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shadps4-emu_shadPS4/src/core/libraries/ajm/ajm_error.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once constexpr int ORBIS_AJM_ERROR_UNKNOWN = 0x80930001; constexpr int ORBIS_AJM_ERROR_INVALID_CONTEXT = 0x80930002; constexpr int ORBIS_AJM_ERROR_INVALID_INSTANCE = 0x80930003; constexpr int ORBIS_...
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shadps4-emu_shadPS4/src/core/libraries/ajm/ajm_at9.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" #include "core/libraries/ajm/ajm_instance.h" #include "libatrac9.h" #include <span> namespace Libraries::Ajm { constexpr s32 ORBIS_AJM_DEC_AT9_MAX_CHANNELS = 8; e...
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shadps4-emu_shadPS4/src/core/libraries/screenshot/screenshot.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::ScreenShot { int PS4_SYSV_ABI _Z5dummyv(); int PS4_SYSV_ABI sceScreenShotCapture(); int PS4_S...
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fiber.h
shadps4-emu_shadPS4/src/core/libraries/fiber/fiber.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/assert.h" #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::Fiber { #define ORBIS_FIBER_MAX_NAME_LENGTH (31) ty...
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shadps4-emu_shadPS4/src/core/loader/symbols_resolver.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <filesystem> #include <span> #include <string> #include <vector> #include "common/types.h" namespace Core::Loader { enum class SymbolType { Unknown, Function, Object, ...
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elf.h
shadps4-emu_shadPS4/src/core/loader/elf.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <span> #include <string> #include <vector> #include "common/io_file.h" #include "common/types.h" struct self_header { static constexpr u32 signature = 0x1D3D154Fu; u32 magic...
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shadps4-emu_shadPS4/src/core/loader/dwarf.h
// SPDX-FileCopyrightText: Copyright (C) 2001-2024 Free Software Foundation, Inc. // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Dwarf { enum { DW_EH_PE_ptr = 0x00, DW_EH_PE_uleb128 = 0x01, DW_EH_PE_udata2 = 0x02, DW_EH_PE_udata4 = 0x03, DW_EH_PE_ud...
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aerolib.h
shadps4-emu_shadPS4/src/core/aerolib/aerolib.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <cstdint> namespace Core::AeroLib { struct NidEntry { const char* nid; const char* name; }; const NidEntry* FindByNid(const char* nid); } // namespace Core::AeroLib
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stubs.h
shadps4-emu_shadPS4/src/core/aerolib/stubs.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::AeroLib { u64 UnresolvedStub(); u64 GetStub(const char* nid); } // namespace Core::AeroLib
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crypto.h
shadps4-emu_shadPS4/src/core/crypto/crypto.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <span> #include <cryptopp/aes.h> #include <cryptopp/filters.h> #include <cryptopp/modes.h> #include <cryptopp/oaep.h> #include <cryptopp/osrng.h> #include <cryptopp/rsa.h> #include <cr...
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fs.h
shadps4-emu_shadPS4/src/core/file_sys/fs.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <atomic> #include <mutex> #include <string> #include <vector> #include <tsl/robin_map.h> #include "common/io_file.h" namespace Core::FileSys { class MntPoints { #ifdef _WIN64 sta...
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trp.h
shadps4-emu_shadPS4/src/core/file_format/trp.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <vector> #include "common/endian.h" #include "common/io_file.h" #include "common/types.h" #include "core/crypto/crypto.h" struct TrpHeader { u32_be magic; // (0xDCA24D00) u32_...
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playgo_chunk.h
shadps4-emu_shadPS4/src/core/file_format/playgo_chunk.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <filesystem> #include <mutex> #include <vector> #include "common/io_file.h" #include "core/libraries/playgo/playgo_types.h" constexpr u32 PLAYGO_MAGIC = 0x6F676C70; struct chunk_t { ...
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splash.h
shadps4-emu_shadPS4/src/core/file_format/splash.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <filesystem> #include <string> #include <vector> #include "common/types.h" class Splash { public: struct ImageInfo { u32 width; u32 height; u32 num_channel...
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psf.h
shadps4-emu_shadPS4/src/core/file_format/psf.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <filesystem> #include <span> #include <string> #include <string_view> #include <unordered_map> #include <vector> #include "common/endian.h" constexpr u32 PSF_MAGIC = 0x00505346; const...
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pkg_type.h
shadps4-emu_shadPS4/src/core/file_format/pkg_type.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string_view> #include "common/types.h" /// Retrieves the PKG entry name from its type identifier. std::string_view GetEntryNameByType(u32 type);
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pfs.h
shadps4-emu_shadPS4/src/core/file_format/pfs.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <cstddef> #include <string> #include "common/types.h" #define PFS_FILE 2 #define PFS_DIR 3 #define PFS_CURRENT_DIR 4 #define PFS_PARENT_DIR 5 enum PfsMode : unsigned short { Non...
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pkg.h
shadps4-emu_shadPS4/src/core/file_format/pkg.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <array> #include <filesystem> #include <string> #include <unordered_map> #include <vector> #include "common/endian.h" #include "core/crypto/crypto.h" #include "pfs.h" #include "trp.h" ...
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layer.h
shadps4-emu_shadPS4/src/core/devtools/layer.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "imgui/imgui_layer.h" namespace Core::Devtools { class Layer final : public ImGui::Layer { static void DrawMenuBar(); static void DrawAdvanced(); static void DrawSimpl...
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options.h
shadps4-emu_shadPS4/src/core/devtools/options.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> struct ImGuiTextBuffer; namespace Core::Devtools { struct TOptions { std::string disassembly_cli{}; bool frame_dump_render_on_collapse{false}; }; extern TOptions...
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frame_dump.h
shadps4-emu_shadPS4/src/core/devtools/widget/frame_dump.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <memory> #include <vector> #include "cmd_list.h" #include "core/debug_state.h" namespace Core::Devtools::Widget { class CmdListViewer; class FrameDumpViewer { friend class Cm...
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reg_popup.h
shadps4-emu_shadPS4/src/core/devtools/widget/reg_popup.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <variant> #include <imgui.h> #include "common/types.h" #include "video_core/renderer_vulkan/liverpool_to_vk.h" namespace Core::Devtools::Widget { class RegPopup { int id; ...
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frame_graph.h
shadps4-emu_shadPS4/src/core/devtools/widget/frame_graph.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Devtools::Widget { class FrameGraph { static constexpr u32 FRAME_BUFFER_SIZE = 1024; struct FrameInfo { u32 num; float delt...
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shadps4-emu_shadPS4/src/core/devtools/widget/reg_view.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "core/debug_state.h" #include "imgui_memory_editor.h" #include "reg_popup.h" #include "text_editor.h" namespace Core::Devtools::Widget { struct ShaderCache { MemoryEditor hex_vi...
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common.h
shadps4-emu_shadPS4/src/core/devtools/widget/common.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> #include <type_traits> #include <variant> #include <magic_enum.hpp> #include "common/bit_field.h" #include "common/types.h" #include "video_core/amdgpu/pm4_opcodes.h" nam...
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shadps4-emu_shadPS4/src/core/devtools/widget/cmd_list.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // Credits to https://github.com/psucien/tlg-emu-tools/ #pragma once #include <memory> #include <vector> #include <imgui.h> #include "common.h" #include "common/types.h" #include "imgui_memory_editor.h"...
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renderdoc.h
shadps4-emu_shadPS4/src/video_core/renderdoc.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> namespace VideoCore { /// Loads renderdoc dynamic library module. void LoadRenderDoc(); /// Begins a capture if a renderdoc instance is attached. void StartCapture(); /// ...
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multi_level_page_table.h
shadps4-emu_shadPS4/src/video_core/multi_level_page_table.h
// SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <type_traits> #include <utility> #include <vector> #include "common/object_pool.h" #include "common/types.h" namespace VideoCore { template <class Traits> class MultiLevelPageTable final { ...
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page_manager.h
shadps4-emu_shadPS4/src/video_core/page_manager.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <memory> #include <mutex> #include <boost/icl/interval_map.hpp> #include "common/types.h" namespace Vulkan { class Rasterizer; } namespace VideoCore { class PageManager { public: ...
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vk_descriptor_update_queue.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_descriptor_update_queue.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <memory> #include "common/types.h" #include "video_core/renderer_vulkan/vk_common.h" namespace Vulkan { class Instance; struct DescriptorInfoUnion { DescriptorInfoUnion() {} union { ...
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renderer_vulkan.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/renderer_vulkan.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <condition_variable> #include "video_core/amdgpu/liverpool.h" #include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_...
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vk_rasterizer.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_rasterizer.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "video_core/buffer_cache/buffer_cache.h" #include "video_core/page_manager.h" #include "video_core/renderer_vulkan/vk_pipeline_cache.h" #include "video_core/texture_cache/texture_cache...
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vk_scheduler.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_scheduler.h
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <condition_variable> #include <boost/container/static_vector.hpp> #include "common/types.h" #include "common/unique_function.h" #include "video_core/renderer_vulkan/vk_master_semaphore.h"...
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vk_compute_pipeline.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_compute_pipeline.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "video_core/renderer_vulkan/vk_common.h" #include "video_core/renderer_vulkan/vk_pipeline_common.h" namespace VideoCore { class BufferCache; class TextureCache; } // namespace VideoCo...
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vk_master_semaphore.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_master_semaphore.h
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <atomic> #include <condition_variable> #include <thread> #include <queue> #include "common/types.h" #include "video_core/renderer_vulkan/vk_common.h" namespace Vulkan { class Instance; ...
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vk_resource_pool.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_resource_pool.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <deque> #include <vector> #include <boost/container/static_vector.hpp> #include <tsl/robin_map.h> #include "common/types.h" #include "video_core/renderer_vulkan/vk_common.h" namespac...
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liverpool_to_vk.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/liverpool_to_vk.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <span> #include "common/assert.h" #include "video_core/amdgpu/liverpool.h" #include "video_core/amdgpu/pixel_format.h" #include "video_core/amdgpu/resource.h" #include "video_core/rend...
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vk_graphics_pipeline.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <xxhash.h> #include "common/types.h" #include "video_core/renderer_vulkan/liverpool_to_vk.h" #include "video_core/renderer_vulkan/vk_common.h" #include "video_core/renderer_vulkan/vk_pipeline_common...
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vk_instance.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_instance.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <span> #include <unordered_map> #include "video_core/renderer_vulkan/vk_platform.h" #define TRACY_VK_USE_SYMBOL_TABLE #include <tracy/TracyVulkan.hpp> namespace Frontend { class Win...
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vk_platform.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_platform.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <memory> #include <variant> #include <fmt/format.h> #include "common/logging/log.h" #include "common/types.h" #include "video_core/renderer_vulkan/vk_common.h" namespace Frontend { e...
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vk_common.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_common.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #if defined(__APPLE__) && !USE_SYSTEM_VULKAN_LOADER #define VULKAN_HPP_ENABLE_DYNAMIC_LOADER_TOOL 0 #endif // Include vulkan-hpp header #define VK_ENABLE_BETA_EXTENSIONS #define VK_NO_PROTOTYP...
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vk_shader_util.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_shader_util.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <span> #include "common/types.h" #include "video_core/renderer_vulkan/vk_common.h" namespace Vulkan { /** * @brief Creates a vulkan shader module from GLSL by converting it to SPIR...
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vk_swapchain.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_swapchain.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <mutex> #include <vector> #include "common/types.h" #include "video_core/renderer_vulkan/vk_common.h" namespace Frontend { class WindowSDL; } namespace Vulkan { class Instance; clas...
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vk_pipeline_cache.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_pipeline_cache.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <tsl/robin_map.h> #include "shader_recompiler/profile.h" #include "shader_recompiler/recompiler.h" #include "shader_recompiler/specialization.h" #include "video_core/renderer_vulkan/vk...
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vk_pipeline_common.h
shadps4-emu_shadPS4/src/video_core/renderer_vulkan/vk_pipeline_common.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/info.h" #include "video_core/renderer_vulkan/vk_common.h" namespace VideoCore { class BufferCache; class TextureCach...
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tile_manager.h
shadps4-emu_shadPS4/src/video_core/texture_cache/tile_manager.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" #include "video_core/buffer_cache/buffer.h" #include "video_core/texture_cache/image.h" namespace VideoCore { class TextureCache; /// Converts tiled texture data to...
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image_view.h
shadps4-emu_shadPS4/src/video_core/texture_cache/image_view.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "shader_recompiler/info.h" #include "video_core/amdgpu/liverpool.h" #include "video_core/amdgpu/resource.h" #include "video_core/renderer_vulkan/vk_common.h" #include "video_core/textu...
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texture_cache.h
shadps4-emu_shadPS4/src/video_core/texture_cache/texture_cache.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <boost/container/small_vector.hpp> #include <tsl/robin_map.h> #include "common/slot_vector.h" #include "video_core/amdgpu/resource.h" #include "video_core/multi_level_page_table.h" #i...
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image_info.h
shadps4-emu_shadPS4/src/video_core/texture_cache/image_info.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" #include "core/libraries/videoout/buffer.h" #include "shader_recompiler/info.h" #include "video_core/amdgpu/liverpool.h" #include "video_core/texture_cache/types.h" #...
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host_compatibility.h
shadps4-emu_shadPS4/src/video_core/texture_cache/host_compatibility.h
// SPDX-License-Identifier: GPL-2.0-or-later // Copyright © 2023 Skyline Team and Contributors (https://github.com/skyline-emu/) // Copyright © 2015-2023 The Khronos Group Inc. // Copyright © 2015-2023 Valve Corporation // Copyright © 2015-2023 LunarG, Inc. #pragma once #include <unordered_map> #include "video_core/r...
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sampler.h
shadps4-emu_shadPS4/src/video_core/texture_cache/sampler.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "video_core/amdgpu/resource.h" #include "video_core/renderer_vulkan/vk_common.h" namespace Vulkan { class Instance; } namespace VideoCore { class Sampler { public: explicit Samp...
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image.h
shadps4-emu_shadPS4/src/video_core/texture_cache/image.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/enum.h" #include "common/types.h" #include "video_core/renderer_vulkan/vk_common.h" #include "video_core/texture_cache/image_info.h" #include "video_core/texture_cache/image_vi...
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types.h
shadps4-emu_shadPS4/src/video_core/texture_cache/types.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/slot_vector.h" #include "common/types.h" namespace VideoCore { using ImageId = Common::SlotId; using ImageViewId = Common::SlotId; struct Offset2D { s32 x; s32 y; };...
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memory_tracker_base.h
shadps4-emu_shadPS4/src/video_core/buffer_cache/memory_tracker_base.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <algorithm> #include <deque> #include <type_traits> #include <vector> #include "common/types.h" #include "video_core/buffer_cache/word_manager.h" namespace VideoCore { ...
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word_manager.h
shadps4-emu_shadPS4/src/video_core/buffer_cache/word_manager.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <algorithm> #include <span> #include <utility> #include "common/div_ceil.h" #include "common/types.h" #include "video_core/page_manager.h" namespace VideoCore { constex...
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buffer.h
shadps4-emu_shadPS4/src/video_core/buffer_cache/buffer.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <cstddef> #include <optional> #include <utility> #include <vector> #include "common/types.h" #include "video_core/amdgpu/resource.h" #include "video_core/renderer_vulkan/vk_...
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range_set.h
shadps4-emu_shadPS4/src/video_core/buffer_cache/range_set.h
// SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <boost/icl/interval_map.hpp> #include <boost/pool/pool.hpp> #include <boost/pool/pool_alloc.hpp> #include <boost/pool/poolfwd.hpp> #include "common/types.h" namespace VideoCore { template <cla...
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buffer_cache.h
shadps4-emu_shadPS4/src/video_core/buffer_cache/buffer_cache.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <mutex> #include <boost/container/small_vector.hpp> #include <boost/icl/interval_map.hpp> #include <tsl/robin_map.h> #include "common/div_ceil.h" #include "common/slot_vector...
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liverpool.h
shadps4-emu_shadPS4/src/video_core/amdgpu/liverpool.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <array> #include <condition_variable> #include <coroutine> #include <exception> #include <mutex> #include <span> #include <thread> #include <vector> #include <queue> #include "common/...
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pixel_format.h
shadps4-emu_shadPS4/src/video_core/amdgpu/pixel_format.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string_view> #include <fmt/format.h> #include "common/types.h" #include "video_core/amdgpu/types.h" namespace AmdGpu { [[nodiscard]] constexpr bool IsInteger(NumberFormat nfmt) { ...
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types.h
shadps4-emu_shadPS4/src/video_core/amdgpu/types.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace AmdGpu { enum class FpRoundMode : u32 { NearestEven = 0, PlusInf = 1, MinInf = 2, ToZero = 3, }; enum class FpDenormMode : u32 { InOut...
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pm4_opcodes.h
shadps4-emu_shadPS4/src/video_core/amdgpu/pm4_opcodes.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace AmdGpu { enum class PM4ItOpcode : u32 { Nop = 0x10, SetBase = 0x11, ClearState = 0x12, IndexBufferSize = 0x13, DispatchDirect = 0x15, ...
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resource.h
shadps4-emu_shadPS4/src/video_core/amdgpu/resource.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/alignment.h" #include "common/assert.h" #include "common/bit_field.h" #include "common/types.h" #include "video_core/amdgpu/pixel_format.h" namespace AmdGpu { enum class Comp...
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pm4_cmds.h
shadps4-emu_shadPS4/src/video_core/amdgpu/pm4_cmds.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <cstring> #include "common/bit_field.h" #include "common/rdtsc.h" #include "common/types.h" #include "core/platform.h" #include "video_core/amdgpu/pm4_opcodes.h" namespace AmdGpu { /...
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runtime_info.h
shadps4-emu_shadPS4/src/shader_recompiler/runtime_info.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <algorithm> #include <span> #include <boost/container/static_vector.hpp> #include "common/types.h" #include "video_core/amdgpu/types.h" namespace Shader { enum class Stage : u32 { ...
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recompiler.h
shadps4-emu_shadPS4/src/shader_recompiler/recompiler.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/object_pool.h" #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/program.h" namespace Shader { struct Profile; struct RuntimeInfo; struct Pools { ...
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info.h
shadps4-emu_shadPS4/src/shader_recompiler/info.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <algorithm> #include <span> #include <vector> #include <boost/container/small_vector.hpp> #include <boost/container/static_vector.hpp> #include "common/assert.h" #include "common/types....
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profile.h
shadps4-emu_shadPS4/src/shader_recompiler/profile.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Shader { struct Profile { u32 supported_spirv{0x00010000}; u32 subgroup_size{}; bool unified_descriptor_binding{}; bool support_descriptor_...
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params.h
shadps4-emu_shadPS4/src/shader_recompiler/params.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <span> #include "common/types.h" namespace Shader { /** * Compilation parameters used to identify and locate a guest shader program. */ struct ShaderParams { static constexpr u...
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specialization.h
shadps4-emu_shadPS4/src/shader_recompiler/specialization.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <bitset> #include "common/types.h" #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/info.h" #include "shader_recompiler/ir/passes/srt.h" namespace Shader {...
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exception.h
shadps4-emu_shadPS4/src/shader_recompiler/exception.h
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <exception> #include <string> #include <utility> #include <fmt/format.h> namespace Shader { class Exception : public std::exception { public: explicit Exception(std::string message...
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program.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/program.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> #include "shader_recompiler/frontend/instruction.h" #include "shader_recompiler/info.h" #include "shader_recompiler/ir/abstract_syntax_list.h" #include "shader_recompiler/ir/b...
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attribute.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/attribute.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <fmt/format.h> #include "common/assert.h" #include "common/types.h" namespace Shader::IR { enum class Attribute : u64 { // Export targets RenderTarget0 = 0, RenderTarget1...
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opcodes.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/opcodes.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <algorithm> #include <array> #include <fmt/format.h> #include "common/types.h" #include "shader_recompiler/ir/type.h" namespace Shader::IR { enum class Opcode { #define OPCODE(name, ...
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value.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/value.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <array> #include <bit> #include <cstring> #include <type_traits> #include <utility> #include <boost/container/small_vector.hpp> #include <boost/intrusive/list.hpp> #include "common/as...
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ir_emitter.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/ir_emitter.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <cstring> #include <type_traits> #include "shader_recompiler/info.h" #include "shader_recompiler/ir/attribute.h" #include "shader_recompiler/ir/basic_block.h" #include "shader_recompi...
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abstract_syntax_list.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/abstract_syntax_list.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <vector> #include "shader_recompiler/ir/value.h" namespace Shader::IR { class Block; struct AbstractSyntaxNode { enum class Type { Block, If, EndIf, ...
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reg.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/reg.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/assert.h" #include "common/bit_field.h" #include "common/enum.h" #include "common/types.h" namespace Shader::IR { enum class FloatClassFunc : u32 { SignalingNan = 1 << 0,...
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srt_gvn_table.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/srt_gvn_table.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <unordered_map> #include <boost/container/set.hpp> #include <boost/container/small_vector.hpp> #include "common/assert.h" #include "common/hash.h" #include "common/types.h" #include "shader_recompil...
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breadth_first_search.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/breadth_first_search.h
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <optional> #include <type_traits> #include <boost/container/small_vector.hpp> #include <queue> #include "shader_recompiler/ir/value.h" namespace Shader::IR { // Use typenam...
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15,959
condition.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/condition.h
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <fmt/format.h> #include "common/types.h" namespace Shader::IR { enum class Condition : u32 { False, True, Scc0, Scc1, Vccz, Vccnz, Execz, Execnz, }; con...
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basic_block.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/basic_block.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <initializer_list> #include <map> #include <span> #include <vector> #include <boost/intrusive/list.hpp> #include "common/object_pool.h" #include "common/types.h" #include "shader_reco...
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debug_print.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/debug_print.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/bit_field.h" #include "shader_recompiler/ir/opcodes.h" #include "src/common/types.h" #pragma once namespace Shader::IR { constexpr size_t DEBUGPRINT_NUM_FORMAT_ARGS = NumArgsOf(IR::Opcode...
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type.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/type.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> #include <fmt/format.h> #include "common/enum.h" namespace Shader::IR { enum class Type { Void = 0, Opaque = 1 << 0, ScalarReg = 1 << 1, VectorReg = 1 << 2, ...
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post_order.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/post_order.h
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "shader_recompiler/ir/abstract_syntax_list.h" #include "shader_recompiler/ir/basic_block.h" namespace Shader::IR { BlockList PostOrder(const AbstractSyntaxNode& root); } // namespace S...
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srt.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/passes/srt.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <boost/container/set.hpp> #include <boost/container/small_vector.hpp> #include "common/types.h" namespace Shader { using PFN_SrtWalker = void PS4_SYSV_ABI (*)(const u32* /*user_data*...
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ir_passes.h
shadps4-emu_shadPS4/src/shader_recompiler/ir/passes/ir_passes.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/program.h" namespace Shader::Optimization { void SsaRewritePass(IR::BlockList& program); void IdentityRemovalPass(...
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copy_shader.h
shadps4-emu_shadPS4/src/shader_recompiler/frontend/copy_shader.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <span> #include <unordered_map> #include "common/types.h" #include "shader_recompiler/ir/attribute.h" namespace Shader { struct CopyShaderData { std::unordered_map<u32, std::pai...
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structured_control_flow.h
shadps4-emu_shadPS4/src/shader_recompiler/frontend/structured_control_flow.h
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "shader_recompiler/frontend/control_flow_graph.h" #include "shader_recompiler/ir/abstract_syntax_list.h" #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/value...
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opcodes.h
shadps4-emu_shadPS4/src/shader_recompiler/frontend/opcodes.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/enum.h" #include "common/types.h" namespace Shader::Gcn { enum class OpcodeSOP2 : u32 { S_ADD_U32 = 0, S_SUB_U32 = 1, S_ADD_I32 = 2, S_SUB_I32 = 3, S_ADDC...
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decode.h
shadps4-emu_shadPS4/src/shader_recompiler/frontend/decode.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "shader_recompiler/frontend/instruction.h" namespace Shader::Gcn { struct InstFormat { InstClass inst_class = InstClass::Undefined; InstCategory inst_category = InstCategory:...
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control_flow_graph.h
shadps4-emu_shadPS4/src/shader_recompiler/frontend/control_flow_graph.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <algorithm> #include <span> #include <string> #include <boost/container/small_vector.hpp> #include <boost/intrusive/set.hpp> #include "common/assert.h" #include "common/object_pool.h"...
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fetch_shader.h
shadps4-emu_shadPS4/src/shader_recompiler/frontend/fetch_shader.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <vector> #include "common/types.h" namespace Shader::Gcn { struct VertexAttribute { u8 semantic; ///< Semantic index of the attribute u8 dest_vgpr; ///< Destination ...
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instruction.h
shadps4-emu_shadPS4/src/shader_recompiler/frontend/instruction.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <limits> #include "common/bit_field.h" #include "shader_recompiler/frontend/opcodes.h" namespace Shader::Gcn { constexpr u32 GcnMaxSrcCount = 4; constexpr u32 GcnMaxDstCount = 2; en...
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translate.h
shadps4-emu_shadPS4/src/shader_recompiler/frontend/translate/translate.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <span> #include "shader_recompiler/frontend/instruction.h" #include "shader_recompiler/info.h" #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/ir_emitter.h...
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bindings.h
shadps4-emu_shadPS4/src/shader_recompiler/backend/bindings.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Shader::Backend { struct Bindings { u32 unified{}; u32 buffer{}; u32 user_data{}; auto operator<=>(const Bindings&) const = default; }; }...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <array> #include <sirit/sirit.h> #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/info.h" #include "shader_recompiler/ir/program.h" #include "shader_recompi...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <sirit/sirit.h> #include "common/types.h" namespace Shader::IR { enum class Attribute : u64; enum class ScalarReg : u32; class Inst; class Value; } // namespace Shader::IR namespace ...
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shadps4-emu_shadPS4/src/shader_recompiler/backend/spirv/emit_spirv.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <vector> #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/ir/program.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::SPIRV { [[nodisca...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QApplication> #include <QLineEdit> #include <QWidget> enum class Theme : int { Dark, Light, Green, Blue, Violet, }; class WindowThemes : public QObject { Q_O...
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