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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #ifndef CHEATS_PATCHES_H #define CHEATS_PATCHES_H #include <QCheckBox> #include <QComboBox> #include <QGroupBox> #include <QJsonArray> #include <QJsonDocument> #include <QJsonObject> #include <QLabel> #incl...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QFutureWatcher> #include <QtConcurrent> #include "common/config.h" #include "core/file_format/psf.h" #include "game_list_utils.h" class GameInfoClass : public QObject { Q_OBJECT...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QScrollBar> #include "background_music_player.h" #include "game_info.h" #include "game_list_utils.h" #include "gui_context_menus.h" class GameListFrame : public QTableWidget { Q...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #ifndef CHECKUPDATE_H #define CHECKUPDATE_H #include <QCheckBox> #include <QDialog> #include <QNetworkAccessManager> #include <QPushButton> class CheckUpdate : public QDialog { Q_OBJECT public: ex...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QActionGroup> #include <QDragEnterEvent> #include <QTranslator> #include "background_music_player.h" #include "common/config.h" #include "common/discord_rpc_handler.h" #include "comm...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QFileDialog> #include <QMenuBar> #include <QStatusBar> #include "common/io_file.h" #include "core/file_format/pkg.h" #include "core/file_format/pkg_type.h" #include "core/file_format...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QMenuBar> #include <QPushButton> #include <QToolBar> class Ui_MainWindow { public: QAction* bootInstallPkgAct; QAction* bootGameAct; QAction* addElfFolderAct; QAction...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QAudioOutput> #include <QMediaPlayer> #include <QObject> class BackgroundMusicPlayer : public QObject { Q_OBJECT public: static BackgroundMusicPlayer& getInstance() { ...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QClipboard> #include <QDesktopServices> #include <QMenu> #include <QMessageBox> #include <QTreeWidget> #include <QTreeWidgetItem> #include "cheats_patches.h" #include "game_info.h" #...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QFileDialog> #include "core/loader/elf.h" #include "game_list_frame.h" class ElfViewer : public QTableWidget { Q_OBJECT public: explicit ElfViewer(QWidget* parent = nullptr)...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/path_util.h" struct GameInfo { std::filesystem::path path; // root path of game directory // (normally directory that contains eb...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <span> #include <QDialog> #include <QGroupBox> #include <QPushButton> #include "common/config.h" #include "common/path_util.h" namespace Ui { class SettingsDialog; } class SettingsD...
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shadps4-emu_shadPS4/src/qt_gui/game_grid_frame.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QScrollBar> #include "background_music_player.h" #include "common/config.h" #include "game_info.h" #include "game_list_utils.h" #include "gui_context_menus.h" class GameGridFrame : ...
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shadps4-emu_shadPS4/src/qt_gui/game_install_dialog.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QDialog> #include "common/config.h" #include "common/path_util.h" class QLineEdit; class GameInstallDialog final : public QDialog { public: GameInstallDialog(); ~GameInstal...
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shadps4-emu_shadPS4/src/qt_gui/trophy_viewer.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QApplication> #include <QDir> #include <QFileInfoList> #include <QGraphicsBlurEffect> #include <QHeaderView> #include <QLabel> #include <QMainWindow> #include <QTableWidget> #include ...
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shadps4-emu_shadPS4/src/qt_gui/install_dir_select.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <QDialog> #include <QListWidget> #include "common/config.h" #include "common/path_util.h" class QLineEdit; class InstallDirSelect final : public QDialog { Q_OBJECT public: ...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> #include <string_view> namespace Common { constexpr char VERSION[] = "0.4.1 WIP"; constexpr bool isRelease = false; } // namespace Common
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <chrono> #include "common/types.h" namespace Common { class NativeClock final { public: explicit NativeClock(); u64 GetTscFrequency() const { return rdtsc_frequency; ...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later /** * (c) 2014-2016 Alexandro Sanchez Bach. All rights reserved. * Released under GPL v2 license. Read LICENSE for more details. * Some modifications for using with shadps4 by georgemoralis */ #pragma o...
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shadps4-emu_shadPS4/src/common/unique_function.h
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <memory> #include <utility> namespace Common { /// General purpose function wrapper similar to std::function. /// Unlike std::function, the captured values don't have to be c...
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// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project // SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> namespace Common { // Generic function to get last error message. // Call directly after the command or use the error num. // Th...
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shadps4-emu_shadPS4/src/common/discord_rpc_handler.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <cstdint> #include <string> #include <discord_rpc.h> namespace DiscordRPCHandler { enum class RPCStatus { Idling, Playing, }; class RPC { std::uint64_t startTimestamp; ...
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shadps4-emu_shadPS4/src/common/scm_rev.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once namespace Common { extern const char g_scm_rev[]; extern const char g_scm_branch[]; extern const char g_scm_desc[]; extern const char g_scm_date[]; } // namespace Common
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <cstddef> #include <type_traits> namespace Common { /// Ceiled integer division. template <typename N, typename D> requires std::is_integral_v<N> && std::is_unsigned_v<D...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> #include <string_view> #include "assert.h" #include "singleton.h" #include "types.h" namespace Core { class Emulator; } namespace Common { class ElfInfo { friend class...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <memory> #include <type_traits> #include <utility> #include <vector> namespace Common { template <typename T> requires std::is_destructible_v<T> class ObjectPool { public: ex...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string_view> #include "assert.h" namespace Common { #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wtautological-undefined-compare" /** * @brief A null-terminat...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #if defined(__x86_64__) || defined(_M_X64) #define ARCH_X86_64 1 #elif defined(__aarch64__) || defined(_M_ARM64) #define ARCH_ARM64 1 #endif
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <concepts> #include <iterator> #include <type_traits> namespace Common { // Check if type satisfies the ContiguousContainer named requirement. template <typename T> concept IsContiguous...
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shadps4-emu_shadPS4/src/common/hash.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" [[nodiscard]] inline u64 HashCombine(const u64 seed, const u64 hash) { return seed ^ (hash + 0x9e3779b9 + (seed << 12) + (seed >> 4)); } [[nodiscard]] inline u32...
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// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project // SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/logging/log.h" // Sometimes we want to try to continue even after hitting an assert. // However touching this file yields a global...
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// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project // SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <chrono> #include "common/types.h" namespace Common { enum class ThreadPriority : u32 { Low = 0, Normal = 1, High = 2, Ve...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <cstring> #include <string> #include <vector> namespace MemoryPatcher { extern uintptr_t g_eboot_address; extern uint64_t g_eboot_image_size; extern std::string g_game_serial; extern ...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <array> #include <cstdint> using s8 = std::int8_t; using s16 = std::int16_t; using s32 = std::int32_t; using s64 = std::int64_t; using u8 = std::uint8_t; using u16 = std::uint16_t; u...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #ifdef _MSC_VER #define BREAKPOINT __debugbreak #elif defined(__GNUC__) #define BREAKPOINT __builtin_trap #else #error What the fuck is this compiler #endif #include <tracy/Tracy.hpp> static ...
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shadps4-emu_shadPS4/src/common/rdtsc.h
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/arch.h" #ifdef _MSC_VER #include <intrin.h> #endif #include "common/types.h" namespace Common { #ifdef _MSC_VER __forceinline static u64 FencedRDTSC() { #ifdef ARCH_X86_64 ...
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <cstdio> #include <filesystem> #include <span> #include <type_traits> #include "common/concepts.h" #include "common/types.h" namespace Common::FS { enum class FileAccessMode { /** ...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #ifdef _WIN32 #include <windows.h> #include "common/types.h" typedef enum _FILE_INFORMATION_CLASS { FileDirectoryInformation = 1, FileFullDirectoryInformation = 2, Fi...
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <bit> #include <compare> #include <numeric> #include <type_traits> #include <utility> #include <vector> #include "common/assert.h" #include "common/types.h" namespace Common { struct Sl...
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shadps4-emu_shadPS4/src/common/string_util.h
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project // SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> #include <vector> namespace Common { /// Make a string lowercase [[nodiscard]] std::string ToLower(std::string_view str); void ...
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shadps4-emu_shadPS4/src/common/number_utils.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace NumberUtils { float Uf11ToF32(u16 val); float Uf10ToF32(u16 val); float Uf16ToF32(u16 val); float U2ToUnorm(u8 val); float S2ToSnorm(s8 val); float U4ToUno...
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shadps4-emu_shadPS4/src/common/func_traits.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <tuple> namespace Common { template <class Func> struct FuncTraits {}; template <class ReturnType_, class... Args> struct FuncTraits<ReturnType_ (*)(Args...)> { using ReturnType...
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shadps4-emu_shadPS4/src/common/bounded_threadsafe_queue.h
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <atomic> #include <condition_variable> #include <cstddef> #include <memory> #include <mutex> #include "common/polyfill_thread.h" namespace Common { namespace detail { constexpr std::siz...
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <type_traits> #include "common/types.h" #define DECLARE_ENUM_FLAG_OPERATORS(type) \ [[nodiscard]] constexpr type operator|...
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shadps4-emu_shadPS4/src/common/fixed_value.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once /** * @brief A template class that encapsulates a fixed, compile-time constant value. * * @tparam T The type of the value. * @tparam Value The fixed value of type T. * * This class provid...
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decoder.h
shadps4-emu_shadPS4/src/common/decoder.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <Zydis/Zydis.h> #include "common/singleton.h" #include "common/types.h" namespace Common { class DecoderImpl { public: DecoderImpl(); ~DecoderImpl(); std::string disasse...
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signal_context.h
shadps4-emu_shadPS4/src/common/signal_context.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Common { void* GetXmmPointer(void* ctx, u8 index); void* GetRip(void* ctx); void IncrementRip(void* ctx, u64 length); bool IsWriteError(void* ctx); } /...
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path_util.h
shadps4-emu_shadPS4/src/common/path_util.h
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <filesystem> #include <vector> #ifdef ENABLE_QT_GUI class QString; // to avoid including <QString> in this header #endif namespace Common::FS { enum class PathType { UserDir, ...
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polyfill_thread.h
shadps4-emu_shadPS4/src/common/polyfill_thread.h
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // // TODO: remove this file when jthread is supported by all compilation targets // #pragma once #include <version> #ifdef __cpp_lib_jthread #include <chrono> #include <condition_variable> #include <stop_token> #inc...
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slot_array.h
shadps4-emu_shadPS4/src/common/slot_array.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // #include <boost/icl/interval_set.hpp> #include <limits> #include <optional> #include <shared_mutex> #include <unordered_map> #include <memory> #include <numeric> namespace Common { template <class Ind...
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uint128.h
shadps4-emu_shadPS4/src/common/uint128.h
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <utility> #ifdef _MSC_VER #ifndef __clang__ #define HAS_INTRINSICS #include <intrin.h> #pragma intrinsic(__umulh) #pragma intrinsic(_umul128) #pragma intrinsic(_udiv128) #else #endif #el...
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config.h
shadps4-emu_shadPS4/src/common/config.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <filesystem> #include <vector> #include "types.h" namespace Config { enum HideCursorState : s16 { Never, Idle, Always }; void load(const std::filesystem::path& path); void save(cons...
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backend.h
shadps4-emu_shadPS4/src/common/logging/backend.h
// SPDX-FileCopyrightText: Copyright 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string_view> #include "common/logging/filter.h" namespace Common::Log { class Filter; /// Initializes the logging system. This should be the first thing called in main. void Initiali...
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filter.h
shadps4-emu_shadPS4/src/common/logging/filter.h
// SPDX-FileCopyrightText: Copyright 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <array> #include <cstddef> #include <string_view> #include "common/logging/types.h" namespace Common::Log { /** * Returns the name of the passed log class as a C-string. Subclasses ar...
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log_entry.h
shadps4-emu_shadPS4/src/common/logging/log_entry.h
// SPDX-FileCopyrightText: Copyright 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <chrono> #include "common/logging/types.h" namespace Common::Log { /** * A log entry. Log entries are store in a structured format to permit more varied output * formatting on diffe...
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text_formatter.h
shadps4-emu_shadPS4/src/common/logging/text_formatter.h
// SPDX-FileCopyrightText: Copyright 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <string> namespace Common::Log { struct Entry; /// Formats a log entry into the provided text buffer. std::string FormatLogMessage(const Entry& entry); /// Formats and prints a log e...
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types.h
shadps4-emu_shadPS4/src/common/logging/types.h
// SPDX-FileCopyrightText: Copyright 2023 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Common::Log { /// Specifies the severity or level of detail of the log message. enum class Level : u8 { Trace, ///< Extremely detailed and repetitive deb...
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formatter.h
shadps4-emu_shadPS4/src/common/logging/formatter.h
// SPDX-FileCopyrightText: Copyright 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <type_traits> #include <fmt/format.h> // Adapted from https://github.com/fmtlib/fmt/issues/2704 // a generic formatter for enum classes #if FMT_VERSION >= 80100 template <typename T> st...
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log.h
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// SPDX-FileCopyrightText: Copyright 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <algorithm> #include <array> #include <string_view> #include "common/logging/formatter.h" #include "common/logging/types.h" namespace Common::Log { constexpr const char* TrimSourcePat...
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sdl_audio.h
shadps4-emu_shadPS4/src/audio_core/sdl_audio.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <shared_mutex> #include <SDL3/SDL_audio.h> #include "core/libraries/audio/audioout.h" namespace Audio { class SDLAudio { public: SDLAudio() = default; virtual ~SDLAudio() = d...
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imgui_config.h
shadps4-emu_shadPS4/src/imgui/imgui_config.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once // WARNING: All includes from this file must be relative to allow Dear_ImGui project to compile // without having this project include paths. #include <cstdint> extern void assert_fa...
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imgui_std.h
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <cmath> #include <imgui.h> #include "imgui_internal.h" #define IM_COL32_GRAY(x) IM_COL32(x, x, x, 0xFF) #define IMGUI_FONT_TEXT 0 #define IMGUI_FONT_MONO 1 namespace ImGui { names...
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imgui_layer.h
shadps4-emu_shadPS4/src/imgui/imgui_layer.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once namespace ImGui { class Layer { public: virtual ~Layer() = default; static void AddLayer(Layer* layer); static void RemoveLayer(Layer* layer); virtual void Draw() = 0; }; } /...
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imgui_texture.h
shadps4-emu_shadPS4/src/imgui/imgui_texture.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <filesystem> #include <imgui.h> namespace ImGui { namespace Core::TextureManager { struct Inner; } // namespace Core::TextureManager class RefCountedTexture { Core::TextureManag...
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imgui_impl_sdl3.h
shadps4-emu_shadPS4/src/imgui/renderer/imgui_impl_sdl3.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // Based on imgui_impl_sdl3.h from Dear ImGui repository #pragma once struct SDL_Window; struct SDL_Renderer; struct SDL_Gamepad; typedef union SDL_Event SDL_Event; namespace ImGui::Sdl { bool Init(SDL_W...
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texture_manager.h
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include <filesystem> #include <vector> #include "common/types.h" #include "imgui/imgui_texture.h" namespace vk { class CommandBuffer; } namespace ImGui::Core::TextureManager { struct Inner...
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shadps4-emu_shadPS4/src/imgui/renderer/imgui_core.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "video_core/renderer_vulkan/vk_instance.h" #include "vulkan/vulkan_handles.hpp" union SDL_Event; namespace Vulkan { struct Frame; } namespace ImGui::Core { void Initialize(const Vu...
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imgui_impl_vulkan.h
shadps4-emu_shadPS4/src/imgui/renderer/imgui_impl_vulkan.h
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // Based on imgui_impl_vulkan.h from Dear ImGui repository #pragma once #include "common/types.h" #include "video_core/renderer_vulkan/vk_common.h" struct ImDrawData; namespace ImGui::Vulkan { struct In...
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.h
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si_ci_vi_merged_pm4_it_opcodes.h
shadps4-emu_shadPS4/externals/gcn/include/gcn/si_ci_vi_merged_pm4_it_opcodes.h
/* *********************************************************************************************************************** * * Copyright (c) 2015-2021 Advanced Micro Devices, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associ...
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.h
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opcodes.inc
shadps4-emu_shadPS4/src/shader_recompiler/ir/opcodes.inc
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // opcode name, return type, arg1 type, arg2 type, arg3 type, arg4 type, arg4 type, ... OPCODE(Phi, ...
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.inc
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shadps4-emu/shadPS4
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16,057
aerolib.inl
shadps4-emu_shadPS4/scripts/aerolib.inl
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // generated using ps4_names2stubs.py STUB("++-URPJNZ18", _ZN9Inspector17ScriptDebugServer23removeBreakpointActionsEm) STUB("++67uYkhqBU", _ZN7WebCore28InspectorFrontendClientLocal8Settings11getPropertyERKN3...
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.inl
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shadps4-emu/shadPS4
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16,058
StringConv.cpp
AutoHotkey_AutoHotkey/source/StringConv.cpp
#include "stdafx.h" #include "KuString.h" #include "StringConv.h" #include "util.h" #ifdef _WIN32 LPCWSTR StringUTF8ToWChar(LPCSTR sUTF8, CStringW &sWChar, int iChars/* = -1*/) { if (!sUTF8) return NULL; sWChar.Empty(); int iLen = MultiByteToWideChar(CP_UTF8, 0, sUTF8, iChars, NULL, 0); if (iLen > 0) { LPWSTR...
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.cpp
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16,059
script_autoit.cpp
AutoHotkey_AutoHotkey/source/script_autoit.cpp
/////////////////////////////////////////////////////////////////////////////// // // AutoIt // // Copyright (C)1999-2006: // - Jonathan Bennett <jon@hiddensoft.com> // - Others listed at https://www.autoitscript.com/autoit3/docs/credits.htm // - Chris Mallett (support@autohotkey.com): various enhancements and /...
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.cpp
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16,060
script_com.cpp
AutoHotkey_AutoHotkey/source/script_com.cpp
#include "stdafx.h" #include "globaldata.h" #include "script.h" #include "script_object.h" #include "script_com.h" #include "script_func_impl.h" #include "script_gui.h" #include <DispEx.h> // IID__IObject -- .NET's System.Object: const IID IID__Object = {0x65074F7F, 0x63C0, 0x304E, 0xAF, 0x0A, 0xD5, 0x17, 0x41, 0xCB,...
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16,061
script_menu.cpp
AutoHotkey_AutoHotkey/source/script_menu.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
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.cpp
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16,062
Debugger.cpp
AutoHotkey_AutoHotkey/source/Debugger.cpp
/* Debugger.cpp - Main body of AutoHotkey debugger engine. Original code by Steve Gray. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software f...
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16,063
script_object.cpp
AutoHotkey_AutoHotkey/source/script_object.cpp
#include "stdafx.h" // pre-compiled headers #include "defines.h" #include "globaldata.h" #include "script.h" #include "application.h" #include "script_object.h" #include "script_func_impl.h" #include "script_gui.h" #include "input_object.h" #include <errno.h> // For ERANGE. #include <initializer_list> // // CallMet...
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16,065
ahklib.cpp
AutoHotkey_AutoHotkey/source/ahklib.cpp
/* ahklib.cpp Original code by Steve Gray. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applicat...
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16,066
application.cpp
AutoHotkey_AutoHotkey/source/application.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
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.cpp
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AutoHotkey/AutoHotkey
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16,067
error.cpp
AutoHotkey_AutoHotkey/source/error.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
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.cpp
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AutoHotkey/AutoHotkey
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16,068
script.cpp
AutoHotkey_AutoHotkey/source/script.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
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.cpp
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AutoHotkey/AutoHotkey
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16,069
script_registry.cpp
AutoHotkey_AutoHotkey/source/script_registry.cpp
/////////////////////////////////////////////////////////////////////////////// // // AutoIt // // Copyright (C)1999-2007: // - Jonathan Bennett <jon@hiddensoft.com> // - Others listed at http://www.autoitscript.com/autoit3/docs/credits.htm // - Chris Mallett (support@autohotkey.com): adaptation of this file's /...
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.cpp
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AutoHotkey/AutoHotkey
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16,070
util.cpp
AutoHotkey_AutoHotkey/source/util.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
145,922
C++
.cpp
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AutoHotkey/AutoHotkey
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false
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16,071
var.cpp
AutoHotkey_AutoHotkey/source/var.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
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AutoHotkey/AutoHotkey
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16,072
MdFunc.cpp
AutoHotkey_AutoHotkey/source/MdFunc.cpp
#include "stdafx.h" #include "MdFunc.h" #include "abi.h" #include "script_func_impl.h" #include "window.h" // internal to this file struct MdFuncEntry { LPCTSTR name; void *function; MdType rettype; MdType argtype[23]; }; #define md_mode decl #include "lib\functions.h" #undef md_mode MdFuncEntry sMdFunc[] { ...
19,635
C++
.cpp
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AutoHotkey/AutoHotkey
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16,073
hotkey.cpp
AutoHotkey_AutoHotkey/source/hotkey.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
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.cpp
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AutoHotkey/AutoHotkey
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false
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16,075
input_object.cpp
AutoHotkey_AutoHotkey/source/input_object.cpp
#include "stdafx.h" // pre-compiled headers #include "defines.h" #include "globaldata.h" #include "script.h" #include "application.h" #include "script_object.h" #include "script_func_impl.h" #include "input_object.h" ObjectMemberMd InputObject::sMembers[] = { #define BOOL_OPTION(OPT) md_property(InputObject, OPT, ...
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C++
.cpp
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AutoHotkey/AutoHotkey
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16,076
AutoHotkey.cpp
AutoHotkey_AutoHotkey/source/AutoHotkey.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
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.cpp
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AutoHotkey/AutoHotkey
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false
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16,077
script_module.cpp
AutoHotkey_AutoHotkey/source/script_module.cpp
#include "stdafx.h" #include "script.h" #include "globaldata.h" Object *ScriptModule::sPrototype; ResultType ScriptModule::Invoke(IObject_Invoke_PARAMS_DECL) { auto var = aName ? mVars.Find(aName) : nullptr; if (!var && mIsBuiltinModule) // This is a slight hack to support built-in vars which haven't been refer...
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.cpp
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AutoHotkey/AutoHotkey
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false
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16,079
window.cpp
AutoHotkey_AutoHotkey/source/window.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
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.cpp
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AutoHotkey/AutoHotkey
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false
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16,080
script_object_bif.cpp
AutoHotkey_AutoHotkey/source/script_object_bif.cpp
#include "stdafx.h" // pre-compiled headers #include "defines.h" #include "globaldata.h" #include "script.h" #include "script_object.h" #include "script_func_impl.h" extern BuiltInFunc *OpFunc_GetProp, *OpFunc_GetItem, *OpFunc_SetProp, *OpFunc_SetItem; // // Object() // BIF_DECL(Op_Object) { IObject *obj = Object...
8,143
C++
.cpp
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AutoHotkey/AutoHotkey
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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16,081
script_gui.cpp
AutoHotkey_AutoHotkey/source/script_gui.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
521,961
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.cpp
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AutoHotkey/AutoHotkey
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false
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16,082
script2.cpp
AutoHotkey_AutoHotkey/source/script2.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
154,135
C++
.cpp
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AutoHotkey/AutoHotkey
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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16,083
globaldata.cpp
AutoHotkey_AutoHotkey/source/globaldata.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
20,515
C++
.cpp
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AutoHotkey/AutoHotkey
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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16,084
WinGroup.cpp
AutoHotkey_AutoHotkey/source/WinGroup.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
21,335
C++
.cpp
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AutoHotkey/AutoHotkey
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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16,085
script_expression.cpp
AutoHotkey_AutoHotkey/source/script_expression.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
130,215
C++
.cpp
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53.291667
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AutoHotkey/AutoHotkey
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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16,086
ahkversion.cpp
AutoHotkey_AutoHotkey/source/ahkversion.cpp
#include "stdafx.h" #include "ahkversion.h" LPSTR AHK_VERSION = RAW_AHK_VERSION; LPTSTR T_AHK_VERSION = _T(RAW_AHK_VERSION); LPTSTR T_AHK_NAME_VERSION = T_AHK_NAME _T(" v") _T(RAW_AHK_VERSION);
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AutoHotkey/AutoHotkey
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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16,092
InputBox.cpp
AutoHotkey_AutoHotkey/source/lib/InputBox.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
15,791
C++
.cpp
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AutoHotkey/AutoHotkey
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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16,093
string.cpp
AutoHotkey_AutoHotkey/source/lib/string.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
64,415
C++
.cpp
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42.050812
312
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AutoHotkey/AutoHotkey
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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16,094
vars.cpp
AutoHotkey_AutoHotkey/source/lib/vars.cpp
/* AutoHotkey Copyright 2003-2009 Chris Mallett (support@autohotkey.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This...
43,171
C++
.cpp
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AutoHotkey/AutoHotkey
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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