return; case IR::Opcode::SLessThanEqual: FoldWhenAllImmediates(inst, [](s32 a, s32 b) { return a <= b; }); return; case IR::Opcode::ULessThanEqual: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a <= b; }); return; case IR::Opcode::SGreaterThan: FoldWhenAllImmediates(inst, [](s32 a, s32 b) { return a > b; }); return; case IR::Opcode::UGreaterThan: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a > b; }); return; case IR::Opcode::SGreaterThanEqual: FoldWhenAllImmediates(inst, [](s32 a, s32 b) { return a >= b; }); return; case IR::Opcode::UGreaterThanEqual: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a >= b; }); return; case IR::Opcode::IEqual: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a == b; }); return; case IR::Opcode::INotEqual: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a != b; }); return; case IR::Opcode::BitwiseAnd32: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a & b; }); return; case IR::Opcode::BitwiseAnd64: FoldWhenAllImmediates(inst, [](u64 a, u64 b) { return a & b; }); return; case IR::Opcode::BitwiseOr32: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a | b; }); return; case IR::Opcode::BitwiseOr64: FoldWhenAllImmediates(inst, [](u64 a, u64 b) { return a | b; }); return; case IR::Opcode::BitwiseXor32: FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a ^ b; }); return; case IR::Opcode::BitFieldUExtract: FoldWhenAllImmediates(inst, [](u32 base, u32 shift, u32 count) { if (static_cast<size_t>(shift) + static_cast<size_t>(count) > 32) { UNREACHABLE_MSG("Undefined result in {}({}, {}, {})", IR::Opcode::BitFieldUExtract, base, shift, count); } return (base >> shift) & ((1U << count) - 1); }); return; case IR::Opcode::BitFieldSExtract: FoldWhenAllImmediates(inst, [](s32 base, u32 shift, u32 count) { const size_t back_shift{static_cast<size_t>(shift) + static_cast<size_t>(count)}; const size_t left_shift{32 - back_shift}; const size_t right_shift{static_cast<size_t>(32 - count)}; if (back_shift > 32 || left_shift >= 32 || right_shift >= 32) { UNREACHABLE_MSG("Undefined result in {}({}, {}, {})", IR::Opcode::BitFieldSExtract, base, shift, count); } return static_cast<u32>((base << left_shift) >> right_shift); }); return; case IR::Opcode::BitFieldInsert: FoldWhenAllImmediates(inst, [](u32 base, u32 insert, u32 offset, u32 bits) { if (bits >= 32 || offset >= 32) { UNREACHABLE_MSG("Undefined result in {}({}, {}, {}, {})", IR::Opcode::BitFieldInsert, base, insert, offset, bits); } return (base & ~(~(~0u << bits) << offset)) | (insert << offset); }); return; case IR::Opcode::CompositeExtractU32x2: return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructU32x2, IR::Opcode::CompositeInsertU32x2); case IR::Opcode::CompositeExtractU32x3: return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructU32x3, IR::Opcode::CompositeInsertU32x3); case IR::Opcode::CompositeExtractU32x4: return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructU32x4, IR::Opcode::CompositeInsertU32x4); case IR::Opcode::CompositeExtractF32x2: return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructF32x2, IR::Opcode::CompositeInsertF32x2); case IR::Opcode::CompositeExtractF32x3: return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructF32x3, IR::Opcode::CompositeInsertF32x3); case IR::Opcode::CompositeExtractF32x4: return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructF32x4, IR::Opcode::CompositeInsertF32x4); case IR::Opcode::CompositeExtractF16x2: return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructF16x2, IR::Opcode::CompositeInsertF16x2); case IR::Opcode::CompositeExtractF16x3: return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructF16x3, IR::Opcode::CompositeInsertF16x3); case IR::Opcode::CompositeExtractF16x4: return FoldCompositeExtract(inst, IR::Opcode::CompositeConstructF16x4, IR::Opcode::CompositeInsertF16x4); case IR::Opcode::ConvertF32F16: return FoldConvert(inst, IR::Opcode::ConvertF16F32); case IR::Opcode::ConvertF16F32: return FoldConvert(inst, IR::Opcode::ConvertF32F16); default: break; } } void ConstantPropagationPass(IR::BlockList& program) { const auto end{program.rend()}; for (auto it = program.rbegin(); it != end; ++it) { IR::Block* const block{*it}; for (IR::Inst& inst : block->Instructions()) { ConstantPropagation(*block, inst); } } } } // namespace Shader::Optimization
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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15,693
lower_shared_mem_to_registers.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/passes/lower_shared_mem_to_registers.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <boost/container/small_vector.hpp> #include "shader_recompiler/ir/program.h" namespace Shader::Optimization { void LowerSharedMemToRegisters(IR::Program& program) { boost::container::small_vector<IR::Inst*, 8> ds_writes; Info& info{program.info}; for (IR::Block* const block : program.blocks) { for (IR::Inst& inst : block->Instructions()) { const auto opcode = inst.GetOpcode(); if (opcode == IR::Opcode::WriteSharedU32 || opcode == IR::Opcode::WriteSharedU64) { ds_writes.emplace_back(&inst); continue; } if (opcode == IR::Opcode::LoadSharedU32 || opcode == IR::Opcode::LoadSharedU64) { // Search for write instruction with same offset const IR::Inst* prod = inst.Arg(0).InstRecursive(); const auto it = std::ranges::find_if(ds_writes, [&](const IR::Inst* write) { const IR::Inst* write_prod = write->Arg(0).InstRecursive(); return write_prod->Arg(1).U32() == prod->Arg(1).U32(); }); ASSERT(it != ds_writes.end()); // Replace data read with value written. inst.ReplaceUsesWith((*it)->Arg(1)); } } } // We should have eliminated everything. Invalidate data write instructions. for (const auto inst : ds_writes) { inst->Invalidate(); } } } // namespace Shader::Optimization
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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15,694
flatten_extended_userdata_pass.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/passes/flatten_extended_userdata_pass.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <unordered_map> #include <boost/container/flat_map.hpp> #include <xbyak/xbyak.h> #include <xbyak/xbyak_util.h> #include "common/config.h" #include "common/io_file.h" #include "common/logging/log.h" #include "common/path_util.h" #include "shader_recompiler/info.h" #include "shader_recompiler/ir/breadth_first_search.h" #include "shader_recompiler/ir/opcodes.h" #include "shader_recompiler/ir/passes/srt.h" #include "shader_recompiler/ir/program.h" #include "shader_recompiler/ir/reg.h" #include "shader_recompiler/ir/srt_gvn_table.h" #include "shader_recompiler/ir/value.h" #include "src/common/arch.h" #include "src/common/decoder.h" using namespace Xbyak::util; static Xbyak::CodeGenerator g_srt_codegen(32_MB); namespace { static void DumpSrtProgram(const Shader::Info& info, const u8* code, size_t codesize) { #ifdef ARCH_X86_64 using namespace Common::FS; const auto dump_dir = GetUserPath(PathType::ShaderDir) / "dumps"; if (!std::filesystem::exists(dump_dir)) { std::filesystem::create_directories(dump_dir); } const auto filename = fmt::format("{}_{:#018x}.srtprogram.txt", info.stage, info.pgm_hash); const auto file = IOFile{dump_dir / filename, FileAccessMode::Write, FileType::TextFile}; u64 address = reinterpret_cast<u64>(code); u64 code_end = address + codesize; ZydisDecodedInstruction instruction; ZydisDecodedOperand operands[ZYDIS_MAX_OPERAND_COUNT]; ZyanStatus status = ZYAN_STATUS_SUCCESS; while (address < code_end && ZYAN_SUCCESS(Common::Decoder::Instance()->decodeInstruction( instruction, operands, reinterpret_cast<void*>(address)))) { std::string s = Common::Decoder::Instance()->disassembleInst(instruction, operands, address); s += "\n"; file.WriteString(s); address += instruction.length; } #endif } using namespace Shader; struct PassInfo { // map offset to inst using PtrUserList = boost::container::flat_map<u32, Shader::IR::Inst*>; Optimization::SrtGvnTable gvn_table; // keys are GetUserData or ReadConst instructions that are used as pointers std::unordered_map<IR::Inst*, PtrUserList> pointer_uses; // GetUserData instructions corresponding to sgpr_base of SRT roots boost::container::small_flat_map<IR::ScalarReg, IR::Inst*, 1> srt_roots; // pick a single inst for a given value number std::unordered_map<u32, IR::Inst*> vn_to_inst; // Bumped during codegen to assign offsets to readconsts u32 dst_off_dw; PtrUserList* GetUsesAsPointer(IR::Inst* inst) { auto it = pointer_uses.find(inst); if (it != pointer_uses.end()) { return &it->second; } return nullptr; } // Return a single instruction that this instruction is identical to, according // to value number // The "original" is arbitrary. Here it's the first instruction found for a given value number IR::Inst* DeduplicateInstruction(IR::Inst* inst) { auto it = vn_to_inst.try_emplace(gvn_table.GetValueNumber(inst), inst); return it.first->second; } }; } // namespace namespace Shader::Optimization { namespace { static inline void PushPtr(Xbyak::CodeGenerator& c, u32 off_dw) { c.push(rdi); c.mov(rdi, ptr[rdi + (off_dw << 2)]); c.mov(r10, 0xFFFFFFFFFFFFULL); c.and_(rdi, r10); } static inline void PopPtr(Xbyak::CodeGenerator& c) { c.pop(rdi); }; static void VisitPointer(u32 off_dw, IR::Inst* subtree, PassInfo& pass_info, Xbyak::CodeGenerator& c) { PushPtr(c, off_dw); PassInfo::PtrUserList* use_list = pass_info.GetUsesAsPointer(subtree); ASSERT(use_list); // First copy all the src data from this tree level // That way, all data that was contiguous in the guest SRT is also contiguous in the // flattened buffer. // TODO src and dst are contiguous. Optimize with wider loads/stores // TODO if this subtree is dynamically indexed, don't compact it (keep it sparse) for (auto [src_off_dw, use] : *use_list) { c.mov(r10d, ptr[rdi + (src_off_dw << 2)]); c.mov(ptr[rsi + (pass_info.dst_off_dw << 2)], r10d); use->SetFlags<u32>(pass_info.dst_off_dw); pass_info.dst_off_dw++; } // Then visit any children used as pointers for (const auto [src_off_dw, use] : *use_list) { if (pass_info.GetUsesAsPointer(use)) { VisitPointer(src_off_dw, use, pass_info, c); } } PopPtr(c); } static void GenerateSrtProgram(Info& info, PassInfo& pass_info) { Xbyak::CodeGenerator& c = g_srt_codegen; if (info.srt_info.srt_reservations.empty() && pass_info.srt_roots.empty()) { return; } info.srt_info.walker_func = c.getCurr<PFN_SrtWalker>(); pass_info.dst_off_dw = NumUserDataRegs; // Special case for V# step rate buffers in fetch shader for (const auto [sgpr_base, dword_offset, num_dwords] : info.srt_info.srt_reservations) { // get pointer to V# c.mov(r10d, ptr[rdi + (sgpr_base << 2)]); u32 src_off = dword_offset << 2; for (auto j = 0; j < num_dwords; j++) { c.mov(r11d, ptr[r10d + src_off]); c.mov(ptr[rsi + (pass_info.dst_off_dw << 2)], r11d); src_off += 4; ++pass_info.dst_off_dw; } } ASSERT(pass_info.dst_off_dw == info.srt_info.flattened_bufsize_dw); for (const auto& [sgpr_base, root] : pass_info.srt_roots) { VisitPointer(static_cast<u32>(sgpr_base), root, pass_info, c); } c.ret(); c.ready(); if (Config::dumpShaders()) { size_t codesize = c.getCurr() - reinterpret_cast<const u8*>(info.srt_info.walker_func); DumpSrtProgram(info, reinterpret_cast<const u8*>(info.srt_info.walker_func), codesize); } info.srt_info.flattened_bufsize_dw = pass_info.dst_off_dw; } }; // namespace void FlattenExtendedUserdataPass(IR::Program& program) { Shader::Info& info = program.info; PassInfo pass_info; // traverse at end and assign offsets to duplicate readconsts, using // vn_to_inst as the source boost::container::small_vector<IR::Inst*, 32> all_readconsts; for (auto r_it = program.post_order_blocks.rbegin(); r_it != program.post_order_blocks.rend(); r_it++) { IR::Block* block = *r_it; for (IR::Inst& inst : *block) { if (inst.GetOpcode() == IR::Opcode::ReadConst) { if (!inst.Arg(1).IsImmediate()) { LOG_WARNING(Render_Recompiler, "ReadConst has non-immediate offset"); continue; } all_readconsts.push_back(&inst); if (pass_info.DeduplicateInstruction(&inst) != &inst) { // This is a duplicate of a readconst we've already visited continue; } IR::Inst* ptr_composite = inst.Arg(0).InstRecursive(); const auto pred = [](IR::Inst* inst) -> std::optional<IR::Inst*> { if (inst->GetOpcode() == IR::Opcode::GetUserData || inst->GetOpcode() == IR::Opcode::ReadConst) { return inst; } return std::nullopt; }; auto base0 = IR::BreadthFirstSearch(ptr_composite->Arg(0), pred); auto base1 = IR::BreadthFirstSearch(ptr_composite->Arg(1), pred); ASSERT_MSG(base0 && base1 && "ReadConst not from constant memory"); IR::Inst* ptr_lo = base0.value(); ptr_lo = pass_info.DeduplicateInstruction(ptr_lo); auto ptr_uses_kv = pass_info.pointer_uses.try_emplace(ptr_lo, PassInfo::PtrUserList{}); PassInfo::PtrUserList& user_list = ptr_uses_kv.first->second; user_list[inst.Arg(1).U32()] = &inst; if (ptr_lo->GetOpcode() == IR::Opcode::GetUserData) { IR::ScalarReg ud_reg = ptr_lo->Arg(0).ScalarReg(); pass_info.srt_roots[ud_reg] = ptr_lo; } } } } GenerateSrtProgram(info, pass_info); // Assign offsets to duplicate readconsts for (IR::Inst* readconst : all_readconsts) { ASSERT(pass_info.vn_to_inst.contains(pass_info.gvn_table.GetValueNumber(readconst))); IR::Inst* original = pass_info.DeduplicateInstruction(readconst); readconst->SetFlags<u32>(original->Flags<u32>()); } info.RefreshFlatBuf(); } } // namespace Shader::Optimization
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
15,695
ring_access_elimination.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/passes/ring_access_elimination.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/ir/ir_emitter.h" #include "shader_recompiler/ir/opcodes.h" #include "shader_recompiler/ir/program.h" #include "shader_recompiler/ir/reg.h" #include "shader_recompiler/recompiler.h" namespace Shader::Optimization { void RingAccessElimination(const IR::Program& program, const RuntimeInfo& runtime_info, Stage stage) { auto& info = program.info; const auto& ForEachInstruction = [&](auto func) { for (IR::Block* block : program.blocks) { for (IR::Inst& inst : block->Instructions()) { IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)}; func(ir, inst); } } }; switch (stage) { case Stage::Export: { ForEachInstruction([=](IR::IREmitter& ir, IR::Inst& inst) { const auto opcode = inst.GetOpcode(); switch (opcode) { case IR::Opcode::StoreBufferU32: { if (!inst.Flags<IR::BufferInstInfo>().ring_access) { break; } const auto offset = inst.Flags<IR::BufferInstInfo>().inst_offset.Value(); ASSERT(offset < runtime_info.es_info.vertex_data_size * 4); const auto data = ir.BitCast<IR::F32>(IR::U32{inst.Arg(2)}); const auto attrib = IR::Value{offset < 16 ? IR::Attribute::Position0 : IR::Attribute::Param0 + (offset / 16 - 1)}; const auto comp = (offset / 4) % 4; inst.ReplaceOpcode(IR::Opcode::SetAttribute); inst.ClearArgs(); inst.SetArg(0, attrib); inst.SetArg(1, data); inst.SetArg(2, ir.Imm32(comp)); break; } default: break; } }); break; } case Stage::Geometry: { const auto& gs_info = runtime_info.gs_info; info.gs_copy_data = Shader::ParseCopyShader(gs_info.vs_copy); ForEachInstruction([&](IR::IREmitter& ir, IR::Inst& inst) { const auto opcode = inst.GetOpcode(); switch (opcode) { case IR::Opcode::LoadBufferU32: { if (!inst.Flags<IR::BufferInstInfo>().ring_access) { break; } const auto shl_inst = inst.Arg(1).TryInstRecursive(); const auto vertex_id = shl_inst->Arg(0).Resolve().U32() >> 2; const auto offset = inst.Arg(1).TryInstRecursive()->Arg(1); const auto bucket = offset.Resolve().U32() / 256u; const auto attrib = bucket < 4 ? IR::Attribute::Position0 : IR::Attribute::Param0 + (bucket / 4 - 1); const auto comp = bucket % 4; auto attr_value = ir.GetAttribute(attrib, comp, vertex_id); inst.ReplaceOpcode(IR::Opcode::BitCastU32F32); inst.ClearArgs(); inst.SetArg(0, attr_value); break; } case IR::Opcode::StoreBufferU32: { if (!inst.Flags<IR::BufferInstInfo>().ring_access) { break; } const auto offset = inst.Flags<IR::BufferInstInfo>().inst_offset.Value(); const auto data = ir.BitCast<IR::F32>(IR::U32{inst.Arg(2)}); const auto comp_ofs = gs_info.output_vertices * 4u; const auto output_size = comp_ofs * gs_info.out_vertex_data_size; const auto vc_read_ofs = (((offset / comp_ofs) * comp_ofs) % output_size) * 16u; const auto& it = info.gs_copy_data.attr_map.find(vc_read_ofs); ASSERT(it != info.gs_copy_data.attr_map.cend()); const auto& [attr, comp] = it->second; inst.ReplaceOpcode(IR::Opcode::SetAttribute); inst.ClearArgs(); inst.SetArg(0, IR::Value{attr}); inst.SetArg(1, data); inst.SetArg(2, ir.Imm32(comp)); break; } default: break; } }); break; } default: break; } } } // namespace Shader::Optimization
4,459
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false
false
15,696
resource_tracking_pass.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include <boost/container/small_vector.hpp> #include "shader_recompiler/info.h" #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/breadth_first_search.h" #include "shader_recompiler/ir/ir_emitter.h" #include "shader_recompiler/ir/program.h" #include "video_core/amdgpu/resource.h" namespace Shader::Optimization { namespace { using SharpLocation = u32; bool IsBufferAtomic(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::BufferAtomicIAdd32: case IR::Opcode::BufferAtomicSMin32: case IR::Opcode::BufferAtomicUMin32: case IR::Opcode::BufferAtomicSMax32: case IR::Opcode::BufferAtomicUMax32: case IR::Opcode::BufferAtomicInc32: case IR::Opcode::BufferAtomicDec32: case IR::Opcode::BufferAtomicAnd32: case IR::Opcode::BufferAtomicOr32: case IR::Opcode::BufferAtomicXor32: case IR::Opcode::BufferAtomicSwap32: return true; default: return false; } } bool IsBufferStore(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::StoreBufferU32: case IR::Opcode::StoreBufferU32x2: case IR::Opcode::StoreBufferU32x3: case IR::Opcode::StoreBufferU32x4: return true; default: return IsBufferAtomic(inst); } } bool IsBufferInstruction(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::LoadBufferU32: case IR::Opcode::LoadBufferU32x2: case IR::Opcode::LoadBufferU32x3: case IR::Opcode::LoadBufferU32x4: case IR::Opcode::ReadConstBuffer: return true; default: return IsBufferStore(inst); } } bool IsDataRingInstruction(const IR::Inst& inst) { return inst.GetOpcode() == IR::Opcode::DataAppend || inst.GetOpcode() == IR::Opcode::DataConsume; } bool IsTextureBufferInstruction(const IR::Inst& inst) { return inst.GetOpcode() == IR::Opcode::LoadBufferFormatF32 || inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32; } bool UseFP16(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat num_format) { switch (num_format) { case AmdGpu::NumberFormat::Float: switch (data_format) { case AmdGpu::DataFormat::Format16: case AmdGpu::DataFormat::Format16_16: case AmdGpu::DataFormat::Format16_16_16_16: return true; default: return false; } case AmdGpu::NumberFormat::Unorm: case AmdGpu::NumberFormat::Snorm: case AmdGpu::NumberFormat::Uscaled: case AmdGpu::NumberFormat::Sscaled: case AmdGpu::NumberFormat::Uint: case AmdGpu::NumberFormat::Sint: case AmdGpu::NumberFormat::SnormNz: default: return false; } } IR::Type BufferDataType(const IR::Inst& inst, AmdGpu::NumberFormat num_format) { return IR::Type::U32; } bool IsImageAtomicInstruction(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::ImageAtomicIAdd32: case IR::Opcode::ImageAtomicSMin32: case IR::Opcode::ImageAtomicUMin32: case IR::Opcode::ImageAtomicSMax32: case IR::Opcode::ImageAtomicUMax32: case IR::Opcode::ImageAtomicInc32: case IR::Opcode::ImageAtomicDec32: case IR::Opcode::ImageAtomicAnd32: case IR::Opcode::ImageAtomicOr32: case IR::Opcode::ImageAtomicXor32: case IR::Opcode::ImageAtomicExchange32: return true; default: return false; } } bool IsImageStorageInstruction(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::ImageWrite: case IR::Opcode::ImageRead: return true; default: return IsImageAtomicInstruction(inst); } } bool IsImageInstruction(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::ImageFetch: case IR::Opcode::ImageQueryDimensions: case IR::Opcode::ImageQueryLod: case IR::Opcode::ImageSampleRaw: return true; default: return IsImageStorageInstruction(inst); } } class Descriptors { public: explicit Descriptors(Info& info_) : info{info_}, buffer_resources{info_.buffers}, texture_buffer_resources{info_.texture_buffers}, image_resources{info_.images}, sampler_resources{info_.samplers}, fmask_resources(info_.fmasks) {} u32 Add(const BufferResource& desc) { const u32 index{Add(buffer_resources, desc, [&desc](const auto& existing) { // Only one GDS binding can exist. if (desc.is_gds_buffer && existing.is_gds_buffer) { return true; } return desc.sharp_idx == existing.sharp_idx && desc.inline_cbuf == existing.inline_cbuf; })}; auto& buffer = buffer_resources[index]; buffer.used_types |= desc.used_types; buffer.is_written |= desc.is_written; return index; } u32 Add(const TextureBufferResource& desc) { const u32 index{Add(texture_buffer_resources, desc, [&desc](const auto& existing) { return desc.sharp_idx == existing.sharp_idx; })}; auto& buffer = texture_buffer_resources[index]; buffer.is_written |= desc.is_written; return index; } u32 Add(const ImageResource& desc) { const u32 index{Add(image_resources, desc, [&desc](const auto& existing) { return desc.sharp_idx == existing.sharp_idx; })}; auto& image = image_resources[index]; image.is_storage |= desc.is_storage; return index; } u32 Add(const SamplerResource& desc) { const u32 index{Add(sampler_resources, desc, [this, &desc](const auto& existing) { return desc.sharp_idx == existing.sharp_idx; })}; return index; } u32 Add(const FMaskResource& desc) { u32 index = Add(fmask_resources, desc, [&desc](const auto& existing) { return desc.sharp_idx == existing.sharp_idx; }); return index; } private: template <typename Descriptors, typename Descriptor, typename Func> static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) { const auto it{std::ranges::find_if(descriptors, pred)}; if (it != descriptors.end()) { return static_cast<u32>(std::distance(descriptors.begin(), it)); } descriptors.push_back(desc); return static_cast<u32>(descriptors.size()) - 1; } const Info& info; BufferResourceList& buffer_resources; TextureBufferResourceList& texture_buffer_resources; ImageResourceList& image_resources; SamplerResourceList& sampler_resources; FMaskResourceList& fmask_resources; }; } // Anonymous namespace std::pair<const IR::Inst*, bool> TryDisableAnisoLod0(const IR::Inst* inst) { std::pair not_found{inst, false}; // Assuming S# is in UD s[12:15] and T# is in s[4:11] // The next pattern: // s_bfe_u32 s0, s7, $0x0008000c // s_and_b32 s1, s12, $0xfffff1ff // s_cmp_eq_u32 s0, 0 // s_cselect_b32 s0, s1, s12 // is used to disable anisotropy in the sampler if the sampled texture doesn't have mips if (inst->GetOpcode() != IR::Opcode::SelectU32) { return not_found; } // Select should be based on zero check const auto* prod0 = inst->Arg(0).InstRecursive(); if (prod0->GetOpcode() != IR::Opcode::IEqual || !(prod0->Arg(1).IsImmediate() && prod0->Arg(1).U32() == 0u)) { return not_found; } // The bits range is for lods (note that constants are changed after constant propagation pass) const auto* prod0_arg0 = prod0->Arg(0).InstRecursive(); if (prod0_arg0->GetOpcode() != IR::Opcode::BitFieldUExtract || !(prod0_arg0->Arg(1).IsIdentity() && prod0_arg0->Arg(1).U32() == 12) || !(prod0_arg0->Arg(2).IsIdentity() && prod0_arg0->Arg(2).U32() == 8)) { return not_found; } // Make sure mask is masking out anisotropy const auto* prod1 = inst->Arg(1).InstRecursive(); if (prod1->GetOpcode() != IR::Opcode::BitwiseAnd32 || prod1->Arg(1).U32() != 0xfffff1ff) { return not_found; } // We're working on the first dword of s# const auto* prod2 = inst->Arg(2).InstRecursive(); if (prod2->GetOpcode() != IR::Opcode::GetUserData && prod2->GetOpcode() != IR::Opcode::ReadConst) { return not_found; } return {prod2, true}; } SharpLocation TrackSharp(const IR::Inst* inst, const Shader::Info& info) { // Search until we find a potential sharp source. const auto pred = [](const IR::Inst* inst) -> std::optional<const IR::Inst*> { if (inst->GetOpcode() == IR::Opcode::GetUserData || inst->GetOpcode() == IR::Opcode::ReadConst) { return inst; } return std::nullopt; }; const auto result = IR::BreadthFirstSearch(inst, pred); ASSERT_MSG(result, "Unable to track sharp source"); inst = result.value(); if (inst->GetOpcode() == IR::Opcode::GetUserData) { return static_cast<u32>(inst->Arg(0).ScalarReg()); } else { ASSERT_MSG(inst->GetOpcode() == IR::Opcode::ReadConst, "Sharp load not from constant memory"); return inst->Flags<u32>(); } } s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors, AmdGpu::Buffer& cbuf) { // Assuming V# is in UD s[32:35] // The next pattern: // s_getpc_b64 s[32:33] // s_add_u32 s32, <const>, s32 // s_addc_u32 s33, 0, s33 // s_mov_b32 s35, <const> // s_movk_i32 s34, <const> // buffer_load_format_xyz v[8:10], v1, s[32:35], 0 ... // is used to define an inline constant buffer IR::Inst* handle = inst.Arg(0).InstRecursive(); if (!handle->AreAllArgsImmediates()) { return -1; } // We have found this pattern. Build the sharp. std::array<u64, 2> buffer; buffer[0] = info.pgm_base + (handle->Arg(0).U32() | u64(handle->Arg(1).U32()) << 32); buffer[1] = handle->Arg(2).U32() | u64(handle->Arg(3).U32()) << 32; cbuf = std::bit_cast<AmdGpu::Buffer>(buffer); // Assign a binding to this sharp. return descriptors.Add(BufferResource{ .sharp_idx = std::numeric_limits<u32>::max(), .used_types = BufferDataType(inst, cbuf.GetNumberFmt()), .inline_cbuf = cbuf, }); } void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) { s32 binding{}; AmdGpu::Buffer buffer; if (binding = TryHandleInlineCbuf(inst, info, descriptors, buffer); binding == -1) { IR::Inst* handle = inst.Arg(0).InstRecursive(); IR::Inst* producer = handle->Arg(0).InstRecursive(); const auto sharp = TrackSharp(producer, info); buffer = info.ReadUdSharp<AmdGpu::Buffer>(sharp); binding = descriptors.Add(BufferResource{ .sharp_idx = sharp, .used_types = BufferDataType(inst, buffer.GetNumberFmt()), .is_written = IsBufferStore(inst), }); } // Update buffer descriptor format. const auto inst_info = inst.Flags<IR::BufferInstInfo>(); // Replace handle with binding index in buffer resource list. IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; inst.SetArg(0, ir.Imm32(binding)); ASSERT(!buffer.add_tid_enable); // Address of constant buffer reads can be calculated at IR emittion time. if (inst.GetOpcode() == IR::Opcode::ReadConstBuffer) { return; } const IR::U32 index_stride = ir.Imm32(buffer.index_stride); const IR::U32 element_size = ir.Imm32(buffer.element_size); // Compute address of the buffer using the stride. IR::U32 address = ir.Imm32(inst_info.inst_offset.Value()); if (inst_info.index_enable) { const IR::U32 index = inst_info.offset_enable ? IR::U32{ir.CompositeExtract(inst.Arg(1), 0)} : IR::U32{inst.Arg(1)}; if (buffer.swizzle_enable) { const IR::U32 stride_index_stride = ir.Imm32(static_cast<u32>(buffer.stride * buffer.index_stride)); const IR::U32 index_msb = ir.IDiv(index, index_stride); const IR::U32 index_lsb = ir.IMod(index, index_stride); address = ir.IAdd(address, ir.IAdd(ir.IMul(index_msb, stride_index_stride), ir.IMul(index_lsb, element_size))); } else { address = ir.IAdd(address, ir.IMul(index, ir.Imm32(buffer.GetStride()))); } } if (inst_info.offset_enable) { const IR::U32 offset = inst_info.index_enable ? IR::U32{ir.CompositeExtract(inst.Arg(1), 1)} : IR::U32{inst.Arg(1)}; if (buffer.swizzle_enable) { const IR::U32 element_size_index_stride = ir.Imm32(buffer.element_size * buffer.index_stride); const IR::U32 offset_msb = ir.IDiv(offset, element_size); const IR::U32 offset_lsb = ir.IMod(offset, element_size); address = ir.IAdd(address, ir.IAdd(ir.IMul(offset_msb, element_size_index_stride), offset_lsb)); } else { address = ir.IAdd(address, offset); } } inst.SetArg(1, address); } void PatchTextureBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) { const IR::Inst* handle = inst.Arg(0).InstRecursive(); const IR::Inst* producer = handle->Arg(0).InstRecursive(); const auto sharp = TrackSharp(producer, info); const auto buffer = info.ReadUdSharp<AmdGpu::Buffer>(sharp); const s32 binding = descriptors.Add(TextureBufferResource{ .sharp_idx = sharp, .nfmt = buffer.GetNumberFmt(), .is_written = inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32, }); // Replace handle with binding index in texture buffer resource list. IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; inst.SetArg(0, ir.Imm32(binding)); ASSERT(!buffer.swizzle_enable && !buffer.add_tid_enable); } IR::Value PatchCubeCoord(IR::IREmitter& ir, const IR::Value& s, const IR::Value& t, const IR::Value& z, bool is_storage, bool is_array) { // When cubemap is written with imageStore it is treated like 2DArray. if (is_storage) { return ir.CompositeConstruct(s, t, z); } ASSERT(s.Type() == IR::Type::F32); // in case of fetched image need to adjust the code below // We need to fix x and y coordinate, // because the s and t coordinate will be scaled and plus 1.5 by v_madak_f32. // We already force the scale value to be 1.0 when handling v_cubema_f32, // here we subtract 1.5 to recover the original value. const IR::Value x = ir.FPSub(IR::F32{s}, ir.Imm32(1.5f)); const IR::Value y = ir.FPSub(IR::F32{t}, ir.Imm32(1.5f)); if (is_array) { const IR::U32 array_index = ir.ConvertFToU(32, IR::F32{z}); const IR::U32 face_id = ir.BitwiseAnd(array_index, ir.Imm32(7u)); const IR::U32 slice_id = ir.ShiftRightLogical(array_index, ir.Imm32(3u)); return ir.CompositeConstruct(x, y, ir.ConvertIToF(32, 32, false, face_id), ir.ConvertIToF(32, 32, false, slice_id)); } else { return ir.CompositeConstruct(x, y, z); } } void PatchImageSampleInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors, const IR::Inst* producer, const u32 image_binding, const AmdGpu::Image& image) { // Read sampler sharp. This doesn't exist for IMAGE_LOAD/IMAGE_STORE instructions const u32 sampler_binding = [&] { ASSERT(producer->GetOpcode() == IR::Opcode::CompositeConstructU32x2); const IR::Value& handle = producer->Arg(1); // Inline sampler resource. if (handle.IsImmediate()) { LOG_WARNING(Render_Vulkan, "Inline sampler detected"); return descriptors.Add(SamplerResource{ .sharp_idx = std::numeric_limits<u32>::max(), .inline_sampler = AmdGpu::Sampler{.raw0 = handle.U32()}, }); } // Normal sampler resource. const auto ssharp_handle = handle.InstRecursive(); const auto& [ssharp_ud, disable_aniso] = TryDisableAnisoLod0(ssharp_handle); const auto ssharp = TrackSharp(ssharp_ud, info); return descriptors.Add(SamplerResource{ .sharp_idx = ssharp, .associated_image = image_binding, .disable_aniso = disable_aniso, }); }(); IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; const auto inst_info = inst.Flags<IR::TextureInstInfo>(); const IR::U32 handle = ir.Imm32(image_binding | sampler_binding << 16); IR::Inst* body1 = inst.Arg(1).InstRecursive(); IR::Inst* body2 = inst.Arg(2).InstRecursive(); IR::Inst* body3 = inst.Arg(3).InstRecursive(); IR::F32 body4 = IR::F32{inst.Arg(4)}; const auto get_addr_reg = [&](u32 index) -> IR::F32 { if (index <= 3) { return IR::F32{body1->Arg(index)}; } if (index >= 4 && index <= 7) { return IR::F32{body2->Arg(index - 4)}; } if (index >= 8 && index <= 11) { return IR::F32{body3->Arg(index - 8)}; } if (index == 12) { return body4; } UNREACHABLE(); }; u32 addr_reg = 0; // Load first address components as denoted in 8.2.4 VGPR Usage Sea Islands Series Instruction // Set Architecture const IR::Value offset = [&] -> IR::Value { if (!inst_info.has_offset) { return IR::U32{}; } // The offsets are six-bit signed integers: X=[5:0], Y=[13:8], and Z=[21:16]. IR::Value arg = get_addr_reg(addr_reg++); if (const IR::Inst* offset_inst = arg.TryInstRecursive()) { ASSERT(offset_inst->GetOpcode() == IR::Opcode::BitCastF32U32); arg = offset_inst->Arg(0); } const auto read = [&](u32 off) -> IR::U32 { if (arg.IsImmediate()) { const u32 imm = arg.Type() == IR::Type::F32 ? std::bit_cast<u32>(arg.F32()) : arg.U32(); const u16 comp = (imm >> off) & 0x3F; return ir.Imm32(s32(comp << 26) >> 26); } return ir.BitFieldExtract(IR::U32{arg}, ir.Imm32(off), ir.Imm32(6), true); }; switch (image.GetType()) { case AmdGpu::ImageType::Color1D: case AmdGpu::ImageType::Color1DArray: return read(0); case AmdGpu::ImageType::Color2D: case AmdGpu::ImageType::Color2DArray: case AmdGpu::ImageType::Color2DMsaa: return ir.CompositeConstruct(read(0), read(8)); case AmdGpu::ImageType::Color3D: case AmdGpu::ImageType::Cube: return ir.CompositeConstruct(read(0), read(8), read(16)); default: UNREACHABLE(); } }(); const IR::F32 bias = inst_info.has_bias ? get_addr_reg(addr_reg++) : IR::F32{}; const IR::F32 dref = inst_info.is_depth ? get_addr_reg(addr_reg++) : IR::F32{}; const auto [derivatives_dx, derivatives_dy] = [&] -> std::pair<IR::Value, IR::Value> { if (!inst_info.has_derivatives) { return {}; } switch (image.GetType()) { case AmdGpu::ImageType::Color1D: case AmdGpu::ImageType::Color1DArray: // du/dx, du/dy addr_reg = addr_reg + 2; return {get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1)}; case AmdGpu::ImageType::Color2D: case AmdGpu::ImageType::Color2DArray: case AmdGpu::ImageType::Color2DMsaa: // (du/dx, dv/dx), (du/dy, dv/dy) addr_reg = addr_reg + 4; return {ir.CompositeConstruct(get_addr_reg(addr_reg - 4), get_addr_reg(addr_reg - 3)), ir.CompositeConstruct(get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1))}; case AmdGpu::ImageType::Color3D: case AmdGpu::ImageType::Cube: // (du/dx, dv/dx, dw/dx), (du/dy, dv/dy, dw/dy) addr_reg = addr_reg + 6; return {ir.CompositeConstruct(get_addr_reg(addr_reg - 6), get_addr_reg(addr_reg - 5), get_addr_reg(addr_reg - 4)), ir.CompositeConstruct(get_addr_reg(addr_reg - 3), get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1))}; default: UNREACHABLE(); } }(); // Now we can load body components as noted in Table 8.9 Image Opcodes with Sampler const IR::Value coords = [&] -> IR::Value { switch (image.GetType()) { case AmdGpu::ImageType::Color1D: // x addr_reg = addr_reg + 1; return get_addr_reg(addr_reg - 1); case AmdGpu::ImageType::Color1DArray: // x, slice [[fallthrough]]; case AmdGpu::ImageType::Color2D: // x, y addr_reg = addr_reg + 2; return ir.CompositeConstruct(get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1)); case AmdGpu::ImageType::Color2DArray: // x, y, slice [[fallthrough]]; case AmdGpu::ImageType::Color2DMsaa: // x, y, frag [[fallthrough]]; case AmdGpu::ImageType::Color3D: // x, y, z addr_reg = addr_reg + 3; return ir.CompositeConstruct(get_addr_reg(addr_reg - 3), get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1)); case AmdGpu::ImageType::Cube: // x, y, face addr_reg = addr_reg + 3; return PatchCubeCoord(ir, get_addr_reg(addr_reg - 3), get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1), false, inst_info.is_array); default: UNREACHABLE(); } }(); ASSERT(!inst_info.has_lod || !inst_info.has_lod_clamp); const bool explicit_lod = inst_info.has_lod || inst_info.force_level0; const IR::F32 lod = inst_info.has_lod ? get_addr_reg(addr_reg++) : inst_info.force_level0 ? ir.Imm32(0.0f) : IR::F32{}; const IR::F32 lod_clamp = inst_info.has_lod_clamp ? get_addr_reg(addr_reg++) : IR::F32{}; auto new_inst = [&] -> IR::Value { if (inst_info.is_gather) { if (inst_info.is_depth) { return ir.ImageGatherDref(handle, coords, offset, dref, inst_info); } return ir.ImageGather(handle, coords, offset, inst_info); } if (inst_info.has_derivatives) { return ir.ImageGradient(handle, coords, derivatives_dx, derivatives_dy, offset, lod_clamp, inst_info); } if (inst_info.is_depth) { if (explicit_lod) { return ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, inst_info); } return ir.ImageSampleDrefImplicitLod(handle, coords, dref, bias, offset, inst_info); } if (explicit_lod) { return ir.ImageSampleExplicitLod(handle, coords, lod, offset, inst_info); } return ir.ImageSampleImplicitLod(handle, coords, bias, offset, inst_info); }(); inst.ReplaceUsesWith(new_inst); } void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) { const auto pred = [](const IR::Inst* inst) -> std::optional<const IR::Inst*> { const auto opcode = inst->GetOpcode(); if (opcode == IR::Opcode::CompositeConstructU32x2 || // IMAGE_SAMPLE (image+sampler) opcode == IR::Opcode::ReadConst || // IMAGE_LOAD (image only) opcode == IR::Opcode::GetUserData) { return inst; } return std::nullopt; }; const auto result = IR::BreadthFirstSearch(&inst, pred); ASSERT_MSG(result, "Unable to find image sharp source"); const IR::Inst* producer = result.value(); const bool has_sampler = producer->GetOpcode() == IR::Opcode::CompositeConstructU32x2; const auto tsharp_handle = has_sampler ? producer->Arg(0).InstRecursive() : producer; // Read image sharp. const auto tsharp = TrackSharp(tsharp_handle, info); const auto inst_info = inst.Flags<IR::TextureInstInfo>(); auto image = info.ReadUdSharp<AmdGpu::Image>(tsharp); if (!image.Valid()) { LOG_ERROR(Render_Vulkan, "Shader compiled with unbound image!"); image = AmdGpu::Image::Null(); } ASSERT(image.GetType() != AmdGpu::ImageType::Invalid); const bool is_storage = IsImageStorageInstruction(inst); // Patch image instruction if image is FMask. if (image.IsFmask()) { ASSERT_MSG(!is_storage, "FMask storage instructions are not supported"); IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; switch (inst.GetOpcode()) { case IR::Opcode::ImageFetch: case IR::Opcode::ImageSampleRaw: { IR::F32 fmaskx = ir.BitCast<IR::F32>(ir.Imm32(0x76543210)); IR::F32 fmasky = ir.BitCast<IR::F32>(ir.Imm32(0xfedcba98)); inst.ReplaceUsesWith(ir.CompositeConstruct(fmaskx, fmasky)); return; } case IR::Opcode::ImageQueryLod: inst.ReplaceUsesWith(ir.Imm32(1)); return; case IR::Opcode::ImageQueryDimensions: { IR::Value dims = ir.CompositeConstruct(ir.Imm32(static_cast<u32>(image.width)), // x ir.Imm32(static_cast<u32>(image.width)), // y ir.Imm32(1), ir.Imm32(1)); // depth, mip inst.ReplaceUsesWith(dims); // Track FMask resource to do specialization. descriptors.Add(FMaskResource{ .sharp_idx = tsharp, }); return; } default: UNREACHABLE_MSG("Can't patch fmask instruction {}", inst.GetOpcode()); } } const auto type = image.IsPartialCubemap() ? AmdGpu::ImageType::Color2DArray : image.GetType(); u32 image_binding = descriptors.Add(ImageResource{ .sharp_idx = tsharp, .type = type, .nfmt = image.GetNumberFmt(), .is_storage = is_storage, .is_depth = bool(inst_info.is_depth), .is_atomic = IsImageAtomicInstruction(inst), .is_array = bool(inst_info.is_array), }); // Sample instructions must be resolved into a new instruction using address register data. if (inst.GetOpcode() == IR::Opcode::ImageSampleRaw) { PatchImageSampleInstruction(block, inst, info, descriptors, producer, image_binding, image); return; } // Patch image handle IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; inst.SetArg(0, ir.Imm32(image_binding)); // No need to patch coordinates if we are just querying. if (inst.GetOpcode() == IR::Opcode::ImageQueryDimensions) { return; } // Now that we know the image type, adjust texture coordinate vector. IR::Inst* body = inst.Arg(1).InstRecursive(); const auto [coords, arg] = [&] -> std::pair<IR::Value, IR::Value> { switch (image.GetType()) { case AmdGpu::ImageType::Color1D: // x, [lod] return {body->Arg(0), body->Arg(1)}; case AmdGpu::ImageType::Color1DArray: // x, slice, [lod] [[fallthrough]]; case AmdGpu::ImageType::Color2D: // x, y, [lod] [[fallthrough]]; case AmdGpu::ImageType::Color2DMsaa: // x, y. (sample is passed on different argument) return {ir.CompositeConstruct(body->Arg(0), body->Arg(1)), body->Arg(2)}; case AmdGpu::ImageType::Color2DArray: // x, y, slice, [lod] [[fallthrough]]; case AmdGpu::ImageType::Color2DMsaaArray: // x, y, slice. (sample is passed on different // argument) [[fallthrough]]; case AmdGpu::ImageType::Color3D: // x, y, z, [lod] return {ir.CompositeConstruct(body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)}; case AmdGpu::ImageType::Cube: // x, y, face, [lod] return {PatchCubeCoord(ir, body->Arg(0), body->Arg(1), body->Arg(2), is_storage, inst_info.is_array), body->Arg(3)}; default: UNREACHABLE_MSG("Unknown image type {}", image.GetType()); } }(); inst.SetArg(1, coords); if (inst_info.has_lod) { ASSERT(inst.GetOpcode() == IR::Opcode::ImageFetch); ASSERT(image.GetType() != AmdGpu::ImageType::Color2DMsaa && image.GetType() != AmdGpu::ImageType::Color2DMsaaArray); inst.SetArg(3, arg); } else if (image.GetType() == AmdGpu::ImageType::Color2DMsaa || image.GetType() == AmdGpu::ImageType::Color2DMsaaArray) { inst.SetArg(4, arg); } } void PatchDataRingInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) { // Insert gds binding in the shader if it doesn't exist already. // The buffer is used for append/consume counters. constexpr static AmdGpu::Buffer GdsSharp{.base_address = 1}; const u32 binding = descriptors.Add(BufferResource{ .used_types = IR::Type::U32, .inline_cbuf = GdsSharp, .is_gds_buffer = true, .is_written = true, }); const auto pred = [](const IR::Inst* inst) -> std::optional<const IR::Inst*> { if (inst->GetOpcode() == IR::Opcode::GetUserData) { return inst; } return std::nullopt; }; // Attempt to deduce the GDS address of counter at compile time. const u32 gds_addr = [&] { const IR::Value& gds_offset = inst.Arg(0); if (gds_offset.IsImmediate()) { // Nothing to do, offset is known. return gds_offset.U32() & 0xFFFF; } const auto result = IR::BreadthFirstSearch(&inst, pred); ASSERT_MSG(result, "Unable to track M0 source"); // M0 must be set by some user data register. const IR::Inst* prod = gds_offset.InstRecursive(); const u32 ud_reg = u32(result.value()->Arg(0).ScalarReg()); u32 m0_val = info.user_data[ud_reg] >> 16; if (prod->GetOpcode() == IR::Opcode::IAdd32) { m0_val += prod->Arg(1).U32(); } return m0_val & 0xFFFF; }(); // Patch instruction. IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; inst.SetArg(0, ir.Imm32(gds_addr >> 2)); inst.SetArg(1, ir.Imm32(binding)); } void ResourceTrackingPass(IR::Program& program) { // Iterate resource instructions and patch them after finding the sharp. auto& info = program.info; Descriptors descriptors{info}; for (IR::Block* const block : program.blocks) { for (IR::Inst& inst : block->Instructions()) { if (IsBufferInstruction(inst)) { PatchBufferInstruction(*block, inst, info, descriptors); continue; } if (IsTextureBufferInstruction(inst)) { PatchTextureBufferInstruction(*block, inst, info, descriptors); continue; } if (IsImageInstruction(inst)) { PatchImageInstruction(*block, inst, info, descriptors); continue; } if (IsDataRingInstruction(inst)) { PatchDataRingInstruction(*block, inst, info, descriptors); } } } } } // namespace Shader::Optimization
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15,697
ssa_rewrite_pass.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/passes/ssa_rewrite_pass.cpp
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // This file implements the SSA rewriting algorithm proposed in // // Simple and Efficient Construction of Static Single Assignment Form. // Braun M., Buchwald S., Hack S., Leiba R., Mallon C., Zwinkau A. (2013) // In: Jhala R., De Bosschere K. (eds) // Compiler Construction. CC 2013. // Lecture Notes in Computer Science, vol 7791. // Springer, Berlin, Heidelberg // // https://link.springer.com/chapter/10.1007/978-3-642-37051-9_6 // #include <map> #include <span> #include <unordered_map> #include <variant> #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/opcodes.h" #include "shader_recompiler/ir/reg.h" #include "shader_recompiler/ir/value.h" namespace Shader::Optimization { namespace { struct FlagTag { auto operator<=>(const FlagTag&) const noexcept = default; }; struct SccFlagTag : FlagTag {}; struct ExecFlagTag : FlagTag {}; struct VccFlagTag : FlagTag {}; struct VccLoTag : FlagTag {}; struct VccHiTag : FlagTag {}; struct M0Tag : FlagTag {}; struct GotoVariable : FlagTag { GotoVariable() = default; explicit GotoVariable(u32 index_) : index{index_} {} auto operator<=>(const GotoVariable&) const noexcept = default; u32 index; }; struct ThreadBitScalar : FlagTag { ThreadBitScalar() = default; explicit ThreadBitScalar(IR::ScalarReg sgpr_) : sgpr{sgpr_} {} auto operator<=>(const ThreadBitScalar&) const noexcept = default; IR::ScalarReg sgpr; }; using Variant = std::variant<IR::ScalarReg, IR::VectorReg, GotoVariable, ThreadBitScalar, SccFlagTag, ExecFlagTag, VccFlagTag, VccLoTag, VccHiTag, M0Tag>; using ValueMap = std::unordered_map<IR::Block*, IR::Value>; struct DefTable { const IR::Value& Def(IR::Block* block, IR::ScalarReg variable) { return block->ssa_sreg_values[RegIndex(variable)]; } void SetDef(IR::Block* block, IR::ScalarReg variable, const IR::Value& value) { block->ssa_sreg_values[RegIndex(variable)] = value; } const IR::Value& Def(IR::Block* block, IR::VectorReg variable) { return block->ssa_vreg_values[RegIndex(variable)]; } void SetDef(IR::Block* block, IR::VectorReg variable, const IR::Value& value) { block->ssa_vreg_values[RegIndex(variable)] = value; } const IR::Value& Def(IR::Block* block, GotoVariable variable) { return goto_vars[variable.index][block]; } void SetDef(IR::Block* block, GotoVariable variable, const IR::Value& value) { goto_vars[variable.index].insert_or_assign(block, value); } const IR::Value& Def(IR::Block* block, ThreadBitScalar variable) { return block->ssa_sbit_values[RegIndex(variable.sgpr)]; } void SetDef(IR::Block* block, ThreadBitScalar variable, const IR::Value& value) { block->ssa_sbit_values[RegIndex(variable.sgpr)] = value; } const IR::Value& Def(IR::Block* block, SccFlagTag) { return scc_flag[block]; } void SetDef(IR::Block* block, SccFlagTag, const IR::Value& value) { scc_flag.insert_or_assign(block, value); } const IR::Value& Def(IR::Block* block, ExecFlagTag) { return exec_flag[block]; } void SetDef(IR::Block* block, ExecFlagTag, const IR::Value& value) { exec_flag.insert_or_assign(block, value); } const IR::Value& Def(IR::Block* block, VccLoTag) { return vcc_lo_flag[block]; } void SetDef(IR::Block* block, VccLoTag, const IR::Value& value) { vcc_lo_flag.insert_or_assign(block, value); } const IR::Value& Def(IR::Block* block, VccHiTag) { return vcc_hi_flag[block]; } void SetDef(IR::Block* block, VccHiTag, const IR::Value& value) { vcc_hi_flag.insert_or_assign(block, value); } const IR::Value& Def(IR::Block* block, VccFlagTag) { return vcc_flag[block]; } void SetDef(IR::Block* block, VccFlagTag, const IR::Value& value) { vcc_flag.insert_or_assign(block, value); } const IR::Value& Def(IR::Block* block, M0Tag) { return m0_flag[block]; } void SetDef(IR::Block* block, M0Tag, const IR::Value& value) { m0_flag.insert_or_assign(block, value); } std::unordered_map<u32, ValueMap> goto_vars; ValueMap scc_flag; ValueMap exec_flag; ValueMap vcc_flag; ValueMap scc_lo_flag; ValueMap vcc_lo_flag; ValueMap vcc_hi_flag; ValueMap m0_flag; }; IR::Opcode UndefOpcode(IR::ScalarReg) noexcept { return IR::Opcode::UndefU32; } IR::Opcode UndefOpcode(IR::VectorReg) noexcept { return IR::Opcode::UndefU32; } IR::Opcode UndefOpcode(const VccLoTag) noexcept { return IR::Opcode::UndefU32; } IR::Opcode UndefOpcode(const VccHiTag) noexcept { return IR::Opcode::UndefU32; } IR::Opcode UndefOpcode(const M0Tag) noexcept { return IR::Opcode::UndefU32; } IR::Opcode UndefOpcode(const FlagTag) noexcept { return IR::Opcode::UndefU1; } enum class Status { Start, SetValue, PreparePhiArgument, PushPhiArgument, }; template <typename Type> struct ReadState { ReadState(IR::Block* block_) : block{block_} {} ReadState() = default; IR::Block* block{}; IR::Value result{}; IR::Inst* phi{}; IR::Block* const* pred_it{}; IR::Block* const* pred_end{}; Status pc{Status::Start}; }; class Pass { public: template <typename Type> void WriteVariable(Type variable, IR::Block* block, const IR::Value& value) { current_def.SetDef(block, variable, value); } template <typename Type> IR::Value ReadVariable(Type variable, IR::Block* root_block) { boost::container::small_vector<ReadState<Type>, 64> stack{ ReadState<Type>(nullptr), ReadState<Type>(root_block), }; const auto prepare_phi_operand = [&] { if (stack.back().pred_it == stack.back().pred_end) { IR::Inst* const phi{stack.back().phi}; IR::Block* const block{stack.back().block}; const IR::Value result{TryRemoveTrivialPhi(*phi, block, UndefOpcode(variable))}; stack.pop_back(); stack.back().result = result; WriteVariable(variable, block, result); } else { IR::Block* const imm_pred{*stack.back().pred_it}; stack.back().pc = Status::PushPhiArgument; stack.emplace_back(imm_pred); } }; do { IR::Block* const block{stack.back().block}; switch (stack.back().pc) { case Status::Start: { if (const IR::Value& def = current_def.Def(block, variable); !def.IsEmpty()) { stack.back().result = def; } else if (!block->IsSsaSealed()) { // Incomplete CFG IR::Inst* phi{&*block->PrependNewInst(block->begin(), IR::Opcode::Phi)}; phi->SetFlags(IR::TypeOf(UndefOpcode(variable))); incomplete_phis[block].insert_or_assign(variable, phi); stack.back().result = IR::Value{&*phi}; } else if (const std::span imm_preds = block->ImmPredecessors(); imm_preds.size() == 1) { // Optimize the common case of one predecessor: no phi needed stack.back().pc = Status::SetValue; stack.emplace_back(imm_preds.front()); break; } else { // Break potential cycles with operandless phi IR::Inst* const phi{&*block->PrependNewInst(block->begin(), IR::Opcode::Phi)}; phi->SetFlags(IR::TypeOf(UndefOpcode(variable))); WriteVariable(variable, block, IR::Value{phi}); stack.back().phi = phi; stack.back().pred_it = imm_preds.data(); stack.back().pred_end = imm_preds.data() + imm_preds.size(); prepare_phi_operand(); break; } } [[fallthrough]]; case Status::SetValue: { const IR::Value result{stack.back().result}; WriteVariable(variable, block, result); stack.pop_back(); stack.back().result = result; break; } case Status::PushPhiArgument: { IR::Inst* const phi{stack.back().phi}; phi->AddPhiOperand(*stack.back().pred_it, stack.back().result); ++stack.back().pred_it; } [[fallthrough]]; case Status::PreparePhiArgument: prepare_phi_operand(); break; } } while (stack.size() > 1); return stack.back().result; } void SealBlock(IR::Block* block) { const auto it{incomplete_phis.find(block)}; if (it != incomplete_phis.end()) { for (auto& pair : it->second) { auto& variant{pair.first}; auto& phi{pair.second}; std::visit([&](auto& variable) { AddPhiOperands(variable, *phi, block); }, variant); } } block->SsaSeal(); } private: template <typename Type> IR::Value AddPhiOperands(Type variable, IR::Inst& phi, IR::Block* block) { for (IR::Block* const imm_pred : block->ImmPredecessors()) { phi.AddPhiOperand(imm_pred, ReadVariable(variable, imm_pred)); } return TryRemoveTrivialPhi(phi, block, UndefOpcode(variable)); } IR::Value TryRemoveTrivialPhi(IR::Inst& phi, IR::Block* block, IR::Opcode undef_opcode) { IR::Value same; const size_t num_args{phi.NumArgs()}; for (size_t arg_index = 0; arg_index < num_args; ++arg_index) { const IR::Value& op{phi.Arg(arg_index)}; if (op.Resolve() == same.Resolve() || op == IR::Value{&phi}) { // Unique value or self-reference continue; } if (!same.IsEmpty()) { // The phi merges at least two values: not trivial return IR::Value{&phi}; } same = op; } // Remove the phi node from the block, it will be reinserted IR::Block::InstructionList& list{block->Instructions()}; list.erase(IR::Block::InstructionList::s_iterator_to(phi)); // Find the first non-phi instruction and use it as an insertion point IR::Block::iterator reinsert_point{std::ranges::find_if_not(list, IR::IsPhi)}; if (same.IsEmpty()) { // The phi is unreachable or in the start block // Insert an undefined instruction and make it the phi node replacement // The "phi" node reinsertion point is specified after this instruction reinsert_point = block->PrependNewInst(reinsert_point, undef_opcode); same = IR::Value{&*reinsert_point}; ++reinsert_point; } // Reinsert the phi node and reroute all its uses to the "same" value list.insert(reinsert_point, phi); phi.ReplaceUsesWith(same); // TODO: Try to recursively remove all phi users, which might have become trivial return same; } std::unordered_map<IR::Block*, std::map<Variant, IR::Inst*>> incomplete_phis; DefTable current_def; }; void VisitInst(Pass& pass, IR::Block* block, IR::Inst& inst) { const IR::Opcode opcode{inst.GetOpcode()}; switch (opcode) { case IR::Opcode::SetThreadBitScalarReg: { const IR::ScalarReg reg{inst.Arg(0).ScalarReg()}; pass.WriteVariable(ThreadBitScalar{reg}, block, inst.Arg(1)); break; } case IR::Opcode::SetScalarRegister: { const IR::ScalarReg reg{inst.Arg(0).ScalarReg()}; pass.WriteVariable(reg, block, inst.Arg(1)); break; } case IR::Opcode::SetVectorRegister: { const IR::VectorReg reg{inst.Arg(0).VectorReg()}; pass.WriteVariable(reg, block, inst.Arg(1)); break; } case IR::Opcode::SetGotoVariable: pass.WriteVariable(GotoVariable{inst.Arg(0).U32()}, block, inst.Arg(1)); break; case IR::Opcode::SetExec: pass.WriteVariable(ExecFlagTag{}, block, inst.Arg(0)); break; case IR::Opcode::SetScc: pass.WriteVariable(SccFlagTag{}, block, inst.Arg(0)); break; case IR::Opcode::SetVcc: pass.WriteVariable(VccFlagTag{}, block, inst.Arg(0)); break; case IR::Opcode::SetVccLo: pass.WriteVariable(VccLoTag{}, block, inst.Arg(0)); break; case IR::Opcode::SetVccHi: pass.WriteVariable(VccHiTag{}, block, inst.Arg(0)); break; case IR::Opcode::SetM0: pass.WriteVariable(M0Tag{}, block, inst.Arg(0)); break; case IR::Opcode::GetThreadBitScalarReg: { const IR::ScalarReg reg{inst.Arg(0).ScalarReg()}; const IR::Value value = pass.ReadVariable(ThreadBitScalar{reg}, block); inst.ReplaceUsesWith(value); break; } case IR::Opcode::GetScalarRegister: { const IR::ScalarReg reg{inst.Arg(0).ScalarReg()}; const IR::Value value = pass.ReadVariable(reg, block); inst.ReplaceUsesWith(value); break; } case IR::Opcode::GetVectorRegister: { const IR::VectorReg reg{inst.Arg(0).VectorReg()}; const IR::Value value = pass.ReadVariable(reg, block); inst.ReplaceUsesWith(value); break; } case IR::Opcode::GetGotoVariable: inst.ReplaceUsesWith(pass.ReadVariable(GotoVariable{inst.Arg(0).U32()}, block)); break; case IR::Opcode::GetExec: inst.ReplaceUsesWith(pass.ReadVariable(ExecFlagTag{}, block)); break; case IR::Opcode::GetScc: inst.ReplaceUsesWith(pass.ReadVariable(SccFlagTag{}, block)); break; case IR::Opcode::GetVcc: inst.ReplaceUsesWith(pass.ReadVariable(VccFlagTag{}, block)); break; case IR::Opcode::GetVccLo: inst.ReplaceUsesWith(pass.ReadVariable(VccLoTag{}, block)); break; case IR::Opcode::GetVccHi: inst.ReplaceUsesWith(pass.ReadVariable(VccHiTag{}, block)); break; case IR::Opcode::GetM0: inst.ReplaceUsesWith(pass.ReadVariable(M0Tag{}, block)); break; default: break; } } void VisitBlock(Pass& pass, IR::Block* block) { for (IR::Inst& inst : block->Instructions()) { VisitInst(pass, block, inst); } pass.SealBlock(block); } } // Anonymous namespace void SsaRewritePass(IR::BlockList& program) { Pass pass; const auto end{program.rend()}; for (auto block = program.rbegin(); block != end; ++block) { VisitBlock(pass, *block); } } } // namespace Shader::Optimization
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15,698
dead_code_elimination_pass.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/passes/dead_code_elimination_pass.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/ir/program.h" namespace Shader::Optimization { void DeadCodeEliminationPass(IR::Program& program) { // We iterate over the instructions in reverse order. // This is because removing an instruction reduces the number of uses for earlier instructions. for (IR::Block* const block : program.post_order_blocks) { auto it{block->end()}; while (it != block->begin()) { --it; if (!it->HasUses() && !it->MayHaveSideEffects()) { it->Invalidate(); it = block->Instructions().erase(it); } } } } } // namespace Shader::Optimization
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15,699
identity_removal_pass.cpp
shadps4-emu_shadPS4/src/shader_recompiler/ir/passes/identity_removal_pass.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <vector> #include "shader_recompiler/ir/program.h" namespace Shader::Optimization { void IdentityRemovalPass(IR::BlockList& program) { std::vector<IR::Inst*> to_invalidate; for (IR::Block* const block : program) { for (auto inst = block->begin(); inst != block->end();) { const size_t num_args{inst->NumArgs()}; for (size_t i = 0; i < num_args; ++i) { IR::Value arg; while ((arg = inst->Arg(i)).IsIdentity()) { inst->SetArg(i, arg.Inst()->Arg(0)); } } if (inst->GetOpcode() == IR::Opcode::Identity || inst->GetOpcode() == IR::Opcode::Void) { to_invalidate.push_back(&*inst); inst = block->Instructions().erase(inst); } else { ++inst; } } } for (IR::Inst* const inst : to_invalidate) { inst->Invalidate(); } } } // namespace Shader::Optimization
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15,700
fetch_shader.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/fetch_shader.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include <boost/container/static_vector.hpp> #include "common/assert.h" #include "shader_recompiler/frontend/decode.h" #include "shader_recompiler/frontend/fetch_shader.h" namespace Shader::Gcn { /** * s_load_dwordx4 s[8:11], s[2:3], 0x00 * s_load_dwordx4 s[12:15], s[2:3], 0x04 * s_load_dwordx4 s[16:19], s[2:3], 0x08 * s_waitcnt lgkmcnt(0) * buffer_load_format_xyzw v[4:7], v0, s[8:11], 0 idxen * buffer_load_format_xyz v[8:10], v0, s[12:15], 0 idxen * buffer_load_format_xy v[12:13], v0, s[16:19], 0 idxen * s_waitcnt 0 * s_setpc_b64 s[0:1] * s_load_dwordx4 s[4:7], s[2:3], 0x0 * s_waitcnt lgkmcnt(0) * buffer_load_format_xyzw v[4:7], v0, s[4:7], 0 idxen * s_load_dwordx4 s[4:7], s[2:3], 0x8 * s_waitcnt lgkmcnt(0) * buffer_load_format_xyzw v[8:11], v0, s[4:7], 0 idxen * s_waitcnt vmcnt(0) & expcnt(0) & lgkmcnt(0) * s_setpc_b64 s[0:1] * A normal fetch shader looks like the above, the instructions are generated * using input semantics on cpu side. Load instructions can either be separate or interleaved * We take the reverse way, extract the original input semantics from these instructions. **/ FetchShaderData ParseFetchShader(const u32* code, u32* out_size) { FetchShaderData data{}; GcnCodeSlice code_slice(code, code + std::numeric_limits<u32>::max()); GcnDecodeContext decoder; struct VsharpLoad { u32 dword_offset{}; s32 base_sgpr{}; s32 dst_reg{-1}; }; boost::container::static_vector<VsharpLoad, 16> loads; u32 semantic_index = 0; while (!code_slice.atEnd()) { const auto inst = decoder.decodeInstruction(code_slice); *out_size += inst.length; if (inst.opcode == Opcode::S_SETPC_B64) { break; } if (inst.inst_class == InstClass::ScalarMemRd) { loads.emplace_back(inst.control.smrd.offset, inst.src[0].code * 2, inst.dst[0].code); continue; } if (inst.opcode == Opcode::V_ADD_I32) { const auto vgpr = inst.dst[0].code; const auto sgpr = s8(inst.src[0].code); switch (vgpr) { case 0: // V0 is always the vertex offset data.vertex_offset_sgpr = sgpr; break; case 3: // V3 is always the instance offset data.instance_offset_sgpr = sgpr; break; default: UNREACHABLE(); } } if (inst.inst_class == InstClass::VectorMemBufFmt) { // SRSRC is in units of 4 SPGRs while SBASE is in pairs of SGPRs const u32 base_sgpr = inst.src[2].code * 4; // Find the load instruction that loaded the V# to the SPGR. // This is so we can determine its index in the vertex table. const auto it = std::ranges::find_if( loads, [&](VsharpLoad& load) { return load.dst_reg == base_sgpr; }); auto& attrib = data.attributes.emplace_back(); attrib.semantic = semantic_index++; attrib.dest_vgpr = inst.src[1].code; attrib.num_elements = inst.control.mubuf.count; attrib.sgpr_base = it->base_sgpr; attrib.dword_offset = it->dword_offset; // Store instance id rate attrib.instance_data = inst.src[0].code; // Mark load as used. it->dst_reg = -1; } } return data; } } // namespace Shader::Gcn
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decode.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/decode.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include "common/assert.h" #include "shader_recompiler/frontend/decode.h" #include "magic_enum.hpp" namespace Shader::Gcn { namespace bit { template <typename T> T extract(T value, u32 lst, u32 fst) { return (value >> fst) & ~(~T(0) << (lst - fst + 1)); } } // namespace bit InstEncoding GetInstructionEncoding(u32 token) { auto encoding = static_cast<InstEncoding>(token & (u32)EncodingMask::MASK_9bit); switch (encoding) { case InstEncoding::SOP1: case InstEncoding::SOPP: case InstEncoding::SOPC: return encoding; default: break; } encoding = static_cast<InstEncoding>(token & (u32)EncodingMask::MASK_7bit); switch (encoding) { case InstEncoding::VOP1: case InstEncoding::VOPC: return encoding; default: break; } encoding = static_cast<InstEncoding>(token & (u32)EncodingMask::MASK_6bit); switch (encoding) { case InstEncoding::VOP3: case InstEncoding::EXP: case InstEncoding::VINTRP: case InstEncoding::DS: case InstEncoding::MUBUF: case InstEncoding::MTBUF: case InstEncoding::MIMG: return encoding; default: break; } encoding = static_cast<InstEncoding>(token & (u32)EncodingMask::MASK_5bit); switch (encoding) { case InstEncoding::SMRD: return encoding; default: break; } encoding = static_cast<InstEncoding>(token & (u32)EncodingMask::MASK_4bit); switch (encoding) { case InstEncoding::SOPK: return encoding; default: break; } encoding = static_cast<InstEncoding>(token & (u32)EncodingMask::MASK_2bit); switch (encoding) { case InstEncoding::SOP2: return encoding; default: break; } encoding = static_cast<InstEncoding>(token & (u32)EncodingMask::MASK_1bit); switch (encoding) { case InstEncoding::VOP2: return encoding; default: break; } UNREACHABLE(); return InstEncoding::ILLEGAL; } bool HasAdditionalLiteral(InstEncoding encoding, Opcode opcode) { switch (encoding) { case InstEncoding::SOPK: { return opcode == Opcode::S_SETREG_IMM32_B32; } case InstEncoding::VOP2: { return opcode == Opcode::V_MADMK_F32 || opcode == Opcode::V_MADAK_F32; } default: return false; } } bool IsVop3BEncoding(Opcode opcode) { return opcode == Opcode::V_ADD_I32 || opcode == Opcode::V_ADDC_U32 || opcode == Opcode::V_SUB_I32 || opcode == Opcode::V_SUBB_U32 || opcode == Opcode::V_SUBREV_I32 || opcode == Opcode::V_SUBBREV_U32 || opcode == Opcode::V_DIV_SCALE_F32 || opcode == Opcode::V_DIV_SCALE_F64 || opcode == Opcode::V_MAD_U64_U32 || opcode == Opcode::V_MAD_I64_I32; } GcnInst GcnDecodeContext::decodeInstruction(GcnCodeSlice& code) { const uint32_t token = code.at(0); InstEncoding encoding = GetInstructionEncoding(token); ASSERT_MSG(encoding != InstEncoding::ILLEGAL, "illegal encoding"); uint32_t encodingLen = getEncodingLength(encoding); // Clear the instruction m_instruction = GcnInst(); // Decode if (encodingLen == sizeof(uint32_t)) { decodeInstruction32(encoding, code); } else { decodeInstruction64(encoding, code); } // Update instruction meta info. updateInstructionMeta(encoding); // Detect literal constant. Only 32 bits instructions may have literal constant. // Note: Literal constant decode must be performed after meta info updated. if (encodingLen == sizeof(u32)) { decodeLiteralConstant(encoding, code); } repairOperandType(); return m_instruction; } uint32_t GcnDecodeContext::getEncodingLength(InstEncoding encoding) { uint32_t instLength = 0; switch (encoding) { case InstEncoding::SOP1: case InstEncoding::SOPP: case InstEncoding::SOPC: case InstEncoding::SOPK: case InstEncoding::SOP2: case InstEncoding::VOP1: case InstEncoding::VOPC: case InstEncoding::VOP2: case InstEncoding::SMRD: case InstEncoding::VINTRP: instLength = sizeof(uint32_t); break; case InstEncoding::VOP3: case InstEncoding::MUBUF: case InstEncoding::MTBUF: case InstEncoding::MIMG: case InstEncoding::DS: case InstEncoding::EXP: instLength = sizeof(uint64_t); break; default: break; } return instLength; } uint32_t GcnDecodeContext::getOpMapOffset(InstEncoding encoding) { uint32_t offset = 0; switch (encoding) { case InstEncoding::SOP1: offset = (uint32_t)OpcodeMap::OP_MAP_SOP1; break; case InstEncoding::SOPP: offset = (uint32_t)OpcodeMap::OP_MAP_SOPP; break; case InstEncoding::SOPC: offset = (uint32_t)OpcodeMap::OP_MAP_SOPC; break; case InstEncoding::VOP1: offset = (uint32_t)OpcodeMap::OP_MAP_VOP1; break; case InstEncoding::VOPC: offset = (uint32_t)OpcodeMap::OP_MAP_VOPC; break; case InstEncoding::VOP3: offset = (uint32_t)OpcodeMap::OP_MAP_VOP3; break; case InstEncoding::EXP: offset = (uint32_t)OpcodeMap::OP_MAP_EXP; break; case InstEncoding::VINTRP: offset = (uint32_t)OpcodeMap::OP_MAP_VINTRP; break; case InstEncoding::DS: offset = (uint32_t)OpcodeMap::OP_MAP_DS; break; case InstEncoding::MUBUF: offset = (uint32_t)OpcodeMap::OP_MAP_MUBUF; break; case InstEncoding::MTBUF: offset = (uint32_t)OpcodeMap::OP_MAP_MTBUF; break; case InstEncoding::MIMG: offset = (uint32_t)OpcodeMap::OP_MAP_MIMG; break; case InstEncoding::SMRD: offset = (uint32_t)OpcodeMap::OP_MAP_SMRD; break; case InstEncoding::SOPK: offset = (uint32_t)OpcodeMap::OP_MAP_SOPK; break; case InstEncoding::SOP2: offset = (uint32_t)OpcodeMap::OP_MAP_SOP2; break; case InstEncoding::VOP2: offset = (uint32_t)OpcodeMap::OP_MAP_VOP2; break; default: break; } return offset; } uint32_t GcnDecodeContext::mapEncodingOp(InstEncoding encoding, Opcode opcode) { // Map from uniform opcode to encoding specific opcode. uint32_t encodingOp = 0; if (encoding == InstEncoding::VOP3) { if (opcode >= Opcode::V_CMP_F_F32 && opcode <= Opcode::V_CMPX_T_U64) { uint32_t op = static_cast<uint32_t>(opcode) - static_cast<uint32_t>(OpcodeMap::OP_MAP_VOPC); encodingOp = op + static_cast<uint32_t>(OpMapVOP3VOPX::VOP3_TO_VOPC); } else if (opcode >= Opcode::V_CNDMASK_B32 && opcode <= Opcode::V_CVT_PK_I16_I32) { uint32_t op = static_cast<uint32_t>(opcode) - static_cast<uint32_t>(OpcodeMap::OP_MAP_VOP2); encodingOp = op + static_cast<uint32_t>(OpMapVOP3VOPX::VOP3_TO_VOP2); } else if (opcode >= Opcode::V_NOP && opcode <= Opcode::V_MOVRELSD_B32) { uint32_t op = static_cast<uint32_t>(opcode) - static_cast<uint32_t>(OpcodeMap::OP_MAP_VOP1); encodingOp = op + static_cast<uint32_t>(OpMapVOP3VOPX::VOP3_TO_VOP1); } else { encodingOp = static_cast<uint32_t>(opcode) - static_cast<uint32_t>(OpcodeMap::OP_MAP_VOP3); } } else { uint32_t mapOffset = getOpMapOffset(encoding); encodingOp = static_cast<uint32_t>(opcode) - mapOffset; } return encodingOp; } void GcnDecodeContext::updateInstructionMeta(InstEncoding encoding) { uint32_t encodingOp = mapEncodingOp(encoding, m_instruction.opcode); InstFormat instFormat = InstructionFormat(encoding, encodingOp); ASSERT_MSG(instFormat.src_type != ScalarType::Undefined && instFormat.dst_type != ScalarType::Undefined, "Instruction format table incomplete for opcode {} ({}, encoding = {})", magic_enum::enum_name(m_instruction.opcode), u32(m_instruction.opcode), magic_enum::enum_name(encoding)); m_instruction.inst_class = instFormat.inst_class; m_instruction.category = instFormat.inst_category; m_instruction.encoding = encoding; m_instruction.src_count = instFormat.src_count; m_instruction.length = getEncodingLength(encoding); // Update src operand scalar type. auto setOperandType = [&instFormat](InstOperand& src) { // Only update uninitialized numeric type. if (src.type == ScalarType::Undefined) { src.type = instFormat.src_type; } }; std::for_each_n(m_instruction.src.begin(), m_instruction.src_count, setOperandType); // Update dst operand scalar type. switch (m_instruction.dst_count) { case 2: { if (m_instruction.dst[1].type == ScalarType::Undefined) { // Only VOP3B has an additional sdst operand, // and it must be Uint64 m_instruction.dst[1].type = ScalarType::Uint64; } } [[fallthrough]]; case 1: { if (m_instruction.dst[0].type == ScalarType::Undefined) { m_instruction.dst[0].type = instFormat.dst_type; } } } } void GcnDecodeContext::repairOperandType() { // Some instructions' operand type is not uniform, // it's best to change the instruction table's format and fix them there, // but it's a hard work. // We fix them here. switch (m_instruction.opcode) { case Opcode::V_MAD_U64_U32: m_instruction.src[2].type = ScalarType::Uint64; break; case Opcode::V_MAD_I64_I32: m_instruction.src[2].type = ScalarType::Sint64; break; case Opcode::V_ADDC_U32: m_instruction.src[2].type = ScalarType::Uint64; break; case Opcode::IMAGE_GATHER4_C: case Opcode::IMAGE_GATHER4_C_O: m_instruction.src[0].type = ScalarType::Any; break; default: break; } } OperandField GcnDecodeContext::getOperandField(uint32_t code) { OperandField field = {}; if (code >= ScalarGPRMin && code <= ScalarGPRMax) { field = OperandField::ScalarGPR; } else if (code >= SignedConstIntPosMin && code <= SignedConstIntPosMax) { field = OperandField::SignedConstIntPos; } else if (code >= SignedConstIntNegMin && code <= SignedConstIntNegMax) { field = OperandField::SignedConstIntNeg; } else if (code >= VectorGPRMin && code <= VectorGPRMax) { field = OperandField::VectorGPR; } else { field = static_cast<OperandField>(code); } return field; } void GcnDecodeContext::decodeInstruction32(InstEncoding encoding, GcnCodeSlice& code) { u32 hexInstruction = code.readu32(); switch (encoding) { case InstEncoding::SOP1: decodeInstructionSOP1(hexInstruction); break; case InstEncoding::SOPP: decodeInstructionSOPP(hexInstruction); break; case InstEncoding::SOPC: decodeInstructionSOPC(hexInstruction); break; case InstEncoding::SOPK: decodeInstructionSOPK(hexInstruction); break; case InstEncoding::SOP2: decodeInstructionSOP2(hexInstruction); break; case InstEncoding::VOP1: decodeInstructionVOP1(hexInstruction); break; case InstEncoding::VOPC: decodeInstructionVOPC(hexInstruction); break; case InstEncoding::VOP2: decodeInstructionVOP2(hexInstruction); break; case InstEncoding::SMRD: decodeInstructionSMRD(hexInstruction); break; case InstEncoding::VINTRP: decodeInstructionVINTRP(hexInstruction); break; default: break; } } void GcnDecodeContext::decodeInstruction64(InstEncoding encoding, GcnCodeSlice& code) { uint64_t hexInstruction = code.readu64(); switch (encoding) { case InstEncoding::VOP3: decodeInstructionVOP3(hexInstruction); break; case InstEncoding::MUBUF: decodeInstructionMUBUF(hexInstruction); break; case InstEncoding::MTBUF: decodeInstructionMTBUF(hexInstruction); break; case InstEncoding::MIMG: decodeInstructionMIMG(hexInstruction); break; case InstEncoding::DS: decodeInstructionDS(hexInstruction); break; case InstEncoding::EXP: decodeInstructionEXP(hexInstruction); break; default: break; } } void GcnDecodeContext::decodeLiteralConstant(InstEncoding encoding, GcnCodeSlice& code) { if (HasAdditionalLiteral(encoding, m_instruction.opcode)) { u32 encoding_op = mapEncodingOp(encoding, m_instruction.opcode); InstFormat instFormat = InstructionFormat(encoding, encoding_op); m_instruction.src[m_instruction.src_count].field = OperandField::LiteralConst; m_instruction.src[m_instruction.src_count].type = instFormat.src_type; m_instruction.src[m_instruction.src_count].code = code.readu32(); ++m_instruction.src_count; m_instruction.length += sizeof(u32); return; } // Find if the instruction contains a literal constant const auto it = std::ranges::find_if(m_instruction.src, [](InstOperand& src) { return src.field == OperandField::LiteralConst; }); if (it != m_instruction.src.end()) { it->code = code.readu32(); m_instruction.length += sizeof(u32); } } void GcnDecodeContext::decodeInstructionSOP1(u32 hexInstruction) { u32 ssrc0 = bit::extract(hexInstruction, 7, 0); u32 op = bit::extract(hexInstruction, 15, 8); u32 sdst = bit::extract(hexInstruction, 22, 16); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_SOP1)); m_instruction.src[0].field = getOperandField(ssrc0); m_instruction.src[0].code = ssrc0; m_instruction.dst[0].field = getOperandField(sdst); m_instruction.dst[0].code = sdst; m_instruction.dst_count = 1; } void GcnDecodeContext::decodeInstructionSOPP(u32 hexInstruction) { u32 op = bit::extract(hexInstruction, 22, 16); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_SOPP)); m_instruction.control.sopp = *reinterpret_cast<InstControlSOPP*>(&hexInstruction); } void GcnDecodeContext::decodeInstructionSOPC(u32 hexInstruction) { u32 ssrc0 = bit::extract(hexInstruction, 7, 0); u32 ssrc1 = bit::extract(hexInstruction, 15, 8); u32 op = bit::extract(hexInstruction, 22, 16); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_SOPC)); m_instruction.src[0].field = getOperandField(ssrc0); m_instruction.src[0].code = ssrc0; m_instruction.src[1].field = getOperandField(ssrc1); m_instruction.src[1].code = ssrc1; } void GcnDecodeContext::decodeInstructionSOPK(u32 hexInstruction) { u32 sdst = bit::extract(hexInstruction, 22, 16); u32 op = bit::extract(hexInstruction, 27, 23); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_SOPK)); m_instruction.dst[0].field = getOperandField(sdst); m_instruction.dst[0].code = sdst; m_instruction.dst_count = 1; m_instruction.control.sopk = *reinterpret_cast<InstControlSOPK*>(&hexInstruction); } void GcnDecodeContext::decodeInstructionSOP2(u32 hexInstruction) { u32 ssrc0 = bit::extract(hexInstruction, 7, 0); u32 ssrc1 = bit::extract(hexInstruction, 15, 8); u32 sdst = bit::extract(hexInstruction, 22, 16); u32 op = bit::extract(hexInstruction, 29, 23); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_SOP2)); m_instruction.src[0].field = getOperandField(ssrc0); m_instruction.src[0].code = ssrc0; m_instruction.src[1].field = getOperandField(ssrc1); m_instruction.src[1].code = ssrc1; m_instruction.dst[0].field = getOperandField(sdst); m_instruction.dst[0].code = sdst; m_instruction.dst_count = 1; } void GcnDecodeContext::decodeInstructionVOP1(u32 hexInstruction) { u32 src0 = bit::extract(hexInstruction, 8, 0); u32 op = bit::extract(hexInstruction, 16, 9); u32 vdst = bit::extract(hexInstruction, 24, 17); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_VOP1)); m_instruction.src[0].field = getOperandField(src0); m_instruction.src[0].code = m_instruction.src[0].field == OperandField::VectorGPR ? src0 - VectorGPRMin : src0; m_instruction.dst[0].field = OperandField::VectorGPR; m_instruction.dst[0].code = vdst; m_instruction.dst_count = 1; OpcodeVOP1 vop1Op = static_cast<OpcodeVOP1>(op); if (vop1Op == OpcodeVOP1::V_READFIRSTLANE_B32) { m_instruction.dst[0].field = getOperandField(vdst); m_instruction.dst[0].type = ScalarType::Uint32; } } void GcnDecodeContext::decodeInstructionVOPC(u32 hexInstruction) { u32 src0 = bit::extract(hexInstruction, 8, 0); u32 vsrc1 = bit::extract(hexInstruction, 16, 9); u32 op = bit::extract(hexInstruction, 24, 17); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_VOPC)); m_instruction.src[0].field = getOperandField(src0); m_instruction.src[0].code = m_instruction.src[0].field == OperandField::VectorGPR ? src0 - VectorGPRMin : src0; m_instruction.src[1].field = OperandField::VectorGPR; m_instruction.src[1].code = vsrc1; // VOPC dst is forced to VCC. // In order to be unified with VOP3 encoding, // we store it to dst[1] m_instruction.dst[1].field = OperandField::VccLo; m_instruction.dst[1].type = ScalarType::Uint64; m_instruction.dst[1].code = static_cast<u32>(OperandField::VccLo); } void GcnDecodeContext::decodeInstructionVOP2(u32 hexInstruction) { u32 src0 = bit::extract(hexInstruction, 8, 0); u32 vsrc1 = bit::extract(hexInstruction, 16, 9); u32 vdst = bit::extract(hexInstruction, 24, 17); u32 op = bit::extract(hexInstruction, 30, 25); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_VOP2)); m_instruction.src[0].field = getOperandField(src0); m_instruction.src[0].code = m_instruction.src[0].field == OperandField::VectorGPR ? src0 - VectorGPRMin : src0; m_instruction.src[1].field = OperandField::VectorGPR; m_instruction.src[1].code = vsrc1; m_instruction.dst[0].field = OperandField::VectorGPR; m_instruction.dst[0].code = vdst; m_instruction.dst_count = 1; OpcodeVOP2 vop2Op = static_cast<OpcodeVOP2>(op); if (vop2Op == OpcodeVOP2::V_READLANE_B32) { // vsrc1 is scalar for lane instructions m_instruction.src[1].field = getOperandField(vsrc1); // dst is sgpr m_instruction.dst[0].field = getOperandField(vdst); m_instruction.dst[0].type = ScalarType::Uint32; } else if (vop2Op == OpcodeVOP2::V_WRITELANE_B32) { m_instruction.src[1].field = getOperandField(vsrc1); // dst is vgpr, as normal } else if (IsVop3BEncoding(m_instruction.opcode)) { m_instruction.dst[1].field = OperandField::VccLo; m_instruction.dst[1].type = ScalarType::Uint64; m_instruction.dst[1].code = static_cast<u32>(OperandField::VccLo); } } void GcnDecodeContext::decodeInstructionSMRD(u32 hexInstruction) { u32 sbase = bit::extract(hexInstruction, 14, 9); u32 sdst = bit::extract(hexInstruction, 21, 15); u32 op = bit::extract(hexInstruction, 26, 22); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_SMRD)); m_instruction.src[0].field = OperandField::ScalarGPR; m_instruction.src[0].code = sbase; m_instruction.dst[0].field = OperandField::ScalarGPR; m_instruction.dst[0].code = sdst; m_instruction.dst_count = 1; m_instruction.control.smrd = *reinterpret_cast<InstControlSMRD*>(&hexInstruction); if (op <= static_cast<u32>(OpcodeSMRD::S_LOAD_DWORDX16)) { m_instruction.control.smrd.count = 1 << op; } else if (op >= static_cast<u32>(OpcodeSMRD::S_BUFFER_LOAD_DWORD) && op <= static_cast<u32>(OpcodeSMRD::S_BUFFER_LOAD_DWORDX16)) { m_instruction.control.smrd.count = 1 << (op - 8); } if (m_instruction.control.smrd.imm == 0) { u32 code = m_instruction.control.smrd.offset; m_instruction.src[1].field = getOperandField(code); m_instruction.src[1].type = ScalarType::Uint32; m_instruction.src[1].code = code; } } void GcnDecodeContext::decodeInstructionVINTRP(u32 hexInstruction) { u32 vsrc = bit::extract(hexInstruction, 7, 0); u32 op = bit::extract(hexInstruction, 17, 16); u32 vdst = bit::extract(hexInstruction, 25, 18); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_VINTRP)); m_instruction.src[0].field = OperandField::VectorGPR; m_instruction.src[0].code = vsrc; m_instruction.dst[0].field = OperandField::VectorGPR; m_instruction.dst[0].code = vdst; m_instruction.dst_count = 1; m_instruction.control.vintrp = *reinterpret_cast<InstControlVINTRP*>(&hexInstruction); } void GcnDecodeContext::decodeInstructionVOP3(uint64_t hexInstruction) { u32 vdst = bit::extract(hexInstruction, 7, 0); u32 sdst = bit::extract(hexInstruction, 14, 8); // For VOP3B u32 op = bit::extract(hexInstruction, 25, 17); u32 src0 = bit::extract(hexInstruction, 40, 32); u32 src1 = bit::extract(hexInstruction, 49, 41); u32 src2 = bit::extract(hexInstruction, 58, 50); if (op >= static_cast<u32>(OpcodeVOP3::V_CMP_F_F32) && op <= static_cast<u32>(OpcodeVOP3::V_CMPX_T_U64)) { // Map from VOP3 to VOPC u32 vopcOp = op - static_cast<u32>(OpMapVOP3VOPX::VOP3_TO_VOPC); m_instruction.opcode = static_cast<Opcode>(vopcOp + static_cast<u32>(OpcodeMap::OP_MAP_VOPC)); } else if (op >= static_cast<u32>(OpcodeVOP3::V_CNDMASK_B32) && op <= static_cast<u32>(OpcodeVOP3::V_CVT_PK_I16_I32)) { // Map from VOP3 to VOP2 u32 vop2Op = op - static_cast<u32>(OpMapVOP3VOPX::VOP3_TO_VOP2); m_instruction.opcode = static_cast<Opcode>(vop2Op + static_cast<u32>(OpcodeMap::OP_MAP_VOP2)); } else if (op >= static_cast<u32>(OpcodeVOP3::V_NOP) && op <= static_cast<u32>(OpcodeVOP3::V_MOVRELSD_B32)) { // Map from VOP3 to VOP1 u32 vop1Op = op - static_cast<u32>(OpMapVOP3VOPX::VOP3_TO_VOP1); m_instruction.opcode = static_cast<Opcode>(vop1Op + static_cast<u32>(OpcodeMap::OP_MAP_VOP1)); } else { // VOP3 encoding, do not map. m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_VOP3)); } m_instruction.src[0].field = getOperandField(src0); m_instruction.src[0].code = m_instruction.src[0].field == OperandField::VectorGPR ? src0 - VectorGPRMin : src0; m_instruction.src[1].field = getOperandField(src1); m_instruction.src[1].code = m_instruction.src[1].field == OperandField::VectorGPR ? src1 - VectorGPRMin : src1; m_instruction.src[2].field = getOperandField(src2); m_instruction.src[2].code = m_instruction.src[2].field == OperandField::VectorGPR ? src2 - VectorGPRMin : src2; m_instruction.dst[0].field = OperandField::VectorGPR; m_instruction.dst[0].code = vdst; OpcodeVOP3 vop3Op = static_cast<OpcodeVOP3>(op); if (IsVop3BEncoding(m_instruction.opcode)) { m_instruction.dst[1].field = getOperandField(sdst); m_instruction.dst[1].type = ScalarType::Uint64; m_instruction.dst[1].code = sdst; } else { if (vop3Op >= OpcodeVOP3::V_CMP_F_F32 && vop3Op <= OpcodeVOP3::V_CMPX_T_U64) { m_instruction.dst[1].field = getOperandField(vdst); m_instruction.dst[1].type = ScalarType::Uint64; m_instruction.dst[1].code = vdst; } else if (vop3Op == OpcodeVOP3::V_READLANE_B32 || vop3Op == OpcodeVOP3::V_READFIRSTLANE_B32) { m_instruction.dst[0].field = getOperandField(vdst); m_instruction.dst[0].type = ScalarType::Uint32; // WRITELANE can be decoded like other VOP3's } } if (op >= static_cast<u32>(OpcodeVOP3::V_ADD_I32) && op <= static_cast<u32>(OpcodeVOP3::V_DIV_SCALE_F64)) { // VOP3B has a sdst operand. m_instruction.dst_count = 2; } else { m_instruction.dst_count = 1; } m_instruction.control.vop3 = *reinterpret_cast<InstControlVOP3*>(&hexInstruction); // update input modifier auto& control = m_instruction.control.vop3; for (u32 i = 0; i != 3; ++i) { if (control.abs & (1u << i)) { m_instruction.src[i].input_modifier.abs = true; } if (control.neg & (1u << i)) { m_instruction.src[i].input_modifier.neg = true; } } // update output modifier auto& outputMod = m_instruction.dst[0].output_modifier; outputMod.clamp = static_cast<bool>(control.clmp); switch (control.omod) { case 0: outputMod.multiplier = 0.f; break; case 1: outputMod.multiplier = 2.0f; break; case 2: outputMod.multiplier = 4.0f; break; case 3: outputMod.multiplier = 0.5f; break; } } void GcnDecodeContext::decodeInstructionMUBUF(uint64_t hexInstruction) { u32 op = bit::extract(hexInstruction, 24, 18); u32 vaddr = bit::extract(hexInstruction, 39, 32); u32 vdata = bit::extract(hexInstruction, 47, 40); u32 srsrc = bit::extract(hexInstruction, 52, 48); u32 soffset = bit::extract(hexInstruction, 63, 56); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_MUBUF)); m_instruction.src[0].field = OperandField::VectorGPR; m_instruction.src[0].code = vaddr; m_instruction.src[1].field = OperandField::VectorGPR; m_instruction.src[1].code = vdata; m_instruction.src[2].field = OperandField::ScalarGPR; m_instruction.src[2].code = srsrc; m_instruction.src[3].field = getOperandField(soffset); m_instruction.src[3].code = soffset; m_instruction.control.mubuf = *reinterpret_cast<InstControlMUBUF*>(&hexInstruction); if (op >= static_cast<u32>(OpcodeMUBUF::BUFFER_LOAD_FORMAT_X) && op <= static_cast<u32>(OpcodeMUBUF::BUFFER_LOAD_FORMAT_XYZW)) { m_instruction.control.mubuf.count = op + 1; m_instruction.control.mubuf.size = (op + 1) * sizeof(u32); } else if (op >= static_cast<u32>(OpcodeMUBUF::BUFFER_STORE_FORMAT_X) && op <= static_cast<u32>(OpcodeMUBUF::BUFFER_STORE_FORMAT_XYZW)) { m_instruction.control.mubuf.count = op - 3; m_instruction.control.mubuf.size = (op - 3) * sizeof(u32); } else if (op >= static_cast<u32>(OpcodeMUBUF::BUFFER_LOAD_DWORD) && op <= static_cast<u32>(OpcodeMUBUF::BUFFER_LOAD_DWORDX3)) { m_instruction.control.mubuf.count = op == static_cast<u32>(OpcodeMUBUF::BUFFER_LOAD_DWORDX3) ? 3 : 1 << (op - 12); m_instruction.control.mubuf.size = m_instruction.control.mubuf.count * sizeof(u32); } else if (op >= static_cast<u32>(OpcodeMUBUF::BUFFER_STORE_DWORD) && op <= static_cast<u32>(OpcodeMUBUF::BUFFER_STORE_DWORDX3)) { m_instruction.control.mubuf.count = op == static_cast<u32>(OpcodeMUBUF::BUFFER_STORE_DWORDX3) ? 3 : 1 << (op - 28); m_instruction.control.mubuf.size = m_instruction.control.mubuf.count * sizeof(u32); } else if (op >= static_cast<u32>(OpcodeMUBUF::BUFFER_LOAD_UBYTE) && op <= static_cast<u32>(OpcodeMUBUF::BUFFER_LOAD_SSHORT)) { m_instruction.control.mubuf.count = 1; if (op >= static_cast<u32>(OpcodeMUBUF::BUFFER_LOAD_UBYTE) && op <= static_cast<u32>(OpcodeMUBUF::BUFFER_LOAD_SBYTE)) { m_instruction.control.mubuf.size = 1; } else { m_instruction.control.mubuf.size = 2; } } else if (op >= static_cast<u32>(OpcodeMUBUF::BUFFER_STORE_BYTE) && op <= static_cast<u32>(OpcodeMUBUF::BUFFER_STORE_SHORT)) { m_instruction.control.mubuf.count = 1; if (op == static_cast<u32>(OpcodeMUBUF::BUFFER_STORE_BYTE)) { m_instruction.control.mubuf.size = 1; } else { m_instruction.control.mubuf.size = 2; } } else if (op >= static_cast<u32>(OpcodeMUBUF::BUFFER_ATOMIC_SWAP) && op <= static_cast<u32>(OpcodeMUBUF::BUFFER_ATOMIC_FMAX)) { m_instruction.control.mubuf.count = 1; m_instruction.control.mubuf.size = sizeof(u32); } else if (op >= static_cast<u32>(OpcodeMUBUF::BUFFER_ATOMIC_SWAP_X2) && op <= static_cast<u32>(OpcodeMUBUF::BUFFER_ATOMIC_FMAX_X2)) { m_instruction.control.mubuf.count = 2; m_instruction.control.mubuf.size = sizeof(u32) * 2; } } void GcnDecodeContext::decodeInstructionMTBUF(uint64_t hexInstruction) { u32 op = bit::extract(hexInstruction, 18, 16); u32 vaddr = bit::extract(hexInstruction, 39, 32); u32 vdata = bit::extract(hexInstruction, 47, 40); u32 srsrc = bit::extract(hexInstruction, 52, 48); u32 soffset = bit::extract(hexInstruction, 63, 56); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_MTBUF)); m_instruction.src[0].field = OperandField::VectorGPR; m_instruction.src[0].code = vaddr; m_instruction.src[1].field = OperandField::VectorGPR; m_instruction.src[1].code = vdata; m_instruction.src[2].field = OperandField::ScalarGPR; m_instruction.src[2].code = srsrc; m_instruction.src[3].field = getOperandField(soffset); m_instruction.src[3].code = soffset; m_instruction.control.mtbuf = *reinterpret_cast<InstControlMTBUF*>(&hexInstruction); if (op >= static_cast<u32>(OpcodeMTBUF::TBUFFER_LOAD_FORMAT_X) && op <= static_cast<u32>(OpcodeMTBUF::TBUFFER_LOAD_FORMAT_XYZW)) { m_instruction.control.mtbuf.count = op + 1; } else if (op >= static_cast<u32>(OpcodeMTBUF::TBUFFER_STORE_FORMAT_X) && op <= static_cast<u32>(OpcodeMTBUF::TBUFFER_STORE_FORMAT_XYZW)) { m_instruction.control.mtbuf.count = op - 3; } } u32 GcnDecodeContext::getMimgModifier(Opcode opcode) { MimgModifierFlags flags = {}; switch (opcode) { case Opcode::IMAGE_SAMPLE: break; case Opcode::IMAGE_SAMPLE_CL: flags.set(MimgModifier::LodClamp); break; case Opcode::IMAGE_SAMPLE_D: flags.set(MimgModifier::Derivative); break; case Opcode::IMAGE_SAMPLE_D_CL: flags.set(MimgModifier::Derivative, MimgModifier::LodClamp); break; case Opcode::IMAGE_SAMPLE_L: flags.set(MimgModifier::Lod); break; case Opcode::IMAGE_SAMPLE_B: flags.set(MimgModifier::LodBias); break; case Opcode::IMAGE_SAMPLE_B_CL: flags.set(MimgModifier::LodBias, MimgModifier::LodClamp); break; case Opcode::IMAGE_SAMPLE_LZ: flags.set(MimgModifier::Level0); break; case Opcode::IMAGE_SAMPLE_C: flags.set(MimgModifier::Pcf); break; case Opcode::IMAGE_SAMPLE_C_CL: flags.set(MimgModifier::Pcf, MimgModifier::LodClamp); break; case Opcode::IMAGE_SAMPLE_C_D: flags.set(MimgModifier::Pcf, MimgModifier::Derivative); break; case Opcode::IMAGE_SAMPLE_C_D_CL: flags.set(MimgModifier::Pcf, MimgModifier::Derivative, MimgModifier::LodClamp); break; case Opcode::IMAGE_SAMPLE_C_L: flags.set(MimgModifier::Pcf, MimgModifier::Lod); break; case Opcode::IMAGE_SAMPLE_C_B: flags.set(MimgModifier::Pcf, MimgModifier::LodBias); break; case Opcode::IMAGE_SAMPLE_C_B_CL: flags.set(MimgModifier::Pcf, MimgModifier::LodBias, MimgModifier::LodClamp); break; case Opcode::IMAGE_SAMPLE_C_LZ: flags.set(MimgModifier::Pcf, MimgModifier::Level0); break; case Opcode::IMAGE_SAMPLE_O: flags.set(MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_CL_O: flags.set(MimgModifier::LodClamp, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_D_O: flags.set(MimgModifier::Derivative, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_D_CL_O: flags.set(MimgModifier::Derivative, MimgModifier::LodClamp, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_L_O: flags.set(MimgModifier::Lod, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_B_O: flags.set(MimgModifier::LodBias, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_B_CL_O: flags.set(MimgModifier::LodBias, MimgModifier::LodClamp, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_LZ_O: flags.set(MimgModifier::Level0, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_C_O: flags.set(MimgModifier::Pcf, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_C_CL_O: flags.set(MimgModifier::Pcf, MimgModifier::LodClamp, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_C_D_O: flags.set(MimgModifier::Pcf, MimgModifier::Derivative, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_C_D_CL_O: flags.set(MimgModifier::Pcf, MimgModifier::Derivative, MimgModifier::LodClamp, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_C_L_O: flags.set(MimgModifier::Pcf, MimgModifier::Lod, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_C_B_O: flags.set(MimgModifier::Pcf, MimgModifier::LodBias, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_C_B_CL_O: flags.set(MimgModifier::Pcf, MimgModifier::LodBias, MimgModifier::LodClamp, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_C_LZ_O: flags.set(MimgModifier::Pcf, MimgModifier::Level0, MimgModifier::Offset); break; case Opcode::IMAGE_GATHER4: break; case Opcode::IMAGE_GATHER4_CL: flags.set(MimgModifier::LodClamp); break; case Opcode::IMAGE_GATHER4_L: flags.set(MimgModifier::Lod); break; case Opcode::IMAGE_GATHER4_B: flags.set(MimgModifier::LodBias); break; case Opcode::IMAGE_GATHER4_B_CL: flags.set(MimgModifier::LodBias, MimgModifier::LodClamp); break; case Opcode::IMAGE_GATHER4_LZ: flags.set(MimgModifier::Level0); break; case Opcode::IMAGE_GATHER4_C: flags.set(MimgModifier::Pcf); break; case Opcode::IMAGE_GATHER4_C_CL: flags.set(MimgModifier::Pcf, MimgModifier::LodClamp); break; case Opcode::IMAGE_GATHER4_C_L: flags.set(MimgModifier::Pcf, MimgModifier::Lod); break; case Opcode::IMAGE_GATHER4_C_B: flags.set(MimgModifier::Pcf, MimgModifier::LodBias); break; case Opcode::IMAGE_GATHER4_C_B_CL: flags.set(MimgModifier::Pcf, MimgModifier::LodBias, MimgModifier::LodClamp); break; case Opcode::IMAGE_GATHER4_C_LZ: flags.set(MimgModifier::Pcf, MimgModifier::Level0); break; case Opcode::IMAGE_GATHER4_O: flags.set(MimgModifier::Offset); break; case Opcode::IMAGE_GATHER4_CL_O: flags.set(MimgModifier::LodClamp, MimgModifier::Offset); break; case Opcode::IMAGE_GATHER4_L_O: flags.set(MimgModifier::Lod, MimgModifier::Offset); break; case Opcode::IMAGE_GATHER4_B_O: flags.set(MimgModifier::LodBias, MimgModifier::Offset); break; case Opcode::IMAGE_GATHER4_B_CL_O: flags.set(MimgModifier::LodBias, MimgModifier::LodClamp, MimgModifier::Offset); break; case Opcode::IMAGE_GATHER4_LZ_O: flags.set(MimgModifier::Level0, MimgModifier::Offset); break; case Opcode::IMAGE_GATHER4_C_O: flags.set(MimgModifier::Pcf, MimgModifier::Offset); break; case Opcode::IMAGE_GATHER4_C_CL_O: flags.set(MimgModifier::Pcf, MimgModifier::LodClamp, MimgModifier::Offset); break; case Opcode::IMAGE_GATHER4_C_L_O: flags.set(MimgModifier::Pcf, MimgModifier::Lod, MimgModifier::Offset); break; case Opcode::IMAGE_GATHER4_C_B_O: flags.set(MimgModifier::Pcf, MimgModifier::LodBias, MimgModifier::Offset); break; case Opcode::IMAGE_GATHER4_C_B_CL_O: flags.set(MimgModifier::Pcf, MimgModifier::LodBias, MimgModifier::LodClamp, MimgModifier::Offset); break; case Opcode::IMAGE_GATHER4_C_LZ_O: flags.set(MimgModifier::Pcf, MimgModifier::Level0, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_CD: flags.set(MimgModifier::CoarseDerivative); break; case Opcode::IMAGE_SAMPLE_CD_CL: flags.set(MimgModifier::CoarseDerivative, MimgModifier::LodClamp); break; case Opcode::IMAGE_SAMPLE_C_CD: flags.set(MimgModifier::Pcf, MimgModifier::CoarseDerivative); break; case Opcode::IMAGE_SAMPLE_C_CD_CL: flags.set(MimgModifier::Pcf, MimgModifier::CoarseDerivative, MimgModifier::LodClamp); break; case Opcode::IMAGE_SAMPLE_CD_O: flags.set(MimgModifier::CoarseDerivative, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_CD_CL_O: flags.set(MimgModifier::CoarseDerivative, MimgModifier::LodClamp, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_C_CD_O: flags.set(MimgModifier::Pcf, MimgModifier::CoarseDerivative, MimgModifier::Offset); break; case Opcode::IMAGE_SAMPLE_C_CD_CL_O: flags.set(MimgModifier::Pcf, MimgModifier::CoarseDerivative, MimgModifier::LodClamp, MimgModifier::Offset); break; default: break; } return flags.raw(); } void GcnDecodeContext::decodeInstructionMIMG(uint64_t hexInstruction) { u32 op = bit::extract(hexInstruction, 24, 18); u32 vaddr = bit::extract(hexInstruction, 39, 32); u32 vdata = bit::extract(hexInstruction, 47, 40); u32 srsrc = bit::extract(hexInstruction, 52, 48); u32 ssamp = bit::extract(hexInstruction, 57, 53); m_instruction.opcode = static_cast<Opcode>(op + static_cast<u32>(OpcodeMap::OP_MAP_MIMG)); m_instruction.src[0].field = OperandField::VectorGPR; m_instruction.src[0].code = vaddr; m_instruction.src[2].field = OperandField::ScalarGPR; m_instruction.src[2].code = srsrc; m_instruction.src[3].field = OperandField::ScalarGPR; m_instruction.src[3].code = ssamp; m_instruction.dst[0].field = OperandField::VectorGPR; m_instruction.dst[0].code = vdata; m_instruction.control.mimg = *reinterpret_cast<InstControlMIMG*>(&hexInstruction); m_instruction.control.mimg.mod = getMimgModifier(m_instruction.opcode); ASSERT(m_instruction.control.mimg.r128 == 0); } void GcnDecodeContext::decodeInstructionDS(uint64_t hexInstruction) { OpcodeDS op = (OpcodeDS)bit::extract(hexInstruction, 25, 18); u32 addr = bit::extract(hexInstruction, 39, 32); u32 data0 = bit::extract(hexInstruction, 47, 40); u32 data1 = bit::extract(hexInstruction, 55, 48); u32 vdst = bit::extract(hexInstruction, 63, 56); m_instruction.opcode = static_cast<Opcode>(u32(op) + static_cast<u32>(OpcodeMap::OP_MAP_DS)); m_instruction.src[0].field = OperandField::VectorGPR; m_instruction.src[0].code = addr; m_instruction.src[1].field = OperandField::VectorGPR; m_instruction.src[1].code = data0; m_instruction.src[2].field = OperandField::VectorGPR; m_instruction.src[2].code = data1; m_instruction.dst[0].field = OperandField::VectorGPR; m_instruction.dst[0].code = vdst; m_instruction.dst_count = 1; m_instruction.control.ds = *reinterpret_cast<InstControlDS*>(&hexInstruction); auto instFormat = InstructionFormat(InstEncoding::DS, (u32)op); m_instruction.control.ds.dual = op == OpcodeDS::DS_WRITE2_B32 || op == OpcodeDS::DS_WRXCHG2_RTN_B32 || op == OpcodeDS::DS_READ2_B32 || op == OpcodeDS::DS_WRITE2_B64 || op == OpcodeDS::DS_WRXCHG2_RTN_B64 || op == OpcodeDS::DS_READ2_B64; m_instruction.control.ds.sign = instFormat.src_type == ScalarType::Sint32; m_instruction.control.ds.relative = op >= OpcodeDS::DS_ADD_SRC2_U32 && op <= OpcodeDS::DS_MAX_SRC2_F64; m_instruction.control.ds.stride = op == OpcodeDS::DS_WRITE2ST64_B32 || op == OpcodeDS::DS_WRXCHG2ST64_RTN_B32 || op == OpcodeDS::DS_READ2ST64_B32 || op == OpcodeDS::DS_WRITE2ST64_B64 || op == OpcodeDS::DS_WRXCHG2ST64_RTN_B64 || op == OpcodeDS::DS_READ2ST64_B64; if (op == OpcodeDS::DS_WRITE_B8 || op == OpcodeDS::DS_READ_I8 || op == OpcodeDS::DS_READ_U8) { m_instruction.control.ds.size = 1; } else if (op == OpcodeDS::DS_WRITE_B16 || op == OpcodeDS::DS_READ_I16 || op == OpcodeDS::DS_READ_U16) { m_instruction.control.ds.size = 2; } else { if (instFormat.src_type == ScalarType::Sint32 || instFormat.src_type == ScalarType::Uint32) { m_instruction.control.ds.size = 4; } else if (instFormat.src_type == ScalarType::Sint64 || instFormat.src_type == ScalarType::Uint64) { m_instruction.control.ds.size = 8; } else { m_instruction.control.ds.size = 0; } } } void GcnDecodeContext::decodeInstructionEXP(uint64_t hexInstruction) { u32 vsrc0 = bit::extract(hexInstruction, 39, 32); u32 vsrc1 = bit::extract(hexInstruction, 47, 40); u32 vsrc2 = bit::extract(hexInstruction, 55, 48); u32 vsrc3 = bit::extract(hexInstruction, 63, 56); m_instruction.opcode = Opcode::EXP; m_instruction.src[0].field = OperandField::VectorGPR; m_instruction.src[0].code = vsrc0; m_instruction.src[1].field = OperandField::VectorGPR; m_instruction.src[1].code = vsrc1; m_instruction.src[2].field = OperandField::VectorGPR; m_instruction.src[2].code = vsrc2; m_instruction.src[3].field = OperandField::VectorGPR; m_instruction.src[3].code = vsrc3; m_instruction.control.exp = *reinterpret_cast<InstControlEXP*>(&hexInstruction); } } // namespace Shader::Gcn
42,543
C++
.cpp
996
35.850402
98
0.663135
shadps4-emu/shadPS4
9,253
501
185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
15,702
format.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/format.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/assert.h" #include "shader_recompiler/frontend/decode.h" namespace Shader::Gcn { constexpr std::array<InstFormat, 45> InstructionFormatSOP2 = {{ // 0 = S_ADD_U32 {InstClass::ScalarArith, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 1 = S_SUB_U32 {InstClass::ScalarArith, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 2 = S_ADD_I32 {InstClass::ScalarArith, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 3 = S_SUB_I32 {InstClass::ScalarArith, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 4 = S_ADDC_U32 {InstClass::ScalarArith, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 5 = S_SUBB_U32 {InstClass::ScalarArith, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 6 = S_MIN_I32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 7 = S_MIN_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 8 = S_MAX_I32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 9 = S_MAX_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 10 = S_CSELECT_B32 {InstClass::ScalarSelect, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 11 = S_CSELECT_B64 {InstClass::ScalarSelect, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, {}, {}, // 14 = S_AND_B32 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 15 = S_AND_B64 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 16 = S_OR_B32 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 17 = S_OR_B64 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 18 = S_XOR_B32 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 19 = S_XOR_B64 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 20 = S_ANDN2_B32 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 21 = S_ANDN2_B64 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 22 = S_ORN2_B32 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 23 = S_ORN2_B64 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 24 = S_NAND_B32 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 25 = S_NAND_B64 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 26 = S_NOR_B32 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 27 = S_NOR_B64 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 28 = S_XNOR_B32 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 29 = S_XNOR_B64 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 30 = S_LSHL_B32 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 31 = S_LSHL_B64 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 32 = S_LSHR_B32 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 33 = S_LSHR_B64 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 34 = S_ASHR_I32 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 35 = S_ASHR_I64 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 36 = S_BFM_B32 {InstClass::ScalarBitField, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 37 = S_BFM_B64 {InstClass::ScalarBitField, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 38 = S_MUL_I32 {InstClass::ScalarArith, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 39 = S_BFE_U32 {InstClass::ScalarBitField, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 40 = S_BFE_I32 {InstClass::ScalarBitField, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 41 = S_BFE_U64 {InstClass::ScalarBitField, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 42 = S_BFE_I64 {InstClass::ScalarBitField, InstCategory::ScalarALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 43 = S_CBRANCH_G_FORK {InstClass::ScalarProgFlow, InstCategory::FlowControl, 2, 1, ScalarType::Undefined, ScalarType::Undefined}, // 44 = S_ABSDIFF_I32 {InstClass::ScalarAbs, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, }}; constexpr std::array<InstFormat, 22> InstructionFormatSOPK = {{ // 0 = S_MOVK_I32 {InstClass::ScalarMov, InstCategory::ScalarALU, 0, 1, ScalarType::Sint32, ScalarType::Sint32}, {}, // 2 = S_CMOVK_I32 {InstClass::ScalarMov, InstCategory::ScalarALU, 0, 1, ScalarType::Sint32, ScalarType::Sint32}, // 3 = S_CMPK_EQ_I32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 0, 1, ScalarType::Sint32, ScalarType::Sint32}, // 4 = S_CMPK_LI32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 0, 1, ScalarType::Sint32, ScalarType::Sint32}, // 5 = S_CMPK_GT_I32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 0, 1, ScalarType::Sint32, ScalarType::Sint32}, // 6 = S_CMPK_GE_I32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 0, 1, ScalarType::Sint32, ScalarType::Sint32}, // 7 = S_CMPK_LT_I32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 0, 1, ScalarType::Sint32, ScalarType::Sint32}, // 8 = S_CMPK_LE_I32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 0, 1, ScalarType::Sint32, ScalarType::Sint32}, // 9 = S_CMPK_EQ_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 0, 1, ScalarType::Uint32, ScalarType::Uint32}, // 10 = S_CMPK_LG_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 0, 1, ScalarType::Uint32, ScalarType::Uint32}, // 11 = S_CMPK_GT_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 0, 1, ScalarType::Uint32, ScalarType::Uint32}, // 12 = S_CMPK_GE_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 0, 1, ScalarType::Uint32, ScalarType::Uint32}, // 13 = S_CMPK_LT_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 0, 1, ScalarType::Uint32, ScalarType::Uint32}, // 14 = S_CMPK_LE_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 0, 1, ScalarType::Uint32, ScalarType::Uint32}, // 15 = S_ADDK_I32 {InstClass::ScalarArith, InstCategory::ScalarALU, 0, 1, ScalarType::Sint32, ScalarType::Sint32}, // 16 = S_MULK_I32 {InstClass::ScalarArith, InstCategory::ScalarALU, 0, 1, ScalarType::Sint32, ScalarType::Sint32}, // 17 = S_CBRANCH_I_FORK {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Undefined, ScalarType::Undefined}, // 18 = S_GETREG_B32 {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Uint32, ScalarType::Uint32}, // 19 = S_SETREG_B32 {InstClass::ScalarRegAccess, InstCategory::FlowControl, 0, 1, ScalarType::Uint32, ScalarType::Uint32}, {}, // 21 = S_SETREIMM32_B32 {InstClass::ScalarRegAccess, InstCategory::FlowControl, 0, 1, ScalarType::Uint32, ScalarType::Uint32}, }}; constexpr std::array<InstFormat, 54> InstructionFormatSOP1 = {{ {}, {}, {}, // 3 = S_MOV_B32 {InstClass::ScalarMov, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 4 = S_MOV_B64 {InstClass::ScalarMov, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 5 = S_CMOV_B32 {InstClass::ScalarMov, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 6 = S_CMOV_B64 {InstClass::ScalarMov, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 7 = S_NOT_B32 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 8 = S_NOT_B64 {InstClass::ScalarBitLogic, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 9 = S_WQM_B32 {InstClass::ScalarQuadMask, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 10 = S_WQM_B64 {InstClass::ScalarQuadMask, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 11 = S_BREV_B32 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 12 = S_BREV_B64 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 13 = S_BCNT0_I32_B32 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Sint32}, // 14 = S_BCNT0_I32_B64 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Sint32}, // 15 = S_BCNT1_I32_B32 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Sint32}, // 16 = S_BCNT1_I32_B64 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Sint32}, // 17 = S_FF0_I32_B32 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Sint32}, // 18 = S_FF0_I32_B64 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Sint32}, // 19 = S_FF1_I32_B32 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Sint32}, // 20 = S_FF1_I32_B64 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Sint32}, // 21 = S_FLBIT_I32_B32 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Sint32}, // 22 = S_FLBIT_I32_B64 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Sint32}, // 23 = S_FLBIT_I32 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Sint32, ScalarType::Sint32}, // 24 = S_FLBIT_I32_I64 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Sint64, ScalarType::Sint32}, // 25 = S_SEXT_I32_I8 {InstClass::ScalarConv, InstCategory::ScalarALU, 1, 1, ScalarType::Sint32, ScalarType::Sint32}, // 26 = S_SEXT_I32_I16 {InstClass::ScalarConv, InstCategory::ScalarALU, 1, 1, ScalarType::Sint32, ScalarType::Sint32}, // 27 = S_BITSET0_B32 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 28 = S_BITSET0_B64 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 29 = S_BITSET1_B32 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 30 = S_BITSET1_B64 {InstClass::ScalarBitManip, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 31 = S_GETPC_B64 {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Uint64, ScalarType::Uint64}, // 32 = S_SETPC_B64 {InstClass::ScalarProgFlow, InstCategory::FlowControl, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 33 = S_SWAPPC_B64 {InstClass::ScalarProgFlow, InstCategory::FlowControl, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 34 = S_RFE_B64 {InstClass::Undefined, InstCategory::Undefined, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, {}, // 36 = S_AND_SAVEEXEC_B64 {InstClass::ScalarExecMask, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 37 = S_OR_SAVEEXEC_B64 {InstClass::ScalarExecMask, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 38 = S_XOR_SAVEEXEC_B64 {InstClass::ScalarExecMask, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 39 = S_ANDN2_SAVEEXEC_B64 {InstClass::ScalarExecMask, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 40 = S_ORN2_SAVEEXEC_B64 {InstClass::ScalarExecMask, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 41 = S_NAND_SAVEEXEC_B64 {InstClass::ScalarExecMask, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 42 = S_NOR_SAVEEXEC_B64 {InstClass::ScalarExecMask, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 43 = S_XNOR_SAVEEXEC_B64 {InstClass::ScalarExecMask, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 44 = S_QUADMASK_B32 {InstClass::ScalarQuadMask, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 45 = S_QUADMASK_B64 {InstClass::ScalarQuadMask, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 46 = S_MOVRELS_B32 {InstClass::ScalarMovRel, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 47 = S_MOVRELS_B64 {InstClass::ScalarMovRel, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 48 = S_MOVRELD_B32 {InstClass::ScalarMovRel, InstCategory::ScalarALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 49 = S_MOVRELD_B64 {InstClass::ScalarMovRel, InstCategory::ScalarALU, 1, 1, ScalarType::Uint64, ScalarType::Uint64}, // 50 = S_CBRANCH_JOIN {InstClass::ScalarProgFlow, InstCategory::FlowControl, 1, 1, ScalarType::Undefined, ScalarType::Undefined}, {}, // 52 = S_ABS_I32 {InstClass::ScalarAbs, InstCategory::ScalarALU, 1, 1, ScalarType::Sint32, ScalarType::Sint32}, // 53 = S_MOV_FED_B32 {InstClass::Undefined, InstCategory::Undefined, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, }}; constexpr std::array<InstFormat, 17> InstructionFormatSOPC = {{ // 0 = S_CMP_EQ_I32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 1 = S_CMP_LI32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 2 = S_CMP_GT_I32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 3 = S_CMP_GE_I32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 4 = S_CMP_LT_I32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 5 = S_CMP_LE_I32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 6 = S_CMP_EQ_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 7 = S_CMP_LG_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 8 = S_CMP_GT_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 9 = S_CMP_GE_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 10 = S_CMP_LT_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 11 = S_CMP_LE_U32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 12 = S_BITCMP0_B32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 13 = S_BITCMP1_B32 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 14 = S_BITCMP0_B64 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 15 = S_BITCMP1_B64 {InstClass::ScalarCmp, InstCategory::ScalarALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 16 = S_SETVSKIP {InstClass::ScalarProgFlow, InstCategory::FlowControl, 2, 1, ScalarType::Undefined, ScalarType::Undefined}, }}; constexpr std::array<InstFormat, 27> InstructionFormatSOPP = {{ // 0 = S_NOP {InstClass::ScalarWait, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 1 = S_ENDPGM {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 2 = S_BRANCH {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, {}, // 4 = S_CBRANCH_SCC0 {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 5 = S_CBRANCH_SCC1 {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 6 = S_CBRANCH_VCCZ {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 7 = S_CBRANCH_VCCNZ {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 8 = S_CBRANCH_EXECZ {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 9 = S_CBRANCH_EXECNZ {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 10 = S_BARRIER {InstClass::ScalarSync, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, {}, // 12 = S_WAITCNT {InstClass::ScalarSync, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 13 = S_SETHALT {InstClass::Undefined, InstCategory::Undefined, 0, 1, ScalarType::Any, ScalarType::Any}, // 14 = S_SLEEP {InstClass::ScalarSync, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 15 = S_SETPRIO {InstClass::ScalarSync, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 16 = S_SENDMSG {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 17 = S_SENDMSGHALT {InstClass::ScalarProgFlow, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 18 = S_TRAP {InstClass::Undefined, InstCategory::Undefined, 0, 1, ScalarType::Any, ScalarType::Any}, // 19 = S_ICACHE_INV {InstClass::ScalarCache, InstCategory::FlowControl, 0, 1, ScalarType::Any, ScalarType::Any}, // 20 = S_INCPERFLEVEL {InstClass::DbgProf, InstCategory::DebugProfile, 0, 1, ScalarType::Any, ScalarType::Any}, // 21 = S_DECPERFLEVEL {InstClass::DbgProf, InstCategory::DebugProfile, 0, 1, ScalarType::Any, ScalarType::Any}, // 22 = S_TTRACEDATA {InstClass::DbgProf, InstCategory::DebugProfile, 0, 1, ScalarType::Any, ScalarType::Any}, // 23 = S_CBRANCH_CDBGSYS {InstClass::Undefined, InstCategory::Undefined, 0, 1, ScalarType::Any, ScalarType::Any}, // 24 = S_CBRANCH_CDBGUSER {InstClass::Undefined, InstCategory::Undefined, 0, 1, ScalarType::Any, ScalarType::Any}, // 25 = S_CBRANCH_CDBGSYS_OR_USER {InstClass::Undefined, InstCategory::Undefined, 0, 1, ScalarType::Any, ScalarType::Any}, // 26 = S_CBRANCH_CDBGSYS_AND_USER {InstClass::Undefined, InstCategory::Undefined, 0, 1, ScalarType::Any, ScalarType::Any}, }}; constexpr std::array<InstFormat, 32> InstructionFormatSMRD = {{ // 0 = S_LOAD_DWORD {InstClass::ScalarMemRd, InstCategory::ScalarMemory, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 1 = S_LOAD_DWORDX2 {InstClass::ScalarMemRd, InstCategory::ScalarMemory, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 2 = S_LOAD_DWORDX4 {InstClass::ScalarMemRd, InstCategory::ScalarMemory, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 3 = S_LOAD_DWORDX8 {InstClass::ScalarMemRd, InstCategory::ScalarMemory, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 4 = S_LOAD_DWORDX16 {InstClass::ScalarMemRd, InstCategory::ScalarMemory, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, {}, {}, {}, // 8 = S_BUFFER_LOAD_DWORD {InstClass::ScalarMemRd, InstCategory::ScalarMemory, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 9 = S_BUFFER_LOAD_DWORDX2 {InstClass::ScalarMemRd, InstCategory::ScalarMemory, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 10 = S_BUFFER_LOAD_DWORDX4 {InstClass::ScalarMemRd, InstCategory::ScalarMemory, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 11 = S_BUFFER_LOAD_DWORDX8 {InstClass::ScalarMemRd, InstCategory::ScalarMemory, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 12 = S_BUFFER_LOAD_DWORDX16 {InstClass::ScalarMemRd, InstCategory::ScalarMemory, 1, 1, ScalarType::Float32, ScalarType::Float32}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 29 = S_DCACHE_INV_VOL {InstClass::ScalarMemUt, InstCategory::ScalarMemory, 1, 1, ScalarType::Undefined, ScalarType::Undefined}, // 30 = S_MEMTIME {InstClass::ScalarMemUt, InstCategory::ScalarMemory, 1, 1, ScalarType::Undefined, ScalarType::Undefined}, // 31 = S_DCACHE_INV {InstClass::ScalarMemUt, InstCategory::ScalarMemory, 1, 1, ScalarType::Undefined, ScalarType::Undefined}, }}; constexpr std::array<InstFormat, 50> InstructionFormatVOP2 = {{ // 0 = V_CNDMASK_B32 {InstClass::VectorThreadMask, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 1 = V_READLANE_B32 {InstClass::VectorLane, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 2 = V_WRITELANE_B32 {InstClass::VectorLane, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 3 = V_ADD_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 4 = V_SUB_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 5 = V_SUBREV_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 6 = V_MAC_LEGACY_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 7 = V_MUL_LEGACY_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 8 = V_MUL_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 9 = V_MUL_I32_I24 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 10 = V_MUL_HI_I32_I24 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 11 = V_MUL_U32_U24 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 12 = V_MUL_HI_U32_U24 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 13 = V_MIN_LEGACY_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 14 = V_MAX_LEGACY_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 15 = V_MIN_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 16 = V_MAX_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 17 = V_MIN_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 18 = V_MAX_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 19 = V_MIN_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 20 = V_MAX_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 21 = V_LSHR_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 22 = V_LSHRREV_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 23 = V_ASHR_I32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 24 = V_ASHRREV_I32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 25 = V_LSHL_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 26 = V_LSHLREV_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 27 = V_AND_B32 {InstClass::VectorBitLogic, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 28 = V_OR_B32 {InstClass::VectorBitLogic, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 29 = V_XOR_B32 {InstClass::VectorBitLogic, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 30 = V_BFM_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 31 = V_MAC_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 32 = V_MADMK_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 33 = V_MADAK_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 34 = V_BCNT_U32_B32 {InstClass::VectorThreadMask, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 35 = V_MBCNT_LO_U32_B32 {InstClass::VectorThreadMask, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 36 = V_MBCNT_HI_U32_B32 {InstClass::VectorThreadMask, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 37 = V_ADD_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 38 = V_SUB_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 39 = V_SUBREV_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 40 = V_ADDC_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 41 = V_SUBB_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 42 = V_SUBBREV_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 43 = V_LDEXP_F32 {InstClass::VectorFpField32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 44 = V_CVT_PKACCUM_U8_F32 {InstClass::VectorConv, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Uint32}, // 45 = V_CVT_PKNORM_I16_F32 {InstClass::VectorConv, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Sint32}, // 46 = V_CVT_PKNORM_U16_F32 {InstClass::VectorConv, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Uint32}, // 47 = V_CVT_PKRTZ_F16_F32 {InstClass::VectorConv, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Uint32}, // 48 = V_CVT_PK_U16_U32 {InstClass::VectorConv, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 49 = V_CVT_PK_I16_I32 {InstClass::VectorConv, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, }}; constexpr std::array<InstFormat, 455> InstructionFormatVOP3 = {{ // 0 = V_CMP_F_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 1 = V_CMP_LT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 2 = V_CMP_EQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 3 = V_CMP_LE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 4 = V_CMP_GT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 5 = V_CMP_LG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 6 = V_CMP_GE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 7 = V_CMP_O_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 8 = V_CMP_U_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 9 = V_CMP_NGE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 10 = V_CMP_NLG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 11 = V_CMP_NGT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 12 = V_CMP_NLE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 13 = V_CMP_NEQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 14 = V_CMP_NLT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 15 = V_CMP_TRU_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 16 = V_CMPX_F_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 17 = V_CMPX_LT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 18 = V_CMPX_EQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 19 = V_CMPX_LE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 20 = V_CMPX_GT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 21 = V_CMPX_LG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 22 = V_CMPX_GE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 23 = V_CMPX_O_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 24 = V_CMPX_U_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 25 = V_CMPX_NGE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 26 = V_CMPX_NLG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 27 = V_CMPX_NGT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 28 = V_CMPX_NLE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 29 = V_CMPX_NEQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 30 = V_CMPX_NLT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 31 = V_CMPX_TRU_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 32 = V_CMP_F_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 33 = V_CMP_LT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 34 = V_CMP_EQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 35 = V_CMP_LE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 36 = V_CMP_GT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 37 = V_CMP_LG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 38 = V_CMP_GE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 39 = V_CMP_O_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 40 = V_CMP_U_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 41 = V_CMP_NGE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 42 = V_CMP_NLG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 43 = V_CMP_NGT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 44 = V_CMP_NLE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 45 = V_CMP_NEQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 46 = V_CMP_NLT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 47 = V_CMP_TRU_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 48 = V_CMPX_F_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 49 = V_CMPX_LT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 50 = V_CMPX_EQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 51 = V_CMPX_LE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 52 = V_CMPX_GT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 53 = V_CMPX_LG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 54 = V_CMPX_GE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 55 = V_CMPX_O_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 56 = V_CMPX_U_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 57 = V_CMPX_NGE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 58 = V_CMPX_NLG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 59 = V_CMPX_NGT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 60 = V_CMPX_NLE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 61 = V_CMPX_NEQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 62 = V_CMPX_NLT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 63 = V_CMPX_TRU_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 64 = V_CMPS_F_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 65 = V_CMPS_LT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 66 = V_CMPS_EQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 67 = V_CMPS_LE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 68 = V_CMPS_GT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 69 = V_CMPS_LG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 70 = V_CMPS_GE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 71 = V_CMPS_O_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 72 = V_CMPS_U_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 73 = V_CMPS_NGE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 74 = V_CMPS_NLG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 75 = V_CMPS_NGT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 76 = V_CMPS_NLE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 77 = V_CMPS_NEQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 78 = V_CMPS_NLT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 79 = V_CMPS_TRU_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 80 = V_CMPSX_F_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 81 = V_CMPSX_LT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 82 = V_CMPSX_EQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 83 = V_CMPSX_LE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 84 = V_CMPSX_GT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 85 = V_CMPSX_LG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 86 = V_CMPSX_GE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 87 = V_CMPSX_O_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 88 = V_CMPSX_U_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 89 = V_CMPSX_NGE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 90 = V_CMPSX_NLG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 91 = V_CMPSX_NGT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 92 = V_CMPSX_NLE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 93 = V_CMPSX_NEQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 94 = V_CMPSX_NLT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 95 = V_CMPSX_TRU_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 96 = V_CMPS_F_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 97 = V_CMPS_LT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 98 = V_CMPS_EQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 99 = V_CMPS_LE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 100 = V_CMPS_GT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 101 = V_CMPS_LG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 102 = V_CMPS_GE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 103 = V_CMPS_O_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 104 = V_CMPS_U_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 105 = V_CMPS_NGE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 106 = V_CMPS_NLG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 107 = V_CMPS_NGT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 108 = V_CMPS_NLE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 109 = V_CMPS_NEQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 110 = V_CMPS_NLT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 111 = V_CMPS_TRU_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 112 = V_CMPSX_F_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 113 = V_CMPSX_LT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 114 = V_CMPSX_EQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 115 = V_CMPSX_LE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 116 = V_CMPSX_GT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 117 = V_CMPSX_LG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 118 = V_CMPSX_GE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 119 = V_CMPSX_O_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 120 = V_CMPSX_U_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 121 = V_CMPSX_NGE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 122 = V_CMPSX_NLG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 123 = V_CMPSX_NGT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 124 = V_CMPSX_NLE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 125 = V_CMPSX_NEQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 126 = V_CMPSX_NLT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 127 = V_CMPSX_TRU_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 128 = V_CMP_F_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 129 = V_CMP_LT_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 130 = V_CMP_EQ_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 131 = V_CMP_LE_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 132 = V_CMP_GT_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 133 = V_CMP_NE_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 134 = V_CMP_GE_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 135 = V_CMP_T_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 136 = V_CMP_CLASS_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, {}, {}, {}, {}, {}, {}, {}, // 144 = V_CMPX_F_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 145 = V_CMPX_LT_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 146 = V_CMPX_EQ_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 147 = V_CMPX_LE_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 148 = V_CMPX_GT_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 149 = V_CMPX_NE_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 150 = V_CMPX_GE_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 151 = V_CMPX_T_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 152 = V_CMPX_CLASS_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, {}, {}, {}, {}, {}, {}, {}, // 160 = V_CMP_F_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 161 = V_CMP_LT_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 162 = V_CMP_EQ_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 163 = V_CMP_LE_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 164 = V_CMP_GT_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 165 = V_CMP_NE_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 166 = V_CMP_GE_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 167 = V_CMP_T_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 168 = V_CMP_CLASS_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, {}, {}, {}, {}, {}, {}, {}, // 176 = V_CMPX_F_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 177 = V_CMPX_LT_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 178 = V_CMPX_EQ_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 179 = V_CMPX_LE_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 180 = V_CMPX_GT_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 181 = V_CMPX_NE_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 182 = V_CMPX_GE_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 183 = V_CMPX_T_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 184 = V_CMPX_CLASS_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, {}, {}, {}, {}, {}, {}, {}, // 192 = V_CMP_F_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 193 = V_CMP_LT_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 194 = V_CMP_EQ_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 195 = V_CMP_LE_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 196 = V_CMP_GT_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 197 = V_CMP_NE_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 198 = V_CMP_GE_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 199 = V_CMP_T_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, {}, {}, {}, {}, {}, {}, {}, {}, // 208 = V_CMPX_F_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 209 = V_CMPX_LT_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 210 = V_CMPX_EQ_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 211 = V_CMPX_LE_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 212 = V_CMPX_GT_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 213 = V_CMPX_NE_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 214 = V_CMPX_GE_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 215 = V_CMPX_T_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, {}, {}, {}, {}, {}, {}, {}, {}, // 224 = V_CMP_F_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 225 = V_CMP_LT_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 226 = V_CMP_EQ_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 227 = V_CMP_LE_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 228 = V_CMP_GT_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 229 = V_CMP_NE_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 230 = V_CMP_GE_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 231 = V_CMP_T_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, {}, {}, {}, {}, {}, {}, {}, {}, // 240 = V_CMPX_F_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 241 = V_CMPX_LT_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 242 = V_CMPX_EQ_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 243 = V_CMPX_LE_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 244 = V_CMPX_GT_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 245 = V_CMPX_NE_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 246 = V_CMPX_GE_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 247 = V_CMPX_T_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, {}, {}, {}, {}, {}, {}, {}, {}, // 256 = V_CNDMASK_B32 {InstClass::VectorThreadMask, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 257 = V_READLANE_B32 {InstClass::VectorLane, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 258 = V_WRITELANE_B32 {InstClass::VectorLane, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 259 = V_ADD_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 260 = V_SUB_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 261 = V_SUBREV_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 262 = V_MAC_LEGACY_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 263 = V_MUL_LEGACY_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 264 = V_MUL_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 265 = V_MUL_I32_I24 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 266 = V_MUL_HI_I32_I24 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 267 = V_MUL_U32_U24 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 268 = V_MUL_HI_U32_U24 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 269 = V_MIN_LEGACY_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 270 = V_MAX_LEGACY_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 271 = V_MIN_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 272 = V_MAX_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 273 = V_MIN_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 274 = V_MAX_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 275 = V_MIN_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 276 = V_MAX_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 277 = V_LSHR_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 278 = V_LSHRREV_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 279 = V_ASHR_I32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 280 = V_ASHRREV_I32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 281 = V_LSHL_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 282 = V_LSHLREV_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 283 = V_AND_B32 {InstClass::VectorBitLogic, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 284 = V_OR_B32 {InstClass::VectorBitLogic, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 285 = V_XOR_B32 {InstClass::VectorBitLogic, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 286 = V_BFM_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 287 = V_MAC_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 288 = V_MADMK_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 289 = V_MADAK_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 290 = V_BCNT_U32_B32 {InstClass::VectorThreadMask, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 291 = V_MBCNT_LO_U32_B32 {InstClass::VectorThreadMask, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 292 = V_MBCNT_HI_U32_B32 {InstClass::VectorThreadMask, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 293 = V_ADD_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 294 = V_SUB_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 295 = V_SUBREV_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 296 = V_ADDC_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 297 = V_SUBB_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 298 = V_SUBBREV_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 299 = V_LDEXP_F32 {InstClass::VectorFpField32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 300 = V_CVT_PKACCUM_U8_F32 {InstClass::VectorConv, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Uint32}, // 301 = V_CVT_PKNORM_I16_F32 {InstClass::VectorConv, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Sint32}, // 302 = V_CVT_PKNORM_U16_F32 {InstClass::VectorConv, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Uint32}, // 303 = V_CVT_PKRTZ_F16_F32 {InstClass::VectorConv, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Uint32}, // 304 = V_CVT_PK_U16_U32 {InstClass::VectorConv, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 305 = V_CVT_PK_I16_I32 {InstClass::VectorConv, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 320 = V_MAD_LEGACY_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 321 = V_MAD_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 322 = V_MAD_I32_I24 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 323 = V_MAD_U32_U24 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 324 = V_CUBEID_F32 {InstClass::VectorFpGraph32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 325 = V_CUBESC_F32 {InstClass::VectorFpGraph32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 326 = V_CUBETC_F32 {InstClass::VectorFpGraph32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 327 = V_CUBEMA_F32 {InstClass::VectorFpGraph32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 328 = V_BFE_U32 {InstClass::VectorBitField32, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 329 = V_BFE_I32 {InstClass::VectorBitField32, InstCategory::VectorALU, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 330 = V_BFI_B32 {InstClass::VectorBitLogic, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 331 = V_FMA_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 332 = V_FMA_F64 {InstClass::VectorFpArith64, InstCategory::VectorALU, 3, 1, ScalarType::Float64, ScalarType::Float64}, // 333 = V_LERP_U8 {InstClass::VectorIntGraph, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 334 = V_ALIGNBIT_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 335 = V_ALIGNBYTE_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 336 = V_MULLIT_F32 {InstClass::VectorFpGraph32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 337 = V_MIN3_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 338 = V_MIN3_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 339 = V_MIN3_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 340 = V_MAX3_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 341 = V_MAX3_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 342 = V_MAX3_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 343 = V_MED3_F32 {InstClass::VectorFpArith32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 344 = V_MED3_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 345 = V_MED3_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 346 = V_SAD_U8 {InstClass::VectorIntGraph, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 347 = V_SAD_HI_U8 {InstClass::VectorIntGraph, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 348 = V_SAD_U16 {InstClass::VectorIntGraph, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 349 = V_SAD_U32 {InstClass::VectorIntGraph, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 350 = V_CVT_PK_U8_F32 {InstClass::VectorConv, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Uint32}, // 351 = V_DIV_FIXUP_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 352 = V_DIV_FIXUP_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 3, 1, ScalarType::Float64, ScalarType::Float64}, // 353 = V_LSHL_B64 {InstClass::VectorBitField64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 354 = V_LSHR_B64 {InstClass::VectorBitField64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 355 = V_ASHR_I64 {InstClass::VectorBitField64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 356 = V_ADD_F64 {InstClass::VectorFpArith64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 357 = V_MUL_F64 {InstClass::VectorFpArith64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 358 = V_MIN_F64 {InstClass::VectorFpArith64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 359 = V_MAX_F64 {InstClass::VectorFpArith64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 360 = V_LDEXP_F64 {InstClass::VectorFpField64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 361 = V_MUL_LO_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 362 = V_MUL_HI_U32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 363 = V_MUL_LO_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 364 = V_MUL_HI_I32 {InstClass::VectorIntArith32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 365 = V_DIV_SCALE_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 366 = V_DIV_SCALE_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 3, 1, ScalarType::Float64, ScalarType::Float64}, // 367 = V_DIV_FMAS_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 368 = V_DIV_FMAS_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 3, 1, ScalarType::Float64, ScalarType::Float64}, // 369 = V_MSAD_U8 {InstClass::VectorIntGraph, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 370 = V_QSAD_U8 {InstClass::Undefined, InstCategory::Undefined, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 371 = V_MQSAD_U8 {InstClass::Undefined, InstCategory::Undefined, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 372 = V_TRIG_PREOP_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 373 = V_MQSAD_U32_U8 {InstClass::VectorIntGraph, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 374 = V_MAD_U64_U32 {InstClass::VectorIntArith64, InstCategory::VectorALU, 3, 1, ScalarType::Uint32, ScalarType::Uint64}, // 375 = V_MAD_I64_I32 {InstClass::VectorIntArith64, InstCategory::VectorALU, 3, 1, ScalarType::Sint32, ScalarType::Sint64}, {}, {}, {}, {}, {}, {}, {}, {}, // 384 = V_NOP {InstClass::VectorMisc, InstCategory::VectorALU, 0, 1, ScalarType::Undefined, ScalarType::Undefined}, // 385 = V_MOV_B32 {InstClass::VectorRegMov, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 386 = V_READFIRSTLANE_B32 {InstClass::VectorLane, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 387 = V_CVT_I32_F64 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Sint32}, // 388 = V_CVT_F64_I32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Sint32, ScalarType::Float64}, // 389 = V_CVT_F32_I32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Sint32, ScalarType::Float32}, // 390 = V_CVT_F32_U32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Float32}, // 391 = V_CVT_U32_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Uint32}, // 392 = V_CVT_I32_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Sint32}, // 393 = V_MOV_FED_B32 {InstClass::Undefined, InstCategory::Undefined, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 394 = V_CVT_F16_F32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float16}, // 395 = V_CVT_F32_F16 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float16, ScalarType::Float32}, // 396 = V_CVT_RPI_I32_F32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Sint32}, // 397 = V_CVT_FLR_I32_F32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Sint32}, // 398 = V_CVT_OFF_F32_I4 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Sint32, ScalarType::Float32}, // 399 = V_CVT_F32_F64 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float32}, // 400 = V_CVT_F64_F32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float64}, // 401 = V_CVT_F32_UBYTE0 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Undefined, ScalarType::Undefined}, // 402 = V_CVT_F32_UBYTE1 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Undefined, ScalarType::Undefined}, // 403 = V_CVT_F32_UBYTE2 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Undefined, ScalarType::Undefined}, // 404 = V_CVT_F32_UBYTE3 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Undefined, ScalarType::Undefined}, // 405 = V_CVT_U32_F64 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Uint32}, // 406 = V_CVT_F64_U32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Float64}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 416 = V_FRACT_F32 {InstClass::VectorFpRound32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 417 = V_TRUNC_F32 {InstClass::VectorFpRound32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 418 = V_CEIL_F32 {InstClass::VectorFpRound32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 419 = V_RNDNE_F32 {InstClass::VectorFpRound32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 420 = V_FLOOR_F32 {InstClass::VectorFpRound32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 421 = V_EXP_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 422 = V_LOG_CLAMP_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 423 = V_LOG_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 424 = V_RCP_CLAMP_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 425 = V_RCP_LEGACY_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 426 = V_RCP_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 427 = V_RCP_IFLAG_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 428 = V_RSQ_CLAMP_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 429 = V_RSQ_LEGACY_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 430 = V_RSQ_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 431 = V_RCP_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 432 = V_RCP_CLAMP_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 433 = V_RSQ_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 434 = V_RSQ_CLAMP_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 435 = V_SQRT_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 436 = V_SQRT_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 437 = V_SIN_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 438 = V_COS_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 439 = V_NOT_B32 {InstClass::VectorBitLogic, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 440 = V_BFREV_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 441 = V_FFBH_U32 {InstClass::VectorBitField32, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 442 = V_FFBL_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 443 = V_FFBH_I32 {InstClass::VectorBitField32, InstCategory::VectorALU, 1, 1, ScalarType::Sint32, ScalarType::Sint32}, // 444 = V_FREXP_EXP_I32_F64 {InstClass::VectorFpField64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Sint32}, // 445 = V_FREXP_MANT_F64 {InstClass::VectorFpField64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 446 = V_FRACT_F64 {InstClass::VectorFpRound64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 447 = V_FREXP_EXP_I32_F32 {InstClass::VectorFpField32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Sint32}, // 448 = V_FREXP_MANT_F32 {InstClass::VectorFpField32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 449 = V_CLREXCP {InstClass::Undefined, InstCategory::Undefined, 0, 1, ScalarType::Undefined, ScalarType::Undefined}, // 450 = V_MOVRELD_B32 {InstClass::VectorMovRel, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 451 = V_MOVRELS_B32 {InstClass::VectorMovRel, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 452 = V_MOVRELSD_B32 {InstClass::VectorMovRel, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, {}, {}, }}; constexpr std::array<InstFormat, 71> InstructionFormatVOP1 = {{ // 0 = V_NOP {InstClass::VectorMisc, InstCategory::VectorALU, 0, 1, ScalarType::Any, ScalarType::Any}, // 1 = V_MOV_B32 {InstClass::VectorRegMov, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 2 = V_READFIRSTLANE_B32 {InstClass::VectorLane, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 3 = V_CVT_I32_F64 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Sint32}, // 4 = V_CVT_F64_I32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Sint32, ScalarType::Float64}, // 5 = V_CVT_F32_I32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Sint32, ScalarType::Float32}, // 6 = V_CVT_F32_U32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Float32}, // 7 = V_CVT_U32_F32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Uint32}, // 8 = V_CVT_I32_F32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Sint32}, // 9 = V_MOV_FED_B32 {InstClass::Undefined, InstCategory::Undefined, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 10 = V_CVT_F16_F32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float16}, // 11 = V_CVT_F32_F16 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float16, ScalarType::Float32}, // 12 = V_CVT_RPI_I32_F32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Sint32}, // 13 = V_CVT_FLR_I32_F32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Sint32}, // 14 = V_CVT_OFF_F32_I4 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Sint32, ScalarType::Float32}, // 15 = V_CVT_F32_F64 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float32}, // 16 = V_CVT_F64_F32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float64}, // 17 = V_CVT_F32_UBYTE0 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Float32}, // 18 = V_CVT_F32_UBYTE1 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Float32}, // 19 = V_CVT_F32_UBYTE2 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Float32}, // 20 = V_CVT_F32_UBYTE3 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Float32}, // 21 = V_CVT_U32_F64 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Uint32}, // 22 = V_CVT_F64_U32 {InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Float64}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 32 = V_FRACT_F32 {InstClass::VectorFpRound32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 33 = V_TRUNC_F32 {InstClass::VectorFpRound32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 34 = V_CEIL_F32 {InstClass::VectorFpRound32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 35 = V_RNDNE_F32 {InstClass::VectorFpRound32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 36 = V_FLOOR_F32 {InstClass::VectorFpRound32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 37 = V_EXP_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 38 = V_LOG_CLAMP_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 39 = V_LOG_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 40 = V_RCP_CLAMP_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 41 = V_RCP_LEGACY_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 42 = V_RCP_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 43 = V_RCP_IFLAG_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 44 = V_RSQ_CLAMP_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 45 = V_RSQ_LEGACY_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 46 = V_RSQ_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 47 = V_RCP_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 48 = V_RCP_CLAMP_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 49 = V_RSQ_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 50 = V_RSQ_CLAMP_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 51 = V_SQRT_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 52 = V_SQRT_F64 {InstClass::VectorFpTran64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 53 = V_SIN_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 54 = V_COS_F32 {InstClass::VectorFpTran32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 55 = V_NOT_B32 {InstClass::VectorBitLogic, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 56 = V_BFREV_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 57 = V_FFBH_U32 {InstClass::VectorBitField32, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 58 = V_FFBL_B32 {InstClass::VectorBitField32, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 59 = V_FFBH_I32 {InstClass::VectorBitField32, InstCategory::VectorALU, 1, 1, ScalarType::Sint32, ScalarType::Sint32}, // 60 = V_FREXP_EXP_I32_F64 {InstClass::VectorFpField64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Sint32}, // 61 = V_FREXP_MANT_F64 {InstClass::VectorFpField64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 62 = V_FRACT_F64 {InstClass::VectorFpRound64, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64}, // 63 = V_FREXP_EXP_I32_F32 {InstClass::VectorFpField32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Sint32}, // 64 = V_FREXP_MANT_F32 {InstClass::VectorFpField32, InstCategory::VectorALU, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 65 = V_CLREXCP {InstClass::Undefined, InstCategory::Undefined, 0, 1, ScalarType::Undefined, ScalarType::Undefined}, // 66 = V_MOVRELD_B32 {InstClass::VectorMovRel, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 67 = V_MOVRELS_B32 {InstClass::VectorMovRel, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, // 68 = V_MOVRELSD_B32 {InstClass::VectorMovRel, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Uint32}, {}, {}, }}; constexpr std::array<InstFormat, 248> InstructionFormatVOPC = {{ // 0 = V_CMP_F_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 1 = V_CMP_LT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 2 = V_CMP_EQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 3 = V_CMP_LE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 4 = V_CMP_GT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 5 = V_CMP_LG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 6 = V_CMP_GE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 7 = V_CMP_O_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 8 = V_CMP_U_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 9 = V_CMP_NGE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 10 = V_CMP_NLG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 11 = V_CMP_NGT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 12 = V_CMP_NLE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 13 = V_CMP_NEQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 14 = V_CMP_NLT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 15 = V_CMP_TRU_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 16 = V_CMPX_F_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 17 = V_CMPX_LT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 18 = V_CMPX_EQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 19 = V_CMPX_LE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 20 = V_CMPX_GT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 21 = V_CMPX_LG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 22 = V_CMPX_GE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 23 = V_CMPX_O_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 24 = V_CMPX_U_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 25 = V_CMPX_NGE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 26 = V_CMPX_NLG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 27 = V_CMPX_NGT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 28 = V_CMPX_NLE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 29 = V_CMPX_NEQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 30 = V_CMPX_NLT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 31 = V_CMPX_TRU_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 32 = V_CMP_F_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 33 = V_CMP_LT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 34 = V_CMP_EQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 35 = V_CMP_LE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 36 = V_CMP_GT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 37 = V_CMP_LG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 38 = V_CMP_GE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 39 = V_CMP_O_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 40 = V_CMP_U_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 41 = V_CMP_NGE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 42 = V_CMP_NLG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 43 = V_CMP_NGT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 44 = V_CMP_NLE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 45 = V_CMP_NEQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 46 = V_CMP_NLT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 47 = V_CMP_TRU_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 48 = V_CMPX_F_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 49 = V_CMPX_LT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 50 = V_CMPX_EQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 51 = V_CMPX_LE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 52 = V_CMPX_GT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 53 = V_CMPX_LG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 54 = V_CMPX_GE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 55 = V_CMPX_O_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 56 = V_CMPX_U_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 57 = V_CMPX_NGE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 58 = V_CMPX_NLG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 59 = V_CMPX_NGT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 60 = V_CMPX_NLE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 61 = V_CMPX_NEQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 62 = V_CMPX_NLT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 63 = V_CMPX_TRU_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 64 = V_CMPS_F_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 65 = V_CMPS_LT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 66 = V_CMPS_EQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 67 = V_CMPS_LE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 68 = V_CMPS_GT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 69 = V_CMPS_LG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 70 = V_CMPS_GE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 71 = V_CMPS_O_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 72 = V_CMPS_U_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 73 = V_CMPS_NGE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 74 = V_CMPS_NLG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 75 = V_CMPS_NGT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 76 = V_CMPS_NLE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 77 = V_CMPS_NEQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 78 = V_CMPS_NLT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 79 = V_CMPS_TRU_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 80 = V_CMPSX_F_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 81 = V_CMPSX_LT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 82 = V_CMPSX_EQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 83 = V_CMPSX_LE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 84 = V_CMPSX_GT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 85 = V_CMPSX_LG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 86 = V_CMPSX_GE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 87 = V_CMPSX_O_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 88 = V_CMPSX_U_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 89 = V_CMPSX_NGE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 90 = V_CMPSX_NLG_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 91 = V_CMPSX_NGT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 92 = V_CMPSX_NLE_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 93 = V_CMPSX_NEQ_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 94 = V_CMPSX_NLT_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 95 = V_CMPSX_TRU_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, // 96 = V_CMPS_F_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 97 = V_CMPS_LT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 98 = V_CMPS_EQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 99 = V_CMPS_LE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 100 = V_CMPS_GT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 101 = V_CMPS_LG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 102 = V_CMPS_GE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 103 = V_CMPS_O_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 104 = V_CMPS_U_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 105 = V_CMPS_NGE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 106 = V_CMPS_NLG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 107 = V_CMPS_NGT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 108 = V_CMPS_NLE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 109 = V_CMPS_NEQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 110 = V_CMPS_NLT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 111 = V_CMPS_TRU_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 112 = V_CMPSX_F_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 113 = V_CMPSX_LT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 114 = V_CMPSX_EQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 115 = V_CMPSX_LE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 116 = V_CMPSX_GT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 117 = V_CMPSX_LG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 118 = V_CMPSX_GE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 119 = V_CMPSX_O_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 120 = V_CMPSX_U_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 121 = V_CMPSX_NGE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 122 = V_CMPSX_NLG_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 123 = V_CMPSX_NGT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 124 = V_CMPSX_NLE_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 125 = V_CMPSX_NEQ_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 126 = V_CMPSX_NLT_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 127 = V_CMPSX_TRU_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, // 128 = V_CMP_F_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 129 = V_CMP_LT_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 130 = V_CMP_EQ_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 131 = V_CMP_LE_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 132 = V_CMP_GT_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 133 = V_CMP_NE_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 134 = V_CMP_GE_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 135 = V_CMP_T_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 136 = V_CMP_CLASS_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, {}, {}, {}, {}, {}, {}, {}, // 144 = V_CMPX_F_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 145 = V_CMPX_LT_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 146 = V_CMPX_EQ_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 147 = V_CMPX_LE_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 148 = V_CMPX_GT_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 149 = V_CMPX_NE_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 150 = V_CMPX_GE_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 151 = V_CMPX_T_I32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Sint32, ScalarType::Sint32}, // 152 = V_CMPX_CLASS_F32 {InstClass::VectorFpCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Float32, ScalarType::Float32}, {}, {}, {}, {}, {}, {}, {}, // 160 = V_CMP_F_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 161 = V_CMP_LT_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 162 = V_CMP_EQ_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 163 = V_CMP_LE_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 164 = V_CMP_GT_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 165 = V_CMP_NE_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 166 = V_CMP_GE_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 167 = V_CMP_T_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 168 = V_CMP_CLASS_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, {}, {}, {}, {}, {}, {}, {}, // 176 = V_CMPX_F_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 177 = V_CMPX_LT_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 178 = V_CMPX_EQ_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 179 = V_CMPX_LE_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 180 = V_CMPX_GT_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 181 = V_CMPX_NE_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 182 = V_CMPX_GE_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 183 = V_CMPX_T_I64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Sint64, ScalarType::Sint64}, // 184 = V_CMPX_CLASS_F64 {InstClass::VectorFpCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Float64, ScalarType::Float64}, {}, {}, {}, {}, {}, {}, {}, // 192 = V_CMP_F_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 193 = V_CMP_LT_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 194 = V_CMP_EQ_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 195 = V_CMP_LE_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 196 = V_CMP_GT_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 197 = V_CMP_NE_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 198 = V_CMP_GE_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 199 = V_CMP_T_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, {}, {}, {}, {}, {}, {}, {}, {}, // 208 = V_CMPX_F_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 209 = V_CMPX_LT_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 210 = V_CMPX_EQ_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 211 = V_CMPX_LE_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 212 = V_CMPX_GT_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 213 = V_CMPX_NE_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 214 = V_CMPX_GE_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, // 215 = V_CMPX_T_U32 {InstClass::VectorIntCmp32, InstCategory::VectorALU, 2, 1, ScalarType::Uint32, ScalarType::Uint32}, {}, {}, {}, {}, {}, {}, {}, {}, // 224 = V_CMP_F_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 225 = V_CMP_LT_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 226 = V_CMP_EQ_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 227 = V_CMP_LE_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 228 = V_CMP_GT_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 229 = V_CMP_NE_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 230 = V_CMP_GE_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 231 = V_CMP_T_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, {}, {}, {}, {}, {}, {}, {}, {}, // 240 = V_CMPX_F_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 241 = V_CMPX_LT_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 242 = V_CMPX_EQ_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 243 = V_CMPX_LE_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 244 = V_CMPX_GT_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 245 = V_CMPX_NE_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 246 = V_CMPX_GE_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, // 247 = V_CMPX_T_U64 {InstClass::VectorIntCmp64, InstCategory::VectorALU, 2, 1, ScalarType::Uint64, ScalarType::Uint64}, }}; constexpr std::array<InstFormat, 3> InstructionFormatVINTRP = {{ // 0 = V_INTERP_P1_F32 {InstClass::VectorInterpFpCache, InstCategory::VectorInterpolation, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 1 = V_INTERP_P2_F32 {InstClass::VectorInterpFpCache, InstCategory::VectorInterpolation, 1, 1, ScalarType::Float32, ScalarType::Float32}, // 2 = V_INTERP_MOV_F32 {InstClass::VectorInterpFpCache, InstCategory::VectorInterpolation, 1, 1, ScalarType::Float32, ScalarType::Float32}, }}; constexpr std::array<InstFormat, 256> InstructionFormatDS = {{ // 0 = DS_ADD_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 1 = DS_SUB_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 2 = DS_RSUB_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 3 = DS_INC_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 4 = DS_DEC_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 5 = DS_MIN_I32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 6 = DS_MAX_I32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 7 = DS_MIN_U32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 8 = DS_MAX_U32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 9 = DS_AND_B32 {InstClass::DsAtomicLogic32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 10 = DS_OR_B32 {InstClass::DsAtomicLogic32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 11 = DS_XOR_B32 {InstClass::DsAtomicLogic32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 12 = DS_MSKOR_B32 {InstClass::DsAtomicLogic32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 13 = DS_WRITE_B32 {InstClass::DsIdxWr, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 14 = DS_WRITE2_B32 {InstClass::DsIdxWr, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 15 = DS_WRITE2ST64_B32 {InstClass::DsIdxWr, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 16 = DS_CMPST_B32 {InstClass::DsAtomicCmpSt32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 17 = DS_CMPST_F32 {InstClass::DsAtomicCmpSt32, InstCategory::DataShare, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 18 = DS_MIN_F32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 19 = DS_MAX_F32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 20 = DS_NOP {InstClass::DsDataShareMisc, InstCategory::DataShare, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, {}, {}, {}, // 24 = DS_GWS_SEMA_RELEASE_ALL {InstClass::GdsSync, InstCategory::DataShare, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, // 25 = DS_GWS_INIT {InstClass::GdsSync, InstCategory::DataShare, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, // 26 = DS_GWS_SEMA_V {InstClass::GdsSync, InstCategory::DataShare, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, // 27 = DS_GWS_SEMA_BR {InstClass::GdsSync, InstCategory::DataShare, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, // 28 = DS_GWS_SEMA_P {InstClass::GdsSync, InstCategory::DataShare, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, // 29 = DS_GWS_BARRIER {InstClass::ScalarSync, InstCategory::FlowControl, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, // 30 = DS_WRITE_B8 {InstClass::DsIdxWr, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 31 = DS_WRITE_B16 {InstClass::DsIdxWr, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 32 = DS_ADD_RTN_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 33 = DS_SUB_RTN_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 34 = DS_RSUB_RTN_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 35 = DS_INC_RTN_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 36 = DS_DEC_RTN_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 37 = DS_MIN_RTN_I32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 38 = DS_MAX_RTN_I32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 39 = DS_MIN_RTN_U32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 40 = DS_MAX_RTN_U32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 41 = DS_AND_RTN_B32 {InstClass::DsAtomicLogic32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 42 = DS_OR_RTN_B32 {InstClass::DsAtomicLogic32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 43 = DS_XOR_RTN_B32 {InstClass::DsAtomicLogic32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 44 = DS_MSKOR_RTN_B32 {InstClass::DsAtomicLogic32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 45 = DS_WRXCHG_RTN_B32 {InstClass::DsIdxWrXchg, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 46 = DS_WRXCHG2_RTN_B32 {InstClass::DsIdxWrXchg, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 47 = DS_WRXCHG2ST64_RTN_B32 {InstClass::DsIdxWrXchg, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 48 = DS_CMPST_RTN_B32 {InstClass::DsAtomicCmpSt32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 49 = DS_CMPST_RTN_F32 {InstClass::DsAtomicCmpSt32, InstCategory::DataShare, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 50 = DS_MIN_RTN_F32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 51 = DS_MAX_RTN_F32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 52 = DS_WRAP_RTN_B32 {InstClass::DsIdxWrap, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 53 = DS_SWIZZLE_B32 {InstClass::DsDataShareUt, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 54 = DS_READ_B32 {InstClass::DsIdxRd, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 55 = DS_READ2_B32 {InstClass::DsIdxRd, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 56 = DS_READ2ST64_B32 {InstClass::DsIdxRd, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 57 = DS_READ_I8 {InstClass::DsIdxRd, InstCategory::DataShare, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 58 = DS_READ_U8 {InstClass::DsIdxRd, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 59 = DS_READ_I16 {InstClass::DsIdxRd, InstCategory::DataShare, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 60 = DS_READ_U16 {InstClass::DsIdxRd, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 61 = DS_CONSUME {InstClass::DsAppendCon, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 62 = DS_APPEND {InstClass::DsAppendCon, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 63 = DS_ORDERED_COUNT {InstClass::GdsOrdCnt, InstCategory::DataShare, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, // 64 = DS_ADD_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 65 = DS_SUB_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 66 = DS_RSUB_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 67 = DS_INC_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 68 = DS_DEC_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 69 = DS_MIN_I64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Sint64, ScalarType::Sint64}, // 70 = DS_MAX_I64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Sint64, ScalarType::Sint64}, // 71 = DS_MIN_U64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 72 = DS_MAX_U64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 73 = DS_AND_B64 {InstClass::DsAtomicLogic64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 74 = DS_OR_B64 {InstClass::DsAtomicLogic64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 75 = DS_XOR_B64 {InstClass::DsAtomicLogic64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 76 = DS_MSKOR_B64 {InstClass::DsAtomicLogic64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 77 = DS_WRITE_B64 {InstClass::DsIdxWr, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 78 = DS_WRITE2_B64 {InstClass::DsIdxWr, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 79 = DS_WRITE2ST64_B64 {InstClass::DsIdxWr, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 80 = DS_CMPST_B64 {InstClass::DsAtomicCmpSt64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 81 = DS_CMPST_F64 {InstClass::DsAtomicCmpSt64, InstCategory::DataShare, 3, 1, ScalarType::Float64, ScalarType::Float64}, // 82 = DS_MIN_F64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Float64, ScalarType::Float64}, // 83 = DS_MAX_F64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Float64, ScalarType::Float64}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 96 = DS_ADD_RTN_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 97 = DS_SUB_RTN_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 98 = DS_RSUB_RTN_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 99 = DS_INC_RTN_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 100 = DS_DEC_RTN_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 101 = DS_MIN_RTN_I64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Sint64, ScalarType::Sint64}, // 102 = DS_MAX_RTN_I64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Sint64, ScalarType::Sint64}, // 103 = DS_MIN_RTN_U64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 104 = DS_MAX_RTN_U64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 105 = DS_AND_RTN_B64 {InstClass::DsAtomicLogic64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 106 = DS_OR_RTN_B64 {InstClass::DsAtomicLogic64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 107 = DS_XOR_RTN_B64 {InstClass::DsAtomicLogic64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 108 = DS_MSKOR_RTN_B64 {InstClass::DsAtomicLogic64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 109 = DS_WRXCHG_RTN_B64 {InstClass::DsIdxWrXchg, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 110 = DS_WRXCHG2_RTN_B64 {InstClass::DsIdxWrXchg, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 111 = DS_WRXCHG2ST64_RTN_B64 {InstClass::DsIdxWrXchg, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 112 = DS_CMPST_RTN_B64 {InstClass::DsAtomicCmpSt64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 113 = DS_CMPST_RTN_F64 {InstClass::DsAtomicCmpSt64, InstCategory::DataShare, 3, 1, ScalarType::Float64, ScalarType::Float64}, // 114 = DS_MIN_RTN_F64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Float64, ScalarType::Float64}, // 115 = DS_MAX_RTN_F64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Float64, ScalarType::Float64}, {}, {}, // 118 = DS_READ_B64 {InstClass::DsIdxRd, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 119 = DS_READ2_B64 {InstClass::DsIdxRd, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 120 = DS_READ2ST64_B64 {InstClass::DsIdxRd, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, {}, {}, {}, {}, {}, // 126 = DS_CONDXCHG32_RTN_B64 {InstClass::DsIdxCondXchg, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, {}, // 128 = DS_ADD_SRC2_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 129 = DS_SUB_SRC2_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 130 = DS_RSUB_SRC2_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 131 = DS_INC_SRC2_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 132 = DS_DEC_SRC2_U32 {InstClass::DsAtomicArith32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 133 = DS_MIN_SRC2_I32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 134 = DS_MAX_SRC2_I32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Sint32, ScalarType::Sint32}, // 135 = DS_MIN_SRC2_U32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 136 = DS_MAX_SRC2_U32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 137 = DS_AND_SRC2_B32 {InstClass::DsAtomicLogic32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 138 = DS_OR_SRC2_B32 {InstClass::DsAtomicLogic32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, // 139 = DS_XOR_SRC2_B32 {InstClass::DsAtomicLogic32, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, {}, // 141 = DS_WRITE_SRC2_B32 {InstClass::DsIdxWr, InstCategory::DataShare, 3, 1, ScalarType::Uint32, ScalarType::Uint32}, {}, {}, {}, {}, // 146 = DS_MIN_SRC2_F32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Float32, ScalarType::Float32}, // 147 = DS_MAX_SRC2_F32 {InstClass::DsAtomicMinMax32, InstCategory::DataShare, 3, 1, ScalarType::Float32, ScalarType::Float32}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 192 = DS_ADD_SRC2_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 193 = DS_SUB_SRC2_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 194 = DS_RSUB_SRC2_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 195 = DS_INC_SRC2_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 196 = DS_DEC_SRC2_U64 {InstClass::DsAtomicArith64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 197 = DS_MIN_SRC2_I64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Sint64, ScalarType::Sint64}, // 198 = DS_MAX_SRC2_I64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Sint64, ScalarType::Sint64}, // 199 = DS_MIN_SRC2_U64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 200 = DS_MAX_SRC2_U64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 201 = DS_AND_SRC2_B64 {InstClass::DsAtomicLogic64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 202 = DS_OR_SRC2_B64 {InstClass::DsAtomicLogic64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, // 203 = DS_XOR_SRC2_B64 {InstClass::DsAtomicLogic64, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, {}, // 205 = DS_WRITE_SRC2_B64 {InstClass::DsIdxWr, InstCategory::DataShare, 3, 1, ScalarType::Uint64, ScalarType::Uint64}, {}, {}, {}, {}, // 210 = DS_MIN_SRC2_F64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Float64, ScalarType::Float64}, // 211 = DS_MAX_SRC2_F64 {InstClass::DsAtomicMinMax64, InstCategory::DataShare, 3, 1, ScalarType::Float64, ScalarType::Float64}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 222 = DS_WRITE_B96 {InstClass::Undefined, InstCategory::Undefined, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, // 223 = DS_WRITE_B128 {InstClass::Undefined, InstCategory::Undefined, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 253 = DS_CONDXCHG32_RTN_B128 {InstClass::Undefined, InstCategory::Undefined, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, // 254 = DS_READ_B96 {InstClass::Undefined, InstCategory::Undefined, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, // 255 = DS_READ_B128 {InstClass::Undefined, InstCategory::Undefined, 3, 1, ScalarType::Undefined, ScalarType::Undefined}, }}; constexpr std::array<InstFormat, 114> InstructionFormatMUBUF = {{ // 0 = BUFFER_LOAD_FORMAT_X {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 1 = BUFFER_LOAD_FORMAT_XY {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 2 = BUFFER_LOAD_FORMAT_XYZ {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 3 = BUFFER_LOAD_FORMAT_XYZW {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 4 = BUFFER_STORE_FORMAT_X {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 5 = BUFFER_STORE_FORMAT_XY {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 6 = BUFFER_STORE_FORMAT_XYZ {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 7 = BUFFER_STORE_FORMAT_XYZW {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 8 = BUFFER_LOAD_UBYTE {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 9 = BUFFER_LOAD_SBYTE {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 10 = BUFFER_LOAD_USHORT {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 11 = BUFFER_LOAD_SSHORT {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 12 = BUFFER_LOAD_DWORD {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 13 = BUFFER_LOAD_DWORDX2 {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 14 = BUFFER_LOAD_DWORDX4 {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 15 = BUFFER_LOAD_DWORDX3 {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, {}, {}, {}, {}, {}, {}, {}, {}, // 24 = BUFFER_STORE_BYTE {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, {}, // 26 = BUFFER_STORE_SHORT {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, {}, // 28 = BUFFER_STORE_DWORD {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 29 = BUFFER_STORE_DWORDX2 {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 30 = BUFFER_STORE_DWORDX4 {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 31 = BUFFER_STORE_DWORDX3 {InstClass::VectorMemBufNoFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 48 = BUFFER_ATOMIC_SWAP {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 49 = BUFFER_ATOMIC_CMPSWAP {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 50 = BUFFER_ATOMIC_ADD {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 51 = BUFFER_ATOMIC_SUB {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, {}, // 53 = BUFFER_ATOMIC_SMIN {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 54 = BUFFER_ATOMIC_UMIN {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 55 = BUFFER_ATOMIC_SMAX {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 56 = BUFFER_ATOMIC_UMAX {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 57 = BUFFER_ATOMIC_AND {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 58 = BUFFER_ATOMIC_OR {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 59 = BUFFER_ATOMIC_XOR {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 60 = BUFFER_ATOMIC_INC {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 61 = BUFFER_ATOMIC_DEC {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 62 = BUFFER_ATOMIC_FCMPSWAP {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 63 = BUFFER_ATOMIC_FMIN {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 64 = BUFFER_ATOMIC_FMAX {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 = BUFFER_ATOMIC_SWAP_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, // 81 = BUFFER_ATOMIC_CMPSWAP_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, // 82 = BUFFER_ATOMIC_ADD_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, // 83 = BUFFER_ATOMIC_SUB_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, {}, // 85 = BUFFER_ATOMIC_SMIN_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, // 86 = BUFFER_ATOMIC_UMIN_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, // 87 = BUFFER_ATOMIC_SMAX_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, // 88 = BUFFER_ATOMIC_UMAX_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, // 89 = BUFFER_ATOMIC_AND_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, // 90 = BUFFER_ATOMIC_OR_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, // 91 = BUFFER_ATOMIC_XOR_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, // 92 = BUFFER_ATOMIC_INC_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, // 93 = BUFFER_ATOMIC_DEC_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Uint64, ScalarType::Uint32}, // 94 = BUFFER_ATOMIC_FCMPSWAP_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Float64, ScalarType::Float64}, // 95 = BUFFER_ATOMIC_FMIN_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Float64, ScalarType::Float64}, // 96 = BUFFER_ATOMIC_FMAX_X2 {InstClass::VectorMemBufAtomic, InstCategory::VectorMemory, 4, 1, ScalarType::Float64, ScalarType::Float64}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 112 = BUFFER_WBINVL1_SC {InstClass::VectorMemL1Cache, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 113 = BUFFER_WBINVL1 {InstClass::VectorMemL1Cache, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, }}; constexpr std::array<InstFormat, 8> InstructionFormatMTBUF = {{ // 0 = TBUFFER_LOAD_FORMAT_X {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 1 = TBUFFER_LOAD_FORMAT_XY {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 2 = TBUFFER_LOAD_FORMAT_XYZ {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 3 = TBUFFER_LOAD_FORMAT_XYZW {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 4 = TBUFFER_STORE_FORMAT_X {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 5 = TBUFFER_STORE_FORMAT_XY {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 6 = TBUFFER_STORE_FORMAT_XYZ {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 7 = TBUFFER_STORE_FORMAT_XYZW {InstClass::VectorMemBufFmt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, }}; constexpr std::array<InstFormat, 112> InstructionFormatMIMG = {{ // 0 = IMAGE_LOAD {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 1 = IMAGE_LOAD_MIP {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 2 = IMAGE_LOAD_PCK {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 3 = IMAGE_LOAD_PCK_SGN {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 4 = IMAGE_LOAD_MIP_PCK {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 5 = IMAGE_LOAD_MIP_PCK_SGN {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, {}, {}, // 8 = IMAGE_STORE {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 9 = IMAGE_STORE_MIP {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 10 = IMAGE_STORE_PCK {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 11 = IMAGE_STORE_MIP_PCK {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, {}, {}, // 14 = IMAGE_GET_RESINFO {InstClass::VectorMemImgUt, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 15 = IMAGE_ATOMIC_SWAP {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 16 = IMAGE_ATOMIC_CMPSWAP {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 17 = IMAGE_ATOMIC_ADD {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 18 = IMAGE_ATOMIC_SUB {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, {}, // 20 = IMAGE_ATOMIC_SMIN {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Sint32, ScalarType::Sint32}, // 21 = IMAGE_ATOMIC_UMIN {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 22 = IMAGE_ATOMIC_SMAX {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Sint32, ScalarType::Sint32}, // 23 = IMAGE_ATOMIC_UMAX {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 24 = IMAGE_ATOMIC_AND {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 25 = IMAGE_ATOMIC_OR {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 26 = IMAGE_ATOMIC_XOR {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 27 = IMAGE_ATOMIC_INC {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 28 = IMAGE_ATOMIC_DEC {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 29 = IMAGE_ATOMIC_FCMPSWAP {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 30 = IMAGE_ATOMIC_FMIN {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 31 = IMAGE_ATOMIC_FMAX {InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 32 = IMAGE_SAMPLE {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 33 = IMAGE_SAMPLE_CL {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 34 = IMAGE_SAMPLE_D {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 35 = IMAGE_SAMPLE_D_CL {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 36 = IMAGE_SAMPLE_L {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 37 = IMAGE_SAMPLE_B {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 38 = IMAGE_SAMPLE_B_CL {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 39 = IMAGE_SAMPLE_LZ {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 40 = IMAGE_SAMPLE_C {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 41 = IMAGE_SAMPLE_C_CL {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 42 = IMAGE_SAMPLE_C_D {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 43 = IMAGE_SAMPLE_C_D_CL {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 44 = IMAGE_SAMPLE_C_L {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 45 = IMAGE_SAMPLE_C_B {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 46 = IMAGE_SAMPLE_C_B_CL {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 47 = IMAGE_SAMPLE_C_LZ {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 48 = IMAGE_SAMPLE_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 49 = IMAGE_SAMPLE_CL_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 50 = IMAGE_SAMPLE_D_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 51 = IMAGE_SAMPLE_D_CL_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 52 = IMAGE_SAMPLE_L_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 53 = IMAGE_SAMPLE_B_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 54 = IMAGE_SAMPLE_B_CL_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 55 = IMAGE_SAMPLE_LZ_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 56 = IMAGE_SAMPLE_C_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 57 = IMAGE_SAMPLE_C_CL_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 58 = IMAGE_SAMPLE_C_D_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 59 = IMAGE_SAMPLE_C_D_CL_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 60 = IMAGE_SAMPLE_C_L_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 61 = IMAGE_SAMPLE_C_B_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 62 = IMAGE_SAMPLE_C_B_CL_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 63 = IMAGE_SAMPLE_C_LZ_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 64 = IMAGE_GATHER4 {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 65 = IMAGE_GATHER4_CL {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, {}, {}, // 68 = IMAGE_GATHER4_L {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 69 = IMAGE_GATHER4_B {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 70 = IMAGE_GATHER4_B_CL {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 71 = IMAGE_GATHER4_LZ {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 72 = IMAGE_GATHER4_C {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 73 = IMAGE_GATHER4_C_CL {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, {}, {}, // 76 = IMAGE_GATHER4_C_L {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 77 = IMAGE_GATHER4_C_B {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 78 = IMAGE_GATHER4_C_B_CL {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 79 = IMAGE_GATHER4_C_LZ {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Uint32}, // 80 = IMAGE_GATHER4_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 81 = IMAGE_GATHER4_CL_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, {}, {}, // 84 = IMAGE_GATHER4_L_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 85 = IMAGE_GATHER4_B_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 86 = IMAGE_GATHER4_B_CL_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 87 = IMAGE_GATHER4_LZ_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 88 = IMAGE_GATHER4_C_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 89 = IMAGE_GATHER4_C_CL_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, {}, {}, // 92 = IMAGE_GATHER4_C_L_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 93 = IMAGE_GATHER4_C_B_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 94 = IMAGE_GATHER4_C_B_CL_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 95 = IMAGE_GATHER4_C_LZ_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, ScalarType::Float32}, // 96 = IMAGE_GET_LOD {InstClass::VectorMemImgUt, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, {}, {}, {}, {}, {}, {}, {}, // 104 = IMAGE_SAMPLE_CD {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, // 105 = IMAGE_SAMPLE_CD_CL {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 106 = IMAGE_SAMPLE_C_CD {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 107 = IMAGE_SAMPLE_C_CD_CL {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 108 = IMAGE_SAMPLE_CD_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 109 = IMAGE_SAMPLE_CD_CL_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 110 = IMAGE_SAMPLE_C_CD_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 111 = IMAGE_SAMPLE_C_CD_CL_O {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, }}; constexpr std::array<InstFormat, 1> InstructionFormatEXP = {{ {InstClass::Exp, InstCategory::Export, 4, 1, ScalarType::Float32, ScalarType::Any}, }}; InstFormat InstructionFormat(InstEncoding encoding, uint32_t opcode) { switch (encoding) { case InstEncoding::SOP1: return InstructionFormatSOP1[opcode]; case InstEncoding::SOPP: return InstructionFormatSOPP[opcode]; case InstEncoding::SOPC: return InstructionFormatSOPC[opcode]; case InstEncoding::VOP1: return InstructionFormatVOP1[opcode]; case InstEncoding::VOPC: return InstructionFormatVOPC[opcode]; case InstEncoding::VOP3: return InstructionFormatVOP3[opcode]; case InstEncoding::EXP: return InstructionFormatEXP[opcode]; case InstEncoding::VINTRP: return InstructionFormatVINTRP[opcode]; case InstEncoding::DS: return InstructionFormatDS[opcode]; case InstEncoding::MUBUF: return InstructionFormatMUBUF[opcode]; case InstEncoding::MTBUF: return InstructionFormatMTBUF[opcode]; case InstEncoding::MIMG: return InstructionFormatMIMG[opcode]; case InstEncoding::SMRD: return InstructionFormatSMRD[opcode]; case InstEncoding::SOPK: return InstructionFormatSOPK[opcode]; case InstEncoding::SOP2: return InstructionFormatSOP2[opcode]; case InstEncoding::VOP2: return InstructionFormatVOP2[opcode]; default: UNREACHABLE(); } return {}; } } // namespace Shader::Gcn
160,335
C++
.cpp
3,707
38.006744
100
0.680732
shadps4-emu/shadPS4
9,253
501
185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
15,703
structured_control_flow.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/structured_control_flow.cpp
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include <memory> #include <optional> #include <string> #include <unordered_map> #include <utility> #include <vector> #include <boost/intrusive/list.hpp> #include <fmt/format.h> #include "shader_recompiler/frontend/structured_control_flow.h" #include "shader_recompiler/frontend/translate/translate.h" #include "shader_recompiler/ir/ir_emitter.h" namespace Shader::Gcn { namespace { struct Statement; // Use normal_link because we are not guaranteed to destroy the tree in order using ListBaseHook = boost::intrusive::list_base_hook<boost::intrusive::link_mode<boost::intrusive::normal_link>>; using Tree = boost::intrusive::list<Statement, // Allow using Statement without a definition boost::intrusive::base_hook<ListBaseHook>, // Avoid linear complexity on splice, size is never called boost::intrusive::constant_time_size<false>>; using Node = Tree::iterator; enum class StatementType { Code, Goto, Label, If, Loop, Break, Return, Kill, Unreachable, Function, Identity, Not, Or, SetVariable, Variable, }; bool HasChildren(StatementType type) { switch (type) { case StatementType::If: case StatementType::Loop: case StatementType::Function: return true; default: return false; } } struct Goto {}; struct Label {}; struct If {}; struct Loop {}; struct Break {}; struct Return {}; struct Kill {}; struct Unreachable {}; struct FunctionTag {}; struct Identity {}; struct Not {}; struct Or {}; struct SetVariable {}; struct Variable {}; struct Statement : ListBaseHook { Statement(const Block* block_, Statement* up_) : block{block_}, up{up_}, type{StatementType::Code} {} Statement(Goto, Statement* cond_, Node label_, Statement* up_) : label{label_}, cond{cond_}, up{up_}, type{StatementType::Goto} {} Statement(Label, u32 id_, Statement* up_) : id{id_}, up{up_}, type{StatementType::Label} {} Statement(If, Statement* cond_, Tree&& children_, Statement* up_) : children{std::move(children_)}, cond{cond_}, up{up_}, type{StatementType::If} {} Statement(Loop, Statement* cond_, Tree&& children_, Statement* up_) : children{std::move(children_)}, cond{cond_}, up{up_}, type{StatementType::Loop} {} Statement(Break, Statement* cond_, Statement* up_) : cond{cond_}, up{up_}, type{StatementType::Break} {} Statement(Return, Statement* up_) : up{up_}, type{StatementType::Return} {} Statement(Kill, Statement* up_) : up{up_}, type{StatementType::Kill} {} Statement(Unreachable, Statement* up_) : up{up_}, type{StatementType::Unreachable} {} Statement(FunctionTag) : children{}, type{StatementType::Function} {} Statement(Identity, IR::Condition cond_, Statement* up_) : guest_cond{cond_}, up{up_}, type{StatementType::Identity} {} Statement(Not, Statement* op_, Statement* up_) : op{op_}, up{up_}, type{StatementType::Not} {} Statement(Or, Statement* op_a_, Statement* op_b_, Statement* up_) : op_a{op_a_}, op_b{op_b_}, up{up_}, type{StatementType::Or} {} Statement(SetVariable, u32 id_, Statement* op_, Statement* up_) : op{op_}, id{id_}, up{up_}, type{StatementType::SetVariable} {} Statement(Variable, u32 id_, Statement* up_) : id{id_}, up{up_}, type{StatementType::Variable} {} ~Statement() { if (HasChildren(type)) { std::destroy_at(&children); } } union { const Block* block; Node label; Tree children; IR::Condition guest_cond; Statement* op; Statement* op_a; u32 location; s32 branch_offset; }; union { Statement* cond; Statement* op_b; u32 id; }; Statement* up{}; StatementType type; }; std::string DumpExpr(const Statement* stmt) { switch (stmt->type) { case StatementType::Identity: return fmt::format("{}", stmt->guest_cond); case StatementType::Not: return fmt::format("!{}", DumpExpr(stmt->op)); case StatementType::Or: return fmt::format("{} || {}", DumpExpr(stmt->op_a), DumpExpr(stmt->op_b)); case StatementType::Variable: return fmt::format("goto_L{}", stmt->id); default: return "<invalid type>"; } } [[maybe_unused]] std::string DumpTree(const Tree& tree, u32 indentation = 0) { std::string ret; std::string indent(indentation, ' '); for (const auto& stmt : tree) { switch (stmt.type) { case StatementType::Code: ret += fmt::format("{} Block {:04x} -> {:04x} (0x{:016x});\n", indent, stmt.block->begin, stmt.block->end, reinterpret_cast<uintptr_t>(stmt.block)); break; case StatementType::Goto: ret += fmt::format("{} if ({}) goto L{};\n", indent, DumpExpr(stmt.cond), stmt.label->id); break; case StatementType::Label: ret += fmt::format("{}L{}:\n", indent, stmt.id); break; case StatementType::If: ret += fmt::format("{} if ({}) {{\n", indent, DumpExpr(stmt.cond)); ret += DumpTree(stmt.children, indentation + 4); ret += fmt::format("{} }}\n", indent); break; case StatementType::Loop: ret += fmt::format("{} do {{\n", indent); ret += DumpTree(stmt.children, indentation + 4); ret += fmt::format("{} }} while ({});\n", indent, DumpExpr(stmt.cond)); break; case StatementType::Break: ret += fmt::format("{} if ({}) break;\n", indent, DumpExpr(stmt.cond)); break; case StatementType::Return: ret += fmt::format("{} return;\n", indent); break; case StatementType::Kill: ret += fmt::format("{} kill;\n", indent); break; case StatementType::Unreachable: ret += fmt::format("{} unreachable;\n", indent); break; case StatementType::SetVariable: ret += fmt::format("{} goto_L{} = {};\n", indent, stmt.id, DumpExpr(stmt.op)); break; case StatementType::Function: case StatementType::Identity: case StatementType::Not: case StatementType::Or: case StatementType::Variable: UNREACHABLE_MSG("Statement can't be printed"); } } return ret; } void SanitizeNoBreaks(const Tree& tree) { if (std::ranges::find(tree, StatementType::Break, &Statement::type) != tree.end()) { throw NotImplementedException("Capturing statement with break nodes"); } } size_t Level(Node stmt) { size_t level{0}; Statement* node{stmt->up}; while (node) { ++level; node = node->up; } return level; } bool IsDirectlyRelated(Node goto_stmt, Node label_stmt) { const size_t goto_level{Level(goto_stmt)}; const size_t label_level{Level(label_stmt)}; size_t min_level; size_t max_level; Node min; Node max; if (label_level < goto_level) { min_level = label_level; max_level = goto_level; min = label_stmt; max = goto_stmt; } else { // goto_level < label_level min_level = goto_level; max_level = label_level; min = goto_stmt; max = label_stmt; } while (max_level > min_level) { --max_level; max = max->up; } return min->up == max->up; } bool IsIndirectlyRelated(Node goto_stmt, Node label_stmt) { return goto_stmt->up != label_stmt->up && !IsDirectlyRelated(goto_stmt, label_stmt); } [[maybe_unused]] bool AreSiblings(Node goto_stmt, Node label_stmt) noexcept { Node it{goto_stmt}; do { if (it == label_stmt) { return true; } --it; } while (it != goto_stmt->up->children.begin()); while (it != goto_stmt->up->children.end()) { if (it == label_stmt) { return true; } ++it; } return false; } Node SiblingFromNephew(Node uncle, Node nephew) noexcept { Statement* const parent{uncle->up}; Statement* it{&*nephew}; while (it->up != parent) { it = it->up; } return Tree::s_iterator_to(*it); } bool AreOrdered(Node left_sibling, Node right_sibling) noexcept { const Node end{right_sibling->up->children.end()}; for (auto it = right_sibling; it != end; ++it) { if (it == left_sibling) { return false; } } return true; } bool NeedsLift(Node goto_stmt, Node label_stmt) noexcept { const Node sibling{SiblingFromNephew(goto_stmt, label_stmt)}; return AreOrdered(sibling, goto_stmt); } /** * The algorithm used here is from: * Taming Control Flow: A Structured Approach to Eliminating Goto Statements. * Ana M. Erosa and Laurie J. Hendren * http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.42.1485&rep=rep1&type=pdf */ class GotoPass { public: explicit GotoPass(CFG& cfg, Common::ObjectPool<Statement>& stmt_pool) : pool{stmt_pool} { std::vector gotos{BuildTree(cfg)}; const auto end{gotos.rend()}; for (auto goto_stmt = gotos.rbegin(); goto_stmt != end; ++goto_stmt) { RemoveGoto(*goto_stmt); } } Statement& RootStatement() noexcept { return root_stmt; } private: void RemoveGoto(Node goto_stmt) { // Force goto_stmt and label_stmt to be directly related const Node label_stmt{goto_stmt->label}; if (IsIndirectlyRelated(goto_stmt, label_stmt)) { // Move goto_stmt out using outward-movement transformation until it becomes // directly related to label_stmt while (!IsDirectlyRelated(goto_stmt, label_stmt)) { goto_stmt = MoveOutward(goto_stmt); } } // Force goto_stmt and label_stmt to be siblings if (IsDirectlyRelated(goto_stmt, label_stmt)) { const size_t label_level{Level(label_stmt)}; size_t goto_level{Level(goto_stmt)}; if (goto_level > label_level) { // Move goto_stmt out of its level using outward-movement transformations while (goto_level > label_level) { goto_stmt = MoveOutward(goto_stmt); --goto_level; } } else { // Level(goto_stmt) < Level(label_stmt) if (NeedsLift(goto_stmt, label_stmt)) { // Lift goto_stmt to above stmt containing label_stmt using goto-lifting // transformations goto_stmt = Lift(goto_stmt); } // Move goto_stmt into label_stmt's level using inward-movement transformation while (goto_level < label_level) { goto_stmt = MoveInward(goto_stmt); ++goto_level; } } } // Expensive operation: if (!AreSiblings(goto_stmt, label_stmt)) { UNREACHABLE_MSG("Goto is not a sibling with the label"); } // goto_stmt and label_stmt are guaranteed to be siblings, eliminate if (std::next(goto_stmt) == label_stmt) { // Simply eliminate the goto if the label is next to it goto_stmt->up->children.erase(goto_stmt); } else if (AreOrdered(goto_stmt, label_stmt)) { // Eliminate goto_stmt with a conditional EliminateAsConditional(goto_stmt, label_stmt); } else { // Eliminate goto_stmt with a loop EliminateAsLoop(goto_stmt, label_stmt); } } std::vector<Node> BuildTree(CFG& cfg) { u32 label_id{0}; std::vector<Node> gotos; BuildTree(cfg, label_id, gotos, root_stmt.children.end(), std::nullopt); return gotos; } void BuildTree(CFG& cfg, u32& label_id, std::vector<Node>& gotos, Node function_insert_point, std::optional<Node> return_label) { Statement* const false_stmt{pool.Create(Identity{}, IR::Condition::False, &root_stmt)}; Tree& root{root_stmt.children}; std::unordered_map<Block*, Node> local_labels; local_labels.reserve(cfg.blocks.size()); for (Block& block : cfg.blocks) { Statement* const label{pool.Create(Label{}, label_id, &root_stmt)}; const Node label_it{root.insert(function_insert_point, *label)}; local_labels.emplace(&block, label_it); ++label_id; } for (Block& block : cfg.blocks) { const Node label{local_labels.at(&block)}; // Insertion point const Node ip{std::next(label)}; // Reset goto variables before the first block and after its respective label const auto make_reset_variable{[&]() -> Statement& { return *pool.Create(SetVariable{}, label->id, false_stmt, &root_stmt); }}; root.push_front(make_reset_variable()); root.insert(ip, make_reset_variable()); root.insert(ip, *pool.Create(&block, &root_stmt)); switch (block.end_class) { case EndClass::Branch: { Statement* const always_cond{ pool.Create(Identity{}, IR::Condition::True, &root_stmt)}; if (block.cond == IR::Condition::True) { const Node true_label{local_labels.at(block.branch_true)}; gotos.push_back( root.insert(ip, *pool.Create(Goto{}, always_cond, true_label, &root_stmt))); } else if (block.cond == IR::Condition::False) { const Node false_label{local_labels.at(block.branch_false)}; gotos.push_back(root.insert( ip, *pool.Create(Goto{}, always_cond, false_label, &root_stmt))); } else { const Node true_label{local_labels.at(block.branch_true)}; const Node false_label{local_labels.at(block.branch_false)}; Statement* const true_cond{pool.Create(Identity{}, block.cond, &root_stmt)}; gotos.push_back( root.insert(ip, *pool.Create(Goto{}, true_cond, true_label, &root_stmt))); gotos.push_back(root.insert( ip, *pool.Create(Goto{}, always_cond, false_label, &root_stmt))); } break; } case EndClass::Exit: root.insert(ip, *pool.Create(Return{}, &root_stmt)); break; case EndClass::Kill: root.insert(ip, *pool.Create(Kill{}, &root_stmt)); break; } } } void UpdateTreeUp(Statement* tree) { for (Statement& stmt : tree->children) { stmt.up = tree; } } void EliminateAsConditional(Node goto_stmt, Node label_stmt) { Tree& body{goto_stmt->up->children}; Tree if_body; if_body.splice(if_body.begin(), body, std::next(goto_stmt), label_stmt); Statement* const cond{pool.Create(Not{}, goto_stmt->cond, &root_stmt)}; Statement* const if_stmt{pool.Create(If{}, cond, std::move(if_body), goto_stmt->up)}; UpdateTreeUp(if_stmt); body.insert(goto_stmt, *if_stmt); body.erase(goto_stmt); } void EliminateAsLoop(Node goto_stmt, Node label_stmt) { Tree& body{goto_stmt->up->children}; Tree loop_body; loop_body.splice(loop_body.begin(), body, label_stmt, goto_stmt); Statement* const cond{goto_stmt->cond}; Statement* const loop{pool.Create(Loop{}, cond, std::move(loop_body), goto_stmt->up)}; UpdateTreeUp(loop); body.insert(goto_stmt, *loop); body.erase(goto_stmt); } [[nodiscard]] Node MoveOutward(Node goto_stmt) { switch (goto_stmt->up->type) { case StatementType::If: return MoveOutwardIf(goto_stmt); case StatementType::Loop: return MoveOutwardLoop(goto_stmt); default: UNREACHABLE_MSG("Invalid outward movement"); } } [[nodiscard]] Node MoveInward(Node goto_stmt) { Statement* const parent{goto_stmt->up}; Tree& body{parent->children}; const Node label{goto_stmt->label}; const Node label_nested_stmt{SiblingFromNephew(goto_stmt, label)}; const u32 label_id{label->id}; Statement* const goto_cond{goto_stmt->cond}; Statement* const set_var{pool.Create(SetVariable{}, label_id, goto_cond, parent)}; body.insert(goto_stmt, *set_var); Tree if_body; if_body.splice(if_body.begin(), body, std::next(goto_stmt), label_nested_stmt); Statement* const variable{pool.Create(Variable{}, label_id, &root_stmt)}; Statement* const neg_var{pool.Create(Not{}, variable, &root_stmt)}; if (!if_body.empty()) { Statement* const if_stmt{pool.Create(If{}, neg_var, std::move(if_body), parent)}; UpdateTreeUp(if_stmt); body.insert(goto_stmt, *if_stmt); } body.erase(goto_stmt); switch (label_nested_stmt->type) { case StatementType::If: // Update nested if condition label_nested_stmt->cond = pool.Create(Or{}, variable, label_nested_stmt->cond, &root_stmt); break; case StatementType::Loop: break; default: UNREACHABLE_MSG("Invalid inward movement"); } Tree& nested_tree{label_nested_stmt->children}; Statement* const new_goto{pool.Create(Goto{}, variable, label, &*label_nested_stmt)}; return nested_tree.insert(nested_tree.begin(), *new_goto); } [[nodiscard]] Node Lift(Node goto_stmt) { Statement* const parent{goto_stmt->up}; Tree& body{parent->children}; const Node label{goto_stmt->label}; const u32 label_id{label->id}; const Node label_nested_stmt{SiblingFromNephew(goto_stmt, label)}; Tree loop_body; loop_body.splice(loop_body.begin(), body, label_nested_stmt, goto_stmt); SanitizeNoBreaks(loop_body); Statement* const variable{pool.Create(Variable{}, label_id, &root_stmt)}; Statement* const loop_stmt{pool.Create(Loop{}, variable, std::move(loop_body), parent)}; UpdateTreeUp(loop_stmt); body.insert(goto_stmt, *loop_stmt); Statement* const new_goto{pool.Create(Goto{}, variable, label, loop_stmt)}; loop_stmt->children.push_front(*new_goto); const Node new_goto_node{loop_stmt->children.begin()}; Statement* const set_var{pool.Create(SetVariable{}, label_id, goto_stmt->cond, loop_stmt)}; loop_stmt->children.push_back(*set_var); body.erase(goto_stmt); return new_goto_node; } Node MoveOutwardIf(Node goto_stmt) { const Node parent{Tree::s_iterator_to(*goto_stmt->up)}; Tree& body{parent->children}; const u32 label_id{goto_stmt->label->id}; Statement* const goto_cond{goto_stmt->cond}; Statement* const set_goto_var{pool.Create(SetVariable{}, label_id, goto_cond, &*parent)}; body.insert(goto_stmt, *set_goto_var); Tree if_body; if_body.splice(if_body.begin(), body, std::next(goto_stmt), body.end()); if_body.pop_front(); Statement* const cond{pool.Create(Variable{}, label_id, &root_stmt)}; Statement* const neg_cond{pool.Create(Not{}, cond, &root_stmt)}; Statement* const if_stmt{pool.Create(If{}, neg_cond, std::move(if_body), &*parent)}; UpdateTreeUp(if_stmt); body.insert(goto_stmt, *if_stmt); body.erase(goto_stmt); Statement* const new_cond{pool.Create(Variable{}, label_id, &root_stmt)}; Statement* const new_goto{pool.Create(Goto{}, new_cond, goto_stmt->label, parent->up)}; Tree& parent_tree{parent->up->children}; return parent_tree.insert(std::next(parent), *new_goto); } Node MoveOutwardLoop(Node goto_stmt) { Statement* const parent{goto_stmt->up}; Tree& body{parent->children}; const u32 label_id{goto_stmt->label->id}; Statement* const goto_cond{goto_stmt->cond}; Statement* const set_goto_var{pool.Create(SetVariable{}, label_id, goto_cond, parent)}; Statement* const cond{pool.Create(Variable{}, label_id, &root_stmt)}; Statement* const break_stmt{pool.Create(Break{}, cond, parent)}; body.insert(goto_stmt, *set_goto_var); body.insert(goto_stmt, *break_stmt); body.erase(goto_stmt); const Node loop{Tree::s_iterator_to(*goto_stmt->up)}; Statement* const new_goto_cond{pool.Create(Variable{}, label_id, &root_stmt)}; Statement* const new_goto{pool.Create(Goto{}, new_goto_cond, goto_stmt->label, loop->up)}; Tree& parent_tree{loop->up->children}; return parent_tree.insert(std::next(loop), *new_goto); } Common::ObjectPool<Statement>& pool; Statement root_stmt{FunctionTag{}}; }; [[nodiscard]] Statement* TryFindForwardBlock(Statement& stmt) { Tree& tree{stmt.up->children}; const Node end{tree.end()}; Node forward_node{std::next(Tree::s_iterator_to(stmt))}; while (forward_node != end && !HasChildren(forward_node->type)) { if (forward_node->type == StatementType::Code) { return &*forward_node; } ++forward_node; } return nullptr; } [[nodiscard]] IR::U1 VisitExpr(IR::IREmitter& ir, const Statement& stmt) { switch (stmt.type) { case StatementType::Identity: return ir.Condition(stmt.guest_cond); case StatementType::Not: return ir.LogicalNot(IR::U1{VisitExpr(ir, *stmt.op)}); case StatementType::Or: return ir.LogicalOr(VisitExpr(ir, *stmt.op_a), VisitExpr(ir, *stmt.op_b)); case StatementType::Variable: return ir.GetGotoVariable(stmt.id); default: throw NotImplementedException("Statement type {}", u32(stmt.type)); } } class TranslatePass { public: TranslatePass(Common::ObjectPool<IR::Inst>& inst_pool_, Common::ObjectPool<IR::Block>& block_pool_, Common::ObjectPool<Statement>& stmt_pool_, Statement& root_stmt, IR::AbstractSyntaxList& syntax_list_, std::span<const GcnInst> inst_list_, Info& info_, const RuntimeInfo& runtime_info_, const Profile& profile_) : stmt_pool{stmt_pool_}, inst_pool{inst_pool_}, block_pool{block_pool_}, syntax_list{syntax_list_}, inst_list{inst_list_}, info{info_}, runtime_info{runtime_info_}, profile{profile_} { Visit(root_stmt, nullptr, nullptr); IR::Block& first_block{*syntax_list.front().data.block}; Translator{&first_block, info, runtime_info, profile}.EmitPrologue(); } private: void Visit(Statement& parent, IR::Block* break_block, IR::Block* fallthrough_block) { IR::Block* current_block{}; const auto ensure_block{[&] { if (current_block) { return; } current_block = block_pool.Create(inst_pool); auto& node{syntax_list.emplace_back()}; node.type = IR::AbstractSyntaxNode::Type::Block; node.data.block = current_block; }}; Tree& tree{parent.children}; for (auto& child : tree) { Statement& stmt{child}; switch (stmt.type) { case StatementType::Label: // Labels can be ignored break; case StatementType::Code: { ensure_block(); if (!stmt.block->is_dummy) { current_block->has_multiple_predecessors = stmt.block->num_predecessors > 1; const u32 start = stmt.block->begin_index; const u32 size = stmt.block->end_index - start + 1; Translate(current_block, stmt.block->begin, inst_list.subspan(start, size), info, runtime_info, profile); } break; } case StatementType::SetVariable: { ensure_block(); IR::IREmitter ir{*current_block}; ir.SetGotoVariable(stmt.id, VisitExpr(ir, *stmt.op)); break; } case StatementType::If: { ensure_block(); IR::Block* const merge_block{MergeBlock(parent, stmt)}; // Implement if header block IR::IREmitter ir{*current_block}; const IR::U1 cond{ir.ConditionRef(VisitExpr(ir, *stmt.cond))}; const size_t if_node_index{syntax_list.size()}; syntax_list.emplace_back(); // Visit children const size_t then_block_index{syntax_list.size()}; Visit(stmt, break_block, merge_block); IR::Block* const then_block{syntax_list.at(then_block_index).data.block}; current_block->AddBranch(then_block); current_block->AddBranch(merge_block); current_block = merge_block; auto& if_node{syntax_list[if_node_index]}; if_node.type = IR::AbstractSyntaxNode::Type::If; if_node.data.if_node.cond = cond; if_node.data.if_node.body = then_block; if_node.data.if_node.merge = merge_block; auto& endif_node{syntax_list.emplace_back()}; endif_node.type = IR::AbstractSyntaxNode::Type::EndIf; endif_node.data.end_if.merge = merge_block; auto& merge{syntax_list.emplace_back()}; merge.type = IR::AbstractSyntaxNode::Type::Block; merge.data.block = merge_block; break; } case StatementType::Loop: { IR::Block* const loop_header_block{block_pool.Create(inst_pool)}; if (current_block) { current_block->AddBranch(loop_header_block); } auto& header_node{syntax_list.emplace_back()}; header_node.type = IR::AbstractSyntaxNode::Type::Block; header_node.data.block = loop_header_block; IR::Block* const continue_block{block_pool.Create(inst_pool)}; IR::Block* const merge_block{MergeBlock(parent, stmt)}; const size_t loop_node_index{syntax_list.size()}; syntax_list.emplace_back(); // Visit children const size_t body_block_index{syntax_list.size()}; Visit(stmt, merge_block, continue_block); // The continue block is located at the end of the loop IR::IREmitter ir{*continue_block}; const IR::U1 cond{ir.ConditionRef(VisitExpr(ir, *stmt.cond))}; IR::Block* const body_block{syntax_list.at(body_block_index).data.block}; loop_header_block->AddBranch(body_block); continue_block->AddBranch(loop_header_block); continue_block->AddBranch(merge_block); current_block = merge_block; auto& loop{syntax_list[loop_node_index]}; loop.type = IR::AbstractSyntaxNode::Type::Loop; loop.data.loop.body = body_block; loop.data.loop.continue_block = continue_block; loop.data.loop.merge = merge_block; auto& continue_block_node{syntax_list.emplace_back()}; continue_block_node.type = IR::AbstractSyntaxNode::Type::Block; continue_block_node.data.block = continue_block; auto& repeat{syntax_list.emplace_back()}; repeat.type = IR::AbstractSyntaxNode::Type::Repeat; repeat.data.repeat.cond = cond; repeat.data.repeat.loop_header = loop_header_block; repeat.data.repeat.merge = merge_block; auto& merge{syntax_list.emplace_back()}; merge.type = IR::AbstractSyntaxNode::Type::Block; merge.data.block = merge_block; break; } case StatementType::Break: { ensure_block(); IR::Block* const skip_block{MergeBlock(parent, stmt)}; IR::IREmitter ir{*current_block}; const IR::U1 cond{ir.ConditionRef(VisitExpr(ir, *stmt.cond))}; current_block->AddBranch(break_block); current_block->AddBranch(skip_block); current_block = skip_block; auto& break_node{syntax_list.emplace_back()}; break_node.type = IR::AbstractSyntaxNode::Type::Break; break_node.data.break_node.cond = cond; break_node.data.break_node.merge = break_block; break_node.data.break_node.skip = skip_block; auto& merge{syntax_list.emplace_back()}; merge.type = IR::AbstractSyntaxNode::Type::Block; merge.data.block = skip_block; break; } case StatementType::Return: { ensure_block(); IR::Block* return_block{block_pool.Create(inst_pool)}; IR::IREmitter{*return_block}.Epilogue(); current_block->AddBranch(return_block); auto& merge{syntax_list.emplace_back()}; merge.type = IR::AbstractSyntaxNode::Type::Block; merge.data.block = return_block; current_block = nullptr; syntax_list.emplace_back().type = IR::AbstractSyntaxNode::Type::Return; break; } case StatementType::Kill: { ensure_block(); IR::Block* demote_block{MergeBlock(parent, stmt)}; IR::IREmitter{*current_block}.Discard(); current_block->AddBranch(demote_block); current_block = demote_block; auto& merge{syntax_list.emplace_back()}; merge.type = IR::AbstractSyntaxNode::Type::Block; merge.data.block = demote_block; break; } case StatementType::Unreachable: { ensure_block(); current_block = nullptr; syntax_list.emplace_back().type = IR::AbstractSyntaxNode::Type::Unreachable; break; } default: throw NotImplementedException("Statement type {}", u32(stmt.type)); } } if (current_block) { if (fallthrough_block) { current_block->AddBranch(fallthrough_block); } else { syntax_list.emplace_back().type = IR::AbstractSyntaxNode::Type::Unreachable; } } } IR::Block* MergeBlock(Statement& parent, Statement& stmt) { Statement* merge_stmt{TryFindForwardBlock(stmt)}; if (!merge_stmt) { // Create a merge block we can visit later merge_stmt = stmt_pool.Create(&dummy_flow_block, &parent); parent.children.insert(std::next(Tree::s_iterator_to(stmt)), *merge_stmt); } return block_pool.Create(inst_pool); } Common::ObjectPool<Statement>& stmt_pool; Common::ObjectPool<IR::Inst>& inst_pool; Common::ObjectPool<IR::Block>& block_pool; IR::AbstractSyntaxList& syntax_list; const Block dummy_flow_block{.is_dummy = true}; std::span<const GcnInst> inst_list; Info& info; const RuntimeInfo& runtime_info; const Profile& profile; }; } // Anonymous namespace IR::AbstractSyntaxList BuildASL(Common::ObjectPool<IR::Inst>& inst_pool, Common::ObjectPool<IR::Block>& block_pool, CFG& cfg, Info& info, const RuntimeInfo& runtime_info, const Profile& profile) { Common::ObjectPool<Statement> stmt_pool{64}; GotoPass goto_pass{cfg, stmt_pool}; Statement& root{goto_pass.RootStatement()}; IR::AbstractSyntaxList syntax_list; TranslatePass{inst_pool, block_pool, stmt_pool, root, syntax_list, cfg.inst_list, info, runtime_info, profile}; ASSERT_MSG(!info.translation_failed, "Shader translation has failed"); return syntax_list; } } // namespace Shader::Gcn
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.cpp
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
false
15,704
copy_shader.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/copy_shader.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/frontend/copy_shader.h" #include "shader_recompiler/frontend/decode.h" #include "shader_recompiler/ir/attribute.h" namespace Shader { CopyShaderData ParseCopyShader(std::span<const u32> code) { Gcn::GcnCodeSlice code_slice{code.data(), code.data() + code.size()}; Gcn::GcnDecodeContext decoder; constexpr u32 token_mov_vcchi = 0xBEEB03FF; ASSERT_MSG(code[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm"); std::array<s32, 32> offsets{}; offsets.fill(-1); std::array<s32, 256> sources{}; sources.fill(-1); CopyShaderData data{}; auto last_attr{IR::Attribute::Position0}; while (!code_slice.atEnd()) { auto inst = decoder.decodeInstruction(code_slice); switch (inst.opcode) { case Gcn::Opcode::S_MOVK_I32: { sources[inst.dst[0].code] = inst.control.sopk.simm; break; } case Gcn::Opcode::S_MOV_B32: { sources[inst.dst[0].code] = inst.src[0].code; break; } case Gcn::Opcode::S_ADDK_I32: { sources[inst.dst[0].code] += inst.control.sopk.simm; break; } case Gcn::Opcode::EXP: { const auto& exp = inst.control.exp; const IR::Attribute semantic = static_cast<IR::Attribute>(exp.target); for (int i = 0; i < inst.src_count; ++i) { const auto ofs = offsets[inst.src[i].code]; if (ofs != -1) { data.attr_map[ofs] = {semantic, i}; if (semantic > last_attr) { last_attr = semantic; } } } break; } case Gcn::Opcode::BUFFER_LOAD_DWORD: { offsets[inst.src[1].code] = inst.control.mubuf.offset; if (inst.src[3].field != Gcn::OperandField::ConstZero) { const u32 index = inst.src[3].code; ASSERT(sources[index] != -1); offsets[inst.src[1].code] += sources[index]; } break; } default: break; } } if (last_attr != IR::Attribute::Position0) { data.num_attrs = static_cast<u32>(last_attr) - static_cast<u32>(IR::Attribute::Param0) + 1; } return data; } } // namespace Shader
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.cpp
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
15,705
instruction.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/instruction.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/assert.h" #include "shader_recompiler/frontend/instruction.h" namespace Shader::Gcn { u32 GcnInst::BranchTarget(u32 pc) const { const s32 simm = static_cast<s32>(control.sopp.simm) * 4; const u32 target = pc + simm + 4; return target; } bool GcnInst::IsTerminateInstruction() const { return IsUnconditionalBranch() || IsConditionalBranch() || IsFork() || opcode == Opcode::S_ENDPGM; } bool GcnInst::IsUnconditionalBranch() const { return opcode == Opcode::S_BRANCH; } bool GcnInst::IsFork() const { return opcode == Opcode::S_CBRANCH_I_FORK || opcode == Opcode::S_CBRANCH_G_FORK || opcode == Opcode::S_CBRANCH_JOIN; } bool GcnInst::IsConditionalBranch() const { switch (opcode) { case Opcode::S_CBRANCH_SCC0: case Opcode::S_CBRANCH_SCC1: case Opcode::S_CBRANCH_VCCZ: case Opcode::S_CBRANCH_VCCNZ: case Opcode::S_CBRANCH_EXECZ: case Opcode::S_CBRANCH_EXECNZ: return true; case Opcode::S_CBRANCH_CDBGSYS: case Opcode::S_CBRANCH_CDBGUSER: case Opcode::S_CBRANCH_CDBGSYS_OR_USER: case Opcode::S_CBRANCH_CDBGSYS_AND_USER: UNIMPLEMENTED(); return true; default: break; } return false; } bool GcnInst::IsCmpx() const { if ((opcode >= Opcode::V_CMPX_F_F32 && opcode <= Opcode::V_CMPX_T_F32) || (opcode >= Opcode::V_CMPX_F_F64 && opcode <= Opcode::V_CMPX_T_F64) || (opcode >= Opcode::V_CMPSX_F_F32 && opcode <= Opcode::V_CMPSX_T_F32) || (opcode >= Opcode::V_CMPSX_F_F64 && opcode <= Opcode::V_CMPSX_T_F64) || (opcode >= Opcode::V_CMPX_F_I32 && opcode <= Opcode::V_CMPX_CLASS_F32) || (opcode >= Opcode::V_CMPX_F_I64 && opcode <= Opcode::V_CMPX_CLASS_F64) || (opcode >= Opcode::V_CMPX_F_U32 && opcode <= Opcode::V_CMPX_T_U32) || (opcode >= Opcode::V_CMPX_F_U64 && opcode <= Opcode::V_CMPX_T_U64)) { return true; } return false; } } // namespace Shader::Gcn
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.cpp
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shadps4-emu/shadPS4
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15,706
control_flow_graph.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/control_flow_graph.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include "common/assert.h" #include "shader_recompiler/frontend/control_flow_graph.h" namespace Shader::Gcn { struct Compare { bool operator()(const Block& lhs, u32 rhs) const noexcept { return lhs.begin < rhs; } bool operator()(u32 lhs, const Block& rhs) const noexcept { return lhs < rhs.begin; } bool operator()(const Block& lhs, const Block& rhs) const noexcept { return lhs.begin < rhs.begin; } }; static IR::Condition MakeCondition(const GcnInst& inst) { if (inst.IsCmpx()) { return IR::Condition::Execnz; } switch (inst.opcode) { case Opcode::S_CBRANCH_SCC0: return IR::Condition::Scc0; case Opcode::S_CBRANCH_SCC1: return IR::Condition::Scc1; case Opcode::S_CBRANCH_VCCZ: return IR::Condition::Vccz; case Opcode::S_CBRANCH_VCCNZ: return IR::Condition::Vccnz; case Opcode::S_CBRANCH_EXECZ: return IR::Condition::Execz; case Opcode::S_CBRANCH_EXECNZ: return IR::Condition::Execnz; case Opcode::S_AND_SAVEEXEC_B64: case Opcode::S_ANDN2_B64: return IR::Condition::Execnz; default: return IR::Condition::True; } } static constexpr size_t LabelReserveSize = 32; CFG::CFG(Common::ObjectPool<Block>& block_pool_, std::span<const GcnInst> inst_list_) : block_pool{block_pool_}, inst_list{inst_list_} { index_to_pc.resize(inst_list.size() + 1); labels.reserve(LabelReserveSize); EmitLabels(); EmitDivergenceLabels(); EmitBlocks(); LinkBlocks(); } void CFG::EmitLabels() { // Always set a label at entry point. u32 pc = 0; AddLabel(pc); // Iterate instruction list and add labels to branch targets. for (u32 i = 0; i < inst_list.size(); i++) { index_to_pc[i] = pc; const GcnInst inst = inst_list[i]; if (inst.IsUnconditionalBranch()) { const u32 target = inst.BranchTarget(pc); AddLabel(target); } else if (inst.IsConditionalBranch()) { const u32 true_label = inst.BranchTarget(pc); const u32 false_label = pc + inst.length; AddLabel(true_label); AddLabel(false_label); } else if (inst.opcode == Opcode::S_ENDPGM) { const u32 next_label = pc + inst.length; AddLabel(next_label); } pc += inst.length; } index_to_pc[inst_list.size()] = pc; // Sort labels to make sure block insertion is correct. std::ranges::sort(labels); } void CFG::EmitDivergenceLabels() { const auto is_open_scope = [](const GcnInst& inst) { // An open scope instruction is an instruction that modifies EXEC // but also saves the previous value to restore later. This indicates // we are entering a scope. return inst.opcode == Opcode::S_AND_SAVEEXEC_B64 || // While this instruction does not save EXEC it is often used paired // with SAVEEXEC to mask the threads that didn't pass the condition // of initial branch. (inst.opcode == Opcode::S_ANDN2_B64 && inst.dst[0].field == OperandField::ExecLo) || inst.IsCmpx(); }; const auto is_close_scope = [](const GcnInst& inst) { // Closing an EXEC scope can be either a branch instruction // (typical case when S_AND_SAVEEXEC_B64 is right before a branch) // or by a move instruction to EXEC that restores the backup. return (inst.opcode == Opcode::S_MOV_B64 && inst.dst[0].field == OperandField::ExecLo) || // Sometimes compiler might insert instructions between the SAVEEXEC and the branch. // Those instructions need to be wrapped in the condition as well so allow branch // as end scope instruction. inst.opcode == Opcode::S_CBRANCH_EXECZ || inst.opcode == Opcode::S_ENDPGM || (inst.opcode == Opcode::S_ANDN2_B64 && inst.dst[0].field == OperandField::ExecLo); }; // Since we will be adding new labels, avoid iterating those as well. const size_t end_size = labels.size(); for (u32 l = 0; l < end_size; l++) { const Label start = labels[l]; // Stop if we reached end of existing labels. if (l == end_size - 1) { break; } const Label end = labels[l + 1]; const size_t end_index = GetIndex(end); s32 curr_begin = -1; for (size_t index = GetIndex(start); index < end_index; index++) { const auto& inst = inst_list[index]; const bool is_close = is_close_scope(inst); if ((is_close || index == end_index - 1) && curr_begin != -1) { // If there are no instructions inside scope don't do anything. if (index - curr_begin == 1) { curr_begin = -1; continue; } // Add a label to the instruction right after the open scope call. // It is the start of a new basic block. const auto& save_inst = inst_list[curr_begin]; const Label label = index_to_pc[curr_begin] + save_inst.length; AddLabel(label); // Add a label to the close scope instruction. // There are 3 cases where we need to close a scope. // * Close scope instruction inside the block // * Close scope instruction at the end of the block (cbranch or endpgm) // * Normal instruction at the end of the block // For the last case we must NOT add a label as that would cause // the instruction to be separated into its own basic block. if (is_close) { AddLabel(index_to_pc[index]); } // Reset scope begin. curr_begin = -1; } // Mark a potential start of an exec scope. if (is_open_scope(inst)) { curr_begin = index; } } } // Sort labels to make sure block insertion is correct. std::ranges::sort(labels); } void CFG::EmitBlocks() { for (auto it = labels.cbegin(); it != labels.cend(); ++it) { const Label start = *it; const auto next_it = std::next(it); const bool is_last = (next_it == labels.cend()); if (is_last) { // Last label is special. return; } // The end label is the start instruction of next block. // The end instruction of this block is the previous one. const Label end = *next_it; const size_t end_index = GetIndex(end) - 1; const auto& end_inst = inst_list[end_index]; // Insert block between the labels using the last instruction // as an indicator for branching type. Block* block = block_pool.Create(); block->begin = start; block->end = end; block->begin_index = GetIndex(start); block->end_index = end_index; block->end_inst = end_inst; block->cond = MakeCondition(end_inst); blocks.insert(*block); } } void CFG::LinkBlocks() { const auto get_block = [this](u32 address) { auto it = blocks.find(address, Compare{}); ASSERT_MSG(it != blocks.cend() && it->begin == address); return &*it; }; for (auto it = blocks.begin(); it != blocks.end(); it++) { auto& block = *it; const auto end_inst{block.end_inst}; // Handle divergence block inserted here. if (end_inst.opcode == Opcode::S_AND_SAVEEXEC_B64 || end_inst.opcode == Opcode::S_ANDN2_B64 || end_inst.IsCmpx()) { // Blocks are stored ordered by address in the set auto next_it = std::next(it); auto* target_block = &(*next_it); ++target_block->num_predecessors; block.branch_true = target_block; auto merge_it = std::next(next_it); auto* merge_block = &(*merge_it); ++merge_block->num_predecessors; block.branch_false = merge_block; block.end_class = EndClass::Branch; continue; } // If the block doesn't end with a branch we simply // need to link with the next block. if (!end_inst.IsTerminateInstruction()) { auto* next_block = get_block(block.end); ++next_block->num_predecessors; block.branch_true = next_block; block.end_class = EndClass::Branch; continue; } // Find the branch targets from the instruction and link the blocks. // Note: Block end address is one instruction after end_inst. const u32 branch_pc = block.end - end_inst.length; const u32 target_pc = end_inst.BranchTarget(branch_pc); if (end_inst.IsUnconditionalBranch()) { auto* target_block = get_block(target_pc); ++target_block->num_predecessors; block.branch_true = target_block; block.end_class = EndClass::Branch; } else if (end_inst.IsConditionalBranch()) { auto* target_block = get_block(target_pc); ++target_block->num_predecessors; auto* end_block = get_block(block.end); ++end_block->num_predecessors; block.branch_true = target_block; block.branch_false = end_block; block.end_class = EndClass::Branch; } else if (end_inst.opcode == Opcode::S_ENDPGM) { const auto& prev_inst = inst_list[block.end_index - 1]; if (prev_inst.opcode == Opcode::EXP && prev_inst.control.exp.en == 0) { if (prev_inst.control.exp.target != 9) { block.end_class = EndClass::Kill; } else if (const auto& exec_mask = inst_list[block.end_index - 2]; exec_mask.src[0].field == OperandField::ConstZero) { block.end_class = EndClass::Kill; } else { block.end_class = EndClass::Exit; } } else { block.end_class = EndClass::Exit; } } else { UNREACHABLE(); } } } std::string CFG::Dot() const { int node_uid{0}; const auto name_of = [](const Block& block) { return fmt::format("\"{:#x}\"", block.begin); }; std::string dot{"digraph shader {\n"}; dot += fmt::format("\tsubgraph cluster_{} {{\n", 0); dot += fmt::format("\t\tnode [style=filled];\n"); for (const Block& block : blocks) { const std::string name{name_of(block)}; const auto add_branch = [&](Block* branch, bool add_label) { dot += fmt::format("\t\t{}->{}", name, name_of(*branch)); if (add_label && block.cond != IR::Condition::True && block.cond != IR::Condition::False) { dot += fmt::format(" [label=\"{}\"]", block.cond); } dot += '\n'; }; dot += fmt::format("\t\t{};\n", name); switch (block.end_class) { case EndClass::Branch: if (block.cond != IR::Condition::False) { add_branch(block.branch_true, true); } if (block.cond != IR::Condition::True) { add_branch(block.branch_false, false); } break; case EndClass::Exit: dot += fmt::format("\t\t{}->N{};\n", name, node_uid); dot += fmt::format("\t\tN{} [label=\"Exit\"][shape=square][style=stripped];\n", node_uid); ++node_uid; break; case EndClass::Kill: dot += fmt::format("\t\t{}->N{};\n", name, node_uid); dot += fmt::format("\t\tN{} [label=\"Kill\"][shape=square][style=stripped];\n", node_uid); ++node_uid; break; } } dot += "\t\tlabel = \"main\";\n\t}\n"; if (blocks.empty()) { dot += "Start;\n"; } else { dot += fmt::format("\tStart -> {};\n", name_of(*blocks.begin())); } dot += fmt::format("\tStart [shape=diamond];\n"); dot += "}\n"; return dot; } } // namespace Shader::Gcn
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C++
.cpp
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15,707
scalar_memory.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/translate/scalar_memory.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/frontend/translate/translate.h" namespace Shader::Gcn { static constexpr u32 SQ_SRC_LITERAL = 0xFF; void Translator::EmitScalarMemory(const GcnInst& inst) { switch (inst.opcode) { // SMRD case Opcode::S_LOAD_DWORD: return S_LOAD_DWORD(1, inst); case Opcode::S_LOAD_DWORDX2: return S_LOAD_DWORD(2, inst); case Opcode::S_LOAD_DWORDX4: return S_LOAD_DWORD(4, inst); case Opcode::S_LOAD_DWORDX8: return S_LOAD_DWORD(8, inst); case Opcode::S_LOAD_DWORDX16: return S_LOAD_DWORD(16, inst); case Opcode::S_BUFFER_LOAD_DWORD: return S_BUFFER_LOAD_DWORD(1, inst); case Opcode::S_BUFFER_LOAD_DWORDX2: return S_BUFFER_LOAD_DWORD(2, inst); case Opcode::S_BUFFER_LOAD_DWORDX4: return S_BUFFER_LOAD_DWORD(4, inst); case Opcode::S_BUFFER_LOAD_DWORDX8: return S_BUFFER_LOAD_DWORD(8, inst); case Opcode::S_BUFFER_LOAD_DWORDX16: return S_BUFFER_LOAD_DWORD(16, inst); default: LogMissingOpcode(inst); } } // SMRD void Translator::S_LOAD_DWORD(int num_dwords, const GcnInst& inst) { const auto& smrd = inst.control.smrd; const u32 dword_offset = [&] -> u32 { if (smrd.imm) { return smrd.offset; } if (smrd.offset == SQ_SRC_LITERAL) { return inst.src[1].code; } UNREACHABLE(); }(); const IR::ScalarReg sbase{inst.src[0].code * 2}; const IR::Value base = ir.CompositeConstruct(ir.GetScalarReg(sbase), ir.GetScalarReg(sbase + 1)); IR::ScalarReg dst_reg{inst.dst[0].code}; for (u32 i = 0; i < num_dwords; i++) { ir.SetScalarReg(dst_reg++, ir.ReadConst(base, ir.Imm32(dword_offset + i))); } } void Translator::S_BUFFER_LOAD_DWORD(int num_dwords, const GcnInst& inst) { const auto& smrd = inst.control.smrd; const IR::ScalarReg sbase{inst.src[0].code * 2}; const IR::U32 dword_offset = [&] -> IR::U32 { if (smrd.imm) { return ir.Imm32(smrd.offset); } if (smrd.offset == SQ_SRC_LITERAL) { return ir.Imm32(inst.src[1].code); } return ir.ShiftRightLogical(ir.GetScalarReg(IR::ScalarReg(smrd.offset)), ir.Imm32(2)); }(); const IR::Value vsharp = ir.CompositeConstruct(ir.GetScalarReg(sbase), ir.GetScalarReg(sbase + 1), ir.GetScalarReg(sbase + 2), ir.GetScalarReg(sbase + 3)); IR::ScalarReg dst_reg{inst.dst[0].code}; for (u32 i = 0; i < num_dwords; i++) { const IR::U32 index = ir.IAdd(dword_offset, ir.Imm32(i)); ir.SetScalarReg(dst_reg++, ir.ReadConstBuffer(vsharp, index)); } } } // namespace Shader::Gcn
2,836
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.cpp
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0.629993
shadps4-emu/shadPS4
9,253
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,708
vector_alu.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/translate/vector_alu.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/frontend/opcodes.h" #include "shader_recompiler/frontend/translate/translate.h" namespace Shader::Gcn { void Translator::EmitVectorAlu(const GcnInst& inst) { switch (inst.opcode) { // VOP2 case Opcode::V_CNDMASK_B32: return V_CNDMASK_B32(inst); case Opcode::V_READLANE_B32: return V_READLANE_B32(inst); case Opcode::V_WRITELANE_B32: return V_WRITELANE_B32(inst); case Opcode::V_ADD_F32: return V_ADD_F32(inst); case Opcode::V_SUB_F32: return V_SUB_F32(inst); case Opcode::V_SUBREV_F32: return V_SUBREV_F32(inst); case Opcode::V_MAC_LEGACY_F32: return V_MAC_F32(inst); case Opcode::V_MUL_LEGACY_F32: return V_MUL_F32(inst); case Opcode::V_MUL_F32: return V_MUL_F32(inst); case Opcode::V_MUL_I32_I24: return V_MUL_I32_I24(inst); case Opcode::V_MUL_U32_U24: return V_MUL_I32_I24(inst); case Opcode::V_MIN_LEGACY_F32: return V_MIN_F32(inst, true); case Opcode::V_MAX_LEGACY_F32: return V_MAX_F32(inst, true); case Opcode::V_MIN_F32: return V_MIN_F32(inst, false); case Opcode::V_MAX_F32: return V_MAX_F32(inst); case Opcode::V_MIN_I32: return V_MIN_I32(inst); case Opcode::V_MAX_I32: return V_MAX_U32(true, inst); case Opcode::V_MIN_U32: return V_MIN_U32(inst); case Opcode::V_MAX_U32: return V_MAX_U32(false, inst); case Opcode::V_LSHR_B32: return V_LSHR_B32(inst); case Opcode::V_LSHRREV_B32: return V_LSHRREV_B32(inst); case Opcode::V_ASHR_I32: return V_ASHR_I32(inst); case Opcode::V_ASHRREV_I32: return V_ASHRREV_I32(inst); case Opcode::V_LSHL_B32: return V_LSHL_B32(inst); case Opcode::V_LSHLREV_B32: return V_LSHLREV_B32(inst); case Opcode::V_AND_B32: return V_AND_B32(inst); case Opcode::V_OR_B32: return V_OR_B32(false, inst); case Opcode::V_XOR_B32: return V_OR_B32(true, inst); case Opcode::V_BFM_B32: return V_BFM_B32(inst); case Opcode::V_MAC_F32: return V_MAC_F32(inst); case Opcode::V_MADMK_F32: return V_MADMK_F32(inst); case Opcode::V_MADAK_F32: return V_FMA_F32(inst); case Opcode::V_BCNT_U32_B32: return V_BCNT_U32_B32(inst); case Opcode::V_MBCNT_LO_U32_B32: return V_MBCNT_U32_B32(true, inst); case Opcode::V_MBCNT_HI_U32_B32: return V_MBCNT_U32_B32(false, inst); case Opcode::V_ADD_I32: return V_ADD_I32(inst); case Opcode::V_SUB_I32: return V_SUB_I32(inst); case Opcode::V_SUBREV_I32: return V_SUBREV_I32(inst); case Opcode::V_ADDC_U32: return V_ADDC_U32(inst); case Opcode::V_SUBB_U32: return V_SUBB_U32(inst); case Opcode::V_SUBBREV_U32: return V_SUBBREV_U32(inst); case Opcode::V_LDEXP_F32: return V_LDEXP_F32(inst); case Opcode::V_CVT_PKNORM_U16_F32: return V_CVT_PKNORM_U16_F32(inst); case Opcode::V_CVT_PKRTZ_F16_F32: return V_CVT_PKRTZ_F16_F32(inst); // VOP1 case Opcode::V_MOV_B32: return V_MOV(inst); case Opcode::V_READFIRSTLANE_B32: return V_READFIRSTLANE_B32(inst); case Opcode::V_CVT_I32_F64: return V_CVT_I32_F64(inst); case Opcode::V_CVT_F64_I32: return V_CVT_F64_I32(inst); case Opcode::V_CVT_F32_I32: return V_CVT_F32_I32(inst); case Opcode::V_CVT_F32_U32: return V_CVT_F32_U32(inst); case Opcode::V_CVT_U32_F32: return V_CVT_U32_F32(inst); case Opcode::V_CVT_I32_F32: return V_CVT_I32_F32(inst); case Opcode::V_CVT_F16_F32: return V_CVT_F16_F32(inst); case Opcode::V_CVT_F32_F16: return V_CVT_F32_F16(inst); case Opcode::V_CVT_FLR_I32_F32: return V_CVT_FLR_I32_F32(inst); case Opcode::V_CVT_F32_F64: return V_CVT_F32_F64(inst); case Opcode::V_CVT_F64_F32: return V_CVT_F64_F32(inst); case Opcode::V_CVT_RPI_I32_F32: return V_CVT_RPI_I32_F32(inst); case Opcode::V_CVT_OFF_F32_I4: return V_CVT_OFF_F32_I4(inst); case Opcode::V_CVT_F32_UBYTE0: return V_CVT_F32_UBYTE(0, inst); case Opcode::V_CVT_F32_UBYTE1: return V_CVT_F32_UBYTE(1, inst); case Opcode::V_CVT_F32_UBYTE2: return V_CVT_F32_UBYTE(2, inst); case Opcode::V_CVT_F32_UBYTE3: return V_CVT_F32_UBYTE(3, inst); case Opcode::V_FRACT_F32: return V_FRACT_F32(inst); case Opcode::V_TRUNC_F32: return V_TRUNC_F32(inst); case Opcode::V_CEIL_F32: return V_CEIL_F32(inst); case Opcode::V_RNDNE_F32: return V_RNDNE_F32(inst); case Opcode::V_FLOOR_F32: return V_FLOOR_F32(inst); case Opcode::V_EXP_F32: return V_EXP_F32(inst); case Opcode::V_LOG_F32: return V_LOG_F32(inst); case Opcode::V_RCP_F32: return V_RCP_F32(inst); case Opcode::V_RCP_F64: return V_RCP_F64(inst); case Opcode::V_RCP_IFLAG_F32: return V_RCP_F32(inst); case Opcode::V_RCP_CLAMP_F32: return V_RCP_F32(inst); case Opcode::V_RSQ_CLAMP_F32: return V_RSQ_F32(inst); case Opcode::V_RSQ_LEGACY_F32: return V_RSQ_F32(inst); case Opcode::V_RSQ_F32: return V_RSQ_F32(inst); case Opcode::V_SQRT_F32: return V_SQRT_F32(inst); case Opcode::V_SIN_F32: return V_SIN_F32(inst); case Opcode::V_COS_F32: return V_COS_F32(inst); case Opcode::V_NOT_B32: return V_NOT_B32(inst); case Opcode::V_BFREV_B32: return V_BFREV_B32(inst); case Opcode::V_FFBH_U32: return V_FFBH_U32(inst); case Opcode::V_FFBL_B32: return V_FFBL_B32(inst); case Opcode::V_MOVRELD_B32: return V_MOVRELD_B32(inst); case Opcode::V_MOVRELS_B32: return V_MOVRELS_B32(inst); case Opcode::V_MOVRELSD_B32: return V_MOVRELSD_B32(inst); // VOPC // V_CMP_{OP16}_F32 case Opcode::V_CMP_F_F32: return V_CMP_F32(ConditionOp::F, false, inst); case Opcode::V_CMP_LT_F32: return V_CMP_F32(ConditionOp::LT, false, inst); case Opcode::V_CMP_EQ_F32: return V_CMP_F32(ConditionOp::EQ, false, inst); case Opcode::V_CMP_LE_F32: return V_CMP_F32(ConditionOp::LE, false, inst); case Opcode::V_CMP_GT_F32: return V_CMP_F32(ConditionOp::GT, false, inst); case Opcode::V_CMP_LG_F32: return V_CMP_F32(ConditionOp::LG, false, inst); case Opcode::V_CMP_GE_F32: return V_CMP_F32(ConditionOp::GE, false, inst); case Opcode::V_CMP_U_F32: return V_CMP_F32(ConditionOp::U, false, inst); case Opcode::V_CMP_NGE_F32: return V_CMP_F32(ConditionOp::LT, false, inst); case Opcode::V_CMP_NGT_F32: return V_CMP_F32(ConditionOp::LE, false, inst); case Opcode::V_CMP_NLE_F32: return V_CMP_F32(ConditionOp::GT, false, inst); case Opcode::V_CMP_NEQ_F32: return V_CMP_F32(ConditionOp::LG, false, inst); case Opcode::V_CMP_NLT_F32: return V_CMP_F32(ConditionOp::GE, false, inst); // V_CMPX_{OP16}_F32 case Opcode::V_CMPX_F_F32: return V_CMP_F32(ConditionOp::F, true, inst); case Opcode::V_CMPX_LT_F32: return V_CMP_F32(ConditionOp::LT, true, inst); case Opcode::V_CMPX_EQ_F32: return V_CMP_F32(ConditionOp::EQ, true, inst); case Opcode::V_CMPX_LE_F32: return V_CMP_F32(ConditionOp::LE, true, inst); case Opcode::V_CMPX_GT_F32: return V_CMP_F32(ConditionOp::GT, true, inst); case Opcode::V_CMPX_LG_F32: return V_CMP_F32(ConditionOp::LG, true, inst); case Opcode::V_CMPX_GE_F32: return V_CMP_F32(ConditionOp::GE, true, inst); case Opcode::V_CMPX_NGE_F32: return V_CMP_F32(ConditionOp::LT, true, inst); case Opcode::V_CMPX_NLG_F32: return V_CMP_F32(ConditionOp::EQ, true, inst); case Opcode::V_CMPX_NGT_F32: return V_CMP_F32(ConditionOp::LE, true, inst); case Opcode::V_CMPX_NLE_F32: return V_CMP_F32(ConditionOp::GT, true, inst); case Opcode::V_CMPX_NEQ_F32: return V_CMP_F32(ConditionOp::LG, true, inst); case Opcode::V_CMPX_NLT_F32: return V_CMP_F32(ConditionOp::GE, true, inst); case Opcode::V_CMPX_TRU_F32: return V_CMP_F32(ConditionOp::TRU, true, inst); // V_CMP_{OP8}_I32 case Opcode::V_CMP_LT_I32: return V_CMP_U32(ConditionOp::LT, true, false, inst); case Opcode::V_CMP_EQ_I32: return V_CMP_U32(ConditionOp::EQ, true, false, inst); case Opcode::V_CMP_LE_I32: return V_CMP_U32(ConditionOp::LE, true, false, inst); case Opcode::V_CMP_GT_I32: return V_CMP_U32(ConditionOp::GT, true, false, inst); case Opcode::V_CMP_NE_I32: return V_CMP_U32(ConditionOp::LG, true, false, inst); case Opcode::V_CMP_GE_I32: return V_CMP_U32(ConditionOp::GE, true, false, inst); case Opcode::V_CMPX_LE_I32: return V_CMP_U32(ConditionOp::LE, true, true, inst); // V_CMPX_{OP8}_I32 case Opcode::V_CMPX_LT_I32: return V_CMP_U32(ConditionOp::LT, true, true, inst); case Opcode::V_CMPX_EQ_I32: return V_CMP_U32(ConditionOp::EQ, true, true, inst); case Opcode::V_CMPX_GT_I32: return V_CMP_U32(ConditionOp::GT, true, true, inst); case Opcode::V_CMPX_LG_I32: return V_CMP_U32(ConditionOp::LG, true, true, inst); case Opcode::V_CMPX_GE_I32: return V_CMP_U32(ConditionOp::GE, true, true, inst); // V_CMP_{OP8}_U32 case Opcode::V_CMP_F_U32: return V_CMP_U32(ConditionOp::F, false, false, inst); case Opcode::V_CMP_LT_U32: return V_CMP_U32(ConditionOp::LT, false, false, inst); case Opcode::V_CMP_EQ_U32: return V_CMP_U32(ConditionOp::EQ, false, false, inst); case Opcode::V_CMP_LE_U32: return V_CMP_U32(ConditionOp::LE, false, false, inst); case Opcode::V_CMP_GT_U32: return V_CMP_U32(ConditionOp::GT, false, false, inst); case Opcode::V_CMP_NE_U32: return V_CMP_U32(ConditionOp::LG, false, false, inst); case Opcode::V_CMP_GE_U32: return V_CMP_U32(ConditionOp::GE, false, false, inst); case Opcode::V_CMP_TRU_U32: return V_CMP_U32(ConditionOp::TRU, false, false, inst); // V_CMPX_{OP8}_U32 case Opcode::V_CMPX_F_U32: return V_CMP_U32(ConditionOp::F, false, true, inst); case Opcode::V_CMPX_LT_U32: return V_CMP_U32(ConditionOp::LT, false, true, inst); case Opcode::V_CMPX_EQ_U32: return V_CMP_U32(ConditionOp::EQ, false, true, inst); case Opcode::V_CMPX_LE_U32: return V_CMP_U32(ConditionOp::LE, false, true, inst); case Opcode::V_CMPX_GT_U32: return V_CMP_U32(ConditionOp::GT, false, true, inst); case Opcode::V_CMPX_NE_U32: return V_CMP_U32(ConditionOp::LG, false, true, inst); case Opcode::V_CMPX_GE_U32: return V_CMP_U32(ConditionOp::GE, false, true, inst); case Opcode::V_CMPX_TRU_U32: return V_CMP_U32(ConditionOp::TRU, false, true, inst); // V_CMP_{OP8}_U64 case Opcode::V_CMP_NE_U64: return V_CMP_NE_U64(inst); case Opcode::V_CMP_CLASS_F32: return V_CMP_CLASS_F32(inst); // VOP3a case Opcode::V_MAD_LEGACY_F32: return V_MAD_F32(inst); case Opcode::V_MAD_F32: return V_MAD_F32(inst); case Opcode::V_MAD_I32_I24: return V_MAD_I32_I24(inst); case Opcode::V_MAD_U32_U24: return V_MAD_U32_U24(inst); case Opcode::V_CUBEID_F32: return V_CUBEID_F32(inst); case Opcode::V_CUBESC_F32: return V_CUBESC_F32(inst); case Opcode::V_CUBETC_F32: return V_CUBETC_F32(inst); case Opcode::V_CUBEMA_F32: return V_CUBEMA_F32(inst); case Opcode::V_BFE_U32: return V_BFE_U32(false, inst); case Opcode::V_BFE_I32: return V_BFE_U32(true, inst); case Opcode::V_BFI_B32: return V_BFI_B32(inst); case Opcode::V_FMA_F32: return V_FMA_F32(inst); case Opcode::V_FMA_F64: return V_FMA_F64(inst); case Opcode::V_MIN3_F32: return V_MIN3_F32(inst); case Opcode::V_MIN3_I32: return V_MIN3_I32(inst); case Opcode::V_MAX3_F32: return V_MAX3_F32(inst); case Opcode::V_MAX3_I32: return V_MAX3_U32(true, inst); case Opcode::V_MAX3_U32: return V_MAX3_U32(false, inst); case Opcode::V_MED3_F32: return V_MED3_F32(inst); case Opcode::V_MED3_I32: return V_MED3_I32(inst); case Opcode::V_SAD_U32: return V_SAD_U32(inst); case Opcode::V_CVT_PK_U16_U32: return V_CVT_PK_U16_U32(inst); case Opcode::V_CVT_PK_U8_F32: return V_CVT_PK_U8_F32(inst); case Opcode::V_LSHL_B64: return V_LSHL_B64(inst); case Opcode::V_MUL_F64: return V_MUL_F64(inst); case Opcode::V_MAX_F64: return V_MAX_F64(inst); case Opcode::V_MUL_LO_U32: return V_MUL_LO_U32(inst); case Opcode::V_MUL_HI_U32: return V_MUL_HI_U32(false, inst); case Opcode::V_MUL_LO_I32: return V_MUL_LO_U32(inst); case Opcode::V_MAD_U64_U32: return V_MAD_U64_U32(inst); case Opcode::V_NOP: return; default: LogMissingOpcode(inst); } } // VOP2 void Translator::V_CNDMASK_B32(const GcnInst& inst) { const IR::ScalarReg flag_reg{inst.src[2].code}; const IR::U1 flag = inst.src[2].field == OperandField::ScalarGPR ? ir.GetThreadBitScalarReg(flag_reg) : ir.GetVcc(); const IR::Value result = ir.Select(flag, GetSrc<IR::F32>(inst.src[1]), GetSrc<IR::F32>(inst.src[0])); SetDst(inst.dst[0], IR::U32F32{result}); } void Translator::V_ADD_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; SetDst(inst.dst[0], ir.FPAdd(src0, src1)); } void Translator::V_SUB_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; SetDst(inst.dst[0], ir.FPSub(src0, src1)); } void Translator::V_SUBREV_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; SetDst(inst.dst[0], ir.FPSub(src1, src0)); } void Translator::V_MUL_F32(const GcnInst& inst) { SetDst(inst.dst[0], ir.FPMul(GetSrc<IR::F32>(inst.src[0]), GetSrc<IR::F32>(inst.src[1]))); } void Translator::V_MUL_I32_I24(const GcnInst& inst) { const IR::U32 src0{ir.BitFieldExtract(GetSrc(inst.src[0]), ir.Imm32(0), ir.Imm32(24), true)}; const IR::U32 src1{ir.BitFieldExtract(GetSrc(inst.src[1]), ir.Imm32(0), ir.Imm32(24), true)}; SetDst(inst.dst[0], ir.IMul(src0, src1)); } void Translator::V_MIN_F32(const GcnInst& inst, bool is_legacy) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; SetDst(inst.dst[0], ir.FPMin(src0, src1, is_legacy)); } void Translator::V_MAX_F32(const GcnInst& inst, bool is_legacy) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; SetDst(inst.dst[0], ir.FPMax(src0, src1, is_legacy)); } void Translator::V_MIN_I32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.SMin(src0, src1)); } void Translator::V_MIN_U32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.IMin(src0, src1, false)); } void Translator::V_MAX_U32(bool is_signed, const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.IMax(src0, src1, is_signed)); } void Translator::V_LSHR_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.ShiftRightLogical(src0, ir.BitwiseAnd(src1, ir.Imm32(0x1F)))); } void Translator::V_LSHRREV_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.ShiftRightLogical(src1, ir.BitwiseAnd(src0, ir.Imm32(0x1F)))); } void Translator::V_ASHR_I32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.ShiftRightArithmetic(src0, ir.BitwiseAnd(src1, ir.Imm32(0x1F)))); } void Translator::V_ASHRREV_I32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.ShiftRightArithmetic(src1, ir.BitwiseAnd(src0, ir.Imm32(0x1F)))); } void Translator::V_LSHL_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.ShiftLeftLogical(src0, ir.BitwiseAnd(src1, ir.Imm32(0x1F)))); } void Translator::V_LSHLREV_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.ShiftLeftLogical(src1, ir.BitwiseAnd(src0, ir.Imm32(0x1F)))); } void Translator::V_AND_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{ir.GetVectorReg(IR::VectorReg(inst.src[1].code))}; SetDst(inst.dst[0], ir.BitwiseAnd(src0, src1)); } void Translator::V_OR_B32(bool is_xor, const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{ir.GetVectorReg(IR::VectorReg(inst.src[1].code))}; SetDst(inst.dst[0], is_xor ? ir.BitwiseXor(src0, src1) : IR::U32(ir.BitwiseOr(src0, src1))); } void Translator::V_BFM_B32(const GcnInst& inst) { // bitmask width const IR::U32 src0{ir.BitFieldExtract(GetSrc(inst.src[0]), ir.Imm32(0), ir.Imm32(4))}; // bitmask offset const IR::U32 src1{ir.BitFieldExtract(GetSrc(inst.src[1]), ir.Imm32(0), ir.Imm32(4))}; const IR::U32 ones = ir.ISub(ir.ShiftLeftLogical(ir.Imm32(1), src0), ir.Imm32(1)); SetDst(inst.dst[0], ir.ShiftLeftLogical(ones, src1)); } void Translator::V_MAC_F32(const GcnInst& inst) { SetDst(inst.dst[0], ir.FPFma(GetSrc<IR::F32>(inst.src[0]), GetSrc<IR::F32>(inst.src[1]), GetSrc<IR::F32>(inst.dst[0]))); } void Translator::V_MADMK_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; const IR::F32 k{GetSrc<IR::F32>(inst.src[2])}; SetDst(inst.dst[0], ir.FPFma(src0, k, src1)); } void Translator::V_BCNT_U32_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.IAdd(ir.BitCount(src0), src1)); } void Translator::V_MBCNT_U32_B32(bool is_low, const GcnInst& inst) { if (!is_low) { // v_mbcnt_hi_u32_b32 v2, -1, 0 if (inst.src[0].field == OperandField::SignedConstIntNeg && inst.src[0].code == 193 && inst.src[1].field == OperandField::ConstZero) { return; } // v_mbcnt_hi_u32_b32 vX, exec_hi, 0 if (inst.src[0].field == OperandField::ExecHi && inst.src[1].field == OperandField::ConstZero) { return; } } else { // v_mbcnt_lo_u32_b32 v2, -1, vX // used combined with above to fetch lane id in non-compute stages if (inst.src[0].field == OperandField::SignedConstIntNeg && inst.src[0].code == 193) { SetDst(inst.dst[0], ir.LaneId()); } // v_mbcnt_lo_u32_b32 v20, exec_lo, vX // used combined in above for append buffer indexing. if (inst.src[0].field == OperandField::ExecLo) { SetDst(inst.dst[0], ir.Imm32(0)); } } } void Translator::V_ADD_I32(const GcnInst& inst) { // Signed or unsigned components const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{ir.GetVectorReg(IR::VectorReg(inst.src[1].code))}; const IR::U32 result{ir.IAdd(src0, src1)}; SetDst(inst.dst[0], result); // TODO: Carry-out with signed or unsigned components } void Translator::V_SUB_I32(const GcnInst& inst) { // Unsigned components const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 result{ir.ISub(src0, src1)}; SetDst(inst.dst[0], result); const IR::U1 did_underflow{ir.IGreaterThan(src1, src0, false)}; SetCarryOut(inst, did_underflow); } void Translator::V_SUBREV_I32(const GcnInst& inst) { // Unsigned components const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 result{ir.ISub(src1, src0)}; SetDst(inst.dst[0], result); const IR::U1 did_underflow{ir.IGreaterThan(src0, src1, false)}; SetCarryOut(inst, did_underflow); } void Translator::V_ADDC_U32(const GcnInst& inst) { // Unsigned components const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 carry{GetCarryIn(inst)}; const IR::U32 result{ir.IAdd(ir.IAdd(src0, src1), carry)}; SetDst(inst.dst[0], result); const IR::U1 less_src0{ir.ILessThan(result, src0, false)}; const IR::U1 less_src1{ir.ILessThan(result, src1, false)}; const IR::U1 did_overflow{ir.LogicalOr(less_src0, less_src1)}; SetCarryOut(inst, did_overflow); } void Translator::V_SUBB_U32(const GcnInst& inst) { // Signed or unsigned components const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 carry{GetCarryIn(inst)}; const IR::U32 result{ir.ISub(ir.ISub(src0, src1), carry)}; SetDst(inst.dst[0], result); // TODO: Carry-out with signed or unsigned components } void Translator::V_SUBBREV_U32(const GcnInst& inst) { // Signed or unsigned components const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 carry{GetCarryIn(inst)}; const IR::U32 result{ir.ISub(ir.ISub(src1, src0), carry)}; SetDst(inst.dst[0], result); // TODO: Carry-out with signed or unsigned components } void Translator::V_LDEXP_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.FPLdexp(src0, src1)); } void Translator::V_CVT_PKNORM_U16_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; const IR::U32 dst0 = ir.ConvertFToU(32, ir.FPMul(src0, ir.Imm32(65535.f))); const IR::U32 dst1 = ir.ConvertFToU(32, ir.FPMul(src1, ir.Imm32(65535.f))); const IR::VectorReg dst_reg{inst.dst[0].code}; ir.SetVectorReg(dst_reg, ir.BitFieldInsert(dst0, dst1, ir.Imm32(16), ir.Imm32(16))); } void Translator::V_CVT_PKRTZ_F16_F32(const GcnInst& inst) { const IR::Value vec_f32 = ir.CompositeConstruct(GetSrc<IR::F32>(inst.src[0]), GetSrc<IR::F32>(inst.src[1])); SetDst(inst.dst[0], ir.PackHalf2x16(vec_f32)); } // VOP1 void Translator::V_MOV(const GcnInst& inst) { SetDst(inst.dst[0], GetSrc<IR::F32>(inst.src[0])); } void Translator::V_CVT_I32_F64(const GcnInst& inst) { const IR::F64 src0{GetSrc64<IR::F64>(inst.src[0])}; SetDst(inst.dst[0], ir.ConvertFToS(32, src0)); } void Translator::V_CVT_F64_I32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; SetDst64(inst.dst[0], ir.ConvertSToF(64, 32, src0)); } void Translator::V_CVT_F32_I32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; SetDst(inst.dst[0], ir.ConvertSToF(32, 32, src0)); } void Translator::V_CVT_F32_U32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; SetDst(inst.dst[0], ir.ConvertUToF(32, 32, src0)); } void Translator::V_CVT_U32_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.ConvertFToU(32, src0)); } void Translator::V_CVT_I32_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.ConvertFToS(32, src0)); } void Translator::V_CVT_F16_F32(const GcnInst& inst) { const IR::F32 src0 = GetSrc<IR::F32>(inst.src[0]); const IR::F16 src0fp16 = ir.FPConvert(16, src0); SetDst(inst.dst[0], ir.UConvert(32, ir.BitCast<IR::U16>(src0fp16))); } void Translator::V_CVT_F32_F16(const GcnInst& inst) { const IR::U32 src0 = GetSrc(inst.src[0]); const IR::U16 src0l = ir.UConvert(16, src0); SetDst(inst.dst[0], ir.FPConvert(32, ir.BitCast<IR::F16>(src0l))); } void Translator::V_CVT_RPI_I32_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.ConvertFToI(32, true, ir.FPFloor(ir.FPAdd(src0, ir.Imm32(0.5f))))); } void Translator::V_CVT_FLR_I32_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.ConvertFToI(32, true, ir.FPFloor(src0))); } void Translator::V_CVT_OFF_F32_I4(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; ASSERT(src0.IsImmediate()); static constexpr std::array IntToFloat = { 0.0f, 0.0625f, 0.1250f, 0.1875f, 0.2500f, 0.3125f, 0.3750f, 0.4375f, -0.5000f, -0.4375f, -0.3750f, -0.3125f, -0.2500f, -0.1875f, -0.1250f, -0.0625f}; SetDst(inst.dst[0], ir.Imm32(IntToFloat[src0.U32() & 0xF])); } void Translator::V_CVT_F32_F64(const GcnInst& inst) { const IR::F64 src0{GetSrc64<IR::F64>(inst.src[0])}; SetDst(inst.dst[0], ir.FPConvert(32, src0)); } void Translator::V_CVT_F64_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst64(inst.dst[0], ir.FPConvert(64, src0)); } void Translator::V_CVT_F32_UBYTE(u32 index, const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 byte = ir.BitFieldExtract(src0, ir.Imm32(8 * index), ir.Imm32(8)); SetDst(inst.dst[0], ir.ConvertUToF(32, 32, byte)); } void Translator::V_FRACT_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.Fract(src0)); } void Translator::V_TRUNC_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.FPTrunc(src0)); } void Translator::V_CEIL_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.FPCeil(src0)); } void Translator::V_RNDNE_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.FPRoundEven(src0)); } void Translator::V_FLOOR_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.FPFloor(src0)); } void Translator::V_EXP_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.FPExp2(src0)); } void Translator::V_LOG_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.FPLog2(src0)); } void Translator::V_RCP_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.FPRecip(src0)); } void Translator::V_RCP_F64(const GcnInst& inst) { const IR::F64 src0{GetSrc64<IR::F64>(inst.src[0])}; SetDst64(inst.dst[0], ir.FPRecip(src0)); } void Translator::V_RSQ_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.FPRecipSqrt(src0)); } void Translator::V_SQRT_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.FPSqrt(src0)); } void Translator::V_SIN_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.FPSin(src0)); } void Translator::V_COS_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; SetDst(inst.dst[0], ir.FPCos(src0)); } void Translator::V_NOT_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; SetDst(inst.dst[0], ir.BitwiseNot(src0)); } void Translator::V_BFREV_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; SetDst(inst.dst[0], ir.BitReverse(src0)); } void Translator::V_FFBH_U32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; // Gcn wants the MSB position counting from the left, but SPIR-V counts from the rightmost (LSB) // position const IR::U32 msb_pos = ir.FindUMsb(src0); const IR::U32 pos_from_left = ir.ISub(ir.Imm32(31), msb_pos); // Select 0xFFFFFFFF if src0 was 0 const IR::U1 cond = ir.INotEqual(src0, ir.Imm32(0)); SetDst(inst.dst[0], IR::U32{ir.Select(cond, pos_from_left, ir.Imm32(~0U))}); } void Translator::V_FFBL_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; SetDst(inst.dst[0], ir.FindILsb(src0)); } void Translator::V_MOVRELD_B32(const GcnInst& inst) { const IR::U32 src_val{GetSrc(inst.src[0])}; u32 dst_vgprno = inst.dst[0].code - static_cast<u32>(IR::VectorReg::V0); IR::U32 m0 = ir.GetM0(); VMovRelDHelper(dst_vgprno, src_val, m0); } void Translator::V_MOVRELS_B32(const GcnInst& inst) { u32 src_vgprno = inst.src[0].code - static_cast<u32>(IR::VectorReg::V0); const IR::U32 m0 = ir.GetM0(); const IR::U32 src_val = VMovRelSHelper(src_vgprno, m0); SetDst(inst.dst[0], src_val); } void Translator::V_MOVRELSD_B32(const GcnInst& inst) { u32 src_vgprno = inst.src[0].code - static_cast<u32>(IR::VectorReg::V0); u32 dst_vgprno = inst.dst[0].code - static_cast<u32>(IR::VectorReg::V0); IR::U32 m0 = ir.GetM0(); const IR::U32 src_val = VMovRelSHelper(src_vgprno, m0); VMovRelDHelper(dst_vgprno, src_val, m0); } // VOPC void Translator::V_CMP_F32(ConditionOp op, bool set_exec, const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; const IR::U1 result = [&] { switch (op) { case ConditionOp::F: return ir.Imm1(false); case ConditionOp::EQ: return ir.FPEqual(src0, src1); case ConditionOp::LG: return ir.FPNotEqual(src0, src1); case ConditionOp::GT: return ir.FPGreaterThan(src0, src1); case ConditionOp::LT: return ir.FPLessThan(src0, src1); case ConditionOp::LE: return ir.FPLessThanEqual(src0, src1); case ConditionOp::GE: return ir.FPGreaterThanEqual(src0, src1); case ConditionOp::U: return ir.LogicalNot(ir.LogicalAnd(ir.FPIsNan(src0), ir.FPIsNan(src1))); default: UNREACHABLE(); } }(); if (set_exec) { ir.SetExec(result); } switch (inst.dst[1].field) { case OperandField::VccLo: ir.SetVcc(result); break; case OperandField::ScalarGPR: ir.SetThreadBitScalarReg(IR::ScalarReg(inst.dst[1].code), result); break; default: UNREACHABLE(); } } void Translator::V_CMP_U32(ConditionOp op, bool is_signed, bool set_exec, const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U1 result = [&] { switch (op) { case ConditionOp::F: return ir.Imm1(false); case ConditionOp::TRU: return ir.Imm1(true); case ConditionOp::EQ: return ir.IEqual(src0, src1); case ConditionOp::LG: return ir.INotEqual(src0, src1); case ConditionOp::GT: return ir.IGreaterThan(src0, src1, is_signed); case ConditionOp::LT: return ir.ILessThan(src0, src1, is_signed); case ConditionOp::LE: return ir.ILessThanEqual(src0, src1, is_signed); case ConditionOp::GE: return ir.IGreaterThanEqual(src0, src1, is_signed); default: UNREACHABLE(); } }(); if (set_exec) { ir.SetExec(result); } switch (inst.dst[1].field) { case OperandField::VccLo: return ir.SetVcc(result); case OperandField::ScalarGPR: return ir.SetThreadBitScalarReg(IR::ScalarReg(inst.dst[0].code), result); default: UNREACHABLE(); } } void Translator::V_CMP_NE_U64(const GcnInst& inst) { const auto get_src = [&](const InstOperand& operand) { switch (operand.field) { case OperandField::VccLo: return ir.GetVcc(); case OperandField::ExecLo: return ir.GetExec(); case OperandField::ScalarGPR: return ir.GetThreadBitScalarReg(IR::ScalarReg(operand.code)); case OperandField::ConstZero: return ir.Imm1(false); default: UNREACHABLE(); } }; const IR::U1 src0{get_src(inst.src[0])}; ASSERT(inst.src[1].field == OperandField::ConstZero); // src0 != 0 switch (inst.dst[1].field) { case OperandField::VccLo: ir.SetVcc(src0); break; case OperandField::ScalarGPR: ir.SetThreadBitScalarReg(IR::ScalarReg(inst.dst[1].code), src0); break; default: UNREACHABLE(); } } void Translator::V_CMP_CLASS_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; IR::U1 value; if (src1.IsImmediate()) { const auto class_mask = static_cast<IR::FloatClassFunc>(src1.U32()); if ((class_mask & IR::FloatClassFunc::NaN) == IR::FloatClassFunc::NaN) { value = ir.FPIsNan(src0); } else if ((class_mask & IR::FloatClassFunc::Infinity) == IR::FloatClassFunc::Infinity) { value = ir.FPIsInf(src0); } else { UNREACHABLE(); } } else { // We don't know the type yet, delay its resolution. value = ir.FPCmpClass32(src0, src1); } switch (inst.dst[1].field) { case OperandField::VccLo: return ir.SetVcc(value); case OperandField::ScalarGPR: return ir.SetThreadBitScalarReg(IR::ScalarReg(inst.dst[1].code), value); default: UNREACHABLE(); } } // VOP3a void Translator::V_MAD_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; const IR::F32 src2{GetSrc<IR::F32>(inst.src[2])}; SetDst(inst.dst[0], ir.FPFma(src0, src1, src2)); } void Translator::V_MAD_I32_I24(const GcnInst& inst, bool is_signed) { const IR::U32 src0{ ir.BitFieldExtract(GetSrc(inst.src[0]), ir.Imm32(0), ir.Imm32(24), is_signed)}; const IR::U32 src1{ ir.BitFieldExtract(GetSrc(inst.src[1]), ir.Imm32(0), ir.Imm32(24), is_signed)}; const IR::U32 src2{GetSrc(inst.src[2])}; SetDst(inst.dst[0], ir.IAdd(ir.IMul(src0, src1), src2)); } void Translator::V_MAD_U32_U24(const GcnInst& inst) { V_MAD_I32_I24(inst, false); } void Translator::V_CUBEID_F32(const GcnInst& inst) { SetDst(inst.dst[0], GetSrc<IR::F32>(inst.src[2])); } void Translator::V_CUBESC_F32(const GcnInst& inst) { SetDst(inst.dst[0], GetSrc<IR::F32>(inst.src[0])); } void Translator::V_CUBETC_F32(const GcnInst& inst) { SetDst(inst.dst[0], GetSrc<IR::F32>(inst.src[1])); } void Translator::V_CUBEMA_F32(const GcnInst& inst) { SetDst(inst.dst[0], ir.Imm32(1.f)); } void Translator::V_BFE_U32(bool is_signed, const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{ir.BitwiseAnd(GetSrc(inst.src[1]), ir.Imm32(0x1F))}; const IR::U32 src2{ir.BitwiseAnd(GetSrc(inst.src[2]), ir.Imm32(0x1F))}; SetDst(inst.dst[0], ir.BitFieldExtract(src0, src1, src2, is_signed)); } void Translator::V_BFI_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 src2{GetSrc(inst.src[2])}; SetDst(inst.dst[0], ir.BitwiseOr(ir.BitwiseAnd(src0, src1), ir.BitwiseAnd(ir.BitwiseNot(src0), src2))); } void Translator::V_FMA_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; const IR::F32 src2{GetSrc<IR::F32>(inst.src[2])}; SetDst(inst.dst[0], ir.FPFma(src0, src1, src2)); } void Translator::V_FMA_F64(const GcnInst& inst) { const IR::F64 src0{GetSrc64<IR::F64>(inst.src[0])}; const IR::F64 src1{GetSrc64<IR::F64>(inst.src[1])}; const IR::F64 src2{GetSrc64<IR::F64>(inst.src[2])}; SetDst64(inst.dst[0], ir.FPFma(src0, src1, src2)); } void Translator::V_MIN3_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; const IR::F32 src2{GetSrc<IR::F32>(inst.src[2])}; SetDst(inst.dst[0], ir.FPMin(src0, ir.FPMin(src1, src2))); } void Translator::V_MIN3_I32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 src2{GetSrc(inst.src[2])}; SetDst(inst.dst[0], ir.SMin(src0, ir.SMin(src1, src2))); } void Translator::V_MAX3_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; const IR::F32 src2{GetSrc<IR::F32>(inst.src[2])}; SetDst(inst.dst[0], ir.FPMax(src0, ir.FPMax(src1, src2))); } void Translator::V_MAX3_U32(bool is_signed, const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 src2{GetSrc(inst.src[2])}; SetDst(inst.dst[0], ir.IMax(src0, ir.IMax(src1, src2, is_signed), is_signed)); } void Translator::V_MED3_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])}; const IR::F32 src2{GetSrc<IR::F32>(inst.src[2])}; const IR::F32 mmx = ir.FPMin(ir.FPMax(src0, src1), src2); SetDst(inst.dst[0], ir.FPMax(ir.FPMin(src0, src1), mmx)); } void Translator::V_MED3_I32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 src2{GetSrc(inst.src[2])}; const IR::U32 mmx = ir.SMin(ir.SMax(src0, src1), src2); SetDst(inst.dst[0], ir.SMax(ir.SMin(src0, src1), mmx)); } void Translator::V_SAD(const GcnInst& inst) { const IR::U32 abs_diff = ir.IAbs(ir.ISub(GetSrc(inst.src[0]), GetSrc(inst.src[1]))); SetDst(inst.dst[0], ir.IAdd(abs_diff, GetSrc(inst.src[2]))); } void Translator::V_SAD_U32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 src2{GetSrc(inst.src[2])}; IR::U32 result; if (src0.IsImmediate() && src0.U32() == 0U) { result = src1; } else if (src1.IsImmediate() && src1.U32() == 0U) { result = src0; } else { const IR::U32 max{ir.IMax(src0, src1, false)}; const IR::U32 min{ir.IMin(src0, src1, false)}; result = ir.ISub(max, min); } SetDst(inst.dst[0], ir.IAdd(result, src2)); } void Translator::V_CVT_PK_U16_U32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 lo = ir.IMin(src0, ir.Imm32(0xFFFF), false); const IR::U32 hi = ir.IMin(src1, ir.Imm32(0xFFFF), false); SetDst(inst.dst[0], ir.BitFieldInsert(lo, hi, ir.Imm32(16), ir.Imm32(16))); } void Translator::V_CVT_PK_U8_F32(const GcnInst& inst) { const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 src2{GetSrc(inst.src[2])}; const IR::U32 value_uint = ir.ConvertFToU(32, src0); const IR::U32 offset = ir.ShiftLeftLogical(src1, ir.Imm32(3)); SetDst(inst.dst[0], ir.BitFieldInsert(src2, value_uint, offset, ir.Imm32(8))); } void Translator::V_LSHL_B64(const GcnInst& inst) { const IR::U64 src0{GetSrc64(inst.src[0])}; const IR::U64 src1{GetSrc64(inst.src[1])}; const IR::VectorReg dst_reg{inst.dst[0].code}; if (src0.IsImmediate() && src0.U64() == -1) { ir.SetVectorReg(dst_reg, ir.Imm32(0xFFFFFFFF)); ir.SetVectorReg(dst_reg + 1, ir.Imm32(0xFFFFFFFF)); return; } ASSERT_MSG(src0.IsImmediate() && src0.U64() == 0 && src1.IsImmediate() && src1.U64() == 0, "V_LSHL_B64 with non-zero src0 or src1 is not supported"); ir.SetVectorReg(dst_reg, ir.Imm32(0)); ir.SetVectorReg(dst_reg + 1, ir.Imm32(0)); } void Translator::V_MUL_F64(const GcnInst& inst) { const IR::F64 src0{GetSrc64<IR::F64>(inst.src[0])}; const IR::F64 src1{GetSrc64<IR::F64>(inst.src[1])}; SetDst64(inst.dst[0], ir.FPMul(src0, src1)); } void Translator::V_MAX_F64(const GcnInst& inst) { const IR::F64 src0{GetSrc64<IR::F64>(inst.src[0])}; const IR::F64 src1{GetSrc64<IR::F64>(inst.src[1])}; SetDst64(inst.dst[0], ir.FPMax(src0, src1)); } void Translator::V_MUL_LO_U32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.IMul(src0, src1)); } void Translator::V_MUL_HI_U32(bool is_signed, const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 hi{ir.CompositeExtract(ir.IMulExt(src0, src1, is_signed), 1)}; SetDst(inst.dst[0], hi); } void Translator::V_MAD_U64_U32(const GcnInst& inst) { const auto src0 = GetSrc<IR::U32>(inst.src[0]); const auto src1 = GetSrc<IR::U32>(inst.src[1]); const auto src2 = GetSrc64<IR::U64>(inst.src[2]); // const IR::U64 mul_result = ir.UConvert(64, ir.IMul(src0, src1)); const IR::U64 mul_result = ir.PackUint2x32(ir.CompositeConstruct(ir.IMul(src0, src1), ir.Imm32(0U))); const IR::U64 sum_result = ir.IAdd(mul_result, src2); SetDst64(inst.dst[0], sum_result); const IR::U1 less_src0 = ir.ILessThan(sum_result, mul_result, false); const IR::U1 less_src1 = ir.ILessThan(sum_result, src2, false); const IR::U1 did_overflow = ir.LogicalOr(less_src0, less_src1); ir.SetVcc(did_overflow); } IR::U32 Translator::GetCarryIn(const GcnInst& inst) { IR::U1 carry; if (inst.src_count == 3) { // VOP3 if (inst.src[2].field == OperandField::VccLo) { carry = ir.GetVcc(); } else if (inst.src[2].field == OperandField::ScalarGPR) { carry = ir.GetThreadBitScalarReg(IR::ScalarReg(inst.src[2].code)); } else { UNREACHABLE(); } } else { // VOP2 carry = ir.GetVcc(); } return IR::U32{ir.Select(carry, ir.Imm32(1), ir.Imm32(0))}; } void Translator::SetCarryOut(const GcnInst& inst, const IR::U1& carry) { if (inst.dst_count == 2) { // VOP3 if (inst.dst[1].field == OperandField::VccLo) { ir.SetVcc(carry); } else if (inst.dst[1].field == OperandField::ScalarGPR) { ir.SetThreadBitScalarReg(IR::ScalarReg(inst.dst[1].code), carry); } else { UNREACHABLE(); } } else { // VOP2 ir.SetVcc(carry); } } // TODO: add range analysis pass to hopefully put an upper bound on m0, and only select one of // [src_vgprno, src_vgprno + max_m0]. Same for dst regs we may write back to IR::U32 Translator::VMovRelSHelper(u32 src_vgprno, const IR::U32 m0) { // Read from VGPR0 by default when src_vgprno + m0 > num_allocated_vgprs IR::U32 src_val = ir.GetVectorReg<IR::U32>(IR::VectorReg::V0); for (u32 i = src_vgprno; i < runtime_info.num_allocated_vgprs; i++) { const IR::U1 cond = ir.IEqual(m0, ir.Imm32(i - src_vgprno)); src_val = IR::U32{ir.Select(cond, ir.GetVectorReg<IR::U32>(IR::VectorReg::V0 + i), src_val)}; } return src_val; } void Translator::VMovRelDHelper(u32 dst_vgprno, const IR::U32 src_val, const IR::U32 m0) { for (u32 i = dst_vgprno; i < runtime_info.num_allocated_vgprs; i++) { const IR::U1 cond = ir.IEqual(m0, ir.Imm32(i - dst_vgprno)); const IR::U32 dst_val = IR::U32{ir.Select(cond, src_val, ir.GetVectorReg<IR::U32>(IR::VectorReg::V0 + i))}; ir.SetVectorReg(IR::VectorReg::V0 + i, dst_val); } } } // namespace Shader::Gcn
44,670
C++
.cpp
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34.546438
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0.63874
shadps4-emu/shadPS4
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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vector_memory.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/translate/vector_memory.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/frontend/translate/translate.h" namespace Shader::Gcn { void Translator::EmitVectorMemory(const GcnInst& inst) { switch (inst.opcode) { // MUBUF / MTBUF // Buffer load operations case Opcode::TBUFFER_LOAD_FORMAT_X: return BUFFER_LOAD(1, true, inst); case Opcode::TBUFFER_LOAD_FORMAT_XY: return BUFFER_LOAD(2, true, inst); case Opcode::TBUFFER_LOAD_FORMAT_XYZ: return BUFFER_LOAD(3, true, inst); case Opcode::TBUFFER_LOAD_FORMAT_XYZW: return BUFFER_LOAD(4, true, inst); case Opcode::BUFFER_LOAD_FORMAT_X: return BUFFER_LOAD_FORMAT(1, inst); case Opcode::BUFFER_LOAD_FORMAT_XY: return BUFFER_LOAD_FORMAT(2, inst); case Opcode::BUFFER_LOAD_FORMAT_XYZ: return BUFFER_LOAD_FORMAT(3, inst); case Opcode::BUFFER_LOAD_FORMAT_XYZW: return BUFFER_LOAD_FORMAT(4, inst); case Opcode::BUFFER_LOAD_DWORD: return BUFFER_LOAD(1, false, inst); case Opcode::BUFFER_LOAD_DWORDX2: return BUFFER_LOAD(2, false, inst); case Opcode::BUFFER_LOAD_DWORDX3: return BUFFER_LOAD(3, false, inst); case Opcode::BUFFER_LOAD_DWORDX4: return BUFFER_LOAD(4, false, inst); // Buffer store operations case Opcode::BUFFER_STORE_FORMAT_X: return BUFFER_STORE_FORMAT(1, inst); case Opcode::BUFFER_STORE_FORMAT_XY: return BUFFER_STORE_FORMAT(2, inst); case Opcode::BUFFER_STORE_FORMAT_XYZ: return BUFFER_STORE_FORMAT(3, inst); case Opcode::BUFFER_STORE_FORMAT_XYZW: return BUFFER_STORE_FORMAT(4, inst); case Opcode::TBUFFER_STORE_FORMAT_X: return BUFFER_STORE(1, true, inst); case Opcode::TBUFFER_STORE_FORMAT_XY: return BUFFER_STORE(2, true, inst); case Opcode::TBUFFER_STORE_FORMAT_XYZ: return BUFFER_STORE(3, true, inst); case Opcode::TBUFFER_STORE_FORMAT_XYZW: return BUFFER_STORE(4, true, inst); case Opcode::BUFFER_STORE_DWORD: return BUFFER_STORE(1, false, inst); case Opcode::BUFFER_STORE_DWORDX2: return BUFFER_STORE(2, false, inst); case Opcode::BUFFER_STORE_DWORDX3: return BUFFER_STORE(3, false, inst); case Opcode::BUFFER_STORE_DWORDX4: return BUFFER_STORE(4, false, inst); // Buffer atomic operations case Opcode::BUFFER_ATOMIC_ADD: return BUFFER_ATOMIC(AtomicOp::Add, inst); case Opcode::BUFFER_ATOMIC_SWAP: return BUFFER_ATOMIC(AtomicOp::Swap, inst); case Opcode::BUFFER_ATOMIC_SMIN: return BUFFER_ATOMIC(AtomicOp::Smin, inst); case Opcode::BUFFER_ATOMIC_UMIN: return BUFFER_ATOMIC(AtomicOp::Umin, inst); case Opcode::BUFFER_ATOMIC_SMAX: return BUFFER_ATOMIC(AtomicOp::Smax, inst); case Opcode::BUFFER_ATOMIC_UMAX: return BUFFER_ATOMIC(AtomicOp::Umax, inst); case Opcode::BUFFER_ATOMIC_AND: return BUFFER_ATOMIC(AtomicOp::And, inst); case Opcode::BUFFER_ATOMIC_OR: return BUFFER_ATOMIC(AtomicOp::Or, inst); case Opcode::BUFFER_ATOMIC_XOR: return BUFFER_ATOMIC(AtomicOp::Xor, inst); case Opcode::BUFFER_ATOMIC_INC: return BUFFER_ATOMIC(AtomicOp::Inc, inst); case Opcode::BUFFER_ATOMIC_DEC: return BUFFER_ATOMIC(AtomicOp::Dec, inst); // MIMG // Image load operations case Opcode::IMAGE_LOAD: return IMAGE_LOAD(false, inst); case Opcode::IMAGE_LOAD_MIP: return IMAGE_LOAD(true, inst); // Buffer store operations case Opcode::IMAGE_STORE: return IMAGE_STORE(inst); // Image misc operations case Opcode::IMAGE_GET_RESINFO: return IMAGE_GET_RESINFO(inst); // Image atomic operations case Opcode::IMAGE_ATOMIC_ADD: return IMAGE_ATOMIC(AtomicOp::Add, inst); case Opcode::IMAGE_ATOMIC_SMIN: return IMAGE_ATOMIC(AtomicOp::Smin, inst); case Opcode::IMAGE_ATOMIC_UMIN: return IMAGE_ATOMIC(AtomicOp::Umin, inst); case Opcode::IMAGE_ATOMIC_SMAX: return IMAGE_ATOMIC(AtomicOp::Smax, inst); case Opcode::IMAGE_ATOMIC_UMAX: return IMAGE_ATOMIC(AtomicOp::Umax, inst); case Opcode::IMAGE_ATOMIC_AND: return IMAGE_ATOMIC(AtomicOp::And, inst); case Opcode::IMAGE_ATOMIC_OR: return IMAGE_ATOMIC(AtomicOp::Or, inst); case Opcode::IMAGE_ATOMIC_XOR: return IMAGE_ATOMIC(AtomicOp::Xor, inst); case Opcode::IMAGE_ATOMIC_INC: return IMAGE_ATOMIC(AtomicOp::Inc, inst); case Opcode::IMAGE_ATOMIC_DEC: return IMAGE_ATOMIC(AtomicOp::Dec, inst); case Opcode::IMAGE_SAMPLE: case Opcode::IMAGE_SAMPLE_D: case Opcode::IMAGE_SAMPLE_L: case Opcode::IMAGE_SAMPLE_B: case Opcode::IMAGE_SAMPLE_LZ: case Opcode::IMAGE_SAMPLE_C: case Opcode::IMAGE_SAMPLE_C_LZ: case Opcode::IMAGE_SAMPLE_O: case Opcode::IMAGE_SAMPLE_L_O: case Opcode::IMAGE_SAMPLE_LZ_O: case Opcode::IMAGE_SAMPLE_C_O: case Opcode::IMAGE_SAMPLE_C_LZ_O: case Opcode::IMAGE_SAMPLE_CD: return IMAGE_SAMPLE(inst); // Image gather operations case Opcode::IMAGE_GATHER4_LZ: case Opcode::IMAGE_GATHER4_C: case Opcode::IMAGE_GATHER4_C_O: case Opcode::IMAGE_GATHER4_C_LZ: case Opcode::IMAGE_GATHER4_LZ_O: case Opcode::IMAGE_GATHER4_C_LZ_O: return IMAGE_GATHER(inst); // Image misc operations case Opcode::IMAGE_GET_LOD: return IMAGE_GET_LOD(inst); default: LogMissingOpcode(inst); } } void Translator::BUFFER_LOAD(u32 num_dwords, bool is_typed, const GcnInst& inst) { const auto& mtbuf = inst.control.mtbuf; const bool is_ring = mtbuf.glc && mtbuf.slc; const IR::VectorReg vaddr{inst.src[0].code}; const IR::ScalarReg sharp{inst.src[2].code * 4}; const IR::Value soffset{GetSrc(inst.src[3])}; if (info.stage != Stage::Geometry) { ASSERT_MSG(soffset.IsImmediate() && soffset.U32() == 0, "Non immediate offset not supported"); } const IR::Value address = [&] -> IR::Value { if (is_ring) { return ir.CompositeConstruct(ir.GetVectorReg(vaddr), soffset); } if (mtbuf.idxen && mtbuf.offen) { return ir.CompositeConstruct(ir.GetVectorReg(vaddr), ir.GetVectorReg(vaddr + 1)); } if (mtbuf.idxen || mtbuf.offen) { return ir.GetVectorReg(vaddr); } return {}; }(); IR::BufferInstInfo buffer_info{}; buffer_info.index_enable.Assign(mtbuf.idxen); buffer_info.offset_enable.Assign(mtbuf.offen); buffer_info.inst_offset.Assign(mtbuf.offset); buffer_info.ring_access.Assign(is_ring); if (is_typed) { const auto dmft = static_cast<AmdGpu::DataFormat>(mtbuf.dfmt); const auto nfmt = static_cast<AmdGpu::NumberFormat>(mtbuf.nfmt); ASSERT(nfmt == AmdGpu::NumberFormat::Float && (dmft == AmdGpu::DataFormat::Format32_32_32_32 || dmft == AmdGpu::DataFormat::Format32_32_32 || dmft == AmdGpu::DataFormat::Format32_32 || dmft == AmdGpu::DataFormat::Format32)); } const IR::Value handle = ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1), ir.GetScalarReg(sharp + 2), ir.GetScalarReg(sharp + 3)); const IR::Value value = ir.LoadBuffer(num_dwords, handle, address, buffer_info); const IR::VectorReg dst_reg{inst.src[1].code}; if (num_dwords == 1) { ir.SetVectorReg(dst_reg, IR::U32{value}); return; } for (u32 i = 0; i < num_dwords; i++) { ir.SetVectorReg(dst_reg + i, IR::U32{ir.CompositeExtract(value, i)}); } } void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, const GcnInst& inst) { const auto& mubuf = inst.control.mubuf; const IR::VectorReg vaddr{inst.src[0].code}; const IR::ScalarReg sharp{inst.src[2].code * 4}; ASSERT_MSG(!mubuf.offen && mubuf.offset == 0, "Offsets for image buffers are not supported"); const IR::Value address = [&] -> IR::Value { if (mubuf.idxen) { return ir.GetVectorReg(vaddr); } return {}; }(); const IR::Value soffset{GetSrc(inst.src[3])}; ASSERT_MSG(soffset.IsImmediate() && soffset.U32() == 0, "Non immediate offset not supported"); IR::BufferInstInfo info{}; info.index_enable.Assign(mubuf.idxen); const IR::Value handle = ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1), ir.GetScalarReg(sharp + 2), ir.GetScalarReg(sharp + 3)); const IR::Value value = ir.LoadBufferFormat(handle, address, info); const IR::VectorReg dst_reg{inst.src[1].code}; for (u32 i = 0; i < num_dwords; i++) { ir.SetVectorReg(dst_reg + i, IR::F32{ir.CompositeExtract(value, i)}); } } void Translator::BUFFER_STORE(u32 num_dwords, bool is_typed, const GcnInst& inst) { const auto& mtbuf = inst.control.mtbuf; const bool is_ring = mtbuf.glc && mtbuf.slc; const IR::VectorReg vaddr{inst.src[0].code}; const IR::ScalarReg sharp{inst.src[2].code * 4}; const IR::Value soffset{GetSrc(inst.src[3])}; if (info.stage != Stage::Export && info.stage != Stage::Geometry) { ASSERT_MSG(soffset.IsImmediate() && soffset.U32() == 0, "Non immediate offset not supported"); } IR::Value address = [&] -> IR::Value { if (is_ring) { return ir.CompositeConstruct(ir.GetVectorReg(vaddr), soffset); } if (mtbuf.idxen && mtbuf.offen) { return ir.CompositeConstruct(ir.GetVectorReg(vaddr), ir.GetVectorReg(vaddr + 1)); } if (mtbuf.idxen || mtbuf.offen) { return ir.GetVectorReg(vaddr); } return {}; }(); IR::BufferInstInfo buffer_info{}; buffer_info.index_enable.Assign(mtbuf.idxen); buffer_info.offset_enable.Assign(mtbuf.offen); buffer_info.inst_offset.Assign(mtbuf.offset); buffer_info.ring_access.Assign(is_ring); if (is_typed) { const auto dmft = static_cast<AmdGpu::DataFormat>(mtbuf.dfmt); const auto nfmt = static_cast<AmdGpu::NumberFormat>(mtbuf.nfmt); ASSERT(nfmt == AmdGpu::NumberFormat::Float && (dmft == AmdGpu::DataFormat::Format32_32_32_32 || dmft == AmdGpu::DataFormat::Format32_32_32 || dmft == AmdGpu::DataFormat::Format32_32 || dmft == AmdGpu::DataFormat::Format32)); } IR::Value value{}; const IR::VectorReg src_reg{inst.src[1].code}; switch (num_dwords) { case 1: value = ir.GetVectorReg(src_reg); break; case 2: value = ir.CompositeConstruct(ir.GetVectorReg(src_reg), ir.GetVectorReg(src_reg + 1)); break; case 3: value = ir.CompositeConstruct(ir.GetVectorReg(src_reg), ir.GetVectorReg(src_reg + 1), ir.GetVectorReg(src_reg + 2)); break; case 4: value = ir.CompositeConstruct(ir.GetVectorReg(src_reg), ir.GetVectorReg(src_reg + 1), ir.GetVectorReg(src_reg + 2), ir.GetVectorReg(src_reg + 3)); break; } const IR::Value handle = ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1), ir.GetScalarReg(sharp + 2), ir.GetScalarReg(sharp + 3)); ir.StoreBuffer(num_dwords, handle, address, value, buffer_info); } void Translator::BUFFER_STORE_FORMAT(u32 num_dwords, const GcnInst& inst) { const auto& mubuf = inst.control.mubuf; const IR::VectorReg vaddr{inst.src[0].code}; const IR::ScalarReg sharp{inst.src[2].code * 4}; ASSERT_MSG(!mubuf.offen && mubuf.offset == 0, "Offsets for image buffers are not supported"); const IR::Value address = [&] -> IR::Value { if (mubuf.idxen) { return ir.GetVectorReg(vaddr); } return {}; }(); const IR::Value soffset{GetSrc(inst.src[3])}; ASSERT_MSG(soffset.IsImmediate() && soffset.U32() == 0, "Non immediate offset not supported"); IR::BufferInstInfo info{}; info.index_enable.Assign(mubuf.idxen); const IR::VectorReg src_reg{inst.src[1].code}; std::array<IR::Value, 4> comps{}; for (u32 i = 0; i < num_dwords; i++) { comps[i] = ir.GetVectorReg<IR::F32>(src_reg + i); } for (u32 i = num_dwords; i < 4; i++) { comps[i] = ir.Imm32(0.f); } const IR::Value value = ir.CompositeConstruct(comps[0], comps[1], comps[2], comps[3]); const IR::Value handle = ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1), ir.GetScalarReg(sharp + 2), ir.GetScalarReg(sharp + 3)); ir.StoreBufferFormat(handle, address, value, info); } void Translator::BUFFER_ATOMIC(AtomicOp op, const GcnInst& inst) { const auto& mubuf = inst.control.mubuf; const IR::VectorReg vaddr{inst.src[0].code}; const IR::VectorReg vdata{inst.src[1].code}; const IR::ScalarReg srsrc{inst.src[2].code * 4}; const IR::Value address = [&] -> IR::Value { if (mubuf.idxen && mubuf.offen) { return ir.CompositeConstruct(ir.GetVectorReg(vaddr), ir.GetVectorReg(vaddr + 1)); } if (mubuf.idxen || mubuf.offen) { return ir.GetVectorReg(vaddr); } return {}; }(); const IR::U32 soffset{GetSrc(inst.src[3])}; ASSERT_MSG(soffset.IsImmediate() && soffset.U32() == 0, "Non immediate offset not supported"); IR::BufferInstInfo info{}; info.index_enable.Assign(mubuf.idxen); info.inst_offset.Assign(mubuf.offset); info.offset_enable.Assign(mubuf.offen); IR::Value vdata_val = ir.GetVectorReg<Shader::IR::U32>(vdata); const IR::Value handle = ir.CompositeConstruct(ir.GetScalarReg(srsrc), ir.GetScalarReg(srsrc + 1), ir.GetScalarReg(srsrc + 2), ir.GetScalarReg(srsrc + 3)); const IR::Value original_val = [&] { switch (op) { case AtomicOp::Swap: return ir.BufferAtomicSwap(handle, address, vdata_val, info); case AtomicOp::Add: return ir.BufferAtomicIAdd(handle, address, vdata_val, info); case AtomicOp::Smin: return ir.BufferAtomicIMin(handle, address, vdata_val, true, info); case AtomicOp::Umin: return ir.BufferAtomicIMin(handle, address, vdata_val, false, info); case AtomicOp::Smax: return ir.BufferAtomicIMax(handle, address, vdata_val, true, info); case AtomicOp::Umax: return ir.BufferAtomicIMax(handle, address, vdata_val, false, info); case AtomicOp::And: return ir.BufferAtomicAnd(handle, address, vdata_val, info); case AtomicOp::Or: return ir.BufferAtomicOr(handle, address, vdata_val, info); case AtomicOp::Xor: return ir.BufferAtomicXor(handle, address, vdata_val, info); case AtomicOp::Inc: return ir.BufferAtomicInc(handle, address, vdata_val, info); case AtomicOp::Dec: return ir.BufferAtomicDec(handle, address, vdata_val, info); default: UNREACHABLE(); } }(); if (mubuf.glc) { ir.SetVectorReg(vdata, IR::U32{original_val}); } } // Image Memory // MIMG void Translator::IMAGE_LOAD(bool has_mip, const GcnInst& inst) { const auto& mimg = inst.control.mimg; IR::VectorReg addr_reg{inst.src[0].code}; IR::VectorReg dest_reg{inst.dst[0].code}; const IR::ScalarReg tsharp_reg{inst.src[2].code * 4}; const IR::Value handle = ir.GetScalarReg(tsharp_reg); const IR::Value body = ir.CompositeConstruct(ir.GetVectorReg(addr_reg), ir.GetVectorReg(addr_reg + 1), ir.GetVectorReg(addr_reg + 2), ir.GetVectorReg(addr_reg + 3)); IR::TextureInstInfo info{}; info.has_lod.Assign(has_mip); const IR::Value texel = ir.ImageFetch(handle, body, {}, {}, {}, info); for (u32 i = 0; i < 4; i++) { if (((mimg.dmask >> i) & 1) == 0) { continue; } IR::F32 value = IR::F32{ir.CompositeExtract(texel, i)}; ir.SetVectorReg(dest_reg++, value); } } void Translator::IMAGE_STORE(const GcnInst& inst) { const auto& mimg = inst.control.mimg; IR::VectorReg addr_reg{inst.src[0].code}; IR::VectorReg data_reg{inst.dst[0].code}; const IR::ScalarReg tsharp_reg{inst.src[2].code * 4}; const IR::Value handle = ir.GetScalarReg(tsharp_reg); const IR::Value body = ir.CompositeConstruct(ir.GetVectorReg(addr_reg), ir.GetVectorReg(addr_reg + 1), ir.GetVectorReg(addr_reg + 2), ir.GetVectorReg(addr_reg + 3)); boost::container::static_vector<IR::F32, 4> comps; for (u32 i = 0; i < 4; i++) { if (((mimg.dmask >> i) & 1) == 0) { comps.push_back(ir.Imm32(0.f)); continue; } comps.push_back(ir.GetVectorReg<IR::F32>(data_reg++)); } const IR::Value value = ir.CompositeConstruct(comps[0], comps[1], comps[2], comps[3]); ir.ImageWrite(handle, body, value, {}); } void Translator::IMAGE_GET_RESINFO(const GcnInst& inst) { IR::VectorReg dst_reg{inst.dst[0].code}; const IR::ScalarReg tsharp_reg{inst.src[2].code * 4}; const auto flags = ImageResFlags(inst.control.mimg.dmask); const bool has_mips = flags.test(ImageResComponent::MipCount); const IR::U32 lod = ir.GetVectorReg(IR::VectorReg(inst.src[0].code)); const IR::Value tsharp = ir.GetScalarReg(tsharp_reg); const IR::Value size = ir.ImageQueryDimension(tsharp, lod, ir.Imm1(has_mips)); if (flags.test(ImageResComponent::Width)) { ir.SetVectorReg(dst_reg++, IR::U32{ir.CompositeExtract(size, 0)}); } if (flags.test(ImageResComponent::Height)) { ir.SetVectorReg(dst_reg++, IR::U32{ir.CompositeExtract(size, 1)}); } if (flags.test(ImageResComponent::Depth)) { ir.SetVectorReg(dst_reg++, IR::U32{ir.CompositeExtract(size, 2)}); } if (has_mips) { ir.SetVectorReg(dst_reg++, IR::U32{ir.CompositeExtract(size, 3)}); } } void Translator::IMAGE_ATOMIC(AtomicOp op, const GcnInst& inst) { const auto& mimg = inst.control.mimg; IR::VectorReg val_reg{inst.dst[0].code}; IR::VectorReg addr_reg{inst.src[0].code}; const IR::ScalarReg tsharp_reg{inst.src[2].code * 4}; const IR::Value value = ir.GetVectorReg(val_reg); const IR::Value handle = ir.GetScalarReg(tsharp_reg); const IR::Value body = ir.CompositeConstruct(ir.GetVectorReg(addr_reg), ir.GetVectorReg(addr_reg + 1), ir.GetVectorReg(addr_reg + 2), ir.GetVectorReg(addr_reg + 3)); const IR::Value prev = [&] { switch (op) { case AtomicOp::Swap: return ir.ImageAtomicExchange(handle, body, value, {}); case AtomicOp::Add: return ir.ImageAtomicIAdd(handle, body, value, {}); case AtomicOp::Smin: return ir.ImageAtomicIMin(handle, body, value, true, {}); case AtomicOp::Umin: return ir.ImageAtomicUMin(handle, body, value, {}); case AtomicOp::Smax: return ir.ImageAtomicIMax(handle, body, value, true, {}); case AtomicOp::Umax: return ir.ImageAtomicUMax(handle, body, value, {}); case AtomicOp::And: return ir.ImageAtomicAnd(handle, body, value, {}); case AtomicOp::Or: return ir.ImageAtomicOr(handle, body, value, {}); case AtomicOp::Xor: return ir.ImageAtomicXor(handle, body, value, {}); case AtomicOp::Inc: return ir.ImageAtomicInc(handle, body, value, {}); case AtomicOp::Dec: return ir.ImageAtomicDec(handle, body, value, {}); default: UNREACHABLE(); } }(); if (mimg.glc) { ir.SetVectorReg(val_reg, IR::U32{prev}); } } IR::Value EmitImageSample(IR::IREmitter& ir, const GcnInst& inst, const IR::ScalarReg tsharp_reg, const IR::ScalarReg sampler_reg, const IR::VectorReg addr_reg, bool gather) { const auto& mimg = inst.control.mimg; const auto flags = MimgModifierFlags(mimg.mod); IR::TextureInstInfo info{}; info.is_depth.Assign(flags.test(MimgModifier::Pcf)); info.has_bias.Assign(flags.test(MimgModifier::LodBias)); info.has_lod_clamp.Assign(flags.test(MimgModifier::LodClamp)); info.force_level0.Assign(flags.test(MimgModifier::Level0)); info.has_offset.Assign(flags.test(MimgModifier::Offset)); info.has_lod.Assign(flags.any(MimgModifier::Lod)); info.is_array.Assign(mimg.da); if (gather) { info.gather_comp.Assign(std::bit_width(mimg.dmask) - 1); info.is_gather.Assign(true); } else { info.has_derivatives.Assign(flags.test(MimgModifier::Derivative)); } // Load first dword of T# and S#. We will use them as the handle that will guide resource // tracking pass where to read the sharps. This will later also get patched to the SPIRV texture // binding index. const IR::Value handle = ir.CompositeConstruct(ir.GetScalarReg(tsharp_reg), ir.GetScalarReg(sampler_reg)); // Determine how many address registers need to be passed. // The image type is unknown, so add all 4 possible base registers and resolve later. int num_addr_regs = 4; if (info.has_offset) { ++num_addr_regs; } if (info.has_bias) { ++num_addr_regs; } if (info.is_depth) { ++num_addr_regs; } if (info.has_derivatives) { // The image type is unknown, so add all 6 possible derivative registers and resolve later. num_addr_regs += 6; } // Fetch all the address registers to pass in the IR instruction. There can be up to 13 // registers. const auto get_addr_reg = [&](int index) -> IR::F32 { if (index >= num_addr_regs) { return ir.Imm32(0.f); } return ir.GetVectorReg<IR::F32>(addr_reg + index); }; const IR::Value address1 = ir.CompositeConstruct(get_addr_reg(0), get_addr_reg(1), get_addr_reg(2), get_addr_reg(3)); const IR::Value address2 = ir.CompositeConstruct(get_addr_reg(4), get_addr_reg(5), get_addr_reg(6), get_addr_reg(7)); const IR::Value address3 = ir.CompositeConstruct(get_addr_reg(8), get_addr_reg(9), get_addr_reg(10), get_addr_reg(11)); const IR::Value address4 = get_addr_reg(12); // Issue the placeholder IR instruction. IR::Value texel = ir.ImageSampleRaw(handle, address1, address2, address3, address4, info); if (info.is_depth && !gather) { // For non-gather depth sampling, only return a single value. texel = ir.CompositeExtract(texel, 0); } return texel; } void Translator::IMAGE_SAMPLE(const GcnInst& inst) { const auto& mimg = inst.control.mimg; IR::VectorReg addr_reg{inst.src[0].code}; IR::VectorReg dest_reg{inst.dst[0].code}; const IR::ScalarReg tsharp_reg{inst.src[2].code * 4}; const IR::ScalarReg sampler_reg{inst.src[3].code * 4}; const auto flags = MimgModifierFlags(mimg.mod); const IR::Value texel = EmitImageSample(ir, inst, tsharp_reg, sampler_reg, addr_reg, false); for (u32 i = 0; i < 4; i++) { if (((mimg.dmask >> i) & 1) == 0) { continue; } IR::F32 value; if (flags.test(MimgModifier::Pcf)) { value = i < 3 ? IR::F32{texel} : ir.Imm32(1.0f); } else { value = IR::F32{ir.CompositeExtract(texel, i)}; } ir.SetVectorReg(dest_reg++, value); } } void Translator::IMAGE_GATHER(const GcnInst& inst) { const auto& mimg = inst.control.mimg; IR::VectorReg addr_reg{inst.src[0].code}; IR::VectorReg dest_reg{inst.dst[0].code}; const IR::ScalarReg tsharp_reg{inst.src[2].code * 4}; const IR::ScalarReg sampler_reg{inst.src[3].code * 4}; const auto flags = MimgModifierFlags(mimg.mod); // For gather4 instructions dmask selects which component to read and must have // only one bit set to 1 ASSERT_MSG(std::popcount(mimg.dmask) == 1, "Unexpected bits in gather dmask"); // should be always 1st (R) component for depth ASSERT(!flags.test(MimgModifier::Pcf) || mimg.dmask & 1); const IR::Value texel = EmitImageSample(ir, inst, tsharp_reg, sampler_reg, addr_reg, true); for (u32 i = 0; i < 4; i++) { const IR::F32 value = IR::F32{ir.CompositeExtract(texel, i)}; ir.SetVectorReg(dest_reg++, value); } } void Translator::IMAGE_GET_LOD(const GcnInst& inst) { const auto& mimg = inst.control.mimg; IR::VectorReg dst_reg{inst.dst[0].code}; IR::VectorReg addr_reg{inst.src[0].code}; const IR::ScalarReg tsharp_reg{inst.src[2].code * 4}; const IR::Value handle = ir.GetScalarReg(tsharp_reg); const IR::Value body = ir.CompositeConstruct( ir.GetVectorReg<IR::F32>(addr_reg), ir.GetVectorReg<IR::F32>(addr_reg + 1), ir.GetVectorReg<IR::F32>(addr_reg + 2), ir.GetVectorReg<IR::F32>(addr_reg + 3)); const IR::Value lod = ir.ImageQueryLod(handle, body, {}); ir.SetVectorReg(dst_reg++, IR::F32{ir.CompositeExtract(lod, 0)}); ir.SetVectorReg(dst_reg++, IR::F32{ir.CompositeExtract(lod, 1)}); } } // namespace Shader::Gcn
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C++
.cpp
578
36.612457
100
0.637433
shadps4-emu/shadPS4
9,253
501
185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
false
15,710
export.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/translate/export.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/frontend/translate/translate.h" #include "shader_recompiler/runtime_info.h" namespace Shader::Gcn { void Translator::EmitExport(const GcnInst& inst) { if (ir.block->has_multiple_predecessors && info.stage == Stage::Fragment) { ir.Discard(ir.LogicalNot(ir.GetExec())); } const auto& exp = inst.control.exp; const IR::Attribute attrib{exp.target}; const std::array vsrc = { IR::VectorReg(inst.src[0].code), IR::VectorReg(inst.src[1].code), IR::VectorReg(inst.src[2].code), IR::VectorReg(inst.src[3].code), }; const auto swizzle = [&](u32 comp) { if (!IR::IsMrt(attrib)) { return comp; } const u32 index = u32(attrib) - u32(IR::Attribute::RenderTarget0); switch (runtime_info.fs_info.color_buffers[index].mrt_swizzle) { case MrtSwizzle::Identity: return comp; case MrtSwizzle::Alt: static constexpr std::array<u32, 4> AltSwizzle = {2, 1, 0, 3}; return AltSwizzle[comp]; case MrtSwizzle::Reverse: static constexpr std::array<u32, 4> RevSwizzle = {3, 2, 1, 0}; return RevSwizzle[comp]; case MrtSwizzle::ReverseAlt: static constexpr std::array<u32, 4> AltRevSwizzle = {3, 0, 1, 2}; return AltRevSwizzle[comp]; default: UNREACHABLE(); } }; const auto unpack = [&](u32 idx) { const IR::Value value = ir.UnpackHalf2x16(ir.GetVectorReg(vsrc[idx])); const IR::F32 r = IR::F32{ir.CompositeExtract(value, 0)}; const IR::F32 g = IR::F32{ir.CompositeExtract(value, 1)}; ir.SetAttribute(attrib, r, swizzle(idx * 2)); ir.SetAttribute(attrib, g, swizzle(idx * 2 + 1)); }; // Components are float16 packed into a VGPR if (exp.compr) { // Export R, G if (exp.en & 1) { unpack(0); } // Export B, A if ((exp.en >> 2) & 1) { unpack(1); } } else { // Components are float32 into separate VGPRS u32 mask = exp.en; for (u32 i = 0; i < 4; i++, mask >>= 1) { if ((mask & 1) == 0) { continue; } const IR::F32 comp = ir.GetVectorReg<IR::F32>(vsrc[i]); ir.SetAttribute(attrib, comp, swizzle(i)); } } if (IR::IsMrt(attrib)) { info.mrt_mask |= 1u << u8(attrib); } } } // namespace Shader::Gcn
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.cpp
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,711
vector_interpolation.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/translate/vector_interpolation.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/frontend/translate/translate.h" namespace Shader::Gcn { void Translator::EmitVectorInterpolation(const GcnInst& inst) { switch (inst.opcode) { // VINTRP case Opcode::V_INTERP_P1_F32: return; case Opcode::V_INTERP_P2_F32: return V_INTERP_P2_F32(inst); case Opcode::V_INTERP_MOV_F32: return V_INTERP_MOV_F32(inst); default: LogMissingOpcode(inst); } } // VINTRP void Translator::V_INTERP_P2_F32(const GcnInst& inst) { auto& attr = runtime_info.fs_info.inputs.at(inst.control.vintrp.attr); const IR::Attribute attrib{IR::Attribute::Param0 + attr.param_index}; SetDst(inst.dst[0], ir.GetAttribute(attrib, inst.control.vintrp.chan)); } void Translator::V_INTERP_MOV_F32(const GcnInst& inst) { auto& attr = runtime_info.fs_info.inputs.at(inst.control.vintrp.attr); const IR::Attribute attrib{IR::Attribute::Param0 + attr.param_index}; SetDst(inst.dst[0], ir.GetAttribute(attrib, inst.control.vintrp.chan)); } } // namespace Shader::Gcn
1,165
C++
.cpp
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shadps4-emu/shadPS4
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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15,712
translate.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/translate/translate.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/config.h" #include "common/io_file.h" #include "common/path_util.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/fetch_shader.h" #include "shader_recompiler/frontend/translate/translate.h" #include "shader_recompiler/info.h" #include "shader_recompiler/runtime_info.h" #include "video_core/amdgpu/resource.h" #include "video_core/amdgpu/types.h" #define MAGIC_ENUM_RANGE_MIN 0 #define MAGIC_ENUM_RANGE_MAX 1515 #include "magic_enum.hpp" namespace Shader::Gcn { Translator::Translator(IR::Block* block_, Info& info_, const RuntimeInfo& runtime_info_, const Profile& profile_) : ir{*block_, block_->begin()}, info{info_}, runtime_info{runtime_info_}, profile{profile_} {} void Translator::EmitPrologue() { ir.Prologue(); ir.SetExec(ir.Imm1(true)); // Initialize user data. IR::ScalarReg dst_sreg = IR::ScalarReg::S0; for (u32 i = 0; i < runtime_info.num_user_data; i++) { ir.SetScalarReg(dst_sreg, ir.GetUserData(dst_sreg)); ++dst_sreg; } IR::VectorReg dst_vreg = IR::VectorReg::V0; switch (info.stage) { case Stage::Vertex: case Stage::Export: // v0: vertex ID, always present ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::VertexId)); // v1: instance ID, step rate 0 if (runtime_info.num_input_vgprs > 0) { ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId0)); } // v2: instance ID, step rate 1 if (runtime_info.num_input_vgprs > 1) { ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId1)); } // v3: instance ID, plain if (runtime_info.num_input_vgprs > 2) { ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId)); } break; case Stage::Fragment: // https://github.com/chaotic-cx/mesa-mirror/blob/72326e15/src/amd/vulkan/radv_shader_args.c#L258 // The first two VGPRs are used for i/j barycentric coordinates. In the vast majority of // cases it will be only those two, but if shader is using both e.g linear and perspective // inputs it can be more For now assume that this isn't the case. dst_vreg = IR::VectorReg::V2; for (u32 i = 0; i < 4; i++) { ir.SetVectorReg(dst_vreg++, ir.GetAttribute(IR::Attribute::FragCoord, i)); } ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::IsFrontFace)); break; case Stage::Compute: ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::LocalInvocationId, 0)); ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::LocalInvocationId, 1)); ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::LocalInvocationId, 2)); if (runtime_info.cs_info.tgid_enable[0]) { ir.SetScalarReg(dst_sreg++, ir.GetAttributeU32(IR::Attribute::WorkgroupId, 0)); } if (runtime_info.cs_info.tgid_enable[1]) { ir.SetScalarReg(dst_sreg++, ir.GetAttributeU32(IR::Attribute::WorkgroupId, 1)); } if (runtime_info.cs_info.tgid_enable[2]) { ir.SetScalarReg(dst_sreg++, ir.GetAttributeU32(IR::Attribute::WorkgroupId, 2)); } break; case Stage::Geometry: switch (runtime_info.gs_info.out_primitive[0]) { case AmdGpu::GsOutputPrimitiveType::TriangleStrip: ir.SetVectorReg(IR::VectorReg::V3, ir.Imm32(2u)); // vertex 2 [[fallthrough]]; case AmdGpu::GsOutputPrimitiveType::LineStrip: ir.SetVectorReg(IR::VectorReg::V1, ir.Imm32(1u)); // vertex 1 [[fallthrough]]; default: ir.SetVectorReg(IR::VectorReg::V0, ir.Imm32(0u)); // vertex 0 break; } ir.SetVectorReg(IR::VectorReg::V2, ir.GetAttributeU32(IR::Attribute::PrimitiveId)); break; default: throw NotImplementedException("Unknown shader stage"); } } template <typename T> T Translator::GetSrc(const InstOperand& operand) { constexpr bool is_float = std::is_same_v<T, IR::F32>; const auto get_imm = [&](auto value) -> T { if constexpr (is_float) { return ir.Imm32(std::bit_cast<float>(value)); } else { return ir.Imm32(std::bit_cast<u32>(value)); } }; T value{}; switch (operand.field) { case OperandField::ScalarGPR: value = ir.GetScalarReg<T>(IR::ScalarReg(operand.code)); break; case OperandField::VectorGPR: value = ir.GetVectorReg<T>(IR::VectorReg(operand.code)); break; case OperandField::ConstZero: value = get_imm(0U); break; case OperandField::SignedConstIntPos: value = get_imm(operand.code - SignedConstIntPosMin + 1); break; case OperandField::SignedConstIntNeg: value = get_imm(-s32(operand.code) + SignedConstIntNegMin - 1); break; case OperandField::LiteralConst: value = get_imm(operand.code); break; case OperandField::ConstFloatPos_1_0: value = get_imm(1.f); break; case OperandField::ConstFloatPos_0_5: value = get_imm(0.5f); break; case OperandField::ConstFloatPos_2_0: value = get_imm(2.0f); break; case OperandField::ConstFloatPos_4_0: value = get_imm(4.0f); break; case OperandField::ConstFloatNeg_0_5: value = get_imm(-0.5f); break; case OperandField::ConstFloatNeg_1_0: value = get_imm(-1.0f); break; case OperandField::ConstFloatNeg_2_0: value = get_imm(-2.0f); break; case OperandField::ConstFloatNeg_4_0: value = get_imm(-4.0f); break; case OperandField::VccLo: if constexpr (is_float) { value = ir.BitCast<IR::F32>(ir.GetVccLo()); } else { value = ir.GetVccLo(); } break; case OperandField::VccHi: if constexpr (is_float) { value = ir.BitCast<IR::F32>(ir.GetVccHi()); } else { value = ir.GetVccHi(); } break; case OperandField::M0: if constexpr (is_float) { value = ir.BitCast<IR::F32>(ir.GetM0()); } else { value = ir.GetM0(); } break; default: UNREACHABLE(); } if constexpr (is_float) { if (operand.input_modifier.abs) { value = ir.FPAbs(value); } if (operand.input_modifier.neg) { value = ir.FPNeg(value); } } else { if (operand.input_modifier.abs) { value = ir.IAbs(value); } if (operand.input_modifier.neg) { value = ir.INeg(value); } } return value; } template IR::U32 Translator::GetSrc<IR::U32>(const InstOperand&); template IR::F32 Translator::GetSrc<IR::F32>(const InstOperand&); template <typename T> T Translator::GetSrc64(const InstOperand& operand) { constexpr bool is_float = std::is_same_v<T, IR::F64>; const auto get_imm = [&](auto value) -> T { if constexpr (is_float) { return ir.Imm64(std::bit_cast<double>(value)); } else { return ir.Imm64(std::bit_cast<u64>(value)); } }; T value{}; switch (operand.field) { case OperandField::ScalarGPR: { const auto value_lo = ir.GetScalarReg(IR::ScalarReg(operand.code)); const auto value_hi = ir.GetScalarReg(IR::ScalarReg(operand.code + 1)); if constexpr (is_float) { UNREACHABLE(); } else { value = ir.PackUint2x32(ir.CompositeConstruct(value_lo, value_hi)); } break; } case OperandField::VectorGPR: { const auto value_lo = ir.GetVectorReg(IR::VectorReg(operand.code)); const auto value_hi = ir.GetVectorReg(IR::VectorReg(operand.code + 1)); if constexpr (is_float) { value = ir.PackFloat2x32(ir.CompositeConstruct(value_lo, value_hi)); } else { value = ir.PackUint2x32(ir.CompositeConstruct(value_lo, value_hi)); } break; } case OperandField::ConstZero: value = get_imm(0ULL); break; case OperandField::SignedConstIntPos: value = get_imm(s64(operand.code) - SignedConstIntPosMin + 1); break; case OperandField::SignedConstIntNeg: value = get_imm(-s64(operand.code) + SignedConstIntNegMin - 1); break; case OperandField::LiteralConst: value = get_imm(u64(operand.code)); break; case OperandField::ConstFloatPos_1_0: value = get_imm(1.0); break; case OperandField::ConstFloatPos_0_5: value = get_imm(0.5); break; case OperandField::ConstFloatPos_2_0: value = get_imm(2.0); break; case OperandField::ConstFloatPos_4_0: value = get_imm(4.0); break; case OperandField::ConstFloatNeg_0_5: value = get_imm(-0.5); break; case OperandField::ConstFloatNeg_1_0: value = get_imm(-1.0); break; case OperandField::ConstFloatNeg_2_0: value = get_imm(-2.0); break; case OperandField::ConstFloatNeg_4_0: value = get_imm(-4.0); break; case OperandField::VccLo: if constexpr (is_float) { UNREACHABLE(); } else { value = ir.PackUint2x32(ir.CompositeConstruct(ir.GetVccLo(), ir.GetVccHi())); } break; case OperandField::VccHi: default: UNREACHABLE(); } if constexpr (is_float) { if (operand.input_modifier.abs) { value = ir.FPAbs(value); } if (operand.input_modifier.neg) { value = ir.FPNeg(value); } } return value; } template IR::U64 Translator::GetSrc64<IR::U64>(const InstOperand&); template IR::F64 Translator::GetSrc64<IR::F64>(const InstOperand&); void Translator::SetDst(const InstOperand& operand, const IR::U32F32& value) { IR::U32F32 result = value; if (value.Type() == IR::Type::F32) { if (operand.output_modifier.multiplier != 0.f) { result = ir.FPMul(result, ir.Imm32(operand.output_modifier.multiplier)); } if (operand.output_modifier.clamp) { result = ir.FPSaturate(value); } } switch (operand.field) { case OperandField::ScalarGPR: return ir.SetScalarReg(IR::ScalarReg(operand.code), result); case OperandField::VectorGPR: return ir.SetVectorReg(IR::VectorReg(operand.code), result); case OperandField::VccLo: return ir.SetVccLo(result); case OperandField::VccHi: return ir.SetVccHi(result); case OperandField::M0: return ir.SetM0(result); default: UNREACHABLE(); } } void Translator::SetDst64(const InstOperand& operand, const IR::U64F64& value_raw) { IR::U64F64 value_untyped = value_raw; const bool is_float = value_raw.Type() == IR::Type::F64 || value_raw.Type() == IR::Type::F32; if (is_float) { if (operand.output_modifier.multiplier != 0.f) { value_untyped = ir.FPMul(value_untyped, ir.Imm64(f64(operand.output_modifier.multiplier))); } if (operand.output_modifier.clamp) { value_untyped = ir.FPSaturate(value_raw); } } const IR::U64 value = is_float ? ir.BitCast<IR::U64>(IR::F64{value_untyped}) : IR::U64{value_untyped}; const IR::Value unpacked{ir.UnpackUint2x32(value)}; const IR::U32 lo{ir.CompositeExtract(unpacked, 0U)}; const IR::U32 hi{ir.CompositeExtract(unpacked, 1U)}; switch (operand.field) { case OperandField::ScalarGPR: ir.SetScalarReg(IR::ScalarReg(operand.code + 1), hi); return ir.SetScalarReg(IR::ScalarReg(operand.code), lo); case OperandField::VectorGPR: ir.SetVectorReg(IR::VectorReg(operand.code + 1), hi); return ir.SetVectorReg(IR::VectorReg(operand.code), lo); case OperandField::VccLo: UNREACHABLE(); case OperandField::VccHi: UNREACHABLE(); case OperandField::M0: break; default: UNREACHABLE(); } } void Translator::EmitFetch(const GcnInst& inst) { // Read the pointer to the fetch shader assembly. const u32 sgpr_base = inst.src[0].code; const u32* code; std::memcpy(&code, &info.user_data[sgpr_base], sizeof(code)); // Parse the assembly to generate a list of attributes. u32 fetch_size{}; const auto fetch_data = ParseFetchShader(code, &fetch_size); if (Config::dumpShaders()) { using namespace Common::FS; const auto dump_dir = GetUserPath(PathType::ShaderDir) / "dumps"; if (!std::filesystem::exists(dump_dir)) { std::filesystem::create_directories(dump_dir); } const auto filename = fmt::format("vs_{:#018x}.fetch.bin", info.pgm_hash); const auto file = IOFile{dump_dir / filename, FileAccessMode::Write}; file.WriteRaw<u8>(code, fetch_size); } info.vertex_offset_sgpr = fetch_data.vertex_offset_sgpr; info.instance_offset_sgpr = fetch_data.instance_offset_sgpr; for (const auto& attrib : fetch_data.attributes) { const IR::Attribute attr{IR::Attribute::Param0 + attrib.semantic}; IR::VectorReg dst_reg{attrib.dest_vgpr}; // Read the V# of the attribute to figure out component number and type. const auto buffer = info.ReadUdReg<AmdGpu::Buffer>(attrib.sgpr_base, attrib.dword_offset); for (u32 i = 0; i < 4; i++) { const IR::F32 comp = [&] { switch (buffer.GetSwizzle(i)) { case AmdGpu::CompSwizzle::One: return ir.Imm32(1.f); case AmdGpu::CompSwizzle::Zero: return ir.Imm32(0.f); case AmdGpu::CompSwizzle::Red: return ir.GetAttribute(attr, 0); case AmdGpu::CompSwizzle::Green: return ir.GetAttribute(attr, 1); case AmdGpu::CompSwizzle::Blue: return ir.GetAttribute(attr, 2); case AmdGpu::CompSwizzle::Alpha: return ir.GetAttribute(attr, 3); default: UNREACHABLE(); } }(); ir.SetVectorReg(dst_reg++, comp); } // In case of programmable step rates we need to fallback to instance data pulling in // shader, so VBs should be bound as regular data buffers s32 instance_buf_handle = -1; const auto step_rate = static_cast<Info::VsInput::InstanceIdType>(attrib.instance_data); if (step_rate == Info::VsInput::OverStepRate0 || step_rate == Info::VsInput::OverStepRate1) { info.buffers.push_back({ .sharp_idx = info.srt_info.ReserveSharp(attrib.sgpr_base, attrib.dword_offset, 4), .used_types = IR::Type::F32, .is_instance_data = true, }); instance_buf_handle = s32(info.buffers.size() - 1); info.uses_step_rates = true; } const u32 num_components = AmdGpu::NumComponents(buffer.GetDataFmt()); info.vs_inputs.push_back({ .fmt = buffer.GetNumberFmt(), .binding = attrib.semantic, .num_components = std::min<u16>(attrib.num_elements, num_components), .sgpr_base = attrib.sgpr_base, .dword_offset = attrib.dword_offset, .instance_step_rate = step_rate, .instance_data_buf = instance_buf_handle, }); } } void Translator::LogMissingOpcode(const GcnInst& inst) { LOG_ERROR(Render_Recompiler, "Unknown opcode {} ({}, category = {})", magic_enum::enum_name(inst.opcode), u32(inst.opcode), magic_enum::enum_name(inst.category)); info.translation_failed = true; } void Translate(IR::Block* block, u32 pc, std::span<const GcnInst> inst_list, Info& info, const RuntimeInfo& runtime_info, const Profile& profile) { if (inst_list.empty()) { return; } Translator translator{block, info, runtime_info, profile}; for (const auto& inst : inst_list) { pc += inst.length; // Special case for emitting fetch shader. if (inst.opcode == Opcode::S_SWAPPC_B64) { ASSERT(info.stage == Stage::Vertex || info.stage == Stage::Export); translator.EmitFetch(inst); continue; } // Emit instructions for each category. switch (inst.category) { case InstCategory::DataShare: translator.EmitDataShare(inst); break; case InstCategory::VectorInterpolation: translator.EmitVectorInterpolation(inst); break; case InstCategory::ScalarMemory: translator.EmitScalarMemory(inst); break; case InstCategory::VectorMemory: translator.EmitVectorMemory(inst); break; case InstCategory::Export: translator.EmitExport(inst); break; case InstCategory::FlowControl: translator.EmitFlowControl(pc, inst); break; case InstCategory::ScalarALU: translator.EmitScalarAlu(inst); break; case InstCategory::VectorALU: translator.EmitVectorAlu(inst); break; case InstCategory::DebugProfile: break; default: UNREACHABLE(); } } } } // namespace Shader::Gcn
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.cpp
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,713
scalar_flow.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/translate/scalar_flow.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/frontend/opcodes.h" #include "shader_recompiler/frontend/translate/translate.h" namespace Shader::Gcn { void Translator::EmitFlowControl(u32 pc, const GcnInst& inst) { switch (inst.opcode) { case Opcode::S_BARRIER: return S_BARRIER(); case Opcode::S_TTRACEDATA: LOG_WARNING(Render_Vulkan, "S_TTRACEDATA instruction!"); return; case Opcode::S_GETPC_B64: return S_GETPC_B64(pc, inst); case Opcode::S_WAITCNT: case Opcode::S_NOP: case Opcode::S_ENDPGM: case Opcode::S_CBRANCH_EXECZ: case Opcode::S_CBRANCH_SCC0: case Opcode::S_CBRANCH_SCC1: case Opcode::S_CBRANCH_VCCNZ: case Opcode::S_CBRANCH_VCCZ: case Opcode::S_CBRANCH_EXECNZ: case Opcode::S_BRANCH: return; case Opcode::S_SENDMSG: S_SENDMSG(inst); return; default: UNREACHABLE(); } } void Translator::S_BARRIER() { ir.Barrier(); } void Translator::S_GETPC_B64(u32 pc, const GcnInst& inst) { // This only really exists to let resource tracking pass know // there is an inline cbuf. const IR::ScalarReg dst{inst.dst[0].code}; ir.SetScalarReg(dst, ir.Imm32(pc)); ir.SetScalarReg(dst + 1, ir.Imm32(0)); } void Translator::S_SENDMSG(const GcnInst& inst) { const auto& simm = reinterpret_cast<const SendMsgSimm&>(inst.control.sopp.simm); switch (simm.msg) { case SendMsgSimm::Message::Gs: { switch (simm.op) { case SendMsgSimm::GsOp::Nop: break; case SendMsgSimm::GsOp::Cut: ir.EmitPrimitive(); break; case SendMsgSimm::GsOp::Emit: ir.EmitVertex(); break; default: UNREACHABLE(); } break; } case SendMsgSimm::Message::GsDone: { break; } default: UNREACHABLE(); } } } // namespace Shader::Gcn
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.cpp
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shadps4-emu/shadPS4
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15,714
scalar_alu.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/translate/scalar_alu.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/frontend/translate/translate.h" namespace Shader::Gcn { void Translator::EmitScalarAlu(const GcnInst& inst) { switch (inst.encoding) { case InstEncoding::SOPC: { EmitSOPC(inst); break; } case InstEncoding::SOPK: { EmitSOPK(inst); break; } default: switch (inst.opcode) { // SOP2 case Opcode::S_ADD_U32: return S_ADD_U32(inst); case Opcode::S_SUB_U32: return S_SUB_U32(inst); case Opcode::S_ADD_I32: return S_ADD_I32(inst); case Opcode::S_SUB_I32: return S_SUB_U32(inst); case Opcode::S_ADDC_U32: return S_ADDC_U32(inst); case Opcode::S_MIN_I32: return S_MIN_U32(true, inst); case Opcode::S_MIN_U32: return S_MIN_U32(false, inst); case Opcode::S_MAX_I32: return S_MAX_U32(true, inst); case Opcode::S_MAX_U32: return S_MAX_U32(false, inst); case Opcode::S_CSELECT_B32: return S_CSELECT_B32(inst); case Opcode::S_CSELECT_B64: return S_CSELECT_B64(inst); case Opcode::S_AND_B32: return S_AND_B32(NegateMode::None, inst); case Opcode::S_AND_B64: return S_AND_B64(NegateMode::None, inst); case Opcode::S_OR_B32: return S_OR_B32(inst); case Opcode::S_OR_B64: return S_OR_B64(NegateMode::None, false, inst); case Opcode::S_XOR_B32: return S_XOR_B32(inst); case Opcode::S_XOR_B64: return S_OR_B64(NegateMode::None, true, inst); case Opcode::S_ANDN2_B32: return S_AND_B32(NegateMode::Src1, inst); case Opcode::S_ANDN2_B64: return S_AND_B64(NegateMode::Src1, inst); case Opcode::S_ORN2_B64: return S_OR_B64(NegateMode::Src1, false, inst); case Opcode::S_NAND_B32: return S_AND_B32(NegateMode::Result, inst); case Opcode::S_NAND_B64: return S_AND_B64(NegateMode::Result, inst); case Opcode::S_NOR_B64: return S_OR_B64(NegateMode::Result, false, inst); case Opcode::S_XNOR_B64: return S_OR_B64(NegateMode::Result, true, inst); case Opcode::S_LSHL_B32: return S_LSHL_B32(inst); case Opcode::S_LSHR_B32: return S_LSHR_B32(inst); case Opcode::S_ASHR_I32: return S_ASHR_I32(inst); case Opcode::S_BFM_B32: return S_BFM_B32(inst); case Opcode::S_MUL_I32: return S_MUL_I32(inst); case Opcode::S_BFE_U32: return S_BFE_U32(inst); case Opcode::S_ABSDIFF_I32: return S_ABSDIFF_I32(inst); // SOP1 case Opcode::S_MOV_B32: return S_MOV(inst); case Opcode::S_MOV_B64: return S_MOV_B64(inst); case Opcode::S_NOT_B64: return S_NOT_B64(inst); case Opcode::S_WQM_B64: break; case Opcode::S_BREV_B32: return S_BREV_B32(inst); case Opcode::S_BCNT1_I32_B64: return S_BCNT1_I32_B64(inst); case Opcode::S_AND_SAVEEXEC_B64: return S_SAVEEXEC_B64(NegateMode::None, false, inst); case Opcode::S_ORN2_SAVEEXEC_B64: return S_SAVEEXEC_B64(NegateMode::Src1, true, inst); default: LogMissingOpcode(inst); } break; } } void Translator::EmitSOPC(const GcnInst& inst) { switch (inst.opcode) { case Opcode::S_CMP_EQ_I32: return S_CMP(ConditionOp::EQ, true, inst); case Opcode::S_CMP_LG_I32: return S_CMP(ConditionOp::LG, true, inst); case Opcode::S_CMP_GT_I32: return S_CMP(ConditionOp::GT, true, inst); case Opcode::S_CMP_GE_I32: return S_CMP(ConditionOp::GE, true, inst); case Opcode::S_CMP_LT_I32: return S_CMP(ConditionOp::LT, true, inst); case Opcode::S_CMP_LE_I32: return S_CMP(ConditionOp::LE, true, inst); case Opcode::S_CMP_EQ_U32: return S_CMP(ConditionOp::EQ, false, inst); case Opcode::S_CMP_LG_U32: return S_CMP(ConditionOp::LG, false, inst); case Opcode::S_CMP_GT_U32: return S_CMP(ConditionOp::GT, false, inst); case Opcode::S_CMP_GE_U32: return S_CMP(ConditionOp::GE, false, inst); case Opcode::S_CMP_LT_U32: return S_CMP(ConditionOp::LT, false, inst); case Opcode::S_CMP_LE_U32: return S_CMP(ConditionOp::LE, false, inst); default: LogMissingOpcode(inst); } } void Translator::EmitSOPK(const GcnInst& inst) { switch (inst.opcode) { // SOPK case Opcode::S_MOVK_I32: return S_MOVK(inst); case Opcode::S_CMPK_EQ_I32: return S_CMPK(ConditionOp::EQ, true, inst); case Opcode::S_CMPK_LG_I32: return S_CMPK(ConditionOp::LG, true, inst); case Opcode::S_CMPK_GT_I32: return S_CMPK(ConditionOp::GT, true, inst); case Opcode::S_CMPK_GE_I32: return S_CMPK(ConditionOp::GE, true, inst); case Opcode::S_CMPK_LT_I32: return S_CMPK(ConditionOp::LT, true, inst); case Opcode::S_CMPK_LE_I32: return S_CMPK(ConditionOp::LE, true, inst); case Opcode::S_CMPK_EQ_U32: return S_CMPK(ConditionOp::EQ, false, inst); case Opcode::S_CMPK_LG_U32: return S_CMPK(ConditionOp::LG, false, inst); case Opcode::S_CMPK_GT_U32: return S_CMPK(ConditionOp::GT, false, inst); case Opcode::S_CMPK_GE_U32: return S_CMPK(ConditionOp::GE, false, inst); case Opcode::S_CMPK_LT_U32: return S_CMPK(ConditionOp::LT, false, inst); case Opcode::S_CMPK_LE_U32: return S_CMPK(ConditionOp::LE, false, inst); case Opcode::S_ADDK_I32: return S_ADDK_I32(inst); case Opcode::S_MULK_I32: return S_MULK_I32(inst); default: LogMissingOpcode(inst); } } // SOP2 void Translator::S_ADD_U32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.IAdd(src0, src1)); // TODO: Carry out ir.SetScc(ir.Imm1(false)); } void Translator::S_SUB_U32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.ISub(src0, src1)); // TODO: Carry out ir.SetScc(ir.Imm1(false)); } void Translator::S_ADD_I32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], ir.IAdd(src0, src1)); // TODO: Overflow flag } void Translator::S_ADDC_U32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 carry{ir.Select(ir.GetScc(), ir.Imm32(1U), ir.Imm32(0U))}; SetDst(inst.dst[0], ir.IAdd(ir.IAdd(src0, src1), carry)); } void Translator::S_MIN_U32(bool is_signed, const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 result = ir.IMin(src0, src1, is_signed); SetDst(inst.dst[0], result); ir.SetScc(ir.IEqual(result, src0)); } void Translator::S_MAX_U32(bool is_signed, const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 result = ir.IMax(src0, src1, is_signed); SetDst(inst.dst[0], result); ir.SetScc(ir.IEqual(result, src0)); } void Translator::S_CSELECT_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; SetDst(inst.dst[0], IR::U32{ir.Select(ir.GetScc(), src0, src1)}); } void Translator::S_CSELECT_B64(const GcnInst& inst) { const auto get_src = [&](const InstOperand& operand) { switch (operand.field) { case OperandField::VccLo: return ir.GetVcc(); case OperandField::ExecLo: return ir.GetExec(); case OperandField::ScalarGPR: return ir.GetThreadBitScalarReg(IR::ScalarReg(operand.code)); case OperandField::ConstZero: return ir.Imm1(false); default: UNREACHABLE(); } }; const IR::U1 src0{get_src(inst.src[0])}; const IR::U1 src1{get_src(inst.src[1])}; const IR::U1 result{ir.Select(ir.GetScc(), src0, src1)}; switch (inst.dst[0].field) { case OperandField::VccLo: ir.SetVcc(result); break; case OperandField::ScalarGPR: ir.SetThreadBitScalarReg(IR::ScalarReg(inst.dst[0].code), result); break; default: UNREACHABLE(); } } void Translator::S_AND_B32(NegateMode negate, const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; IR::U32 src1{GetSrc(inst.src[1])}; if (negate == NegateMode::Src1) { src1 = ir.BitwiseNot(src1); } IR::U32 result{ir.BitwiseAnd(src0, src1)}; if (negate == NegateMode::Result) { result = ir.BitwiseNot(result); } SetDst(inst.dst[0], result); ir.SetScc(ir.INotEqual(result, ir.Imm32(0))); } void Translator::S_AND_B64(NegateMode negate, const GcnInst& inst) { const auto get_src = [&](const InstOperand& operand) { switch (operand.field) { case OperandField::VccLo: return ir.GetVcc(); case OperandField::ExecLo: return ir.GetExec(); case OperandField::ScalarGPR: return ir.GetThreadBitScalarReg(IR::ScalarReg(operand.code)); case OperandField::ConstZero: return ir.Imm1(false); case OperandField::SignedConstIntNeg: ASSERT_MSG(-s32(operand.code) + SignedConstIntNegMin - 1 == -1, "SignedConstIntNeg must be -1"); return ir.Imm1(true); default: UNREACHABLE(); } }; const IR::U1 src0{get_src(inst.src[0])}; IR::U1 src1{get_src(inst.src[1])}; if (negate == NegateMode::Src1) { src1 = ir.LogicalNot(src1); } IR::U1 result = ir.LogicalAnd(src0, src1); if (negate == NegateMode::Result) { result = ir.LogicalNot(result); } ir.SetScc(result); switch (inst.dst[0].field) { case OperandField::VccLo: ir.SetVcc(result); break; case OperandField::ScalarGPR: ir.SetThreadBitScalarReg(IR::ScalarReg(inst.dst[0].code), result); break; case OperandField::ExecLo: ir.SetExec(result); break; default: UNREACHABLE(); } } void Translator::S_OR_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 result{ir.BitwiseOr(src0, src1)}; SetDst(inst.dst[0], result); ir.SetScc(ir.INotEqual(result, ir.Imm32(0))); } void Translator::S_OR_B64(NegateMode negate, bool is_xor, const GcnInst& inst) { const auto get_src = [&](const InstOperand& operand) { switch (operand.field) { case OperandField::ExecLo: return ir.GetExec(); case OperandField::VccLo: return ir.GetVcc(); case OperandField::ScalarGPR: return ir.GetThreadBitScalarReg(IR::ScalarReg(operand.code)); default: UNREACHABLE(); } }; const IR::U1 src0{get_src(inst.src[0])}; IR::U1 src1{get_src(inst.src[1])}; if (negate == NegateMode::Src1) { src1 = ir.LogicalNot(src1); } IR::U1 result = is_xor ? ir.LogicalXor(src0, src1) : ir.LogicalOr(src0, src1); if (negate == NegateMode::Result) { result = ir.LogicalNot(result); } ir.SetScc(result); switch (inst.dst[0].field) { case OperandField::VccLo: ir.SetVcc(result); break; case OperandField::ScalarGPR: ir.SetThreadBitScalarReg(IR::ScalarReg(inst.dst[0].code), result); break; default: UNREACHABLE(); } } void Translator::S_XOR_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 result{ir.BitwiseXor(src0, src1)}; SetDst(inst.dst[0], result); ir.SetScc(ir.INotEqual(result, ir.Imm32(0))); } void Translator::S_LSHL_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 result = ir.ShiftLeftLogical(src0, ir.BitwiseAnd(src1, ir.Imm32(0x1F))); SetDst(inst.dst[0], result); ir.SetScc(ir.INotEqual(result, ir.Imm32(0))); } void Translator::S_LSHR_B32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 result{ir.ShiftRightLogical(src0, src1)}; SetDst(inst.dst[0], result); ir.SetScc(ir.INotEqual(result, ir.Imm32(0))); } void Translator::S_ASHR_I32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 result{ir.ShiftRightArithmetic(src0, src1)}; SetDst(inst.dst[0], result); ir.SetScc(ir.INotEqual(result, ir.Imm32(0))); } void Translator::S_BFM_B32(const GcnInst& inst) { const IR::U32 src0{ir.BitwiseAnd(GetSrc(inst.src[0]), ir.Imm32(0x1F))}; const IR::U32 src1{ir.BitwiseAnd(GetSrc(inst.src[1]), ir.Imm32(0x1F))}; const IR::U32 mask{ir.ISub(ir.ShiftLeftLogical(ir.Imm32(1u), src0), ir.Imm32(1))}; SetDst(inst.dst[0], ir.ShiftLeftLogical(mask, src1)); } void Translator::S_MUL_I32(const GcnInst& inst) { SetDst(inst.dst[0], ir.IMul(GetSrc(inst.src[0]), GetSrc(inst.src[1]))); } void Translator::S_BFE_U32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 offset{ir.BitwiseAnd(src1, ir.Imm32(0x1F))}; const IR::U32 count{ir.BitFieldExtract(src1, ir.Imm32(16), ir.Imm32(7))}; const IR::U32 result{ir.BitFieldExtract(src0, offset, count)}; SetDst(inst.dst[0], result); ir.SetScc(ir.INotEqual(result, ir.Imm32(0))); } void Translator::S_ABSDIFF_I32(const GcnInst& inst) { const IR::U32 src0{GetSrc(inst.src[0])}; const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 result{ir.IAbs(ir.ISub(src0, src1))}; SetDst(inst.dst[0], result); ir.SetScc(ir.INotEqual(result, ir.Imm32(0))); } // SOPK void Translator::S_MOVK(const GcnInst& inst) { const auto simm16 = inst.control.sopk.simm; if (simm16 & (1 << 15)) { // TODO: need to verify the case of imm sign extension UNREACHABLE(); } SetDst(inst.dst[0], ir.Imm32(simm16)); } void Translator::S_CMPK(ConditionOp cond, bool is_signed, const GcnInst& inst) { const s32 simm16 = inst.control.sopk.simm; const IR::U32 lhs = GetSrc(inst.dst[0]); const IR::U32 rhs = ir.Imm32(simm16); const IR::U1 result = [&] { switch (cond) { case ConditionOp::EQ: return ir.IEqual(lhs, rhs); case ConditionOp::LG: return ir.INotEqual(lhs, rhs); case ConditionOp::GT: return ir.IGreaterThan(lhs, rhs, is_signed); case ConditionOp::GE: return ir.IGreaterThanEqual(lhs, rhs, is_signed); case ConditionOp::LT: return ir.ILessThan(lhs, rhs, is_signed); case ConditionOp::LE: return ir.ILessThanEqual(lhs, rhs, is_signed); default: UNREACHABLE(); } }(); ir.SetScc(result); } void Translator::S_ADDK_I32(const GcnInst& inst) { const s32 simm16 = inst.control.sopk.simm; SetDst(inst.dst[0], ir.IAdd(GetSrc(inst.dst[0]), ir.Imm32(simm16))); } void Translator::S_MULK_I32(const GcnInst& inst) { const s32 simm16 = inst.control.sopk.simm; SetDst(inst.dst[0], ir.IMul(GetSrc(inst.dst[0]), ir.Imm32(simm16))); } // SOP1 void Translator::S_MOV(const GcnInst& inst) { SetDst(inst.dst[0], GetSrc(inst.src[0])); } void Translator::S_MOV_B64(const GcnInst& inst) { const IR::U1 src = [&] { switch (inst.src[0].field) { case OperandField::VccLo: return ir.GetVcc(); case OperandField::ExecLo: return ir.GetExec(); case OperandField::ScalarGPR: return ir.GetThreadBitScalarReg(IR::ScalarReg(inst.src[0].code)); case OperandField::ConstZero: return ir.Imm1(false); default: UNREACHABLE(); } }(); switch (inst.dst[0].field) { case OperandField::ScalarGPR: ir.SetThreadBitScalarReg(IR::ScalarReg(inst.dst[0].code), src); break; case OperandField::ExecLo: ir.SetExec(src); break; case OperandField::VccLo: ir.SetVcc(src); break; default: UNREACHABLE(); } } void Translator::S_NOT_B64(const GcnInst& inst) { const auto get_src = [&](const InstOperand& operand) { switch (operand.field) { case OperandField::VccLo: return ir.GetVcc(); case OperandField::ExecLo: return ir.GetExec(); case OperandField::ScalarGPR: return ir.GetThreadBitScalarReg(IR::ScalarReg(operand.code)); case OperandField::ConstZero: return ir.Imm1(false); default: UNREACHABLE(); } }; const IR::U1 src0{get_src(inst.src[0])}; const IR::U1 result = ir.LogicalNot(src0); ir.SetScc(result); switch (inst.dst[0].field) { case OperandField::VccLo: ir.SetVcc(result); break; case OperandField::ScalarGPR: ir.SetThreadBitScalarReg(IR::ScalarReg(inst.dst[0].code), result); break; case OperandField::ExecLo: ir.SetExec(result); break; default: UNREACHABLE(); } } void Translator::S_BREV_B32(const GcnInst& inst) { SetDst(inst.dst[0], ir.BitReverse(GetSrc(inst.src[0]))); } void Translator::S_BCNT1_I32_B64(const GcnInst& inst) { const IR::U32 result = ir.BitCount(GetSrc(inst.src[0])); SetDst(inst.dst[0], result); ir.SetScc(ir.INotEqual(result, ir.Imm32(0))); } void Translator::S_SAVEEXEC_B64(NegateMode negate, bool is_or, const GcnInst& inst) { // This instruction normally operates on 64-bit data (EXEC, VCC, SGPRs) // However here we flatten it to 1-bit EXEC and 1-bit VCC. For the destination // SGPR we have a special IR opcode for SPGRs that act as thread masks. IR::U1 exec{ir.GetExec()}; const IR::U1 src = [&] { switch (inst.src[0].field) { case OperandField::VccLo: return ir.GetVcc(); case OperandField::ScalarGPR: return ir.GetThreadBitScalarReg(IR::ScalarReg(inst.src[0].code)); default: UNREACHABLE(); } }(); switch (inst.dst[0].field) { case OperandField::ScalarGPR: ir.SetThreadBitScalarReg(IR::ScalarReg(inst.dst[0].code), exec); break; case OperandField::VccLo: ir.SetVcc(exec); break; default: UNREACHABLE(); } // Update EXEC. if (negate == NegateMode::Src1) { exec = ir.LogicalNot(exec); } IR::U1 result = is_or ? ir.LogicalOr(exec, src) : ir.LogicalAnd(exec, src); if (negate == NegateMode::Result) { result = ir.LogicalNot(result); } ir.SetExec(result); ir.SetScc(result); } // SOPC void Translator::S_CMP(ConditionOp cond, bool is_signed, const GcnInst& inst) { const IR::U32 lhs = GetSrc(inst.src[0]); const IR::U32 rhs = GetSrc(inst.src[1]); const IR::U1 result = [&] { switch (cond) { case ConditionOp::EQ: return ir.IEqual(lhs, rhs); case ConditionOp::LG: return ir.INotEqual(lhs, rhs); case ConditionOp::GT: return ir.IGreaterThan(lhs, rhs, is_signed); case ConditionOp::GE: return ir.IGreaterThanEqual(lhs, rhs, is_signed); case ConditionOp::LT: return ir.ILessThan(lhs, rhs, is_signed); case ConditionOp::LE: return ir.ILessThanEqual(lhs, rhs, is_signed); default: UNREACHABLE(); } }(); ir.SetScc(result); } } // namespace Shader::Gcn
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shadps4-emu/shadPS4
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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data_share.cpp
shadps4-emu_shadPS4/src/shader_recompiler/frontend/translate/data_share.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/frontend/translate/translate.h" namespace Shader::Gcn { void Translator::EmitDataShare(const GcnInst& inst) { switch (inst.opcode) { // DS case Opcode::DS_ADD_U32: return DS_ADD_U32(inst, false); case Opcode::DS_MIN_I32: return DS_MIN_U32(inst, true, false); case Opcode::DS_MAX_I32: return DS_MAX_U32(inst, true, false); case Opcode::DS_MIN_U32: return DS_MIN_U32(inst, false, false); case Opcode::DS_MAX_U32: return DS_MAX_U32(inst, false, false); case Opcode::DS_WRITE_B32: return DS_WRITE(32, false, false, false, inst); case Opcode::DS_WRITE2_B32: return DS_WRITE(32, false, true, false, inst); case Opcode::DS_WRITE2ST64_B32: return DS_WRITE(32, false, true, true, inst); case Opcode::DS_ADD_RTN_U32: return DS_ADD_U32(inst, true); case Opcode::DS_MIN_RTN_U32: return DS_MIN_U32(inst, false, true); case Opcode::DS_MAX_RTN_U32: return DS_MAX_U32(inst, false, true); case Opcode::DS_SWIZZLE_B32: return DS_SWIZZLE_B32(inst); case Opcode::DS_READ_B32: return DS_READ(32, false, false, false, inst); case Opcode::DS_READ2_B32: return DS_READ(32, false, true, false, inst); case Opcode::DS_READ2ST64_B32: return DS_READ(32, false, true, true, inst); case Opcode::DS_CONSUME: return DS_CONSUME(inst); case Opcode::DS_APPEND: return DS_APPEND(inst); case Opcode::DS_WRITE_B64: return DS_WRITE(64, false, false, false, inst); case Opcode::DS_WRITE2_B64: return DS_WRITE(64, false, true, false, inst); case Opcode::DS_READ_B64: return DS_READ(64, false, false, false, inst); case Opcode::DS_READ2_B64: return DS_READ(64, false, true, false, inst); default: LogMissingOpcode(inst); } } // VOP2 void Translator::V_READFIRSTLANE_B32(const GcnInst& inst) { const IR::U32 value{GetSrc(inst.src[0])}; if (info.stage != Stage::Compute) { SetDst(inst.dst[0], value); } else { SetDst(inst.dst[0], ir.ReadFirstLane(value)); } } void Translator::V_READLANE_B32(const GcnInst& inst) { const IR::ScalarReg dst{inst.dst[0].code}; const IR::U32 value{GetSrc(inst.src[0])}; const IR::U32 lane{GetSrc(inst.src[1])}; ir.SetScalarReg(dst, ir.ReadLane(value, lane)); } void Translator::V_WRITELANE_B32(const GcnInst& inst) { const IR::VectorReg dst{inst.dst[0].code}; const IR::U32 value{GetSrc(inst.src[0])}; const IR::U32 lane{GetSrc(inst.src[1])}; const IR::U32 old_value{GetSrc(inst.dst[0])}; ir.SetVectorReg(dst, ir.WriteLane(old_value, value, lane)); } // DS void Translator::DS_ADD_U32(const GcnInst& inst, bool rtn) { const IR::U32 addr{GetSrc(inst.src[0])}; const IR::U32 data{GetSrc(inst.src[1])}; const IR::U32 offset = ir.Imm32(u32(inst.control.ds.offset0)); const IR::U32 addr_offset = ir.IAdd(addr, offset); const IR::Value original_val = ir.SharedAtomicIAdd(addr_offset, data); if (rtn) { SetDst(inst.dst[0], IR::U32{original_val}); } } void Translator::DS_MIN_U32(const GcnInst& inst, bool is_signed, bool rtn) { const IR::U32 addr{GetSrc(inst.src[0])}; const IR::U32 data{GetSrc(inst.src[1])}; const IR::U32 offset = ir.Imm32(u32(inst.control.ds.offset0)); const IR::U32 addr_offset = ir.IAdd(addr, offset); const IR::Value original_val = ir.SharedAtomicIMin(addr_offset, data, is_signed); if (rtn) { SetDst(inst.dst[0], IR::U32{original_val}); } } void Translator::DS_MAX_U32(const GcnInst& inst, bool is_signed, bool rtn) { const IR::U32 addr{GetSrc(inst.src[0])}; const IR::U32 data{GetSrc(inst.src[1])}; const IR::U32 offset = ir.Imm32(u32(inst.control.ds.offset0)); const IR::U32 addr_offset = ir.IAdd(addr, offset); const IR::Value original_val = ir.SharedAtomicIMax(addr_offset, data, is_signed); if (rtn) { SetDst(inst.dst[0], IR::U32{original_val}); } } void Translator::DS_WRITE(int bit_size, bool is_signed, bool is_pair, bool stride64, const GcnInst& inst) { const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))}; const IR::VectorReg data0{inst.src[1].code}; const IR::VectorReg data1{inst.src[2].code}; if (is_pair) { const u32 adj = (bit_size == 32 ? 4 : 8) * (stride64 ? 64 : 1); const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0 * adj))); if (bit_size == 32) { ir.WriteShared(32, ir.GetVectorReg(data0), addr0); } else { ir.WriteShared( 64, ir.CompositeConstruct(ir.GetVectorReg(data0), ir.GetVectorReg(data0 + 1)), addr0); } const IR::U32 addr1 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset1 * adj))); if (bit_size == 32) { ir.WriteShared(32, ir.GetVectorReg(data1), addr1); } else { ir.WriteShared( 64, ir.CompositeConstruct(ir.GetVectorReg(data1), ir.GetVectorReg(data1 + 1)), addr1); } } else if (bit_size == 64) { const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0))); const IR::Value data = ir.CompositeConstruct(ir.GetVectorReg(data0), ir.GetVectorReg(data0 + 1)); ir.WriteShared(bit_size, data, addr0); } else { const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0))); ir.WriteShared(bit_size, ir.GetVectorReg(data0), addr0); } } void Translator::DS_SWIZZLE_B32(const GcnInst& inst) { const u8 offset0 = inst.control.ds.offset0; const u8 offset1 = inst.control.ds.offset1; const IR::U32 src{GetSrc(inst.src[1])}; ASSERT(offset1 & 0x80); const IR::U32 lane_id = ir.LaneId(); const IR::U32 id_in_group = ir.BitwiseAnd(lane_id, ir.Imm32(0b11)); const IR::U32 base = ir.ShiftLeftLogical(id_in_group, ir.Imm32(1)); const IR::U32 index = ir.IAdd(lane_id, ir.BitFieldExtract(ir.Imm32(offset0), base, ir.Imm32(2))); SetDst(inst.dst[0], ir.QuadShuffle(src, index)); } void Translator::DS_READ(int bit_size, bool is_signed, bool is_pair, bool stride64, const GcnInst& inst) { const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))}; IR::VectorReg dst_reg{inst.dst[0].code}; if (is_pair) { // Pair loads are either 32 or 64-bit const u32 adj = (bit_size == 32 ? 4 : 8) * (stride64 ? 64 : 1); const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0 * adj))); const IR::Value data0 = ir.LoadShared(bit_size, is_signed, addr0); if (bit_size == 32) { ir.SetVectorReg(dst_reg++, IR::U32{data0}); } else { ir.SetVectorReg(dst_reg++, IR::U32{ir.CompositeExtract(data0, 0)}); ir.SetVectorReg(dst_reg++, IR::U32{ir.CompositeExtract(data0, 1)}); } const IR::U32 addr1 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset1 * adj))); const IR::Value data1 = ir.LoadShared(bit_size, is_signed, addr1); if (bit_size == 32) { ir.SetVectorReg(dst_reg++, IR::U32{data1}); } else { ir.SetVectorReg(dst_reg++, IR::U32{ir.CompositeExtract(data1, 0)}); ir.SetVectorReg(dst_reg++, IR::U32{ir.CompositeExtract(data1, 1)}); } } else if (bit_size == 64) { const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0))); const IR::Value data = ir.LoadShared(bit_size, is_signed, addr0); ir.SetVectorReg(dst_reg, IR::U32{ir.CompositeExtract(data, 0)}); ir.SetVectorReg(dst_reg + 1, IR::U32{ir.CompositeExtract(data, 1)}); } else { const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0))); const IR::U32 data = IR::U32{ir.LoadShared(bit_size, is_signed, addr0)}; ir.SetVectorReg(dst_reg, data); } } void Translator::DS_APPEND(const GcnInst& inst) { const u32 inst_offset = inst.control.ds.offset0; const IR::U32 gds_offset = ir.IAdd(ir.GetM0(), ir.Imm32(inst_offset)); const IR::U32 prev = ir.DataAppend(gds_offset); SetDst(inst.dst[0], prev); } void Translator::DS_CONSUME(const GcnInst& inst) { const u32 inst_offset = inst.control.ds.offset0; const IR::U32 gds_offset = ir.IAdd(ir.GetM0(), ir.Imm32(inst_offset)); const IR::U32 prev = ir.DataConsume(gds_offset); SetDst(inst.dst[0], prev); } } // namespace Shader::Gcn
8,702
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.cpp
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0.63481
shadps4-emu/shadPS4
9,253
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185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
false
false
false
15,716
emit_spirv_logical.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { Id EmitLogicalOr(EmitContext& ctx, Id a, Id b) { return ctx.OpLogicalOr(ctx.U1[1], a, b); } Id EmitLogicalAnd(EmitContext& ctx, Id a, Id b) { return ctx.OpLogicalAnd(ctx.U1[1], a, b); } Id EmitLogicalXor(EmitContext& ctx, Id a, Id b) { return ctx.OpLogicalNotEqual(ctx.U1[1], a, b); } Id EmitLogicalNot(EmitContext& ctx, Id value) { return ctx.OpLogicalNot(ctx.U1[1], value); } } // namespace Shader::Backend::SPIRV
719
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.cpp
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,717
emit_spirv_floating_point.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) { ctx.Decorate(op, spv::Decoration::NoContraction); return op; } Id EmitFPAbs16(EmitContext& ctx, Id value) { return ctx.OpFAbs(ctx.F16[1], value); } Id EmitFPAbs32(EmitContext& ctx, Id value) { return ctx.OpFAbs(ctx.F32[1], value); } Id EmitFPAbs64(EmitContext& ctx, Id value) { return ctx.OpFAbs(ctx.F64[1], value); } Id EmitFPAdd16(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFAdd(ctx.F16[1], a, b)); } Id EmitFPAdd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFAdd(ctx.F32[1], a, b)); } Id EmitFPAdd64(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFAdd(ctx.F64[1], a, b)); } Id EmitFPSub32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFSub(ctx.F32[1], a, b)); } Id EmitFPFma16(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c) { return Decorate(ctx, inst, ctx.OpFma(ctx.F16[1], a, b, c)); } Id EmitFPFma32(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c) { return Decorate(ctx, inst, ctx.OpFma(ctx.F32[1], a, b, c)); } Id EmitFPFma64(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c) { return Decorate(ctx, inst, ctx.OpFma(ctx.F64[1], a, b, c)); } Id EmitFPMax32(EmitContext& ctx, Id a, Id b, bool is_legacy) { if (is_legacy) { return ctx.OpNMax(ctx.F32[1], a, b); } return ctx.OpFMax(ctx.F32[1], a, b); } Id EmitFPMax64(EmitContext& ctx, Id a, Id b) { return ctx.OpFMax(ctx.F64[1], a, b); } Id EmitFPMin32(EmitContext& ctx, Id a, Id b, bool is_legacy) { if (is_legacy) { return ctx.OpNMin(ctx.F32[1], a, b); } return ctx.OpFMin(ctx.F32[1], a, b); } Id EmitFPMin64(EmitContext& ctx, Id a, Id b) { return ctx.OpFMin(ctx.F64[1], a, b); } Id EmitFPMul16(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFMul(ctx.F16[1], a, b)); } Id EmitFPMul32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFMul(ctx.F32[1], a, b)); } Id EmitFPMul64(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFMul(ctx.F64[1], a, b)); } Id EmitFPNeg16(EmitContext& ctx, Id value) { return ctx.OpFNegate(ctx.F16[1], value); } Id EmitFPNeg32(EmitContext& ctx, Id value) { return ctx.OpFNegate(ctx.F32[1], value); } Id EmitFPNeg64(EmitContext& ctx, Id value) { return ctx.OpFNegate(ctx.F64[1], value); } Id EmitFPSin(EmitContext& ctx, Id value) { return ctx.OpSin(ctx.F32[1], ctx.OpFMul(ctx.F32[1], ctx.pi_x2, value)); } Id EmitFPCos(EmitContext& ctx, Id value) { return ctx.OpCos(ctx.F32[1], ctx.OpFMul(ctx.F32[1], ctx.pi_x2, value)); } Id EmitFPExp2(EmitContext& ctx, Id value) { return ctx.OpExp2(ctx.F32[1], value); } Id EmitFPLdexp(EmitContext& ctx, Id value, Id exp) { return ctx.OpLdexp(ctx.F32[1], value, exp); } Id EmitFPLog2(EmitContext& ctx, Id value) { return ctx.OpLog2(ctx.F32[1], value); } Id EmitFPRecip32(EmitContext& ctx, Id value) { return ctx.OpFDiv(ctx.F32[1], ctx.ConstF32(1.0f), value); } Id EmitFPRecip64(EmitContext& ctx, Id value) { return ctx.OpFDiv(ctx.F64[1], ctx.Constant(ctx.F64[1], 1.0f), value); } Id EmitFPRecipSqrt32(EmitContext& ctx, Id value) { return ctx.OpInverseSqrt(ctx.F32[1], value); } Id EmitFPRecipSqrt64(EmitContext& ctx, Id value) { return ctx.OpInverseSqrt(ctx.F64[1], value); } Id EmitFPSqrt(EmitContext& ctx, Id value) { return ctx.OpSqrt(ctx.F32[1], value); } Id EmitFPSaturate16(EmitContext& ctx, Id value) { const Id zero{ctx.Constant(ctx.F16[1], u16{0})}; const Id one{ctx.Constant(ctx.F16[1], u16{0x3c00})}; return ctx.OpFClamp(ctx.F16[1], value, zero, one); } Id EmitFPSaturate32(EmitContext& ctx, Id value) { const Id zero{ctx.ConstF32(f32{0.0})}; const Id one{ctx.ConstF32(f32{1.0})}; return ctx.OpFClamp(ctx.F32[1], value, zero, one); } Id EmitFPSaturate64(EmitContext& ctx, Id value) { const Id zero{ctx.Constant(ctx.F64[1], f64{0.0})}; const Id one{ctx.Constant(ctx.F64[1], f64{1.0})}; return ctx.OpFClamp(ctx.F64[1], value, zero, one); } Id EmitFPClamp16(EmitContext& ctx, Id value, Id min_value, Id max_value) { return ctx.OpFClamp(ctx.F16[1], value, min_value, max_value); } Id EmitFPClamp32(EmitContext& ctx, Id value, Id min_value, Id max_value) { return ctx.OpFClamp(ctx.F32[1], value, min_value, max_value); } Id EmitFPClamp64(EmitContext& ctx, Id value, Id min_value, Id max_value) { return ctx.OpFClamp(ctx.F64[1], value, min_value, max_value); } Id EmitFPRoundEven16(EmitContext& ctx, Id value) { return ctx.OpRoundEven(ctx.F16[1], value); } Id EmitFPRoundEven32(EmitContext& ctx, Id value) { return ctx.OpRoundEven(ctx.F32[1], value); } Id EmitFPRoundEven64(EmitContext& ctx, Id value) { return ctx.OpRoundEven(ctx.F64[1], value); } Id EmitFPFloor16(EmitContext& ctx, Id value) { return ctx.OpFloor(ctx.F16[1], value); } Id EmitFPFloor32(EmitContext& ctx, Id value) { return ctx.OpFloor(ctx.F32[1], value); } Id EmitFPFloor64(EmitContext& ctx, Id value) { return ctx.OpFloor(ctx.F64[1], value); } Id EmitFPCeil16(EmitContext& ctx, Id value) { return ctx.OpCeil(ctx.F16[1], value); } Id EmitFPCeil32(EmitContext& ctx, Id value) { return ctx.OpCeil(ctx.F32[1], value); } Id EmitFPCeil64(EmitContext& ctx, Id value) { return ctx.OpCeil(ctx.F64[1], value); } Id EmitFPTrunc16(EmitContext& ctx, Id value) { return ctx.OpTrunc(ctx.F16[1], value); } Id EmitFPTrunc32(EmitContext& ctx, Id value) { return ctx.OpTrunc(ctx.F32[1], value); } Id EmitFPTrunc64(EmitContext& ctx, Id value) { return ctx.OpTrunc(ctx.F64[1], value); } Id EmitFPFract(EmitContext& ctx, Id value) { return ctx.OpFract(ctx.F32[1], value); } Id EmitFPOrdEqual16(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdEqual(ctx.U1[1], lhs, rhs); } Id EmitFPOrdEqual32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdEqual(ctx.U1[1], lhs, rhs); } Id EmitFPOrdEqual64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdEqual(ctx.U1[1], lhs, rhs); } Id EmitFPUnordEqual16(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordEqual(ctx.U1[1], lhs, rhs); } Id EmitFPUnordEqual32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordEqual(ctx.U1[1], lhs, rhs); } Id EmitFPUnordEqual64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordEqual(ctx.U1[1], lhs, rhs); } Id EmitFPOrdNotEqual16(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdNotEqual(ctx.U1[1], lhs, rhs); } Id EmitFPOrdNotEqual32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdNotEqual(ctx.U1[1], lhs, rhs); } Id EmitFPOrdNotEqual64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdNotEqual(ctx.U1[1], lhs, rhs); } Id EmitFPUnordNotEqual16(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordNotEqual(ctx.U1[1], lhs, rhs); } Id EmitFPUnordNotEqual32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordNotEqual(ctx.U1[1], lhs, rhs); } Id EmitFPUnordNotEqual64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordNotEqual(ctx.U1[1], lhs, rhs); } Id EmitFPOrdLessThan16(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdLessThan(ctx.U1[1], lhs, rhs); } Id EmitFPOrdLessThan32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdLessThan(ctx.U1[1], lhs, rhs); } Id EmitFPOrdLessThan64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdLessThan(ctx.U1[1], lhs, rhs); } Id EmitFPUnordLessThan16(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordLessThan(ctx.U1[1], lhs, rhs); } Id EmitFPUnordLessThan32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordLessThan(ctx.U1[1], lhs, rhs); } Id EmitFPUnordLessThan64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordLessThan(ctx.U1[1], lhs, rhs); } Id EmitFPOrdGreaterThan16(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdGreaterThan(ctx.U1[1], lhs, rhs); } Id EmitFPOrdGreaterThan32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdGreaterThan(ctx.U1[1], lhs, rhs); } Id EmitFPOrdGreaterThan64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdGreaterThan(ctx.U1[1], lhs, rhs); } Id EmitFPUnordGreaterThan16(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordGreaterThan(ctx.U1[1], lhs, rhs); } Id EmitFPUnordGreaterThan32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordGreaterThan(ctx.U1[1], lhs, rhs); } Id EmitFPUnordGreaterThan64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordGreaterThan(ctx.U1[1], lhs, rhs); } Id EmitFPOrdLessThanEqual16(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdLessThanEqual(ctx.U1[1], lhs, rhs); } Id EmitFPOrdLessThanEqual32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdLessThanEqual(ctx.U1[1], lhs, rhs); } Id EmitFPOrdLessThanEqual64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdLessThanEqual(ctx.U1[1], lhs, rhs); } Id EmitFPUnordLessThanEqual16(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordLessThanEqual(ctx.U1[1], lhs, rhs); } Id EmitFPUnordLessThanEqual32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordLessThanEqual(ctx.U1[1], lhs, rhs); } Id EmitFPUnordLessThanEqual64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordLessThanEqual(ctx.U1[1], lhs, rhs); } Id EmitFPOrdGreaterThanEqual16(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdGreaterThanEqual(ctx.U1[1], lhs, rhs); } Id EmitFPOrdGreaterThanEqual32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdGreaterThanEqual(ctx.U1[1], lhs, rhs); } Id EmitFPOrdGreaterThanEqual64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFOrdGreaterThanEqual(ctx.U1[1], lhs, rhs); } Id EmitFPUnordGreaterThanEqual16(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordGreaterThanEqual(ctx.U1[1], lhs, rhs); } Id EmitFPUnordGreaterThanEqual32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordGreaterThanEqual(ctx.U1[1], lhs, rhs); } Id EmitFPUnordGreaterThanEqual64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpFUnordGreaterThanEqual(ctx.U1[1], lhs, rhs); } Id EmitFPIsNan16(EmitContext& ctx, Id value) { return ctx.OpIsNan(ctx.U1[1], value); } Id EmitFPIsNan32(EmitContext& ctx, Id value) { return ctx.OpIsNan(ctx.U1[1], value); } Id EmitFPIsNan64(EmitContext& ctx, Id value) { return ctx.OpIsNan(ctx.U1[1], value); } Id EmitFPIsInf32(EmitContext& ctx, Id value) { return ctx.OpIsInf(ctx.U1[1], value); } Id EmitFPIsInf64(EmitContext& ctx, Id value) { return ctx.OpIsInf(ctx.U1[1], value); } void EmitFPCmpClass32(EmitContext&) { UNREACHABLE(); } } // namespace Shader::Backend::SPIRV
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C++
.cpp
295
34.633898
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0.715171
shadps4-emu/shadPS4
9,253
501
185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
15,718
spirv_emit_context.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/assert.h" #include "common/div_ceil.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/ir/passes/srt.h" #include "video_core/amdgpu/types.h" #include <boost/container/static_vector.hpp> #include <fmt/format.h> #include <numbers> #include <string_view> namespace Shader::Backend::SPIRV { namespace { std::string_view StageName(Stage stage) { switch (stage) { case Stage::Vertex: return "vs"; case Stage::Local: return "ls"; case Stage::Export: return "es"; case Stage::Hull: return "hs"; case Stage::Geometry: return "gs"; case Stage::Fragment: return "fs"; case Stage::Compute: return "cs"; } throw InvalidArgument("Invalid stage {}", u32(stage)); } static constexpr u32 NumVertices(AmdGpu::PrimitiveType type) { switch (type) { case AmdGpu::PrimitiveType::PointList: return 1u; case AmdGpu::PrimitiveType::LineList: return 2u; case AmdGpu::PrimitiveType::TriangleList: case AmdGpu::PrimitiveType::TriangleStrip: return 3u; case AmdGpu::PrimitiveType::AdjTriangleList: return 6u; default: UNREACHABLE(); } } template <typename... Args> void Name(EmitContext& ctx, Id object, std::string_view format_str, Args&&... args) { ctx.Name(object, fmt::format(fmt::runtime(format_str), StageName(ctx.stage), std::forward<Args>(args)...) .c_str()); } } // Anonymous namespace EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_info_, const Info& info_, Bindings& binding_) : Sirit::Module(profile_.supported_spirv), info{info_}, runtime_info{runtime_info_}, profile{profile_}, stage{info.stage}, binding{binding_} { AddCapability(spv::Capability::Shader); DefineArithmeticTypes(); DefineInterfaces(); DefineBuffers(); DefineTextureBuffers(); DefineImagesAndSamplers(); DefineSharedMemory(); } EmitContext::~EmitContext() = default; Id EmitContext::Def(const IR::Value& value) { if (!value.IsImmediate()) { return value.InstRecursive()->Definition<Id>(); } switch (value.Type()) { case IR::Type::Void: return Id{}; case IR::Type::U1: return value.U1() ? true_value : false_value; case IR::Type::U32: return ConstU32(value.U32()); case IR::Type::U64: return Constant(U64, value.U64()); case IR::Type::F32: return ConstF32(value.F32()); case IR::Type::F64: return Constant(F64[1], value.F64()); case IR::Type::StringLiteral: return String(value.StringLiteral()); default: throw NotImplementedException("Immediate type {}", value.Type()); } } void EmitContext::DefineArithmeticTypes() { void_id = Name(TypeVoid(), "void_id"); U1[1] = Name(TypeBool(), "bool_id"); if (info.uses_fp16) { F16[1] = Name(TypeFloat(16), "f16_id"); U16 = Name(TypeUInt(16), "u16_id"); } if (info.uses_fp64) { F64[1] = Name(TypeFloat(64), "f64_id"); } F32[1] = Name(TypeFloat(32), "f32_id"); S32[1] = Name(TypeSInt(32), "i32_id"); U32[1] = Name(TypeUInt(32), "u32_id"); U64 = Name(TypeUInt(64), "u64_id"); for (u32 i = 2; i <= 4; i++) { if (info.uses_fp16) { F16[i] = Name(TypeVector(F16[1], i), fmt::format("f16vec{}_id", i)); } if (info.uses_fp64) { F64[i] = Name(TypeVector(F64[1], i), fmt::format("f64vec{}_id", i)); } F32[i] = Name(TypeVector(F32[1], i), fmt::format("f32vec{}_id", i)); S32[i] = Name(TypeVector(S32[1], i), fmt::format("i32vec{}_id", i)); U32[i] = Name(TypeVector(U32[1], i), fmt::format("u32vec{}_id", i)); U1[i] = Name(TypeVector(U1[1], i), fmt::format("bvec{}_id", i)); } true_value = ConstantTrue(U1[1]); false_value = ConstantFalse(U1[1]); u32_one_value = ConstU32(1U); u32_zero_value = ConstU32(0U); f32_zero_value = ConstF32(0.0f); pi_x2 = ConstF32(2.0f * float{std::numbers::pi}); input_f32 = Name(TypePointer(spv::StorageClass::Input, F32[1]), "input_f32"); input_u32 = Name(TypePointer(spv::StorageClass::Input, U32[1]), "input_u32"); input_s32 = Name(TypePointer(spv::StorageClass::Input, S32[1]), "input_s32"); output_f32 = Name(TypePointer(spv::StorageClass::Output, F32[1]), "output_f32"); output_u32 = Name(TypePointer(spv::StorageClass::Output, U32[1]), "output_u32"); output_s32 = Name(TypePointer(spv::StorageClass::Output, S32[1]), "output_s32"); full_result_i32x2 = Name(TypeStruct(S32[1], S32[1]), "full_result_i32x2"); full_result_u32x2 = Name(TypeStruct(U32[1], U32[1]), "full_result_u32x2"); } void EmitContext::DefineInterfaces() { DefinePushDataBlock(); DefineInputs(); DefineOutputs(); } const VectorIds& GetAttributeType(EmitContext& ctx, AmdGpu::NumberFormat fmt) { switch (fmt) { case AmdGpu::NumberFormat::Float: case AmdGpu::NumberFormat::Unorm: case AmdGpu::NumberFormat::Snorm: case AmdGpu::NumberFormat::SnormNz: case AmdGpu::NumberFormat::Sscaled: case AmdGpu::NumberFormat::Uscaled: case AmdGpu::NumberFormat::Srgb: return ctx.F32; case AmdGpu::NumberFormat::Sint: return ctx.S32; case AmdGpu::NumberFormat::Uint: return ctx.U32; default: break; } UNREACHABLE_MSG("Invalid attribute type {}", fmt); } EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id, u32 num_components, bool output) { switch (fmt) { case AmdGpu::NumberFormat::Float: case AmdGpu::NumberFormat::Unorm: case AmdGpu::NumberFormat::Snorm: case AmdGpu::NumberFormat::SnormNz: case AmdGpu::NumberFormat::Sscaled: case AmdGpu::NumberFormat::Uscaled: case AmdGpu::NumberFormat::Srgb: return {id, output ? output_f32 : input_f32, F32[1], num_components, false}; case AmdGpu::NumberFormat::Uint: return {id, output ? output_u32 : input_u32, U32[1], num_components, true}; case AmdGpu::NumberFormat::Sint: return {id, output ? output_s32 : input_s32, S32[1], num_components, true}; default: break; } UNREACHABLE_MSG("Invalid attribute type {}", fmt); } void EmitContext::DefineBufferOffsets() { for (BufferDefinition& buffer : buffers) { const u32 binding = buffer.binding; const u32 half = PushData::BufOffsetIndex + (binding >> 4); const u32 comp = (binding & 0xf) >> 2; const u32 offset = (binding & 0x3) << 3; const Id ptr{OpAccessChain(TypePointer(spv::StorageClass::PushConstant, U32[1]), push_data_block, ConstU32(half), ConstU32(comp))}; const Id value{OpLoad(U32[1], ptr)}; buffer.offset = OpBitFieldUExtract(U32[1], value, ConstU32(offset), ConstU32(8U)); Name(buffer.offset, fmt::format("buf{}_off", binding)); buffer.offset_dwords = OpShiftRightLogical(U32[1], buffer.offset, ConstU32(2U)); Name(buffer.offset_dwords, fmt::format("buf{}_dword_off", binding)); } for (TextureBufferDefinition& tex_buffer : texture_buffers) { const u32 binding = tex_buffer.binding; const u32 half = PushData::BufOffsetIndex + (binding >> 4); const u32 comp = (binding & 0xf) >> 2; const u32 offset = (binding & 0x3) << 3; const Id ptr{OpAccessChain(TypePointer(spv::StorageClass::PushConstant, U32[1]), push_data_block, ConstU32(half), ConstU32(comp))}; const Id value{OpLoad(U32[1], ptr)}; tex_buffer.coord_offset = OpBitFieldUExtract(U32[1], value, ConstU32(offset), ConstU32(6U)); Name(tex_buffer.coord_offset, fmt::format("texbuf{}_off", binding)); } } Id MakeDefaultValue(EmitContext& ctx, u32 default_value) { switch (default_value) { case 0: return ctx.ConstF32(0.f, 0.f, 0.f, 0.f); case 1: return ctx.ConstF32(0.f, 0.f, 0.f, 1.f); case 2: return ctx.ConstF32(1.f, 1.f, 1.f, 0.f); case 3: return ctx.ConstF32(1.f, 1.f, 1.f, 1.f); default: UNREACHABLE(); } } void EmitContext::DefineInputs() { if (info.uses_lane_id) { subgroup_local_invocation_id = DefineVariable( U32[1], spv::BuiltIn::SubgroupLocalInvocationId, spv::StorageClass::Input); Decorate(subgroup_local_invocation_id, spv::Decoration::Flat); } switch (stage) { case Stage::Export: case Stage::Vertex: { vertex_index = DefineVariable(U32[1], spv::BuiltIn::VertexIndex, spv::StorageClass::Input); base_vertex = DefineVariable(U32[1], spv::BuiltIn::BaseVertex, spv::StorageClass::Input); instance_id = DefineVariable(U32[1], spv::BuiltIn::InstanceIndex, spv::StorageClass::Input); for (const auto& input : info.vs_inputs) { ASSERT(input.binding < IR::NumParams); const Id type{GetAttributeType(*this, input.fmt)[4]}; if (input.instance_step_rate == Info::VsInput::InstanceIdType::OverStepRate0 || input.instance_step_rate == Info::VsInput::InstanceIdType::OverStepRate1) { const u32 rate_idx = input.instance_step_rate == Info::VsInput::InstanceIdType::OverStepRate0 ? 0 : 1; // Note that we pass index rather than Id input_params[input.binding] = { rate_idx, input_u32, U32[1], input.num_components, true, false, input.instance_data_buf, }; } else { Id id{DefineInput(type, input.binding)}; if (input.instance_step_rate == Info::VsInput::InstanceIdType::Plain) { Name(id, fmt::format("vs_instance_attr{}", input.binding)); } else { Name(id, fmt::format("vs_in_attr{}", input.binding)); } input_params[input.binding] = GetAttributeInfo(input.fmt, id, 4, false); interfaces.push_back(id); } } break; } case Stage::Fragment: frag_coord = DefineVariable(F32[4], spv::BuiltIn::FragCoord, spv::StorageClass::Input); frag_depth = DefineVariable(F32[1], spv::BuiltIn::FragDepth, spv::StorageClass::Output); front_facing = DefineVariable(U1[1], spv::BuiltIn::FrontFacing, spv::StorageClass::Input); for (s32 i = 0; i < runtime_info.fs_info.num_inputs; i++) { const auto& input = runtime_info.fs_info.inputs[i]; const u32 semantic = input.param_index; ASSERT(semantic < IR::NumParams); if (input.is_default && !input.is_flat) { input_params[semantic] = { MakeDefaultValue(*this, input.default_value), input_f32, F32[1], 4, false, true, }; continue; } const IR::Attribute param{IR::Attribute::Param0 + input.param_index}; const u32 num_components = info.loads.NumComponents(param); const Id type{F32[num_components]}; const Id id{DefineInput(type, semantic)}; if (input.is_flat) { Decorate(id, spv::Decoration::Flat); } Name(id, fmt::format("fs_in_attr{}", semantic)); input_params[semantic] = GetAttributeInfo(AmdGpu::NumberFormat::Float, id, num_components, false); interfaces.push_back(id); } break; case Stage::Compute: workgroup_id = DefineVariable(U32[3], spv::BuiltIn::WorkgroupId, spv::StorageClass::Input); local_invocation_id = DefineVariable(U32[3], spv::BuiltIn::LocalInvocationId, spv::StorageClass::Input); break; case Stage::Geometry: { primitive_id = DefineVariable(U32[1], spv::BuiltIn::PrimitiveId, spv::StorageClass::Input); const auto gl_per_vertex = Name(TypeStruct(TypeVector(F32[1], 4), F32[1], TypeArray(F32[1], ConstU32(1u))), "gl_PerVertex"); MemberName(gl_per_vertex, 0, "gl_Position"); MemberName(gl_per_vertex, 1, "gl_PointSize"); MemberName(gl_per_vertex, 2, "gl_ClipDistance"); MemberDecorate(gl_per_vertex, 0, spv::Decoration::BuiltIn, static_cast<std::uint32_t>(spv::BuiltIn::Position)); MemberDecorate(gl_per_vertex, 1, spv::Decoration::BuiltIn, static_cast<std::uint32_t>(spv::BuiltIn::PointSize)); MemberDecorate(gl_per_vertex, 2, spv::Decoration::BuiltIn, static_cast<std::uint32_t>(spv::BuiltIn::ClipDistance)); Decorate(gl_per_vertex, spv::Decoration::Block); const auto num_verts_in = NumVertices(runtime_info.gs_info.in_primitive); const auto vertices_in = TypeArray(gl_per_vertex, ConstU32(num_verts_in)); gl_in = Name(DefineVar(vertices_in, spv::StorageClass::Input), "gl_in"); interfaces.push_back(gl_in); const auto num_params = runtime_info.gs_info.in_vertex_data_size / 4 - 1u; for (int param_id = 0; param_id < num_params; ++param_id) { const Id type{TypeArray(F32[4], ConstU32(num_verts_in))}; const Id id{DefineInput(type, param_id)}; Name(id, fmt::format("in_attr{}", param_id)); input_params[param_id] = {id, input_f32, F32[1], 4}; interfaces.push_back(id); } break; } default: break; } } void EmitContext::DefineOutputs() { switch (stage) { case Stage::Export: case Stage::Vertex: { output_position = DefineVariable(F32[4], spv::BuiltIn::Position, spv::StorageClass::Output); const bool has_extra_pos_stores = info.stores.Get(IR::Attribute::Position1) || info.stores.Get(IR::Attribute::Position2) || info.stores.Get(IR::Attribute::Position3); if (has_extra_pos_stores) { const Id type{TypeArray(F32[1], ConstU32(8U))}; clip_distances = DefineVariable(type, spv::BuiltIn::ClipDistance, spv::StorageClass::Output); cull_distances = DefineVariable(type, spv::BuiltIn::CullDistance, spv::StorageClass::Output); } for (u32 i = 0; i < IR::NumParams; i++) { const IR::Attribute param{IR::Attribute::Param0 + i}; if (!info.stores.GetAny(param)) { continue; } const u32 num_components = info.stores.NumComponents(param); const Id id{DefineOutput(F32[num_components], i)}; Name(id, fmt::format("out_attr{}", i)); output_params[i] = GetAttributeInfo(AmdGpu::NumberFormat::Float, id, num_components, true); interfaces.push_back(id); } break; } case Stage::Fragment: for (u32 i = 0; i < IR::NumRenderTargets; i++) { const IR::Attribute mrt{IR::Attribute::RenderTarget0 + i}; if (!info.stores.GetAny(mrt)) { continue; } const u32 num_components = info.stores.NumComponents(mrt); const AmdGpu::NumberFormat num_format{runtime_info.fs_info.color_buffers[i].num_format}; const Id type{GetAttributeType(*this, num_format)[num_components]}; const Id id{DefineOutput(type, i)}; Name(id, fmt::format("frag_color{}", i)); frag_outputs[i] = GetAttributeInfo(num_format, id, num_components, true); interfaces.push_back(id); } break; case Stage::Geometry: { output_position = DefineVariable(F32[4], spv::BuiltIn::Position, spv::StorageClass::Output); for (u32 attr_id = 0; attr_id < info.gs_copy_data.num_attrs; attr_id++) { const Id id{DefineOutput(F32[4], attr_id)}; Name(id, fmt::format("out_attr{}", attr_id)); output_params[attr_id] = {id, output_f32, F32[1], 4u}; interfaces.push_back(id); } break; } default: break; } } void EmitContext::DefinePushDataBlock() { // Create push constants block for instance steps rates const Id struct_type{Name( TypeStruct(U32[1], U32[1], U32[4], U32[4], U32[4], U32[4], U32[4], U32[4]), "AuxData")}; Decorate(struct_type, spv::Decoration::Block); MemberName(struct_type, 0, "sr0"); MemberName(struct_type, 1, "sr1"); MemberName(struct_type, 2, "buf_offsets0"); MemberName(struct_type, 3, "buf_offsets1"); MemberName(struct_type, 4, "ud_regs0"); MemberName(struct_type, 5, "ud_regs1"); MemberName(struct_type, 6, "ud_regs2"); MemberName(struct_type, 7, "ud_regs3"); MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); MemberDecorate(struct_type, 1, spv::Decoration::Offset, 4U); MemberDecorate(struct_type, 2, spv::Decoration::Offset, 8U); MemberDecorate(struct_type, 3, spv::Decoration::Offset, 24U); MemberDecorate(struct_type, 4, spv::Decoration::Offset, 40U); MemberDecorate(struct_type, 5, spv::Decoration::Offset, 56U); MemberDecorate(struct_type, 6, spv::Decoration::Offset, 72U); MemberDecorate(struct_type, 7, spv::Decoration::Offset, 88U); push_data_block = DefineVar(struct_type, spv::StorageClass::PushConstant); Name(push_data_block, "push_data"); interfaces.push_back(push_data_block); } void EmitContext::DefineBuffers() { boost::container::small_vector<Id, 8> type_ids; const auto define_struct = [&](Id record_array_type, bool is_instance_data, std::optional<std::string_view> explicit_name = {}) { const Id struct_type{TypeStruct(record_array_type)}; if (std::ranges::find(type_ids, record_array_type.value, &Id::value) != type_ids.end()) { return struct_type; } Decorate(record_array_type, spv::Decoration::ArrayStride, 4); auto name = is_instance_data ? fmt::format("{}_instance_data_f32", stage) : fmt::format("{}_cbuf_block_f32", stage); name = explicit_name.value_or(name); Name(struct_type, name); Decorate(struct_type, spv::Decoration::Block); MemberName(struct_type, 0, "data"); MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); type_ids.push_back(record_array_type); return struct_type; }; if (info.has_readconst) { const Id data_type = U32[1]; const auto storage_class = spv::StorageClass::Uniform; const Id pointer_type = TypePointer(storage_class, data_type); const Id record_array_type{ TypeArray(U32[1], ConstU32(static_cast<u32>(info.flattened_ud_buf.size())))}; const Id struct_type{define_struct(record_array_type, false, "srt_flatbuf_ty")}; const Id struct_pointer_type{TypePointer(storage_class, struct_type)}; const Id id{AddGlobalVariable(struct_pointer_type, storage_class)}; Decorate(id, spv::Decoration::Binding, binding.unified++); Decorate(id, spv::Decoration::DescriptorSet, 0U); Name(id, "srt_flatbuf_ubo"); srt_flatbuf = { .id = id, .binding = binding.buffer++, .pointer_type = pointer_type, }; interfaces.push_back(id); } for (const auto& desc : info.buffers) { const auto sharp = desc.GetSharp(info); const bool is_storage = desc.IsStorage(sharp); const u32 array_size = sharp.NumDwords() != 0 ? sharp.NumDwords() : MaxUboDwords; const auto* data_types = True(desc.used_types & IR::Type::F32) ? &F32 : &U32; const Id data_type = (*data_types)[1]; const Id record_array_type{is_storage ? TypeRuntimeArray(data_type) : TypeArray(data_type, ConstU32(array_size))}; const Id struct_type{define_struct(record_array_type, desc.is_instance_data)}; const auto storage_class = is_storage ? spv::StorageClass::StorageBuffer : spv::StorageClass::Uniform; const Id struct_pointer_type{TypePointer(storage_class, struct_type)}; const Id pointer_type = TypePointer(storage_class, data_type); const Id id{AddGlobalVariable(struct_pointer_type, storage_class)}; Decorate(id, spv::Decoration::Binding, binding.unified++); Decorate(id, spv::Decoration::DescriptorSet, 0U); if (is_storage && !desc.is_written) { Decorate(id, spv::Decoration::NonWritable); } Name(id, fmt::format("{}_{}", is_storage ? "ssbo" : "cbuf", desc.sharp_idx)); buffers.push_back({ .id = id, .binding = binding.buffer++, .data_types = data_types, .pointer_type = pointer_type, }); interfaces.push_back(id); } } void EmitContext::DefineTextureBuffers() { for (const auto& desc : info.texture_buffers) { const bool is_integer = desc.nfmt == AmdGpu::NumberFormat::Uint || desc.nfmt == AmdGpu::NumberFormat::Sint; const VectorIds& sampled_type{GetAttributeType(*this, desc.nfmt)}; const u32 sampled = desc.is_written ? 2 : 1; const Id image_type{TypeImage(sampled_type[1], spv::Dim::Buffer, false, false, false, sampled, spv::ImageFormat::Unknown)}; const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)}; const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)}; Decorate(id, spv::Decoration::Binding, binding.unified++); Decorate(id, spv::Decoration::DescriptorSet, 0U); Name(id, fmt::format("{}_{}", desc.is_written ? "imgbuf" : "texbuf", desc.sharp_idx)); texture_buffers.push_back({ .id = id, .binding = binding.buffer++, .image_type = image_type, .result_type = sampled_type[4], .is_integer = is_integer, .is_storage = desc.is_written, }); interfaces.push_back(id); } } spv::ImageFormat GetFormat(const AmdGpu::Image& image) { if (image.GetDataFmt() == AmdGpu::DataFormat::Format32 && image.GetNumberFmt() == AmdGpu::NumberFormat::Uint) { return spv::ImageFormat::R32ui; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format32 && image.GetNumberFmt() == AmdGpu::NumberFormat::Float) { return spv::ImageFormat::R32f; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format32_32 && image.GetNumberFmt() == AmdGpu::NumberFormat::Float) { return spv::ImageFormat::Rg32f; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format32_32 && image.GetNumberFmt() == AmdGpu::NumberFormat::Uint) { return spv::ImageFormat::Rg32ui; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format32_32_32_32 && image.GetNumberFmt() == AmdGpu::NumberFormat::Uint) { return spv::ImageFormat::Rgba32ui; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format16 && image.GetNumberFmt() == AmdGpu::NumberFormat::Float) { return spv::ImageFormat::R16f; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format16 && image.GetNumberFmt() == AmdGpu::NumberFormat::Uint) { return spv::ImageFormat::R16ui; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format16_16 && image.GetNumberFmt() == AmdGpu::NumberFormat::Float) { return spv::ImageFormat::Rg16f; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format16_16 && image.GetNumberFmt() == AmdGpu::NumberFormat::Snorm) { return spv::ImageFormat::Rg16Snorm; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format8_8 && image.GetNumberFmt() == AmdGpu::NumberFormat::Unorm) { return spv::ImageFormat::Rg8; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format16_16_16_16 && image.GetNumberFmt() == AmdGpu::NumberFormat::Float) { return spv::ImageFormat::Rgba16f; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format16_16_16_16 && image.GetNumberFmt() == AmdGpu::NumberFormat::Unorm) { return spv::ImageFormat::Rgba16; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format8 && image.GetNumberFmt() == AmdGpu::NumberFormat::Unorm) { return spv::ImageFormat::R8; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format8_8_8_8 && image.GetNumberFmt() == AmdGpu::NumberFormat::Unorm) { return spv::ImageFormat::Rgba8; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format8_8_8_8 && image.GetNumberFmt() == AmdGpu::NumberFormat::Uint) { return spv::ImageFormat::Rgba8ui; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format10_11_11 && image.GetNumberFmt() == AmdGpu::NumberFormat::Float) { return spv::ImageFormat::R11fG11fB10f; } if (image.GetDataFmt() == AmdGpu::DataFormat::Format32_32_32_32 && image.GetNumberFmt() == AmdGpu::NumberFormat::Float) { return spv::ImageFormat::Rgba32f; } UNREACHABLE_MSG("Unknown storage format data_format={}, num_format={}", image.GetDataFmt(), image.GetNumberFmt()); } Id ImageType(EmitContext& ctx, const ImageResource& desc, Id sampled_type) { const auto image = ctx.info.ReadUdSharp<AmdGpu::Image>(desc.sharp_idx); const auto format = desc.is_atomic ? GetFormat(image) : spv::ImageFormat::Unknown; const u32 sampled = desc.is_storage ? 2 : 1; switch (desc.type) { case AmdGpu::ImageType::Color1D: return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, false, false, false, sampled, format); case AmdGpu::ImageType::Color1DArray: return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, false, true, false, sampled, format); case AmdGpu::ImageType::Color2D: return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, false, false, false, sampled, format); case AmdGpu::ImageType::Color2DArray: return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, false, true, false, sampled, format); case AmdGpu::ImageType::Color2DMsaa: return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, false, false, true, sampled, format); case AmdGpu::ImageType::Color3D: return ctx.TypeImage(sampled_type, spv::Dim::Dim3D, false, false, false, sampled, format); case AmdGpu::ImageType::Cube: return ctx.TypeImage(sampled_type, spv::Dim::Cube, false, desc.is_array, false, sampled, format); default: break; } throw InvalidArgument("Invalid texture type {}", desc.type); } void EmitContext::DefineImagesAndSamplers() { for (const auto& image_desc : info.images) { const bool is_integer = image_desc.nfmt == AmdGpu::NumberFormat::Uint || image_desc.nfmt == AmdGpu::NumberFormat::Sint; const VectorIds& data_types = GetAttributeType(*this, image_desc.nfmt); const Id sampled_type = data_types[1]; const Id image_type{ImageType(*this, image_desc, sampled_type)}; const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)}; const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)}; Decorate(id, spv::Decoration::Binding, binding.unified++); Decorate(id, spv::Decoration::DescriptorSet, 0U); Name(id, fmt::format("{}_{}{}", stage, "img", image_desc.sharp_idx)); images.push_back({ .data_types = &data_types, .id = id, .sampled_type = image_desc.is_storage ? sampled_type : TypeSampledImage(image_type), .pointer_type = pointer_type, .image_type = image_type, .is_integer = is_integer, .is_storage = image_desc.is_storage, }); interfaces.push_back(id); } if (std::ranges::any_of(info.images, &ImageResource::is_atomic)) { image_u32 = TypePointer(spv::StorageClass::Image, U32[1]); } if (info.samplers.empty()) { return; } sampler_type = TypeSampler(); sampler_pointer_type = TypePointer(spv::StorageClass::UniformConstant, sampler_type); for (const auto& samp_desc : info.samplers) { const Id id{AddGlobalVariable(sampler_pointer_type, spv::StorageClass::UniformConstant)}; Decorate(id, spv::Decoration::Binding, binding.unified++); Decorate(id, spv::Decoration::DescriptorSet, 0U); Name(id, fmt::format("{}_{}{}", stage, "samp", samp_desc.sharp_idx)); samplers.push_back(id); interfaces.push_back(id); } } void EmitContext::DefineSharedMemory() { static constexpr size_t DefaultSharedMemSize = 2_KB; if (!info.uses_shared) { return; } u32 shared_memory_size = runtime_info.cs_info.shared_memory_size; if (shared_memory_size == 0) { shared_memory_size = DefaultSharedMemSize; } const u32 num_elements{Common::DivCeil(shared_memory_size, 4U)}; const Id type{TypeArray(U32[1], ConstU32(num_elements))}; shared_memory_u32_type = TypePointer(spv::StorageClass::Workgroup, type); shared_u32 = TypePointer(spv::StorageClass::Workgroup, U32[1]); shared_memory_u32 = AddGlobalVariable(shared_memory_u32_type, spv::StorageClass::Workgroup); interfaces.push_back(shared_memory_u32); } } // namespace Shader::Backend::SPIRV
30,023
C++
.cpp
651
37.362519
100
0.617976
shadps4-emu/shadPS4
9,253
501
185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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15,719
emit_spirv_barriers.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { void MemoryBarrier(EmitContext& ctx, spv::Scope scope) { const auto semantics{ spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory | spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory | spv::MemorySemanticsMask::ImageMemory}; ctx.OpMemoryBarrier(ctx.ConstU32(static_cast<u32>(scope)), ctx.ConstU32(static_cast<u32>(semantics))); } } // Anonymous namespace void EmitBarrier(EmitContext& ctx) { const auto execution{spv::Scope::Workgroup}; const auto memory{spv::Scope::Workgroup}; const auto memory_semantics{spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::WorkgroupMemory}; ctx.OpControlBarrier(ctx.ConstU32(static_cast<u32>(execution)), ctx.ConstU32(static_cast<u32>(memory)), ctx.ConstU32(static_cast<u32>(memory_semantics))); } void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { MemoryBarrier(ctx, spv::Scope::Workgroup); } void EmitDeviceMemoryBarrier(EmitContext& ctx) { MemoryBarrier(ctx, spv::Scope::Device); } } // namespace Shader::Backend::SPIRV
1,505
C++
.cpp
31
42.129032
99
0.723433
shadps4-emu/shadPS4
9,253
501
185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
15,720
emit_spirv_integer.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { void SetZeroFlag(EmitContext& ctx, IR::Inst* inst, Id result) { // IR::Inst* const zero{inst->GetAssociatedPseudoOperation(IR::Opcode::GetZeroFromOp)}; // if (!zero) { // return; // } // zero->SetDefinition(ctx.OpIEqual(ctx.U1[1], result, ctx.u32_zero_value)); // zero->Invalidate(); } void SetSignFlag(EmitContext& ctx, IR::Inst* inst, Id result) { // IR::Inst* const sign{inst->GetAssociatedPseudoOperation(IR::Opcode::GetSignFromOp)}; // if (!sign) { // return; // } // sign->SetDefinition(ctx.OpSLessThan(ctx.U1[1], result, ctx.u32_zero_value)); // sign->Invalidate(); } } // Anonymous namespace Id EmitIAdd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return ctx.OpIAdd(ctx.U32[1], a, b); // Id result{}; // if (IR::Inst* const carry{inst->GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp)}) { // const Id carry_type{ctx.TypeStruct(ctx.U32[1], ctx.U32[1])}; // const Id carry_result{ctx.OpIAddCarry(carry_type, a, b)}; // result = ctx.OpCompositeExtract(ctx.U32[1], carry_result, 0U); // const Id carry_value{ctx.OpCompositeExtract(ctx.U32[1], carry_result, 1U)}; // carry->SetDefinition(ctx.OpINotEqual(ctx.U1[1][1], carry_value, ctx.u32_zero_value)); // carry->Invalidate(); //} else { // result = ctx.OpIAdd(ctx.U32[1], a, b); //} // SetZeroFlag(ctx, inst, result); // SetSignFlag(ctx, inst, result); // if (IR::Inst * overflow{inst->GetAssociatedPseudoOperation(IR::Opcode::GetOverflowFromOp)}) { // // https://stackoverflow.com/questions/55468823/how-to-detect-integer-overflow-in-c // constexpr u32 s32_max{static_cast<u32>(std::numeric_limits<s32>::max())}; // const Id is_positive{ctx.OpSGreaterThanEqual(ctx.U1[1], a, ctx.u32_zero_value)}; // const Id sub_a{ctx.OpISub(ctx.U32[1], ctx.Const(s32_max), a)}; // const Id positive_test{ctx.OpSGreaterThan(ctx.U1[1], b, sub_a)}; // const Id negative_test{ctx.OpSLessThan(ctx.U1[1], b, sub_a)}; // const Id carry_flag{ctx.OpSelect(ctx.U1[1], is_positive, positive_test, negative_test)}; // overflow->SetDefinition(carry_flag); // overflow->Invalidate(); //} // return result; } Id EmitIAdd64(EmitContext& ctx, Id a, Id b) { return ctx.OpIAdd(ctx.U64, a, b); } Id EmitIAddCary32(EmitContext& ctx, Id a, Id b) { return ctx.OpIAddCarry(ctx.full_result_u32x2, a, b); } Id EmitISub32(EmitContext& ctx, Id a, Id b) { return ctx.OpISub(ctx.U32[1], a, b); } Id EmitISub64(EmitContext& ctx, Id a, Id b) { return ctx.OpISub(ctx.U64, a, b); } Id EmitSMulExt(EmitContext& ctx, Id a, Id b) { return ctx.OpSMulExtended(ctx.full_result_i32x2, a, b); } Id EmitUMulExt(EmitContext& ctx, Id a, Id b) { return ctx.OpUMulExtended(ctx.full_result_u32x2, a, b); } Id EmitIMul32(EmitContext& ctx, Id a, Id b) { return ctx.OpIMul(ctx.U32[1], a, b); } Id EmitIMul64(EmitContext& ctx, Id a, Id b) { return ctx.OpIMul(ctx.U64, a, b); } Id EmitSDiv32(EmitContext& ctx, Id a, Id b) { return ctx.OpSDiv(ctx.U32[1], a, b); } Id EmitUDiv32(EmitContext& ctx, Id a, Id b) { return ctx.OpUDiv(ctx.U32[1], a, b); } Id EmitSMod32(EmitContext& ctx, Id a, Id b) { return ctx.OpSMod(ctx.U32[1], a, b); } Id EmitUMod32(EmitContext& ctx, Id a, Id b) { return ctx.OpUMod(ctx.U32[1], a, b); } Id EmitINeg32(EmitContext& ctx, Id value) { return ctx.OpSNegate(ctx.U32[1], value); } Id EmitINeg64(EmitContext& ctx, Id value) { return ctx.OpSNegate(ctx.U64, value); } Id EmitIAbs32(EmitContext& ctx, Id value) { return ctx.OpSAbs(ctx.U32[1], value); } Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift) { return ctx.OpShiftLeftLogical(ctx.U32[1], base, shift); } Id EmitShiftLeftLogical64(EmitContext& ctx, Id base, Id shift) { return ctx.OpShiftLeftLogical(ctx.U64, base, shift); } Id EmitShiftRightLogical32(EmitContext& ctx, Id base, Id shift) { return ctx.OpShiftRightLogical(ctx.U32[1], base, shift); } Id EmitShiftRightLogical64(EmitContext& ctx, Id base, Id shift) { return ctx.OpShiftRightLogical(ctx.U64, base, shift); } Id EmitShiftRightArithmetic32(EmitContext& ctx, Id base, Id shift) { return ctx.OpShiftRightArithmetic(ctx.U32[1], base, shift); } Id EmitShiftRightArithmetic64(EmitContext& ctx, Id base, Id shift) { return ctx.OpShiftRightArithmetic(ctx.U64, base, shift); } Id EmitBitwiseAnd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { const Id result{ctx.OpBitwiseAnd(ctx.U32[1], a, b)}; SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); return result; } Id EmitBitwiseAnd64(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { const Id result{ctx.OpBitwiseAnd(ctx.U64, a, b)}; SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); return result; } Id EmitBitwiseOr32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { const Id result{ctx.OpBitwiseOr(ctx.U32[1], a, b)}; SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); return result; } Id EmitBitwiseOr64(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { const Id result{ctx.OpBitwiseOr(ctx.U64, a, b)}; SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); return result; } Id EmitBitwiseXor32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { const Id result{ctx.OpBitwiseXor(ctx.U32[1], a, b)}; SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); return result; } Id EmitBitFieldInsert(EmitContext& ctx, Id base, Id insert, Id offset, Id count) { return ctx.OpBitFieldInsert(ctx.U32[1], base, insert, offset, count); } Id EmitBitFieldSExtract(EmitContext& ctx, IR::Inst* inst, Id base, Id offset, Id count) { const Id result{ctx.OpBitFieldSExtract(ctx.U32[1], base, offset, count)}; SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); return result; } Id EmitBitFieldUExtract(EmitContext& ctx, IR::Inst* inst, Id base, Id offset, Id count) { const Id result{ctx.OpBitFieldUExtract(ctx.U32[1], base, offset, count)}; SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); return result; } Id EmitBitReverse32(EmitContext& ctx, Id value) { return ctx.OpBitReverse(ctx.U32[1], value); } Id EmitBitCount32(EmitContext& ctx, Id value) { return ctx.OpBitCount(ctx.U32[1], value); } Id EmitBitwiseNot32(EmitContext& ctx, Id value) { return ctx.OpNot(ctx.U32[1], value); } Id EmitFindSMsb32(EmitContext& ctx, Id value) { return ctx.OpFindSMsb(ctx.U32[1], value); } Id EmitFindUMsb32(EmitContext& ctx, Id value) { return ctx.OpFindUMsb(ctx.U32[1], value); } Id EmitFindILsb32(EmitContext& ctx, Id value) { return ctx.OpFindILsb(ctx.U32[1], value); } Id EmitSMin32(EmitContext& ctx, Id a, Id b) { return ctx.OpSMin(ctx.U32[1], a, b); } Id EmitUMin32(EmitContext& ctx, Id a, Id b) { return ctx.OpUMin(ctx.U32[1], a, b); } Id EmitSMax32(EmitContext& ctx, Id a, Id b) { return ctx.OpSMax(ctx.U32[1], a, b); } Id EmitUMax32(EmitContext& ctx, Id a, Id b) { return ctx.OpUMax(ctx.U32[1], a, b); } Id EmitSClamp32(EmitContext& ctx, IR::Inst* inst, Id value, Id min, Id max) { Id result{}; if (ctx.profile.has_broken_spirv_clamp) { value = ctx.OpBitcast(ctx.S32[1], value); min = ctx.OpBitcast(ctx.S32[1], min); max = ctx.OpBitcast(ctx.S32[1], max); result = ctx.OpSMax(ctx.S32[1], ctx.OpSMin(ctx.S32[1], value, max), min); result = ctx.OpBitcast(ctx.U32[1], result); } else { result = ctx.OpSClamp(ctx.U32[1], value, min, max); } SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); return result; } Id EmitUClamp32(EmitContext& ctx, IR::Inst* inst, Id value, Id min, Id max) { Id result{}; if (ctx.profile.has_broken_spirv_clamp) { result = ctx.OpUMax(ctx.U32[1], ctx.OpUMin(ctx.U32[1], value, max), min); } else { result = ctx.OpUClamp(ctx.U32[1], value, min, max); } SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); return result; } Id EmitSLessThan32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpSLessThan(ctx.U1[1], lhs, rhs); } Id EmitSLessThan64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpSLessThan(ctx.U1[1], lhs, rhs); } Id EmitULessThan32(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpULessThan(ctx.U1[1], lhs, rhs); } Id EmitULessThan64(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpULessThan(ctx.U1[1], lhs, rhs); } Id EmitIEqual(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpIEqual(ctx.U1[1], lhs, rhs); } Id EmitSLessThanEqual(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpSLessThanEqual(ctx.U1[1], lhs, rhs); } Id EmitULessThanEqual(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpULessThanEqual(ctx.U1[1], lhs, rhs); } Id EmitSGreaterThan(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpSGreaterThan(ctx.U1[1], lhs, rhs); } Id EmitUGreaterThan(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpUGreaterThan(ctx.U1[1], lhs, rhs); } Id EmitINotEqual(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpINotEqual(ctx.U1[1], lhs, rhs); } Id EmitSGreaterThanEqual(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpSGreaterThanEqual(ctx.U1[1], lhs, rhs); } Id EmitUGreaterThanEqual(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpUGreaterThanEqual(ctx.U1[1], lhs, rhs); } } // namespace Shader::Backend::SPIRV
9,800
C++
.cpp
252
35.428571
100
0.687289
shadps4-emu/shadPS4
9,253
501
185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
false
15,721
emit_spirv_atomic.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { std::pair<Id, Id> AtomicArgs(EmitContext& ctx) { const Id scope{ctx.ConstU32(static_cast<u32>(spv::Scope::Device))}; const Id semantics{ctx.u32_zero_value}; return {scope, semantics}; } Id SharedAtomicU32(EmitContext& ctx, Id offset, Id value, Id (Sirit::Module::*atomic_func)(Id, Id, Id, Id, Id)) { const Id shift_id{ctx.ConstU32(2U)}; const Id index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift_id)}; const Id pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, index)}; const auto [scope, semantics]{AtomicArgs(ctx)}; return (ctx.*atomic_func)(ctx.U32[1], pointer, scope, semantics, value); } Id BufferAtomicU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value, Id (Sirit::Module::*atomic_func)(Id, Id, Id, Id, Id)) { auto& buffer = ctx.buffers[handle]; address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset); const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u)); const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index); const auto [scope, semantics]{AtomicArgs(ctx)}; return (ctx.*atomic_func)(ctx.U32[1], ptr, scope, semantics, value); } Id ImageAtomicU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value, Id (Sirit::Module::*atomic_func)(Id, Id, Id, Id, Id)) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id pointer{ctx.OpImageTexelPointer(ctx.image_u32, texture.id, coords, ctx.ConstU32(0U))}; const auto [scope, semantics]{AtomicArgs(ctx)}; return (ctx.*atomic_func)(ctx.U32[1], pointer, scope, semantics, value); } } // Anonymous namespace Id EmitSharedAtomicIAdd32(EmitContext& ctx, Id offset, Id value) { return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicIAdd); } Id EmitSharedAtomicUMax32(EmitContext& ctx, Id offset, Id value) { return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicUMax); } Id EmitSharedAtomicSMax32(EmitContext& ctx, Id offset, Id value) { return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicSMax); } Id EmitSharedAtomicUMin32(EmitContext& ctx, Id offset, Id value) { return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicUMin); } Id EmitSharedAtomicSMin32(EmitContext& ctx, Id offset, Id value) { return SharedAtomicU32(ctx, offset, value, &Sirit::Module::OpAtomicSMin); } Id EmitBufferAtomicIAdd32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { return BufferAtomicU32(ctx, inst, handle, address, value, &Sirit::Module::OpAtomicIAdd); } Id EmitBufferAtomicSMin32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { return BufferAtomicU32(ctx, inst, handle, address, value, &Sirit::Module::OpAtomicSMin); } Id EmitBufferAtomicUMin32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { return BufferAtomicU32(ctx, inst, handle, address, value, &Sirit::Module::OpAtomicUMin); } Id EmitBufferAtomicSMax32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { return BufferAtomicU32(ctx, inst, handle, address, value, &Sirit::Module::OpAtomicSMax); } Id EmitBufferAtomicUMax32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { return BufferAtomicU32(ctx, inst, handle, address, value, &Sirit::Module::OpAtomicUMax); } Id EmitBufferAtomicInc32(EmitContext&, IR::Inst*, u32, Id, Id) { // TODO UNREACHABLE_MSG("Unsupported BUFFER_ATOMIC opcode: ", IR::Opcode::BufferAtomicInc32); } Id EmitBufferAtomicDec32(EmitContext&, IR::Inst*, u32, Id, Id) { // TODO UNREACHABLE_MSG("Unsupported BUFFER_ATOMIC opcode: ", IR::Opcode::BufferAtomicDec32); } Id EmitBufferAtomicAnd32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { return BufferAtomicU32(ctx, inst, handle, address, value, &Sirit::Module::OpAtomicAnd); } Id EmitBufferAtomicOr32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { return BufferAtomicU32(ctx, inst, handle, address, value, &Sirit::Module::OpAtomicOr); } Id EmitBufferAtomicXor32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { return BufferAtomicU32(ctx, inst, handle, address, value, &Sirit::Module::OpAtomicXor); } Id EmitBufferAtomicSwap32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { return BufferAtomicU32(ctx, inst, handle, address, value, &Sirit::Module::OpAtomicExchange); } Id EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value) { return ImageAtomicU32(ctx, inst, handle, coords, value, &Sirit::Module::OpAtomicIAdd); } Id EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value) { return ImageAtomicU32(ctx, inst, handle, coords, value, &Sirit::Module::OpAtomicSMin); } Id EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value) { return ImageAtomicU32(ctx, inst, handle, coords, value, &Sirit::Module::OpAtomicUMin); } Id EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value) { return ImageAtomicU32(ctx, inst, handle, coords, value, &Sirit::Module::OpAtomicSMax); } Id EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value) { return ImageAtomicU32(ctx, inst, handle, coords, value, &Sirit::Module::OpAtomicUMax); } Id EmitImageAtomicInc32(EmitContext&, IR::Inst*, u32, Id, Id) { // TODO: This is not yet implemented throw NotImplementedException("SPIR-V Instruction"); } Id EmitImageAtomicDec32(EmitContext&, IR::Inst*, u32, Id, Id) { // TODO: This is not yet implemented throw NotImplementedException("SPIR-V Instruction"); } Id EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value) { return ImageAtomicU32(ctx, inst, handle, coords, value, &Sirit::Module::OpAtomicAnd); } Id EmitImageAtomicOr32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value) { return ImageAtomicU32(ctx, inst, handle, coords, value, &Sirit::Module::OpAtomicOr); } Id EmitImageAtomicXor32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value) { return ImageAtomicU32(ctx, inst, handle, coords, value, &Sirit::Module::OpAtomicXor); } Id EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value) { return ImageAtomicU32(ctx, inst, handle, coords, value, &Sirit::Module::OpAtomicExchange); } Id EmitDataAppend(EmitContext& ctx, u32 gds_addr, u32 binding) { auto& buffer = ctx.buffers[binding]; const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, ctx.ConstU32(gds_addr)); const auto [scope, semantics]{AtomicArgs(ctx)}; return ctx.OpAtomicIIncrement(ctx.U32[1], ptr, scope, semantics); } Id EmitDataConsume(EmitContext& ctx, u32 gds_addr, u32 binding) { auto& buffer = ctx.buffers[binding]; const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, ctx.ConstU32(gds_addr)); const auto [scope, semantics]{AtomicArgs(ctx)}; return ctx.OpAtomicIDecrement(ctx.U32[1], ptr, scope, semantics); } } // namespace Shader::Backend::SPIRV
7,635
C++
.cpp
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shadps4-emu/shadPS4
9,253
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false
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false
15,722
emit_spirv_warp.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { Id SubgroupScope(EmitContext& ctx) { return ctx.ConstU32(static_cast<u32>(spv::Scope::Subgroup)); } Id EmitWarpId(EmitContext& ctx) { UNREACHABLE(); } Id EmitLaneId(EmitContext& ctx) { return ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id); } Id EmitQuadShuffle(EmitContext& ctx, Id value, Id index) { return ctx.OpGroupNonUniformQuadBroadcast(ctx.U32[1], SubgroupScope(ctx), value, index); } Id EmitReadFirstLane(EmitContext& ctx, Id value) { return ctx.OpGroupNonUniformBroadcastFirst(ctx.U32[1], SubgroupScope(ctx), value); } Id EmitReadLane(EmitContext& ctx, Id value, u32 lane) { return ctx.OpGroupNonUniformBroadcast(ctx.U32[1], SubgroupScope(ctx), value, ctx.ConstU32(lane)); } Id EmitWriteLane(EmitContext& ctx, Id value, Id write_value, u32 lane) { return ctx.u32_zero_value; } } // namespace Shader::Backend::SPIRV
1,194
C++
.cpp
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38.785714
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0.74481
shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
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false
15,723
emit_spirv_convert.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { Id ExtractU16(EmitContext& ctx, Id value) { if (ctx.profile.support_int16) { return ctx.OpUConvert(ctx.U16, value); } else { return ctx.OpBitFieldUExtract(ctx.U32[1], value, ctx.u32_zero_value, ctx.ConstU32(16u)); } } Id ExtractS16(EmitContext& ctx, Id value) { if (ctx.profile.support_int16) { return ctx.OpSConvert(ctx.S16, value); } else { return ctx.OpBitFieldSExtract(ctx.U32[1], value, ctx.u32_zero_value, ctx.ConstU32(16u)); } } Id ExtractU8(EmitContext& ctx, Id value) { if (ctx.profile.support_int8) { return ctx.OpUConvert(ctx.U8, value); } else { return ctx.OpBitFieldUExtract(ctx.U32[1], value, ctx.u32_zero_value, ctx.ConstU32(8u)); } } Id ExtractS8(EmitContext& ctx, Id value) { if (ctx.profile.support_int8) { return ctx.OpSConvert(ctx.S8, value); } else { return ctx.OpBitFieldSExtract(ctx.U32[1], value, ctx.u32_zero_value, ctx.ConstU32(8u)); } } } // Anonymous namespace Id EmitConvertS16F16(EmitContext& ctx, Id value) { if (ctx.profile.support_int16) { return ctx.OpSConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value)); } else { return ExtractS16(ctx, ctx.OpConvertFToS(ctx.U32[1], value)); } } Id EmitConvertS16F32(EmitContext& ctx, Id value) { if (ctx.profile.support_int16) { return ctx.OpSConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value)); } else { return ExtractS16(ctx, ctx.OpConvertFToS(ctx.U32[1], value)); } } Id EmitConvertS16F64(EmitContext& ctx, Id value) { if (ctx.profile.support_int16) { return ctx.OpSConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value)); } else { return ExtractS16(ctx, ctx.OpConvertFToS(ctx.U32[1], value)); } } Id EmitConvertS32F16(EmitContext& ctx, Id value) { return ctx.OpConvertFToS(ctx.U32[1], value); } Id EmitConvertS32F32(EmitContext& ctx, Id value) { return ctx.OpConvertFToS(ctx.U32[1], value); } Id EmitConvertS32F64(EmitContext& ctx, Id value) { return ctx.OpConvertFToS(ctx.U32[1], value); } Id EmitConvertS64F16(EmitContext& ctx, Id value) { return ctx.OpConvertFToS(ctx.U64, value); } Id EmitConvertS64F32(EmitContext& ctx, Id value) { return ctx.OpConvertFToS(ctx.U64, value); } Id EmitConvertS64F64(EmitContext& ctx, Id value) { return ctx.OpConvertFToS(ctx.U64, value); } Id EmitConvertU16F16(EmitContext& ctx, Id value) { if (ctx.profile.support_int16) { return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value)); } else { return ExtractU16(ctx, ctx.OpConvertFToU(ctx.U32[1], value)); } } Id EmitConvertU16F32(EmitContext& ctx, Id value) { if (ctx.profile.support_int16) { return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value)); } else { return ExtractU16(ctx, ctx.OpConvertFToU(ctx.U32[1], value)); } } Id EmitConvertU16F64(EmitContext& ctx, Id value) { if (ctx.profile.support_int16) { return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value)); } else { return ExtractU16(ctx, ctx.OpConvertFToU(ctx.U32[1], value)); } } Id EmitConvertU32F16(EmitContext& ctx, Id value) { return ctx.OpConvertFToU(ctx.U32[1], value); } Id EmitConvertU32F32(EmitContext& ctx, Id value) { return ctx.OpConvertFToU(ctx.U32[1], value); } Id EmitConvertU32F64(EmitContext& ctx, Id value) { return ctx.OpConvertFToU(ctx.U32[1], value); } Id EmitConvertU64F16(EmitContext& ctx, Id value) { return ctx.OpConvertFToU(ctx.U64, value); } Id EmitConvertU64F32(EmitContext& ctx, Id value) { return ctx.OpConvertFToU(ctx.U64, value); } Id EmitConvertU64F64(EmitContext& ctx, Id value) { return ctx.OpConvertFToU(ctx.U64, value); } Id EmitConvertU64U32(EmitContext& ctx, Id value) { return ctx.OpUConvert(ctx.U64, value); } Id EmitConvertU32U64(EmitContext& ctx, Id value) { return ctx.OpUConvert(ctx.U32[1], value); } Id EmitConvertF16F32(EmitContext& ctx, Id value) { return ctx.OpFConvert(ctx.F16[1], value); } Id EmitConvertF32F16(EmitContext& ctx, Id value) { return ctx.OpFConvert(ctx.F32[1], value); } Id EmitConvertF32F64(EmitContext& ctx, Id value) { return ctx.OpFConvert(ctx.F32[1], value); } Id EmitConvertF64F32(EmitContext& ctx, Id value) { return ctx.OpFConvert(ctx.F64[1], value); } Id EmitConvertF16S8(EmitContext& ctx, Id value) { return ctx.OpConvertSToF(ctx.F16[1], ExtractS8(ctx, value)); } Id EmitConvertF16S16(EmitContext& ctx, Id value) { return ctx.OpConvertSToF(ctx.F16[1], ExtractS16(ctx, value)); } Id EmitConvertF16S32(EmitContext& ctx, Id value) { return ctx.OpConvertSToF(ctx.F16[1], value); } Id EmitConvertF16S64(EmitContext& ctx, Id value) { return ctx.OpConvertSToF(ctx.F16[1], value); } Id EmitConvertF16U8(EmitContext& ctx, Id value) { return ctx.OpConvertUToF(ctx.F16[1], ExtractU8(ctx, value)); } Id EmitConvertF16U16(EmitContext& ctx, Id value) { return ctx.OpConvertUToF(ctx.F16[1], ExtractU16(ctx, value)); } Id EmitConvertF16U32(EmitContext& ctx, Id value) { return ctx.OpConvertUToF(ctx.F16[1], value); } Id EmitConvertF16U64(EmitContext& ctx, Id value) { return ctx.OpConvertUToF(ctx.F16[1], value); } Id EmitConvertF32S8(EmitContext& ctx, Id value) { return ctx.OpConvertSToF(ctx.F32[1], ExtractS8(ctx, value)); } Id EmitConvertF32S16(EmitContext& ctx, Id value) { return ctx.OpConvertSToF(ctx.F32[1], ExtractS16(ctx, value)); } Id EmitConvertF32S32(EmitContext& ctx, Id value) { return ctx.OpConvertSToF(ctx.F32[1], value); } Id EmitConvertF32S64(EmitContext& ctx, Id value) { return ctx.OpConvertSToF(ctx.F32[1], value); } Id EmitConvertF32U8(EmitContext& ctx, Id value) { return ctx.OpConvertUToF(ctx.F32[1], ExtractU8(ctx, value)); } Id EmitConvertF32U16(EmitContext& ctx, Id value) { return ctx.OpConvertUToF(ctx.F32[1], ExtractU16(ctx, value)); } Id EmitConvertF32U32(EmitContext& ctx, Id value) { return ctx.OpConvertUToF(ctx.F32[1], value); } Id EmitConvertF32U64(EmitContext& ctx, Id value) { return ctx.OpConvertUToF(ctx.F32[1], value); } Id EmitConvertF64S8(EmitContext& ctx, Id value) { return ctx.OpConvertSToF(ctx.F64[1], ExtractS8(ctx, value)); } Id EmitConvertF64S16(EmitContext& ctx, Id value) { return ctx.OpConvertSToF(ctx.F64[1], ExtractS16(ctx, value)); } Id EmitConvertF64S32(EmitContext& ctx, Id value) { return ctx.OpConvertSToF(ctx.F64[1], value); } Id EmitConvertF64S64(EmitContext& ctx, Id value) { return ctx.OpConvertSToF(ctx.F64[1], value); } Id EmitConvertF64U8(EmitContext& ctx, Id value) { return ctx.OpConvertUToF(ctx.F64[1], ExtractU8(ctx, value)); } Id EmitConvertF64U16(EmitContext& ctx, Id value) { return ctx.OpConvertUToF(ctx.F64[1], ExtractU16(ctx, value)); } Id EmitConvertF64U32(EmitContext& ctx, Id value) { return ctx.OpConvertUToF(ctx.F64[1], value); } Id EmitConvertF64U64(EmitContext& ctx, Id value) { return ctx.OpConvertUToF(ctx.F64[1], value); } Id EmitConvertU16U32(EmitContext& ctx, Id value) { return ctx.OpUConvert(ctx.U16, value); } Id EmitConvertU32U16(EmitContext& ctx, Id value) { return ctx.OpUConvert(ctx.U32[1], value); } } // namespace Shader::Backend::SPIRV
7,561
C++
.cpp
210
32.566667
96
0.724195
shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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15,724
emit_spirv_bitwise_conversion.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { Id EmitBitCastU16F16(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.U16, value); } Id EmitBitCastU32F32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.U32[1], value); } Id EmitBitCastU64F64(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.U64, value); } Id EmitBitCastF16U16(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.F16[1], value); } Id EmitBitCastF32U32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.F32[1], value); } void EmitBitCastF64U64(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } Id EmitPackUint2x32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.U64, value); } Id EmitUnpackUint2x32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.U32[2], value); } Id EmitPackFloat2x32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.F64[1], value); } Id EmitPackFloat2x16(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.U32[1], value); } Id EmitUnpackFloat2x16(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.F16[2], value); } Id EmitPackHalf2x16(EmitContext& ctx, Id value) { return ctx.OpPackHalf2x16(ctx.U32[1], value); } Id EmitUnpackHalf2x16(EmitContext& ctx, Id value) { return ctx.OpUnpackHalf2x16(ctx.F32[2], value); } } // namespace Shader::Backend::SPIRV
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.cpp
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0.757477
shadps4-emu/shadPS4
9,253
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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15,725
emit_spirv_composite.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2) { return ctx.OpCompositeConstruct(ctx.U32[2], e1, e2); } Id EmitCompositeConstructU32x3(EmitContext& ctx, Id e1, Id e2, Id e3) { return ctx.OpCompositeConstruct(ctx.U32[3], e1, e2, e3); } Id EmitCompositeConstructU32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) { return ctx.OpCompositeConstruct(ctx.U32[4], e1, e2, e3, e4); } Id EmitCompositeExtractU32x2(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.U32[1], composite, index); } Id EmitCompositeExtractU32x3(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.U32[1], composite, index); } Id EmitCompositeExtractU32x4(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.U32[1], composite, index); } Id EmitCompositeInsertU32x2(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.U32[2], object, composite, index); } Id EmitCompositeInsertU32x3(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.U32[3], object, composite, index); } Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.U32[4], object, composite, index); } Id EmitCompositeConstructF16x2(EmitContext& ctx, Id e1, Id e2) { return ctx.OpCompositeConstruct(ctx.F16[2], e1, e2); } Id EmitCompositeConstructF16x3(EmitContext& ctx, Id e1, Id e2, Id e3) { return ctx.OpCompositeConstruct(ctx.F16[3], e1, e2, e3); } Id EmitCompositeConstructF16x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) { return ctx.OpCompositeConstruct(ctx.F16[4], e1, e2, e3, e4); } Id EmitCompositeExtractF16x2(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F16[1], composite, index); } Id EmitCompositeExtractF16x3(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F16[1], composite, index); } Id EmitCompositeExtractF16x4(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F16[1], composite, index); } Id EmitCompositeInsertF16x2(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F16[2], object, composite, index); } Id EmitCompositeInsertF16x3(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F16[3], object, composite, index); } Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F16[4], object, composite, index); } Id EmitCompositeConstructF32x2(EmitContext& ctx, Id e1, Id e2) { return ctx.OpCompositeConstruct(ctx.F32[2], e1, e2); } Id EmitCompositeConstructF32x3(EmitContext& ctx, Id e1, Id e2, Id e3) { return ctx.OpCompositeConstruct(ctx.F32[3], e1, e2, e3); } Id EmitCompositeConstructF32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) { return ctx.OpCompositeConstruct(ctx.F32[4], e1, e2, e3, e4); } Id EmitCompositeExtractF32x2(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F32[1], composite, index); } Id EmitCompositeExtractF32x3(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F32[1], composite, index); } Id EmitCompositeExtractF32x4(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F32[1], composite, index); } Id EmitCompositeInsertF32x2(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F32[2], object, composite, index); } Id EmitCompositeInsertF32x3(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F32[3], object, composite, index); } Id EmitCompositeInsertF32x4(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F32[4], object, composite, index); } void EmitCompositeConstructF64x2(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } void EmitCompositeConstructF64x3(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } void EmitCompositeConstructF64x4(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } void EmitCompositeExtractF64x2(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } void EmitCompositeExtractF64x3(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } void EmitCompositeExtractF64x4(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } Id EmitCompositeInsertF64x2(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F64[2], object, composite, index); } Id EmitCompositeInsertF64x3(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F64[3], object, composite, index); } Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F64[4], object, composite, index); } } // namespace Shader::Backend::SPIRV
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.cpp
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15,726
emit_spirv.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <span> #include <type_traits> #include <utility> #include <vector> #include "common/assert.h" #include "common/func_traits.h" #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/translate/translate.h" #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/program.h" #include "video_core/amdgpu/types.h" namespace Shader::Backend::SPIRV { namespace { static constexpr spv::ExecutionMode GetInputPrimitiveType(AmdGpu::PrimitiveType type) { switch (type) { case AmdGpu::PrimitiveType::PointList: return spv::ExecutionMode::InputPoints; case AmdGpu::PrimitiveType::LineList: return spv::ExecutionMode::InputLines; case AmdGpu::PrimitiveType::TriangleList: case AmdGpu::PrimitiveType::TriangleStrip: return spv::ExecutionMode::Triangles; case AmdGpu::PrimitiveType::AdjTriangleList: return spv::ExecutionMode::InputTrianglesAdjacency; default: UNREACHABLE_MSG("Unknown input primitive type {}", u32(type)); } } static constexpr spv::ExecutionMode GetOutputPrimitiveType(AmdGpu::GsOutputPrimitiveType type) { switch (type) { case AmdGpu::GsOutputPrimitiveType::PointList: return spv::ExecutionMode::OutputVertices; case AmdGpu::GsOutputPrimitiveType::LineStrip: return spv::ExecutionMode::OutputLineStrip; case AmdGpu::GsOutputPrimitiveType::TriangleStrip: return spv::ExecutionMode::OutputTriangleStrip; default: UNREACHABLE_MSG("Unknown output primitive type {}", u32(type)); } } template <auto func, typename... Args> void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) { inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...)); } template <typename ArgType> ArgType Arg(EmitContext& ctx, const IR::Value& arg) { if constexpr (std::is_same_v<ArgType, Id>) { return ctx.Def(arg); } else if constexpr (std::is_same_v<ArgType, const IR::Value&>) { return arg; } else if constexpr (std::is_same_v<ArgType, u32>) { return arg.U32(); } else if constexpr (std::is_same_v<ArgType, u64>) { return arg.U64(); } else if constexpr (std::is_same_v<ArgType, bool>) { return arg.U1(); } else if constexpr (std::is_same_v<ArgType, IR::Attribute>) { return arg.Attribute(); } else if constexpr (std::is_same_v<ArgType, IR::ScalarReg>) { return arg.ScalarReg(); } else if constexpr (std::is_same_v<ArgType, IR::VectorReg>) { return arg.VectorReg(); } else if constexpr (std::is_same_v<ArgType, const char*>) { return arg.StringLiteral(); } } template <auto func, bool is_first_arg_inst, size_t... I> void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) { using Traits = Common::FuncTraits<decltype(func)>; if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) { if constexpr (is_first_arg_inst) { SetDefinition<func>( ctx, inst, inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...); } else { SetDefinition<func>( ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...); } } else { if constexpr (is_first_arg_inst) { func(ctx, inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...); } else { func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...); } } } template <auto func> void Invoke(EmitContext& ctx, IR::Inst* inst) { using Traits = Common::FuncTraits<decltype(func)>; static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments"); if constexpr (Traits::NUM_ARGS == 1) { Invoke<func, false>(ctx, inst, std::make_index_sequence<0>{}); } else { using FirstArgType = typename Traits::template ArgType<1>; static constexpr bool is_first_arg_inst = std::is_same_v<FirstArgType, IR::Inst*>; using Indices = std::make_index_sequence<Traits::NUM_ARGS - (is_first_arg_inst ? 2 : 1)>; Invoke<func, is_first_arg_inst>(ctx, inst, Indices{}); } } void EmitInst(EmitContext& ctx, IR::Inst* inst) { switch (inst->GetOpcode()) { #define OPCODE(name, result_type, ...) \ case IR::Opcode::name: \ return Invoke<&Emit##name>(ctx, inst); #include "shader_recompiler/ir/opcodes.inc" #undef OPCODE } UNREACHABLE_MSG("Invalid opcode {}", inst->GetOpcode()); } Id TypeId(const EmitContext& ctx, IR::Type type) { switch (type) { case IR::Type::U1: return ctx.U1[1]; case IR::Type::U32: return ctx.U32[1]; default: throw NotImplementedException("Phi node type {}", type); } } void Traverse(EmitContext& ctx, const IR::Program& program) { IR::Block* current_block{}; for (const IR::AbstractSyntaxNode& node : program.syntax_list) { switch (node.type) { case IR::AbstractSyntaxNode::Type::Block: { const Id label{node.data.block->Definition<Id>()}; if (current_block) { ctx.OpBranch(label); } current_block = node.data.block; ctx.AddLabel(label); for (IR::Inst& inst : node.data.block->Instructions()) { EmitInst(ctx, &inst); } break; } case IR::AbstractSyntaxNode::Type::If: { const Id if_label{node.data.if_node.body->Definition<Id>()}; const Id endif_label{node.data.if_node.merge->Definition<Id>()}; ctx.OpSelectionMerge(endif_label, spv::SelectionControlMask::MaskNone); ctx.OpBranchConditional(ctx.Def(node.data.if_node.cond), if_label, endif_label); break; } case IR::AbstractSyntaxNode::Type::Loop: { const Id body_label{node.data.loop.body->Definition<Id>()}; const Id continue_label{node.data.loop.continue_block->Definition<Id>()}; const Id endloop_label{node.data.loop.merge->Definition<Id>()}; ctx.OpLoopMerge(endloop_label, continue_label, spv::LoopControlMask::MaskNone); ctx.OpBranch(body_label); break; } case IR::AbstractSyntaxNode::Type::Break: { const Id break_label{node.data.break_node.merge->Definition<Id>()}; const Id skip_label{node.data.break_node.skip->Definition<Id>()}; ctx.OpBranchConditional(ctx.Def(node.data.break_node.cond), break_label, skip_label); break; } case IR::AbstractSyntaxNode::Type::EndIf: if (current_block) { ctx.OpBranch(node.data.end_if.merge->Definition<Id>()); } break; case IR::AbstractSyntaxNode::Type::Repeat: { Id cond{ctx.Def(node.data.repeat.cond)}; const Id loop_header_label{node.data.repeat.loop_header->Definition<Id>()}; const Id merge_label{node.data.repeat.merge->Definition<Id>()}; ctx.OpBranchConditional(cond, loop_header_label, merge_label); break; } case IR::AbstractSyntaxNode::Type::Return: ctx.OpReturn(); break; case IR::AbstractSyntaxNode::Type::Unreachable: ctx.OpUnreachable(); break; } if (node.type != IR::AbstractSyntaxNode::Type::Block) { current_block = nullptr; } } } Id DefineMain(EmitContext& ctx, const IR::Program& program) { const Id void_function{ctx.TypeFunction(ctx.void_id)}; const Id main{ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function)}; for (IR::Block* const block : program.blocks) { block->SetDefinition(ctx.OpLabel()); } Traverse(ctx, program); ctx.OpFunctionEnd(); return main; } void SetupCapabilities(const Info& info, EmitContext& ctx) { ctx.AddCapability(spv::Capability::Image1D); ctx.AddCapability(spv::Capability::Sampled1D); ctx.AddCapability(spv::Capability::ImageQuery); if (info.uses_fp16) { ctx.AddCapability(spv::Capability::Float16); ctx.AddCapability(spv::Capability::Int16); } if (info.uses_fp64) { ctx.AddCapability(spv::Capability::Float64); } ctx.AddCapability(spv::Capability::Int64); if (info.has_storage_images || info.has_image_buffers) { ctx.AddCapability(spv::Capability::StorageImageExtendedFormats); ctx.AddCapability(spv::Capability::StorageImageReadWithoutFormat); ctx.AddCapability(spv::Capability::StorageImageWriteWithoutFormat); } if (info.has_texel_buffers) { ctx.AddCapability(spv::Capability::SampledBuffer); } if (info.has_image_buffers) { ctx.AddCapability(spv::Capability::ImageBuffer); } if (info.has_image_gather) { ctx.AddCapability(spv::Capability::ImageGatherExtended); } if (info.has_image_query) { ctx.AddCapability(spv::Capability::ImageQuery); } if (info.uses_lane_id) { ctx.AddCapability(spv::Capability::GroupNonUniform); } if (info.uses_group_quad) { ctx.AddCapability(spv::Capability::GroupNonUniformQuad); } if (info.uses_group_ballot) { ctx.AddCapability(spv::Capability::GroupNonUniformBallot); } if (info.stage == Stage::Export || info.stage == Stage::Vertex) { ctx.AddExtension("SPV_KHR_shader_draw_parameters"); ctx.AddCapability(spv::Capability::DrawParameters); } if (info.stage == Stage::Geometry) { ctx.AddCapability(spv::Capability::Geometry); } } void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) { const auto& info = program.info; const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size()); spv::ExecutionModel execution_model{}; switch (program.info.stage) { case Stage::Compute: { const std::array<u32, 3> workgroup_size{ctx.runtime_info.cs_info.workgroup_size}; execution_model = spv::ExecutionModel::GLCompute; ctx.AddExecutionMode(main, spv::ExecutionMode::LocalSize, workgroup_size[0], workgroup_size[1], workgroup_size[2]); break; } case Stage::Export: case Stage::Vertex: execution_model = spv::ExecutionModel::Vertex; break; case Stage::Fragment: execution_model = spv::ExecutionModel::Fragment; if (ctx.profile.lower_left_origin_mode) { ctx.AddExecutionMode(main, spv::ExecutionMode::OriginLowerLeft); } else { ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft); } if (info.has_discard) { ctx.AddExtension("SPV_EXT_demote_to_helper_invocation"); ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT); } if (info.stores.Get(IR::Attribute::Depth)) { ctx.AddExecutionMode(main, spv::ExecutionMode::DepthReplacing); } break; case Stage::Geometry: execution_model = spv::ExecutionModel::Geometry; ctx.AddExecutionMode(main, GetInputPrimitiveType(ctx.runtime_info.gs_info.in_primitive)); ctx.AddExecutionMode(main, GetOutputPrimitiveType(ctx.runtime_info.gs_info.out_primitive[0])); ctx.AddExecutionMode(main, spv::ExecutionMode::OutputVertices, ctx.runtime_info.gs_info.output_vertices); ctx.AddExecutionMode(main, spv::ExecutionMode::Invocations, ctx.runtime_info.gs_info.num_invocations); break; default: throw NotImplementedException("Stage {}", u32(program.info.stage)); } ctx.AddEntryPoint(execution_model, main, "main", interfaces); } void SetupFloatMode(EmitContext& ctx, const Profile& profile, const RuntimeInfo& runtime_info, Id main_func) { ctx.AddExtension("SPV_KHR_float_controls"); const auto fp_denorm_mode = runtime_info.fp_denorm_mode32; if (fp_denorm_mode == AmdGpu::FpDenormMode::InOutFlush) { if (profile.support_fp32_denorm_flush) { ctx.AddCapability(spv::Capability::DenormFlushToZero); ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormFlushToZero, 32U); } } else { LOG_WARNING(Render_Vulkan, "Unknown FP denorm mode {}", u32(fp_denorm_mode)); } const auto fp_round_mode = runtime_info.fp_round_mode32; if (fp_round_mode != AmdGpu::FpRoundMode::NearestEven) { LOG_WARNING(Render_Vulkan, "Unknown FP rounding mode {}", u32(fp_round_mode)); } } void PatchPhiNodes(const IR::Program& program, EmitContext& ctx) { auto inst{program.blocks.front()->begin()}; size_t block_index{0}; ctx.PatchDeferredPhi([&](size_t phi_arg) { if (phi_arg == 0) { ++inst; if (inst == program.blocks[block_index]->end() || inst->GetOpcode() != IR::Opcode::Phi) { do { ++block_index; inst = program.blocks[block_index]->begin(); } while (inst->GetOpcode() != IR::Opcode::Phi); } } return ctx.Def(inst->Arg(phi_arg)); }); } } // Anonymous namespace std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info, const IR::Program& program, Bindings& binding) { EmitContext ctx{profile, runtime_info, program.info, binding}; const Id main{DefineMain(ctx, program)}; DefineEntryPoint(program, ctx, main); SetupCapabilities(program.info, ctx); SetupFloatMode(ctx, profile, runtime_info, main); PatchPhiNodes(program, ctx); binding.user_data += program.info.ud_mask.NumRegs(); return ctx.Assemble(); } Id EmitPhi(EmitContext& ctx, IR::Inst* inst) { const size_t num_args{inst->NumArgs()}; boost::container::small_vector<Id, 32> blocks; blocks.reserve(num_args); for (size_t index = 0; index < num_args; ++index) { blocks.push_back(inst->PhiBlock(index)->Definition<Id>()); } // The type of a phi instruction is stored in its flags const Id result_type{TypeId(ctx, inst->Flags<IR::Type>())}; return ctx.DeferredOpPhi(result_type, std::span(blocks.data(), blocks.size())); } void EmitVoid(EmitContext&) {} Id EmitIdentity(EmitContext& ctx, const IR::Value& value) { throw NotImplementedException("Forward identity declaration"); } Id EmitConditionRef(EmitContext& ctx, const IR::Value& value) { const Id id{ctx.Def(value)}; if (!Sirit::ValidId(id)) { throw NotImplementedException("Forward identity declaration"); } return id; } void EmitReference(EmitContext&) {} void EmitPhiMove(EmitContext&) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitGetScc(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitGetExec(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitGetVcc(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitGetSccLo(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitGetVccLo(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitGetVccHi(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitGetM0(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitSetScc(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitSetExec(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitSetVcc(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitSetSccLo(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitSetVccLo(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitSetVccHi(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitSetM0(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } } // namespace Shader::Backend::SPIRV
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.cpp
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,727
emit_spirv_shared_memory.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { Id EmitLoadSharedU32(EmitContext& ctx, Id offset) { const Id shift_id{ctx.ConstU32(2U)}; const Id index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift_id)}; const Id pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, index)}; return ctx.OpLoad(ctx.U32[1], pointer); } Id EmitLoadSharedU64(EmitContext& ctx, Id offset) { const Id shift_id{ctx.ConstU32(2U)}; const Id base_index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift_id)}; const Id next_index{ctx.OpIAdd(ctx.U32[1], base_index, ctx.ConstU32(1U))}; const Id lhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, base_index)}; const Id rhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, next_index)}; return ctx.OpCompositeConstruct(ctx.U32[2], ctx.OpLoad(ctx.U32[1], lhs_pointer), ctx.OpLoad(ctx.U32[1], rhs_pointer)); } Id EmitLoadSharedU128(EmitContext& ctx, Id offset) { const Id shift_id{ctx.ConstU32(2U)}; const Id base_index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift_id)}; std::array<Id, 4> values{}; for (u32 i = 0; i < 4; ++i) { const Id index{i == 0 ? base_index : ctx.OpIAdd(ctx.U32[1], base_index, ctx.ConstU32(i))}; const Id pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, index)}; values[i] = ctx.OpLoad(ctx.U32[1], pointer); } return ctx.OpCompositeConstruct(ctx.U32[4], values); } void EmitWriteSharedU32(EmitContext& ctx, Id offset, Id value) { const Id shift{ctx.ConstU32(2U)}; const Id word_offset{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift)}; const Id pointer = ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, word_offset); ctx.OpStore(pointer, value); } void EmitWriteSharedU64(EmitContext& ctx, Id offset, Id value) { const Id shift{ctx.ConstU32(2U)}; const Id word_offset{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift)}; const Id next_offset{ctx.OpIAdd(ctx.U32[1], word_offset, ctx.ConstU32(1U))}; const Id lhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, word_offset)}; const Id rhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, next_offset)}; ctx.OpStore(lhs_pointer, ctx.OpCompositeExtract(ctx.U32[1], value, 0U)); ctx.OpStore(rhs_pointer, ctx.OpCompositeExtract(ctx.U32[1], value, 1U)); } void EmitWriteSharedU128(EmitContext& ctx, Id offset, Id value) { const Id shift{ctx.ConstU32(2U)}; const Id base_index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift)}; for (u32 i = 0; i < 4; ++i) { const Id index{i == 0 ? base_index : ctx.OpIAdd(ctx.U32[1], base_index, ctx.ConstU32(i))}; const Id pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, index)}; ctx.OpStore(pointer, ctx.OpCompositeExtract(ctx.U32[1], value, i)); } } } // namespace Shader::Backend::SPIRV
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.cpp
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,728
emit_spirv_special.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/ir/debug_print.h" namespace Shader::Backend::SPIRV { void EmitPrologue(EmitContext& ctx) { ctx.DefineBufferOffsets(); } void ConvertDepthMode(EmitContext& ctx) { const Id type{ctx.F32[1]}; const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)}; const Id z{ctx.OpCompositeExtract(type, position, 2u)}; const Id w{ctx.OpCompositeExtract(type, position, 3u)}; const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))}; const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)}; ctx.OpStore(ctx.output_position, vector); } void EmitEpilogue(EmitContext& ctx) { if (ctx.stage == Stage::Vertex && ctx.runtime_info.vs_info.emulate_depth_negative_one_to_one) { ConvertDepthMode(ctx); } } void EmitDiscard(EmitContext& ctx) { ctx.OpDemoteToHelperInvocationEXT(); } void EmitDiscardCond(EmitContext& ctx, Id condition) { const Id kill_label{ctx.OpLabel()}; const Id merge_label{ctx.OpLabel()}; ctx.OpSelectionMerge(merge_label, spv::SelectionControlMask::MaskNone); ctx.OpBranchConditional(condition, kill_label, merge_label); ctx.AddLabel(kill_label); ctx.OpDemoteToHelperInvocationEXT(); ctx.OpBranch(merge_label); ctx.AddLabel(merge_label); } void EmitEmitVertex(EmitContext& ctx) { ctx.OpEmitVertex(); } void EmitEmitPrimitive(EmitContext& ctx) { ctx.OpEndPrimitive(); } void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { throw NotImplementedException("Geometry streams"); } void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { throw NotImplementedException("Geometry streams"); } void EmitDebugPrint(EmitContext& ctx, IR::Inst* inst, Id fmt, Id arg0, Id arg1, Id arg2, Id arg3) { IR::DebugPrintFlags flags = inst->Flags<IR::DebugPrintFlags>(); std::array<Id, IR::DEBUGPRINT_NUM_FORMAT_ARGS> fmt_args = {arg0, arg1, arg2, arg3}; auto fmt_args_span = std::span<Id>(fmt_args.begin(), fmt_args.begin() + flags.num_args); ctx.OpDebugPrintf(fmt, fmt_args_span); } } // namespace Shader::Backend::SPIRV
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.cpp
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shadps4-emu/shadPS4
9,253
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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15,729
emit_spirv_image.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <boost/container/static_vector.hpp> #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { struct ImageOperands { void Add(spv::ImageOperandsMask new_mask, Id value) { if (!Sirit::ValidId(value)) { return; } mask = static_cast<spv::ImageOperandsMask>(static_cast<u32>(mask) | static_cast<u32>(new_mask)); operands.push_back(value); } void Add(spv::ImageOperandsMask new_mask, Id value1, Id value2) { mask = static_cast<spv::ImageOperandsMask>(static_cast<u32>(mask) | static_cast<u32>(new_mask)); operands.push_back(value1); operands.push_back(value2); } void AddOffset(EmitContext& ctx, const IR::Value& offset, bool can_use_runtime_offsets = false) { if (offset.IsEmpty()) { return; } if (offset.IsImmediate()) { const s32 operand = offset.U32(); Add(spv::ImageOperandsMask::ConstOffset, ctx.ConstS32(operand)); return; } IR::Inst* const inst{offset.InstRecursive()}; if (inst->AreAllArgsImmediates()) { switch (inst->GetOpcode()) { case IR::Opcode::CompositeConstructU32x2: Add(spv::ImageOperandsMask::ConstOffset, ctx.ConstS32(static_cast<s32>(inst->Arg(0).U32()), static_cast<s32>(inst->Arg(1).U32()))); return; case IR::Opcode::CompositeConstructU32x3: Add(spv::ImageOperandsMask::ConstOffset, ctx.ConstS32(static_cast<s32>(inst->Arg(0).U32()), static_cast<s32>(inst->Arg(1).U32()), static_cast<s32>(inst->Arg(2).U32()))); return; default: break; } } if (can_use_runtime_offsets) { Add(spv::ImageOperandsMask::Offset, ctx.Def(offset)); } else { LOG_WARNING(Render_Vulkan, "Runtime offset provided to unsupported image sample instruction"); } } void AddDerivatives(EmitContext& ctx, Id derivatives_dx, Id derivatives_dy) { if (!Sirit::ValidId(derivatives_dx) || !Sirit::ValidId(derivatives_dy)) { return; } Add(spv::ImageOperandsMask::Grad, derivatives_dx, derivatives_dy); } spv::ImageOperandsMask mask{}; boost::container::static_vector<Id, 4> operands; }; Id EmitImageSampleRaw(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address1, Id address2, Id address3, Id address4) { UNREACHABLE_MSG("Unreachable instruction"); } Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias, const IR::Value& offset) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id result_type = texture.data_types->Get(4); const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]); const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler); ImageOperands operands; operands.Add(spv::ImageOperandsMask::Bias, bias); operands.AddOffset(ctx, offset); const Id sample = ctx.OpImageSampleImplicitLod(result_type, sampled_image, coords, operands.mask, operands.operands); return texture.is_integer ? ctx.OpBitcast(ctx.F32[4], sample) : sample; } Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id lod, const IR::Value& offset) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id result_type = texture.data_types->Get(4); const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]); const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler); ImageOperands operands; operands.Add(spv::ImageOperandsMask::Lod, lod); operands.AddOffset(ctx, offset); const Id sample = ctx.OpImageSampleExplicitLod(result_type, sampled_image, coords, operands.mask, operands.operands); return texture.is_integer ? ctx.OpBitcast(ctx.F32[4], sample) : sample; } Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id dref, Id bias, const IR::Value& offset) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id result_type = texture.data_types->Get(1); const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]); const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler); ImageOperands operands; operands.Add(spv::ImageOperandsMask::Bias, bias); operands.AddOffset(ctx, offset); const Id sample = ctx.OpImageSampleDrefImplicitLod(result_type, sampled_image, coords, dref, operands.mask, operands.operands); const Id sample_typed = texture.is_integer ? ctx.OpBitcast(ctx.F32[1], sample) : sample; return ctx.OpCompositeConstruct(ctx.F32[4], sample_typed, ctx.f32_zero_value, ctx.f32_zero_value, ctx.f32_zero_value); } Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id dref, Id lod, const IR::Value& offset) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id result_type = texture.data_types->Get(1); const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]); const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler); ImageOperands operands; operands.AddOffset(ctx, offset); operands.Add(spv::ImageOperandsMask::Lod, lod); const Id sample = ctx.OpImageSampleDrefExplicitLod(result_type, sampled_image, coords, dref, operands.mask, operands.operands); const Id sample_typed = texture.is_integer ? ctx.OpBitcast(ctx.F32[1], sample) : sample; return ctx.OpCompositeConstruct(ctx.F32[4], sample_typed, ctx.f32_zero_value, ctx.f32_zero_value, ctx.f32_zero_value); } Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, const IR::Value& offset) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id result_type = texture.data_types->Get(4); const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]); const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler); const u32 comp = inst->Flags<IR::TextureInstInfo>().gather_comp.Value(); ImageOperands operands; operands.AddOffset(ctx, offset, true); const Id texels = ctx.OpImageGather(result_type, sampled_image, coords, ctx.ConstU32(comp), operands.mask, operands.operands); return texture.is_integer ? ctx.OpBitcast(ctx.F32[4], texels) : texels; } Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, const IR::Value& offset, Id dref) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id result_type = texture.data_types->Get(4); const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]); const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler); ImageOperands operands; operands.AddOffset(ctx, offset, true); const Id texels = ctx.OpImageDrefGather(result_type, sampled_image, coords, dref, operands.mask, operands.operands); return texture.is_integer ? ctx.OpBitcast(ctx.F32[4], texels) : texels; } Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, const IR::Value& offset, Id lod, Id ms) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id result_type = texture.data_types->Get(4); ImageOperands operands; operands.AddOffset(ctx, offset); operands.Add(spv::ImageOperandsMask::Lod, lod); operands.Add(spv::ImageOperandsMask::Sample, ms); const Id texel = texture.is_storage ? ctx.OpImageRead(result_type, image, coords, operands.mask, operands.operands) : ctx.OpImageFetch(result_type, image, coords, operands.mask, operands.operands); return texture.is_integer ? ctx.OpBitcast(ctx.F32[4], texel) : texel; } Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, u32 handle, Id lod, bool has_mips) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const auto type = ctx.info.images[handle & 0xFFFF].type; const Id zero = ctx.u32_zero_value; const auto mips{[&] { return has_mips ? ctx.OpImageQueryLevels(ctx.U32[1], image) : zero; }}; const bool uses_lod{type != AmdGpu::ImageType::Color2DMsaa && !texture.is_storage}; const auto query{[&](Id type) { return uses_lod ? ctx.OpImageQuerySizeLod(type, image, lod) : ctx.OpImageQuerySize(type, image); }}; switch (type) { case AmdGpu::ImageType::Color1D: return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[1]), zero, zero, mips()); case AmdGpu::ImageType::Color1DArray: case AmdGpu::ImageType::Color2D: case AmdGpu::ImageType::Cube: case AmdGpu::ImageType::Color2DMsaa: return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[2]), zero, mips()); case AmdGpu::ImageType::Color2DArray: case AmdGpu::ImageType::Color3D: return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[3]), mips()); default: UNREACHABLE_MSG("SPIR-V Instruction"); } } Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]); const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler); const Id zero{ctx.f32_zero_value}; return ctx.OpImageQueryLod(ctx.F32[2], sampled_image, coords); } Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id derivatives_dx, Id derivatives_dy, const IR::Value& offset, const IR::Value& lod_clamp) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id result_type = texture.data_types->Get(4); const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]); const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler); ImageOperands operands; operands.AddDerivatives(ctx, derivatives_dx, derivatives_dy); operands.AddOffset(ctx, offset); const Id sample = ctx.OpImageSampleExplicitLod(result_type, sampled_image, coords, operands.mask, operands.operands); return texture.is_integer ? ctx.OpBitcast(ctx.F32[4], sample) : sample; } Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) { UNREACHABLE_MSG("SPIR-V Instruction"); } void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id color) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id color_type = texture.data_types->Get(4); ctx.OpImageWrite(image, coords, ctx.OpBitcast(color_type, color)); } } // namespace Shader::Backend::SPIRV
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.cpp
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,730
emit_spirv_undefined.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { Id EmitUndefU1(EmitContext& ctx) { return ctx.OpUndef(ctx.U1[1]); } Id EmitUndefU8(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } Id EmitUndefU16(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } Id EmitUndefU32(EmitContext& ctx) { return ctx.OpUndef(ctx.U32[1]); } Id EmitUndefU64(EmitContext&) { UNREACHABLE_MSG("SPIR-V Instruction"); } } // namespace Shader::Backend::SPIRV
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
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false
15,731
emit_spirv_select.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { Id EmitSelectU1(EmitContext& ctx, Id cond, Id true_value, Id false_value) { return ctx.OpSelect(ctx.U1[1], cond, true_value, false_value); } Id EmitSelectU8(EmitContext&, Id, Id, Id) { UNREACHABLE_MSG("SPIR-V Instruction"); } Id EmitSelectU16(EmitContext& ctx, Id cond, Id true_value, Id false_value) { return ctx.OpSelect(ctx.U16, cond, true_value, false_value); } Id EmitSelectU32(EmitContext& ctx, Id cond, Id true_value, Id false_value) { return ctx.OpSelect(ctx.U32[1], cond, true_value, false_value); } Id EmitSelectU64(EmitContext& ctx, Id cond, Id true_value, Id false_value) { return ctx.OpSelect(ctx.U64, cond, true_value, false_value); } Id EmitSelectF16(EmitContext& ctx, Id cond, Id true_value, Id false_value) { return ctx.OpSelect(ctx.F16[1], cond, true_value, false_value); } Id EmitSelectF32(EmitContext& ctx, Id cond, Id true_value, Id false_value) { return ctx.OpSelect(ctx.F32[1], cond, true_value, false_value); } Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value) { return ctx.OpSelect(ctx.F64[1], cond, true_value, false_value); } } // namespace Shader::Backend::SPIRV
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45.533333
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0.746781
shadps4-emu/shadPS4
9,253
501
185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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15,732
emit_spirv_context_get_set.cpp
shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/assert.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include <magic_enum.hpp> namespace Shader::Backend::SPIRV { namespace { Id VsOutputAttrPointer(EmitContext& ctx, VsOutput output) { switch (output) { case VsOutput::ClipDist0: case VsOutput::ClipDist1: case VsOutput::ClipDist2: case VsOutput::ClipDist3: case VsOutput::ClipDist4: case VsOutput::ClipDist5: case VsOutput::ClipDist6: case VsOutput::ClipDist7: { const u32 index = u32(output) - u32(VsOutput::ClipDist0); const Id clip_num{ctx.ConstU32(index)}; ASSERT_MSG(Sirit::ValidId(ctx.clip_distances), "Clip distance used but not defined"); return ctx.OpAccessChain(ctx.output_f32, ctx.clip_distances, clip_num); } case VsOutput::CullDist0: case VsOutput::CullDist1: case VsOutput::CullDist2: case VsOutput::CullDist3: case VsOutput::CullDist4: case VsOutput::CullDist5: case VsOutput::CullDist6: case VsOutput::CullDist7: { const u32 index = u32(output) - u32(VsOutput::CullDist0); const Id cull_num{ctx.ConstU32(index)}; ASSERT_MSG(Sirit::ValidId(ctx.cull_distances), "Cull distance used but not defined"); return ctx.OpAccessChain(ctx.output_f32, ctx.cull_distances, cull_num); } default: UNREACHABLE(); } } Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr, u32 element) { if (IR::IsParam(attr)) { const u32 index{u32(attr) - u32(IR::Attribute::Param0)}; const auto& info{ctx.output_params.at(index)}; ASSERT(info.num_components > 0); if (info.num_components == 1) { return info.id; } else { return ctx.OpAccessChain(info.pointer_type, info.id, ctx.ConstU32(element)); } } if (IR::IsMrt(attr)) { const u32 index{u32(attr) - u32(IR::Attribute::RenderTarget0)}; const auto& info{ctx.frag_outputs.at(index)}; if (info.num_components == 1) { return info.id; } else { return ctx.OpAccessChain(info.pointer_type, info.id, ctx.ConstU32(element)); } } switch (attr) { case IR::Attribute::Position0: { return ctx.OpAccessChain(ctx.output_f32, ctx.output_position, ctx.ConstU32(element)); } case IR::Attribute::Position1: case IR::Attribute::Position2: case IR::Attribute::Position3: { const u32 index = u32(attr) - u32(IR::Attribute::Position1); return VsOutputAttrPointer(ctx, ctx.runtime_info.vs_info.outputs[index][element]); } case IR::Attribute::Depth: return ctx.frag_depth; default: throw NotImplementedException("Write attribute {}", attr); } } std::pair<Id, bool> OutputAttrComponentType(EmitContext& ctx, IR::Attribute attr) { if (IR::IsParam(attr)) { const u32 index{u32(attr) - u32(IR::Attribute::Param0)}; const auto& info{ctx.output_params.at(index)}; return {info.component_type, info.is_integer}; } if (IR::IsMrt(attr)) { const u32 index{u32(attr) - u32(IR::Attribute::RenderTarget0)}; const auto& info{ctx.frag_outputs.at(index)}; return {info.component_type, info.is_integer}; } switch (attr) { case IR::Attribute::Position0: case IR::Attribute::Position1: case IR::Attribute::Position2: case IR::Attribute::Position3: case IR::Attribute::Depth: return {ctx.F32[1], false}; default: throw NotImplementedException("Write attribute {}", attr); } } } // Anonymous namespace Id EmitGetUserData(EmitContext& ctx, IR::ScalarReg reg) { const u32 index = ctx.binding.user_data + ctx.info.ud_mask.Index(reg); const u32 half = PushData::UdRegsIndex + (index >> 2); const Id ud_ptr{ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1]), ctx.push_data_block, ctx.ConstU32(half), ctx.ConstU32(index & 3))}; const Id ud_reg{ctx.OpLoad(ctx.U32[1], ud_ptr)}; ctx.Name(ud_reg, fmt::format("ud_{}", u32(reg))); return ud_reg; } void EmitGetThreadBitScalarReg(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitSetThreadBitScalarReg(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitGetScalarRegister(EmitContext&) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitSetScalarRegister(EmitContext&) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitGetVectorRegister(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitSetVectorRegister(EmitContext& ctx) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitSetGotoVariable(EmitContext&) { UNREACHABLE_MSG("Unreachable instruction"); } void EmitGetGotoVariable(EmitContext&) { UNREACHABLE_MSG("Unreachable instruction"); } Id EmitReadConst(EmitContext& ctx, IR::Inst* inst) { u32 flatbuf_off_dw = inst->Flags<u32>(); ASSERT(ctx.srt_flatbuf.binding >= 0); ASSERT(flatbuf_off_dw > 0); Id index = ctx.ConstU32(flatbuf_off_dw); auto& buffer = ctx.srt_flatbuf; const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)}; return ctx.OpLoad(ctx.U32[1], ptr); } Id EmitReadConstBuffer(EmitContext& ctx, u32 handle, Id index) { auto& buffer = ctx.buffers[handle]; index = ctx.OpIAdd(ctx.U32[1], index, buffer.offset_dwords); const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)}; return ctx.OpLoad(buffer.data_types->Get(1), ptr); } Id EmitReadStepRate(EmitContext& ctx, int rate_idx) { return ctx.OpLoad( ctx.U32[1], ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1]), ctx.push_data_block, rate_idx == 0 ? ctx.u32_zero_value : ctx.u32_one_value)); } Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp, u32 index) { if (ctx.info.stage == Stage::Geometry) { if (IR::IsPosition(attr)) { ASSERT(attr == IR::Attribute::Position0); const auto position_arr_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[4]); const auto pointer{ctx.OpAccessChain(position_arr_ptr, ctx.gl_in, ctx.ConstU32(index), ctx.ConstU32(0u))}; const auto position_comp_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[1]); return ctx.OpLoad(ctx.F32[1], ctx.OpAccessChain(position_comp_ptr, pointer, ctx.ConstU32(comp))); } if (IR::IsParam(attr)) { const u32 param_id{u32(attr) - u32(IR::Attribute::Param0)}; const auto param = ctx.input_params.at(param_id).id; const auto param_arr_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[4]); const auto pointer{ctx.OpAccessChain(param_arr_ptr, param, ctx.ConstU32(index))}; const auto position_comp_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[1]); return ctx.OpLoad(ctx.F32[1], ctx.OpAccessChain(position_comp_ptr, pointer, ctx.ConstU32(comp))); } UNREACHABLE(); } if (IR::IsParam(attr)) { const u32 index{u32(attr) - u32(IR::Attribute::Param0)}; const auto& param{ctx.input_params.at(index)}; if (param.buffer_handle < 0) { if (!ValidId(param.id)) { // Attribute is disabled or varying component is not written return ctx.ConstF32(comp == 3 ? 1.0f : 0.0f); } Id result; if (param.is_default) { result = ctx.OpCompositeExtract(param.component_type, param.id, comp); } else if (param.num_components > 1) { const Id pointer{ ctx.OpAccessChain(param.pointer_type, param.id, ctx.ConstU32(comp))}; result = ctx.OpLoad(param.component_type, pointer); } else { result = ctx.OpLoad(param.component_type, param.id); } if (param.is_integer) { result = ctx.OpBitcast(ctx.F32[1], result); } return result; } else { const auto step_rate = EmitReadStepRate(ctx, param.id.value); const auto offset = ctx.OpIAdd( ctx.U32[1], ctx.OpIMul( ctx.U32[1], ctx.OpUDiv(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id), step_rate), ctx.ConstU32(param.num_components)), ctx.ConstU32(comp)); return EmitReadConstBuffer(ctx, param.buffer_handle, offset); } } switch (attr) { case IR::Attribute::FragCoord: { const Id coord = ctx.OpLoad( ctx.F32[1], ctx.OpAccessChain(ctx.input_f32, ctx.frag_coord, ctx.ConstU32(comp))); if (comp == 3) { return ctx.OpFDiv(ctx.F32[1], ctx.ConstF32(1.f), coord); } return coord; } default: throw NotImplementedException("Read attribute {}", attr); } } Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, u32 comp) { switch (attr) { case IR::Attribute::VertexId: return ctx.OpLoad(ctx.U32[1], ctx.vertex_index); case IR::Attribute::InstanceId: return ctx.OpLoad(ctx.U32[1], ctx.instance_id); case IR::Attribute::InstanceId0: return EmitReadStepRate(ctx, 0); case IR::Attribute::InstanceId1: return EmitReadStepRate(ctx, 1); case IR::Attribute::WorkgroupId: return ctx.OpCompositeExtract(ctx.U32[1], ctx.OpLoad(ctx.U32[3], ctx.workgroup_id), comp); case IR::Attribute::LocalInvocationId: return ctx.OpCompositeExtract(ctx.U32[1], ctx.OpLoad(ctx.U32[3], ctx.local_invocation_id), comp); case IR::Attribute::IsFrontFace: return ctx.OpSelect(ctx.U32[1], ctx.OpLoad(ctx.U1[1], ctx.front_facing), ctx.u32_one_value, ctx.u32_zero_value); case IR::Attribute::PrimitiveId: ASSERT(ctx.info.stage == Stage::Geometry); return ctx.OpLoad(ctx.U32[1], ctx.primitive_id); default: throw NotImplementedException("Read U32 attribute {}", attr); } } void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, u32 element) { if (attr == IR::Attribute::Position1) { LOG_WARNING(Render_Vulkan, "Ignoring pos1 export"); return; } const Id pointer{OutputAttrPointer(ctx, attr, element)}; const auto component_type{OutputAttrComponentType(ctx, attr)}; if (component_type.second) { ctx.OpStore(pointer, ctx.OpBitcast(component_type.first, value)); } else { ctx.OpStore(pointer, value); } } template <u32 N> static Id EmitLoadBufferU32xN(EmitContext& ctx, u32 handle, Id address) { auto& buffer = ctx.buffers[handle]; address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset); const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u)); if constexpr (N == 1) { const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)}; return ctx.OpLoad(buffer.data_types->Get(1), ptr); } else { boost::container::static_vector<Id, N> ids; for (u32 i = 0; i < N; i++) { const Id index_i = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(i)); const Id ptr{ ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index_i)}; ids.push_back(ctx.OpLoad(buffer.data_types->Get(1), ptr)); } return ctx.OpCompositeConstruct(buffer.data_types->Get(N), ids); } } Id EmitLoadBufferU32(EmitContext& ctx, IR::Inst*, u32 handle, Id address) { return EmitLoadBufferU32xN<1>(ctx, handle, address); } Id EmitLoadBufferU32x2(EmitContext& ctx, IR::Inst*, u32 handle, Id address) { return EmitLoadBufferU32xN<2>(ctx, handle, address); } Id EmitLoadBufferU32x3(EmitContext& ctx, IR::Inst*, u32 handle, Id address) { return EmitLoadBufferU32xN<3>(ctx, handle, address); } Id EmitLoadBufferU32x4(EmitContext& ctx, IR::Inst*, u32 handle, Id address) { return EmitLoadBufferU32xN<4>(ctx, handle, address); } Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { const auto& buffer = ctx.texture_buffers[handle]; const Id tex_buffer = ctx.OpLoad(buffer.image_type, buffer.id); const Id coord = ctx.OpIAdd(ctx.U32[1], address, buffer.coord_offset); Id texel = buffer.is_storage ? ctx.OpImageRead(buffer.result_type, tex_buffer, coord) : ctx.OpImageFetch(buffer.result_type, tex_buffer, coord); if (buffer.is_integer) { texel = ctx.OpBitcast(ctx.F32[4], texel); } return texel; } template <u32 N> static void EmitStoreBufferU32xN(EmitContext& ctx, u32 handle, Id address, Id value) { auto& buffer = ctx.buffers[handle]; address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset); const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u)); if constexpr (N == 1) { const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)}; ctx.OpStore(ptr, value); } else { for (u32 i = 0; i < N; i++) { const Id index_i = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(i)); const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index_i); ctx.OpStore(ptr, ctx.OpCompositeExtract(buffer.data_types->Get(1), value, i)); } } } void EmitStoreBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { EmitStoreBufferU32xN<1>(ctx, handle, address, value); } void EmitStoreBufferU32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { EmitStoreBufferU32xN<2>(ctx, handle, address, value); } void EmitStoreBufferU32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { EmitStoreBufferU32xN<3>(ctx, handle, address, value); } void EmitStoreBufferU32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { EmitStoreBufferU32xN<4>(ctx, handle, address, value); } void EmitStoreBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { const auto& buffer = ctx.texture_buffers[handle]; const Id tex_buffer = ctx.OpLoad(buffer.image_type, buffer.id); const Id coord = ctx.OpIAdd(ctx.U32[1], address, buffer.coord_offset); if (buffer.is_integer) { value = ctx.OpBitcast(buffer.result_type, value); } ctx.OpImageWrite(tex_buffer, coord, value); } } // namespace Shader::Backend::SPIRV
15,109
C++
.cpp
342
36.649123
99
0.64888
shadps4-emu/shadPS4
9,253
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,733
install_dir_select.cpp
shadps4-emu_shadPS4/src/qt_gui/install_dir_select.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <QDialogButtonBox> #include <QDir> #include <QFileDialog> #include <QGroupBox> #include <QLabel> #include <QLineEdit> #include <QListWidget> #include <QMessageBox> #include <QPushButton> #include <QVBoxLayout> #include "install_dir_select.h" InstallDirSelect::InstallDirSelect() : selected_dir() { selected_dir = Config::getGameInstallDirs().empty() ? "" : Config::getGameInstallDirs().front(); if (!Config::getGameInstallDirs().empty() && Config::getGameInstallDirs().size() == 1) { reject(); } auto layout = new QVBoxLayout(this); layout->addWidget(SetupInstallDirList()); layout->addStretch(); layout->addWidget(SetupDialogActions()); setWindowTitle(tr("shadPS4 - Choose directory")); setWindowIcon(QIcon(":images/shadps4.ico")); } InstallDirSelect::~InstallDirSelect() {} QWidget* InstallDirSelect::SetupInstallDirList() { auto group = new QGroupBox(tr("Select which directory you want to install to.")); auto vlayout = new QVBoxLayout(); auto m_path_list = new QListWidget(); QList<QString> qt_list; for (const auto& str : Config::getGameInstallDirs()) { QString installDirPath; Common::FS::PathToQString(installDirPath, str); qt_list.append(installDirPath); } m_path_list->insertItems(0, qt_list); m_path_list->setSpacing(1); connect(m_path_list, &QListWidget::itemClicked, this, &InstallDirSelect::setSelectedDirectory); connect(m_path_list, &QListWidget::itemActivated, this, &InstallDirSelect::setSelectedDirectory); vlayout->addWidget(m_path_list); group->setLayout(vlayout); return group; } void InstallDirSelect::setSelectedDirectory(QListWidgetItem* item) { if (item) { const auto highlighted_path = Common::FS::PathFromQString(item->text()); if (!highlighted_path.empty()) { selected_dir = highlighted_path; } } } QWidget* InstallDirSelect::SetupDialogActions() { auto actions = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel); connect(actions, &QDialogButtonBox::accepted, this, &InstallDirSelect::accept); connect(actions, &QDialogButtonBox::rejected, this, &InstallDirSelect::reject); return actions; }
2,372
C++
.cpp
59
35.661017
100
0.720383
shadps4-emu/shadPS4
9,253
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185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
15,734
main_window.cpp
shadps4-emu_shadPS4/src/qt_gui/main_window.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <QDockWidget> #include <QKeyEvent> #include <QProgressDialog> #include "about_dialog.h" #include "cheats_patches.h" #ifdef ENABLE_UPDATER #include "check_update.h" #endif #include "common/io_file.h" #include "common/path_util.h" #include "common/scm_rev.h" #include "common/string_util.h" #include "common/version.h" #include "core/file_format/pkg.h" #include "core/loader.h" #include "game_install_dialog.h" #include "install_dir_select.h" #include "main_window.h" #include "settings_dialog.h" #include "video_core/renderer_vulkan/vk_instance.h" MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); installEventFilter(this); setAttribute(Qt::WA_DeleteOnClose); } MainWindow::~MainWindow() { SaveWindowState(); const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); Config::save(config_dir / "config.toml"); } bool MainWindow::Init() { auto start = std::chrono::steady_clock::now(); // setup ui AddUiWidgets(); CreateActions(); CreateRecentGameActions(); ConfigureGuiFromSettings(); LoadTranslation(); CreateDockWindows(); CreateConnects(); SetLastUsedTheme(); SetLastIconSizeBullet(); GetPhysicalDevices(); // show ui setMinimumSize(350, minimumSizeHint().height()); std::string window_title = ""; if (Common::isRelease) { window_title = fmt::format("shadPS4 v{}", Common::VERSION); } else { window_title = fmt::format("shadPS4 v{} {} {}", Common::VERSION, Common::g_scm_branch, Common::g_scm_desc); } setWindowTitle(QString::fromStdString(window_title)); this->show(); // load game list LoadGameLists(); #ifdef ENABLE_UPDATER // Check for update CheckUpdateMain(true); #endif auto end = std::chrono::steady_clock::now(); auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start); statusBar.reset(new QStatusBar); this->setStatusBar(statusBar.data()); // Update status bar int numGames = m_game_info->m_games.size(); QString statusMessage = "Games: " + QString::number(numGames) + " (" + QString::number(duration.count()) + "ms)"; statusBar->showMessage(statusMessage); // Initialize Discord RPC if (Config::getEnableDiscordRPC()) { auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance(); rpc->init(); rpc->setStatusIdling(); } return true; } void MainWindow::CreateActions() { // create action group for icon size m_icon_size_act_group = new QActionGroup(this); m_icon_size_act_group->addAction(ui->setIconSizeTinyAct); m_icon_size_act_group->addAction(ui->setIconSizeSmallAct); m_icon_size_act_group->addAction(ui->setIconSizeMediumAct); m_icon_size_act_group->addAction(ui->setIconSizeLargeAct); // create action group for list mode m_list_mode_act_group = new QActionGroup(this); m_list_mode_act_group->addAction(ui->setlistModeListAct); m_list_mode_act_group->addAction(ui->setlistModeGridAct); // create action group for themes m_theme_act_group = new QActionGroup(this); m_theme_act_group->addAction(ui->setThemeDark); m_theme_act_group->addAction(ui->setThemeLight); m_theme_act_group->addAction(ui->setThemeGreen); m_theme_act_group->addAction(ui->setThemeBlue); m_theme_act_group->addAction(ui->setThemeViolet); } void MainWindow::AddUiWidgets() { // add toolbar widgets QApplication::setStyle("Fusion"); ui->toolBar->setObjectName("mw_toolbar"); ui->toolBar->addWidget(ui->playButton); ui->toolBar->addWidget(ui->pauseButton); ui->toolBar->addWidget(ui->stopButton); ui->toolBar->addWidget(ui->refreshButton); ui->toolBar->addWidget(ui->settingsButton); ui->toolBar->addWidget(ui->controllerButton); QFrame* line = new QFrame(this); line->setFrameShape(QFrame::StyledPanel); line->setFrameShadow(QFrame::Sunken); ui->toolBar->addWidget(line); ui->toolBar->addWidget(ui->sizeSliderContainer); ui->toolBar->addWidget(ui->mw_searchbar); } void MainWindow::CreateDockWindows() { // place holder widget is needed for good health they say :) QWidget* phCentralWidget = new QWidget(this); setCentralWidget(phCentralWidget); m_dock_widget.reset(new QDockWidget(tr("Game List"), this)); m_game_list_frame.reset(new GameListFrame(m_game_info, this)); m_game_list_frame->setObjectName("gamelist"); m_game_grid_frame.reset(new GameGridFrame(m_game_info, this)); m_game_grid_frame->setObjectName("gamegridlist"); m_elf_viewer.reset(new ElfViewer(this)); m_elf_viewer->setObjectName("elflist"); int table_mode = Config::getTableMode(); int slider_pos = 0; if (table_mode == 0) { // List m_game_grid_frame->hide(); m_elf_viewer->hide(); m_game_list_frame->show(); m_dock_widget->setWidget(m_game_list_frame.data()); slider_pos = Config::getSliderPosition(); ui->sizeSlider->setSliderPosition(slider_pos); // set slider pos at start; isTableList = true; } else if (table_mode == 1) { // Grid m_game_list_frame->hide(); m_elf_viewer->hide(); m_game_grid_frame->show(); m_dock_widget->setWidget(m_game_grid_frame.data()); slider_pos = Config::getSliderPositionGrid(); ui->sizeSlider->setSliderPosition(slider_pos); // set slider pos at start; isTableList = false; } else { m_game_list_frame->hide(); m_game_grid_frame->hide(); m_elf_viewer->show(); m_dock_widget->setWidget(m_elf_viewer.data()); isTableList = false; } m_dock_widget->setAllowedAreas(Qt::AllDockWidgetAreas); m_dock_widget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); m_dock_widget->resize(this->width(), this->height()); addDockWidget(Qt::LeftDockWidgetArea, m_dock_widget.data()); this->setDockNestingEnabled(true); // handle resize like this for now, we deal with it when we add more docks connect(this, &MainWindow::WindowResized, this, [&]() { this->resizeDocks({m_dock_widget.data()}, {this->width()}, Qt::Orientation::Horizontal); }); } void MainWindow::LoadGameLists() { // Get game info from game folders. m_game_info->GetGameInfo(this); if (isTableList) { m_game_list_frame->PopulateGameList(); } else { m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false); } } #ifdef ENABLE_UPDATER void MainWindow::CheckUpdateMain(bool checkSave) { if (checkSave) { if (!Config::autoUpdate()) { return; } } auto checkUpdate = new CheckUpdate(false); checkUpdate->exec(); } #endif void MainWindow::GetPhysicalDevices() { Vulkan::Instance instance(false, false); auto physical_devices = instance.GetPhysicalDevices(); for (const vk::PhysicalDevice physical_device : physical_devices) { auto prop = physical_device.getProperties(); QString name = QString::fromUtf8(prop.deviceName, -1); if (prop.apiVersion < Vulkan::TargetVulkanApiVersion) { name += tr(" * Unsupported Vulkan Version"); } m_physical_devices.push_back(name); } } void MainWindow::CreateConnects() { connect(this, &MainWindow::WindowResized, this, &MainWindow::HandleResize); connect(ui->mw_searchbar, &QLineEdit::textChanged, this, &MainWindow::SearchGameTable); connect(ui->exitAct, &QAction::triggered, this, &QWidget::close); connect(ui->refreshGameListAct, &QAction::triggered, this, &MainWindow::RefreshGameTable); connect(ui->refreshButton, &QPushButton::clicked, this, &MainWindow::RefreshGameTable); connect(ui->showGameListAct, &QAction::triggered, this, &MainWindow::ShowGameList); connect(this, &MainWindow::ExtractionFinished, this, &MainWindow::RefreshGameTable); connect(ui->sizeSlider, &QSlider::valueChanged, this, [this](int value) { if (isTableList) { m_game_list_frame->icon_size = 36 + value; // 36 is the minimum icon size to use due to text disappearing. m_game_list_frame->ResizeIcons(36 + value); Config::setIconSize(36 + value); Config::setSliderPosition(value); } else { m_game_grid_frame->icon_size = 69 + value; m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false); Config::setIconSizeGrid(69 + value); Config::setSliderPositionGrid(value); } }); connect(ui->playButton, &QPushButton::clicked, this, &MainWindow::StartGame); connect(m_game_grid_frame.get(), &QTableWidget::cellDoubleClicked, this, &MainWindow::StartGame); connect(m_game_list_frame.get(), &QTableWidget::cellDoubleClicked, this, &MainWindow::StartGame); connect(ui->configureAct, &QAction::triggered, this, [this]() { auto settingsDialog = new SettingsDialog(m_physical_devices, this); connect(settingsDialog, &SettingsDialog::LanguageChanged, this, &MainWindow::OnLanguageChanged); settingsDialog->exec(); }); connect(ui->settingsButton, &QPushButton::clicked, this, [this]() { auto settingsDialog = new SettingsDialog(m_physical_devices, this); connect(settingsDialog, &SettingsDialog::LanguageChanged, this, &MainWindow::OnLanguageChanged); settingsDialog->exec(); }); #ifdef ENABLE_UPDATER connect(ui->updaterAct, &QAction::triggered, this, [this]() { auto checkUpdate = new CheckUpdate(true); checkUpdate->exec(); }); #endif connect(ui->aboutAct, &QAction::triggered, this, [this]() { auto aboutDialog = new AboutDialog(this); aboutDialog->exec(); }); connect(ui->setIconSizeTinyAct, &QAction::triggered, this, [this]() { if (isTableList) { m_game_list_frame->icon_size = 36; // 36 is the minimum icon size to use due to text disappearing. ui->sizeSlider->setValue(0); // icone_size - 36 Config::setIconSize(36); Config::setSliderPosition(0); } else { ui->sizeSlider->setValue(0); // icone_size - 36 Config::setIconSizeGrid(69); Config::setSliderPositionGrid(0); } }); connect(ui->setIconSizeSmallAct, &QAction::triggered, this, [this]() { if (isTableList) { m_game_list_frame->icon_size = 64; ui->sizeSlider->setValue(28); Config::setIconSize(64); Config::setSliderPosition(28); } else { ui->sizeSlider->setValue(28); Config::setIconSizeGrid(97); Config::setSliderPositionGrid(28); } }); connect(ui->setIconSizeMediumAct, &QAction::triggered, this, [this]() { if (isTableList) { m_game_list_frame->icon_size = 128; ui->sizeSlider->setValue(92); Config::setIconSize(128); Config::setSliderPosition(92); } else { ui->sizeSlider->setValue(92); Config::setIconSizeGrid(160); Config::setSliderPositionGrid(91); } }); connect(ui->setIconSizeLargeAct, &QAction::triggered, this, [this]() { if (isTableList) { m_game_list_frame->icon_size = 256; ui->sizeSlider->setValue(220); Config::setIconSize(256); Config::setSliderPosition(220); } else { ui->sizeSlider->setValue(220); Config::setIconSizeGrid(256); Config::setSliderPositionGrid(220); } }); // List connect(ui->setlistModeListAct, &QAction::triggered, m_dock_widget.data(), [this]() { BackgroundMusicPlayer::getInstance().stopMusic(); m_dock_widget->setWidget(m_game_list_frame.data()); m_game_grid_frame->hide(); m_elf_viewer->hide(); m_game_list_frame->show(); if (m_game_list_frame->item(0, 0) == nullptr) { m_game_list_frame->clearContents(); m_game_list_frame->PopulateGameList(); } isTableList = true; Config::setTableMode(0); int slider_pos = Config::getSliderPosition(); ui->sizeSlider->setEnabled(true); ui->sizeSlider->setSliderPosition(slider_pos); }); // Grid connect(ui->setlistModeGridAct, &QAction::triggered, m_dock_widget.data(), [this]() { BackgroundMusicPlayer::getInstance().stopMusic(); m_dock_widget->setWidget(m_game_grid_frame.data()); m_game_grid_frame->show(); m_game_list_frame->hide(); m_elf_viewer->hide(); if (m_game_grid_frame->item(0, 0) == nullptr) { m_game_grid_frame->clearContents(); m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false); } isTableList = false; Config::setTableMode(1); int slider_pos_grid = Config::getSliderPositionGrid(); ui->sizeSlider->setEnabled(true); ui->sizeSlider->setSliderPosition(slider_pos_grid); }); // Elf connect(ui->setlistElfAct, &QAction::triggered, m_dock_widget.data(), [this]() { BackgroundMusicPlayer::getInstance().stopMusic(); m_dock_widget->setWidget(m_elf_viewer.data()); m_game_grid_frame->hide(); m_game_list_frame->hide(); m_elf_viewer->show(); isTableList = false; ui->sizeSlider->setDisabled(true); Config::setTableMode(2); }); // Cheats/Patches Download. connect(ui->downloadCheatsPatchesAct, &QAction::triggered, this, [this]() { QDialog* panelDialog = new QDialog(this); QVBoxLayout* layout = new QVBoxLayout(panelDialog); QPushButton* downloadAllCheatsButton = new QPushButton(tr("Download Cheats For All Installed Games"), panelDialog); QPushButton* downloadAllPatchesButton = new QPushButton(tr("Download Patches For All Games"), panelDialog); layout->addWidget(downloadAllCheatsButton); layout->addWidget(downloadAllPatchesButton); panelDialog->setLayout(layout); connect(downloadAllCheatsButton, &QPushButton::clicked, this, [this, panelDialog]() { QEventLoop eventLoop; int pendingDownloads = 0; auto onDownloadFinished = [&]() { if (--pendingDownloads <= 0) { eventLoop.quit(); } }; for (const GameInfo& game : m_game_info->m_games) { QString empty = ""; QString gameSerial = QString::fromStdString(game.serial); QString gameVersion = QString::fromStdString(game.version); CheatsPatches* cheatsPatches = new CheatsPatches(empty, empty, empty, empty, empty, nullptr); connect(cheatsPatches, &CheatsPatches::downloadFinished, onDownloadFinished); pendingDownloads += 3; cheatsPatches->downloadCheats("wolf2022", gameSerial, gameVersion, false); cheatsPatches->downloadCheats("GoldHEN", gameSerial, gameVersion, false); cheatsPatches->downloadCheats("shadPS4", gameSerial, gameVersion, false); } eventLoop.exec(); QMessageBox::information( nullptr, tr("Download Complete"), tr("You have downloaded cheats for all the games you have installed.")); panelDialog->accept(); }); connect(downloadAllPatchesButton, &QPushButton::clicked, [panelDialog]() { QEventLoop eventLoop; int pendingDownloads = 0; auto onDownloadFinished = [&]() { if (--pendingDownloads <= 0) { eventLoop.quit(); } }; QString empty = ""; CheatsPatches* cheatsPatches = new CheatsPatches(empty, empty, empty, empty, empty, nullptr); connect(cheatsPatches, &CheatsPatches::downloadFinished, onDownloadFinished); pendingDownloads += 2; cheatsPatches->downloadPatches("GoldHEN", false); cheatsPatches->downloadPatches("shadPS4", false); eventLoop.exec(); QMessageBox::information( nullptr, tr("Download Complete"), QString(tr("Patches Downloaded Successfully!") + "\n" + tr("All Patches available for all games have been downloaded."))); cheatsPatches->createFilesJson("GoldHEN"); cheatsPatches->createFilesJson("shadPS4"); panelDialog->accept(); }); panelDialog->exec(); }); // Dump game list. connect(ui->dumpGameListAct, &QAction::triggered, this, [&] { QString filePath = qApp->applicationDirPath().append("/GameList.txt"); QFile file(filePath); QTextStream out(&file); if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) { qDebug() << "Failed to open file for writing:" << file.errorString(); return; } out << QString("%1 %2 %3 %4 %5\n") .arg(" NAME", -50) .arg(" ID", -10) .arg("FW", -4) .arg(" APP VERSION", -11) .arg(" Path"); for (const GameInfo& game : m_game_info->m_games) { QString game_path; Common::FS::PathToQString(game_path, game.path); out << QString("%1 %2 %3 %4 %5\n") .arg(QString::fromStdString(game.name), -50) .arg(QString::fromStdString(game.serial), -10) .arg(QString::fromStdString(game.fw), -4) .arg(QString::fromStdString(game.version), -11) .arg(game_path); } }); // Package install. connect(ui->bootInstallPkgAct, &QAction::triggered, this, &MainWindow::InstallPkg); connect(ui->bootGameAct, &QAction::triggered, this, &MainWindow::BootGame); connect(ui->gameInstallPathAct, &QAction::triggered, this, &MainWindow::InstallDirectory); // elf viewer connect(ui->addElfFolderAct, &QAction::triggered, m_elf_viewer.data(), &ElfViewer::OpenElfFolder); // Package Viewer. connect(ui->pkgViewerAct, &QAction::triggered, this, [this]() { PKGViewer* pkgViewer = new PKGViewer( m_game_info, this, [this](std::filesystem::path file, int pkgNum, int nPkg) { this->InstallDragDropPkg(file, pkgNum, nPkg); }); pkgViewer->show(); }); // Themes connect(ui->setThemeDark, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::Dark, ui->mw_searchbar); Config::setMainWindowTheme(static_cast<int>(Theme::Dark)); if (isIconBlack) { SetUiIcons(false); isIconBlack = false; } }); connect(ui->setThemeLight, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::Light, ui->mw_searchbar); Config::setMainWindowTheme(static_cast<int>(Theme::Light)); if (!isIconBlack) { SetUiIcons(true); isIconBlack = true; } }); connect(ui->setThemeGreen, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::Green, ui->mw_searchbar); Config::setMainWindowTheme(static_cast<int>(Theme::Green)); if (isIconBlack) { SetUiIcons(false); isIconBlack = false; } }); connect(ui->setThemeBlue, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::Blue, ui->mw_searchbar); Config::setMainWindowTheme(static_cast<int>(Theme::Blue)); if (isIconBlack) { SetUiIcons(false); isIconBlack = false; } }); connect(ui->setThemeViolet, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::Violet, ui->mw_searchbar); Config::setMainWindowTheme(static_cast<int>(Theme::Violet)); if (isIconBlack) { SetUiIcons(false); isIconBlack = false; } }); } void MainWindow::StartGame() { isGameRunning = true; BackgroundMusicPlayer::getInstance().stopMusic(); QString gamePath = ""; int table_mode = Config::getTableMode(); if (table_mode == 0) { if (m_game_list_frame->currentItem()) { int itemID = m_game_list_frame->currentItem()->row(); Common::FS::PathToQString(gamePath, m_game_info->m_games[itemID].path / "eboot.bin"); } } else if (table_mode == 1) { if (m_game_grid_frame->cellClicked) { int itemID = (m_game_grid_frame->crtRow * m_game_grid_frame->columnCnt) + m_game_grid_frame->crtColumn; Common::FS::PathToQString(gamePath, m_game_info->m_games[itemID].path / "eboot.bin"); } } else { if (m_elf_viewer->currentItem()) { int itemID = m_elf_viewer->currentItem()->row(); gamePath = m_elf_viewer->m_elf_list[itemID]; } } if (gamePath != "") { AddRecentFiles(gamePath); Core::Emulator emulator; const auto path = Common::FS::PathFromQString(gamePath); if (!std::filesystem::exists(path)) { QMessageBox::critical(nullptr, tr("Run Game"), QString(tr("Eboot.bin file not found"))); return; } emulator.Run(path); } } void MainWindow::SearchGameTable(const QString& text) { if (isTableList) { for (int row = 0; row < m_game_list_frame->rowCount(); row++) { QString game_name = QString::fromStdString(m_game_info->m_games[row].name); bool match = (game_name.contains(text, Qt::CaseInsensitive)); // Check only in column 1 m_game_list_frame->setRowHidden(row, !match); } } else { QVector<GameInfo> filteredGames; for (const auto& gameInfo : m_game_info->m_games) { QString game_name = QString::fromStdString(gameInfo.name); if (game_name.contains(text, Qt::CaseInsensitive)) { filteredGames.push_back(gameInfo); } } std::sort(filteredGames.begin(), filteredGames.end(), m_game_info->CompareStrings); m_game_grid_frame->PopulateGameGrid(filteredGames, true); } } void MainWindow::ShowGameList() { if (ui->showGameListAct->isChecked()) { RefreshGameTable(); } else { m_game_grid_frame->clearContents(); m_game_list_frame->clearContents(); } }; void MainWindow::RefreshGameTable() { // m_game_info->m_games.clear(); m_game_info->GetGameInfo(this); m_game_list_frame->clearContents(); m_game_list_frame->PopulateGameList(); m_game_grid_frame->clearContents(); m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false); statusBar->clearMessage(); int numGames = m_game_info->m_games.size(); QString statusMessage = tr("Games: ") + QString::number(numGames); statusBar->showMessage(statusMessage); } void MainWindow::ConfigureGuiFromSettings() { setGeometry(Config::getMainWindowGeometryX(), Config::getMainWindowGeometryY(), Config::getMainWindowGeometryW(), Config::getMainWindowGeometryH()); ui->showGameListAct->setChecked(true); if (isTableList) { ui->setlistModeListAct->setChecked(true); } else { ui->setlistModeGridAct->setChecked(true); } BackgroundMusicPlayer::getInstance().setVolume(Config::getBGMvolume()); } void MainWindow::SaveWindowState() const { Config::setMainWindowWidth(this->width()); Config::setMainWindowHeight(this->height()); Config::setMainWindowGeometry(this->geometry().x(), this->geometry().y(), this->geometry().width(), this->geometry().height()); } void MainWindow::InstallPkg() { QFileDialog dialog; dialog.setFileMode(QFileDialog::ExistingFiles); dialog.setNameFilter(tr("PKG File (*.PKG *.pkg)")); if (dialog.exec()) { QStringList fileNames = dialog.selectedFiles(); int nPkg = fileNames.size(); int pkgNum = 0; for (const QString& file : fileNames) { ++pkgNum; std::filesystem::path path = Common::FS::PathFromQString(file); MainWindow::InstallDragDropPkg(path, pkgNum, nPkg); } } } void MainWindow::BootGame() { QFileDialog dialog; dialog.setFileMode(QFileDialog::ExistingFile); dialog.setNameFilter(tr("ELF files (*.bin *.elf *.oelf)")); if (dialog.exec()) { QStringList fileNames = dialog.selectedFiles(); int nFiles = fileNames.size(); if (nFiles > 1) { QMessageBox::critical(nullptr, tr("Game Boot"), QString(tr("Only one file can be selected!"))); } else { std::filesystem::path path = Common::FS::PathFromQString(fileNames[0]); Core::Emulator emulator; if (!std::filesystem::exists(path)) { QMessageBox::critical(nullptr, tr("Run Game"), QString(tr("Eboot.bin file not found"))); return; } emulator.Run(path); } } } void MainWindow::InstallDragDropPkg(std::filesystem::path file, int pkgNum, int nPkg) { if (Loader::DetectFileType(file) == Loader::FileTypes::Pkg) { std::string failreason; pkg = PKG(); if (!pkg.Open(file, failreason)) { QMessageBox::critical(this, tr("PKG ERROR"), QString::fromStdString(failreason)); return; } if (!psf.Open(pkg.sfo)) { QMessageBox::critical(this, tr("PKG ERROR"), "Could not read SFO. Check log for details"); return; } auto category = psf.GetString("CATEGORY"); InstallDirSelect ids; ids.exec(); auto game_install_dir = ids.getSelectedDirectory(); auto game_folder_path = game_install_dir / pkg.GetTitleID(); QString pkgType = QString::fromStdString(pkg.GetPkgFlags()); bool use_game_update = pkgType.contains("PATCH") && Config::getSeparateUpdateEnabled(); auto game_update_path = use_game_update ? game_install_dir / (std::string(pkg.GetTitleID()) + "-UPDATE") : game_folder_path; QString gameDirPath; Common::FS::PathToQString(gameDirPath, game_folder_path); QDir game_dir(gameDirPath); if (game_dir.exists()) { QMessageBox msgBox; msgBox.setWindowTitle(tr("PKG Extraction")); std::string content_id; if (auto value = psf.GetString("CONTENT_ID"); value.has_value()) { content_id = std::string{*value}; } else { QMessageBox::critical(this, tr("PKG ERROR"), "PSF file there is no CONTENT_ID"); return; } std::string entitlement_label = Common::SplitString(content_id, '-')[2]; auto addon_extract_path = Config::getAddonInstallDir() / pkg.GetTitleID() / entitlement_label; QString addonDirPath; Common::FS::PathToQString(addonDirPath, addon_extract_path); QDir addon_dir(addonDirPath); if (pkgType.contains("PATCH")) { QString pkg_app_version; if (auto app_ver = psf.GetString("APP_VER"); app_ver.has_value()) { pkg_app_version = QString::fromStdString(std::string{*app_ver}); } else { QMessageBox::critical(this, tr("PKG ERROR"), "PSF file there is no APP_VER"); return; } std::filesystem::path sce_folder_path = std::filesystem::exists(game_update_path / "sce_sys" / "param.sfo") ? game_update_path / "sce_sys" / "param.sfo" : game_folder_path / "sce_sys" / "param.sfo"; psf.Open(sce_folder_path); QString game_app_version; if (auto app_ver = psf.GetString("APP_VER"); app_ver.has_value()) { game_app_version = QString::fromStdString(std::string{*app_ver}); } else { QMessageBox::critical(this, tr("PKG ERROR"), "PSF file there is no APP_VER"); return; } double appD = game_app_version.toDouble(); double pkgD = pkg_app_version.toDouble(); if (pkgD == appD) { msgBox.setText(QString(tr("Patch detected!") + "\n" + tr("PKG and Game versions match: ") + pkg_app_version + "\n" + tr("Would you like to overwrite?"))); msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No); msgBox.setDefaultButton(QMessageBox::No); } else if (pkgD < appD) { msgBox.setText(QString(tr("Patch detected!") + "\n" + tr("PKG Version %1 is older than installed version: ") .arg(pkg_app_version) + game_app_version + "\n" + tr("Would you like to overwrite?"))); msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No); msgBox.setDefaultButton(QMessageBox::No); } else { msgBox.setText(QString(tr("Patch detected!") + "\n" + tr("Game is installed: ") + game_app_version + "\n" + tr("Would you like to install Patch: ") + pkg_app_version + " ?")); msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No); msgBox.setDefaultButton(QMessageBox::No); } int result = msgBox.exec(); if (result == QMessageBox::Yes) { // Do nothing. } else { return; } } else if (category == "ac") { if (!addon_dir.exists()) { QMessageBox addonMsgBox; addonMsgBox.setWindowTitle(tr("DLC Installation")); addonMsgBox.setText(QString(tr("Would you like to install DLC: %1?")) .arg(QString::fromStdString(entitlement_label))); addonMsgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No); addonMsgBox.setDefaultButton(QMessageBox::No); int result = addonMsgBox.exec(); if (result == QMessageBox::Yes) { game_update_path = addon_extract_path; } else { return; } } else { msgBox.setText(QString(tr("DLC already installed:") + "\n" + addonDirPath + "\n\n" + tr("Would you like to overwrite?"))); msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No); msgBox.setDefaultButton(QMessageBox::No); int result = msgBox.exec(); if (result == QMessageBox::Yes) { game_update_path = addon_extract_path; } else { return; } } } else { msgBox.setText(QString(tr("Game already installed") + "\n" + gameDirPath + "\n" + tr("Would you like to overwrite?"))); msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No); msgBox.setDefaultButton(QMessageBox::No); int result = msgBox.exec(); if (result == QMessageBox::Yes) { // Do nothing. } else { return; } } } else { // Do nothing; if (pkgType.contains("PATCH") || category == "ac") { QMessageBox::information( this, tr("PKG Extraction"), tr("PKG is a patch or DLC, please install the game first!")); return; } // what else? } if (!pkg.Extract(file, game_update_path, failreason)) { QMessageBox::critical(this, tr("PKG ERROR"), QString::fromStdString(failreason)); } else { int nfiles = pkg.GetNumberOfFiles(); if (nfiles > 0) { QVector<int> indices; for (int i = 0; i < nfiles; i++) { indices.append(i); } QProgressDialog dialog; dialog.setWindowTitle(tr("PKG Extraction")); dialog.setWindowModality(Qt::WindowModal); QString extractmsg = QString(tr("Extracting PKG %1/%2")).arg(pkgNum).arg(nPkg); dialog.setLabelText(extractmsg); dialog.setAutoClose(true); dialog.setRange(0, nfiles); QFutureWatcher<void> futureWatcher; connect(&futureWatcher, &QFutureWatcher<void>::finished, this, [=, this]() { if (pkgNum == nPkg) { QString path; Common::FS::PathToQString(path, game_install_dir); QMessageBox extractMsgBox(this); extractMsgBox.setWindowTitle(tr("Extraction Finished")); extractMsgBox.setText( QString(tr("Game successfully installed at %1")).arg(path)); extractMsgBox.addButton(QMessageBox::Ok); extractMsgBox.setDefaultButton(QMessageBox::Ok); connect(&extractMsgBox, &QMessageBox::buttonClicked, this, [&](QAbstractButton* button) { if (extractMsgBox.button(QMessageBox::Ok) == button) { extractMsgBox.close(); emit ExtractionFinished(); } }); extractMsgBox.exec(); } }); connect(&dialog, &QProgressDialog::canceled, [&]() { futureWatcher.cancel(); }); connect(&futureWatcher, &QFutureWatcher<void>::progressValueChanged, &dialog, &QProgressDialog::setValue); futureWatcher.setFuture( QtConcurrent::map(indices, [&](int index) { pkg.ExtractFiles(index); })); dialog.exec(); } } } else { QMessageBox::critical(this, tr("PKG ERROR"), tr("File doesn't appear to be a valid PKG file")); } } void MainWindow::InstallDirectory() { GameInstallDialog dlg; dlg.exec(); RefreshGameTable(); } void MainWindow::SetLastUsedTheme() { Theme lastTheme = static_cast<Theme>(Config::getMainWindowTheme()); m_window_themes.SetWindowTheme(lastTheme, ui->mw_searchbar); switch (lastTheme) { case Theme::Light: ui->setThemeLight->setChecked(true); isIconBlack = true; break; case Theme::Dark: ui->setThemeDark->setChecked(true); isIconBlack = false; SetUiIcons(false); break; case Theme::Green: ui->setThemeGreen->setChecked(true); isIconBlack = false; SetUiIcons(false); break; case Theme::Blue: ui->setThemeBlue->setChecked(true); isIconBlack = false; SetUiIcons(false); break; case Theme::Violet: ui->setThemeViolet->setChecked(true); isIconBlack = false; SetUiIcons(false); break; } } void MainWindow::SetLastIconSizeBullet() { // set QAction bullet point if applicable int lastSize = Config::getIconSize(); switch (lastSize) { case 36: ui->setIconSizeTinyAct->setChecked(true); break; case 64: ui->setIconSizeSmallAct->setChecked(true); break; case 128: ui->setIconSizeMediumAct->setChecked(true); break; case 256: ui->setIconSizeLargeAct->setChecked(true); break; } } QIcon MainWindow::RecolorIcon(const QIcon& icon, bool isWhite) { QPixmap pixmap(icon.pixmap(icon.actualSize(QSize(120, 120)))); QColor clr(isWhite ? Qt::white : Qt::black); QBitmap mask = pixmap.createMaskFromColor(clr, Qt::MaskOutColor); pixmap.fill(QColor(isWhite ? Qt::black : Qt::white)); pixmap.setMask(mask); return QIcon(pixmap); } void MainWindow::SetUiIcons(bool isWhite) { ui->bootInstallPkgAct->setIcon(RecolorIcon(ui->bootInstallPkgAct->icon(), isWhite)); ui->bootGameAct->setIcon(RecolorIcon(ui->bootGameAct->icon(), isWhite)); ui->exitAct->setIcon(RecolorIcon(ui->exitAct->icon(), isWhite)); #ifdef ENABLE_UPDATER ui->updaterAct->setIcon(RecolorIcon(ui->updaterAct->icon(), isWhite)); #endif ui->downloadCheatsPatchesAct->setIcon( RecolorIcon(ui->downloadCheatsPatchesAct->icon(), isWhite)); ui->dumpGameListAct->setIcon(RecolorIcon(ui->dumpGameListAct->icon(), isWhite)); ui->aboutAct->setIcon(RecolorIcon(ui->aboutAct->icon(), isWhite)); ui->setlistModeListAct->setIcon(RecolorIcon(ui->setlistModeListAct->icon(), isWhite)); ui->setlistModeGridAct->setIcon(RecolorIcon(ui->setlistModeGridAct->icon(), isWhite)); ui->gameInstallPathAct->setIcon(RecolorIcon(ui->gameInstallPathAct->icon(), isWhite)); ui->menuThemes->setIcon(RecolorIcon(ui->menuThemes->icon(), isWhite)); ui->menuGame_List_Icons->setIcon(RecolorIcon(ui->menuGame_List_Icons->icon(), isWhite)); ui->playButton->setIcon(RecolorIcon(ui->playButton->icon(), isWhite)); ui->pauseButton->setIcon(RecolorIcon(ui->pauseButton->icon(), isWhite)); ui->stopButton->setIcon(RecolorIcon(ui->stopButton->icon(), isWhite)); ui->refreshButton->setIcon(RecolorIcon(ui->refreshButton->icon(), isWhite)); ui->settingsButton->setIcon(RecolorIcon(ui->settingsButton->icon(), isWhite)); ui->controllerButton->setIcon(RecolorIcon(ui->controllerButton->icon(), isWhite)); ui->refreshGameListAct->setIcon(RecolorIcon(ui->refreshGameListAct->icon(), isWhite)); ui->menuGame_List_Mode->setIcon(RecolorIcon(ui->menuGame_List_Mode->icon(), isWhite)); ui->pkgViewerAct->setIcon(RecolorIcon(ui->pkgViewerAct->icon(), isWhite)); ui->configureAct->setIcon(RecolorIcon(ui->configureAct->icon(), isWhite)); ui->addElfFolderAct->setIcon(RecolorIcon(ui->addElfFolderAct->icon(), isWhite)); } void MainWindow::resizeEvent(QResizeEvent* event) { emit WindowResized(event); QMainWindow::resizeEvent(event); } void MainWindow::HandleResize(QResizeEvent* event) { if (isTableList) { m_game_list_frame->RefreshListBackgroundImage(); } else { m_game_grid_frame->windowWidth = this->width(); m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false); m_game_grid_frame->RefreshGridBackgroundImage(); } } void MainWindow::AddRecentFiles(QString filePath) { std::vector<std::string> vec = Config::getRecentFiles(); if (!vec.empty()) { if (filePath.toStdString() == vec.at(0)) { return; } auto it = std::find(vec.begin(), vec.end(), filePath.toStdString()); if (it != vec.end()) { vec.erase(it); } } vec.insert(vec.begin(), filePath.toStdString()); if (vec.size() > 6) { vec.pop_back(); } Config::setRecentFiles(vec); const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); Config::save(config_dir / "config.toml"); CreateRecentGameActions(); // Refresh the QActions. } void MainWindow::CreateRecentGameActions() { m_recent_files_group = new QActionGroup(this); ui->menuRecent->clear(); std::vector<std::string> vec = Config::getRecentFiles(); for (int i = 0; i < vec.size(); i++) { QAction* recentFileAct = new QAction(this); recentFileAct->setText(QString::fromStdString(vec.at(i))); ui->menuRecent->addAction(recentFileAct); m_recent_files_group->addAction(recentFileAct); } connect(m_recent_files_group, &QActionGroup::triggered, this, [this](QAction* action) { auto gamePath = Common::FS::PathFromQString(action->text()); AddRecentFiles(action->text()); // Update the list. Core::Emulator emulator; if (!std::filesystem::exists(gamePath)) { QMessageBox::critical(nullptr, tr("Run Game"), QString(tr("Eboot.bin file not found"))); return; } emulator.Run(gamePath); }); } void MainWindow::LoadTranslation() { auto language = QString::fromStdString(Config::getEmulatorLanguage()); const QString base_dir = QStringLiteral(":/translations"); QString base_path = QStringLiteral("%1/%2.qm").arg(base_dir).arg(language); if (QFile::exists(base_path)) { if (translator != nullptr) { qApp->removeTranslator(translator); } translator = new QTranslator(qApp); if (!translator->load(base_path)) { QMessageBox::warning( nullptr, QStringLiteral("Translation Error"), QStringLiteral("Failed to find load translation file for '%1':\n%2") .arg(language) .arg(base_path)); delete translator; } else { qApp->installTranslator(translator); ui->retranslateUi(this); } } } void MainWindow::OnLanguageChanged(const std::string& locale) { Config::setEmulatorLanguage(locale); LoadTranslation(); } bool MainWindow::eventFilter(QObject* obj, QEvent* event) { if (event->type() == QEvent::KeyPress) { QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event); if (keyEvent->key() == Qt::Key_Enter || keyEvent->key() == Qt::Key_Return) { auto tblMode = Config::getTableMode(); if (tblMode != 2 && (tblMode != 1 || m_game_grid_frame->IsValidCellSelected())) { StartGame(); return true; } } } return QMainWindow::eventFilter(obj, event); }
43,279
C++
.cpp
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33.916327
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0.596299
shadps4-emu/shadPS4
9,253
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185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
15,735
game_info.cpp
shadps4-emu_shadPS4/src/qt_gui/game_info.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <QProgressDialog> #include "common/path_util.h" #include "game_info.h" GameInfoClass::GameInfoClass() = default; GameInfoClass::~GameInfoClass() = default; void GameInfoClass::GetGameInfo(QWidget* parent) { QStringList filePaths; for (const auto& installLoc : Config::getGameInstallDirs()) { QString installDir; Common::FS::PathToQString(installDir, installLoc); QDir parentFolder(installDir); QFileInfoList fileList = parentFolder.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot); for (const auto& fileInfo : fileList) { if (fileInfo.isDir() && !fileInfo.filePath().endsWith("-UPDATE")) { filePaths.append(fileInfo.absoluteFilePath()); } } } m_games = QtConcurrent::mapped(filePaths, [&](const QString& path) { return readGameInfo(Common::FS::PathFromQString(path)); }).results(); // Progress bar, please be patient :) QProgressDialog dialog(tr("Loading game list, please wait :3"), tr("Cancel"), 0, 0, parent); dialog.setWindowTitle(tr("Loading...")); QFutureWatcher<void> futureWatcher; GameListUtils game_util; bool finished = false; futureWatcher.setFuture(QtConcurrent::map(m_games, game_util.GetFolderSize)); connect(&futureWatcher, &QFutureWatcher<void>::finished, [&]() { dialog.reset(); std::sort(m_games.begin(), m_games.end(), CompareStrings); }); connect(&dialog, &QProgressDialog::canceled, &futureWatcher, &QFutureWatcher<void>::cancel); dialog.setRange(0, m_games.size()); connect(&futureWatcher, &QFutureWatcher<void>::progressValueChanged, &dialog, &QProgressDialog::setValue); dialog.exec(); }
1,857
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.cpp
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0.683425
shadps4-emu/shadPS4
9,253
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185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
15,736
trophy_viewer.cpp
shadps4-emu_shadPS4/src/qt_gui/trophy_viewer.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/path_util.h" #include "trophy_viewer.h" TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindow() { this->setWindowTitle(tr("Trophy Viewer")); this->setAttribute(Qt::WA_DeleteOnClose); tabWidget = new QTabWidget(this); gameTrpPath_ = gameTrpPath; headers << "Unlocked" << "Trophy" << "Name" << "Description" << "ID" << "Hidden" << "Type" << "PID"; PopulateTrophyWidget(trophyPath); } void TrophyViewer::PopulateTrophyWidget(QString title) { const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / Common::FS::PathFromQString(title) / "TrophyFiles"; QString trophyDirQt; Common::FS::PathToQString(trophyDirQt, trophyDir); QDir dir(trophyDirQt); if (!dir.exists()) { std::filesystem::path path = Common::FS::PathFromQString(gameTrpPath_); if (!trp.Extract(path, title.toStdString())) return; } QFileInfoList dirList = dir.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot); if (dirList.isEmpty()) return; for (const QFileInfo& dirInfo : dirList) { QString tabName = dirInfo.fileName(); QString trpDir = trophyDirQt + "/" + tabName; QString iconsPath = trpDir + "/Icons"; QDir iconsDir(iconsPath); QFileInfoList iconDirList = iconsDir.entryInfoList(QDir::Files | QDir::NoDotAndDotDot); std::vector<QImage> icons; for (const QFileInfo& iconInfo : iconDirList) { QImage icon = QImage(iconInfo.absoluteFilePath()) .scaled(QSize(128, 128), Qt::KeepAspectRatio, Qt::SmoothTransformation); icons.push_back(icon); } QStringList trpId; QStringList trpHidden; QStringList trpUnlocked; QStringList trpType; QStringList trpPid; QStringList trophyNames; QStringList trophyDetails; QString xmlPath = trpDir + "/Xml/TROP.XML"; QFile file(xmlPath); if (!file.open(QFile::ReadOnly | QFile::Text)) { return; } QXmlStreamReader reader(&file); while (!reader.atEnd() && !reader.hasError()) { reader.readNext(); if (reader.isStartElement() && reader.name().toString() == "trophy") { trpId.append(reader.attributes().value("id").toString()); trpHidden.append(reader.attributes().value("hidden").toString()); trpType.append(reader.attributes().value("ttype").toString()); trpPid.append(reader.attributes().value("pid").toString()); if (reader.attributes().hasAttribute("unlockstate")) { if (reader.attributes().value("unlockstate").toString() == "true") { trpUnlocked.append("unlocked"); } else { trpUnlocked.append("locked"); } } else { trpUnlocked.append("locked"); } } if (reader.name().toString() == "name" && !trpId.isEmpty()) { trophyNames.append(reader.readElementText()); } if (reader.name().toString() == "detail" && !trpId.isEmpty()) { trophyDetails.append(reader.readElementText()); } } QTableWidget* tableWidget = new QTableWidget(this); tableWidget->setShowGrid(false); tableWidget->setColumnCount(8); tableWidget->setHorizontalHeaderLabels(headers); tableWidget->setSelectionBehavior(QAbstractItemView::SelectRows); tableWidget->setSelectionMode(QAbstractItemView::SingleSelection); tableWidget->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel); tableWidget->horizontalHeader()->setStretchLastSection(true); tableWidget->verticalHeader()->setVisible(false); tableWidget->setRowCount(icons.size()); for (int row = 0; auto& icon : icons) { QTableWidgetItem* item = new QTableWidgetItem(); item->setData(Qt::DecorationRole, icon); item->setFlags(item->flags() & ~Qt::ItemIsEditable); tableWidget->setItem(row, 1, item); if (!trophyNames.isEmpty() && !trophyDetails.isEmpty()) { SetTableItem(tableWidget, row, 0, trpUnlocked[row]); SetTableItem(tableWidget, row, 2, trophyNames[row]); SetTableItem(tableWidget, row, 3, trophyDetails[row]); SetTableItem(tableWidget, row, 4, trpId[row]); SetTableItem(tableWidget, row, 5, trpHidden[row]); SetTableItem(tableWidget, row, 6, GetTrpType(trpType[row].at(0))); SetTableItem(tableWidget, row, 7, trpPid[row]); } tableWidget->verticalHeader()->resizeSection(row, icon.height()); row++; } tableWidget->horizontalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents); int width = 16; for (int i = 0; i < 8; i++) { width += tableWidget->horizontalHeader()->sectionSize(i); } tableWidget->resize(width, 720); tabWidget->addTab(tableWidget, tabName.insert(6, " ").replace(0, 1, tabName.at(0).toUpper())); this->resize(width + 20, 720); } this->setCentralWidget(tabWidget); } void TrophyViewer::SetTableItem(QTableWidget* parent, int row, int column, QString str) { QWidget* widget = new QWidget(); QVBoxLayout* layout = new QVBoxLayout(); QLabel* label = new QLabel(str); QTableWidgetItem* item = new QTableWidgetItem(); label->setWordWrap(true); label->setStyleSheet("color: white; font-size: 15px; font-weight: bold;"); // Create shadow effect QGraphicsDropShadowEffect* shadowEffect = new QGraphicsDropShadowEffect(); shadowEffect->setBlurRadius(5); // Set the blur radius of the shadow shadowEffect->setColor(QColor(0, 0, 0, 160)); // Set the color and opacity of the shadow shadowEffect->setOffset(2, 2); // Set the offset of the shadow label->setGraphicsEffect(shadowEffect); // Apply shadow effect to the QLabel layout->addWidget(label); if (column != 1 && column != 2) layout->setAlignment(Qt::AlignCenter); widget->setLayout(layout); parent->setItem(row, column, item); parent->setCellWidget(row, column, widget); }
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.cpp
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15,737
main.cpp
shadps4-emu_shadPS4/src/qt_gui/main.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/config.h" #include "common/memory_patcher.h" #include "core/file_sys/fs.h" #include "emulator.h" #include "game_install_dialog.h" #include "main_window.h" #ifdef _WIN32 #include <windows.h> #endif // Custom message handler to ignore Qt logs void customMessageHandler(QtMsgType, const QMessageLogContext&, const QString&) {} int main(int argc, char* argv[]) { #ifdef _WIN32 SetConsoleOutputCP(CP_UTF8); #endif QApplication a(argc, argv); // Load configurations and initialize Qt application const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); Config::load(user_dir / "config.toml"); // Check if elf or eboot.bin path was passed as a command line argument bool has_command_line_argument = argc > 1; // Check if the game install directory is set if (Config::getGameInstallDirs().empty() && !has_command_line_argument) { GameInstallDialog dlg; dlg.exec(); } // Ignore Qt logs qInstallMessageHandler(customMessageHandler); // Initialize the main window MainWindow* m_main_window = new MainWindow(nullptr); m_main_window->Init(); // Check for command line arguments if (has_command_line_argument) { Core::Emulator emulator; for (int i = 0; i < argc; i++) { std::string curArg = argv[i]; if (curArg == "-p") { std::string patchFile = argv[i + 1]; MemoryPatcher::patchFile = patchFile; } } emulator.Run(argv[1]); } // Run the Qt application return a.exec(); }
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.cpp
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15,738
game_list_frame.cpp
shadps4-emu_shadPS4/src/qt_gui/game_list_frame.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/path_util.h" #include "common/string_util.h" #include "game_list_frame.h" GameListFrame::GameListFrame(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent) : QTableWidget(parent), m_game_info(game_info_get) { icon_size = Config::getIconSize(); this->setShowGrid(false); this->setEditTriggers(QAbstractItemView::NoEditTriggers); this->setSelectionBehavior(QAbstractItemView::SelectRows); this->setSelectionMode(QAbstractItemView::SingleSelection); this->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel); this->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel); this->verticalScrollBar()->installEventFilter(this); this->verticalScrollBar()->setSingleStep(20); this->horizontalScrollBar()->setSingleStep(20); this->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed); this->verticalHeader()->setVisible(false); this->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu); this->horizontalHeader()->setHighlightSections(false); this->horizontalHeader()->setSortIndicatorShown(true); this->horizontalHeader()->setStretchLastSection(true); this->setContextMenuPolicy(Qt::CustomContextMenu); this->setColumnCount(9); this->setColumnWidth(1, 300); // Name this->setColumnWidth(2, 120); // Serial this->setColumnWidth(3, 90); // Region this->setColumnWidth(4, 90); // Firmware this->setColumnWidth(5, 90); // Size this->setColumnWidth(6, 90); // Version this->setColumnWidth(7, 100); // Play Time QStringList headers; headers << tr("Icon") << tr("Name") << tr("Serial") << tr("Region") << tr("Firmware") << tr("Size") << tr("Version") << tr("Play Time") << tr("Path"); this->setHorizontalHeaderLabels(headers); this->horizontalHeader()->setSortIndicatorShown(true); this->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents); this->horizontalHeader()->setSectionResizeMode(2, QHeaderView::Fixed); this->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed); PopulateGameList(); connect(this, &QTableWidget::currentCellChanged, this, &GameListFrame::onCurrentCellChanged); connect(this->verticalScrollBar(), &QScrollBar::valueChanged, this, &GameListFrame::RefreshListBackgroundImage); connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this, &GameListFrame::RefreshListBackgroundImage); this->horizontalHeader()->setSortIndicatorShown(true); this->horizontalHeader()->setSectionsClickable(true); QObject::connect( this->horizontalHeader(), &QHeaderView::sectionClicked, this, [this](int columnIndex) { if (ListSortedAsc) { SortNameDescending(columnIndex); this->horizontalHeader()->setSortIndicator(columnIndex, Qt::DescendingOrder); ListSortedAsc = false; } else { SortNameAscending(columnIndex); this->horizontalHeader()->setSortIndicator(columnIndex, Qt::AscendingOrder); ListSortedAsc = true; } this->clearContents(); PopulateGameList(); }); connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) { m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, this, true); }); } void GameListFrame::onCurrentCellChanged(int currentRow, int currentColumn, int previousRow, int previousColumn) { QTableWidgetItem* item = this->item(currentRow, currentColumn); if (!item) { return; } SetListBackgroundImage(item); PlayBackgroundMusic(item); } void GameListFrame::PlayBackgroundMusic(QTableWidgetItem* item) { if (!item || !Config::getPlayBGM()) { BackgroundMusicPlayer::getInstance().stopMusic(); return; } QString snd0path; Common::FS::PathToQString(snd0path, m_game_info->m_games[item->row()].snd0_path); BackgroundMusicPlayer::getInstance().playMusic(snd0path); } void GameListFrame::PopulateGameList() { this->setRowCount(m_game_info->m_games.size()); ResizeIcons(icon_size); for (int i = 0; i < m_game_info->m_games.size(); i++) { SetTableItem(i, 1, QString::fromStdString(m_game_info->m_games[i].name)); SetTableItem(i, 2, QString::fromStdString(m_game_info->m_games[i].serial)); SetRegionFlag(i, 3, QString::fromStdString(m_game_info->m_games[i].region)); SetTableItem(i, 4, QString::fromStdString(m_game_info->m_games[i].fw)); SetTableItem(i, 5, QString::fromStdString(m_game_info->m_games[i].size)); SetTableItem(i, 6, QString::fromStdString(m_game_info->m_games[i].version)); QString playTime = GetPlayTime(m_game_info->m_games[i].serial); if (playTime.isEmpty()) { m_game_info->m_games[i].play_time = "0:00:00"; SetTableItem(i, 7, "0"); } else { QStringList timeParts = playTime.split(':'); int hours = timeParts[0].toInt(); int minutes = timeParts[1].toInt(); int seconds = timeParts[2].toInt(); QString formattedPlayTime; if (hours > 0) { formattedPlayTime += QString("%1h ").arg(hours); } if (minutes > 0) { formattedPlayTime += QString("%1m ").arg(minutes); } formattedPlayTime = formattedPlayTime.trimmed(); m_game_info->m_games[i].play_time = playTime.toStdString(); if (formattedPlayTime.isEmpty()) { SetTableItem(i, 7, "0"); } else { SetTableItem(i, 7, formattedPlayTime); } } QString path; Common::FS::PathToQString(path, m_game_info->m_games[i].path); SetTableItem(i, 8, path); } } void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) { if (!item) { // handle case where no item was clicked return; } QString pic1Path; Common::FS::PathToQString(pic1Path, m_game_info->m_games[item->row()].pic_path); const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / m_game_info->m_games[item->row()].serial / "pic1.png"; QString blurredPic1PathQt; Common::FS::PathToQString(blurredPic1PathQt, blurredPic1Path); backgroundImage = QImage(blurredPic1PathQt); if (backgroundImage.isNull()) { QImage image(pic1Path); backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16); std::filesystem::path img_path = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / m_game_info->m_games[item->row()].serial; std::filesystem::create_directories(img_path); if (!backgroundImage.save(blurredPic1PathQt, "PNG")) { // qDebug() << "Error: Unable to save image."; } } RefreshListBackgroundImage(); } void GameListFrame::RefreshListBackgroundImage() { if (!backgroundImage.isNull()) { QPalette palette; palette.setBrush(QPalette::Base, QBrush(backgroundImage.scaled(size(), Qt::IgnoreAspectRatio))); QColor transparentColor = QColor(135, 206, 235, 40); palette.setColor(QPalette::Highlight, transparentColor); this->setPalette(palette); } } void GameListFrame::SortNameAscending(int columnIndex) { std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(), [columnIndex](const GameInfo& a, const GameInfo& b) { return CompareStringsAscending(a, b, columnIndex); }); } void GameListFrame::SortNameDescending(int columnIndex) { std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(), [columnIndex](const GameInfo& a, const GameInfo& b) { return CompareStringsDescending(a, b, columnIndex); }); } void GameListFrame::ResizeIcons(int iconSize) { for (int index = 0; auto& game : m_game_info->m_games) { QImage scaledPixmap = game.icon.scaled(QSize(iconSize, iconSize), Qt::KeepAspectRatio, Qt::SmoothTransformation); QTableWidgetItem* iconItem = new QTableWidgetItem(); this->verticalHeader()->resizeSection(index, scaledPixmap.height()); this->horizontalHeader()->resizeSection(0, scaledPixmap.width()); iconItem->setData(Qt::DecorationRole, scaledPixmap); this->setItem(index, 0, iconItem); index++; } this->horizontalHeader()->setSectionResizeMode(8, QHeaderView::ResizeToContents); } void GameListFrame::SetTableItem(int row, int column, QString itemStr) { QTableWidgetItem* item = new QTableWidgetItem(); QWidget* widget = new QWidget(this); QVBoxLayout* layout = new QVBoxLayout(widget); QLabel* label = new QLabel(itemStr, widget); label->setStyleSheet("color: white; font-size: 16px; font-weight: bold;"); // Create shadow effect QGraphicsDropShadowEffect* shadowEffect = new QGraphicsDropShadowEffect(); shadowEffect->setBlurRadius(5); // Set the blur radius of the shadow shadowEffect->setColor(QColor(0, 0, 0, 160)); // Set the color and opacity of the shadow shadowEffect->setOffset(2, 2); // Set the offset of the shadow label->setGraphicsEffect(shadowEffect); // Apply shadow effect to the QLabel layout->addWidget(label); if (column != 8 && column != 1) layout->setAlignment(Qt::AlignCenter); widget->setLayout(layout); this->setItem(row, column, item); this->setCellWidget(row, column, widget); } void GameListFrame::SetRegionFlag(int row, int column, QString itemStr) { QTableWidgetItem* item = new QTableWidgetItem(); QImage scaledPixmap; if (itemStr == "Japan") { scaledPixmap = QImage(":images/flag_jp.png"); } else if (itemStr == "Europe") { scaledPixmap = QImage(":images/flag_eu.png"); } else if (itemStr == "USA") { scaledPixmap = QImage(":images/flag_us.png"); } else if (itemStr == "Asia") { scaledPixmap = QImage(":images/flag_china.png"); } else if (itemStr == "World") { scaledPixmap = QImage(":images/flag_world.png"); } else { scaledPixmap = QImage(":images/flag_unk.png"); } QWidget* widget = new QWidget(this); QVBoxLayout* layout = new QVBoxLayout(widget); QLabel* label = new QLabel(widget); label->setPixmap(QPixmap::fromImage(scaledPixmap)); layout->setAlignment(Qt::AlignCenter); layout->addWidget(label); widget->setLayout(layout); this->setItem(row, column, item); this->setCellWidget(row, column, widget); } QString GameListFrame::GetPlayTime(const std::string& serial) { QString playTime; const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); QString filePath = QString::fromStdString((user_dir / "play_time.txt").string()); QFile file(filePath); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { return playTime; } while (!file.atEnd()) { QByteArray line = file.readLine(); QString lineStr = QString::fromUtf8(line).trimmed(); QStringList parts = lineStr.split(' '); if (parts.size() >= 2) { QString fileSerial = parts[0]; QString time = parts[1]; if (fileSerial == QString::fromStdString(serial)) { playTime = time; break; } } } file.close(); return playTime; }
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C++
.cpp
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
15,739
settings_dialog.cpp
shadps4-emu_shadPS4/src/qt_gui/settings_dialog.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <QCompleter> #include <QDirIterator> #include <QHoverEvent> #include <common/version.h> #ifdef ENABLE_UPDATER #include "check_update.h" #endif #include "common/logging/backend.h" #include "common/logging/filter.h" #include "main_window.h" #include "settings_dialog.h" #include "ui_settings_dialog.h" QStringList languageNames = {"Arabic", "Czech", "Danish", "Dutch", "English (United Kingdom)", "English (United States)", "Finnish", "French (Canada)", "French (France)", "German", "Greek", "Hungarian", "Indonesian", "Italian", "Japanese", "Korean", "Norwegian (Bokmaal)", "Polish", "Portuguese (Brazil)", "Portuguese (Portugal)", "Romanian", "Russian", "Simplified Chinese", "Spanish (Latin America)", "Spanish (Spain)", "Swedish", "Thai", "Traditional Chinese", "Turkish", "Ukrainian", "Vietnamese"}; const QVector<int> languageIndexes = {21, 23, 14, 6, 18, 1, 12, 22, 2, 4, 25, 24, 29, 5, 0, 9, 15, 16, 17, 7, 26, 8, 11, 20, 3, 13, 27, 10, 19, 30, 28}; SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidget* parent) : QDialog(parent), ui(new Ui::SettingsDialog) { ui->setupUi(this); ui->tabWidgetSettings->setUsesScrollButtons(false); initialHeight = this->height(); const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); ui->buttonBox->button(QDialogButtonBox::StandardButton::Close)->setFocus(); // Add list of available GPUs ui->graphicsAdapterBox->addItem("Auto Select"); // -1, auto selection for (const auto& device : physical_devices) { ui->graphicsAdapterBox->addItem(device); } ui->consoleLanguageComboBox->addItems(languageNames); QCompleter* completer = new QCompleter(languageNames, this); completer->setCaseSensitivity(Qt::CaseInsensitive); ui->consoleLanguageComboBox->setCompleter(completer); ui->hideCursorComboBox->addItem(tr("Never")); ui->hideCursorComboBox->addItem(tr("Idle")); ui->hideCursorComboBox->addItem(tr("Always")); ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Left"), "left"); ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Center"), "center"); ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Right"), "right"); ui->backButtonBehaviorComboBox->addItem(tr("None"), "none"); InitializeEmulatorLanguages(); LoadValuesFromConfig(); defaultTextEdit = tr("Point your mouse at an option to display its description."); ui->descriptionText->setText(defaultTextEdit); connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close); connect(ui->buttonBox, &QDialogButtonBox::clicked, this, [this, config_dir](QAbstractButton* button) { if (button == ui->buttonBox->button(QDialogButtonBox::Save)) { Config::save(config_dir / "config.toml"); QWidget::close(); } else if (button == ui->buttonBox->button(QDialogButtonBox::Apply)) { Config::save(config_dir / "config.toml"); } else if (button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)) { Config::setDefaultValues(); LoadValuesFromConfig(); } if (Common::Log::IsActive()) { Common::Log::Filter filter; filter.ParseFilterString(Config::getLogFilter()); Common::Log::SetGlobalFilter(filter); } }); ui->buttonBox->button(QDialogButtonBox::Save)->setText(tr("Save")); ui->buttonBox->button(QDialogButtonBox::Apply)->setText(tr("Apply")); ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)->setText(tr("Restore Defaults")); ui->buttonBox->button(QDialogButtonBox::Close)->setText(tr("Close")); connect(ui->tabWidgetSettings, &QTabWidget::currentChanged, this, [this]() { ui->buttonBox->button(QDialogButtonBox::Close)->setFocus(); }); // GENERAL TAB { connect(ui->userNameLineEdit, &QLineEdit::textChanged, this, [](const QString& text) { Config::setUserName(text.toStdString()); }); connect(ui->consoleLanguageComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [](int index) { if (index >= 0 && index < languageIndexes.size()) { int languageCode = languageIndexes[index]; Config::setLanguage(languageCode); } }); connect(ui->fullscreenCheckBox, &QCheckBox::stateChanged, this, [](int val) { Config::setFullscreenMode(val); }); connect(ui->separateUpdatesCheckBox, &QCheckBox::stateChanged, this, [](int val) { Config::setSeparateUpdateEnabled(val); }); connect(ui->showSplashCheckBox, &QCheckBox::stateChanged, this, [](int val) { Config::setShowSplash(val); }); connect(ui->ps4proCheckBox, &QCheckBox::stateChanged, this, [](int val) { Config::setNeoMode(val); }); connect(ui->logTypeComboBox, &QComboBox::currentTextChanged, this, [](const QString& text) { Config::setLogType(text.toStdString()); }); connect(ui->logFilterLineEdit, &QLineEdit::textChanged, this, [](const QString& text) { Config::setLogFilter(text.toStdString()); }); #ifdef ENABLE_UPDATER connect(ui->updateCheckBox, &QCheckBox::stateChanged, this, [](int state) { Config::setAutoUpdate(state == Qt::Checked); }); connect(ui->updateComboBox, &QComboBox::currentTextChanged, this, [](const QString& channel) { Config::setUpdateChannel(channel.toStdString()); }); connect(ui->checkUpdateButton, &QPushButton::clicked, this, []() { auto checkUpdate = new CheckUpdate(true); checkUpdate->exec(); }); #else ui->updaterGroupBox->setVisible(false); ui->GUIgroupBox->setMaximumSize(265, 16777215); #endif connect(ui->playBGMCheckBox, &QCheckBox::stateChanged, this, [](int val) { Config::setPlayBGM(val); if (val == Qt::Unchecked) { BackgroundMusicPlayer::getInstance().stopMusic(); } }); connect(ui->BGMVolumeSlider, &QSlider::valueChanged, this, [](float val) { Config::setBGMvolume(val); BackgroundMusicPlayer::getInstance().setVolume(val); }); connect(ui->discordRPCCheckbox, &QCheckBox::stateChanged, this, [](int val) { Config::setEnableDiscordRPC(val); auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance(); if (val == Qt::Checked) { rpc->init(); rpc->setStatusIdling(); } else { rpc->shutdown(); } }); } // Input TAB { connect(ui->hideCursorComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [this](s16 index) { Config::setCursorState(index); OnCursorStateChanged(index); }); connect(ui->idleTimeoutSpinBox, &QSpinBox::valueChanged, this, [](int index) { Config::setCursorHideTimeout(index); }); connect(ui->backButtonBehaviorComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [this](int index) { if (index >= 0 && index < ui->backButtonBehaviorComboBox->count()) { QString data = ui->backButtonBehaviorComboBox->itemData(index).toString(); Config::setBackButtonBehavior(data.toStdString()); } }); } // GPU TAB { // First options is auto selection -1, so gpuId on the GUI will always have to subtract 1 // when setting and add 1 when getting to select the correct gpu in Qt connect(ui->graphicsAdapterBox, &QComboBox::currentIndexChanged, this, [](int index) { Config::setGpuId(index - 1); }); connect(ui->widthSpinBox, &QSpinBox::valueChanged, this, [](int val) { Config::setScreenWidth(val); }); connect(ui->heightSpinBox, &QSpinBox::valueChanged, this, [](int val) { Config::setScreenHeight(val); }); connect(ui->vblankSpinBox, &QSpinBox::valueChanged, this, [](int val) { Config::setVblankDiv(val); }); connect(ui->dumpShadersCheckBox, &QCheckBox::stateChanged, this, [](int val) { Config::setDumpShaders(val); }); connect(ui->nullGpuCheckBox, &QCheckBox::stateChanged, this, [](int val) { Config::setNullGpu(val); }); } // PATH TAB { connect(ui->addFolderButton, &QPushButton::clicked, this, [this]() { const auto config_dir = Config::getGameInstallDirs(); QString file_path_string = QFileDialog::getExistingDirectory(this, tr("Directory to install games")); auto file_path = Common::FS::PathFromQString(file_path_string); if (!file_path.empty() && Config::addGameInstallDir(file_path)) { QListWidgetItem* item = new QListWidgetItem(file_path_string); ui->gameFoldersListWidget->addItem(item); } }); connect(ui->gameFoldersListWidget, &QListWidget::itemSelectionChanged, this, [this]() { ui->removeFolderButton->setEnabled( !ui->gameFoldersListWidget->selectedItems().isEmpty()); }); connect(ui->removeFolderButton, &QPushButton::clicked, this, [this]() { QListWidgetItem* selected_item = ui->gameFoldersListWidget->currentItem(); QString item_path_string = selected_item ? selected_item->text() : QString(); if (!item_path_string.isEmpty()) { auto file_path = Common::FS::PathFromQString(item_path_string); Config::removeGameInstallDir(file_path); delete selected_item; } }); } // DEBUG TAB { connect(ui->debugDump, &QCheckBox::stateChanged, this, [](int val) { Config::setDebugDump(val); }); connect(ui->vkValidationCheckBox, &QCheckBox::stateChanged, this, [](int val) { Config::setVkValidation(val); }); connect(ui->vkSyncValidationCheckBox, &QCheckBox::stateChanged, this, [](int val) { Config::setVkSyncValidation(val); }); connect(ui->rdocCheckBox, &QCheckBox::stateChanged, this, [](int val) { Config::setRdocEnabled(val); }); } // Descriptions { // General ui->consoleLanguageGroupBox->installEventFilter(this); ui->emulatorLanguageGroupBox->installEventFilter(this); ui->fullscreenCheckBox->installEventFilter(this); ui->separateUpdatesCheckBox->installEventFilter(this); ui->showSplashCheckBox->installEventFilter(this); ui->ps4proCheckBox->installEventFilter(this); ui->discordRPCCheckbox->installEventFilter(this); ui->userName->installEventFilter(this); ui->logTypeGroupBox->installEventFilter(this); ui->logFilter->installEventFilter(this); #ifdef ENABLE_UPDATER ui->updaterGroupBox->installEventFilter(this); #endif ui->GUIgroupBox->installEventFilter(this); // Input ui->hideCursorGroupBox->installEventFilter(this); ui->idleTimeoutGroupBox->installEventFilter(this); ui->backButtonBehaviorGroupBox->installEventFilter(this); // Graphics ui->graphicsAdapterGroupBox->installEventFilter(this); ui->widthGroupBox->installEventFilter(this); ui->heightGroupBox->installEventFilter(this); ui->heightDivider->installEventFilter(this); ui->dumpShadersCheckBox->installEventFilter(this); ui->nullGpuCheckBox->installEventFilter(this); // Paths ui->gameFoldersGroupBox->installEventFilter(this); ui->gameFoldersListWidget->installEventFilter(this); ui->addFolderButton->installEventFilter(this); ui->removeFolderButton->installEventFilter(this); // Debug ui->debugDump->installEventFilter(this); ui->vkValidationCheckBox->installEventFilter(this); ui->vkSyncValidationCheckBox->installEventFilter(this); ui->rdocCheckBox->installEventFilter(this); } } void SettingsDialog::LoadValuesFromConfig() { ui->consoleLanguageComboBox->setCurrentIndex( std::distance( languageIndexes.begin(), std::find(languageIndexes.begin(), languageIndexes.end(), Config::GetLanguage())) % languageIndexes.size()); ui->emulatorLanguageComboBox->setCurrentIndex(languages[Config::getEmulatorLanguage()]); ui->hideCursorComboBox->setCurrentIndex(Config::getCursorState()); OnCursorStateChanged(Config::getCursorState()); ui->idleTimeoutSpinBox->setValue(Config::getCursorHideTimeout()); ui->graphicsAdapterBox->setCurrentIndex(Config::getGpuId() + 1); ui->widthSpinBox->setValue(Config::getScreenWidth()); ui->heightSpinBox->setValue(Config::getScreenHeight()); ui->vblankSpinBox->setValue(Config::vblankDiv()); ui->dumpShadersCheckBox->setChecked(Config::dumpShaders()); ui->nullGpuCheckBox->setChecked(Config::nullGpu()); ui->playBGMCheckBox->setChecked(Config::getPlayBGM()); ui->BGMVolumeSlider->setValue((Config::getBGMvolume())); ui->discordRPCCheckbox->setChecked(Config::getEnableDiscordRPC()); ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode()); ui->separateUpdatesCheckBox->setChecked(Config::getSeparateUpdateEnabled()); ui->showSplashCheckBox->setChecked(Config::showSplash()); ui->ps4proCheckBox->setChecked(Config::isNeoMode()); ui->logTypeComboBox->setCurrentText(QString::fromStdString(Config::getLogType())); ui->logFilterLineEdit->setText(QString::fromStdString(Config::getLogFilter())); ui->userNameLineEdit->setText(QString::fromStdString(Config::getUserName())); ui->debugDump->setChecked(Config::debugDump()); ui->vkValidationCheckBox->setChecked(Config::vkValidationEnabled()); ui->vkSyncValidationCheckBox->setChecked(Config::vkValidationSyncEnabled()); ui->rdocCheckBox->setChecked(Config::isRdocEnabled()); #ifdef ENABLE_UPDATER ui->updateCheckBox->setChecked(Config::autoUpdate()); std::string updateChannel = Config::getUpdateChannel(); if (updateChannel != "Release" && updateChannel != "Nightly") { if (Common::isRelease) { updateChannel = "Release"; } else { updateChannel = "Nightly"; } } ui->updateComboBox->setCurrentText(QString::fromStdString(updateChannel)); #endif for (const auto& dir : Config::getGameInstallDirs()) { QString path_string; Common::FS::PathToQString(path_string, dir); QListWidgetItem* item = new QListWidgetItem(path_string); ui->gameFoldersListWidget->addItem(item); } QString backButtonBehavior = QString::fromStdString(Config::getBackButtonBehavior()); int index = ui->backButtonBehaviorComboBox->findData(backButtonBehavior); ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0); ui->removeFolderButton->setEnabled(!ui->gameFoldersListWidget->selectedItems().isEmpty()); } void SettingsDialog::InitializeEmulatorLanguages() { QDirIterator it(QStringLiteral(":/translations"), QDirIterator::NoIteratorFlags); QVector<QPair<QString, QString>> languagesList; while (it.hasNext()) { QString locale = it.next(); locale.truncate(locale.lastIndexOf(QLatin1Char{'.'})); locale.remove(0, locale.lastIndexOf(QLatin1Char{'/'}) + 1); const QString lang = QLocale::languageToString(QLocale(locale).language()); const QString country = QLocale::territoryToString(QLocale(locale).territory()); QString displayName = QStringLiteral("%1 (%2)").arg(lang, country); languagesList.append(qMakePair(locale, displayName)); } std::sort(languagesList.begin(), languagesList.end(), [](const QPair<QString, QString>& a, const QPair<QString, QString>& b) { return a.second < b.second; }); int idx = 0; for (const auto& pair : languagesList) { const QString& locale = pair.first; const QString& displayName = pair.second; ui->emulatorLanguageComboBox->addItem(displayName, locale); languages[locale.toStdString()] = idx; idx++; } connect(ui->emulatorLanguageComboBox, qOverload<int>(&QComboBox::currentIndexChanged), this, &SettingsDialog::OnLanguageChanged); } void SettingsDialog::OnLanguageChanged(int index) { if (index == -1) return; ui->retranslateUi(this); emit LanguageChanged(ui->emulatorLanguageComboBox->itemData(index).toString().toStdString()); } void SettingsDialog::OnCursorStateChanged(s16 index) { if (index == -1) return; if (index == Config::HideCursorState::Idle) { ui->idleTimeoutGroupBox->show(); } else { if (!ui->idleTimeoutGroupBox->isHidden()) { ui->idleTimeoutGroupBox->hide(); } } } int SettingsDialog::exec() { return QDialog::exec(); } SettingsDialog::~SettingsDialog() {} void SettingsDialog::updateNoteTextEdit(const QString& elementName) { QString text; // texts are only in .ts translation files for better formatting // General if (elementName == "consoleLanguageGroupBox") { text = tr("consoleLanguageGroupBox"); } else if (elementName == "emulatorLanguageGroupBox") { text = tr("emulatorLanguageGroupBox"); } else if (elementName == "fullscreenCheckBox") { text = tr("fullscreenCheckBox"); } else if (elementName == "separateUpdatesCheckBox") { text = tr("separateUpdatesCheckBox"); } else if (elementName == "showSplashCheckBox") { text = tr("showSplashCheckBox"); } else if (elementName == "ps4proCheckBox") { text = tr("ps4proCheckBox"); } else if (elementName == "discordRPCCheckbox") { text = tr("discordRPCCheckbox"); } else if (elementName == "userName") { text = tr("userName"); } else if (elementName == "logTypeGroupBox") { text = tr("logTypeGroupBox"); } else if (elementName == "logFilter") { text = tr("logFilter"); #ifdef ENABLE_UPDATER } else if (elementName == "updaterGroupBox") { text = tr("updaterGroupBox"); #endif } else if (elementName == "GUIgroupBox") { text = tr("GUIgroupBox"); } // Input if (elementName == "hideCursorGroupBox") { text = tr("hideCursorGroupBox"); } else if (elementName == "idleTimeoutGroupBox") { text = tr("idleTimeoutGroupBox"); } else if (elementName == "backButtonBehaviorGroupBox") { text = tr("backButtonBehaviorGroupBox"); } // Graphics if (elementName == "graphicsAdapterGroupBox") { text = tr("graphicsAdapterGroupBox"); } else if (elementName == "widthGroupBox") { text = tr("resolutionLayout"); } else if (elementName == "heightGroupBox") { text = tr("resolutionLayout"); } else if (elementName == "heightDivider") { text = tr("heightDivider"); } else if (elementName == "dumpShadersCheckBox") { text = tr("dumpShadersCheckBox"); } else if (elementName == "nullGpuCheckBox") { text = tr("nullGpuCheckBox"); } // Path if (elementName == "gameFoldersGroupBox" || elementName == "gameFoldersListWidget") { text = tr("gameFoldersBox"); } else if (elementName == "addFolderButton") { text = tr("addFolderButton"); } else if (elementName == "removeFolderButton") { text = tr("removeFolderButton"); } // Debug if (elementName == "debugDump") { text = tr("debugDump"); } else if (elementName == "vkValidationCheckBox") { text = tr("vkValidationCheckBox"); } else if (elementName == "vkSyncValidationCheckBox") { text = tr("vkSyncValidationCheckBox"); } else if (elementName == "rdocCheckBox") { text = tr("rdocCheckBox"); } ui->descriptionText->setText(text.replace("\\n", "\n")); } bool SettingsDialog::eventFilter(QObject* obj, QEvent* event) { if (event->type() == QEvent::Enter || event->type() == QEvent::Leave) { if (qobject_cast<QWidget*>(obj)) { bool hovered = (event->type() == QEvent::Enter); QString elementName = obj->objectName(); if (hovered) { updateNoteTextEdit(elementName); } else { ui->descriptionText->setText(defaultTextEdit); } // if the text exceeds the size of the box, it will increase the size QRect currentGeometry = this->geometry(); int newWidth = currentGeometry.width(); int documentHeight = ui->descriptionText->document()->size().height(); int visibleHeight = ui->descriptionText->viewport()->height(); if (documentHeight > visibleHeight) { ui->descriptionText->setMaximumSize(16777215, 110); this->setGeometry(currentGeometry.x(), currentGeometry.y(), newWidth, currentGeometry.height() + 40); } else { ui->descriptionText->setMaximumSize(16777215, 70); this->setGeometry(currentGeometry.x(), currentGeometry.y(), newWidth, initialHeight); } return true; } } return QDialog::eventFilter(obj, event); }
22,851
C++
.cpp
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shadps4-emu/shadPS4
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
false
15,740
pkg_viewer.cpp
shadps4-emu_shadPS4/src/qt_gui/pkg_viewer.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "pkg_viewer.h" PKGViewer::PKGViewer(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent, std::function<void(std::filesystem::path, int, int)> InstallDragDropPkg) : QMainWindow(), m_game_info(game_info_get) { this->resize(1280, 720); this->setAttribute(Qt::WA_DeleteOnClose); dir_list_std = Config::getPkgViewer(); dir_list.clear(); for (const auto& str : dir_list_std) { dir_list.append(QString::fromStdString(str)); } statusBar = new QStatusBar(treeWidget); this->setStatusBar(statusBar); treeWidget = new QTreeWidget(this); treeWidget->setColumnCount(9); QStringList headers; headers << "Name" << "Serial" << "Installed" << "Size" << "Category" << "Type" << "App Ver" << "FW" << "Region" << "Flags" << "Path"; treeWidget->setHeaderLabels(headers); treeWidget->header()->setDefaultAlignment(Qt::AlignCenter); treeWidget->setContextMenuPolicy(Qt::CustomContextMenu); treeWidget->setColumnWidth(8, 170); this->setCentralWidget(treeWidget); QMenuBar* menuBar = new QMenuBar(this); menuBar->setContextMenuPolicy(Qt::PreventContextMenu); QMenu* fileMenu = menuBar->addMenu(tr("&File")); QAction* openFolderAct = new QAction(tr("Open Folder"), this); fileMenu->addAction(openFolderAct); this->setMenuBar(menuBar); CheckPKGFolders(); // Check for new PKG files in existing folders. ProcessPKGInfo(); connect(openFolderAct, &QAction::triggered, this, &PKGViewer::OpenPKGFolder); connect(treeWidget, &QTreeWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) { m_gui_context_menus.RequestGameMenuPKGViewer(pos, m_full_pkg_list, treeWidget, InstallDragDropPkg); }); connect(parent, &QWidget::destroyed, this, [this]() { this->deleteLater(); }); } PKGViewer::~PKGViewer() {} void PKGViewer::OpenPKGFolder() { QString folderPath = QFileDialog::getExistingDirectory(this, tr("Open Folder"), QDir::homePath()); if (!dir_list.contains(folderPath)) { dir_list.append(folderPath); QDir directory(folderPath); QFileInfoList fileInfoList = directory.entryInfoList(QDir::Files); for (const QFileInfo& fileInfo : fileInfoList) { QString file_ext = fileInfo.suffix(); if (fileInfo.isFile() && file_ext == "pkg") { m_pkg_list.append(fileInfo.absoluteFilePath()); } } std::sort(m_pkg_list.begin(), m_pkg_list.end()); ProcessPKGInfo(); dir_list_std.clear(); for (auto dir : dir_list) { dir_list_std.push_back(dir.toStdString()); } Config::setPkgViewer(dir_list_std); } else { // qDebug() << "Folder selection canceled."; } } void PKGViewer::CheckPKGFolders() { // Check for new PKG file additions. m_pkg_list.clear(); for (const QString& dir : dir_list) { QDir directory(dir); QFileInfoList fileInfoList = directory.entryInfoList(QDir::Files); for (const QFileInfo& fileInfo : fileInfoList) { QString file_ext = fileInfo.suffix(); if (fileInfo.isFile() && file_ext == "pkg") { m_pkg_list.append(fileInfo.absoluteFilePath()); } } } std::sort(m_pkg_list.begin(), m_pkg_list.end()); } void PKGViewer::ProcessPKGInfo() { treeWidget->clear(); map_strings.clear(); map_integers.clear(); m_pkg_app_list.clear(); m_pkg_patch_list.clear(); m_full_pkg_list.clear(); for (int i = 0; i < m_pkg_list.size(); i++) { std::filesystem::path path = Common::FS::PathFromQString(m_pkg_list[i]); std::string failreason; if (!package.Open(path, failreason)) { QMessageBox::critical(this, tr("PKG ERROR"), QString::fromStdString(failreason)); return; } psf.Open(package.sfo); QString title_name = QString::fromStdString(std::string{psf.GetString("TITLE").value_or("Unknown")}); QString title_id = QString::fromStdString(std::string{psf.GetString("TITLE_ID").value_or("Unknown")}); QString app_type = GameListUtils::GetAppType(psf.GetInteger("APP_TYPE").value_or(0)); QString app_version = QString::fromStdString(std::string{psf.GetString("APP_VER").value_or("Unknown")}); QString title_category = QString::fromStdString(std::string{psf.GetString("CATEGORY").value_or("Unknown")}); QString pkg_size = GameListUtils::FormatSize(package.GetPkgHeader().pkg_size); pkg_content_flag = package.GetPkgHeader().pkg_content_flags; QString flagss = ""; for (const auto& flag : package.flagNames) { if (package.isFlagSet(pkg_content_flag, flag.first)) { if (!flagss.isEmpty()) flagss += (", "); flagss += QString::fromStdString(flag.second.data()); } } QString fw_ = "Unknown"; if (const auto fw_int_opt = psf.GetInteger("SYSTEM_VER"); fw_int_opt.has_value()) { const u32 fw_int = *fw_int_opt; if (fw_int == 0) { fw_ = "0.00"; } else { QString fw = QString::number(fw_int, 16); fw_ = fw.length() > 7 ? QString::number(fw_int, 16).left(3).insert(2, '.') : fw.left(3).insert(1, '.'); } } char region = package.GetPkgHeader().pkg_content_id[0]; QString pkg_info = ""; if (title_category == "gd" && !flagss.contains("PATCH")) { title_category = "App"; pkg_info = title_name + ";;" + title_id + ";;" + pkg_size + ";;" + title_category + ";;" + app_type + ";;" + app_version + ";;" + fw_ + ";;" + game_list_util.GetRegion(region) + ";;" + flagss + ";;" + m_pkg_list[i]; m_pkg_app_list.append(pkg_info); } else { title_category = "Patch"; pkg_info = title_name + ";;" + title_id + ";;" + pkg_size + ";;" + title_category + ";;" + app_type + ";;" + app_version + ";;" + fw_ + ";;" + game_list_util.GetRegion(region) + ";;" + flagss + ";;" + m_pkg_list[i]; m_pkg_patch_list.append(pkg_info); } } std::sort(m_pkg_app_list.begin(), m_pkg_app_list.end()); for (int i = 0; i < m_pkg_app_list.size(); i++) { QTreeWidgetItem* treeItem = new QTreeWidgetItem(treeWidget); QStringList pkg_app_ = m_pkg_app_list[i].split(";;"); m_full_pkg_list.append(m_pkg_app_list[i]); treeItem->setExpanded(true); treeItem->setText(0, pkg_app_[0]); treeItem->setText(1, pkg_app_[1]); treeItem->setText(3, pkg_app_[2]); treeItem->setTextAlignment(3, Qt::AlignCenter); treeItem->setText(4, pkg_app_[3]); treeItem->setTextAlignment(4, Qt::AlignCenter); treeItem->setText(5, pkg_app_[4]); treeItem->setTextAlignment(5, Qt::AlignCenter); treeItem->setText(6, pkg_app_[5]); treeItem->setTextAlignment(6, Qt::AlignCenter); treeItem->setText(7, pkg_app_[6]); treeItem->setTextAlignment(7, Qt::AlignCenter); treeItem->setText(8, pkg_app_[7]); treeItem->setTextAlignment(8, Qt::AlignCenter); treeItem->setText(9, pkg_app_[8]); treeItem->setText(10, pkg_app_[9]); for (const GameInfo& info : m_game_info->m_games) { // Check if game is installed. if (info.serial == pkg_app_[1].toStdString()) { treeItem->setText(2, QChar(0x2713)); treeItem->setTextAlignment(2, Qt::AlignCenter); } } for (const QString& item : m_pkg_patch_list) { QStringList pkg_patch_ = item.split(";;"); if (pkg_patch_[1] == pkg_app_[1]) { // check patches with serial. m_full_pkg_list.append(item); QTreeWidgetItem* childItem = new QTreeWidgetItem(treeItem); childItem->setText(0, pkg_patch_[0]); childItem->setText(1, pkg_patch_[1]); childItem->setText(3, pkg_patch_[2]); childItem->setTextAlignment(3, Qt::AlignCenter); childItem->setText(4, pkg_patch_[3]); childItem->setTextAlignment(4, Qt::AlignCenter); childItem->setText(5, pkg_patch_[4]); childItem->setTextAlignment(5, Qt::AlignCenter); childItem->setText(6, pkg_patch_[5]); childItem->setTextAlignment(6, Qt::AlignCenter); childItem->setText(7, pkg_patch_[6]); childItem->setTextAlignment(7, Qt::AlignCenter); childItem->setText(8, pkg_patch_[7]); childItem->setTextAlignment(8, Qt::AlignCenter); childItem->setText(9, pkg_patch_[8]); childItem->setText(10, pkg_patch_[9]); } } } for (int column = 0; column < treeWidget->columnCount() - 2; ++column) { // Resize the column to fit its contents treeWidget->resizeColumnToContents(column); } // Update status bar. statusBar->clearMessage(); int numPkgs = m_pkg_list.size(); QString statusMessage = QString::number(numPkgs) + " Package."; statusBar->showMessage(statusMessage); }
9,754
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.cpp
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0.576269
shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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false
false
15,741
game_install_dialog.cpp
shadps4-emu_shadPS4/src/qt_gui/game_install_dialog.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <QDialogButtonBox> #include <QDir> #include <QFileDialog> #include <QGroupBox> #include <QHBoxLayout> #include <QLabel> #include <QLineEdit> #include <QMessageBox> #include <QPushButton> #include <QVBoxLayout> #include "game_install_dialog.h" GameInstallDialog::GameInstallDialog() : m_gamesDirectory(nullptr) { auto layout = new QVBoxLayout(this); layout->addWidget(SetupGamesDirectory()); layout->addWidget(SetupAddonsDirectory()); layout->addStretch(); layout->addWidget(SetupDialogActions()); setWindowTitle(tr("shadPS4 - Choose directory")); setWindowIcon(QIcon(":images/shadps4.ico")); } GameInstallDialog::~GameInstallDialog() {} void GameInstallDialog::BrowseGamesDirectory() { auto path = QFileDialog::getExistingDirectory(this, tr("Directory to install games")); if (!path.isEmpty()) { m_gamesDirectory->setText(QDir::toNativeSeparators(path)); } } void GameInstallDialog::BrowseAddonsDirectory() { auto path = QFileDialog::getExistingDirectory(this, tr("Directory to install DLC")); if (!path.isEmpty()) { m_addonsDirectory->setText(QDir::toNativeSeparators(path)); } } QWidget* GameInstallDialog::SetupGamesDirectory() { auto group = new QGroupBox(tr("Directory to install games")); auto layout = new QHBoxLayout(group); // Input. m_gamesDirectory = new QLineEdit(); QString install_dir; std::filesystem::path install_path = Config::getGameInstallDirs().empty() ? "" : Config::getGameInstallDirs().front(); Common::FS::PathToQString(install_dir, install_path); m_gamesDirectory->setText(install_dir); m_gamesDirectory->setMinimumWidth(400); layout->addWidget(m_gamesDirectory); // Browse button. auto browse = new QPushButton(tr("Browse")); connect(browse, &QPushButton::clicked, this, &GameInstallDialog::BrowseGamesDirectory); layout->addWidget(browse); return group; } QWidget* GameInstallDialog::SetupAddonsDirectory() { auto group = new QGroupBox(tr("Directory to install DLC")); auto layout = new QHBoxLayout(group); // Input. m_addonsDirectory = new QLineEdit(); QString install_dir; Common::FS::PathToQString(install_dir, Config::getAddonInstallDir()); m_addonsDirectory->setText(install_dir); m_addonsDirectory->setMinimumWidth(400); layout->addWidget(m_addonsDirectory); // Browse button. auto browse = new QPushButton(tr("Browse")); connect(browse, &QPushButton::clicked, this, &GameInstallDialog::BrowseAddonsDirectory); layout->addWidget(browse); return group; } QWidget* GameInstallDialog::SetupDialogActions() { auto actions = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel); connect(actions, &QDialogButtonBox::accepted, this, &GameInstallDialog::Save); connect(actions, &QDialogButtonBox::rejected, this, &GameInstallDialog::reject); return actions; } void GameInstallDialog::Save() { // Check games directory. auto gamesDirectory = m_gamesDirectory->text(); auto addonsDirectory = m_addonsDirectory->text(); if (gamesDirectory.isEmpty() || !QDir(gamesDirectory).exists() || !QDir::isAbsolutePath(gamesDirectory)) { QMessageBox::critical(this, tr("Error"), "The value for location to install games is not valid."); return; } if (addonsDirectory.isEmpty() || !QDir::isAbsolutePath(addonsDirectory)) { QMessageBox::critical(this, tr("Error"), "The value for location to install DLC is not valid."); return; } QDir addonsDir(addonsDirectory); if (!addonsDir.exists()) { if (!addonsDir.mkpath(".")) { QMessageBox::critical(this, tr("Error"), "The DLC install location could not be created."); return; } } Config::addGameInstallDir(Common::FS::PathFromQString(gamesDirectory)); Config::setAddonInstallDir(Common::FS::PathFromQString(addonsDirectory)); const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); Config::save(config_dir / "config.toml"); accept(); }
4,325
C++
.cpp
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0.705321
shadps4-emu/shadPS4
9,253
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185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
15,742
main_window_themes.cpp
shadps4-emu_shadPS4/src/qt_gui/main_window_themes.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "main_window_themes.h" void WindowThemes::SetWindowTheme(Theme theme, QLineEdit* mw_searchbar) { QPalette themePalette; switch (theme) { case Theme::Dark: mw_searchbar->setStyleSheet("background-color: #1e1e1e;" // Dark background "color: #ffffff;" // White text "border: 2px solid #ffffff;" // White border "padding: 5px;"); themePalette.setColor(QPalette::Window, QColor(50, 50, 50)); themePalette.setColor(QPalette::WindowText, Qt::white); themePalette.setColor(QPalette::Base, QColor(20, 20, 20)); themePalette.setColor(QPalette::AlternateBase, QColor(25, 25, 25)); themePalette.setColor(QPalette::AlternateBase, QColor(53, 53, 53)); themePalette.setColor(QPalette::ToolTipBase, Qt::white); themePalette.setColor(QPalette::ToolTipText, Qt::white); themePalette.setColor(QPalette::Text, Qt::white); themePalette.setColor(QPalette::Button, QColor(53, 53, 53)); themePalette.setColor(QPalette::ButtonText, Qt::white); themePalette.setColor(QPalette::BrightText, Qt::red); themePalette.setColor(QPalette::Link, QColor(42, 130, 218)); themePalette.setColor(QPalette::Highlight, QColor(42, 130, 218)); themePalette.setColor(QPalette::HighlightedText, Qt::black); qApp->setPalette(themePalette); break; case Theme::Light: mw_searchbar->setStyleSheet("background-color: #ffffff;" // Light gray background "color: #000000;" // Black text "border: 2px solid #000000;" // Black border "padding: 5px;"); themePalette.setColor(QPalette::Window, QColor(240, 240, 240)); // Light gray themePalette.setColor(QPalette::WindowText, Qt::black); // Black themePalette.setColor(QPalette::Base, QColor(230, 230, 230, 80)); // Grayish themePalette.setColor(QPalette::ToolTipBase, Qt::black); // Black themePalette.setColor(QPalette::ToolTipText, Qt::black); // Black themePalette.setColor(QPalette::Text, Qt::black); // Black themePalette.setColor(QPalette::Button, QColor(240, 240, 240)); // Light gray themePalette.setColor(QPalette::ButtonText, Qt::black); // Black themePalette.setColor(QPalette::BrightText, Qt::red); // Red themePalette.setColor(QPalette::Link, QColor(42, 130, 218)); // Blue themePalette.setColor(QPalette::Highlight, QColor(42, 130, 218)); // Blue themePalette.setColor(QPalette::HighlightedText, Qt::white); // White qApp->setPalette(themePalette); break; case Theme::Green: mw_searchbar->setStyleSheet("background-color: #1e1e1e;" // Dark background "color: #ffffff;" // White text "border: 2px solid #ffffff;" // White border "padding: 5px;"); themePalette.setColor(QPalette::Window, QColor(53, 69, 53)); // Dark green background themePalette.setColor(QPalette::WindowText, Qt::white); // White text themePalette.setColor(QPalette::Base, QColor(25, 40, 25)); // Darker green base themePalette.setColor(QPalette::AlternateBase, QColor(53, 69, 53)); // Dark green alternate base themePalette.setColor(QPalette::ToolTipBase, Qt::white); // White tooltip background themePalette.setColor(QPalette::ToolTipText, Qt::white); // White tooltip text themePalette.setColor(QPalette::Text, Qt::white); // White text themePalette.setColor(QPalette::Button, QColor(53, 69, 53)); // Dark green button themePalette.setColor(QPalette::ButtonText, Qt::white); // White button text themePalette.setColor(QPalette::BrightText, Qt::red); // Bright red text for alerts themePalette.setColor(QPalette::Link, QColor(42, 130, 218)); // Light blue links themePalette.setColor(QPalette::Highlight, QColor(42, 130, 218)); // Light blue highlight themePalette.setColor(QPalette::HighlightedText, Qt::black); // Black highlighted text qApp->setPalette(themePalette); break; case Theme::Blue: mw_searchbar->setStyleSheet("background-color: #1e1e1e;" // Dark background "color: #ffffff;" // White text "border: 2px solid #ffffff;" // White border "padding: 5px;"); themePalette.setColor(QPalette::Window, QColor(40, 60, 90)); // Dark blue background themePalette.setColor(QPalette::WindowText, Qt::white); // White text themePalette.setColor(QPalette::Base, QColor(20, 40, 60)); // Darker blue base themePalette.setColor(QPalette::AlternateBase, QColor(40, 60, 90)); // Dark blue alternate base themePalette.setColor(QPalette::ToolTipBase, Qt::white); // White tooltip background themePalette.setColor(QPalette::ToolTipText, Qt::white); // White tooltip text themePalette.setColor(QPalette::Text, Qt::white); // White text themePalette.setColor(QPalette::Button, QColor(40, 60, 90)); // Dark blue button themePalette.setColor(QPalette::ButtonText, Qt::white); // White button text themePalette.setColor(QPalette::BrightText, Qt::red); // Bright red text for alerts themePalette.setColor(QPalette::Link, QColor(42, 130, 218)); // Light blue links themePalette.setColor(QPalette::Highlight, QColor(42, 130, 218)); // Light blue highlight themePalette.setColor(QPalette::HighlightedText, Qt::black); // Black highlighted text qApp->setPalette(themePalette); break; case Theme::Violet: mw_searchbar->setStyleSheet("background-color: #1e1e1e;" // Dark background "color: #ffffff;" // White text "border: 2px solid #ffffff;" // White border "padding: 5px;"); themePalette.setColor(QPalette::Window, QColor(100, 50, 120)); // Violet background themePalette.setColor(QPalette::WindowText, Qt::white); // White text themePalette.setColor(QPalette::Base, QColor(80, 30, 90)); // Darker violet base themePalette.setColor(QPalette::AlternateBase, QColor(100, 50, 120)); // Violet alternate base themePalette.setColor(QPalette::ToolTipBase, Qt::white); // White tooltip background themePalette.setColor(QPalette::ToolTipText, Qt::white); // White tooltip text themePalette.setColor(QPalette::Text, Qt::white); // White text themePalette.setColor(QPalette::Button, QColor(100, 50, 120)); // Violet button themePalette.setColor(QPalette::ButtonText, Qt::white); // White button text themePalette.setColor(QPalette::BrightText, Qt::red); // Bright red text for alerts themePalette.setColor(QPalette::Link, QColor(42, 130, 218)); // Light blue links themePalette.setColor(QPalette::Highlight, QColor(42, 130, 218)); // Light blue highlight themePalette.setColor(QPalette::HighlightedText, Qt::black); // Black highlighted text qApp->setPalette(themePalette); break; } }
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.cpp
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,743
elf_viewer.cpp
shadps4-emu_shadPS4/src/qt_gui/elf_viewer.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "elf_viewer.h" ElfViewer::ElfViewer(QWidget* parent) : QTableWidget(parent) { dir_list_std = Config::getElfViewer(); for (const auto& str : dir_list_std) { dir_list.append(QString::fromStdString(str)); } CheckElfFolders(); this->setShowGrid(false); this->setEditTriggers(QAbstractItemView::NoEditTriggers); this->setSelectionBehavior(QAbstractItemView::SelectRows); this->setSelectionMode(QAbstractItemView::SingleSelection); this->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel); this->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel); this->verticalScrollBar()->installEventFilter(this); this->verticalScrollBar()->setSingleStep(20); this->horizontalScrollBar()->setSingleStep(20); this->verticalHeader()->setVisible(false); this->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu); this->horizontalHeader()->setHighlightSections(false); this->horizontalHeader()->setSortIndicatorShown(true); this->horizontalHeader()->setStretchLastSection(true); this->setContextMenuPolicy(Qt::CustomContextMenu); this->setColumnCount(2); this->setColumnWidth(0, 250); this->setColumnWidth(1, 400); this->verticalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents); this->setStyleSheet("QTableWidget { background-color: #D3D3D3; }"); OpenElfFiles(); QStringList headers; headers << "Name" << "Path"; this->setHorizontalHeaderLabels(headers); this->horizontalHeader()->setSortIndicatorShown(true); this->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents); } void ElfViewer::OpenElfFolder() { QString folderPath = QFileDialog::getExistingDirectory(this, tr("Open Folder"), QDir::homePath()); if (!dir_list.contains(folderPath)) { dir_list.append(folderPath); QDir directory(folderPath); QFileInfoList fileInfoList = directory.entryInfoList(QDir::Files); for (const QFileInfo& fileInfo : fileInfoList) { QString file_ext = fileInfo.suffix(); if (fileInfo.isFile() && (file_ext == "bin" || file_ext == "elf")) { m_elf_list.append(fileInfo.absoluteFilePath()); } } std::ranges::sort(m_elf_list); OpenElfFiles(); dir_list_std.clear(); for (auto dir : dir_list) { dir_list_std.push_back(dir.toStdString()); } Config::setElfViewer(dir_list_std); } else { // qDebug() << "Folder selection canceled."; } } void ElfViewer::CheckElfFolders() { m_elf_list.clear(); for (const QString& dir : dir_list) { QDir directory(dir); QFileInfoList fileInfoList = directory.entryInfoList(QDir::Files); for (const QFileInfo& fileInfo : fileInfoList) { QString file_ext = fileInfo.suffix(); if (fileInfo.isFile() && (file_ext == "bin" || file_ext == "elf")) { m_elf_list.append(fileInfo.absoluteFilePath()); } } } std::sort(m_elf_list.begin(), m_elf_list.end()); } void ElfViewer::OpenElfFiles() { this->clearContents(); this->setRowCount(m_elf_list.size()); for (int i = 0; auto elf : m_elf_list) { QTableWidgetItem* item = new QTableWidgetItem(); QFileInfo fileInfo(m_elf_list[i]); QString fileName = fileInfo.baseName(); SetTableItem(this, i, 0, fileName); item = new QTableWidgetItem(); SetTableItem(this, i, 1, m_elf_list[i]); i++; } this->resizeColumnsToContents(); }
3,728
C++
.cpp
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0.669694
shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,744
cheats_patches.cpp
shadps4-emu_shadPS4/src/qt_gui/cheats_patches.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <QComboBox> #include <QDir> #include <QEvent> #include <QFile> #include <QGroupBox> #include <QHBoxLayout> #include <QHoverEvent> #include <QJsonArray> #include <QJsonDocument> #include <QJsonObject> #include <QLabel> #include <QListView> #include <QMessageBox> #include <QNetworkAccessManager> #include <QNetworkReply> #include <QNetworkRequest> #include <QPixmap> #include <QPushButton> #include <QScrollArea> #include <QString> #include <QStringListModel> #include <QTabWidget> #include <QTextEdit> #include <QVBoxLayout> #include <QXmlStreamReader> #include <common/logging/log.h> #include "cheats_patches.h" #include "common/memory_patcher.h" #include "common/path_util.h" #include "core/module.h" CheatsPatches::CheatsPatches(const QString& gameName, const QString& gameSerial, const QString& gameVersion, const QString& gameSize, const QPixmap& gameImage, QWidget* parent) : QWidget(parent), m_gameName(gameName), m_gameSerial(gameSerial), m_gameVersion(gameVersion), m_gameSize(gameSize), m_gameImage(gameImage), manager(new QNetworkAccessManager(this)) { setupUI(); resize(500, 400); setWindowTitle(tr("Cheats / Patches")); } CheatsPatches::~CheatsPatches() {} void CheatsPatches::setupUI() { defaultTextEdit = tr("defaultTextEdit_MSG"); defaultTextEdit.replace("\\n", "\n"); QString CHEATS_DIR_QString; Common::FS::PathToQString(CHEATS_DIR_QString, Common::FS::GetUserPath(Common::FS::PathType::CheatsDir)); QString NameCheatJson = m_gameSerial + "_" + m_gameVersion + ".json"; m_cheatFilePath = CHEATS_DIR_QString + "/" + NameCheatJson; QHBoxLayout* mainLayout = new QHBoxLayout(this); // Create the game info group box QGroupBox* gameInfoGroupBox = new QGroupBox(); QVBoxLayout* gameInfoLayout = new QVBoxLayout(gameInfoGroupBox); gameInfoLayout->setAlignment(Qt::AlignTop); QLabel* gameImageLabel = new QLabel(); if (!m_gameImage.isNull()) { gameImageLabel->setPixmap(m_gameImage.scaled(275, 275, Qt::KeepAspectRatio)); } else { gameImageLabel->setText(tr("No Image Available")); } gameImageLabel->setAlignment(Qt::AlignCenter); gameInfoLayout->addWidget(gameImageLabel, 0, Qt::AlignCenter); QLabel* gameNameLabel = new QLabel(m_gameName); gameNameLabel->setAlignment(Qt::AlignLeft); gameNameLabel->setWordWrap(true); gameInfoLayout->addWidget(gameNameLabel); QLabel* gameSerialLabel = new QLabel(tr("Serial: ") + m_gameSerial); gameSerialLabel->setAlignment(Qt::AlignLeft); gameInfoLayout->addWidget(gameSerialLabel); QLabel* gameVersionLabel = new QLabel(tr("Version: ") + m_gameVersion); gameVersionLabel->setAlignment(Qt::AlignLeft); gameInfoLayout->addWidget(gameVersionLabel); QLabel* gameSizeLabel = new QLabel(tr("Size: ") + m_gameSize); gameSizeLabel->setAlignment(Qt::AlignLeft); gameInfoLayout->addWidget(gameSizeLabel); // Add a text area for instructions and 'Patch' descriptions instructionsTextEdit = new QTextEdit(); instructionsTextEdit->setText(defaultTextEdit); instructionsTextEdit->setReadOnly(true); instructionsTextEdit->setFixedHeight(290); gameInfoLayout->addWidget(instructionsTextEdit); // Create the tab widget QTabWidget* tabWidget = new QTabWidget(); QWidget* cheatsTab = new QWidget(); QWidget* patchesTab = new QWidget(); // Layouts for the tabs QVBoxLayout* cheatsLayout = new QVBoxLayout(); QVBoxLayout* patchesLayout = new QVBoxLayout(); // Setup the cheats tab QGroupBox* cheatsGroupBox = new QGroupBox(); rightLayout = new QVBoxLayout(cheatsGroupBox); rightLayout->setAlignment(Qt::AlignTop); cheatsGroupBox->setLayout(rightLayout); QScrollArea* scrollArea = new QScrollArea(); scrollArea->setWidgetResizable(true); scrollArea->setWidget(cheatsGroupBox); scrollArea->setMinimumHeight(490); cheatsLayout->addWidget(scrollArea); // QListView listView_selectFile = new QListView(); listView_selectFile->setSelectionMode(QAbstractItemView::SingleSelection); listView_selectFile->setEditTriggers(QAbstractItemView::NoEditTriggers); // Add QListView to layout QVBoxLayout* fileListLayout = new QVBoxLayout(); fileListLayout->addWidget(new QLabel(tr("Select Cheat File:"))); fileListLayout->addWidget(listView_selectFile); cheatsLayout->addLayout(fileListLayout, 2); // Call the method to fill the list of cheat files populateFileListCheats(); QLabel* repositoryLabel = new QLabel(tr("Repository:")); repositoryLabel->setAlignment(Qt::AlignLeft); repositoryLabel->setAlignment(Qt::AlignVCenter); // Add a combo box and a download button QHBoxLayout* controlLayout = new QHBoxLayout(); controlLayout->addWidget(repositoryLabel); controlLayout->setAlignment(Qt::AlignLeft); QComboBox* downloadComboBox = new QComboBox(); downloadComboBox->addItem("wolf2022", "wolf2022"); downloadComboBox->addItem("GoldHEN", "GoldHEN"); downloadComboBox->addItem("shadPS4", "shadPS4"); controlLayout->addWidget(downloadComboBox); QPushButton* downloadButton = new QPushButton(tr("Download Cheats")); connect(downloadButton, &QPushButton::clicked, [this, downloadComboBox]() { QString source = downloadComboBox->currentData().toString(); downloadCheats(source, m_gameSerial, m_gameVersion, true); }); QPushButton* deleteCheatButton = new QPushButton(tr("Delete File")); connect(deleteCheatButton, &QPushButton::clicked, [this, CHEATS_DIR_QString]() { QStringListModel* model = qobject_cast<QStringListModel*>(listView_selectFile->model()); if (!model) { return; } QItemSelectionModel* selectionModel = listView_selectFile->selectionModel(); if (!selectionModel) { return; } QModelIndexList selectedIndexes = selectionModel->selectedIndexes(); if (selectedIndexes.isEmpty()) { QMessageBox::warning( this, tr("Delete File"), tr("No files selected.") + "\n" + tr("You can delete the cheats you don't want after downloading them.")); return; } QModelIndex selectedIndex = selectedIndexes.first(); QString selectedFileName = model->data(selectedIndex).toString(); int ret = QMessageBox::warning( this, tr("Delete File"), QString(tr("Do you want to delete the selected file?\\n%1").replace("\\n", "\n")) .arg(selectedFileName), QMessageBox::Yes | QMessageBox::No); if (ret == QMessageBox::Yes) { QString filePath = CHEATS_DIR_QString + "/" + selectedFileName; QFile::remove(filePath); populateFileListCheats(); } }); controlLayout->addWidget(downloadButton); controlLayout->addWidget(deleteCheatButton); cheatsLayout->addLayout(controlLayout); cheatsTab->setLayout(cheatsLayout); // Setup the patches tab QGroupBox* patchesGroupBox = new QGroupBox(); patchesGroupBoxLayout = new QVBoxLayout(patchesGroupBox); patchesGroupBoxLayout->setAlignment(Qt::AlignTop); patchesGroupBox->setLayout(patchesGroupBoxLayout); QScrollArea* patchesScrollArea = new QScrollArea(); patchesScrollArea->setWidgetResizable(true); patchesScrollArea->setWidget(patchesGroupBox); patchesScrollArea->setMinimumHeight(490); patchesLayout->addWidget(patchesScrollArea); // List of files in patchesListView patchesListView = new QListView(); patchesListView->setSelectionMode(QAbstractItemView::SingleSelection); patchesListView->setEditTriggers(QAbstractItemView::NoEditTriggers); // Add new label "Select Patch File:" above the QListView QVBoxLayout* patchFileListLayout = new QVBoxLayout(); patchFileListLayout->addWidget(new QLabel(tr("Select Patch File:"))); patchFileListLayout->addWidget(patchesListView); patchesLayout->addLayout(patchFileListLayout, 2); QStringListModel* patchesModel = new QStringListModel(); patchesListView->setModel(patchesModel); QHBoxLayout* patchesControlLayout = new QHBoxLayout(); QLabel* patchesRepositoryLabel = new QLabel(tr("Repository:")); patchesRepositoryLabel->setAlignment(Qt::AlignLeft); patchesRepositoryLabel->setAlignment(Qt::AlignVCenter); patchesControlLayout->addWidget(patchesRepositoryLabel); // Add the combo box with options patchesComboBox = new QComboBox(); patchesComboBox->addItem("GoldHEN", "GoldHEN"); patchesComboBox->addItem("shadPS4", "shadPS4"); patchesControlLayout->addWidget(patchesComboBox); QPushButton* patchesButton = new QPushButton(tr("Download Patches")); connect(patchesButton, &QPushButton::clicked, [this]() { QString selectedOption = patchesComboBox->currentData().toString(); downloadPatches(selectedOption, true); }); patchesControlLayout->addWidget(patchesButton); QPushButton* saveButton = new QPushButton(tr("Save")); connect(saveButton, &QPushButton::clicked, this, &CheatsPatches::onSaveButtonClicked); patchesControlLayout->addWidget(saveButton); patchesLayout->addLayout(patchesControlLayout); patchesTab->setLayout(patchesLayout); tabWidget->addTab(cheatsTab, tr("Cheats")); tabWidget->addTab(patchesTab, tr("Patches")); connect(tabWidget, &QTabWidget::currentChanged, this, [this](int index) { if (index == 1) { populateFileListPatches(); } }); mainLayout->addWidget(gameInfoGroupBox, 1); mainLayout->addWidget(tabWidget, 3); manager = new QNetworkAccessManager(this); setLayout(mainLayout); } void CheatsPatches::onSaveButtonClicked() { // Get the name of the selected folder in the patchesListView QString selectedPatchName; QModelIndexList selectedIndexes = patchesListView->selectionModel()->selectedIndexes(); if (selectedIndexes.isEmpty()) { QMessageBox::warning(this, tr("Error"), tr("No patch selected.")); return; } selectedPatchName = patchesListView->model()->data(selectedIndexes.first()).toString(); int separatorIndex = selectedPatchName.indexOf(" | "); selectedPatchName = selectedPatchName.mid(separatorIndex + 3); QString patchDir; Common::FS::PathToQString(patchDir, Common::FS::GetUserPath(Common::FS::PathType::PatchesDir)); patchDir += "/" + selectedPatchName; QString filesJsonPath = patchDir + "/files.json"; QFile jsonFile(filesJsonPath); if (!jsonFile.open(QIODevice::ReadOnly)) { QMessageBox::critical(this, tr("Error"), tr("Unable to open files.json for reading.")); return; } QByteArray jsonData = jsonFile.readAll(); jsonFile.close(); QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData); QJsonObject jsonObject = jsonDoc.object(); QString selectedFileName; QString serial = m_gameSerial; for (auto it = jsonObject.constBegin(); it != jsonObject.constEnd(); ++it) { QString filePath = it.key(); QJsonArray idsArray = it.value().toArray(); if (idsArray.contains(QJsonValue(serial))) { selectedFileName = filePath; break; } } if (selectedFileName.isEmpty()) { QMessageBox::critical(this, tr("Error"), tr("No patch file found for the current serial.")); return; } QString filePath = patchDir + "/" + selectedFileName; QFile file(filePath); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { QMessageBox::critical(this, tr("Error"), tr("Unable to open the file for reading.")); return; } QByteArray xmlData = file.readAll(); file.close(); QString newXmlData; QXmlStreamWriter xmlWriter(&newXmlData); xmlWriter.setAutoFormatting(true); xmlWriter.writeStartDocument(); QXmlStreamReader xmlReader(xmlData); bool insideMetadata = false; while (!xmlReader.atEnd()) { xmlReader.readNext(); if (xmlReader.isStartElement()) { if (xmlReader.name() == QStringLiteral("Metadata")) { insideMetadata = true; xmlWriter.writeStartElement(xmlReader.name().toString()); QString name = xmlReader.attributes().value("Name").toString(); bool isEnabled = false; bool hasIsEnabled = false; bool foundPatchInfo = false; // Check and update the isEnabled attribute for (const QXmlStreamAttribute& attr : xmlReader.attributes()) { if (attr.name() == QStringLiteral("isEnabled")) { hasIsEnabled = true; auto it = m_patchInfos.find(name); if (it != m_patchInfos.end()) { QCheckBox* checkBox = findCheckBoxByName(it->name); if (checkBox) { foundPatchInfo = true; isEnabled = checkBox->isChecked(); xmlWriter.writeAttribute("isEnabled", isEnabled ? "true" : "false"); } } if (!foundPatchInfo) { auto maskIt = m_patchInfos.find(name + " (any version)"); if (maskIt != m_patchInfos.end()) { QCheckBox* checkBox = findCheckBoxByName(maskIt->name); if (checkBox) { foundPatchInfo = true; isEnabled = checkBox->isChecked(); xmlWriter.writeAttribute("isEnabled", isEnabled ? "true" : "false"); } } } } else { xmlWriter.writeAttribute(attr.name().toString(), attr.value().toString()); } } if (!hasIsEnabled) { auto it = m_patchInfos.find(name); if (it != m_patchInfos.end()) { QCheckBox* checkBox = findCheckBoxByName(it->name); if (checkBox) { foundPatchInfo = true; isEnabled = checkBox->isChecked(); } } if (!foundPatchInfo) { auto maskIt = m_patchInfos.find(name + " (any version)"); if (maskIt != m_patchInfos.end()) { QCheckBox* checkBox = findCheckBoxByName(maskIt->name); if (checkBox) { foundPatchInfo = true; isEnabled = checkBox->isChecked(); } } } xmlWriter.writeAttribute("isEnabled", isEnabled ? "true" : "false"); } } else { xmlWriter.writeStartElement(xmlReader.name().toString()); for (const QXmlStreamAttribute& attr : xmlReader.attributes()) { xmlWriter.writeAttribute(attr.name().toString(), attr.value().toString()); } } } else if (xmlReader.isEndElement()) { if (xmlReader.name() == QStringLiteral("Metadata")) { insideMetadata = false; } xmlWriter.writeEndElement(); } else if (xmlReader.isCharacters() && !xmlReader.isWhitespace()) { xmlWriter.writeCharacters(xmlReader.text().toString()); } } xmlWriter.writeEndDocument(); if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) { QMessageBox::critical(this, tr("Error"), tr("Unable to open the file for writing.")); return; } QTextStream textStream(&file); textStream << newXmlData; file.close(); if (xmlReader.hasError()) { QMessageBox::critical(this, tr("Error"), tr("Failed to parse XML: ") + "\n" + xmlReader.errorString()); } else { QMessageBox::information(this, tr("Success"), tr("Options saved successfully.")); } } QCheckBox* CheatsPatches::findCheckBoxByName(const QString& name) { for (int i = 0; i < patchesGroupBoxLayout->count(); ++i) { QLayoutItem* item = patchesGroupBoxLayout->itemAt(i); if (item) { QWidget* widget = item->widget(); QCheckBox* checkBox = qobject_cast<QCheckBox*>(widget); if (checkBox) { const auto patchName = checkBox->property("patchName"); if (patchName.isValid() && patchName.toString().toStdString().find( name.toStdString()) != std::string::npos) { return checkBox; } } } } return nullptr; } void CheatsPatches::downloadCheats(const QString& source, const QString& gameSerial, const QString& gameVersion, const bool showMessageBox) { QDir dir(Common::FS::GetUserPath(Common::FS::PathType::CheatsDir)); if (!dir.exists()) { dir.mkpath("."); } QString url; if (source == "GoldHEN") { url = "https://raw.githubusercontent.com/GoldHEN/GoldHEN_Cheat_Repository/main/json.txt"; } else if (source == "wolf2022") { url = "https://wolf2022.ir/trainer/list.json"; } else if (source == "shadPS4") { url = "https://raw.githubusercontent.com/shadps4-emu/ps4_cheats/main/CHEATS_JSON.txt"; } else { QMessageBox::warning(this, tr("Invalid Source"), QString(tr("The selected source is invalid.") + "\n%1").arg(source)); return; } QNetworkRequest request(url); QNetworkReply* reply = manager->get(request); connect(reply, &QNetworkReply::finished, [=, this]() { if (reply->error() == QNetworkReply::NoError) { QByteArray jsonData = reply->readAll(); bool foundFiles = false; if (source == "wolf2022") { QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData); QJsonArray gamesArray = jsonDoc.object().value("games").toArray(); foreach (const QJsonValue& value, gamesArray) { QJsonObject gameObject = value.toObject(); QString title = gameObject.value("title").toString(); QString version = gameObject.value("version").toString(); if (title == gameSerial && (version == gameVersion || version == gameVersion.mid(1))) { QString fileUrl = "https://wolf2022.ir/trainer/" + gameObject.value("url").toString(); QString localFileName = gameObject.value("url").toString(); localFileName = localFileName.left(localFileName.lastIndexOf('.')) + "_wolf2022.json"; QString localFilePath = dir.filePath(localFileName); if (QFile::exists(localFilePath) && showMessageBox) { QMessageBox::StandardButton reply; reply = QMessageBox::question( this, tr("File Exists"), tr("File already exists. Do you want to replace it?") + "\n" + localFileName, QMessageBox::Yes | QMessageBox::No); if (reply == QMessageBox::No) { continue; } } QNetworkRequest fileRequest(fileUrl); QNetworkReply* fileReply = manager->get(fileRequest); connect(fileReply, &QNetworkReply::finished, [=, this]() { if (fileReply->error() == QNetworkReply::NoError) { QByteArray fileData = fileReply->readAll(); QFile localFile(localFilePath); if (localFile.open(QIODevice::WriteOnly)) { localFile.write(fileData); localFile.close(); } else { QMessageBox::warning( this, tr("Error"), QString(tr("Failed to save file:") + "\n%1") .arg(localFilePath)); } } else { QMessageBox::warning(this, tr("Error"), QString(tr("Failed to download file:") + "%1\n\n" + tr("Error:") + "%2") .arg(fileUrl) .arg(fileReply->errorString())); } fileReply->deleteLater(); }); foundFiles = true; } } if (!foundFiles && showMessageBox) { QMessageBox::warning(this, tr("Cheats Not Found"), tr("CheatsNotFound_MSG")); } } else if (source == "GoldHEN" || source == "shadPS4") { QString textContent(jsonData); QRegularExpression regex( QString("%1_%2[^=]*\\.json").arg(gameSerial).arg(gameVersion)); QRegularExpressionMatchIterator matches = regex.globalMatch(textContent); QString baseUrl; if (source == "GoldHEN") { baseUrl = "https://raw.githubusercontent.com/GoldHEN/GoldHEN_Cheat_Repository/" "main/json/"; } else { baseUrl = "https://raw.githubusercontent.com/shadps4-emu/ps4_cheats/" "main/CHEATS/"; } while (matches.hasNext()) { QRegularExpressionMatch match = matches.next(); QString fileName = match.captured(0); if (!fileName.isEmpty()) { QString newFileName = fileName; int dotIndex = newFileName.lastIndexOf('.'); if (dotIndex != -1) { if (source == "GoldHEN") { newFileName.insert(dotIndex, "_GoldHEN"); } else { newFileName.insert(dotIndex, "_shadPS4"); } } QString fileUrl = baseUrl + fileName; QString localFilePath = dir.filePath(newFileName); if (QFile::exists(localFilePath) && showMessageBox) { QMessageBox::StandardButton reply; reply = QMessageBox::question( this, tr("File Exists"), tr("File already exists. Do you want to replace it?") + "\n" + newFileName, QMessageBox::Yes | QMessageBox::No); if (reply == QMessageBox::No) { continue; } } QNetworkRequest fileRequest(fileUrl); QNetworkReply* fileReply = manager->get(fileRequest); connect(fileReply, &QNetworkReply::finished, [=, this]() { if (fileReply->error() == QNetworkReply::NoError) { QByteArray fileData = fileReply->readAll(); QFile localFile(localFilePath); if (localFile.open(QIODevice::WriteOnly)) { localFile.write(fileData); localFile.close(); } else { QMessageBox::warning( this, tr("Error"), QString(tr("Failed to save file:") + "\n%1") .arg(localFilePath)); } } else { QMessageBox::warning(this, tr("Error"), QString(tr("Failed to download file:") + "%1\n\n" + tr("Error:") + "%2") .arg(fileUrl) .arg(fileReply->errorString())); } fileReply->deleteLater(); }); foundFiles = true; } } if (!foundFiles && showMessageBox) { QMessageBox::warning(this, tr("Cheats Not Found"), tr("CheatsNotFound_MSG")); } } if (foundFiles && showMessageBox) { QMessageBox::information(this, tr("Cheats Downloaded Successfully"), tr("CheatsDownloadedSuccessfully_MSG")); populateFileListCheats(); } } else { if (showMessageBox) { QMessageBox::warning(this, tr("Cheats Not Found"), tr("CheatsNotFound_MSG")); } } reply->deleteLater(); emit downloadFinished(); }); // connect(reply, &QNetworkReply::errorOccurred, [=](QNetworkReply::NetworkError code) { // if (showMessageBox) // QMessageBox::warning(this, "Download Error", // QString("Error in response: %1").arg(reply->errorString())); // }); } void CheatsPatches::populateFileListPatches() { QLayoutItem* item; while ((item = patchesGroupBoxLayout->takeAt(0)) != nullptr) { delete item->widget(); delete item; } m_patchInfos.clear(); QString patchesDir; Common::FS::PathToQString(patchesDir, Common::FS::GetUserPath(Common::FS::PathType::PatchesDir)); QDir dir(patchesDir); QStringList folders = dir.entryList(QDir::Dirs | QDir::NoDotAndDotDot); QStringList matchingFiles; foreach (const QString& folder, folders) { QString folderPath = dir.filePath(folder); QDir subDir(folderPath); QString filesJsonPath = subDir.filePath("files.json"); QFile file(filesJsonPath); if (file.open(QIODevice::ReadOnly)) { QByteArray fileData = file.readAll(); file.close(); QJsonDocument jsonDoc(QJsonDocument::fromJson(fileData)); QJsonObject jsonObj = jsonDoc.object(); for (auto it = jsonObj.constBegin(); it != jsonObj.constEnd(); ++it) { QString fileName = it.key(); QJsonArray serials = it.value().toArray(); if (serials.contains(QJsonValue(m_gameSerial))) { QString fileEntry = fileName + " | " + folder; if (!matchingFiles.contains(fileEntry)) { matchingFiles << fileEntry; } } } } } QStringListModel* model = new QStringListModel(matchingFiles, this); patchesListView->setModel(model); connect( patchesListView->selectionModel(), &QItemSelectionModel::selectionChanged, this, [this]() { QModelIndexList selectedIndexes = patchesListView->selectionModel()->selectedIndexes(); if (!selectedIndexes.isEmpty()) { QString selectedText = selectedIndexes.first().data().toString(); addPatchesToLayout(selectedText); } }); if (!matchingFiles.isEmpty()) { QModelIndex firstIndex = model->index(0, 0); patchesListView->selectionModel()->select(firstIndex, QItemSelectionModel::Select | QItemSelectionModel::Rows); patchesListView->setCurrentIndex(firstIndex); } } void CheatsPatches::downloadPatches(const QString repository, const bool showMessageBox) { QString url; if (repository == "GoldHEN") { url = "https://api.github.com/repos/illusion0001/PS4-PS5-Game-Patch/contents/patches/xml"; } if (repository == "shadPS4") { url = "https://api.github.com/repos/shadps4-emu/ps4_cheats/contents/PATCHES"; } QNetworkAccessManager* manager = new QNetworkAccessManager(this); QNetworkRequest request(url); request.setRawHeader("Accept", "application/vnd.github.v3+json"); QNetworkReply* reply = manager->get(request); connect(reply, &QNetworkReply::finished, [=, this]() { if (reply->error() == QNetworkReply::NoError) { QByteArray jsonData = reply->readAll(); reply->deleteLater(); QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData); QJsonArray itemsArray = jsonDoc.array(); if (itemsArray.isEmpty()) { if (showMessageBox) { QMessageBox::warning(this, tr("Error"), tr("Failed to parse JSON data from HTML.")); } return; } QDir dir(Common::FS::GetUserPath(Common::FS::PathType::PatchesDir)); QString fullPath = dir.filePath(repository); if (!dir.exists(fullPath)) { dir.mkpath(fullPath); } dir.setPath(fullPath); foreach (const QJsonValue& value, itemsArray) { QJsonObject fileObj = value.toObject(); QString fileName = fileObj["name"].toString(); QString filePath = fileObj["path"].toString(); QString downloadUrl = fileObj["download_url"].toString(); if (fileName.endsWith(".xml")) { QNetworkRequest fileRequest(downloadUrl); QNetworkReply* fileReply = manager->get(fileRequest); connect(fileReply, &QNetworkReply::finished, [=, this]() { if (fileReply->error() == QNetworkReply::NoError) { QByteArray fileData = fileReply->readAll(); QFile localFile(dir.filePath(fileName)); if (localFile.open(QIODevice::WriteOnly)) { localFile.write(fileData); localFile.close(); } else { if (showMessageBox) { QMessageBox::warning( this, tr("Error"), QString(tr("Failed to save:") + "\n%1").arg(fileName)); } } } else { if (showMessageBox) { QMessageBox::warning( this, tr("Error"), QString(tr("Failed to download:") + "\n%1").arg(downloadUrl)); } } fileReply->deleteLater(); }); } } if (showMessageBox) { QMessageBox::information(this, tr("Download Complete"), QString(tr("DownloadComplete_MSG"))); } // Create the files.json file with the identification of which file to open createFilesJson(repository); populateFileListPatches(); compatibleVersionNotice(repository); } else { if (showMessageBox) { QMessageBox::warning(this, tr("Error"), QString(tr("Failed to retrieve HTML page.") + "\n%1") .arg(reply->errorString())); } } emit downloadFinished(); }); } void CheatsPatches::compatibleVersionNotice(const QString repository) { QDir patchesDir(Common::FS::GetUserPath(Common::FS::PathType::PatchesDir)); QDir dir = patchesDir.filePath(repository); QStringList xmlFiles = dir.entryList(QStringList() << "*.xml", QDir::Files); QSet<QString> appVersionsSet; foreach (const QString& xmlFile, xmlFiles) { QFile file(dir.filePath(xmlFile)); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { QMessageBox::warning(this, tr("ERROR"), QString(tr("Failed to open file:") + "\n%1").arg(xmlFile)); continue; } QXmlStreamReader xmlReader(&file); bool foundMatchingID = false; while (!xmlReader.atEnd() && !xmlReader.hasError()) { QXmlStreamReader::TokenType token = xmlReader.readNext(); if (token == QXmlStreamReader::StartElement) { if (xmlReader.name() == QStringLiteral("ID")) { QString id = xmlReader.readElementText(); if (id == m_gameSerial) { foundMatchingID = true; } } else if (xmlReader.name() == QStringLiteral("Metadata")) { if (foundMatchingID) { QString appVer = xmlReader.attributes().value("AppVer").toString(); if (!appVer.isEmpty()) { appVersionsSet.insert(appVer); } } } } } if (xmlReader.hasError()) { QMessageBox::warning(this, tr("ERROR"), QString(tr("XML ERROR:") + "\n%1").arg(xmlReader.errorString())); } if (foundMatchingID) { QStringList incompatibleVersions; bool hasMatchingVersion = false; foreach (const QString& appVer, appVersionsSet) { if (appVer != m_gameVersion) { incompatibleVersions.append(appVer); } else { hasMatchingVersion = true; } } if (!incompatibleVersions.isEmpty() || (hasMatchingVersion && incompatibleVersions.isEmpty())) { QString message; if (!incompatibleVersions.isEmpty()) { QString versionsList = incompatibleVersions.join(", "); message += QString(tr("The game is in version: %1")).arg(m_gameVersion) + "\n" + QString(tr("The downloaded patch only works on version: %1")) .arg(versionsList); if (hasMatchingVersion) { message += QString(", %1").arg(m_gameVersion); } message += QString("\n" + tr("You may need to update your game.")); } if (!message.isEmpty()) { QMessageBox::information(this, tr("Incompatibility Notice"), message); } } } } } void CheatsPatches::createFilesJson(const QString& repository) { QDir dir(Common::FS::GetUserPath(Common::FS::PathType::PatchesDir)); QString fullPath = dir.filePath(repository); if (!dir.exists(fullPath)) { dir.mkpath(fullPath); } dir.setPath(fullPath); QJsonObject filesObject; QStringList xmlFiles = dir.entryList(QStringList() << "*.xml", QDir::Files); foreach (const QString& xmlFile, xmlFiles) { QFile file(dir.filePath(xmlFile)); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { QMessageBox::warning(this, tr("ERROR"), QString(tr("Failed to open file:") + "\n%1").arg(xmlFile)); continue; } QXmlStreamReader xmlReader(&file); QJsonArray titleIdsArray; while (!xmlReader.atEnd() && !xmlReader.hasError()) { QXmlStreamReader::TokenType token = xmlReader.readNext(); if (token == QXmlStreamReader::StartElement) { if (xmlReader.name() == QStringLiteral("ID")) { titleIdsArray.append(xmlReader.readElementText()); } } } if (xmlReader.hasError()) { QMessageBox::warning(this, tr("ERROR"), QString(tr("XML ERROR:") + "\n%1").arg(xmlReader.errorString())); } filesObject[xmlFile] = titleIdsArray; } QFile jsonFile(dir.absolutePath() + "/files.json"); if (!jsonFile.open(QIODevice::WriteOnly)) { QMessageBox::warning(this, tr("ERROR"), tr("Failed to open files.json for writing")); return; } QJsonDocument jsonDoc(filesObject); jsonFile.write(jsonDoc.toJson()); jsonFile.close(); } void CheatsPatches::addCheatsToLayout(const QJsonArray& modsArray, const QJsonArray& creditsArray) { QLayoutItem* item; while ((item = rightLayout->takeAt(0)) != nullptr) { delete item->widget(); delete item; } m_cheats.clear(); m_cheatCheckBoxes.clear(); int maxWidthButton = 0; for (const QJsonValue& modValue : modsArray) { QJsonObject modObject = modValue.toObject(); QString modName = modObject["name"].toString(); QString modType = modObject["type"].toString(); Cheat cheat; cheat.name = modName; cheat.type = modType; QJsonArray memoryArray = modObject["memory"].toArray(); for (const QJsonValue& memoryValue : memoryArray) { QJsonObject memoryObject = memoryValue.toObject(); MemoryMod memoryMod; memoryMod.offset = memoryObject["offset"].toString(); memoryMod.on = memoryObject["on"].toString(); memoryMod.off = memoryObject["off"].toString(); cheat.memoryMods.append(memoryMod); } // Check for the presence of 'hint' field cheat.hasHint = modObject.contains("hint"); m_cheats[modName] = cheat; if (modType == "checkbox") { QCheckBox* cheatCheckBox = new QCheckBox(modName); rightLayout->addWidget(cheatCheckBox); m_cheatCheckBoxes.append(cheatCheckBox); connect(cheatCheckBox, &QCheckBox::toggled, [this, modName](bool checked) { applyCheat(modName, checked); }); } else if (modType == "button") { QPushButton* cheatButton = new QPushButton(modName); cheatButton->adjustSize(); int buttonWidth = cheatButton->sizeHint().width(); if (buttonWidth > maxWidthButton) { maxWidthButton = buttonWidth; } // Create a horizontal layout for buttons QHBoxLayout* buttonLayout = new QHBoxLayout(); buttonLayout->setContentsMargins(0, 0, 0, 0); buttonLayout->addWidget(cheatButton); buttonLayout->addStretch(); rightLayout->addLayout(buttonLayout); connect(cheatButton, &QPushButton::clicked, [this, modName]() { applyCheat(modName, true); }); } } // Set minimum and fixed size for all buttons + 20 for (int i = 0; i < rightLayout->count(); ++i) { QLayoutItem* layoutItem = rightLayout->itemAt(i); QWidget* widget = layoutItem->widget(); if (widget) { QPushButton* button = qobject_cast<QPushButton*>(widget); if (button) { button->setMinimumWidth(maxWidthButton); button->setFixedWidth(maxWidthButton + 20); } } else { QLayout* layout = layoutItem->layout(); if (layout) { for (int j = 0; j < layout->count(); ++j) { QLayoutItem* innerItem = layout->itemAt(j); QWidget* innerWidget = innerItem->widget(); if (innerWidget) { QPushButton* button = qobject_cast<QPushButton*>(innerWidget); if (button) { button->setMinimumWidth(maxWidthButton); button->setFixedWidth(maxWidthButton + 20); } } } } } } // Set credits label QLabel* creditsLabel = new QLabel(); QString creditsText = tr("Author: "); if (!creditsArray.isEmpty()) { creditsText += creditsArray[0].toString(); } creditsLabel->setText(creditsText); creditsLabel->setAlignment(Qt::AlignLeft); rightLayout->addWidget(creditsLabel); } void CheatsPatches::populateFileListCheats() { QString cheatsDir; Common::FS::PathToQString(cheatsDir, Common::FS::GetUserPath(Common::FS::PathType::CheatsDir)); QString fullGameVersion = m_gameVersion; QString modifiedGameVersion = m_gameVersion.mid(1); QString patternWithFirstChar = m_gameSerial + "_" + fullGameVersion + "*.json"; QString patternWithoutFirstChar = m_gameSerial + "_" + modifiedGameVersion + "*.json"; QDir dir(cheatsDir); QStringList filters; filters << patternWithFirstChar << patternWithoutFirstChar; dir.setNameFilters(filters); QFileInfoList fileList = dir.entryInfoList(QDir::Files); QStringList fileNames; for (const QFileInfo& fileInfo : fileList) { fileNames << fileInfo.fileName(); } QStringListModel* model = new QStringListModel(fileNames, this); listView_selectFile->setModel(model); connect(listView_selectFile->selectionModel(), &QItemSelectionModel::selectionChanged, this, [this]() { QModelIndexList selectedIndexes = listView_selectFile->selectionModel()->selectedIndexes(); if (!selectedIndexes.isEmpty()) { QString selectedFileName = selectedIndexes.first().data().toString(); QString cheatsDir; Common::FS::PathToQString( cheatsDir, Common::FS::GetUserPath(Common::FS::PathType::CheatsDir)); QFile file(cheatsDir + "/" + selectedFileName); if (file.open(QIODevice::ReadOnly)) { QByteArray jsonData = file.readAll(); QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData); QJsonObject jsonObject = jsonDoc.object(); QJsonArray modsArray = jsonObject["mods"].toArray(); QJsonArray creditsArray = jsonObject["credits"].toArray(); addCheatsToLayout(modsArray, creditsArray); } } }); if (!fileNames.isEmpty()) { QModelIndex firstIndex = model->index(0, 0); listView_selectFile->selectionModel()->select(firstIndex, QItemSelectionModel::Select | QItemSelectionModel::Rows); listView_selectFile->setCurrentIndex(firstIndex); } } void CheatsPatches::addPatchesToLayout(const QString& filePath) { if (filePath == "") { return; } QString folderPath = filePath.section(" | ", 1, 1); // Clear existing layout items QLayoutItem* item; while ((item = patchesGroupBoxLayout->takeAt(0)) != nullptr) { delete item->widget(); delete item; } m_patchInfos.clear(); QDir dir(Common::FS::GetUserPath(Common::FS::PathType::PatchesDir)); QString fullPath = dir.filePath(folderPath); if (!dir.exists(fullPath)) { QMessageBox::warning(this, tr("ERROR"), QString(tr("Directory does not exist:") + "\n%1").arg(fullPath)); return; } dir.setPath(fullPath); QString filesJsonPath = dir.filePath("files.json"); QFile jsonFile(filesJsonPath); if (!jsonFile.open(QIODevice::ReadOnly)) { QMessageBox::warning(this, tr("ERROR"), tr("Failed to open files.json for reading.")); return; } QByteArray jsonData = jsonFile.readAll(); jsonFile.close(); QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData); QJsonObject jsonObject = jsonDoc.object(); bool patchAdded = false; // Iterate over each entry in the JSON file for (auto it = jsonObject.constBegin(); it != jsonObject.constEnd(); ++it) { QString xmlFileName = it.key(); QJsonArray idsArray = it.value().toArray(); // Check if the serial is in the ID list if (idsArray.contains(QJsonValue(m_gameSerial))) { QString xmlFilePath = dir.filePath(xmlFileName); QFile xmlFile(xmlFilePath); if (!xmlFile.open(QIODevice::ReadOnly)) { QMessageBox::warning( this, tr("ERROR"), QString(tr("Failed to open file:") + "\n%1").arg(xmlFile.fileName())); continue; } QXmlStreamReader xmlReader(&xmlFile); QString patchName; QString patchAuthor; QString patchNote; QJsonArray patchLines; bool isEnabled = false; while (!xmlReader.atEnd() && !xmlReader.hasError()) { xmlReader.readNext(); if (xmlReader.tokenType() == QXmlStreamReader::StartElement) { if (xmlReader.name() == QStringLiteral("Metadata")) { QXmlStreamAttributes attributes = xmlReader.attributes(); QString appVer = attributes.value("AppVer").toString(); if (appVer == m_gameVersion) { patchName = attributes.value("Name").toString(); patchAuthor = attributes.value("Author").toString(); patchNote = attributes.value("Note").toString(); isEnabled = attributes.value("isEnabled").toString() == QStringLiteral("true"); } if (appVer == "mask") { patchName = attributes.value("Name").toString() + " (any version)"; patchAuthor = attributes.value("Author").toString(); patchNote = attributes.value("Note").toString(); isEnabled = attributes.value("isEnabled").toString() == QStringLiteral("true"); } } else if (xmlReader.name() == QStringLiteral("PatchList")) { QJsonArray linesArray; while (!xmlReader.atEnd() && !(xmlReader.tokenType() == QXmlStreamReader::EndElement && xmlReader.name() == QStringLiteral("PatchList"))) { xmlReader.readNext(); if (xmlReader.tokenType() == QXmlStreamReader::StartElement && xmlReader.name() == QStringLiteral("Line")) { QXmlStreamAttributes attributes = xmlReader.attributes(); QJsonObject lineObject; lineObject["Type"] = attributes.value("Type").toString(); lineObject["Address"] = attributes.value("Address").toString(); lineObject["Value"] = attributes.value("Value").toString(); linesArray.append(lineObject); } } patchLines = linesArray; } } if (!patchName.isEmpty() && !patchLines.isEmpty()) { QCheckBox* patchCheckBox = new QCheckBox(patchName); patchCheckBox->setProperty("patchName", patchName); patchCheckBox->setChecked(isEnabled); patchesGroupBoxLayout->addWidget(patchCheckBox); PatchInfo patchInfo; patchInfo.name = patchName; patchInfo.author = patchAuthor; patchInfo.note = patchNote; patchInfo.linesArray = patchLines; patchInfo.serial = m_gameSerial; m_patchInfos[patchName] = patchInfo; patchCheckBox->installEventFilter(this); connect(patchCheckBox, &QCheckBox::toggled, [this, patchName](bool checked) { applyPatch(patchName, checked); }); patchName.clear(); patchAuthor.clear(); patchNote.clear(); patchLines = QJsonArray(); patchAdded = true; } } xmlFile.close(); } } // Remove the item from the list view if no patches were added // (the game has patches, but not for the current version) if (!patchAdded) { QStringListModel* model = qobject_cast<QStringListModel*>(patchesListView->model()); if (model) { QStringList items = model->stringList(); int index = items.indexOf(filePath); if (index != -1) { items.removeAt(index); model->setStringList(items); } } } } void CheatsPatches::updateNoteTextEdit(const QString& patchName) { if (m_patchInfos.contains(patchName)) { const PatchInfo& patchInfo = m_patchInfos[patchName]; QString text = QString(tr("Name:") + " %1\n" + tr("Author: ") + "%2\n\n%3") .arg(patchInfo.name) .arg(patchInfo.author) .arg(patchInfo.note); foreach (const QJsonValue& value, patchInfo.linesArray) { QJsonObject lineObject = value.toObject(); QString type = lineObject["Type"].toString(); QString address = lineObject["Address"].toString(); QString patchValue = lineObject["Value"].toString(); } text.replace("\\n", "\n"); instructionsTextEdit->setText(text); } } bool showErrorMessage = true; void CheatsPatches::uncheckAllCheatCheckBoxes() { for (auto& cheatCheckBox : m_cheatCheckBoxes) { cheatCheckBox->setChecked(false); } showErrorMessage = true; } void CheatsPatches::applyCheat(const QString& modName, bool enabled) { if (!m_cheats.contains(modName)) return; if (MemoryPatcher::g_eboot_address == 0 && enabled) { QMessageBox::critical(this, tr("Error"), tr("Can't apply cheats before the game is started")); uncheckAllCheatCheckBoxes(); return; } Cheat cheat = m_cheats[modName]; for (const MemoryMod& memoryMod : cheat.memoryMods) { QString value = enabled ? memoryMod.on : memoryMod.off; std::string modNameStr = modName.toStdString(); std::string offsetStr = memoryMod.offset.toStdString(); std::string valueStr = value.toStdString(); if (MemoryPatcher::g_eboot_address == 0) return; // Determine if the hint field is present bool isHintPresent = m_cheats[modName].hasHint; MemoryPatcher::PatchMemory(modNameStr, offsetStr, valueStr, !isHintPresent, false); } } void CheatsPatches::applyPatch(const QString& patchName, bool enabled) { if (!enabled) return; if (m_patchInfos.contains(patchName)) { const PatchInfo& patchInfo = m_patchInfos[patchName]; foreach (const QJsonValue& value, patchInfo.linesArray) { QJsonObject lineObject = value.toObject(); QString type = lineObject["Type"].toString(); QString address = lineObject["Address"].toString(); QString patchValue = lineObject["Value"].toString(); QString maskOffsetStr = lineObject["Offset"].toString(); patchValue = QString::fromStdString( MemoryPatcher::convertValueToHex(type.toStdString(), patchValue.toStdString())); bool littleEndian = false; if (type == "bytes16") { littleEndian = true; } else if (type == "bytes32") { littleEndian = true; } else if (type == "bytes64") { littleEndian = true; } MemoryPatcher::PatchMask patchMask = MemoryPatcher::PatchMask::None; int maskOffsetValue = 0; if (type == "mask") { patchMask = MemoryPatcher::PatchMask::Mask; // im not sure if this works, there is no games to test the mask offset on yet if (!maskOffsetStr.toStdString().empty()) maskOffsetValue = std::stoi(maskOffsetStr.toStdString(), 0, 10); } if (type == "mask_jump32") patchMask = MemoryPatcher::PatchMask::Mask_Jump32; if (MemoryPatcher::g_eboot_address == 0) { MemoryPatcher::patchInfo addingPatch; addingPatch.gameSerial = patchInfo.serial.toStdString(); addingPatch.modNameStr = patchName.toStdString(); addingPatch.offsetStr = address.toStdString(); addingPatch.valueStr = patchValue.toStdString(); addingPatch.isOffset = false; addingPatch.littleEndian = littleEndian; addingPatch.patchMask = patchMask; addingPatch.maskOffset = maskOffsetValue; MemoryPatcher::AddPatchToQueue(addingPatch); continue; } MemoryPatcher::PatchMemory(patchName.toStdString(), address.toStdString(), patchValue.toStdString(), false, littleEndian, patchMask); } } } bool CheatsPatches::eventFilter(QObject* obj, QEvent* event) { if (event->type() == QEvent::HoverEnter || event->type() == QEvent::HoverLeave) { QCheckBox* checkBox = qobject_cast<QCheckBox*>(obj); if (checkBox) { bool hovered = (event->type() == QEvent::HoverEnter); onPatchCheckBoxHovered(checkBox, hovered); return true; } } // Pass the event on to base class return QWidget::eventFilter(obj, event); } void CheatsPatches::onPatchCheckBoxHovered(QCheckBox* checkBox, bool hovered) { if (hovered) { const auto patchName = checkBox->property("patchName"); if (patchName.isValid()) { updateNoteTextEdit(patchName.toString()); } } else { instructionsTextEdit->setText(defaultTextEdit); } }
56,102
C++
.cpp
1,164
34.080756
100
0.558771
shadps4-emu/shadPS4
9,253
501
185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
false
false
false
false
15,745
check_update.cpp
shadps4-emu_shadPS4/src/qt_gui/check_update.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <filesystem> #include <QDateTime> #include <QDir> #include <QFile> #include <QJsonArray> #include <QJsonDocument> #include <QJsonObject> #include <QLabel> #include <QMessageBox> #include <QNetworkAccessManager> #include <QNetworkReply> #include <QNetworkRequest> #include <QProcess> #include <QPushButton> #include <QString> #include <QStringList> #include <QTextEdit> #include <QVBoxLayout> #include <common/config.h> #include <common/path_util.h> #include <common/scm_rev.h> #include <common/version.h> #include <qprogressbar.h> #include "check_update.h" using namespace Common::FS; namespace fs = std::filesystem; CheckUpdate::CheckUpdate(const bool showMessage, QWidget* parent) : QDialog(parent), networkManager(new QNetworkAccessManager(this)) { setWindowTitle(tr("Auto Updater")); setFixedSize(0, 0); CheckForUpdates(showMessage); } CheckUpdate::~CheckUpdate() {} void CheckUpdate::CheckForUpdates(const bool showMessage) { QString updateChannel; QUrl url; bool checkName = true; while (checkName) { updateChannel = QString::fromStdString(Config::getUpdateChannel()); if (updateChannel == "Nightly") { url = QUrl("https://api.github.com/repos/shadps4-emu/shadPS4/releases"); checkName = false; } else if (updateChannel == "Release") { url = QUrl("https://api.github.com/repos/shadps4-emu/shadPS4/releases/latest"); checkName = false; } else { if (Common::isRelease) { Config::setUpdateChannel("Release"); } else { Config::setUpdateChannel("Nightly"); } const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); Config::save(config_dir / "config.toml"); } } QNetworkRequest request(url); QNetworkReply* reply = networkManager->get(request); connect(reply, &QNetworkReply::finished, this, [this, reply, showMessage, updateChannel]() { if (reply->error() != QNetworkReply::NoError) { QMessageBox::warning(this, tr("Error"), QString(tr("Network error:") + "\n" + reply->errorString())); reply->deleteLater(); return; } QByteArray response = reply->readAll(); QJsonDocument jsonDoc(QJsonDocument::fromJson(response)); if (jsonDoc.isNull()) { QMessageBox::warning(this, tr("Error"), tr("Failed to parse update information.")); reply->deleteLater(); return; } QString downloadUrl; QString latestVersion; QString latestRev; QString latestDate; QString platformString; #ifdef Q_OS_WIN platformString = "win64-qt"; #elif defined(Q_OS_LINUX) platformString = "linux-qt"; #elif defined(Q_OS_MAC) platformString = "macos-qt"; #endif QJsonObject jsonObj; if (updateChannel == "Nightly") { QJsonArray jsonArray = jsonDoc.array(); for (const QJsonValue& value : jsonArray) { jsonObj = value.toObject(); if (jsonObj.contains("prerelease") && jsonObj["prerelease"].toBool()) { break; } } if (!jsonObj.isEmpty()) { latestVersion = jsonObj["tag_name"].toString(); } else { QMessageBox::warning(this, tr("Error"), tr("No pre-releases found.")); reply->deleteLater(); return; } } else { jsonObj = jsonDoc.object(); if (jsonObj.contains("tag_name")) { latestVersion = jsonObj["tag_name"].toString(); } else { QMessageBox::warning(this, tr("Error"), tr("Invalid release data.")); reply->deleteLater(); return; } } latestRev = latestVersion.right(7); latestDate = jsonObj["published_at"].toString(); QJsonArray assets = jsonObj["assets"].toArray(); bool found = false; for (const QJsonValue& assetValue : assets) { QJsonObject assetObj = assetValue.toObject(); if (assetObj["name"].toString().contains(platformString)) { downloadUrl = assetObj["browser_download_url"].toString(); found = true; break; } } if (!found) { QMessageBox::warning(this, tr("Error"), tr("No download URL found for the specified asset.")); reply->deleteLater(); return; } QString currentRev = (updateChannel == "Nightly") ? QString::fromStdString(Common::g_scm_rev).left(7) : "v." + QString::fromStdString(Common::VERSION); QString currentDate = Common::g_scm_date; QDateTime dateTime = QDateTime::fromString(latestDate, Qt::ISODate); latestDate = dateTime.isValid() ? dateTime.toString("yyyy-MM-dd HH:mm:ss") : "Unknown date"; if (latestRev == currentRev) { if (showMessage) { QMessageBox::information(this, tr("Auto Updater"), tr("Your version is already up to date!")); } close(); return; } else { setupUI(downloadUrl, latestDate, latestRev, currentDate, currentRev); } reply->deleteLater(); }); } void CheckUpdate::setupUI(const QString& downloadUrl, const QString& latestDate, const QString& latestRev, const QString& currentDate, const QString& currentRev) { QVBoxLayout* layout = new QVBoxLayout(this); QHBoxLayout* titleLayout = new QHBoxLayout(); QLabel* imageLabel = new QLabel(this); QPixmap pixmap(":/images/shadps4.ico"); imageLabel->setPixmap(pixmap); imageLabel->setScaledContents(true); imageLabel->setFixedSize(50, 50); QLabel* titleLabel = new QLabel("<h1>" + tr("Update Available") + "</h1>", this); titleLayout->addWidget(imageLabel); titleLayout->addWidget(titleLabel); layout->addLayout(titleLayout); QString updateChannel = QString::fromStdString(Config::getUpdateChannel()); QString updateText = QString("<p><b><br>" + tr("Update Channel") + ": </b>" + updateChannel + "<br><b>" + tr("Current Version") + ":</b> %1 (%2)<br><b>" + tr("Latest Version") + ":</b> %3 (%4)</p><p>" + tr("Do you want to update?") + "</p>") .arg(currentRev, currentDate, latestRev, latestDate); QLabel* updateLabel = new QLabel(updateText, this); layout->addWidget(updateLabel); // Setup bottom layout with action buttons QHBoxLayout* bottomLayout = new QHBoxLayout(); autoUpdateCheckBox = new QCheckBox(tr("Check for Updates at Startup"), this); yesButton = new QPushButton(tr("Update"), this); noButton = new QPushButton(tr("No"), this); yesButton->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Preferred); noButton->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Preferred); bottomLayout->addWidget(autoUpdateCheckBox); QSpacerItem* spacer = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); bottomLayout->addItem(spacer); bottomLayout->addWidget(yesButton); bottomLayout->addWidget(noButton); layout->addLayout(bottomLayout); // Don't show changelog button if: // The current version is a pre-release and the version to be downloaded is a release. bool current_isRelease = currentRev.startsWith('v', Qt::CaseInsensitive); bool latest_isRelease = latestRev.startsWith('v', Qt::CaseInsensitive); if (!current_isRelease && latest_isRelease) { } else { QTextEdit* textField = new QTextEdit(this); textField->setReadOnly(true); textField->setFixedWidth(500); textField->setFixedHeight(200); textField->setVisible(false); layout->addWidget(textField); QPushButton* toggleButton = new QPushButton(tr("Show Changelog"), this); layout->addWidget(toggleButton); connect(toggleButton, &QPushButton::clicked, [this, textField, toggleButton, currentRev, latestRev, downloadUrl, latestDate, currentDate]() { QString updateChannel = QString::fromStdString(Config::getUpdateChannel()); if (!textField->isVisible()) { requestChangelog(currentRev, latestRev, downloadUrl, latestDate, currentDate); textField->setVisible(true); toggleButton->setText(tr("Hide Changelog")); adjustSize(); } else { textField->setVisible(false); toggleButton->setText(tr("Show Changelog")); adjustSize(); } }); } connect(yesButton, &QPushButton::clicked, this, [this, downloadUrl]() { yesButton->setEnabled(false); noButton->setEnabled(false); DownloadUpdate(downloadUrl); }); connect(noButton, &QPushButton::clicked, this, [this]() { close(); }); autoUpdateCheckBox->setChecked(Config::autoUpdate()); connect(autoUpdateCheckBox, &QCheckBox::stateChanged, this, [](int state) { const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); Config::setAutoUpdate(state == Qt::Checked); Config::save(user_dir / "config.toml"); }); setLayout(layout); } void CheckUpdate::requestChangelog(const QString& currentRev, const QString& latestRev, const QString& downloadUrl, const QString& latestDate, const QString& currentDate) { QString compareUrlString = QString("https://api.github.com/repos/shadps4-emu/shadPS4/compare/%1...%2") .arg(currentRev) .arg(latestRev); QUrl compareUrl(compareUrlString); QNetworkRequest compareRequest(compareUrl); QNetworkReply* compareReply = networkManager->get(compareRequest); connect(compareReply, &QNetworkReply::finished, this, [this, compareReply, downloadUrl, latestDate, latestRev, currentDate, currentRev]() { if (compareReply->error() != QNetworkReply::NoError) { QMessageBox::warning( this, tr("Error"), QString(tr("Network error:") + "\n%1").arg(compareReply->errorString())); compareReply->deleteLater(); return; } QByteArray compareResponse = compareReply->readAll(); QJsonDocument compareJsonDoc(QJsonDocument::fromJson(compareResponse)); QJsonObject compareJsonObj = compareJsonDoc.object(); QJsonArray commits = compareJsonObj["commits"].toArray(); QString changes; for (const QJsonValue& commitValue : commits) { QJsonObject commitObj = commitValue.toObject(); QString message = commitObj["commit"].toObject()["message"].toString(); // Remove texts after first line break, if any, to make it cleaner int newlineIndex = message.indexOf('\n'); if (newlineIndex != -1) { message = message.left(newlineIndex); } if (!changes.isEmpty()) { changes += "<br>"; } changes += "&nbsp;&nbsp;&nbsp;&nbsp;• " + message; } // Update the text field with the changelog QTextEdit* textField = findChild<QTextEdit*>(); if (textField) { textField->setHtml("<h2>" + tr("Changes") + ":</h2>" + changes); } compareReply->deleteLater(); }); } void CheckUpdate::DownloadUpdate(const QString& url) { QProgressBar* progressBar = new QProgressBar(this); progressBar->setRange(0, 100); progressBar->setTextVisible(true); progressBar->setValue(0); layout()->addWidget(progressBar); QNetworkRequest request(url); QNetworkReply* reply = networkManager->get(request); connect(reply, &QNetworkReply::downloadProgress, this, [progressBar](qint64 bytesReceived, qint64 bytesTotal) { if (bytesTotal > 0) { int percentage = static_cast<int>((bytesReceived * 100) / bytesTotal); progressBar->setValue(percentage); } }); connect(reply, &QNetworkReply::finished, this, [this, reply, progressBar, url]() { progressBar->setValue(100); if (reply->error() != QNetworkReply::NoError) { QMessageBox::warning(this, tr("Error"), tr("Network error occurred while trying to access the URL") + ":\n" + url + "\n" + reply->errorString()); reply->deleteLater(); progressBar->deleteLater(); return; } QString userPath; Common::FS::PathToQString(userPath, Common::FS::GetUserPath(Common::FS::PathType::UserDir)); QString tempDownloadPath = userPath + "/temp_download_update"; QDir dir(tempDownloadPath); if (!dir.exists()) { dir.mkpath("."); } QString downloadPath = tempDownloadPath + "/temp_download_update.zip"; QFile file(downloadPath); if (file.open(QIODevice::WriteOnly)) { file.write(reply->readAll()); file.close(); QMessageBox::information(this, tr("Download Complete"), tr("The update has been downloaded, press OK to install.")); Install(); } else { QMessageBox::warning( this, tr("Error"), QString(tr("Failed to save the update file at") + ":\n" + downloadPath)); } reply->deleteLater(); progressBar->deleteLater(); }); } void CheckUpdate::Install() { QString userPath; Common::FS::PathToQString(userPath, Common::FS::GetUserPath(Common::FS::PathType::UserDir)); QString rootPath; Common::FS::PathToQString(rootPath, std::filesystem::current_path()); QString tempDirPath = userPath + "/temp_download_update"; QString startingUpdate = tr("Starting Update..."); QString binaryStartingUpdate; for (QChar c : startingUpdate) { binaryStartingUpdate.append(QString::number(c.unicode(), 2).rightJustified(16, '0')); } QString scriptContent; QString scriptFileName; QStringList arguments; QString processCommand; #ifdef Q_OS_WIN // Windows Batch Script scriptFileName = tempDirPath + "/update.ps1"; scriptContent = QStringLiteral( "Set-ExecutionPolicy Bypass -Scope Process -Force\n" "$binaryStartingUpdate = '%1'\n" "$chars = @()\n" "for ($i = 0; $i -lt $binaryStartingUpdate.Length; $i += 16) {\n" " $chars += [char]([convert]::ToInt32($binaryStartingUpdate.Substring($i, 16), 2))\n" "}\n" "$startingUpdate = -join $chars\n" "Write-Output $startingUpdate\n" "Expand-Archive -Path '%2\\temp_download_update.zip' -DestinationPath '%2' -Force\n" "Start-Sleep -Seconds 3\n" "Copy-Item -Recurse -Force '%2\\*' '%3\\'\n" "Start-Sleep -Seconds 2\n" "Remove-Item -Force '%3\\update.ps1'\n" "Remove-Item -Force '%3\\temp_download_update.zip'\n" "Start-Process '%3\\shadps4.exe'\n" "Remove-Item -Recurse -Force '%2'\n"); arguments << "-ExecutionPolicy" << "Bypass" << "-File" << scriptFileName; processCommand = "powershell.exe"; #elif defined(Q_OS_LINUX) // Linux Shell Script scriptFileName = tempDirPath + "/update.sh"; scriptContent = QStringLiteral( "#!/bin/bash\n" "check_unzip() {\n" " if ! command -v unzip &> /dev/null && ! command -v 7z &> /dev/null; then\n" " echo \"Neither 'unzip' nor '7z' is installed.\"\n" " read -p \"Would you like to install 'unzip'? (y/n): \" response\n" " if [[ \"$response\" == \"y\" || \"$response\" == \"Y\" ]]; then\n" " if [[ -f /etc/os-release ]]; then\n" " . /etc/os-release\n" " case \"$ID\" in\n" " ubuntu|debian)\n" " sudo apt-get install unzip -y\n" " ;;\n" " fedora|redhat)\n" " sudo dnf install unzip -y\n" " ;;\n" " *)\n" " echo \"Unsupported distribution for automatic installation.\"\n" " exit 1\n" " ;;\n" " esac\n" " else\n" " echo \"Could not identify the distribution.\"\n" " exit 1\n" " fi\n" " else\n" " echo \"At least one of 'unzip' or '7z' is required to continue. The process " "will be terminated.\"\n" " exit 1\n" " fi\n" " fi\n" "}\n" "extract_file() {\n" " if command -v unzip &> /dev/null; then\n" " unzip -o \"%2/temp_download_update.zip\" -d \"%2/\"\n" " elif command -v 7z &> /dev/null; then\n" " 7z x \"%2/temp_download_update.zip\" -o\"%2/\" -y\n" " else\n" " echo \"No suitable extraction tool found.\"\n" " exit 1\n" " fi\n" "}\n" "main() {\n" " check_unzip\n" " echo \"%1\"\n" " sleep 2\n" " extract_file\n" " sleep 2\n" " if pgrep -f \"Shadps4-qt.AppImage\" > /dev/null; then\n" " pkill -f \"Shadps4-qt.AppImage\"\n" " sleep 2\n" " fi\n" " cp -r \"%2/\"* \"%3/\"\n" " sleep 2\n" " rm \"%3/update.sh\"\n" " rm \"%3/temp_download_update.zip\"\n" " chmod +x \"%3/Shadps4-qt.AppImage\"\n" " rm -r \"%2\"\n" " cd \"%3\" && ./Shadps4-qt.AppImage\n" "}\n" "main\n"); arguments << scriptFileName; processCommand = "bash"; #elif defined(Q_OS_MAC) // macOS Shell Script scriptFileName = tempDirPath + "/update.sh"; scriptContent = QStringLiteral( "#!/bin/bash\n" "check_tools() {\n" " if ! command -v unzip &> /dev/null && ! command -v tar &> /dev/null; then\n" " echo \"Neither 'unzip' nor 'tar' is installed.\"\n" " read -p \"Would you like to install 'unzip'? (y/n): \" response\n" " if [[ \"$response\" == \"y\" || \"$response\" == \"Y\" ]]; then\n" " echo \"Please install 'unzip' using Homebrew or another package manager.\"\n" " exit 1\n" " else\n" " echo \"At least one of 'unzip' or 'tar' is required to continue. The process " "will be terminated.\"\n" " exit 1\n" " fi\n" " fi\n" "}\n" "check_tools\n" "echo \"%1\"\n" "sleep 2\n" "unzip -o \"%2/temp_download_update.zip\" -d \"%2/\"\n" "sleep 2\n" "tar -xzf \"%2/shadps4-macos-qt.tar.gz\" -C \"%3\"\n" "sleep 2\n" "rm \"%3/update.sh\"\n" "chmod +x \"%3/shadps4.app/Contents/MacOS/shadps4\"\n" "open \"%3/shadps4.app\"\n" "rm -r \"%2\"\n"); arguments << scriptFileName; processCommand = "bash"; #else QMessageBox::warning(this, tr("Error"), "Unsupported operating system."); return; #endif QFile scriptFile(scriptFileName); if (scriptFile.open(QIODevice::WriteOnly | QIODevice::Text)) { QTextStream out(&scriptFile); #ifdef Q_OS_WIN out << scriptContent.arg(binaryStartingUpdate).arg(tempDirPath).arg(rootPath); #endif #if defined(Q_OS_LINUX) || defined(Q_OS_MAC) out << scriptContent.arg(startingUpdate).arg(tempDirPath).arg(rootPath); #endif scriptFile.close(); // Make the script executable on Unix-like systems #if defined(Q_OS_LINUX) || defined(Q_OS_MAC) scriptFile.setPermissions(QFileDevice::ExeOwner | QFileDevice::ReadOwner | QFileDevice::WriteOwner); #endif QProcess::startDetached(processCommand, arguments); exit(EXIT_SUCCESS); } else { QMessageBox::warning( this, tr("Error"), QString(tr("Failed to create the update script file") + ":\n" + scriptFileName)); } }
21,387
C++
.cpp
486
33.911523
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0.562575
shadps4-emu/shadPS4
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
15,746
game_grid_frame.cpp
shadps4-emu_shadPS4/src/qt_gui/game_grid_frame.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/path_util.h" #include "game_grid_frame.h" GameGridFrame::GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent) : QTableWidget(parent), m_game_info(game_info_get) { icon_size = Config::getIconSizeGrid(); windowWidth = parent->width(); this->setShowGrid(false); this->setEditTriggers(QAbstractItemView::NoEditTriggers); this->setSelectionBehavior(QAbstractItemView::SelectItems); this->setSelectionMode(QAbstractItemView::SingleSelection); this->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel); this->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel); this->verticalScrollBar()->installEventFilter(this); this->verticalScrollBar()->setSingleStep(20); this->horizontalScrollBar()->setSingleStep(20); this->horizontalHeader()->setVisible(false); this->verticalHeader()->setVisible(false); this->setContextMenuPolicy(Qt::CustomContextMenu); PopulateGameGrid(m_game_info->m_games, false); connect(this, &QTableWidget::currentCellChanged, this, &GameGridFrame::onCurrentCellChanged); connect(this->verticalScrollBar(), &QScrollBar::valueChanged, this, &GameGridFrame::RefreshGridBackgroundImage); connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this, &GameGridFrame::RefreshGridBackgroundImage); connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) { m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, this, false); }); } void GameGridFrame::onCurrentCellChanged(int currentRow, int currentColumn, int previousRow, int previousColumn) { cellClicked = true; crtRow = currentRow; crtColumn = currentColumn; columnCnt = this->columnCount(); auto itemID = (crtRow * columnCnt) + currentColumn; if (itemID > m_game_info->m_games.count() - 1) { validCellSelected = false; BackgroundMusicPlayer::getInstance().stopMusic(); return; } validCellSelected = true; SetGridBackgroundImage(crtRow, crtColumn); auto snd0Path = QString::fromStdString(m_game_info->m_games[itemID].snd0_path.string()); PlayBackgroundMusic(snd0Path); } void GameGridFrame::PlayBackgroundMusic(QString path) { if (path.isEmpty() || !Config::getPlayBGM()) { BackgroundMusicPlayer::getInstance().stopMusic(); return; } BackgroundMusicPlayer::getInstance().playMusic(path); } void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool fromSearch) { QVector<GameInfo> m_games_; this->clearContents(); if (fromSearch) m_games_ = m_games_search; else m_games_ = m_game_info->m_games; m_games_shared = std::make_shared<QVector<GameInfo>>(m_games_); icon_size = Config::getIconSizeGrid(); // update icon size for resize event. int gamesPerRow = windowWidth / (icon_size + 20); // 2 x cell widget border size. int row = 0; int gameCounter = 0; int rowCount = m_games_.size() / gamesPerRow; if (m_games_.size() % gamesPerRow != 0) { rowCount += 1; // Add an extra row for the remainder } int column = 0; this->setColumnCount(gamesPerRow); this->setRowCount(rowCount); for (int i = 0; i < m_games_.size(); i++) { QWidget* widget = new QWidget(); QVBoxLayout* layout = new QVBoxLayout(); QLabel* image_label = new QLabel(); QImage icon = m_games_[gameCounter].icon.scaled( QSize(icon_size, icon_size), Qt::IgnoreAspectRatio, Qt::SmoothTransformation); image_label->setFixedSize(icon.width(), icon.height()); image_label->setPixmap(QPixmap::fromImage(icon)); QLabel* name_label = new QLabel(QString::fromStdString(m_games_[gameCounter].serial)); name_label->setAlignment(Qt::AlignHCenter); layout->addWidget(image_label); layout->addWidget(name_label); name_label->setStyleSheet("color: white; font-size: 12px; font-weight: bold;"); QGraphicsDropShadowEffect* shadowEffect = new QGraphicsDropShadowEffect(); shadowEffect->setBlurRadius(5); // Set the blur radius of the shadow shadowEffect->setColor(QColor(0, 0, 0, 160)); // Set the color and opacity of the shadow shadowEffect->setOffset(2, 2); // Set the offset of the shadow name_label->setGraphicsEffect(shadowEffect); widget->setLayout(layout); QString tooltipText = QString::fromStdString(m_games_[gameCounter].name + " (" + m_games_[gameCounter].version + ", " + m_games_[gameCounter].region + ")"); widget->setToolTip(tooltipText); QString tooltipStyle = QString("QToolTip {" "background-color: #ffffff;" "color: #000000;" "border: 1px solid #000000;" "padding: 2px;" "font-size: 12px; }"); widget->setStyleSheet(tooltipStyle); this->setCellWidget(row, column, widget); column++; if (column == gamesPerRow) { column = 0; row++; } gameCounter++; if (gameCounter >= m_games_.size()) { break; } } m_games_.clear(); this->resizeRowsToContents(); this->resizeColumnsToContents(); } void GameGridFrame::SetGridBackgroundImage(int row, int column) { int itemID = (row * this->columnCount()) + column; QWidget* item = this->cellWidget(row, column); if (item) { QString pic1Path; Common::FS::PathToQString(pic1Path, (*m_games_shared)[itemID].pic_path); const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / (*m_games_shared)[itemID].serial / "pic1.png"; QString blurredPic1PathQt; Common::FS::PathToQString(blurredPic1PathQt, blurredPic1Path); backgroundImage = QImage(blurredPic1PathQt); if (backgroundImage.isNull()) { QImage image(pic1Path); backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16); std::filesystem::path img_path = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / (*m_games_shared)[itemID].serial; std::filesystem::create_directories(img_path); if (!backgroundImage.save(blurredPic1PathQt, "PNG")) { // qDebug() << "Error: Unable to save image."; } } RefreshGridBackgroundImage(); } } void GameGridFrame::RefreshGridBackgroundImage() { if (!backgroundImage.isNull()) { QPalette palette; palette.setBrush(QPalette::Base, QBrush(backgroundImage.scaled(size(), Qt::IgnoreAspectRatio))); QColor transparentColor = QColor(135, 206, 235, 40); palette.setColor(QPalette::Highlight, transparentColor); this->setPalette(palette); } } bool GameGridFrame::IsValidCellSelected() { return validCellSelected; }
7,428
C++
.cpp
156
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background_music_player.cpp
shadps4-emu_shadPS4/src/qt_gui/background_music_player.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "background_music_player.h" BackgroundMusicPlayer::BackgroundMusicPlayer(QObject* parent) : QObject(parent) { m_mediaPlayer = new QMediaPlayer(this); m_audioOutput = new QAudioOutput(this); m_mediaPlayer->setAudioOutput(m_audioOutput); m_mediaPlayer->setLoops(QMediaPlayer::Infinite); } void BackgroundMusicPlayer::setVolume(int volume) { float linearVolume = QAudio::convertVolume(volume / 100.0f, QAudio::LogarithmicVolumeScale, QAudio::LinearVolumeScale); m_audioOutput->setVolume(linearVolume); } void BackgroundMusicPlayer::playMusic(const QString& snd0path) { if (snd0path.isEmpty()) { stopMusic(); return; } const auto newMusic = QUrl::fromLocalFile(snd0path); if (m_mediaPlayer->playbackState() == QMediaPlayer::PlayingState && m_currentMusic == newMusic) { // already playing the correct music return; } m_currentMusic = newMusic; m_mediaPlayer->setSource(newMusic); m_mediaPlayer->play(); } void BackgroundMusicPlayer::stopMusic() { m_mediaPlayer->stop(); }
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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ntapi.cpp
shadps4-emu_shadPS4/src/common/ntapi.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #ifdef _WIN32 #include "ntapi.h" NtDelayExecution_t NtDelayExecution = nullptr; NtSetInformationFile_t NtSetInformationFile = nullptr; namespace Common::NtApi { void Initialize() { HMODULE nt_handle = GetModuleHandleA("ntdll.dll"); // http://stackoverflow.com/a/31411628/4725495 NtDelayExecution = (NtDelayExecution_t)GetProcAddress(nt_handle, "NtDelayExecution"); NtSetInformationFile = (NtSetInformationFile_t)GetProcAddress(nt_handle, "NtSetInformationFile"); } } // namespace Common::NtApi #endif
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15,750
signal_context.cpp
shadps4-emu_shadPS4/src/common/signal_context.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/arch.h" #include "common/assert.h" #include "common/signal_context.h" #ifdef _WIN32 #include <windows.h> #else #include <sys/ucontext.h> #endif namespace Common { void* GetXmmPointer(void* ctx, u8 index) { #if defined(_WIN32) #define CASE(index) \ case index: \ return (void*)(&((EXCEPTION_POINTERS*)ctx)->ContextRecord->Xmm##index.Low) #elif defined(__APPLE__) #define CASE(index) \ case index: \ return (void*)(&((ucontext_t*)ctx)->uc_mcontext->__fs.__fpu_xmm##index); #else #define CASE(index) \ case index: \ return (void*)(&((ucontext_t*)ctx)->uc_mcontext.fpregs->_xmm[index].element[0]) #endif switch (index) { CASE(0); CASE(1); CASE(2); CASE(3); CASE(4); CASE(5); CASE(6); CASE(7); CASE(8); CASE(9); CASE(10); CASE(11); CASE(12); CASE(13); CASE(14); CASE(15); default: { UNREACHABLE_MSG("Invalid XMM register index: {}", index); return nullptr; } } #undef CASE } void* GetRip(void* ctx) { #if defined(_WIN32) return (void*)((EXCEPTION_POINTERS*)ctx)->ContextRecord->Rip; #elif defined(__APPLE__) return (void*)((ucontext_t*)ctx)->uc_mcontext->__ss.__rip; #else return (void*)((ucontext_t*)ctx)->uc_mcontext.gregs[REG_RIP]; #endif } void IncrementRip(void* ctx, u64 length) { #if defined(_WIN32) ((EXCEPTION_POINTERS*)ctx)->ContextRecord->Rip += length; #elif defined(__APPLE__) ((ucontext_t*)ctx)->uc_mcontext->__ss.__rip += length; #else ((ucontext_t*)ctx)->uc_mcontext.gregs[REG_RIP] += length; #endif } bool IsWriteError(void* ctx) { #if defined(_WIN32) return ((EXCEPTION_POINTERS*)ctx)->ExceptionRecord->ExceptionInformation[0] == 1; #elif defined(__APPLE__) #if defined(ARCH_X86_64) return ((ucontext_t*)ctx)->uc_mcontext->__es.__err & 0x2; #elif defined(ARCH_ARM64) return ((ucontext_t*)ctx)->uc_mcontext->__es.__esr & 0x40; #endif #else #if defined(ARCH_X86_64) return ((ucontext_t*)ctx)->uc_mcontext.gregs[REG_ERR] & 0x2; #else #error "Unsupported architecture" #endif #endif } } // namespace Common
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.cpp
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,751
config.cpp
shadps4-emu_shadPS4/src/common/config.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <fstream> #include <string> #include <common/version.h> #include <fmt/core.h> #include <fmt/xchar.h> // for wstring support #include <toml.hpp> #include "common/logging/formatter.h" #include "common/path_util.h" #include "config.h" namespace toml { template <typename TC, typename K> std::filesystem::path find_fs_path_or(const basic_value<TC>& v, const K& ky, std::filesystem::path opt) { try { auto str = find<std::string>(v, ky); if (str.empty()) { return opt; } std::u8string u8str{(char8_t*)&str.front(), (char8_t*)&str.back() + 1}; return std::filesystem::path{u8str}; } catch (...) { return opt; } } } // namespace toml namespace Config { static bool isNeo = false; static bool isFullscreen = false; static bool playBGM = false; static int BGMvolume = 50; static bool enableDiscordRPC = false; static u32 screenWidth = 1280; static u32 screenHeight = 720; static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select static std::string logFilter; static std::string logType = "async"; static std::string userName = "shadPS4"; static std::string updateChannel; static std::string backButtonBehavior = "left"; static bool useSpecialPad = false; static int specialPadClass = 1; static bool isDebugDump = false; static bool isShowSplash = false; static bool isAutoUpdate = false; static bool isNullGpu = false; static bool shouldCopyGPUBuffers = false; static bool shouldDumpShaders = false; static u32 vblankDivider = 1; static bool vkValidation = false; static bool vkValidationSync = false; static bool vkValidationGpu = false; static bool rdocEnable = false; static bool vkMarkers = false; static bool vkCrashDiagnostic = false; static s16 cursorState = HideCursorState::Idle; static int cursorHideTimeout = 5; // 5 seconds (default) static bool separateupdatefolder = false; // Gui std::vector<std::filesystem::path> settings_install_dirs = {}; std::filesystem::path settings_addon_install_dir = {}; u32 main_window_geometry_x = 400; u32 main_window_geometry_y = 400; u32 main_window_geometry_w = 1280; u32 main_window_geometry_h = 720; u32 mw_themes = 0; u32 m_icon_size = 36; u32 m_icon_size_grid = 69; u32 m_slider_pos = 0; u32 m_slider_pos_grid = 0; u32 m_table_mode = 0; u32 m_window_size_W = 1280; u32 m_window_size_H = 720; std::vector<std::string> m_pkg_viewer; std::vector<std::string> m_elf_viewer; std::vector<std::string> m_recent_files; std::string emulator_language = "en"; // Settings u32 m_language = 1; // english bool isNeoMode() { return isNeo; } bool isFullscreenMode() { return isFullscreen; } bool getPlayBGM() { return playBGM; } int getBGMvolume() { return BGMvolume; } bool getEnableDiscordRPC() { return enableDiscordRPC; } s16 getCursorState() { return cursorState; } int getCursorHideTimeout() { return cursorHideTimeout; } u32 getScreenWidth() { return screenWidth; } u32 getScreenHeight() { return screenHeight; } s32 getGpuId() { return gpuId; } std::string getLogFilter() { return logFilter; } std::string getLogType() { return logType; } std::string getUserName() { return userName; } std::string getUpdateChannel() { return updateChannel; } std::string getBackButtonBehavior() { return backButtonBehavior; } bool getUseSpecialPad() { return useSpecialPad; } int getSpecialPadClass() { return specialPadClass; } bool debugDump() { return isDebugDump; } bool showSplash() { return isShowSplash; } bool autoUpdate() { return isAutoUpdate; } bool nullGpu() { return isNullGpu; } bool copyGPUCmdBuffers() { return shouldCopyGPUBuffers; } bool dumpShaders() { return shouldDumpShaders; } bool isRdocEnabled() { return rdocEnable; } bool isMarkersEnabled() { return vkMarkers; } u32 vblankDiv() { return vblankDivider; } bool vkValidationEnabled() { return vkValidation; } bool vkValidationSyncEnabled() { return vkValidationSync; } bool vkValidationGpuEnabled() { return vkValidationGpu; } bool vkMarkersEnabled() { return vkMarkers || vkCrashDiagnostic; // Crash diagnostic forces markers on } bool vkCrashDiagnosticEnabled() { return vkCrashDiagnostic; } bool getSeparateUpdateEnabled() { return separateupdatefolder; } void setGpuId(s32 selectedGpuId) { gpuId = selectedGpuId; } void setScreenWidth(u32 width) { screenWidth = width; } void setScreenHeight(u32 height) { screenHeight = height; } void setDebugDump(bool enable) { isDebugDump = enable; } void setShowSplash(bool enable) { isShowSplash = enable; } void setAutoUpdate(bool enable) { isAutoUpdate = enable; } void setNullGpu(bool enable) { isNullGpu = enable; } void setCopyGPUCmdBuffers(bool enable) { shouldCopyGPUBuffers = enable; } void setDumpShaders(bool enable) { shouldDumpShaders = enable; } void setVkValidation(bool enable) { vkValidation = enable; } void setVkSyncValidation(bool enable) { vkValidationSync = enable; } void setRdocEnabled(bool enable) { rdocEnable = enable; } void setVblankDiv(u32 value) { vblankDivider = value; } void setFullscreenMode(bool enable) { isFullscreen = enable; } void setPlayBGM(bool enable) { playBGM = enable; } void setBGMvolume(int volume) { BGMvolume = volume; } void setEnableDiscordRPC(bool enable) { enableDiscordRPC = enable; } void setCursorState(s16 newCursorState) { cursorState = newCursorState; } void setCursorHideTimeout(int newcursorHideTimeout) { cursorHideTimeout = newcursorHideTimeout; } void setLanguage(u32 language) { m_language = language; } void setNeoMode(bool enable) { isNeo = enable; } void setLogType(const std::string& type) { logType = type; } void setLogFilter(const std::string& type) { logFilter = type; } void setUserName(const std::string& type) { userName = type; } void setUpdateChannel(const std::string& type) { updateChannel = type; } void setBackButtonBehavior(const std::string& type) { backButtonBehavior = type; } void setUseSpecialPad(bool use) { useSpecialPad = use; } void setSpecialPadClass(int type) { specialPadClass = type; } void setSeparateUpdateEnabled(bool use) { separateupdatefolder = use; } void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) { main_window_geometry_x = x; main_window_geometry_y = y; main_window_geometry_w = w; main_window_geometry_h = h; } bool addGameInstallDir(const std::filesystem::path& dir) { if (std::find(settings_install_dirs.begin(), settings_install_dirs.end(), dir) == settings_install_dirs.end()) { settings_install_dirs.push_back(dir); return true; } return false; } void removeGameInstallDir(const std::filesystem::path& dir) { auto iterator = std::find(settings_install_dirs.begin(), settings_install_dirs.end(), dir); if (iterator != settings_install_dirs.end()) { settings_install_dirs.erase(iterator); } } void setAddonInstallDir(const std::filesystem::path& dir) { settings_addon_install_dir = dir; } void setMainWindowTheme(u32 theme) { mw_themes = theme; } void setIconSize(u32 size) { m_icon_size = size; } void setIconSizeGrid(u32 size) { m_icon_size_grid = size; } void setSliderPosition(u32 pos) { m_slider_pos = pos; } void setSliderPositionGrid(u32 pos) { m_slider_pos_grid = pos; } void setTableMode(u32 mode) { m_table_mode = mode; } void setMainWindowWidth(u32 width) { m_window_size_W = width; } void setMainWindowHeight(u32 height) { m_window_size_H = height; } void setPkgViewer(const std::vector<std::string>& pkgList) { m_pkg_viewer.resize(pkgList.size()); m_pkg_viewer = pkgList; } void setElfViewer(const std::vector<std::string>& elfList) { m_elf_viewer.resize(elfList.size()); m_elf_viewer = elfList; } void setRecentFiles(const std::vector<std::string>& recentFiles) { m_recent_files.resize(recentFiles.size()); m_recent_files = recentFiles; } void setEmulatorLanguage(std::string language) { emulator_language = language; } u32 getMainWindowGeometryX() { return main_window_geometry_x; } u32 getMainWindowGeometryY() { return main_window_geometry_y; } u32 getMainWindowGeometryW() { return main_window_geometry_w; } u32 getMainWindowGeometryH() { return main_window_geometry_h; } const std::vector<std::filesystem::path>& getGameInstallDirs() { return settings_install_dirs; } std::filesystem::path getAddonInstallDir() { if (settings_addon_install_dir.empty()) { // Default for users without a config file or a config file from before this option existed return Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "addcont"; } return settings_addon_install_dir; } u32 getMainWindowTheme() { return mw_themes; } u32 getIconSize() { return m_icon_size; } u32 getIconSizeGrid() { return m_icon_size_grid; } u32 getSliderPosition() { return m_slider_pos; } u32 getSliderPositionGrid() { return m_slider_pos_grid; } u32 getTableMode() { return m_table_mode; } u32 getMainWindowWidth() { return m_window_size_W; } u32 getMainWindowHeight() { return m_window_size_H; } std::vector<std::string> getPkgViewer() { return m_pkg_viewer; } std::vector<std::string> getElfViewer() { return m_elf_viewer; } std::vector<std::string> getRecentFiles() { return m_recent_files; } std::string getEmulatorLanguage() { return emulator_language; } u32 GetLanguage() { return m_language; } void load(const std::filesystem::path& path) { // If the configuration file does not exist, create it and return std::error_code error; if (!std::filesystem::exists(path, error)) { save(path); return; } toml::value data; try { std::ifstream ifs; ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit); ifs.open(path, std::ios_base::binary); data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data}); } catch (std::exception& ex) { fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what()); return; } if (data.contains("General")) { const toml::value& general = data.at("General"); isNeo = toml::find_or<bool>(general, "isPS4Pro", false); isFullscreen = toml::find_or<bool>(general, "Fullscreen", false); playBGM = toml::find_or<bool>(general, "playBGM", false); BGMvolume = toml::find_or<int>(general, "BGMvolume", 50); enableDiscordRPC = toml::find_or<bool>(general, "enableDiscordRPC", true); logFilter = toml::find_or<std::string>(general, "logFilter", ""); logType = toml::find_or<std::string>(general, "logType", "sync"); userName = toml::find_or<std::string>(general, "userName", "shadPS4"); if (Common::isRelease) { updateChannel = toml::find_or<std::string>(general, "updateChannel", "Release"); } else { updateChannel = toml::find_or<std::string>(general, "updateChannel", "Nightly"); } isShowSplash = toml::find_or<bool>(general, "showSplash", true); isAutoUpdate = toml::find_or<bool>(general, "autoUpdate", false); separateupdatefolder = toml::find_or<bool>(general, "separateUpdateEnabled", false); } if (data.contains("Input")) { const toml::value& input = data.at("Input"); cursorState = toml::find_or<int>(input, "cursorState", HideCursorState::Idle); cursorHideTimeout = toml::find_or<int>(input, "cursorHideTimeout", 5); backButtonBehavior = toml::find_or<std::string>(input, "backButtonBehavior", "left"); useSpecialPad = toml::find_or<bool>(input, "useSpecialPad", false); specialPadClass = toml::find_or<int>(input, "specialPadClass", 1); } if (data.contains("GPU")) { const toml::value& gpu = data.at("GPU"); screenWidth = toml::find_or<int>(gpu, "screenWidth", screenWidth); screenHeight = toml::find_or<int>(gpu, "screenHeight", screenHeight); isNullGpu = toml::find_or<bool>(gpu, "nullGpu", false); shouldCopyGPUBuffers = toml::find_or<bool>(gpu, "copyGPUBuffers", false); shouldDumpShaders = toml::find_or<bool>(gpu, "dumpShaders", false); vblankDivider = toml::find_or<int>(gpu, "vblankDivider", 1); } if (data.contains("Vulkan")) { const toml::value& vk = data.at("Vulkan"); gpuId = toml::find_or<int>(vk, "gpuId", -1); vkValidation = toml::find_or<bool>(vk, "validation", false); vkValidationSync = toml::find_or<bool>(vk, "validation_sync", false); vkValidationGpu = toml::find_or<bool>(vk, "validation_gpu", true); rdocEnable = toml::find_or<bool>(vk, "rdocEnable", false); vkMarkers = toml::find_or<bool>(vk, "rdocMarkersEnable", false); vkCrashDiagnostic = toml::find_or<bool>(vk, "crashDiagnostic", false); } if (data.contains("Debug")) { const toml::value& debug = data.at("Debug"); isDebugDump = toml::find_or<bool>(debug, "DebugDump", false); } if (data.contains("GUI")) { const toml::value& gui = data.at("GUI"); m_icon_size = toml::find_or<int>(gui, "iconSize", 0); m_icon_size_grid = toml::find_or<int>(gui, "iconSizeGrid", 0); m_slider_pos = toml::find_or<int>(gui, "sliderPos", 0); m_slider_pos_grid = toml::find_or<int>(gui, "sliderPosGrid", 0); mw_themes = toml::find_or<int>(gui, "theme", 0); m_window_size_W = toml::find_or<int>(gui, "mw_width", 0); m_window_size_H = toml::find_or<int>(gui, "mw_height", 0); // TODO Migration code, after a major release this should be removed. auto old_game_install_dir = toml::find_fs_path_or(gui, "installDir", {}); if (!old_game_install_dir.empty()) { addGameInstallDir(std::filesystem::path{old_game_install_dir}); } else { const auto install_dir_array = toml::find_or<std::vector<std::string>>(gui, "installDirs", {}); for (const auto& dir : install_dir_array) { addGameInstallDir(std::filesystem::path{dir}); } } settings_addon_install_dir = toml::find_fs_path_or(gui, "addonInstallDir", {}); main_window_geometry_x = toml::find_or<int>(gui, "geometry_x", 0); main_window_geometry_y = toml::find_or<int>(gui, "geometry_y", 0); main_window_geometry_w = toml::find_or<int>(gui, "geometry_w", 0); main_window_geometry_h = toml::find_or<int>(gui, "geometry_h", 0); m_pkg_viewer = toml::find_or<std::vector<std::string>>(gui, "pkgDirs", {}); m_elf_viewer = toml::find_or<std::vector<std::string>>(gui, "elfDirs", {}); m_recent_files = toml::find_or<std::vector<std::string>>(gui, "recentFiles", {}); m_table_mode = toml::find_or<int>(gui, "gameTableMode", 0); emulator_language = toml::find_or<std::string>(gui, "emulatorLanguage", "en"); } if (data.contains("Settings")) { const toml::value& settings = data.at("Settings"); m_language = toml::find_or<int>(settings, "consoleLanguage", 1); } } void save(const std::filesystem::path& path) { toml::value data; std::error_code error; if (std::filesystem::exists(path, error)) { try { std::ifstream ifs; ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit); ifs.open(path, std::ios_base::binary); data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data}); } catch (const std::exception& ex) { fmt::print("Exception trying to parse config file. Exception: {}\n", ex.what()); return; } } else { if (error) { fmt::print("Filesystem error: {}\n", error.message()); } fmt::print("Saving new configuration file {}\n", fmt::UTF(path.u8string())); } data["General"]["isPS4Pro"] = isNeo; data["General"]["Fullscreen"] = isFullscreen; data["General"]["playBGM"] = playBGM; data["General"]["BGMvolume"] = BGMvolume; data["General"]["enableDiscordRPC"] = enableDiscordRPC; data["General"]["logFilter"] = logFilter; data["General"]["logType"] = logType; data["General"]["userName"] = userName; data["General"]["updateChannel"] = updateChannel; data["General"]["showSplash"] = isShowSplash; data["General"]["autoUpdate"] = isAutoUpdate; data["General"]["separateUpdateEnabled"] = separateupdatefolder; data["Input"]["cursorState"] = cursorState; data["Input"]["cursorHideTimeout"] = cursorHideTimeout; data["Input"]["backButtonBehavior"] = backButtonBehavior; data["Input"]["useSpecialPad"] = useSpecialPad; data["Input"]["specialPadClass"] = specialPadClass; data["GPU"]["screenWidth"] = screenWidth; data["GPU"]["screenHeight"] = screenHeight; data["GPU"]["nullGpu"] = isNullGpu; data["GPU"]["copyGPUBuffers"] = shouldCopyGPUBuffers; data["GPU"]["dumpShaders"] = shouldDumpShaders; data["GPU"]["vblankDivider"] = vblankDivider; data["Vulkan"]["gpuId"] = gpuId; data["Vulkan"]["validation"] = vkValidation; data["Vulkan"]["validation_sync"] = vkValidationSync; data["Vulkan"]["validation_gpu"] = vkValidationGpu; data["Vulkan"]["rdocEnable"] = rdocEnable; data["Vulkan"]["rdocMarkersEnable"] = vkMarkers; data["Vulkan"]["crashDiagnostic"] = vkCrashDiagnostic; data["Debug"]["DebugDump"] = isDebugDump; data["GUI"]["theme"] = mw_themes; data["GUI"]["iconSize"] = m_icon_size; data["GUI"]["sliderPos"] = m_slider_pos; data["GUI"]["iconSizeGrid"] = m_icon_size_grid; data["GUI"]["sliderPosGrid"] = m_slider_pos_grid; data["GUI"]["gameTableMode"] = m_table_mode; data["GUI"]["mw_width"] = m_window_size_W; data["GUI"]["mw_height"] = m_window_size_H; std::vector<std::string> install_dirs; for (const auto& dirString : settings_install_dirs) { install_dirs.emplace_back(std::string{fmt::UTF(dirString.u8string()).data}); } data["GUI"]["installDirs"] = install_dirs; data["GUI"]["addonInstallDir"] = std::string{fmt::UTF(settings_addon_install_dir.u8string()).data}; data["GUI"]["geometry_x"] = main_window_geometry_x; data["GUI"]["geometry_y"] = main_window_geometry_y; data["GUI"]["geometry_w"] = main_window_geometry_w; data["GUI"]["geometry_h"] = main_window_geometry_h; data["GUI"]["pkgDirs"] = m_pkg_viewer; data["GUI"]["elfDirs"] = m_elf_viewer; data["GUI"]["recentFiles"] = m_recent_files; data["GUI"]["emulatorLanguage"] = emulator_language; data["Settings"]["consoleLanguage"] = m_language; // TODO Migration code, after a major release this should be removed. data.at("GUI").as_table().erase("installDir"); std::ofstream file(path, std::ios::binary); file << data; file.close(); } void setDefaultValues() { isNeo = false; isFullscreen = false; playBGM = false; BGMvolume = 50; enableDiscordRPC = true; screenWidth = 1280; screenHeight = 720; logFilter = ""; logType = "async"; userName = "shadPS4"; if (Common::isRelease) { updateChannel = "Release"; } else { updateChannel = "Nightly"; } cursorState = HideCursorState::Idle; cursorHideTimeout = 5; backButtonBehavior = "left"; useSpecialPad = false; specialPadClass = 1; isDebugDump = false; isShowSplash = false; isAutoUpdate = false; isNullGpu = false; shouldDumpShaders = false; vblankDivider = 1; vkValidation = false; vkValidationSync = false; vkValidationGpu = false; rdocEnable = false; vkMarkers = false; vkCrashDiagnostic = false; emulator_language = "en"; m_language = 1; gpuId = -1; } } // namespace Config
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,752
error.cpp
shadps4-emu_shadPS4/src/common/error.cpp
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project // SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <cstddef> #ifdef _WIN32 #include <windows.h> #else #include <cerrno> #include <cstring> #endif #include "common/error.h" namespace Common { std::string NativeErrorToString(int e) { #ifdef _WIN32 LPSTR err_str; DWORD res = FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, e, MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US), reinterpret_cast<LPSTR>(&err_str), 1, nullptr); if (!res) { return "(FormatMessageA failed to format error)"; } std::string ret(err_str); LocalFree(err_str); return ret; #else char err_str[255]; #if defined(__GLIBC__) && (_GNU_SOURCE || (_POSIX_C_SOURCE < 200112L && _XOPEN_SOURCE < 600)) || \ defined(ANDROID) // Thread safe (GNU-specific) const char* str = strerror_r(e, err_str, sizeof(err_str)); return std::string(str); #else // Thread safe (XSI-compliant) int second_err = strerror_r(e, err_str, sizeof(err_str)); if (second_err != 0) { return "(strerror_r failed to format error)"; } return std::string(err_str); #endif // GLIBC etc. #endif // _WIN32 } std::string GetLastErrorMsg() { #ifdef _WIN32 return NativeErrorToString(GetLastError()); #else return NativeErrorToString(errno); #endif } } // namespace Common
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15,753
rdtsc.cpp
shadps4-emu_shadPS4/src/common/rdtsc.cpp
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <thread> #include "common/rdtsc.h" #include "common/uint128.h" #ifdef _WIN64 #include <windows.h> #endif namespace Common { static constexpr size_t SecondToNanoseconds = 1000000000ULL; template <u64 Nearest> static u64 RoundToNearest(u64 value) { const auto mod = value % Nearest; return mod >= (Nearest / 2) ? (value - mod + Nearest) : (value - mod); } static u64 GetTimeNs() { #ifdef _WIN64 // GetSystemTimePreciseAsFileTime returns the file time in 100ns units. static constexpr u64 Multiplier = 100; // Convert Windows epoch to Unix epoch. static constexpr u64 WindowsEpochToUnixEpoch = 0x19DB1DED53E8000LL; FILETIME filetime; GetSystemTimePreciseAsFileTime(&filetime); return Multiplier * ((static_cast<u64>(filetime.dwHighDateTime) << 32) + static_cast<u64>(filetime.dwLowDateTime) - WindowsEpochToUnixEpoch); #elif defined(__APPLE__) return clock_gettime_nsec_np(CLOCK_REALTIME); #else timespec ts; clock_gettime(CLOCK_REALTIME, &ts); return ts.tv_sec * SecondToNanoseconds + ts.tv_nsec; #endif } u64 EstimateRDTSCFrequency() { // Discard the first result measuring the rdtsc. FencedRDTSC(); std::this_thread::sleep_for(std::chrono::milliseconds{1}); FencedRDTSC(); // Get the current time. const auto start_time = GetTimeNs(); const u64 tsc_start = FencedRDTSC(); // Wait for 100 milliseconds. std::this_thread::sleep_for(std::chrono::milliseconds{100}); const auto end_time = GetTimeNs(); const u64 tsc_end = FencedRDTSC(); // Calculate differences. const u64 tsc_diff = tsc_end - tsc_start; const u64 tsc_freq = MultiplyAndDivide64(tsc_diff, 1000000000ULL, end_time - start_time); return RoundToNearest<100'000>(tsc_freq); } } // namespace Common
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false
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15,754
native_clock.cpp
shadps4-emu_shadPS4/src/common/native_clock.cpp
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/native_clock.h" #include "common/rdtsc.h" #include "common/uint128.h" #ifdef _WIN64 #include <pthread_time.h> #else #include <time.h> #endif namespace Common { NativeClock::NativeClock() : rdtsc_frequency{EstimateRDTSCFrequency()}, ns_rdtsc_factor{GetFixedPoint64Factor(std::nano::den, rdtsc_frequency)}, us_rdtsc_factor{GetFixedPoint64Factor(std::micro::den, rdtsc_frequency)}, ms_rdtsc_factor{GetFixedPoint64Factor(std::milli::den, rdtsc_frequency)} {} u64 NativeClock::GetTimeNS(u64 base_ptc /*= 0*/) const { return MultiplyHigh(GetUptime() - base_ptc, ns_rdtsc_factor); } u64 NativeClock::GetTimeUS(u64 base_ptc /*= 0*/) const { return MultiplyHigh(GetUptime() - base_ptc, us_rdtsc_factor); } u64 NativeClock::GetTimeMS(u64 base_ptc /*= 0*/) const { return MultiplyHigh(GetUptime() - base_ptc, ms_rdtsc_factor); } u64 NativeClock::GetUptime() const { return FencedRDTSC(); } u64 NativeClock::GetProcessTimeUS() const { timespec ret; clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &ret); return ret.tv_nsec / 1000 + ret.tv_sec * 1000000; } } // namespace Common
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.cpp
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15,755
discord_rpc_handler.cpp
shadps4-emu_shadPS4/src/common/discord_rpc_handler.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <cstring> #include <ctime> #include "src/common/discord_rpc_handler.h" namespace DiscordRPCHandler { void RPC::init() { DiscordEventHandlers handlers{}; Discord_Initialize("1139939140494971051", &handlers, 1, nullptr); startTimestamp = time(nullptr); rpcEnabled = true; } void RPC::setStatusIdling() { DiscordRichPresence rpc{}; rpc.largeImageKey = "https://github.com/shadps4-emu/shadPS4/raw/main/.github/shadps4.png"; rpc.largeImageText = "shadPS4 is a PS4 emulator"; rpc.startTimestamp = startTimestamp; rpc.details = "Idle"; status = RPCStatus::Idling; Discord_UpdatePresence(&rpc); } void RPC::setStatusPlaying(const std::string& game_name, const std::string& game_id) { DiscordRichPresence rpc{}; rpc.details = "Playing"; rpc.state = game_name.c_str(); std::string largeImageUrl = "https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/US/en/999/" + game_id + "_00/image"; rpc.largeImageKey = largeImageUrl.c_str(); rpc.largeImageText = game_name.c_str(); rpc.startTimestamp = startTimestamp; status = RPCStatus::Playing; Discord_UpdatePresence(&rpc); } void RPC::shutdown() { if (rpcEnabled) { rpcEnabled = false; Discord_ClearPresence(); Discord_Shutdown(); } } bool RPC::getRPCEnabled() { return rpcEnabled; } } // namespace DiscordRPCHandler
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15,756
path_util.cpp
shadps4-emu_shadPS4/src/common/path_util.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <unordered_map> #include "common/logging/log.h" #include "common/path_util.h" #include "common/scope_exit.h" #ifdef __APPLE__ #include <CoreFoundation/CFBundle.h> #include <dlfcn.h> #include <sys/param.h> #endif #ifndef MAX_PATH #ifdef _WIN32 // This is the maximum number of UTF-16 code units permissible in Windows file paths #define MAX_PATH 260 #else // This is the maximum number of UTF-8 code units permissible in all other OSes' file paths #define MAX_PATH 1024 #endif #endif #ifdef ENABLE_QT_GUI #include <QString> #endif namespace Common::FS { namespace fs = std::filesystem; #ifdef __APPLE__ using IsTranslocatedURLFunc = Boolean (*)(CFURLRef path, bool* isTranslocated, CFErrorRef* __nullable error); using CreateOriginalPathForURLFunc = CFURLRef __nullable (*)(CFURLRef translocatedPath, CFErrorRef* __nullable error); static CFURLRef UntranslocateBundlePath(const CFURLRef bundle_path) { if (void* security_handle = dlopen("/System/Library/Frameworks/Security.framework/Security", RTLD_LAZY)) { SCOPE_EXIT { dlclose(security_handle); }; const auto IsTranslocatedURL = reinterpret_cast<IsTranslocatedURLFunc>( dlsym(security_handle, "SecTranslocateIsTranslocatedURL")); const auto CreateOriginalPathForURL = reinterpret_cast<CreateOriginalPathForURLFunc>( dlsym(security_handle, "SecTranslocateCreateOriginalPathForURL")); bool is_translocated = false; if (IsTranslocatedURL && CreateOriginalPathForURL && IsTranslocatedURL(bundle_path, &is_translocated, nullptr) && is_translocated) { return CreateOriginalPathForURL(bundle_path, nullptr); } } return nullptr; } static std::filesystem::path GetBundleParentDirectory() { if (CFBundleRef bundle_ref = CFBundleGetMainBundle()) { if (CFURLRef bundle_url_ref = CFBundleCopyBundleURL(bundle_ref)) { SCOPE_EXIT { CFRelease(bundle_url_ref); }; CFURLRef untranslocated_url_ref = UntranslocateBundlePath(bundle_url_ref); SCOPE_EXIT { if (untranslocated_url_ref) { CFRelease(untranslocated_url_ref); } }; char app_bundle_path[MAXPATHLEN]; if (CFURLGetFileSystemRepresentation( untranslocated_url_ref ? untranslocated_url_ref : bundle_url_ref, true, reinterpret_cast<u8*>(app_bundle_path), sizeof(app_bundle_path))) { std::filesystem::path bundle_path{app_bundle_path}; return bundle_path.parent_path(); } } } return std::filesystem::current_path(); } #endif static auto UserPaths = [] { #ifdef __APPLE__ // Set the current path to the directory containing the app bundle. std::filesystem::current_path(GetBundleParentDirectory()); #endif // Try the portable user directory first. auto user_dir = std::filesystem::current_path() / PORTABLE_DIR; if (!std::filesystem::exists(user_dir)) { // If it doesn't exist, use the standard path for the platform instead. // NOTE: On Windows we currently just create the portable directory instead. #ifdef __APPLE__ user_dir = std::filesystem::path(getenv("HOME")) / "Library" / "Application Support" / "shadPS4"; #elif defined(__linux__) const char* xdg_data_home = getenv("XDG_DATA_HOME"); if (xdg_data_home != nullptr && strlen(xdg_data_home) > 0) { user_dir = std::filesystem::path(xdg_data_home) / "shadPS4"; } else { user_dir = std::filesystem::path(getenv("HOME")) / ".local" / "share" / "shadPS4"; } #endif } std::unordered_map<PathType, fs::path> paths; const auto create_path = [&](PathType shad_path, const fs::path& new_path) { std::filesystem::create_directory(new_path); paths.insert_or_assign(shad_path, new_path); }; create_path(PathType::UserDir, user_dir); create_path(PathType::LogDir, user_dir / LOG_DIR); create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR); create_path(PathType::ShaderDir, user_dir / SHADER_DIR); create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR); create_path(PathType::GameDataDir, user_dir / GAMEDATA_DIR); create_path(PathType::TempDataDir, user_dir / TEMPDATA_DIR); create_path(PathType::SysModuleDir, user_dir / SYSMODULES_DIR); create_path(PathType::DownloadDir, user_dir / DOWNLOAD_DIR); create_path(PathType::CapturesDir, user_dir / CAPTURES_DIR); create_path(PathType::CheatsDir, user_dir / CHEATS_DIR); create_path(PathType::PatchesDir, user_dir / PATCHES_DIR); create_path(PathType::MetaDataDir, user_dir / METADATA_DIR); return paths; }(); bool ValidatePath(const fs::path& path) { if (path.empty()) { LOG_ERROR(Common_Filesystem, "Input path is empty, path={}", PathToUTF8String(path)); return false; } #ifdef _WIN32 if (path.u16string().size() >= MAX_PATH) { LOG_ERROR(Common_Filesystem, "Input path is too long, path={}", PathToUTF8String(path)); return false; } #else if (path.u8string().size() >= MAX_PATH) { LOG_ERROR(Common_Filesystem, "Input path is too long, path={}", PathToUTF8String(path)); return false; } #endif return true; } std::string PathToUTF8String(const std::filesystem::path& path) { const auto u8_string = path.u8string(); return std::string{u8_string.begin(), u8_string.end()}; } const fs::path& GetUserPath(PathType shad_path) { return UserPaths.at(shad_path); } std::string GetUserPathString(PathType shad_path) { return PathToUTF8String(GetUserPath(shad_path)); } void SetUserPath(PathType shad_path, const fs::path& new_path) { if (!std::filesystem::is_directory(new_path)) { LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} is not a directory", PathToUTF8String(new_path)); return; } UserPaths.insert_or_assign(shad_path, new_path); } #ifdef ENABLE_QT_GUI void PathToQString(QString& result, const std::filesystem::path& path) { #ifdef _WIN32 result = QString::fromStdWString(path.wstring()); #else result = QString::fromStdString(path.string()); #endif } std::filesystem::path PathFromQString(const QString& path) { #ifdef _WIN32 return std::filesystem::path(path.toStdWString()); #else return std::filesystem::path(path.toStdString()); #endif } #endif } // namespace Common::FS
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15,757
io_file.cpp
shadps4-emu_shadPS4/src/common/io_file.cpp
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <vector> #include "common/alignment.h" #include "common/assert.h" #include "common/error.h" #include "common/io_file.h" #include "common/logging/log.h" #include "common/path_util.h" #ifdef _WIN32 #include "common/ntapi.h" #include <io.h> #include <share.h> #include <windows.h> #else #include <unistd.h> #endif #ifdef _MSC_VER #define fileno _fileno #define fseeko _fseeki64 #define ftello _ftelli64 #endif namespace Common::FS { namespace fs = std::filesystem; namespace { #ifdef _WIN32 [[nodiscard]] constexpr const wchar_t* AccessModeToWStr(FileAccessMode mode, FileType type) { switch (type) { case FileType::BinaryFile: switch (mode) { case FileAccessMode::Read: return L"rb"; case FileAccessMode::Write: return L"wb"; case FileAccessMode::Append: return L"ab"; case FileAccessMode::ReadWrite: return L"r+b"; case FileAccessMode::ReadAppend: return L"a+b"; } break; case FileType::TextFile: switch (mode) { case FileAccessMode::Read: return L"r"; case FileAccessMode::Write: return L"w"; case FileAccessMode::Append: return L"a"; case FileAccessMode::ReadWrite: return L"r+"; case FileAccessMode::ReadAppend: return L"a+"; } break; } return L""; } [[nodiscard]] constexpr int ToWindowsFileShareFlag(FileShareFlag flag) { switch (flag) { case FileShareFlag::ShareNone: default: return _SH_DENYRW; case FileShareFlag::ShareReadOnly: return _SH_DENYWR; case FileShareFlag::ShareWriteOnly: return _SH_DENYRD; case FileShareFlag::ShareReadWrite: return _SH_DENYNO; } } #else [[nodiscard]] constexpr const char* AccessModeToStr(FileAccessMode mode, FileType type) { switch (type) { case FileType::BinaryFile: switch (mode) { case FileAccessMode::Read: return "rb"; case FileAccessMode::Write: return "wb"; case FileAccessMode::Append: return "ab"; case FileAccessMode::ReadWrite: return "r+b"; case FileAccessMode::ReadAppend: return "a+b"; } break; case FileType::TextFile: switch (mode) { case FileAccessMode::Read: return "r"; case FileAccessMode::Write: return "w"; case FileAccessMode::Append: return "a"; case FileAccessMode::ReadWrite: return "r+"; case FileAccessMode::ReadAppend: return "a+"; } break; } return ""; } #endif [[nodiscard]] constexpr int ToSeekOrigin(SeekOrigin origin) { switch (origin) { case SeekOrigin::SetOrigin: default: return SEEK_SET; case SeekOrigin::CurrentPosition: return SEEK_CUR; case SeekOrigin::End: return SEEK_END; } } } // Anonymous namespace IOFile::IOFile() = default; IOFile::IOFile(const std::string& path, FileAccessMode mode, FileType type, FileShareFlag flag) { Open(path, mode, type, flag); } IOFile::IOFile(std::string_view path, FileAccessMode mode, FileType type, FileShareFlag flag) { Open(path, mode, type, flag); } IOFile::IOFile(const fs::path& path, FileAccessMode mode, FileType type, FileShareFlag flag) { Open(path, mode, type, flag); } IOFile::~IOFile() { Close(); } IOFile::IOFile(IOFile&& other) noexcept { std::swap(file_path, other.file_path); std::swap(file_access_mode, other.file_access_mode); std::swap(file_type, other.file_type); std::swap(file, other.file); } IOFile& IOFile::operator=(IOFile&& other) noexcept { std::swap(file_path, other.file_path); std::swap(file_access_mode, other.file_access_mode); std::swap(file_type, other.file_type); std::swap(file, other.file); return *this; } int IOFile::Open(const fs::path& path, FileAccessMode mode, FileType type, FileShareFlag flag) { Close(); file_path = path; file_access_mode = mode; file_type = type; errno = 0; int result = 0; #ifdef _WIN32 if (flag != FileShareFlag::ShareNone) { file = _wfsopen(path.c_str(), AccessModeToWStr(mode, type), ToWindowsFileShareFlag(flag)); result = errno; } else { result = _wfopen_s(&file, path.c_str(), AccessModeToWStr(mode, type)); } #else file = std::fopen(path.c_str(), AccessModeToStr(mode, type)); result = errno; #endif if (!IsOpen()) { const auto ec = std::error_code{result, std::generic_category()}; LOG_ERROR(Common_Filesystem, "Failed to open the file at path={}, error_message={}", PathToUTF8String(file_path), ec.message()); } return result; } void IOFile::Close() { if (!IsOpen()) { return; } errno = 0; const auto close_result = std::fclose(file) == 0; if (!close_result) { const auto ec = std::error_code{errno, std::generic_category()}; LOG_ERROR(Common_Filesystem, "Failed to close the file at path={}, ec_message={}", PathToUTF8String(file_path), ec.message()); } file = nullptr; #ifdef _WIN64 if (file_mapping && file_access_mode == FileAccessMode::ReadWrite) { CloseHandle(std::bit_cast<HANDLE>(file_mapping)); } #endif } void IOFile::Unlink() { if (!IsOpen()) { return; } // Mark the file for deletion // TODO: Also remove the file path? #ifdef _WIN64 FILE_DISPOSITION_INFORMATION disposition; IO_STATUS_BLOCK iosb; const int fd = fileno(file); HANDLE hfile = reinterpret_cast<HANDLE>(_get_osfhandle(fd)); disposition.DeleteFile = TRUE; NtSetInformationFile(hfile, &iosb, &disposition, sizeof(disposition), FileDispositionInformation); #else if (unlink(file_path.c_str()) != 0) { const auto ec = std::error_code{errno, std::generic_category()}; LOG_ERROR(Common_Filesystem, "Failed to unlink the file at path={}, ec_message={}", PathToUTF8String(file_path), ec.message()); } #endif } uintptr_t IOFile::GetFileMapping() { if (file_mapping) { return file_mapping; } #ifdef _WIN64 const int fd = fileno(file); HANDLE hfile = reinterpret_cast<HANDLE>(_get_osfhandle(fd)); HANDLE mapping = nullptr; if (file_access_mode == FileAccessMode::ReadWrite) { mapping = CreateFileMapping2(hfile, NULL, FILE_MAP_WRITE, PAGE_READWRITE, SEC_COMMIT, 0, NULL, NULL, 0); } else { mapping = hfile; } file_mapping = std::bit_cast<uintptr_t>(mapping); ASSERT_MSG(file_mapping, "{}", Common::GetLastErrorMsg()); return file_mapping; #else file_mapping = fileno(file); return file_mapping; #endif } std::string IOFile::ReadString(size_t length) const { std::vector<char> string_buffer(length); const auto chars_read = ReadSpan<char>(string_buffer); const auto string_size = chars_read != length ? chars_read : length; return std::string{string_buffer.data(), string_size}; } bool IOFile::Flush() const { if (!IsOpen()) { return false; } errno = 0; #ifdef _WIN32 const auto flush_result = std::fflush(file) == 0; #else const auto flush_result = std::fflush(file) == 0; #endif if (!flush_result) { const auto ec = std::error_code{errno, std::generic_category()}; LOG_ERROR(Common_Filesystem, "Failed to flush the file at path={}, ec_message={}", PathToUTF8String(file_path), ec.message()); } return flush_result; } bool IOFile::Commit() const { if (!IsOpen()) { return false; } errno = 0; #ifdef _WIN32 const auto commit_result = std::fflush(file) == 0 && _commit(fileno(file)) == 0; #else const auto commit_result = std::fflush(file) == 0 && fsync(fileno(file)) == 0; #endif if (!commit_result) { const auto ec = std::error_code{errno, std::generic_category()}; LOG_ERROR(Common_Filesystem, "Failed to commit the file at path={}, ec_message={}", PathToUTF8String(file_path), ec.message()); } return commit_result; } bool IOFile::SetSize(u64 size) const { if (!IsOpen()) { return false; } errno = 0; #ifdef _WIN32 const auto set_size_result = _chsize_s(fileno(file), static_cast<s64>(size)) == 0; #else const auto set_size_result = ftruncate(fileno(file), static_cast<s64>(size)) == 0; #endif if (!set_size_result) { const auto ec = std::error_code{errno, std::generic_category()}; LOG_ERROR(Common_Filesystem, "Failed to resize the file at path={}, size={}, ec_message={}", PathToUTF8String(file_path), size, ec.message()); } return set_size_result; } u64 IOFile::GetSize() const { if (!IsOpen()) { return 0; } // Flush any unwritten buffered data into the file prior to retrieving the file size. std::fflush(file); std::error_code ec; const auto file_size = fs::file_size(file_path, ec); if (ec) { LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}", PathToUTF8String(file_path), ec.message()); return 0; } return file_size; } bool IOFile::Seek(s64 offset, SeekOrigin origin) const { if (!IsOpen()) { return false; } u64 size = GetSize(); if (origin == SeekOrigin::CurrentPosition && Tell() + offset > size) { LOG_ERROR(Common_Filesystem, "Seeking past the end of the file"); return false; } else if (origin == SeekOrigin::SetOrigin && (u64)offset > size) { LOG_ERROR(Common_Filesystem, "Seeking past the end of the file"); return false; } else if (origin == SeekOrigin::End && offset > 0) { LOG_ERROR(Common_Filesystem, "Seeking past the end of the file"); return false; } errno = 0; const auto seek_result = fseeko(file, offset, ToSeekOrigin(origin)) == 0; if (!seek_result) { const auto ec = std::error_code{errno, std::generic_category()}; LOG_ERROR(Common_Filesystem, "Failed to seek the file at path={}, offset={}, origin={}, ec_message={}", PathToUTF8String(file_path), offset, static_cast<u32>(origin), ec.message()); } return seek_result; } s64 IOFile::Tell() const { if (!IsOpen()) { return 0; } errno = 0; return ftello(file); } u64 GetDirectorySize(const std::filesystem::path& path) { if (!fs::exists(path)) { return 0; } u64 total = 0; for (const auto& entry : fs::recursive_directory_iterator(path)) { if (fs::is_regular_file(entry.path())) { total += fs::file_size(entry.path()); } } return total; } } // namespace Common::FS
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15,758
string_util.cpp
shadps4-emu_shadPS4/src/common/string_util.cpp
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project // SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include <sstream> #include <string> #include "common/string_util.h" #include "common/types.h" #ifdef _WIN32 #include <windows.h> #endif namespace Common { std::string ToLower(std::string_view input) { std::string str; str.resize(input.size()); std::ranges::transform(input, str.begin(), tolower); return str; } void ToLowerInPlace(std::string& str) { std::ranges::transform(str, str.begin(), tolower); } std::vector<std::string> SplitString(const std::string& str, char delimiter) { std::istringstream iss(str); std::vector<std::string> output(1); while (std::getline(iss, *output.rbegin(), delimiter)) { output.emplace_back(); } output.pop_back(); return output; } #ifdef _WIN32 static std::wstring CPToUTF16(u32 code_page, std::string_view input) { const auto size = MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), nullptr, 0); if (size == 0) { return {}; } std::wstring output(size, L'\0'); if (size != MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), &output[0], static_cast<int>(output.size()))) { output.clear(); } return output; } std::string UTF16ToUTF8(std::wstring_view input) { const auto size = WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()), nullptr, 0, nullptr, nullptr); if (size == 0) { return {}; } std::string output(size, '\0'); if (size != WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()), &output[0], static_cast<int>(output.size()), nullptr, nullptr)) { output.clear(); } return output; } std::wstring UTF8ToUTF16W(std::string_view input) { return CPToUTF16(CP_UTF8, input); } #endif } // namespace Common
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15,759
memory_patcher.cpp
shadps4-emu_shadPS4/src/common/memory_patcher.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include <codecvt> #include <sstream> #include <string> #include <pugixml.hpp> #ifdef ENABLE_QT_GUI #include <QFile> #include <QJsonArray> #include <QJsonDocument> #include <QJsonObject> #include <QListView> #include <QMessageBox> #include <QString> #include <QXmlStreamReader> #endif #include "common/logging/log.h" #include "common/path_util.h" #include "memory_patcher.h" namespace MemoryPatcher { uintptr_t g_eboot_address; uint64_t g_eboot_image_size; std::string g_game_serial; std::string patchFile; std::vector<patchInfo> pending_patches; std::string toHex(unsigned long long value, size_t byteSize) { std::stringstream ss; ss << std::hex << std::setfill('0') << std::setw(byteSize * 2) << value; return ss.str(); } std::string convertValueToHex(const std::string type, const std::string valueStr) { std::string result; if (type == "byte") { unsigned int value = std::stoul(valueStr, nullptr, 16); result = toHex(value, 1); } else if (type == "bytes16") { unsigned int value = std::stoul(valueStr, nullptr, 16); result = toHex(value, 2); } else if (type == "bytes32") { unsigned long value = std::stoul(valueStr, nullptr, 16); result = toHex(value, 4); } else if (type == "bytes64") { unsigned long long value = std::stoull(valueStr, nullptr, 16); result = toHex(value, 8); } else if (type == "float32") { union { float f; uint32_t i; } floatUnion; floatUnion.f = std::stof(valueStr); result = toHex(floatUnion.i, sizeof(floatUnion.i)); } else if (type == "float64") { union { double d; uint64_t i; } doubleUnion; doubleUnion.d = std::stod(valueStr); result = toHex(doubleUnion.i, sizeof(doubleUnion.i)); } else if (type == "utf8") { std::vector<unsigned char> byteArray = std::vector<unsigned char>(valueStr.begin(), valueStr.end()); byteArray.push_back('\0'); std::stringstream ss; for (unsigned char c : byteArray) { ss << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(c); } result = ss.str(); } else if (type == "utf16") { std::wstring wide_str(valueStr.size(), L'\0'); std::mbstowcs(&wide_str[0], valueStr.c_str(), valueStr.size()); wide_str.resize(std::wcslen(wide_str.c_str())); std::u16string valueStringU16; for (wchar_t wc : wide_str) { if (wc <= 0xFFFF) { valueStringU16.push_back(static_cast<char16_t>(wc)); } else { wc -= 0x10000; valueStringU16.push_back(static_cast<char16_t>(0xD800 | (wc >> 10))); valueStringU16.push_back(static_cast<char16_t>(0xDC00 | (wc & 0x3FF))); } } std::vector<unsigned char> byteArray; // convert to little endian for (char16_t ch : valueStringU16) { unsigned char low_byte = static_cast<unsigned char>(ch & 0x00FF); unsigned char high_byte = static_cast<unsigned char>((ch >> 8) & 0x00FF); byteArray.push_back(low_byte); byteArray.push_back(high_byte); } byteArray.push_back('\0'); byteArray.push_back('\0'); std::stringstream ss; for (unsigned char ch : byteArray) { ss << std::hex << std::setw(2) << std::setfill('0') << static_cast<int>(ch); } result = ss.str(); } else if (type == "bytes") { result = valueStr; } else if (type == "mask" || type == "mask_jump32") { result = valueStr; } else { LOG_INFO(Loader, "Error applying Patch, unknown type: {}", type); } return result; } void OnGameLoaded() { if (!patchFile.empty()) { std::filesystem::path patchDir = Common::FS::GetUserPath(Common::FS::PathType::PatchesDir); auto filePath = (patchDir / patchFile).native(); pugi::xml_document doc; pugi::xml_parse_result result = doc.load_file(filePath.c_str()); if (result) { auto patchXML = doc.child("Patch"); for (pugi::xml_node_iterator it = patchXML.children().begin(); it != patchXML.children().end(); ++it) { if (std::string(it->name()) == "Metadata") { if (std::string(it->attribute("isEnabled").value()) == "true") { auto patchList = it->first_child(); std::string currentPatchName = it->attribute("Name").value(); for (pugi::xml_node_iterator patchLineIt = patchList.children().begin(); patchLineIt != patchList.children().end(); ++patchLineIt) { std::string type = patchLineIt->attribute("Type").value(); std::string address = patchLineIt->attribute("Address").value(); std::string patchValue = patchLineIt->attribute("Value").value(); std::string maskOffsetStr = patchLineIt->attribute("type").value(); patchValue = convertValueToHex(type, patchValue); bool littleEndian = false; if (type == "bytes16") { littleEndian = true; } else if (type == "bytes32") { littleEndian = true; } else if (type == "bytes64") { littleEndian = true; } MemoryPatcher::PatchMask patchMask = MemoryPatcher::PatchMask::None; int maskOffsetValue = 0; if (type == "mask") { patchMask = MemoryPatcher::PatchMask::Mask; // im not sure if this works, there is no games to test the mask // offset on yet if (!maskOffsetStr.empty()) maskOffsetValue = std::stoi(maskOffsetStr, 0, 10); } if (type == "mask_jump32") patchMask = MemoryPatcher::PatchMask::Mask_Jump32; MemoryPatcher::PatchMemory(currentPatchName, address, patchValue, false, littleEndian, patchMask); } } } } } else LOG_ERROR(Loader, "couldnt patch parse xml : {}", result.description()); ApplyPendingPatches(); return; } #ifdef ENABLE_QT_GUI // We use the QT headers for the xml and json parsing, this define is only true on QT builds QString patchDir; Common::FS::PathToQString(patchDir, Common::FS::GetUserPath(Common::FS::PathType::PatchesDir)); QString repositories[] = {"GoldHEN", "shadPS4"}; for (const QString& repository : repositories) { QString filesJsonPath = patchDir + "/" + repository + "/files.json"; QFile jsonFile(filesJsonPath); if (!jsonFile.open(QIODevice::ReadOnly)) { LOG_ERROR(Loader, "Unable to open files.json for reading."); continue; } QByteArray jsonData = jsonFile.readAll(); jsonFile.close(); QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData); QJsonObject jsonObject = jsonDoc.object(); QString selectedFileName; QString serial = QString::fromStdString(g_game_serial); for (auto it = jsonObject.constBegin(); it != jsonObject.constEnd(); ++it) { QString filePath = it.key(); QJsonArray idsArray = it.value().toArray(); if (idsArray.contains(QJsonValue(serial))) { selectedFileName = filePath; break; } } if (selectedFileName.isEmpty()) { LOG_ERROR(Loader, "No patch file found for the current serial."); continue; } QString filePath = patchDir + "/" + repository + "/" + selectedFileName; QFile file(filePath); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { LOG_ERROR(Loader, "Unable to open the file for reading."); continue; } QByteArray xmlData = file.readAll(); file.close(); QString newXmlData; QXmlStreamReader xmlReader(xmlData); bool insideMetadata = false; bool isEnabled = false; std::string currentPatchName; while (!xmlReader.atEnd()) { xmlReader.readNext(); if (xmlReader.isStartElement()) { QJsonArray patchLines; if (xmlReader.name() == QStringLiteral("Metadata")) { insideMetadata = true; QString name = xmlReader.attributes().value("Name").toString(); currentPatchName = name.toStdString(); // Check and update the isEnabled attribute for (const QXmlStreamAttribute& attr : xmlReader.attributes()) { if (attr.name() == QStringLiteral("isEnabled")) { if (attr.value().toString() == "true") { isEnabled = true; } else isEnabled = false; } } } else if (xmlReader.name() == QStringLiteral("PatchList")) { QJsonArray linesArray; while (!xmlReader.atEnd() && !(xmlReader.tokenType() == QXmlStreamReader::EndElement && xmlReader.name() == QStringLiteral("PatchList"))) { xmlReader.readNext(); if (xmlReader.tokenType() == QXmlStreamReader::StartElement && xmlReader.name() == QStringLiteral("Line")) { QXmlStreamAttributes attributes = xmlReader.attributes(); QJsonObject lineObject; lineObject["Type"] = attributes.value("Type").toString(); lineObject["Address"] = attributes.value("Address").toString(); lineObject["Value"] = attributes.value("Value").toString(); linesArray.append(lineObject); } } patchLines = linesArray; if (isEnabled) { foreach (const QJsonValue& value, patchLines) { QJsonObject lineObject = value.toObject(); QString type = lineObject["Type"].toString(); QString address = lineObject["Address"].toString(); QString patchValue = lineObject["Value"].toString(); QString maskOffsetStr = lineObject["Offset"].toString(); patchValue = QString::fromStdString( convertValueToHex(type.toStdString(), patchValue.toStdString())); bool littleEndian = false; if (type == "bytes16") { littleEndian = true; } else if (type == "bytes32") { littleEndian = true; } else if (type == "bytes64") { littleEndian = true; } MemoryPatcher::PatchMask patchMask = MemoryPatcher::PatchMask::None; int maskOffsetValue = 0; if (type == "mask") { patchMask = MemoryPatcher::PatchMask::Mask; // im not sure if this works, there is no games to test the mask // offset on yet if (!maskOffsetStr.toStdString().empty()) maskOffsetValue = std::stoi(maskOffsetStr.toStdString(), 0, 10); } if (type == "mask_jump32") patchMask = MemoryPatcher::PatchMask::Mask_Jump32; MemoryPatcher::PatchMemory(currentPatchName, address.toStdString(), patchValue.toStdString(), false, littleEndian, patchMask); } } } } } if (xmlReader.hasError()) { LOG_ERROR(Loader, "Failed to parse XML for {}", g_game_serial); } else { LOG_INFO(Loader, "Patches loaded successfully"); } ApplyPendingPatches(); } #endif } void AddPatchToQueue(patchInfo patchToAdd) { pending_patches.push_back(patchToAdd); } void ApplyPendingPatches() { for (size_t i = 0; i < pending_patches.size(); ++i) { patchInfo currentPatch = pending_patches[i]; if (currentPatch.gameSerial != g_game_serial) continue; PatchMemory(currentPatch.modNameStr, currentPatch.offsetStr, currentPatch.valueStr, currentPatch.isOffset, currentPatch.littleEndian, currentPatch.patchMask, currentPatch.maskOffset); } pending_patches.clear(); } void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr, bool isOffset, bool littleEndian, PatchMask patchMask, int maskOffset) { // Send a request to modify the process memory. void* cheatAddress = nullptr; if (patchMask == PatchMask::None) { if (isOffset) { cheatAddress = reinterpret_cast<void*>(g_eboot_address + std::stoi(offsetStr, 0, 16)); } else { cheatAddress = reinterpret_cast<void*>(g_eboot_address + (std::stoi(offsetStr, 0, 16) - 0x400000)); } } if (patchMask == PatchMask::Mask) { cheatAddress = reinterpret_cast<void*>(PatternScan(offsetStr) + maskOffset); } // TODO: implement mask_jump32 if (cheatAddress == nullptr) { LOG_ERROR(Loader, "Failed to get address for patch {}", modNameStr); return; } std::vector<unsigned char> bytePatch; for (size_t i = 0; i < valueStr.length(); i += 2) { unsigned char byte = static_cast<unsigned char>(std::strtol(valueStr.substr(i, 2).c_str(), nullptr, 16)); bytePatch.push_back(byte); } if (littleEndian) { std::reverse(bytePatch.begin(), bytePatch.end()); } std::memcpy(cheatAddress, bytePatch.data(), bytePatch.size()); LOG_INFO(Loader, "Applied patch: {}, Offset: {}, Value: {}", modNameStr, (uintptr_t)cheatAddress, valueStr); } static std::vector<int32_t> PatternToByte(const std::string& pattern) { std::vector<int32_t> bytes; const char* start = pattern.data(); const char* end = start + pattern.size(); for (const char* current = start; current < end; ++current) { if (*current == '?') { ++current; if (*current == '?') ++current; bytes.push_back(-1); } else { bytes.push_back(strtoul(current, const_cast<char**>(&current), 16)); } } return bytes; } uintptr_t PatternScan(const std::string& signature) { std::vector<int32_t> patternBytes = PatternToByte(signature); const auto scanBytes = static_cast<uint8_t*>((void*)g_eboot_address); const int32_t* sigPtr = patternBytes.data(); const size_t sigSize = patternBytes.size(); uint32_t foundResults = 0; for (uint32_t i = 0; i < g_eboot_image_size - sigSize; ++i) { bool found = true; for (uint32_t j = 0; j < sigSize; ++j) { if (scanBytes[i + j] != sigPtr[j] && sigPtr[j] != -1) { found = false; break; } } if (found) { foundResults++; return reinterpret_cast<uintptr_t>(&scanBytes[i]); } } return 0; } } // namespace MemoryPatcher
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15,760
number_utils.cpp
shadps4-emu_shadPS4/src/common/number_utils.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <array> #include <half.hpp> #include "common/number_utils.h" #include "video_core/amdgpu/pixel_format.h" #include "video_core/amdgpu/types.h" #define UF11_EXPONENT_SHIFT 6 #define UF10_EXPONENT_SHIFT 5 #define RGB9E5_MANTISSA_BITS 9 #define RGB9E5_EXP_BIAS 1 #define F32_INFINITY 0x7f800000 namespace NumberUtils { float Uf11ToF32(u16 val) { union { float f; u32 ui; } f32; int exponent = (val & 0x07c0) >> UF11_EXPONENT_SHIFT; int mantissa = (val & 0x003f); f32.f = 0.0; if (exponent == 0) { if (mantissa != 0) { const float scale = 1.0 / (1 << 20); f32.f = scale * mantissa; } } else if (exponent == 31) { f32.ui = F32_INFINITY | mantissa; } else { float scale, decimal; exponent -= 15; if (exponent < 0) { scale = 1.0f / (1 << -exponent); } else { scale = (float)(1 << exponent); } decimal = 1.0f + (float)mantissa / 64; f32.f = scale * decimal; } return f32.f; } float Uf10ToF32(u16 val) { union { float f; u32 ui; } f32; int exponent = (val & 0x03e0) >> UF10_EXPONENT_SHIFT; int mantissa = (val & 0x001f); f32.f = 0.0; if (exponent == 0) { if (mantissa != 0) { const float scale = 1.0 / (1 << 19); f32.f = scale * mantissa; } } else if (exponent == 31) { f32.ui = F32_INFINITY | mantissa; } else { float scale, decimal; exponent -= 15; if (exponent < 0) { scale = 1.0f / (1 << -exponent); } else { scale = (float)(1 << exponent); } decimal = 1.0f + (float)mantissa / 32; f32.f = scale * decimal; } return f32.f; } float Uf16ToF32(u16 val) { return half_float::half_cast<float>(reinterpret_cast<half_float::half&>(val)); } float U2ToUnorm(u8 val) { static constexpr auto c = 1.0f / 3.0f; return float(val * c); } float S2ToSnorm(s8 val) { static constexpr auto c = 1.0f / 1.0f; return float(val * c); } float U4ToUnorm(u8 val) { static constexpr auto c = 1.0f / 15.0f; return float(val * c); } float S4ToSnorm(s8 val) { static constexpr auto c = 1.0f / 7.0f; return float(val * c); } float U5ToUnorm(u8 val) { static constexpr auto c = 1.0f / 31.0f; return float(val * c); } float S5ToSnorm(s8 val) { static constexpr auto c = 1.0f / 15.0f; return float(val * c); } float U6ToUnorm(u8 val) { static constexpr auto c = 1.0f / 63.0f; return float(val * c); } float S6ToSnorm(s8 val) { static constexpr auto c = 1.0f / 31.0f; return float(val * c); } float U8ToUnorm(u8 val) { static constexpr auto c = 1.0f / 255.0f; return float(val * c); } float S8ToSnorm(s8 val) { static constexpr auto c = 1.0f / 127.0f; return float(val * c); } float U10ToUnorm(u16 val) { static constexpr auto c = 1.0f / 1023.0f; return float(val * c); } float S10ToSnorm(s16 val) { static constexpr auto c = 1.0f / 511.0f; return float(val * c); } float U16ToUnorm(u16 val) { static constexpr auto c = 1.0f / 65535.0f; return float(val * c); } float S16ToSnorm(s16 val) { static constexpr auto c = 1.0f / 32767.0f; return float(val * c); } } // namespace NumberUtils
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shadps4-emu/shadPS4
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15,761
thread.cpp
shadps4-emu_shadPS4/src/common/thread.cpp
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project // SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <string> #include <thread> #include "common/error.h" #include "common/logging/log.h" #include "common/thread.h" #include "ntapi.h" #ifdef __APPLE__ #include <mach/mach.h> #include <mach/mach_time.h> #include <pthread.h> #elif defined(_WIN32) #include <windows.h> #include "common/string_util.h" #else #if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__) #include <pthread_np.h> #else #include <pthread.h> #endif #include <sched.h> #endif #ifndef _WIN32 #include <unistd.h> #endif #ifdef __FreeBSD__ #define cpu_set_t cpuset_t #endif namespace Common { #ifdef __APPLE__ void SetCurrentThreadRealtime(const std::chrono::nanoseconds period_ns) { // CPU time to grant. const std::chrono::nanoseconds computation_ns = period_ns / 2; // Determine the timebase for converting time to ticks. struct mach_timebase_info timebase {}; mach_timebase_info(&timebase); const auto ticks_per_ns = static_cast<double>(timebase.denom) / static_cast<double>(timebase.numer); const auto period_ticks = static_cast<u32>(static_cast<double>(period_ns.count()) * ticks_per_ns); const auto computation_ticks = static_cast<u32>(static_cast<double>(computation_ns.count()) * ticks_per_ns); thread_time_constraint_policy policy = { .period = period_ticks, .computation = computation_ticks, // Should not matter since preemptible is false, but needs to be >= computation regardless. .constraint = computation_ticks, .preemptible = false, }; int ret = thread_policy_set( pthread_mach_thread_np(pthread_self()), THREAD_TIME_CONSTRAINT_POLICY, reinterpret_cast<thread_policy_t>(&policy), THREAD_TIME_CONSTRAINT_POLICY_COUNT); if (ret != KERN_SUCCESS) { LOG_ERROR(Common, "Could not set thread to real-time with period {} ns: {}", period_ns.count(), ret); } } #else void SetCurrentThreadRealtime(const std::chrono::nanoseconds period_ns) { // Not implemented } #endif #ifdef _WIN32 void SetCurrentThreadPriority(ThreadPriority new_priority) { auto handle = GetCurrentThread(); int windows_priority = 0; switch (new_priority) { case ThreadPriority::Low: windows_priority = THREAD_PRIORITY_BELOW_NORMAL; break; case ThreadPriority::Normal: windows_priority = THREAD_PRIORITY_NORMAL; break; case ThreadPriority::High: windows_priority = THREAD_PRIORITY_ABOVE_NORMAL; break; case ThreadPriority::VeryHigh: windows_priority = THREAD_PRIORITY_HIGHEST; break; case ThreadPriority::Critical: windows_priority = THREAD_PRIORITY_TIME_CRITICAL; break; default: windows_priority = THREAD_PRIORITY_NORMAL; break; } SetThreadPriority(handle, windows_priority); } static void AccurateSleep(std::chrono::nanoseconds duration) { LARGE_INTEGER interval{ .QuadPart = -1 * (duration.count() / 100u), }; HANDLE timer = ::CreateWaitableTimer(NULL, TRUE, NULL); SetWaitableTimer(timer, &interval, 0, NULL, NULL, 0); WaitForSingleObject(timer, INFINITE); ::CloseHandle(timer); } #else void SetCurrentThreadPriority(ThreadPriority new_priority) { pthread_t this_thread = pthread_self(); const auto scheduling_type = SCHED_OTHER; s32 max_prio = sched_get_priority_max(scheduling_type); s32 min_prio = sched_get_priority_min(scheduling_type); u32 level = std::max(static_cast<u32>(new_priority) + 1, 4U); struct sched_param params; if (max_prio > min_prio) { params.sched_priority = min_prio + ((max_prio - min_prio) * level) / 4; } else { params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4; } pthread_setschedparam(this_thread, scheduling_type, &params); } static void AccurateSleep(std::chrono::nanoseconds duration) { std::this_thread::sleep_for(duration); } #endif #ifdef _MSC_VER // Sets the debugger-visible name of the current thread. void SetCurrentThreadName(const char* name) { SetThreadDescription(GetCurrentThread(), UTF8ToUTF16W(name).data()); } #else // !MSVC_VER, so must be POSIX threads // MinGW with the POSIX threading model does not support pthread_setname_np #if !defined(_WIN32) || defined(_MSC_VER) void SetCurrentThreadName(const char* name) { #ifdef __APPLE__ pthread_setname_np(name); #elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__) pthread_set_name_np(pthread_self(), name); #elif defined(__NetBSD__) pthread_setname_np(pthread_self(), "%s", (void*)name); #elif defined(__linux__) // Linux limits thread names to 15 characters and will outright reject any // attempt to set a longer name with ERANGE. std::string truncated(name, std::min(strlen(name), static_cast<std::size_t>(15))); if (int e = pthread_setname_np(pthread_self(), truncated.c_str())) { errno = e; LOG_ERROR(Common, "Failed to set thread name to '{}': {}", truncated, GetLastErrorMsg()); } #else pthread_setname_np(pthread_self(), name); #endif } #endif #if defined(_WIN32) void SetCurrentThreadName(const char*) { // Do Nothing on MingW } #endif #endif AccurateTimer::AccurateTimer(std::chrono::nanoseconds target_interval) : target_interval(target_interval) {} void AccurateTimer::Start() { auto begin_sleep = std::chrono::high_resolution_clock::now(); if (total_wait.count() > 0) { AccurateSleep(total_wait); } start_time = std::chrono::high_resolution_clock::now(); total_wait -= std::chrono::duration_cast<std::chrono::nanoseconds>(start_time - begin_sleep); } void AccurateTimer::End() { auto now = std::chrono::high_resolution_clock::now(); total_wait += target_interval - std::chrono::duration_cast<std::chrono::nanoseconds>(now - start_time); } } // namespace Common
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shadps4-emu/shadPS4
9,253
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185
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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15,762
decoder.cpp
shadps4-emu_shadPS4/src/common/decoder.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <fmt/format.h> #include "common/decoder.h" namespace Common { DecoderImpl::DecoderImpl() { ZydisDecoderInit(&m_decoder, ZYDIS_MACHINE_MODE_LONG_64, ZYDIS_STACK_WIDTH_64); ZydisFormatterInit(&m_formatter, ZYDIS_FORMATTER_STYLE_INTEL); } DecoderImpl::~DecoderImpl() = default; std::string DecoderImpl::disassembleInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands, u64 address) { const int bufLen = 256; char szBuffer[bufLen]; ZydisFormatterFormatInstruction(&m_formatter, &inst, operands, inst.operand_count_visible, szBuffer, sizeof(szBuffer), address, ZYAN_NULL); return szBuffer; } void DecoderImpl::printInstruction(void* code, u64 address) { ZydisDecodedInstruction instruction; ZydisDecodedOperand operands[ZYDIS_MAX_OPERAND_COUNT_VISIBLE]; ZyanStatus status = ZydisDecoderDecodeFull(&m_decoder, code, sizeof(code), &instruction, operands); if (!ZYAN_SUCCESS(status)) { fmt::print("decode instruction failed at {}\n", fmt::ptr(code)); } else { printInst(instruction, operands, address); } } void DecoderImpl::printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands, u64 address) { std::string s = disassembleInst(inst, operands, address); fmt::print("instruction: {}\n", s); } ZyanStatus DecoderImpl::decodeInstruction(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands, void* data, u64 size) { return ZydisDecoderDecodeFull(&m_decoder, data, size, &inst, operands); } } // namespace Common
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
15,763
assert.cpp
shadps4-emu_shadPS4/src/common/assert.cpp
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/arch.h" #include "common/assert.h" #include "common/logging/backend.h" #if defined(ARCH_X86_64) #define Crash() __asm__ __volatile__("int $3") #elif defined(ARCH_ARM64) #define Crash() __asm__ __volatile__("brk 0") #else #error "Missing Crash() implementation for target CPU architecture." #endif void assert_fail_impl() { Common::Log::Stop(); std::fflush(stdout); Crash(); } [[noreturn]] void unreachable_impl() { Common::Log::Stop(); std::fflush(stdout); Crash(); throw std::runtime_error("Unreachable code"); } void assert_fail_debug_msg(const char* msg) { LOG_CRITICAL(Debug, "Assertion Failed!\n{}", msg); assert_fail_impl(); }
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backend.cpp
shadps4-emu_shadPS4/src/common/logging/backend.cpp
// SPDX-FileCopyrightText: Copyright 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <chrono> #include <filesystem> #include <thread> #include <fmt/format.h> #ifdef _WIN32 #include <windows.h> // For OutputDebugStringW #endif #include "common/bounded_threadsafe_queue.h" #include "common/config.h" #include "common/debug.h" #include "common/io_file.h" #include "common/logging/backend.h" #include "common/logging/log.h" #include "common/logging/log_entry.h" #include "common/logging/text_formatter.h" #include "common/path_util.h" #include "common/string_util.h" #include "common/thread.h" namespace Common::Log { using namespace Common::FS; namespace { /** * Backend that writes to stderr and with color */ class ColorConsoleBackend { public: explicit ColorConsoleBackend() = default; ~ColorConsoleBackend() = default; void Write(const Entry& entry) { if (enabled.load(std::memory_order_relaxed)) { PrintColoredMessage(entry); } } void Flush() { // stderr shouldn't be buffered } void SetEnabled(bool enabled_) { enabled = enabled_; } private: std::atomic_bool enabled{true}; }; /** * Backend that writes to a file passed into the constructor */ class FileBackend { public: explicit FileBackend(const std::filesystem::path& filename) : file{filename, FS::FileAccessMode::Write, FS::FileType::TextFile} {} ~FileBackend() = default; void Write(const Entry& entry) { if (!enabled) { return; } bytes_written += file.WriteString(FormatLogMessage(entry).append(1, '\n')); // Prevent logs from exceeding a set maximum size in the event that log entries are spammed. const auto write_limit = 100_MB; const bool write_limit_exceeded = bytes_written > write_limit; if (entry.log_level >= Level::Error || write_limit_exceeded) { if (write_limit_exceeded) { // Stop writing after the write limit is exceeded. // Don't close the file so we can print a stacktrace if necessary enabled = false; } file.Flush(); } } void Flush() { file.Flush(); } private: Common::FS::IOFile file; bool enabled = true; std::size_t bytes_written = 0; }; /** * Backend that writes to Visual Studio's output window */ class DebuggerBackend { public: explicit DebuggerBackend() = default; ~DebuggerBackend() = default; void Write(const Entry& entry) { #ifdef _WIN32 ::OutputDebugStringW(UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str()); #endif } void Flush() {} void EnableForStacktrace() {} }; bool initialization_in_progress_suppress_logging = true; /** * Static state as a singleton. */ class Impl { public: static Impl& Instance() { if (!instance) { throw std::runtime_error("Using Logging instance before its initialization"); } return *instance; } static void Initialize(std::string_view log_file) { if (instance) { LOG_WARNING(Log, "Reinitializing logging backend"); return; } const auto& log_dir = GetUserPath(PathType::LogDir); std::filesystem::create_directory(log_dir); Filter filter; filter.ParseFilterString(Config::getLogFilter()); instance = std::unique_ptr<Impl, decltype(&Deleter)>(new Impl(log_dir / LOG_FILE, filter), Deleter); initialization_in_progress_suppress_logging = false; } static bool IsActive() { return instance != nullptr; } static void Start() { instance->StartBackendThread(); } static void Stop() { instance->StopBackendThread(); } Impl(const Impl&) = delete; Impl& operator=(const Impl&) = delete; Impl(Impl&&) = delete; Impl& operator=(Impl&&) = delete; void SetGlobalFilter(const Filter& f) { filter = f; } void SetColorConsoleBackendEnabled(bool enabled) { color_console_backend.SetEnabled(enabled); } void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num, const char* function, std::string message) { // Propagate important log messages to the profiler if (IsProfilerConnected()) { const auto& msg_str = fmt::format("[{}] {}", GetLogClassName(log_class), message); switch (log_level) { case Level::Warning: TRACE_WARN(msg_str); break; case Level::Error: TRACE_ERROR(msg_str); break; case Level::Critical: TRACE_CRIT(msg_str); break; default: break; } } if (!filter.CheckMessage(log_class, log_level)) { return; } using std::chrono::duration_cast; using std::chrono::microseconds; using std::chrono::steady_clock; const Entry entry = { .timestamp = duration_cast<microseconds>(steady_clock::now() - time_origin), .log_class = log_class, .log_level = log_level, .filename = filename, .line_num = line_num, .function = function, .message = std::move(message), }; if (Config::getLogType() == "async") { message_queue.EmplaceWait(entry); } else { ForEachBackend([&entry](auto& backend) { backend.Write(entry); }); std::fflush(stdout); } } private: Impl(const std::filesystem::path& file_backend_filename, const Filter& filter_) : filter{filter_}, file_backend{file_backend_filename} {} ~Impl() = default; void StartBackendThread() { backend_thread = std::jthread([this](std::stop_token stop_token) { Common::SetCurrentThreadName("shadPS4:Log"); Entry entry; const auto write_logs = [this, &entry]() { ForEachBackend([&entry](auto& backend) { backend.Write(entry); }); }; while (!stop_token.stop_requested()) { message_queue.PopWait(entry, stop_token); if (entry.filename != nullptr) { write_logs(); } } // Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a // case where a system is repeatedly spamming logs even on close. int max_logs_to_write = filter.IsDebug() ? std::numeric_limits<s32>::max() : 100; while (max_logs_to_write-- && message_queue.TryPop(entry)) { write_logs(); } }); } void StopBackendThread() { backend_thread.request_stop(); if (backend_thread.joinable()) { backend_thread.join(); } ForEachBackend([](auto& backend) { backend.Flush(); }); } void ForEachBackend(auto lambda) { // lambda(debugger_backend); lambda(color_console_backend); lambda(file_backend); } static void Deleter(Impl* ptr) { delete ptr; } static inline std::unique_ptr<Impl, decltype(&Deleter)> instance{nullptr, Deleter}; Filter filter; DebuggerBackend debugger_backend{}; ColorConsoleBackend color_console_backend{}; FileBackend file_backend; MPSCQueue<Entry> message_queue{}; std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()}; std::jthread backend_thread; }; } // namespace void Initialize(std::string_view log_file) { Impl::Initialize(log_file.empty() ? LOG_FILE : log_file); } bool IsActive() { return Impl::IsActive(); } void Start() { Impl::Start(); } void Stop() { Impl::Stop(); } void SetGlobalFilter(const Filter& filter) { Impl::Instance().SetGlobalFilter(filter); } void SetColorConsoleBackendEnabled(bool enabled) { Impl::Instance().SetColorConsoleBackendEnabled(enabled); } void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename, unsigned int line_num, const char* function, const char* format, const fmt::format_args& args) { if (!initialization_in_progress_suppress_logging) [[likely]] { Impl::Instance().PushEntry(log_class, log_level, filename, line_num, function, fmt::vformat(format, args)); } } } // namespace Common::Log
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15,765
text_formatter.cpp
shadps4-emu_shadPS4/src/common/logging/text_formatter.cpp
// SPDX-FileCopyrightText: Copyright 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <array> #include <cstdio> #ifdef _WIN32 #include <windows.h> #endif #include "common/assert.h" #include "common/logging/filter.h" #include "common/logging/log.h" #include "common/logging/log_entry.h" #include "common/logging/text_formatter.h" namespace Common::Log { std::string FormatLogMessage(const Entry& entry) { const u32 time_seconds = static_cast<u32>(entry.timestamp.count() / 1000000); const u32 time_fractional = static_cast<u32>(entry.timestamp.count() % 1000000); const char* class_name = GetLogClassName(entry.log_class); const char* level_name = GetLevelName(entry.log_level); return fmt::format("[{}] <{}> {}:{}:{}: {}", class_name, level_name, entry.filename, entry.function, entry.line_num, entry.message); } void PrintMessage(const Entry& entry) { const auto str = FormatLogMessage(entry).append(1, '\n'); fputs(str.c_str(), stdout); } void PrintColoredMessage(const Entry& entry) { #ifdef _WIN32 HANDLE console_handle = GetStdHandle(STD_ERROR_HANDLE); if (console_handle == INVALID_HANDLE_VALUE) { return; } CONSOLE_SCREEN_BUFFER_INFO original_info{}; GetConsoleScreenBufferInfo(console_handle, &original_info); WORD color = 0; switch (entry.log_level) { case Level::Trace: // Grey color = FOREGROUND_INTENSITY; break; case Level::Debug: // Cyan color = FOREGROUND_GREEN | FOREGROUND_BLUE; break; case Level::Info: // Bright gray color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE; break; case Level::Warning: // Bright yellow color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY; break; case Level::Error: // Bright red color = FOREGROUND_RED | FOREGROUND_INTENSITY; break; case Level::Critical: // Bright magenta color = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY; break; case Level::Count: UNREACHABLE(); } SetConsoleTextAttribute(console_handle, color); #else #define ESC "\x1b" const char* color = ""; switch (entry.log_level) { case Level::Trace: // Grey color = ESC "[1;30m"; break; case Level::Debug: // Cyan color = ESC "[0;36m"; break; case Level::Info: // Bright gray color = ESC "[0;37m"; break; case Level::Warning: // Bright yellow color = ESC "[1;33m"; break; case Level::Error: // Bright red color = ESC "[1;31m"; break; case Level::Critical: // Bright magenta color = ESC "[1;35m"; break; case Level::Count: UNREACHABLE(); } fputs(color, stdout); #endif PrintMessage(entry); #ifdef _WIN32 SetConsoleTextAttribute(console_handle, original_info.wAttributes); #else fputs(ESC "[0m", stdout); #undef ESC #endif } } // namespace Common::Log
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15,766
filter.cpp
shadps4-emu_shadPS4/src/common/logging/filter.cpp
// SPDX-FileCopyrightText: Copyright 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include "common/assert.h" #include "common/logging/filter.h" namespace Common::Log { namespace { template <typename It> Level GetLevelByName(const It begin, const It end) { for (u8 i = 0; i < static_cast<u8>(Level::Count); ++i) { const char* level_name = GetLevelName(static_cast<Level>(i)); if (std::string_view(begin, end).compare(level_name) == 0) { return static_cast<Level>(i); } } return Level::Count; } template <typename It> Class GetClassByName(const It begin, const It end) { for (u8 i = 0; i < static_cast<u8>(Class::Count); ++i) { const char* level_name = GetLogClassName(static_cast<Class>(i)); if (std::string_view(begin, end).compare(level_name) == 0) { return static_cast<Class>(i); } } return Class::Count; } template <typename Iterator> bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) { auto level_separator = std::find(begin, end, ':'); if (level_separator == end) { LOG_ERROR(Log, "Invalid log filter. Must specify a log level after `:`: {}", std::string_view(begin, end)); return false; } const Level level = GetLevelByName(level_separator + 1, end); if (level == Level::Count) { LOG_ERROR(Log, "Unknown log level in filter: {}", std::string_view(begin, end)); return false; } if (std::string_view(begin, level_separator).compare("*") == 0) { instance.ResetAll(level); return true; } const Class log_class = GetClassByName(begin, level_separator); if (log_class == Class::Count) { LOG_ERROR(Log, "Unknown log class in filter: {}", std::string(begin, end)); return false; } instance.SetClassLevel(log_class, level); return true; } } // Anonymous namespace /// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this. #define ALL_LOG_CLASSES() \ CLS(Log) \ CLS(Common) \ SUB(Common, Filesystem) \ SUB(Common, Memory) \ CLS(Core) \ SUB(Core, Linker) \ CLS(Config) \ CLS(Debug) \ CLS(Kernel) \ SUB(Kernel, Pthread) \ SUB(Kernel, Vmm) \ SUB(Kernel, Fs) \ SUB(Kernel, Event) \ SUB(Kernel, Sce) \ CLS(Lib) \ SUB(Lib, LibC) \ SUB(Lib, Kernel) \ SUB(Lib, Pad) \ SUB(Lib, GnmDriver) \ SUB(Lib, SystemService) \ SUB(Lib, UserService) \ SUB(Lib, VideoOut) \ SUB(Lib, CommonDlg) \ SUB(Lib, MsgDlg) \ SUB(Lib, AudioOut) \ SUB(Lib, AudioIn) \ SUB(Lib, Net) \ SUB(Lib, NetCtl) \ SUB(Lib, SaveData) \ SUB(Lib, SaveDataDialog) \ SUB(Lib, Http) \ SUB(Lib, Ssl) \ SUB(Lib, SysModule) \ SUB(Lib, NpManager) \ SUB(Lib, NpScore) \ SUB(Lib, NpTrophy) \ SUB(Lib, Screenshot) \ SUB(Lib, LibCInternal) \ SUB(Lib, AppContent) \ SUB(Lib, Rtc) \ SUB(Lib, DiscMap) \ SUB(Lib, Png) \ SUB(Lib, PlayGo) \ SUB(Lib, Random) \ SUB(Lib, Usbd) \ SUB(Lib, Ajm) \ SUB(Lib, ErrorDialog) \ SUB(Lib, ImeDialog) \ SUB(Lib, AvPlayer) \ SUB(Lib, Ngs2) \ SUB(Lib, Audio3d) \ SUB(Lib, Ime) \ SUB(Lib, GameLiveStreaming) \ SUB(Lib, Remoteplay) \ SUB(Lib, SharePlay) \ SUB(Lib, Fiber) \ SUB(Lib, Vdec2) \ SUB(Lib, Videodec) \ CLS(Frontend) \ CLS(Render) \ SUB(Render, Vulkan) \ SUB(Render, Recompiler) \ CLS(ImGui) \ CLS(Input) \ CLS(Tty) \ CLS(Loader) // GetClassName is a macro defined by Windows.h, grrr... const char* GetLogClassName(Class log_class) { switch (log_class) { #define CLS(x) \ case Class::x: \ return #x; #define SUB(x, y) \ case Class::x##_##y: \ return #x "." #y; ALL_LOG_CLASSES() #undef CLS #undef SUB case Class::Count: default: break; } UNREACHABLE(); } const char* GetLevelName(Level log_level) { #define LVL(x) \ case Level::x: \ return #x switch (log_level) { LVL(Trace); LVL(Debug); LVL(Info); LVL(Warning); LVL(Error); LVL(Critical); case Level::Count: default: break; } #undef LVL UNREACHABLE(); } Filter::Filter(Level default_level) { ResetAll(default_level); } void Filter::ResetAll(Level level) { class_levels.fill(level); } void Filter::SetClassLevel(Class log_class, Level level) { class_levels[static_cast<std::size_t>(log_class)] = level; } void Filter::ParseFilterString(std::string_view filter_view) { auto clause_begin = filter_view.cbegin(); while (clause_begin != filter_view.cend()) { auto clause_end = std::find(clause_begin, filter_view.cend(), ' '); // If clause isn't empty if (clause_end != clause_begin) { ParseFilterRule(*this, clause_begin, clause_end); } if (clause_end != filter_view.cend()) { // Skip over the whitespace ++clause_end; } clause_begin = clause_end; } } bool Filter::CheckMessage(Class log_class, Level level) const { return static_cast<u8>(level) >= static_cast<u8>(class_levels[static_cast<std::size_t>(log_class)]); } bool Filter::IsDebug() const { return std::any_of(class_levels.begin(), class_levels.end(), [](const Level& l) { return static_cast<u8>(l) <= static_cast<u8>(Level::Debug); }); } } // namespace Common::Log
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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15,767
sdl_audio.cpp
shadps4-emu_shadPS4/src/audio_core/sdl_audio.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "sdl_audio.h" #include "common/assert.h" #include "core/libraries/error_codes.h" #include <SDL3/SDL_audio.h> #include <SDL3/SDL_init.h> #include <SDL3/SDL_timer.h> #include <mutex> // std::unique_lock namespace Audio { constexpr int AUDIO_STREAM_BUFFER_THRESHOLD = 65536; // Define constant for buffer threshold s32 SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq, Libraries::AudioOut::OrbisAudioOutParamFormat format) { using Libraries::AudioOut::OrbisAudioOutParamFormat; std::unique_lock lock{m_mutex}; for (int id = 0; id < portsOut.size(); id++) { auto& port = portsOut[id]; if (!port.isOpen) { port.isOpen = true; port.type = type; port.samples_num = samples_num; port.freq = freq; port.format = format; SDL_AudioFormat sampleFormat; switch (format) { case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO: sampleFormat = SDL_AUDIO_S16; port.channels_num = 1; port.sample_size = 2; break; case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO: sampleFormat = SDL_AUDIO_F32; port.channels_num = 1; port.sample_size = 4; break; case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO: sampleFormat = SDL_AUDIO_S16; port.channels_num = 2; port.sample_size = 2; break; case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO: sampleFormat = SDL_AUDIO_F32; port.channels_num = 2; port.sample_size = 4; break; case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH: sampleFormat = SDL_AUDIO_S16; port.channels_num = 8; port.sample_size = 2; break; case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH: sampleFormat = SDL_AUDIO_F32; port.channels_num = 8; port.sample_size = 4; break; case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD: sampleFormat = SDL_AUDIO_S16; port.channels_num = 8; port.sample_size = 2; break; case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD: sampleFormat = SDL_AUDIO_F32; port.channels_num = 8; port.sample_size = 4; break; default: UNREACHABLE_MSG("Unknown format"); } for (int i = 0; i < port.channels_num; i++) { port.volume[i] = Libraries::AudioOut::SCE_AUDIO_OUT_VOLUME_0DB; } SDL_AudioSpec fmt; SDL_zero(fmt); fmt.format = sampleFormat; fmt.channels = port.channels_num; fmt.freq = freq; // Set frequency from the argument port.stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &fmt, NULL, NULL); SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(port.stream)); return id + 1; } } LOG_ERROR(Lib_AudioOut, "Audio ports are full"); return ORBIS_AUDIO_OUT_ERROR_PORT_FULL; // all ports are used } s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) { std::shared_lock lock{m_mutex}; auto& port = portsOut[handle - 1]; if (!port.isOpen) { return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT; } const size_t data_size = port.samples_num * port.sample_size * port.channels_num; bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size); lock.unlock(); // Unlock only after necessary operations while (SDL_GetAudioStreamAvailable(port.stream) > AUDIO_STREAM_BUFFER_THRESHOLD) { SDL_Delay(0); } return result ? ORBIS_OK : -1; } s32 SDLAudio::AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume) { using Libraries::AudioOut::OrbisAudioOutParamFormat; std::shared_lock lock{m_mutex}; auto& port = portsOut[handle - 1]; if (!port.isOpen) { return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT; } for (int i = 0; i < port.channels_num; i++, bitflag >>= 1u) { auto bit = bitflag & 0x1u; if (bit == 1) { int src_index = i; if (port.format == OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD || port.format == OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD) { switch (i) { case 4: src_index = 6; break; case 5: src_index = 7; break; case 6: src_index = 4; break; case 7: src_index = 5; break; default: break; } } port.volume[i] = volume[src_index]; } } return ORBIS_OK; } s32 SDLAudio::AudioOutGetStatus(s32 handle, int* type, int* channels_num) { std::shared_lock lock{m_mutex}; auto& port = portsOut[handle - 1]; *type = port.type; *channels_num = port.channels_num; return ORBIS_OK; } } // namespace Audio
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15,768
imgui_core.cpp
shadps4-emu_shadPS4/src/imgui/renderer/imgui_core.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <SDL3/SDL_events.h> #include <imgui.h> #include "common/config.h" #include "common/path_util.h" #include "core/devtools/layer.h" #include "imgui/imgui_layer.h" #include "imgui_core.h" #include "imgui_impl_sdl3.h" #include "imgui_impl_vulkan.h" #include "imgui_internal.h" #include "sdl_window.h" #include "texture_manager.h" #include "video_core/renderer_vulkan/renderer_vulkan.h" #include "imgui_fonts/notosansjp_regular.ttf.g.cpp" #include "imgui_fonts/proggyvector_regular.ttf.g.cpp" static void CheckVkResult(const vk::Result err) { LOG_ERROR(ImGui, "Vulkan error {}", vk::to_string(err)); } static std::vector<ImGui::Layer*> layers; // Update layers before rendering to allow layer changes to be applied during rendering. // Using deque to keep the order of changes in case a Layer is removed then added again between // frames. static std::deque<std::pair<bool, ImGui::Layer*>> change_layers{}; static std::mutex change_layers_mutex{}; static ImGuiID dock_id; namespace ImGui { namespace Core { void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& window, const u32 image_count, vk::Format surface_format, const vk::AllocationCallbacks* allocator) { const auto config_path = GetUserPath(Common::FS::PathType::UserDir) / "imgui.ini"; const auto log_path = GetUserPath(Common::FS::PathType::LogDir) / "imgui_log.txt"; CreateContext(); ImGuiIO& io = GetIO(); io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; io.DisplaySize = ImVec2((float)window.getWidth(), (float)window.getHeight()); PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f); // Makes the window edges rounded auto path = config_path.u8string(); char* config_file_buf = new char[path.size() + 1](); std::memcpy(config_file_buf, path.c_str(), path.size()); io.IniFilename = config_file_buf; path = log_path.u8string(); char* log_file_buf = new char[path.size() + 1](); std::memcpy(log_file_buf, path.c_str(), path.size()); io.LogFilename = log_file_buf; ImFontGlyphRangesBuilder rb{}; rb.AddRanges(io.Fonts->GetGlyphRangesDefault()); rb.AddRanges(io.Fonts->GetGlyphRangesGreek()); rb.AddRanges(io.Fonts->GetGlyphRangesKorean()); rb.AddRanges(io.Fonts->GetGlyphRangesJapanese()); rb.AddRanges(io.Fonts->GetGlyphRangesCyrillic()); ImVector<ImWchar> ranges{}; rb.BuildRanges(&ranges); ImFontConfig font_cfg{}; font_cfg.OversampleH = 2; font_cfg.OversampleV = 1; io.FontDefault = io.Fonts->AddFontFromMemoryCompressedTTF( imgui_font_notosansjp_regular_compressed_data, imgui_font_notosansjp_regular_compressed_size, 16.0f, &font_cfg, ranges.Data); io.Fonts->AddFontFromMemoryCompressedTTF(imgui_font_proggyvector_regular_compressed_data, imgui_font_proggyvector_regular_compressed_size, 16.0f); StyleColorsDark(); ::Core::Devtools::Layer::SetupSettings(); Sdl::Init(window.GetSdlWindow()); const Vulkan::InitInfo vk_info{ .instance = instance.GetInstance(), .physical_device = instance.GetPhysicalDevice(), .device = instance.GetDevice(), .queue_family = instance.GetPresentQueueFamilyIndex(), .queue = instance.GetPresentQueue(), .image_count = image_count, .min_allocation_size = 1024 * 1024, .pipeline_rendering_create_info{ .colorAttachmentCount = 1, .pColorAttachmentFormats = &surface_format, }, .allocator = allocator, .check_vk_result_fn = &CheckVkResult, }; Vulkan::Init(vk_info); TextureManager::StartWorker(); char label[32]; ImFormatString(label, IM_ARRAYSIZE(label), "WindowOverViewport_%08X", GetMainViewport()->ID); dock_id = ImHashStr(label); if (const auto dpi = SDL_GetWindowDisplayScale(window.GetSdlWindow()); dpi > 0.0f) { GetIO().FontGlobalScale = dpi; } } void OnResize() { Sdl::OnResize(); } void Shutdown(const vk::Device& device) { auto result = device.waitIdle(); if (result != vk::Result::eSuccess) { LOG_WARNING(ImGui, "Failed to wait for Vulkan device idle on shutdown: {}", vk::to_string(result)); } TextureManager::StopWorker(); const ImGuiIO& io = GetIO(); const auto ini_filename = (void*)io.IniFilename; const auto log_filename = (void*)io.LogFilename; Vulkan::Shutdown(); Sdl::Shutdown(); DestroyContext(); delete[] (char*)ini_filename; delete[] (char*)log_filename; } bool ProcessEvent(SDL_Event* event) { Sdl::ProcessEvent(event); switch (event->type) { // Don't block release/up events case SDL_EVENT_MOUSE_MOTION: case SDL_EVENT_MOUSE_WHEEL: case SDL_EVENT_MOUSE_BUTTON_DOWN: { const auto& io = GetIO(); return io.WantCaptureMouse && io.Ctx->NavWindow != nullptr && io.Ctx->NavWindow->ID != dock_id; } case SDL_EVENT_TEXT_INPUT: case SDL_EVENT_KEY_DOWN: { const auto& io = GetIO(); return io.WantCaptureKeyboard && io.Ctx->NavWindow != nullptr && io.Ctx->NavWindow->ID != dock_id; } case SDL_EVENT_GAMEPAD_BUTTON_DOWN: case SDL_EVENT_GAMEPAD_AXIS_MOTION: case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN: case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION: { const auto& io = GetIO(); return io.NavActive && io.Ctx->NavWindow != nullptr && io.Ctx->NavWindow->ID != dock_id; } default: return false; } } void NewFrame() { { std::scoped_lock lock{change_layers_mutex}; while (!change_layers.empty()) { const auto [to_be_added, layer] = change_layers.front(); if (to_be_added) { layers.push_back(layer); } else { const auto [begin, end] = std::ranges::remove(layers, layer); layers.erase(begin, end); } change_layers.pop_front(); } } Sdl::NewFrame(); ImGui::NewFrame(); DockSpaceOverViewport(0, GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode); for (auto* layer : layers) { layer->Draw(); } } void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) { ImGui::Render(); ImDrawData* draw_data = GetDrawData(); if (draw_data->CmdListsCount == 0) { return; } if (Config::vkMarkersEnabled()) { cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{ .pLabelName = "ImGui Render", }); } vk::RenderingAttachmentInfo color_attachments[1]{ { .imageView = frame->image_view, .imageLayout = vk::ImageLayout::eColorAttachmentOptimal, .loadOp = vk::AttachmentLoadOp::eLoad, .storeOp = vk::AttachmentStoreOp::eStore, }, }; vk::RenderingInfo render_info{}; render_info.renderArea = vk::Rect2D{ .offset = {0, 0}, .extent = {frame->width, frame->height}, }; render_info.layerCount = 1; render_info.colorAttachmentCount = 1; render_info.pColorAttachments = color_attachments; cmdbuf.beginRendering(render_info); Vulkan::RenderDrawData(*draw_data, cmdbuf); cmdbuf.endRendering(); if (Config::vkMarkersEnabled()) { cmdbuf.endDebugUtilsLabelEXT(); } } } // namespace Core void Layer::AddLayer(Layer* layer) { std::scoped_lock lock{change_layers_mutex}; change_layers.emplace_back(true, layer); } void Layer::RemoveLayer(Layer* layer) { std::scoped_lock lock{change_layers_mutex}; change_layers.emplace_back(false, layer); } } // namespace ImGui
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.cpp
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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15,769
texture_manager.cpp
shadps4-emu_shadPS4/src/imgui/renderer/texture_manager.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <deque> #include <utility> #include <externals/stb_image.h> #include "common/assert.h" #include "common/config.h" #include "common/io_file.h" #include "common/polyfill_thread.h" #include "imgui_impl_vulkan.h" #include "texture_manager.h" namespace ImGui { namespace Core::TextureManager { struct Inner { std::atomic_int count = 0; ImTextureID texture_id = nullptr; u32 width = 0; u32 height = 0; Vulkan::UploadTextureData upload_data; ~Inner(); }; } // namespace Core::TextureManager using namespace Core::TextureManager; RefCountedTexture::RefCountedTexture(Inner* inner) : inner(inner) { ++inner->count; } RefCountedTexture RefCountedTexture::DecodePngTexture(std::vector<u8> data) { const auto core = new Inner; Core::TextureManager::DecodePngTexture(std::move(data), core); return RefCountedTexture(core); } RefCountedTexture RefCountedTexture::DecodePngFile(std::filesystem::path path) { const auto core = new Inner; Core::TextureManager::DecodePngFile(std::move(path), core); return RefCountedTexture(core); } RefCountedTexture::RefCountedTexture() : inner(nullptr) {} RefCountedTexture::RefCountedTexture(const RefCountedTexture& other) : inner(other.inner) { if (inner != nullptr) { ++inner->count; } } RefCountedTexture::RefCountedTexture(RefCountedTexture&& other) noexcept : inner(other.inner) { other.inner = nullptr; } RefCountedTexture& RefCountedTexture::operator=(const RefCountedTexture& other) { if (this == &other) return *this; inner = other.inner; if (inner != nullptr) { ++inner->count; } return *this; } RefCountedTexture& RefCountedTexture::operator=(RefCountedTexture&& other) noexcept { if (this == &other) return *this; std::swap(inner, other.inner); return *this; } RefCountedTexture::~RefCountedTexture() { if (inner != nullptr) { if (inner->count.fetch_sub(1) == 1) { delete inner; } } } RefCountedTexture::Image RefCountedTexture::GetTexture() const { if (inner == nullptr) { return {}; } return Image{ .im_id = inner->texture_id, .width = inner->width, .height = inner->height, }; } RefCountedTexture::operator bool() const { return inner != nullptr && inner->texture_id != nullptr; } struct Job { Inner* core; std::vector<u8> data; std::filesystem::path path; }; struct UploadJob { Inner* core = nullptr; Vulkan::UploadTextureData data; int tick = 0; // Used to skip the first frame when destroying to await the current frame to draw }; static bool g_is_worker_running = false; static std::jthread g_worker_thread; static std::condition_variable g_worker_cv; static std::mutex g_job_list_mtx; static std::deque<Job> g_job_list; static std::mutex g_upload_mtx; static std::deque<UploadJob> g_upload_list; namespace Core::TextureManager { Inner::~Inner() { if (upload_data.descriptor_set != nullptr) { std::unique_lock lk{g_upload_mtx}; g_upload_list.emplace_back(UploadJob{ .data = this->upload_data, .tick = 2, }); } } void WorkerLoop() { std::mutex mtx; while (g_is_worker_running) { std::unique_lock lk{mtx}; g_worker_cv.wait(lk); if (!g_is_worker_running) { break; } while (true) { g_job_list_mtx.lock(); if (g_job_list.empty()) { g_job_list_mtx.unlock(); break; } auto [core, png_raw, path] = std::move(g_job_list.front()); g_job_list.pop_front(); g_job_list_mtx.unlock(); if (Config::vkCrashDiagnosticEnabled()) { // FIXME: Crash diagnostic hangs when building the command buffer here continue; } if (!path.empty()) { // Decode PNG from file Common::FS::IOFile file(path, Common::FS::FileAccessMode::Read); if (!file.IsOpen()) { LOG_ERROR(ImGui, "Failed to open PNG file: {}", path.string()); continue; } png_raw.resize(file.GetSize()); file.Seek(0); file.ReadRaw<u8>(png_raw.data(), png_raw.size()); file.Close(); } int width, height; const stbi_uc* pixels = stbi_load_from_memory(png_raw.data(), png_raw.size(), &width, &height, nullptr, 4); auto texture = Vulkan::UploadTexture(pixels, vk::Format::eR8G8B8A8Unorm, width, height, width * height * 4 * sizeof(stbi_uc)); core->upload_data = texture; core->width = width; core->height = height; std::unique_lock upload_lk{g_upload_mtx}; g_upload_list.emplace_back(UploadJob{ .core = core, }); } } } void StartWorker() { ASSERT(!g_is_worker_running); g_worker_thread = std::jthread(WorkerLoop); g_is_worker_running = true; } void StopWorker() { ASSERT(g_is_worker_running); g_is_worker_running = false; g_worker_cv.notify_one(); } void DecodePngTexture(std::vector<u8> data, Inner* core) { ++core->count; Job job{ .core = core, .data = std::move(data), }; std::unique_lock lk{g_job_list_mtx}; g_job_list.push_back(std::move(job)); g_worker_cv.notify_one(); } void DecodePngFile(std::filesystem::path path, Inner* core) { ++core->count; Job job{ .core = core, .path = std::move(path), }; std::unique_lock lk{g_job_list_mtx}; g_job_list.push_back(std::move(job)); g_worker_cv.notify_one(); } void Submit() { UploadJob upload; { std::unique_lock lk{g_upload_mtx}; if (g_upload_list.empty()) { return; } // Upload one texture at a time to avoid slow down upload = g_upload_list.front(); g_upload_list.pop_front(); if (upload.tick > 0) { --upload.tick; g_upload_list.emplace_back(upload); return; } } if (upload.core != nullptr) { upload.core->upload_data.Upload(); upload.core->texture_id = upload.core->upload_data.descriptor_set; if (upload.core->count.fetch_sub(1) == 1) { delete upload.core; } } else { upload.data.Destroy(); } } } // namespace Core::TextureManager } // namespace ImGui
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imgui_impl_sdl3.cpp
shadps4-emu_shadPS4/src/imgui/renderer/imgui_impl_sdl3.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // Based on imgui_impl_sdl3.cpp from Dear ImGui repository #include <imgui.h> #include "common/config.h" #include "imgui_impl_sdl3.h" // SDL #include <SDL3/SDL.h> #if defined(__APPLE__) #include <TargetConditionals.h> #include <dispatch/dispatch.h> #endif #ifdef _WIN32 #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include <Windows.h> #endif namespace ImGui::Sdl { // SDL Data struct SdlData { SDL_Window* window{}; SDL_WindowID window_id{}; Uint64 time{}; const char* clipboard_text_data{}; // IME handling SDL_Window* ime_window{}; // Mouse handling Uint32 mouse_window_id{}; int mouse_buttons_down{}; SDL_Cursor* mouse_cursors[ImGuiMouseCursor_COUNT]{}; SDL_Cursor* mouse_last_cursor{}; int mouse_pending_leave_frame{}; ImVec2 prev_mouse_pos{0, 0}; Uint64 lastCursorMoveTime{}; // Gamepad handling ImVector<SDL_Gamepad*> gamepads{}; GamepadMode gamepad_mode{}; bool want_update_gamepads_list{}; }; // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui // contexts It is STRONGLY preferred that you use docking branch with multi-viewports (== single // Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. static SdlData* GetBackendData() { return ImGui::GetCurrentContext() ? (SdlData*)ImGui::GetIO().BackendPlatformUserData : nullptr; } static const char* GetClipboardText(ImGuiContext*) { SdlData* bd = GetBackendData(); if (bd->clipboard_text_data) SDL_free((void*)bd->clipboard_text_data); const char* sdl_clipboard_text = SDL_GetClipboardText(); bd->clipboard_text_data = sdl_clipboard_text; return bd->clipboard_text_data; } static void SetClipboardText(ImGuiContext*, const char* text) { SDL_SetClipboardText(text); } static void PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) { SdlData* bd = GetBackendData(); auto window_id = (SDL_WindowID)(intptr_t)viewport->PlatformHandle; SDL_Window* window = SDL_GetWindowFromID(window_id); if ((!data->WantVisible || bd->ime_window != window) && bd->ime_window != nullptr) { auto stop_input = [&bd] { SDL_StopTextInput(bd->ime_window); }; #ifdef __APPLE__ dispatch_sync(dispatch_get_main_queue(), ^{ stop_input(); }); #else stop_input(); #endif bd->ime_window = nullptr; } if (data->WantVisible) { SDL_Rect r; r.x = (int)data->InputPos.x; r.y = (int)data->InputPos.y; r.w = 1; r.h = (int)data->InputLineHeight; const auto start_input = [&window, &r] { SDL_SetTextInputArea(window, &r, 0); SDL_StartTextInput(window); }; #ifdef __APPLE__ dispatch_sync(dispatch_get_main_queue(), ^{ start_input(); }); #else start_input(); #endif bd->ime_window = window; } } static ImGuiKey KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode) { // Keypad doesn't have individual key values in SDL3 switch (scancode) { case SDL_SCANCODE_KP_0: return ImGuiKey_Keypad0; case SDL_SCANCODE_KP_1: return ImGuiKey_Keypad1; case SDL_SCANCODE_KP_2: return ImGuiKey_Keypad2; case SDL_SCANCODE_KP_3: return ImGuiKey_Keypad3; case SDL_SCANCODE_KP_4: return ImGuiKey_Keypad4; case SDL_SCANCODE_KP_5: return ImGuiKey_Keypad5; case SDL_SCANCODE_KP_6: return ImGuiKey_Keypad6; case SDL_SCANCODE_KP_7: return ImGuiKey_Keypad7; case SDL_SCANCODE_KP_8: return ImGuiKey_Keypad8; case SDL_SCANCODE_KP_9: return ImGuiKey_Keypad9; case SDL_SCANCODE_KP_PERIOD: return ImGuiKey_KeypadDecimal; case SDL_SCANCODE_KP_DIVIDE: return ImGuiKey_KeypadDivide; case SDL_SCANCODE_KP_MULTIPLY: return ImGuiKey_KeypadMultiply; case SDL_SCANCODE_KP_MINUS: return ImGuiKey_KeypadSubtract; case SDL_SCANCODE_KP_PLUS: return ImGuiKey_KeypadAdd; case SDL_SCANCODE_KP_ENTER: return ImGuiKey_KeypadEnter; case SDL_SCANCODE_KP_EQUALS: return ImGuiKey_KeypadEqual; default: break; } switch (keycode) { case SDLK_TAB: return ImGuiKey_Tab; case SDLK_LEFT: return ImGuiKey_LeftArrow; case SDLK_RIGHT: return ImGuiKey_RightArrow; case SDLK_UP: return ImGuiKey_UpArrow; case SDLK_DOWN: return ImGuiKey_DownArrow; case SDLK_PAGEUP: return ImGuiKey_PageUp; case SDLK_PAGEDOWN: return ImGuiKey_PageDown; case SDLK_HOME: return ImGuiKey_Home; case SDLK_END: return ImGuiKey_End; case SDLK_INSERT: return ImGuiKey_Insert; case SDLK_DELETE: return ImGuiKey_Delete; case SDLK_BACKSPACE: return ImGuiKey_Backspace; case SDLK_SPACE: return ImGuiKey_Space; case SDLK_RETURN: return ImGuiKey_Enter; case SDLK_ESCAPE: return ImGuiKey_Escape; case SDLK_APOSTROPHE: return ImGuiKey_Apostrophe; case SDLK_COMMA: return ImGuiKey_Comma; case SDLK_MINUS: return ImGuiKey_Minus; case SDLK_PERIOD: return ImGuiKey_Period; case SDLK_SLASH: return ImGuiKey_Slash; case SDLK_SEMICOLON: return ImGuiKey_Semicolon; case SDLK_EQUALS: return ImGuiKey_Equal; case SDLK_LEFTBRACKET: return ImGuiKey_LeftBracket; case SDLK_BACKSLASH: return ImGuiKey_Backslash; case SDLK_RIGHTBRACKET: return ImGuiKey_RightBracket; case SDLK_GRAVE: return ImGuiKey_GraveAccent; case SDLK_CAPSLOCK: return ImGuiKey_CapsLock; case SDLK_SCROLLLOCK: return ImGuiKey_ScrollLock; case SDLK_NUMLOCKCLEAR: return ImGuiKey_NumLock; case SDLK_PRINTSCREEN: return ImGuiKey_PrintScreen; case SDLK_PAUSE: return ImGuiKey_Pause; case SDLK_LCTRL: return ImGuiKey_LeftCtrl; case SDLK_LSHIFT: return ImGuiKey_LeftShift; case SDLK_LALT: return ImGuiKey_LeftAlt; case SDLK_LGUI: return ImGuiKey_LeftSuper; case SDLK_RCTRL: return ImGuiKey_RightCtrl; case SDLK_RSHIFT: return ImGuiKey_RightShift; case SDLK_RALT: return ImGuiKey_RightAlt; case SDLK_RGUI: return ImGuiKey_RightSuper; case SDLK_APPLICATION: return ImGuiKey_Menu; case SDLK_0: return ImGuiKey_0; case SDLK_1: return ImGuiKey_1; case SDLK_2: return ImGuiKey_2; case SDLK_3: return ImGuiKey_3; case SDLK_4: return ImGuiKey_4; case SDLK_5: return ImGuiKey_5; case SDLK_6: return ImGuiKey_6; case SDLK_7: return ImGuiKey_7; case SDLK_8: return ImGuiKey_8; case SDLK_9: return ImGuiKey_9; case SDLK_A: return ImGuiKey_A; case SDLK_B: return ImGuiKey_B; case SDLK_C: return ImGuiKey_C; case SDLK_D: return ImGuiKey_D; case SDLK_E: return ImGuiKey_E; case SDLK_F: return ImGuiKey_F; case SDLK_G: return ImGuiKey_G; case SDLK_H: return ImGuiKey_H; case SDLK_I: return ImGuiKey_I; case SDLK_J: return ImGuiKey_J; case SDLK_K: return ImGuiKey_K; case SDLK_L: return ImGuiKey_L; case SDLK_M: return ImGuiKey_M; case SDLK_N: return ImGuiKey_N; case SDLK_O: return ImGuiKey_O; case SDLK_P: return ImGuiKey_P; case SDLK_Q: return ImGuiKey_Q; case SDLK_R: return ImGuiKey_R; case SDLK_S: return ImGuiKey_S; case SDLK_T: return ImGuiKey_T; case SDLK_U: return ImGuiKey_U; case SDLK_V: return ImGuiKey_V; case SDLK_W: return ImGuiKey_W; case SDLK_X: return ImGuiKey_X; case SDLK_Y: return ImGuiKey_Y; case SDLK_Z: return ImGuiKey_Z; case SDLK_F1: return ImGuiKey_F1; case SDLK_F2: return ImGuiKey_F2; case SDLK_F3: return ImGuiKey_F3; case SDLK_F4: return ImGuiKey_F4; case SDLK_F5: return ImGuiKey_F5; case SDLK_F6: return ImGuiKey_F6; case SDLK_F7: return ImGuiKey_F7; case SDLK_F8: return ImGuiKey_F8; case SDLK_F9: return ImGuiKey_F9; case SDLK_F10: return ImGuiKey_F10; case SDLK_F11: return ImGuiKey_F11; case SDLK_F12: return ImGuiKey_F12; case SDLK_F13: return ImGuiKey_F13; case SDLK_F14: return ImGuiKey_F14; case SDLK_F15: return ImGuiKey_F15; case SDLK_F16: return ImGuiKey_F16; case SDLK_F17: return ImGuiKey_F17; case SDLK_F18: return ImGuiKey_F18; case SDLK_F19: return ImGuiKey_F19; case SDLK_F20: return ImGuiKey_F20; case SDLK_F21: return ImGuiKey_F21; case SDLK_F22: return ImGuiKey_F22; case SDLK_F23: return ImGuiKey_F23; case SDLK_F24: return ImGuiKey_F24; case SDLK_AC_BACK: return ImGuiKey_AppBack; case SDLK_AC_FORWARD: return ImGuiKey_AppForward; default: break; } return ImGuiKey_None; } static void UpdateKeyModifiers(SDL_Keymod sdl_key_mods) { ImGuiIO& io = ImGui::GetIO(); io.AddKeyEvent(ImGuiMod_Ctrl, (sdl_key_mods & SDL_KMOD_CTRL) != 0); io.AddKeyEvent(ImGuiMod_Shift, (sdl_key_mods & SDL_KMOD_SHIFT) != 0); io.AddKeyEvent(ImGuiMod_Alt, (sdl_key_mods & SDL_KMOD_ALT) != 0); io.AddKeyEvent(ImGuiMod_Super, (sdl_key_mods & SDL_KMOD_GUI) != 0); } static ImGuiViewport* GetViewportForWindowId(SDL_WindowID window_id) { SdlData* bd = GetBackendData(); return (window_id == bd->window_id) ? ImGui::GetMainViewport() : nullptr; } // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to // use your inputs. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or // clear/overwrite your copy of the mouse data. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main // application, or clear/overwrite your copy of the keyboard data. Generally you may always pass all // inputs to dear imgui, and hide them from your application based on those two flags. If you have // multiple SDL events and some of them are not meant to be used by dear imgui, you may need to // filter events based on their windowID field. bool ProcessEvent(const SDL_Event* event) { SdlData* bd = GetBackendData(); IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplSDL3_Init()?"); ImGuiIO& io = ImGui::GetIO(); switch (event->type) { case SDL_EVENT_MOUSE_MOTION: { if (GetViewportForWindowId(event->motion.windowID) == NULL) return false; ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y); io.AddMouseSourceEvent(event->motion.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); io.AddMousePosEvent(mouse_pos.x, mouse_pos.y); if (mouse_pos.x != bd->prev_mouse_pos.x || mouse_pos.y != bd->prev_mouse_pos.y) { bd->prev_mouse_pos.x = mouse_pos.x; bd->prev_mouse_pos.y = mouse_pos.y; if (Config::getCursorState() == Config::HideCursorState::Idle) { bd->lastCursorMoveTime = bd->time; } } return true; } case SDL_EVENT_MOUSE_WHEEL: { if (GetViewportForWindowId(event->wheel.windowID) == NULL) return false; // IMGUI_DEBUG_LOG("wheel %.2f %.2f, precise %.2f %.2f\n", (float)event->wheel.x, // (float)event->wheel.y, event->wheel.preciseX, event->wheel.preciseY); float wheel_x = -event->wheel.x; float wheel_y = event->wheel.y; #ifdef __EMSCRIPTEN__ wheel_x /= 100.0f; #endif io.AddMouseSourceEvent(event->wheel.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); io.AddMouseWheelEvent(wheel_x, wheel_y); return true; } case SDL_EVENT_MOUSE_BUTTON_DOWN: case SDL_EVENT_MOUSE_BUTTON_UP: { if (GetViewportForWindowId(event->button.windowID) == NULL) return false; int mouse_button = -1; if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; } if (event->button.button == SDL_BUTTON_RIGHT) { mouse_button = 1; } if (event->button.button == SDL_BUTTON_MIDDLE) { mouse_button = 2; } if (event->button.button == SDL_BUTTON_X1) { mouse_button = 3; } if (event->button.button == SDL_BUTTON_X2) { mouse_button = 4; } if (mouse_button == -1) break; io.AddMouseSourceEvent(event->button.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); io.AddMouseButtonEvent(mouse_button, (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN)); bd->mouse_buttons_down = (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) ? (bd->mouse_buttons_down | (1 << mouse_button)) : (bd->mouse_buttons_down & ~(1 << mouse_button)); return true; } case SDL_EVENT_TEXT_INPUT: { if (GetViewportForWindowId(event->text.windowID) == NULL) return false; io.AddInputCharactersUTF8(event->text.text); return true; } case SDL_EVENT_KEY_DOWN: case SDL_EVENT_KEY_UP: { if (GetViewportForWindowId(event->key.windowID) == NULL) return false; // IMGUI_DEBUG_LOG("SDL_EVENT_KEY_%d: key=%d, scancode=%d, mod=%X\n", (event->type == // SDL_EVENT_KEY_DOWN) ? "DOWN" : "UP", event->key.key, event->key.scancode, // event->key.mod); UpdateKeyModifiers((SDL_Keymod)event->key.mod); ImGuiKey key = KeyEventToImGuiKey(event->key.key, event->key.scancode); io.AddKeyEvent(key, (event->type == SDL_EVENT_KEY_DOWN)); io.SetKeyEventNativeData( key, event->key.key, event->key.scancode, event->key.scancode); // To support legacy indexing (<1.87 user code). Legacy backend // uses SDLK_*** as indices to IsKeyXXX() functions. return true; } case SDL_EVENT_WINDOW_MOUSE_ENTER: { if (GetViewportForWindowId(event->window.windowID) == NULL) return false; bd->mouse_window_id = event->window.windowID; bd->mouse_pending_leave_frame = 0; bd->lastCursorMoveTime = bd->time; return true; } // - In some cases, when detaching a window from main viewport SDL may send // SDL_WINDOWEVENT_ENTER one frame too late, // causing SDL_WINDOWEVENT_LEAVE on previous frame to interrupt drag operation by clear mouse // position. This is why we delay process the SDL_WINDOWEVENT_LEAVE events by one frame. See // issue #5012 for details. // FIXME: Unconfirmed whether this is still needed with SDL3. case SDL_EVENT_WINDOW_MOUSE_LEAVE: { if (GetViewportForWindowId(event->window.windowID) == NULL) return false; bd->mouse_pending_leave_frame = ImGui::GetFrameCount() + 1; bd->lastCursorMoveTime = bd->time; return true; } case SDL_EVENT_WINDOW_FOCUS_GAINED: case SDL_EVENT_WINDOW_FOCUS_LOST: { if (GetViewportForWindowId(event->window.windowID) == NULL) return false; io.AddFocusEvent(event->type == SDL_EVENT_WINDOW_FOCUS_GAINED); return true; } case SDL_EVENT_GAMEPAD_ADDED: case SDL_EVENT_GAMEPAD_REMOVED: { bd->want_update_gamepads_list = true; return true; } } return false; } static void SetupPlatformHandles(ImGuiViewport* viewport, SDL_Window* window) { viewport->PlatformHandle = (void*)(intptr_t)SDL_GetWindowID(window); viewport->PlatformHandleRaw = nullptr; #if defined(_WIN32) && !defined(__WINRT__) viewport->PlatformHandleRaw = (HWND)SDL_GetPointerProperty( SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr); #elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA) viewport->PlatformHandleRaw = SDL_GetPointerProperty( SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, nullptr); #endif } bool Init(SDL_Window* window) { ImGuiIO& io = ImGui::GetIO(); IMGUI_CHECKVERSION(); IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!"); // Setup backend capabilities flags SdlData* bd = IM_NEW(SdlData)(); io.BackendPlatformUserData = (void*)bd; io.BackendPlatformName = "imgui_impl_sdl3_shadps4"; io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests // (optional, rarely used) bd->window = window; bd->window_id = SDL_GetWindowID(window); ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); platform_io.Platform_SetClipboardTextFn = SetClipboardText; platform_io.Platform_GetClipboardTextFn = GetClipboardText; platform_io.Platform_SetImeDataFn = PlatformSetImeData; // Gamepad handling bd->gamepad_mode = ImGui_ImplSDL3_GamepadMode_AutoFirst; bd->want_update_gamepads_list = true; // Load mouse cursors #define CURSOR(left, right) \ bd->mouse_cursors[ImGuiMouseCursor_##left] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_##right) CURSOR(Arrow, DEFAULT); CURSOR(TextInput, TEXT); CURSOR(ResizeAll, MOVE); CURSOR(ResizeNS, NS_RESIZE); CURSOR(ResizeEW, EW_RESIZE); CURSOR(ResizeNESW, NESW_RESIZE); CURSOR(ResizeNWSE, NWSE_RESIZE); CURSOR(Hand, POINTER); CURSOR(NotAllowed, NOT_ALLOWED); #undef CURSOR // Set platform dependent data in viewport // Our mouse update function expect PlatformHandle to be filled for the main viewport ImGuiViewport* main_viewport = ImGui::GetMainViewport(); SetupPlatformHandles(main_viewport, window); // From 2.0.5: Set SDL hint to receive mouse click events on window focus, otherwise SDL doesn't // emit the event. Without this, when clicking to gain focus, our widgets wouldn't activate even // though they showed as hovered. (This is unfortunately a global SDL setting, so enabling it // might have a side-effect on your application. It is unlikely to make a difference, but if // your app absolutely needs to ignore the initial on-focus click: you can ignore // SDL_EVENT_MOUSE_BUTTON_DOWN events coming right after a SDL_WINDOWEVENT_FOCUS_GAINED) #ifdef SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); #endif // From 2.0.22: Disable auto-capture, this is preventing drag and drop across multiple windows // (see #5710) #ifdef SDL_HINT_MOUSE_AUTO_CAPTURE SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0"); #endif return true; } static void CloseGamepads(); void Shutdown() { SdlData* bd = GetBackendData(); IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?"); ImGuiIO& io = ImGui::GetIO(); if (bd->clipboard_text_data) { SDL_free((void*)bd->clipboard_text_data); } for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) SDL_DestroyCursor(bd->mouse_cursors[cursor_n]); CloseGamepads(); io.BackendPlatformName = nullptr; io.BackendPlatformUserData = nullptr; io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad); IM_DELETE(bd); } static void UpdateMouseData() { SdlData* bd = GetBackendData(); ImGuiIO& io = ImGui::GetIO(); // We forward mouse input when hovered or captured (via SDL_EVENT_MOUSE_MOTION) or when focused // (below) // SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries // shouldn't e.g. trigger other operations outside SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? true : false); SDL_Window* focused_window = SDL_GetKeyboardFocus(); const bool is_app_focused = (bd->window == focused_window); if (is_app_focused) { // (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when // ImGuiConfigFlags_NavEnableSetMousePos is enabled by user) if (io.WantSetMousePos) SDL_WarpMouseInWindow(bd->window, io.MousePos.x, io.MousePos.y); // (Optional) Fallback to provide mouse position when focused (SDL_EVENT_MOUSE_MOTION // already provides this when hovered or captured) if (bd->mouse_buttons_down == 0) { // Single-viewport mode: mouse position in client window coordinates (io.MousePos is // (0,0) when the mouse is on the upper-left corner of the app window) float mouse_x_global, mouse_y_global; int window_x, window_y; SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global); SDL_GetWindowPosition(focused_window, &window_x, &window_y); mouse_x_global -= (float)window_x; mouse_y_global -= (float)window_y; io.AddMousePosEvent(mouse_x_global, mouse_y_global); // SDL_EVENT_MOUSE_MOTION isn't triggered before the first frame is rendered // force update the prev_cursor coords if (mouse_x_global != bd->prev_mouse_pos.x || mouse_y_global != bd->prev_mouse_pos.y && bd->prev_mouse_pos.y == 0 && bd->prev_mouse_pos.x == 0) { bd->prev_mouse_pos.x = mouse_x_global; bd->prev_mouse_pos.y = mouse_y_global; bd->lastCursorMoveTime = bd->time; } } } } static void UpdateMouseCursor() { ImGuiIO& io = ImGui::GetIO(); if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) return; SdlData* bd = GetBackendData(); s16 cursorState = Config::getCursorState(); ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None || cursorState == Config::HideCursorState::Always) { // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor SDL_HideCursor(); } else if (cursorState == Config::HideCursorState::Idle && bd->time - bd->lastCursorMoveTime >= Config::getCursorHideTimeout() * SDL_GetPerformanceFrequency()) { bool wasCursorVisible = SDL_CursorVisible(); SDL_HideCursor(); if (wasCursorVisible) { SDL_WarpMouseInWindow(SDL_GetKeyboardFocus(), bd->prev_mouse_pos.x, bd->prev_mouse_pos.y); // Force refresh the cursor state } } else { // Show OS mouse cursor SDL_Cursor* expected_cursor = bd->mouse_cursors[imgui_cursor] ? bd->mouse_cursors[imgui_cursor] : bd->mouse_cursors[ImGuiMouseCursor_Arrow]; if (bd->mouse_last_cursor != expected_cursor) { SDL_SetCursor(expected_cursor); // SDL function doesn't have an early out (see #6113) bd->mouse_last_cursor = expected_cursor; } SDL_ShowCursor(); } } static void CloseGamepads() { SdlData* bd = GetBackendData(); if (bd->gamepad_mode != ImGui_ImplSDL3_GamepadMode_Manual) for (SDL_Gamepad* gamepad : bd->gamepads) SDL_CloseGamepad(gamepad); bd->gamepads.resize(0); } void SetGamepadMode(GamepadMode mode, SDL_Gamepad** manual_gamepads_array, int manual_gamepads_count) { SdlData* bd = GetBackendData(); CloseGamepads(); if (mode == ImGui_ImplSDL3_GamepadMode_Manual) { IM_ASSERT(manual_gamepads_array != nullptr && manual_gamepads_count > 0); for (int n = 0; n < manual_gamepads_count; n++) bd->gamepads.push_back(manual_gamepads_array[n]); } else { IM_ASSERT(manual_gamepads_array == nullptr && manual_gamepads_count <= 0); bd->want_update_gamepads_list = true; } bd->gamepad_mode = mode; } static void UpdateGamepadButton(SdlData* bd, ImGuiIO& io, ImGuiKey key, SDL_GamepadButton button_no) { bool merged_value = false; for (SDL_Gamepad* gamepad : bd->gamepads) merged_value |= SDL_GetGamepadButton(gamepad, button_no) != 0; io.AddKeyEvent(key, merged_value); } static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1.0f ? 1.0f : v; } static void UpdateGamepadAnalog(SdlData* bd, ImGuiIO& io, ImGuiKey key, SDL_GamepadAxis axis_no, float v0, float v1) { float merged_value = 0.0f; for (SDL_Gamepad* gamepad : bd->gamepads) { float vn = Saturate((float)(SDL_GetGamepadAxis(gamepad, axis_no) - v0) / (float)(v1 - v0)); if (merged_value < vn) merged_value = vn; } io.AddKeyAnalogEvent(key, merged_value > 0.1f, merged_value); } static void UpdateGamepads() { ImGuiIO& io = ImGui::GetIO(); SdlData* bd = GetBackendData(); // Update list of gamepads to use if (bd->want_update_gamepads_list && bd->gamepad_mode != ImGui_ImplSDL3_GamepadMode_Manual) { CloseGamepads(); int sdl_gamepads_count = 0; const SDL_JoystickID* sdl_gamepads = SDL_GetGamepads(&sdl_gamepads_count); for (int n = 0; n < sdl_gamepads_count; n++) if (SDL_Gamepad* gamepad = SDL_OpenGamepad(sdl_gamepads[n])) { bd->gamepads.push_back(gamepad); if (bd->gamepad_mode == ImGui_ImplSDL3_GamepadMode_AutoFirst) break; } bd->want_update_gamepads_list = false; } // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs. if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) return; io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; if (bd->gamepads.Size == 0) return; io.BackendFlags |= ImGuiBackendFlags_HasGamepad; // Update gamepad inputs const int thumb_dead_zone = 8000; // SDL_gamepad.h suggests using this value. UpdateGamepadButton(bd, io, ImGuiKey_GamepadStart, SDL_GAMEPAD_BUTTON_START); UpdateGamepadButton(bd, io, ImGuiKey_GamepadBack, SDL_GAMEPAD_BUTTON_BACK); /*UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceLeft, SDL_GAMEPAD_BUTTON_WEST); // Xbox X, PS Square*/ // Disable to avoid menu toggle UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceRight, SDL_GAMEPAD_BUTTON_EAST); // Xbox B, PS Circle UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceUp, SDL_GAMEPAD_BUTTON_NORTH); // Xbox Y, PS Triangle UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceDown, SDL_GAMEPAD_BUTTON_SOUTH); // Xbox A, PS Cross UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadLeft, SDL_GAMEPAD_BUTTON_DPAD_LEFT); UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadRight, SDL_GAMEPAD_BUTTON_DPAD_RIGHT); UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadUp, SDL_GAMEPAD_BUTTON_DPAD_UP); UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadDown, SDL_GAMEPAD_BUTTON_DPAD_DOWN); UpdateGamepadButton(bd, io, ImGuiKey_GamepadL1, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER); UpdateGamepadButton(bd, io, ImGuiKey_GamepadR1, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER); UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadL2, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 0.0f, 32767); UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadR2, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 0.0f, 32767); UpdateGamepadButton(bd, io, ImGuiKey_GamepadL3, SDL_GAMEPAD_BUTTON_LEFT_STICK); UpdateGamepadButton(bd, io, ImGuiKey_GamepadR3, SDL_GAMEPAD_BUTTON_RIGHT_STICK); UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickLeft, SDL_GAMEPAD_AXIS_LEFTX, -thumb_dead_zone, -32768); UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickRight, SDL_GAMEPAD_AXIS_LEFTX, +thumb_dead_zone, +32767); UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickUp, SDL_GAMEPAD_AXIS_LEFTY, -thumb_dead_zone, -32768); UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickDown, SDL_GAMEPAD_AXIS_LEFTY, +thumb_dead_zone, +32767); UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickLeft, SDL_GAMEPAD_AXIS_RIGHTX, -thumb_dead_zone, -32768); UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickRight, SDL_GAMEPAD_AXIS_RIGHTX, +thumb_dead_zone, +32767); UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickUp, SDL_GAMEPAD_AXIS_RIGHTY, -thumb_dead_zone, -32768); UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickDown, SDL_GAMEPAD_AXIS_RIGHTY, +thumb_dead_zone, +32767); } void NewFrame() { SdlData* bd = GetBackendData(); IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?"); ImGuiIO& io = ImGui::GetIO(); // Setup time step (we don't use SDL_GetTicks() because it is using millisecond resolution) // (Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. Happens // in VMs and Emscripten, see #6189, #6114, #3644) static Uint64 frequency = SDL_GetPerformanceFrequency(); Uint64 current_time = SDL_GetPerformanceCounter(); if (current_time <= bd->time) current_time = bd->time + 1; io.DeltaTime = bd->time > 0 ? (float)((double)(current_time - bd->time) / (double)frequency) : (float)(1.0f / 60.0f); bd->time = current_time; if (bd->mouse_pending_leave_frame && bd->mouse_pending_leave_frame >= ImGui::GetFrameCount() && bd->mouse_buttons_down == 0) { bd->mouse_window_id = 0; bd->mouse_pending_leave_frame = 0; io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); } UpdateMouseData(); UpdateMouseCursor(); // Update game controllers (if enabled and available) UpdateGamepads(); } void OnResize() { SdlData* bd = GetBackendData(); ImGuiIO& io = ImGui::GetIO(); int w, h; int display_w, display_h; SDL_GetWindowSize(bd->window, &w, &h); if (SDL_GetWindowFlags(bd->window) & SDL_WINDOW_MINIMIZED) { w = h = 0; } SDL_GetWindowSizeInPixels(bd->window, &display_w, &display_h); io.DisplaySize = ImVec2((float)w, (float)h); if (w > 0 && h > 0) { io.DisplayFramebufferScale = {(float)display_w / (float)w, (float)display_h / (float)h}; } } } // namespace ImGui::Sdl
31,689
C++
.cpp
786
32.701018
104
0.645388
shadps4-emu/shadPS4
9,253
501
185
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
15,771
imgui_impl_vulkan.cpp
shadps4-emu_shadPS4/src/imgui/renderer/imgui_impl_vulkan.cpp
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // Based on imgui_impl_vulkan.cpp from Dear ImGui repository #include <cstdio> #include <mutex> #include <imgui.h> #include "imgui_impl_vulkan.h" #ifndef IM_MAX #define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B)) #endif #define IDX_SIZE sizeof(ImDrawIdx) namespace ImGui::Vulkan { struct RenderBuffer { vk::DeviceMemory buffer_memory{}; vk::DeviceSize buffer_size{}; vk::Buffer buffer{}; }; // Reusable buffers used for rendering 1 current in-flight frame, for RenderDrawData() struct FrameRenderBuffers { RenderBuffer vertex; RenderBuffer index; }; // Each viewport will hold 1 WindowRenderBuffers struct WindowRenderBuffers { uint32_t index{}; uint32_t count{}; std::vector<FrameRenderBuffers> frame_render_buffers{}; }; // Vulkan data struct VkData { const InitInfo init_info; vk::DeviceSize buffer_memory_alignment = 256; vk::PipelineCreateFlags pipeline_create_flags{}; vk::DescriptorPool descriptor_pool{}; vk::DescriptorSetLayout descriptor_set_layout{}; vk::PipelineLayout pipeline_layout{}; vk::Pipeline pipeline{}; vk::ShaderModule shader_module_vert{}; vk::ShaderModule shader_module_frag{}; std::mutex command_pool_mutex; vk::CommandPool command_pool{}; vk::Sampler simple_sampler{}; // Font data vk::DeviceMemory font_memory{}; vk::Image font_image{}; vk::ImageView font_view{}; vk::DescriptorSet font_descriptor_set{}; vk::CommandBuffer font_command_buffer{}; // Render buffers WindowRenderBuffers render_buffers{}; VkData(const InitInfo init_info) : init_info(init_info) { render_buffers.count = init_info.image_count; render_buffers.frame_render_buffers.resize(render_buffers.count); } }; //----------------------------------------------------------------------------- // SHADERS //----------------------------------------------------------------------------- // backends/vulkan/glsl_shader.vert, compiled with: // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert /* #version 450 core layout(location = 0) in vec2 aPos; layout(location = 1) in vec2 aUV; layout(location = 2) in vec4 aColor; layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc; out gl_PerVertex { vec4 gl_Position; }; layout(location = 0) out struct { vec4 Color; vec2 UV; } Out; void main() { Out.Color = aColor; Out.UV = aUV; gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1); } */ static uint32_t glsl_shader_vert_spv[] = { 0x07230203, 0x00010000, 0x00080001, 0x0000002e, 0x00000000, 0x00020011, 0x00000001, 0x0006000b, 0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e, 0x00000000, 0x0003000e, 0x00000000, 0x00000001, 0x000a000f, 0x00000000, 0x00000004, 0x6e69616d, 0x00000000, 0x0000000b, 0x0000000f, 0x00000015, 0x0000001b, 0x0000001c, 0x00030003, 0x00000002, 0x000001c2, 0x00040005, 0x00000004, 0x6e69616d, 0x00000000, 0x00030005, 0x00000009, 0x00000000, 0x00050006, 0x00000009, 0x00000000, 0x6f6c6f43, 0x00000072, 0x00040006, 0x00000009, 0x00000001, 0x00005655, 0x00030005, 0x0000000b, 0x0074754f, 0x00040005, 0x0000000f, 0x6c6f4361, 0x0000726f, 0x00030005, 0x00000015, 0x00565561, 0x00060005, 0x00000019, 0x505f6c67, 0x65567265, 0x78657472, 0x00000000, 0x00060006, 0x00000019, 0x00000000, 0x505f6c67, 0x7469736f, 0x006e6f69, 0x00030005, 0x0000001b, 0x00000000, 0x00040005, 0x0000001c, 0x736f5061, 0x00000000, 0x00060005, 0x0000001e, 0x73755075, 0x6e6f4368, 0x6e617473, 0x00000074, 0x00050006, 0x0000001e, 0x00000000, 0x61635375, 0x0000656c, 0x00060006, 0x0000001e, 0x00000001, 0x61725475, 0x616c736e, 0x00006574, 0x00030005, 0x00000020, 0x00006370, 0x00040047, 0x0000000b, 0x0000001e, 0x00000000, 0x00040047, 0x0000000f, 0x0000001e, 0x00000002, 0x00040047, 0x00000015, 0x0000001e, 0x00000001, 0x00050048, 0x00000019, 0x00000000, 0x0000000b, 0x00000000, 0x00030047, 0x00000019, 0x00000002, 0x00040047, 0x0000001c, 0x0000001e, 0x00000000, 0x00050048, 0x0000001e, 0x00000000, 0x00000023, 0x00000000, 0x00050048, 0x0000001e, 0x00000001, 0x00000023, 0x00000008, 0x00030047, 0x0000001e, 0x00000002, 0x00020013, 0x00000002, 0x00030021, 0x00000003, 0x00000002, 0x00030016, 0x00000006, 0x00000020, 0x00040017, 0x00000007, 0x00000006, 0x00000004, 0x00040017, 0x00000008, 0x00000006, 0x00000002, 0x0004001e, 0x00000009, 0x00000007, 0x00000008, 0x00040020, 0x0000000a, 0x00000003, 0x00000009, 0x0004003b, 0x0000000a, 0x0000000b, 0x00000003, 0x00040015, 0x0000000c, 0x00000020, 0x00000001, 0x0004002b, 0x0000000c, 0x0000000d, 0x00000000, 0x00040020, 0x0000000e, 0x00000001, 0x00000007, 0x0004003b, 0x0000000e, 0x0000000f, 0x00000001, 0x00040020, 0x00000011, 0x00000003, 0x00000007, 0x0004002b, 0x0000000c, 0x00000013, 0x00000001, 0x00040020, 0x00000014, 0x00000001, 0x00000008, 0x0004003b, 0x00000014, 0x00000015, 0x00000001, 0x00040020, 0x00000017, 0x00000003, 0x00000008, 0x0003001e, 0x00000019, 0x00000007, 0x00040020, 0x0000001a, 0x00000003, 0x00000019, 0x0004003b, 0x0000001a, 0x0000001b, 0x00000003, 0x0004003b, 0x00000014, 0x0000001c, 0x00000001, 0x0004001e, 0x0000001e, 0x00000008, 0x00000008, 0x00040020, 0x0000001f, 0x00000009, 0x0000001e, 0x0004003b, 0x0000001f, 0x00000020, 0x00000009, 0x00040020, 0x00000021, 0x00000009, 0x00000008, 0x0004002b, 0x00000006, 0x00000028, 0x00000000, 0x0004002b, 0x00000006, 0x00000029, 0x3f800000, 0x00050036, 0x00000002, 0x00000004, 0x00000000, 0x00000003, 0x000200f8, 0x00000005, 0x0004003d, 0x00000007, 0x00000010, 0x0000000f, 0x00050041, 0x00000011, 0x00000012, 0x0000000b, 0x0000000d, 0x0003003e, 0x00000012, 0x00000010, 0x0004003d, 0x00000008, 0x00000016, 0x00000015, 0x00050041, 0x00000017, 0x00000018, 0x0000000b, 0x00000013, 0x0003003e, 0x00000018, 0x00000016, 0x0004003d, 0x00000008, 0x0000001d, 0x0000001c, 0x00050041, 0x00000021, 0x00000022, 0x00000020, 0x0000000d, 0x0004003d, 0x00000008, 0x00000023, 0x00000022, 0x00050085, 0x00000008, 0x00000024, 0x0000001d, 0x00000023, 0x00050041, 0x00000021, 0x00000025, 0x00000020, 0x00000013, 0x0004003d, 0x00000008, 0x00000026, 0x00000025, 0x00050081, 0x00000008, 0x00000027, 0x00000024, 0x00000026, 0x00050051, 0x00000006, 0x0000002a, 0x00000027, 0x00000000, 0x00050051, 0x00000006, 0x0000002b, 0x00000027, 0x00000001, 0x00070050, 0x00000007, 0x0000002c, 0x0000002a, 0x0000002b, 0x00000028, 0x00000029, 0x00050041, 0x00000011, 0x0000002d, 0x0000001b, 0x0000000d, 0x0003003e, 0x0000002d, 0x0000002c, 0x000100fd, 0x00010038}; // backends/vulkan/glsl_shader.frag, compiled with: // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag /* #version 450 core layout(location = 0) out vec4 fColor; layout(set=0, binding=0) uniform sampler2D sTexture; layout(location = 0) in struct { vec4 Color; vec2 UV; } In; void main() { fColor = In.Color * texture(sTexture, In.UV.st); } */ static uint32_t glsl_shader_frag_spv[] = { 0x07230203, 0x00010000, 0x00080001, 0x0000001e, 0x00000000, 0x00020011, 0x00000001, 0x0006000b, 0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e, 0x00000000, 0x0003000e, 0x00000000, 0x00000001, 0x0007000f, 0x00000004, 0x00000004, 0x6e69616d, 0x00000000, 0x00000009, 0x0000000d, 0x00030010, 0x00000004, 0x00000007, 0x00030003, 0x00000002, 0x000001c2, 0x00040005, 0x00000004, 0x6e69616d, 0x00000000, 0x00040005, 0x00000009, 0x6c6f4366, 0x0000726f, 0x00030005, 0x0000000b, 0x00000000, 0x00050006, 0x0000000b, 0x00000000, 0x6f6c6f43, 0x00000072, 0x00040006, 0x0000000b, 0x00000001, 0x00005655, 0x00030005, 0x0000000d, 0x00006e49, 0x00050005, 0x00000016, 0x78655473, 0x65727574, 0x00000000, 0x00040047, 0x00000009, 0x0000001e, 0x00000000, 0x00040047, 0x0000000d, 0x0000001e, 0x00000000, 0x00040047, 0x00000016, 0x00000022, 0x00000000, 0x00040047, 0x00000016, 0x00000021, 0x00000000, 0x00020013, 0x00000002, 0x00030021, 0x00000003, 0x00000002, 0x00030016, 0x00000006, 0x00000020, 0x00040017, 0x00000007, 0x00000006, 0x00000004, 0x00040020, 0x00000008, 0x00000003, 0x00000007, 0x0004003b, 0x00000008, 0x00000009, 0x00000003, 0x00040017, 0x0000000a, 0x00000006, 0x00000002, 0x0004001e, 0x0000000b, 0x00000007, 0x0000000a, 0x00040020, 0x0000000c, 0x00000001, 0x0000000b, 0x0004003b, 0x0000000c, 0x0000000d, 0x00000001, 0x00040015, 0x0000000e, 0x00000020, 0x00000001, 0x0004002b, 0x0000000e, 0x0000000f, 0x00000000, 0x00040020, 0x00000010, 0x00000001, 0x00000007, 0x00090019, 0x00000013, 0x00000006, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0003001b, 0x00000014, 0x00000013, 0x00040020, 0x00000015, 0x00000000, 0x00000014, 0x0004003b, 0x00000015, 0x00000016, 0x00000000, 0x0004002b, 0x0000000e, 0x00000018, 0x00000001, 0x00040020, 0x00000019, 0x00000001, 0x0000000a, 0x00050036, 0x00000002, 0x00000004, 0x00000000, 0x00000003, 0x000200f8, 0x00000005, 0x00050041, 0x00000010, 0x00000011, 0x0000000d, 0x0000000f, 0x0004003d, 0x00000007, 0x00000012, 0x00000011, 0x0004003d, 0x00000014, 0x00000017, 0x00000016, 0x00050041, 0x00000019, 0x0000001a, 0x0000000d, 0x00000018, 0x0004003d, 0x0000000a, 0x0000001b, 0x0000001a, 0x00050057, 0x00000007, 0x0000001c, 0x00000017, 0x0000001b, 0x00050085, 0x00000007, 0x0000001d, 0x00000012, 0x0000001c, 0x0003003e, 0x00000009, 0x0000001d, 0x000100fd, 0x00010038}; // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui // contexts It is STRONGLY preferred that you use docking branch with multi-viewports (== single // Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. static VkData* GetBackendData() { return ImGui::GetCurrentContext() ? (VkData*)ImGui::GetIO().BackendRendererUserData : nullptr; } static uint32_t FindMemoryType(vk::MemoryPropertyFlags properties, uint32_t type_bits) { VkData* bd = GetBackendData(); const InitInfo& v = bd->init_info; const auto prop = v.physical_device.getMemoryProperties(); for (uint32_t i = 0; i < prop.memoryTypeCount; i++) if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i)) return i; return 0xFFFFFFFF; // Unable to find memoryType } template <typename T> static T CheckVkResult(vk::ResultValue<T> res) { if (res.result == vk::Result::eSuccess) { return res.value; } const VkData* bd = GetBackendData(); if (!bd) { return res.value; } const InitInfo& v = bd->init_info; if (v.check_vk_result_fn) { v.check_vk_result_fn(res.result); } return res.value; } static void CheckVkErr(vk::Result res) { if (res == vk::Result::eSuccess) { return; } const VkData* bd = GetBackendData(); if (!bd) { return; } const InitInfo& v = bd->init_info; if (v.check_vk_result_fn) { v.check_vk_result_fn(res); } } // Same as IM_MEMALIGN(). 'alignment' must be a power of two. static inline vk::DeviceSize AlignBufferSize(vk::DeviceSize size, vk::DeviceSize alignment) { return (size + alignment - 1) & ~(alignment - 1); } void UploadTextureData::Upload() { VkData* bd = GetBackendData(); const InitInfo& v = bd->init_info; vk::SubmitInfo submit_info{ .commandBufferCount = 1, .pCommandBuffers = &command_buffer, }; CheckVkErr(v.queue.submit({submit_info})); CheckVkErr(v.queue.waitIdle()); v.device.destroyBuffer(upload_buffer, v.allocator); v.device.freeMemory(upload_buffer_memory, v.allocator); { std::unique_lock lk(bd->command_pool_mutex); v.device.freeCommandBuffers(bd->command_pool, {command_buffer}); } upload_buffer = VK_NULL_HANDLE; upload_buffer_memory = VK_NULL_HANDLE; } void UploadTextureData::Destroy() { VkData* bd = GetBackendData(); const InitInfo& v = bd->init_info; CheckVkErr(v.device.waitIdle()); RemoveTexture(descriptor_set); descriptor_set = VK_NULL_HANDLE; v.device.destroyImageView(image_view, v.allocator); image_view = VK_NULL_HANDLE; v.device.destroyImage(image, v.allocator); image = VK_NULL_HANDLE; v.device.freeMemory(image_memory, v.allocator); image_memory = VK_NULL_HANDLE; } // Register a texture vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout, vk::Sampler sampler) { VkData* bd = GetBackendData(); const InitInfo& v = bd->init_info; if (sampler == VK_NULL_HANDLE) { sampler = bd->simple_sampler; } // Create Descriptor Set: vk::DescriptorSet descriptor_set; { vk::DescriptorSetAllocateInfo alloc_info{ .descriptorPool = bd->descriptor_pool, .descriptorSetCount = 1, .pSetLayouts = &bd->descriptor_set_layout, }; descriptor_set = CheckVkResult(v.device.allocateDescriptorSets(alloc_info)).front(); } // Update the Descriptor Set: { vk::DescriptorImageInfo desc_image[1]{ { .sampler = sampler, .imageView = image_view, .imageLayout = image_layout, }, }; vk::WriteDescriptorSet write_desc[1]{ { .dstSet = descriptor_set, .descriptorCount = 1, .descriptorType = vk::DescriptorType::eCombinedImageSampler, .pImageInfo = desc_image, }, }; v.device.updateDescriptorSets({write_desc}, {}); } return descriptor_set; } UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width, u32 height, size_t size) { ImGuiIO& io = GetIO(); VkData* bd = GetBackendData(); const InitInfo& v = bd->init_info; UploadTextureData info{}; { std::unique_lock lk(bd->command_pool_mutex); info.command_buffer = CheckVkResult(v.device.allocateCommandBuffers(vk::CommandBufferAllocateInfo{ .commandPool = bd->command_pool, .commandBufferCount = 1, })) .front(); CheckVkErr(info.command_buffer.begin(vk::CommandBufferBeginInfo{ .flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit, })); } // Create Image { vk::ImageCreateInfo image_info{ .imageType = vk::ImageType::e2D, .format = format, .extent{ .width = width, .height = height, .depth = 1, }, .mipLevels = 1, .arrayLayers = 1, .samples = vk::SampleCountFlagBits::e1, .tiling = vk::ImageTiling::eOptimal, .usage = vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eSampled, .sharingMode = vk::SharingMode::eExclusive, .initialLayout = vk::ImageLayout::eUndefined, }; info.image = CheckVkResult(v.device.createImage(image_info, v.allocator)); auto req = v.device.getImageMemoryRequirements(info.image); vk::MemoryAllocateInfo alloc_info{ .allocationSize = IM_MAX(v.min_allocation_size, req.size), .memoryTypeIndex = FindMemoryType(vk::MemoryPropertyFlagBits::eDeviceLocal, req.memoryTypeBits), }; info.image_memory = CheckVkResult(v.device.allocateMemory(alloc_info, v.allocator)); CheckVkErr(v.device.bindImageMemory(info.image, info.image_memory, 0)); } // Create Image View { vk::ImageViewCreateInfo view_info{ .image = info.image, .viewType = vk::ImageViewType::e2D, .format = format, .subresourceRange{ .aspectMask = vk::ImageAspectFlagBits::eColor, .levelCount = 1, .layerCount = 1, }, }; info.image_view = CheckVkResult(v.device.createImageView(view_info, v.allocator)); } // Create descriptor set (ImTextureID) info.descriptor_set = AddTexture(info.image_view, vk::ImageLayout::eShaderReadOnlyOptimal); // Create Upload Buffer { vk::BufferCreateInfo buffer_info{ .size = size, .usage = vk::BufferUsageFlagBits::eTransferSrc, .sharingMode = vk::SharingMode::eExclusive, }; info.upload_buffer = CheckVkResult(v.device.createBuffer(buffer_info, v.allocator)); auto req = v.device.getBufferMemoryRequirements(info.upload_buffer); auto alignemtn = IM_MAX(bd->buffer_memory_alignment, req.alignment); vk::MemoryAllocateInfo alloc_info{ .allocationSize = IM_MAX(v.min_allocation_size, req.size), .memoryTypeIndex = FindMemoryType(vk::MemoryPropertyFlagBits::eHostVisible, req.memoryTypeBits), }; info.upload_buffer_memory = CheckVkResult(v.device.allocateMemory(alloc_info, v.allocator)); CheckVkErr(v.device.bindBufferMemory(info.upload_buffer, info.upload_buffer_memory, 0)); } // Upload to Buffer { char* map = (char*)CheckVkResult(v.device.mapMemory(info.upload_buffer_memory, 0, size)); memcpy(map, data, size); vk::MappedMemoryRange range[1]{ { .memory = info.upload_buffer_memory, .size = size, }, }; CheckVkErr(v.device.flushMappedMemoryRanges(range)); v.device.unmapMemory(info.upload_buffer_memory); } // Copy to Image { vk::ImageMemoryBarrier copy_barrier[1]{ { .dstAccessMask = vk::AccessFlagBits::eTransferWrite, .oldLayout = vk::ImageLayout::eUndefined, .newLayout = vk::ImageLayout::eTransferDstOptimal, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = info.image, .subresourceRange{ .aspectMask = vk::ImageAspectFlagBits::eColor, .levelCount = 1, .layerCount = 1, }, }, }; info.command_buffer.pipelineBarrier(vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, {copy_barrier}); vk::BufferImageCopy region{ .imageSubresource{ .aspectMask = vk::ImageAspectFlagBits::eColor, .layerCount = 1, }, .imageExtent{ .width = width, .height = height, .depth = 1, }, }; info.command_buffer.copyBufferToImage(info.upload_buffer, info.image, vk::ImageLayout::eTransferDstOptimal, {region}); vk::ImageMemoryBarrier use_barrier[1]{{ .srcAccessMask = vk::AccessFlagBits::eTransferWrite, .dstAccessMask = vk::AccessFlagBits::eShaderRead, .oldLayout = vk::ImageLayout::eTransferDstOptimal, .newLayout = vk::ImageLayout::eShaderReadOnlyOptimal, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = info.image, .subresourceRange{ .aspectMask = vk::ImageAspectFlagBits::eColor, .levelCount = 1, .layerCount = 1, }, }}; info.command_buffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader, {}, {}, {}, {use_barrier}); } CheckVkErr(info.command_buffer.end()); return info; } void RemoveTexture(vk::DescriptorSet descriptor_set) { VkData* bd = GetBackendData(); const InitInfo& v = bd->init_info; v.device.freeDescriptorSets(bd->descriptor_pool, {descriptor_set}); } static void CreateOrResizeBuffer(RenderBuffer& rb, size_t new_size, vk::BufferUsageFlagBits usage) { VkData* bd = GetBackendData(); IM_ASSERT(bd != nullptr); const InitInfo& v = bd->init_info; if (rb.buffer != VK_NULL_HANDLE) { v.device.destroyBuffer(rb.buffer, v.allocator); } if (rb.buffer_memory != VK_NULL_HANDLE) { v.device.freeMemory(rb.buffer_memory, v.allocator); } const vk::DeviceSize buffer_size_aligned = AlignBufferSize(IM_MAX(v.min_allocation_size, new_size), bd->buffer_memory_alignment); vk::BufferCreateInfo buffer_info{ .size = buffer_size_aligned, .usage = usage, .sharingMode = vk::SharingMode::eExclusive, }; rb.buffer = CheckVkResult(v.device.createBuffer(buffer_info, v.allocator)); const vk::MemoryRequirements req = v.device.getBufferMemoryRequirements(rb.buffer); bd->buffer_memory_alignment = IM_MAX(bd->buffer_memory_alignment, req.alignment); vk::MemoryAllocateInfo alloc_info{ .allocationSize = req.size, .memoryTypeIndex = FindMemoryType(vk::MemoryPropertyFlagBits::eHostVisible, req.memoryTypeBits), }; rb.buffer_memory = CheckVkResult(v.device.allocateMemory(alloc_info, v.allocator)); CheckVkErr(v.device.bindBufferMemory(rb.buffer, rb.buffer_memory, 0)); rb.buffer_size = buffer_size_aligned; } static void SetupRenderState(ImDrawData& draw_data, vk::Pipeline pipeline, vk::CommandBuffer cmdbuf, FrameRenderBuffers& frb, int fb_width, int fb_height) { VkData* bd = GetBackendData(); // Bind pipeline: cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline); // Bind Vertex And Index Buffer: if (draw_data.TotalVtxCount > 0) { vk::Buffer vertex_buffers[1] = {frb.vertex.buffer}; vk::DeviceSize vertex_offset[1] = {0}; cmdbuf.bindVertexBuffers(0, {vertex_buffers}, vertex_offset); cmdbuf.bindIndexBuffer(frb.index.buffer, 0, IDX_SIZE == 2 ? vk::IndexType::eUint16 : vk::IndexType::eUint32); } // Setup viewport: { vk::Viewport viewport{ .x = 0, .y = 0, .width = (float)fb_width, .height = (float)fb_height, .minDepth = 0.0f, .maxDepth = 1.0f, }; cmdbuf.setViewport(0, {viewport}); } // Setup scale and translation: // Our visible imgui space lies from draw_data->DisplayPps (top left) to // draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single // viewport apps. { float scale[2]; scale[0] = 2.0f / draw_data.DisplaySize.x; scale[1] = 2.0f / draw_data.DisplaySize.y; float translate[2]; translate[0] = -1.0f - draw_data.DisplayPos.x * scale[0]; translate[1] = -1.0f - draw_data.DisplayPos.y * scale[1]; cmdbuf.pushConstants(bd->pipeline_layout, vk::ShaderStageFlagBits::eVertex, sizeof(float) * 0, sizeof(float) * 2, scale); cmdbuf.pushConstants(bd->pipeline_layout, vk::ShaderStageFlagBits::eVertex, sizeof(float) * 2, sizeof(float) * 2, translate); } } // Render function void RenderDrawData(ImDrawData& draw_data, vk::CommandBuffer command_buffer, vk::Pipeline pipeline) { // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != // framebuffer coordinates) int fb_width = (int)(draw_data.DisplaySize.x * draw_data.FramebufferScale.x); int fb_height = (int)(draw_data.DisplaySize.y * draw_data.FramebufferScale.y); if (fb_width <= 0 || fb_height <= 0) { return; } VkData* bd = GetBackendData(); const InitInfo& v = bd->init_info; if (pipeline == VK_NULL_HANDLE) { pipeline = bd->pipeline; } // Allocate array to store enough vertex/index buffers WindowRenderBuffers& wrb = bd->render_buffers; wrb.index = (wrb.index + 1) % wrb.count; FrameRenderBuffers& frb = wrb.frame_render_buffers[wrb.index]; if (draw_data.TotalVtxCount > 0) { // Create or resize the vertex/index buffers size_t vertex_size = AlignBufferSize(draw_data.TotalVtxCount * sizeof(ImDrawVert), bd->buffer_memory_alignment); size_t index_size = AlignBufferSize(draw_data.TotalIdxCount * IDX_SIZE, bd->buffer_memory_alignment); if (frb.vertex.buffer == VK_NULL_HANDLE || frb.vertex.buffer_size < vertex_size) { CreateOrResizeBuffer(frb.vertex, vertex_size, vk::BufferUsageFlagBits::eVertexBuffer); } if (frb.index.buffer == VK_NULL_HANDLE || frb.index.buffer_size < index_size) { CreateOrResizeBuffer(frb.index, index_size, vk::BufferUsageFlagBits::eIndexBuffer); } // Upload vertex/index data into a single contiguous GPU buffer ImDrawVert* vtx_dst = nullptr; ImDrawIdx* idx_dst = nullptr; vtx_dst = (ImDrawVert*)CheckVkResult( v.device.mapMemory(frb.vertex.buffer_memory, 0, vertex_size, vk::MemoryMapFlags{})); idx_dst = (ImDrawIdx*)CheckVkResult( v.device.mapMemory(frb.index.buffer_memory, 0, index_size, vk::MemoryMapFlags{})); for (int n = 0; n < draw_data.CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data.CmdLists[n]; memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * IDX_SIZE); vtx_dst += cmd_list->VtxBuffer.Size; idx_dst += cmd_list->IdxBuffer.Size; } vk::MappedMemoryRange range[2]{ { .memory = frb.vertex.buffer_memory, .size = VK_WHOLE_SIZE, }, { .memory = frb.index.buffer_memory, .size = VK_WHOLE_SIZE, }, }; CheckVkErr(v.device.flushMappedMemoryRanges({range})); v.device.unmapMemory(frb.vertex.buffer_memory); v.device.unmapMemory(frb.index.buffer_memory); } // Setup desired Vulkan state SetupRenderState(draw_data, pipeline, command_buffer, frb, fb_width, fb_height); // Will project scissor/clipping rectangles into framebuffer space // (0,0) unless using multi-viewports ImVec2 clip_off = draw_data.DisplayPos; // (1,1) unless using retina display which are often (2,2) ImVec2 clip_scale = draw_data.FramebufferScale; // Render command lists // (Because we merged all buffers into a single one, we maintain our own offset into them) int global_vtx_offset = 0; int global_idx_offset = 0; for (int n = 0; n < draw_data.CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data.CmdLists[n]; for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; if (pcmd->UserCallback != nullptr) { // User callback, registered via ImDrawList::AddCallback() // (ImDrawCallback_ResetRenderState is a special callback value used by the user to // request the renderer to reset render state.) if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) { SetupRenderState(draw_data, pipeline, command_buffer, frb, fb_width, fb_height); } else { pcmd->UserCallback(cmd_list, pcmd); } } else { // Project scissor/clipping rectangles into framebuffer space ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); // Clamp to viewport as vk::CmdSetScissor() won't accept values that are off bounds if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; } if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; } if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) continue; // Apply scissor/clipping rectangle vk::Rect2D scissor{ .offset{ .x = (int32_t)(clip_min.x), .y = (int32_t)(clip_min.y), }, .extent{ .width = (uint32_t)(clip_max.x - clip_min.x), .height = (uint32_t)(clip_max.y - clip_min.y), }, }; command_buffer.setScissor(0, 1, &scissor); // Bind DescriptorSet with font or user texture vk::DescriptorSet desc_set[1]{(VkDescriptorSet)pcmd->TextureId}; if (sizeof(ImTextureID) < sizeof(ImU64)) { // We don't support texture switches if ImTextureID hasn't been redefined to be // 64-bit. Do a flaky check that other textures haven't been used. IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->font_descriptor_set); desc_set[0] = bd->font_descriptor_set; } command_buffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, bd->pipeline_layout, 0, {desc_set}, {}); // Draw command_buffer.drawIndexed(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0); } } global_idx_offset += cmd_list->IdxBuffer.Size; global_vtx_offset += cmd_list->VtxBuffer.Size; } // vk::Rect2D scissor = {{0, 0}, {(uint32_t)fb_width, (uint32_t)fb_height}}; // command_buffer.setScissor(0, 1, &scissor); } static void DestroyFontsTexture(); static bool CreateFontsTexture() { ImGuiIO& io = ImGui::GetIO(); VkData* bd = GetBackendData(); const InitInfo& v = bd->init_info; // Destroy existing texture (if any) if (bd->font_view || bd->font_image || bd->font_memory || bd->font_descriptor_set) { CheckVkErr(v.queue.waitIdle()); DestroyFontsTexture(); } // Create command buffer if (bd->font_command_buffer == VK_NULL_HANDLE) { vk::CommandBufferAllocateInfo info{ .commandPool = bd->command_pool, .commandBufferCount = 1, }; std::unique_lock lk(bd->command_pool_mutex); bd->font_command_buffer = CheckVkResult(v.device.allocateCommandBuffers(info)).front(); } // Start command buffer { CheckVkErr(bd->font_command_buffer.reset()); vk::CommandBufferBeginInfo begin_info{}; begin_info.flags |= vk::CommandBufferUsageFlagBits::eOneTimeSubmit; CheckVkErr(bd->font_command_buffer.begin(&begin_info)); } unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); size_t upload_size = width * height * 4 * sizeof(char); // Create the Image: { vk::ImageCreateInfo info{ .imageType = vk::ImageType::e2D, .format = vk::Format::eR8G8B8A8Unorm, .extent{ .width = static_cast<uint32_t>(width), .height = static_cast<uint32_t>(height), .depth = 1, }, .mipLevels = 1, .arrayLayers = 1, .samples = vk::SampleCountFlagBits::e1, .tiling = vk::ImageTiling::eOptimal, .usage = vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferDst, .sharingMode = vk::SharingMode::eExclusive, .initialLayout = vk::ImageLayout::eUndefined, }; bd->font_image = CheckVkResult(v.device.createImage(info, v.allocator)); vk::MemoryRequirements req = v.device.getImageMemoryRequirements(bd->font_image); vk::MemoryAllocateInfo alloc_info{ .allocationSize = IM_MAX(v.min_allocation_size, req.size), .memoryTypeIndex = FindMemoryType(vk::MemoryPropertyFlagBits::eDeviceLocal, req.memoryTypeBits), }; bd->font_memory = CheckVkResult(v.device.allocateMemory(alloc_info, v.allocator)); CheckVkErr(v.device.bindImageMemory(bd->font_image, bd->font_memory, 0)); } // Create the Image View: { vk::ImageViewCreateInfo info{ .image = bd->font_image, .viewType = vk::ImageViewType::e2D, .format = vk::Format::eR8G8B8A8Unorm, .subresourceRange{ .aspectMask = vk::ImageAspectFlagBits::eColor, .levelCount = 1, .layerCount = 1, }, }; bd->font_view = CheckVkResult(v.device.createImageView(info, v.allocator)); } // Create the Descriptor Set: bd->font_descriptor_set = AddTexture(bd->font_view, vk::ImageLayout::eShaderReadOnlyOptimal); // Create the Upload Buffer: vk::DeviceMemory upload_buffer_memory{}; vk::Buffer upload_buffer{}; { vk::BufferCreateInfo buffer_info{ .size = upload_size, .usage = vk::BufferUsageFlagBits::eTransferSrc, .sharingMode = vk::SharingMode::eExclusive, }; upload_buffer = CheckVkResult(v.device.createBuffer(buffer_info, v.allocator)); vk::MemoryRequirements req = v.device.getBufferMemoryRequirements(upload_buffer); bd->buffer_memory_alignment = IM_MAX(bd->buffer_memory_alignment, req.alignment); vk::MemoryAllocateInfo alloc_info{ .allocationSize = IM_MAX(v.min_allocation_size, req.size), .memoryTypeIndex = FindMemoryType(vk::MemoryPropertyFlagBits::eHostVisible, req.memoryTypeBits), }; upload_buffer_memory = CheckVkResult(v.device.allocateMemory(alloc_info, v.allocator)); CheckVkErr(v.device.bindBufferMemory(upload_buffer, upload_buffer_memory, 0)); } // Upload to Buffer: { char* map = (char*)CheckVkResult(v.device.mapMemory(upload_buffer_memory, 0, upload_size)); memcpy(map, pixels, upload_size); vk::MappedMemoryRange range[1]{ { .memory = upload_buffer_memory, .size = upload_size, }, }; CheckVkErr(v.device.flushMappedMemoryRanges({range})); v.device.unmapMemory(upload_buffer_memory); } // Copy to Image: { vk::ImageMemoryBarrier copy_barrier[1]{ { .dstAccessMask = vk::AccessFlagBits::eTransferWrite, .oldLayout = vk::ImageLayout::eUndefined, .newLayout = vk::ImageLayout::eTransferDstOptimal, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = bd->font_image, .subresourceRange{ .aspectMask = vk::ImageAspectFlagBits::eColor, .levelCount = 1, .layerCount = 1, }, }, }; bd->font_command_buffer.pipelineBarrier(vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, {copy_barrier}); vk::BufferImageCopy region{ .imageSubresource{ .aspectMask = vk::ImageAspectFlagBits::eColor, .layerCount = 1, }, .imageExtent{ .width = static_cast<uint32_t>(width), .height = static_cast<uint32_t>(height), .depth = 1, }, }; bd->font_command_buffer.copyBufferToImage(upload_buffer, bd->font_image, vk::ImageLayout::eTransferDstOptimal, {region}); vk::ImageMemoryBarrier use_barrier[1]{{ .srcAccessMask = vk::AccessFlagBits::eTransferWrite, .dstAccessMask = vk::AccessFlagBits::eShaderRead, .oldLayout = vk::ImageLayout::eTransferDstOptimal, .newLayout = vk::ImageLayout::eShaderReadOnlyOptimal, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = bd->font_image, .subresourceRange{ .aspectMask = vk::ImageAspectFlagBits::eColor, .levelCount = 1, .layerCount = 1, }, }}; bd->font_command_buffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader, {}, {}, {}, {use_barrier}); } // Store our identifier io.Fonts->SetTexID(bd->font_descriptor_set); // End command buffer vk::SubmitInfo end_info = {}; end_info.commandBufferCount = 1; end_info.pCommandBuffers = &bd->font_command_buffer; CheckVkErr(bd->font_command_buffer.end()); CheckVkErr(v.queue.submit({end_info})); CheckVkErr(v.queue.waitIdle()); v.device.destroyBuffer(upload_buffer, v.allocator); v.device.freeMemory(upload_buffer_memory, v.allocator); return true; } // You probably never need to call this, as it is called by CreateFontsTexture() // and Shutdown(). static void DestroyFontsTexture() { ImGuiIO& io = ImGui::GetIO(); VkData* bd = GetBackendData(); const InitInfo& v = bd->init_info; if (bd->font_descriptor_set) { RemoveTexture(bd->font_descriptor_set); bd->font_descriptor_set = VK_NULL_HANDLE; io.Fonts->SetTexID(nullptr); } if (bd->font_view) { v.device.destroyImageView(bd->font_view, v.allocator); bd->font_view = VK_NULL_HANDLE; } if (bd->font_image) { v.device.destroyImage(bd->font_image, v.allocator); bd->font_image = VK_NULL_HANDLE; } if (bd->font_memory) { v.device.freeMemory(bd->font_memory, v.allocator); bd->font_memory = VK_NULL_HANDLE; } } static void DestroyFrameRenderBuffers(vk::Device device, RenderBuffer& rb, const vk::AllocationCallbacks* allocator) { if (rb.buffer) { device.destroyBuffer(rb.buffer, allocator); rb.buffer = VK_NULL_HANDLE; } if (rb.buffer_memory) { device.freeMemory(rb.buffer_memory, allocator); rb.buffer_memory = VK_NULL_HANDLE; } rb.buffer_size = 0; } static void DestroyWindowRenderBuffers(vk::Device device, WindowRenderBuffers& buffers, const vk::AllocationCallbacks* allocator) { for (uint32_t n = 0; n < buffers.count; n++) { auto& frb = buffers.frame_render_buffers[n]; DestroyFrameRenderBuffers(device, frb.index, allocator); DestroyFrameRenderBuffers(device, frb.vertex, allocator); } buffers = {}; } static void CreateShaderModules(vk::Device device, const vk::AllocationCallbacks* allocator) { // Create the shader modules VkData* bd = GetBackendData(); if (bd->shader_module_vert == VK_NULL_HANDLE) { vk::ShaderModuleCreateInfo vert_info{ .codeSize = sizeof(glsl_shader_vert_spv), .pCode = (uint32_t*)glsl_shader_vert_spv, }; bd->shader_module_vert = CheckVkResult(device.createShaderModule(vert_info, allocator)); } if (bd->shader_module_frag == VK_NULL_HANDLE) { vk::ShaderModuleCreateInfo frag_info{ .codeSize = sizeof(glsl_shader_frag_spv), .pCode = (uint32_t*)glsl_shader_frag_spv, }; bd->shader_module_frag = CheckVkResult(device.createShaderModule(frag_info, allocator)); } } static void CreatePipeline(vk::Device device, const vk::AllocationCallbacks* allocator, vk::PipelineCache pipeline_cache, vk::RenderPass render_pass, vk::Pipeline* pipeline, uint32_t subpass) { VkData* bd = GetBackendData(); const InitInfo& v = bd->init_info; CreateShaderModules(device, allocator); vk::PipelineShaderStageCreateInfo stage[2]{ { .stage = vk::ShaderStageFlagBits::eVertex, .module = bd->shader_module_vert, .pName = "main", }, { .stage = vk::ShaderStageFlagBits::eFragment, .module = bd->shader_module_frag, .pName = "main", }, }; vk::VertexInputBindingDescription binding_desc[1]{ { .stride = sizeof(ImDrawVert), .inputRate = vk::VertexInputRate::eVertex, }, }; vk::VertexInputAttributeDescription attribute_desc[3]{ { .location = 0, .binding = binding_desc[0].binding, .format = vk::Format::eR32G32Sfloat, .offset = offsetof(ImDrawVert, pos), }, { .location = 1, .binding = binding_desc[0].binding, .format = vk::Format::eR32G32Sfloat, .offset = offsetof(ImDrawVert, uv), }, { .location = 2, .binding = binding_desc[0].binding, .format = vk::Format::eR8G8B8A8Unorm, .offset = offsetof(ImDrawVert, col), }, }; vk::PipelineVertexInputStateCreateInfo vertex_info{ .vertexBindingDescriptionCount = 1, .pVertexBindingDescriptions = binding_desc, .vertexAttributeDescriptionCount = 3, .pVertexAttributeDescriptions = attribute_desc, }; vk::PipelineInputAssemblyStateCreateInfo ia_info{ .topology = vk::PrimitiveTopology::eTriangleList, }; vk::PipelineViewportStateCreateInfo viewport_info{ .viewportCount = 1, .scissorCount = 1, }; vk::PipelineRasterizationStateCreateInfo raster_info{ .polygonMode = vk::PolygonMode::eFill, .cullMode = vk::CullModeFlagBits::eNone, .frontFace = vk::FrontFace::eCounterClockwise, .lineWidth = 1.0f, }; vk::PipelineMultisampleStateCreateInfo ms_info{ .rasterizationSamples = vk::SampleCountFlagBits::e1, }; vk::PipelineColorBlendAttachmentState color_attachment[1]{ { .blendEnable = VK_TRUE, .srcColorBlendFactor = vk::BlendFactor::eSrcAlpha, .dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha, .colorBlendOp = vk::BlendOp::eAdd, .srcAlphaBlendFactor = vk::BlendFactor::eOne, .dstAlphaBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha, .alphaBlendOp = vk::BlendOp::eAdd, .colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA, }, }; vk::PipelineDepthStencilStateCreateInfo depth_info{}; vk::PipelineColorBlendStateCreateInfo blend_info{ .attachmentCount = 1, .pAttachments = color_attachment, }; vk::DynamicState dynamic_states[2]{ vk::DynamicState::eViewport, vk::DynamicState::eScissor, }; vk::PipelineDynamicStateCreateInfo dynamic_state{ .dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states), .pDynamicStates = dynamic_states, }; vk::GraphicsPipelineCreateInfo info{ .pNext = &v.pipeline_rendering_create_info, .flags = bd->pipeline_create_flags, .stageCount = 2, .pStages = stage, .pVertexInputState = &vertex_info, .pInputAssemblyState = &ia_info, .pViewportState = &viewport_info, .pRasterizationState = &raster_info, .pMultisampleState = &ms_info, .pDepthStencilState = &depth_info, .pColorBlendState = &blend_info, .pDynamicState = &dynamic_state, .layout = bd->pipeline_layout, .renderPass = render_pass, .subpass = subpass, }; *pipeline = CheckVkResult(device.createGraphicsPipelines(pipeline_cache, {info}, allocator)).front(); } bool CreateDeviceObjects() { VkData* bd = GetBackendData(); const InitInfo& v = bd->init_info; vk::Result err; if (!bd->descriptor_pool) { // large enough descriptor pool vk::DescriptorPoolSize pool_sizes[]{ {vk::DescriptorType::eSampler, 1000}, {vk::DescriptorType::eCombinedImageSampler, 1000}, {vk::DescriptorType::eSampledImage, 1000}, {vk::DescriptorType::eStorageImage, 1000}, {vk::DescriptorType::eUniformTexelBuffer, 1000}, {vk::DescriptorType::eStorageTexelBuffer, 1000}, {vk::DescriptorType::eUniformBuffer, 1000}, {vk::DescriptorType::eStorageBuffer, 1000}, {vk::DescriptorType::eUniformBufferDynamic, 1000}, {vk::DescriptorType::eStorageBufferDynamic, 1000}, {vk::DescriptorType::eInputAttachment, 1000}, }; vk::DescriptorPoolCreateInfo pool_info{ .flags = vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, .maxSets = 1000, .poolSizeCount = std::size(pool_sizes), .pPoolSizes = pool_sizes, }; bd->descriptor_pool = CheckVkResult(v.device.createDescriptorPool(pool_info)); } if (!bd->descriptor_set_layout) { vk::DescriptorSetLayoutBinding binding[1]{ { .descriptorType = vk::DescriptorType::eCombinedImageSampler, .descriptorCount = 1, .stageFlags = vk::ShaderStageFlagBits::eFragment, }, }; vk::DescriptorSetLayoutCreateInfo info{ .bindingCount = 1, .pBindings = binding, }; bd->descriptor_set_layout = CheckVkResult(v.device.createDescriptorSetLayout(info, v.allocator)); } if (!bd->pipeline_layout) { // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection // matrix vk::PushConstantRange push_constants[1]{ { .stageFlags = vk::ShaderStageFlagBits::eVertex, .offset = sizeof(float) * 0, .size = sizeof(float) * 4, }, }; vk::DescriptorSetLayout set_layout[1] = {bd->descriptor_set_layout}; vk::PipelineLayoutCreateInfo layout_info{ .setLayoutCount = 1, .pSetLayouts = set_layout, .pushConstantRangeCount = 1, .pPushConstantRanges = push_constants, }; bd->pipeline_layout = CheckVkResult(v.device.createPipelineLayout(layout_info, v.allocator)); } CreatePipeline(v.device, v.allocator, v.pipeline_cache, nullptr, &bd->pipeline, v.subpass); if (bd->command_pool == VK_NULL_HANDLE) { vk::CommandPoolCreateInfo info{ .flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer, .queueFamilyIndex = v.queue_family, }; std::unique_lock lk(bd->command_pool_mutex); bd->command_pool = CheckVkResult(v.device.createCommandPool(info, v.allocator)); } if (!bd->simple_sampler) { // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= // ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow // point/nearest sampling. vk::SamplerCreateInfo info{ .magFilter = vk::Filter::eLinear, .minFilter = vk::Filter::eLinear, .mipmapMode = vk::SamplerMipmapMode::eLinear, .addressModeU = vk::SamplerAddressMode::eRepeat, .addressModeV = vk::SamplerAddressMode::eRepeat, .addressModeW = vk::SamplerAddressMode::eRepeat, .maxAnisotropy = 1.0f, .minLod = -1000, .maxLod = 1000, }; bd->simple_sampler = CheckVkResult(v.device.createSampler(info, v.allocator)); } return true; } void ImGuiImplVulkanDestroyDeviceObjects() { VkData* bd = GetBackendData(); const InitInfo& v = bd->init_info; DestroyWindowRenderBuffers(v.device, bd->render_buffers, v.allocator); DestroyFontsTexture(); if (bd->font_command_buffer) { std::unique_lock lk(bd->command_pool_mutex); v.device.freeCommandBuffers(bd->command_pool, {bd->font_command_buffer}); bd->font_command_buffer = VK_NULL_HANDLE; } if (bd->command_pool) { std::unique_lock lk(bd->command_pool_mutex); v.device.destroyCommandPool(bd->command_pool, v.allocator); bd->command_pool = VK_NULL_HANDLE; } if (bd->shader_module_vert) { v.device.destroyShaderModule(bd->shader_module_vert, v.allocator); bd->shader_module_vert = VK_NULL_HANDLE; } if (bd->shader_module_frag) { v.device.destroyShaderModule(bd->shader_module_frag, v.allocator); bd->shader_module_frag = VK_NULL_HANDLE; } if (bd->simple_sampler) { v.device.destroySampler(bd->simple_sampler, v.allocator); bd->simple_sampler = VK_NULL_HANDLE; } if (bd->descriptor_set_layout) { v.device.destroyDescriptorSetLayout(bd->descriptor_set_layout, v.allocator); bd->descriptor_set_layout = VK_NULL_HANDLE; } if (bd->pipeline_layout) { v.device.destroyPipelineLayout(bd->pipeline_layout, v.allocator); bd->pipeline_layout = VK_NULL_HANDLE; } if (bd->pipeline) { v.device.destroyPipeline(bd->pipeline, v.allocator); bd->pipeline = VK_NULL_HANDLE; } } bool Init(InitInfo info) { IM_ASSERT(info.instance != VK_NULL_HANDLE); IM_ASSERT(info.physical_device != VK_NULL_HANDLE); IM_ASSERT(info.device != VK_NULL_HANDLE); IM_ASSERT(info.image_count >= 2); ImGuiIO& io = ImGui::GetIO(); IMGUI_CHECKVERSION(); IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!"); // Setup backend capabilities flags auto* bd = IM_NEW(VkData)(info); io.BackendRendererUserData = (void*)bd; io.BackendRendererName = "imgui_impl_vulkan_shadps4"; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; CreateDeviceObjects(); CreateFontsTexture(); return true; } void Shutdown() { VkData* bd = GetBackendData(); IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?"); ImGuiIO& io = ImGui::GetIO(); ImGuiImplVulkanDestroyDeviceObjects(); io.BackendRendererName = nullptr; io.BackendRendererUserData = nullptr; io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset; IM_DELETE(bd); } } // namespace ImGui::Vulkan
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.cpp
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15,773
emulator.h
shadps4-emu_shadPS4/src/emulator.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <filesystem> #include <thread> #include "common/singleton.h" #include "core/linker.h" #include "input/controller.h" #include "sdl_window.h" namespace Core { using HLEInitDef = void (*)(Core::Loader::SymbolsResolver* sym); struct SysModules { std::string_view module_name; HLEInitDef callback; }; class Emulator { public: Emulator(); ~Emulator(); void Run(const std::filesystem::path& file); void UpdatePlayTime(const std::string& serial); private: void LoadSystemModules(const std::filesystem::path& file, std::string game_serial); Core::MemoryManager* memory; Input::GameController* controller; Core::Linker* linker; std::unique_ptr<Frontend::WindowSDL> window; std::chrono::steady_clock::time_point start_time; }; } // namespace Core
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.h
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15,774
sdl_window.h
shadps4-emu_shadPS4/src/sdl_window.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> #include "common/types.h" struct SDL_Window; struct SDL_Gamepad; union SDL_Event; namespace Input { class GameController; } namespace Frontend { enum class WindowSystemType : u8 { Headless, Windows, X11, Wayland, Metal, }; struct WindowSystemInfo { // Connection to a display server. This is used on X11 and Wayland platforms. void* display_connection = nullptr; // Render surface. This is a pointer to the native window handle, which depends // on the platform. e.g. HWND for Windows, Window for X11. If the surface is // set to nullptr, the video backend will run in headless mode. void* render_surface = nullptr; // Scale of the render surface. For hidpi systems, this will be >1. float render_surface_scale = 1.0f; // Window system type. Determines which GL context or Vulkan WSI is used. WindowSystemType type = WindowSystemType::Headless; }; class WindowSDL { public: explicit WindowSDL(s32 width, s32 height, Input::GameController* controller, std::string_view window_title); ~WindowSDL(); s32 getWidth() const { return width; } s32 getHeight() const { return height; } bool isOpen() const { return is_open; } [[nodiscard]] SDL_Window* GetSdlWindow() const { return window; } WindowSystemInfo getWindowInfo() const { return window_info; } void waitEvent(); void initTimers(); private: void onResize(); void onKeyPress(const SDL_Event* event); void onGamepadEvent(const SDL_Event* event); int sdlGamepadToOrbisButton(u8 button); private: s32 width; s32 height; Input::GameController* controller; WindowSystemInfo window_info{}; SDL_Window* window{}; bool is_shown{}; bool is_open{true}; }; } // namespace Frontend
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C++
.h
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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15,775
controller.h
shadps4-emu_shadPS4/src/input/controller.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <mutex> #include "common/types.h" struct SDL_Gamepad; namespace Input { enum class Axis { LeftX = 0, LeftY = 1, RightX = 2, RightY = 3, TriggerLeft = 4, TriggerRight = 5, AxisMax }; struct TouchpadEntry { bool state{}; u16 x{}; u16 y{}; }; struct State { u32 buttonsState = 0; u64 time = 0; int axes[static_cast<int>(Axis::AxisMax)] = {128, 128, 128, 128, 0, 0}; TouchpadEntry touchpad[2] = {{false, 0, 0}, {false, 0, 0}}; }; inline int GetAxis(int min, int max, int value) { int v = (255 * (value - min)) / (max - min); return (v < 0 ? 0 : (v > 255 ? 255 : v)); } constexpr u32 MAX_STATES = 64; class GameController { public: GameController(); virtual ~GameController() = default; void ReadState(State* state, bool* isConnected, int* connectedCount); int ReadStates(State* states, int states_num, bool* isConnected, int* connectedCount); State GetLastState() const; void CheckButton(int id, u32 button, bool isPressed); void AddState(const State& state); void Axis(int id, Input::Axis axis, int value); void SetLightBarRGB(u8 r, u8 g, u8 b); bool SetVibration(u8 smallMotor, u8 largeMotor); void SetTouchpadState(int touchIndex, bool touchDown, float x, float y); void TryOpenSDLController(); u32 Poll(); private: struct StateInternal { bool obtained = false; }; std::mutex m_mutex; bool m_connected = true; State m_last_state; int m_connected_count = 0; u32 m_states_num = 0; u32 m_first_state = 0; std::array<State, MAX_STATES> m_states; std::array<StateInternal, MAX_STATES> m_private; SDL_Gamepad* m_sdl_gamepad = nullptr; }; } // namespace Input
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.h
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shadps4-emu/shadPS4
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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