id
int64
0
755k
file_name
stringlengths
3
109
file_path
stringlengths
13
185
content
stringlengths
31
9.38M
size
int64
31
9.38M
language
stringclasses
1 value
extension
stringclasses
11 values
total_lines
int64
1
340k
avg_line_length
float64
2.18
149k
max_line_length
int64
7
2.22M
alphanum_fraction
float64
0
1
repo_name
stringlengths
6
65
repo_stars
int64
100
47.3k
repo_forks
int64
0
12k
repo_open_issues
int64
0
3.4k
repo_license
stringclasses
9 values
repo_extraction_date
stringclasses
92 values
exact_duplicates_redpajama
bool
2 classes
near_duplicates_redpajama
bool
2 classes
exact_duplicates_githubcode
bool
2 classes
exact_duplicates_stackv2
bool
1 class
exact_duplicates_stackv1
bool
2 classes
near_duplicates_githubcode
bool
2 classes
near_duplicates_stackv1
bool
2 classes
near_duplicates_stackv2
bool
1 class
35,842
globalmap.hpp
OpenMW_openmw/components/esm3/globalmap.hpp
#ifndef OPENMW_COMPONENTS_ESM_GLOBALMAP_H #define OPENMW_COMPONENTS_ESM_GLOBALMAP_H #include <cstdint> #include <set> #include <vector> #include "components/esm/defs.hpp" namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only ///< \brief An image containing the explored areas on the global map. struct GlobalMap { constexpr static RecNameInts sRecordId = REC_GMAP; // The minimum and maximum cell coordinates struct Bounds { int32_t mMinX, mMaxX, mMinY, mMaxY; }; Bounds mBounds; std::vector<char> mImageData; typedef std::pair<int, int> CellId; std::set<CellId> mMarkers; void load(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif
811
C++
.h
29
22.137931
73
0.661039
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,843
loadsndg.hpp
OpenMW_openmw/components/esm3/loadsndg.hpp
#ifndef OPENMW_ESM_SNDG_H #define OPENMW_ESM_SNDG_H #include <string> #include "components/esm/defs.hpp" #include "components/esm/refid.hpp" namespace ESM { class ESMReader; class ESMWriter; /* * Sound generator. This describes the sounds a creature make. */ struct SoundGenerator { constexpr static RecNameInts sRecordId = REC_SNDG; /// Return a string descriptor for this record type. Currently used for debugging / error logs only. static std::string_view getRecordType() { return "SoundGenerator"; } enum Type { LeftFoot = 0, RightFoot = 1, SwimLeft = 2, SwimRight = 3, Moan = 4, Roar = 5, Scream = 6, Land = 7 }; // Type int32_t mType; uint32_t mRecordFlags; RefId mId, mCreature, mSound; void load(ESMReader& esm, bool& isDeleted); void save(ESMWriter& esm, bool isDeleted = false) const; void blank(); }; } #endif
1,067
C++
.h
38
20.605263
108
0.593904
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,844
loadclot.hpp
OpenMW_openmw/components/esm3/loadclot.hpp
#ifndef OPENMW_ESM_CLOT_H #define OPENMW_ESM_CLOT_H #include <cstdint> #include <string> #include "components/esm/defs.hpp" #include "components/esm/refid.hpp" #include "loadarmo.hpp" namespace ESM { class ESMReader; class ESMWriter; /* * Clothing */ struct Clothing { constexpr static RecNameInts sRecordId = REC_CLOT; /// Return a string descriptor for this record type. Currently used for debugging / error logs only. static std::string_view getRecordType() { return "Clothing"; } enum Type { Pants = 0, Shoes = 1, Shirt = 2, Belt = 3, Robe = 4, RGlove = 5, LGlove = 6, Skirt = 7, Ring = 8, Amulet = 9 }; struct CTDTstruct { int32_t mType; float mWeight; uint16_t mValue; uint16_t mEnchant; }; CTDTstruct mData; PartReferenceList mParts; uint32_t mRecordFlags; RefId mId, mEnchant, mScript; std::string mModel, mIcon, mName; void load(ESMReader& esm, bool& isDeleted); void save(ESMWriter& esm, bool isDeleted = false) const; void blank(); ///< Set record to default state (does not touch the ID). }; } #endif
1,372
C++
.h
51
18.862745
108
0.56422
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,845
loadrace.hpp
OpenMW_openmw/components/esm3/loadrace.hpp
#ifndef OPENMW_ESM_RACE_H #define OPENMW_ESM_RACE_H #include <array> #include <string> #include "components/esm/defs.hpp" #include "components/esm/refid.hpp" #include "spelllist.hpp" namespace ESM { class ESMReader; class ESMWriter; /* * Race definition */ struct Race { constexpr static RecNameInts sRecordId = REC_RACE; /// Return a string descriptor for this record type. Currently used for debugging / error logs only. static std::string_view getRecordType() { return "Race"; } struct SkillBonus { int32_t mSkill; // SkillEnum int32_t mBonus; }; enum Flags { Playable = 0x01, Beast = 0x02 }; struct RADTstruct { // List of skills that get a bonus std::array<SkillBonus, 7> mBonus; // Attribute values for male/female std::array<int32_t, 16> mAttributeValues; // The actual eye level height (in game units) is (probably) given // as 'height' times 128. This has not been tested yet. float mMaleHeight, mFemaleHeight, mMaleWeight, mFemaleWeight; int32_t mFlags; // 0x1 - playable, 0x2 - beast race int32_t getAttribute(ESM::RefId attribute, bool male) const; void setAttribute(ESM::RefId attribute, bool male, int32_t value); void load(ESMReader& esm); void save(ESMWriter& esm) const; }; // Size = 140 bytes RADTstruct mData; uint32_t mRecordFlags; std::string mName, mDescription; RefId mId; SpellList mPowers; void load(ESMReader& esm, bool& isDeleted); void save(ESMWriter& esm, bool isDeleted = false) const; void blank(); ///< Set record to default state (does not touch the ID/index). }; } #endif
1,921
C++
.h
56
25.892857
108
0.60846
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,846
loadglob.hpp
OpenMW_openmw/components/esm3/loadglob.hpp
#ifndef OPENMW_ESM_GLOB_H #define OPENMW_ESM_GLOB_H #include <string> #include "variant.hpp" #include "components/esm/defs.hpp" #include "components/esm/refid.hpp" namespace ESM { class ESMReader; class ESMWriter; /* * Global script variables */ struct Global { constexpr static RecNameInts sRecordId = REC_GLOB; /// Return a string descriptor for this record type. Currently used for debugging / error logs only. static std::string_view getRecordType() { return "Global"; } uint32_t mRecordFlags; ESM::RefId mId; Variant mValue; void load(ESMReader& esm, bool& isDeleted); void save(ESMWriter& esm, bool isDeleted = false) const; void blank(); ///< Set record to default state (does not touch the ID). }; bool operator==(const Global& left, const Global& right); } #endif
904
C++
.h
29
25.655172
108
0.670534
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,847
loadland.hpp
OpenMW_openmw/components/esm3/loadland.hpp
#ifndef OPENMW_ESM_LAND_H #define OPENMW_ESM_LAND_H #include <array> #include <cstdint> #include <memory> #include <components/misc/constants.hpp> #include "components/esm/defs.hpp" #include "components/esm/esmcommon.hpp" #include "landrecorddata.hpp" namespace ESM { class ESMReader; class ESMWriter; /* * Landscape data. */ struct Land { constexpr static RecNameInts sRecordId = REC_LAND; /// Return a string descriptor for this record type. Currently used for debugging / error logs only. static std::string_view getRecordType() { return "Land"; } Land() = default; Land(const Land& land); Land(Land&& other) = default; Land& operator=(const Land& land); Land& operator=(Land&& land) = default; // Only first four bits seem to be used, don't know what they mean. std::uint32_t mFlags = 0; // Map coordinates. std::int32_t mX = 0; std::int32_t mY = 0; // Plugin index, used to reference the correct material palette. int getPlugin() const { return mContext.index; } void setPlugin(int index) { mContext.index = index; } // File context. This allows the ESM reader to be 'reset' to this // location later when we are ready to load the full data set. // In the editor, there may not be a file associated with the Land, // in which case the filename will be empty. ESM_Context mContext; int mDataTypes = 0; enum { DATA_VNML = 1, DATA_VHGT = 2, DATA_WNAM = 4, DATA_VCLR = 8, DATA_VTEX = 16 }; enum Flags { Flag_HeightsNormals = 0x1, Flag_Colors = 0x2, Flag_Textures = 0x4 }; // default height to use in case there is no Land record static constexpr int DEFAULT_HEIGHT = -2048; // number of vertices per side static constexpr int LAND_SIZE = LandRecordData::sLandSize; // cell terrain size in world coords static constexpr int REAL_SIZE = Constants::CellSizeInUnits; // total number of vertices static constexpr int LAND_NUM_VERTS = LandRecordData::sLandNumVerts; static constexpr int sHeightScale = 8; // number of textures per side of land static constexpr int LAND_TEXTURE_SIZE = LandRecordData::sLandTextureSize; // total number of textures per land static constexpr int LAND_NUM_TEXTURES = LandRecordData::sLandNumTextures; static constexpr std::size_t sGlobalMapLodSizeSqrt = 9; static constexpr std::size_t sGlobalMapLodSize = sGlobalMapLodSizeSqrt * sGlobalMapLodSizeSqrt; using LandData = ESM::LandRecordData; // low-LOD heightmap (used for rendering the global map) std::array<std::int8_t, sGlobalMapLodSize> mWnam; mutable std::unique_ptr<LandData> mLandData; void load(ESMReader& esm, bool& isDeleted); void save(ESMWriter& esm, bool isDeleted = false) const; void blank(); void loadData(int dataTypes) const; void loadData(int dataTypes, LandData& data) const; /** * Frees memory allocated for mLandData */ void unloadData(); /// Check if given data type is loaded bool isDataLoaded(int flags) const; /// Return land data with at least the data types specified in \a flags loaded (if they /// are available). Will return a 0-pointer if there is no data for any of the /// specified types. const LandData* getLandData(int flags) const; /// Return land data without loading first anything. Can return a 0-pointer. const LandData* getLandData() const { return mLandData.get(); } /// Return land data without loading first anything. Can return a 0-pointer. LandData* getLandData() { return mLandData.get(); } /// \attention Must not be called on objects that aren't fully loaded. /// /// \note Added data fields will be uninitialised void add(int flags); }; void loadLandRecordData(int dataTypes, ESMReader& reader, LandRecordData& data); void generateWnam(const std::array<float, LandRecordData::sLandNumVerts>& heights, std::array<std::int8_t, Land::sGlobalMapLodSize>& wnam); } #endif
4,447
C++
.h
102
35.215686
108
0.647209
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,848
loaddoor.hpp
OpenMW_openmw/components/esm3/loaddoor.hpp
#ifndef OPENMW_ESM_DOOR_H #define OPENMW_ESM_DOOR_H #include <cstdint> #include <string> #include "components/esm/defs.hpp" #include "components/esm/refid.hpp" namespace ESM { class ESMReader; class ESMWriter; struct Door { constexpr static RecNameInts sRecordId = REC_DOOR; /// Return a string descriptor for this record type. Currently used for debugging / error logs only. static std::string_view getRecordType() { return "Door"; } uint32_t mRecordFlags; RefId mId, mScript, mOpenSound, mCloseSound; std::string mName, mModel; void load(ESMReader& esm, bool& isDeleted); void save(ESMWriter& esm, bool isDeleted = false) const; void blank(); ///< Set record to default state (does not touch the ID). }; } #endif
824
C++
.h
25
27.6
108
0.682278
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,849
inventorystate.hpp
OpenMW_openmw/components/esm3/inventorystate.hpp
#ifndef OPENMW_ESM_INVENTORYSTATE_H #define OPENMW_ESM_INVENTORYSTATE_H #include <map> #include <optional> #include "objectstate.hpp" #include <components/esm/refid.hpp> namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only /// \brief State for inventories and containers struct InventoryState { std::vector<ObjectState> mItems; // <Index in mItems, equipment slot> std::map<uint32_t, int32_t> mEquipmentSlots; std::map<ESM::RefId, std::vector<std::pair<float, float>>> mPermanentMagicEffectMagnitudes; std::optional<uint32_t> mSelectedEnchantItem; // For inventories only virtual ~InventoryState() = default; virtual void load(ESMReader& esm); virtual void save(ESMWriter& esm) const; }; } #endif
827
C++
.h
25
27.96
99
0.704172
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,850
cellid.hpp
OpenMW_openmw/components/esm3/cellid.hpp
#ifndef OPENMW_ESM_CELLID_H #define OPENMW_ESM_CELLID_H #include <components/esm/refid.hpp> #include <cstdint> #include <string> namespace ESM { class ESMReader; class ESMWriter; struct CellId { struct CellIndex { int32_t mX; int32_t mY; }; std::string mWorldspace; CellIndex mIndex; bool mPaged; void load(ESMReader& esm); void save(ESMWriter& esm) const; // TODO tetramir: this probably shouldn't exist, needs it because some CellIds are saved on disk static CellId extractFromRefId(const ESM::RefId& id); }; bool operator==(const CellId& left, const CellId& right); bool operator!=(const CellId& left, const CellId& right); bool operator<(const CellId& left, const CellId& right); } #endif
837
C++
.h
29
22.896552
104
0.65625
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,851
spellstate.hpp
OpenMW_openmw/components/esm3/spellstate.hpp
#ifndef OPENMW_ESM_SPELLSTATE_H #define OPENMW_ESM_SPELLSTATE_H #include <map> #include <set> #include <string> #include <vector> #include "components/esm/defs.hpp" #include "components/esm/refid.hpp" #include "timestamp.hpp" namespace ESM { class ESMReader; class ESMWriter; class RefId; // NOTE: spell ids must be lower case struct SpellState { struct CorprusStats { int32_t mWorsenings; TimeStamp mNextWorsening; }; struct PermanentSpellEffectInfo { int32_t mId; int32_t mArg; float mMagnitude; }; struct SpellParams { std::map<int32_t, float> mEffectRands; // <effect index, normalised random magnitude> std::set<int32_t> mPurgedEffects; // indices of purged effects }; std::vector<ESM::RefId> mSpells; // FIXME: obsolete, used only for old saves std::map<ESM::RefId, SpellParams> mSpellParams; std::map<ESM::RefId, std::vector<PermanentSpellEffectInfo>> mPermanentSpellEffects; std::map<ESM::RefId, CorprusStats> mCorprusSpells; std::map<ESM::RefId, TimeStamp> mUsedPowers; ESM::RefId mSelectedSpell; void load(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif
1,346
C++
.h
45
22.955556
97
0.640031
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,852
loadmisc.hpp
OpenMW_openmw/components/esm3/loadmisc.hpp
#ifndef OPENMW_ESM_MISC_H #define OPENMW_ESM_MISC_H #include <string> #include "components/esm/defs.hpp" #include "components/esm/refid.hpp" namespace ESM { class ESMReader; class ESMWriter; /* * Misc inventory items, basically things that have no use but can be * carried, bought and sold. It also includes keys. */ struct Miscellaneous { constexpr static RecNameInts sRecordId = REC_MISC; /// Return a string descriptor for this record type. Currently used for debugging / error logs only. static std::string_view getRecordType() { return "Miscellaneous"; } struct MCDTstruct { float mWeight; int32_t mValue; int32_t mFlags; }; enum Flags { Key = 0x1 // Assigned as a key in the content file that defined the record }; MCDTstruct mData; uint32_t mRecordFlags; RefId mId, mScript; std::string mName, mModel, mIcon; void load(ESMReader& esm, bool& isDeleted); void save(ESMWriter& esm, bool isDeleted = false) const; void blank(); ///< Set record to default state (does not touch the ID). }; } #endif
1,237
C++
.h
39
24.666667
108
0.633755
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,853
loadsscr.hpp
OpenMW_openmw/components/esm3/loadsscr.hpp
#ifndef OPENMW_ESM_SSCR_H #define OPENMW_ESM_SSCR_H #include <string> #include "components/esm/defs.hpp" #include "components/esm/refid.hpp" namespace ESM { class ESMReader; class ESMWriter; /* Startup script. I think this is simply a 'main' script that is run from the begining. The SSCR records contain a DATA identifier which is totally useless (TODO: don't remember what it contains exactly, document it below later.), and a NAME which is simply a script reference. */ struct StartScript { constexpr static RecNameInts sRecordId = REC_SSCR; /// Return a string descriptor for this record type. Currently used for debugging / error logs only. static std::string_view getRecordType() { return "StartScript"; } std::string mData; uint32_t mRecordFlags; RefId mId; // Load a record and add it to the list void load(ESMReader& esm, bool& isDeleted); void save(ESMWriter& esm, bool isDeleted = false) const; void blank(); }; } #endif
1,077
C++
.h
31
29.064516
108
0.68599
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,854
magiceffects.hpp
OpenMW_openmw/components/esm3/magiceffects.hpp
#ifndef COMPONENTS_ESM_MAGICEFFECTS_H #define COMPONENTS_ESM_MAGICEFFECTS_H #include <components/esm/refid.hpp> #include <map> #include <string> #include <tuple> namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct MagicEffects { // <Effect Id, Base value, Modifier> std::map<int32_t, std::pair<int32_t, float>> mEffects; void load(ESMReader& esm); void save(ESMWriter& esm) const; }; struct SummonKey { SummonKey(int32_t effectId, const ESM::RefId& sourceId, int32_t index) : mEffectId(effectId) , mSourceId(sourceId) , mEffectIndex(index) { } int32_t mEffectId; ESM::RefId mSourceId; int32_t mEffectIndex; }; inline auto makeTupleRef(const SummonKey& value) noexcept { return std::tie(value.mEffectId, value.mSourceId, value.mEffectIndex); } inline bool operator==(const SummonKey& l, const SummonKey& r) noexcept { return makeTupleRef(l) == makeTupleRef(r); } inline bool operator<(const SummonKey& l, const SummonKey& r) noexcept { return makeTupleRef(l) < makeTupleRef(r); } } #endif
1,246
C++
.h
44
22.25
78
0.648195
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,855
timestamp.hpp
OpenMW_openmw/components/esm3/timestamp.hpp
#ifndef OPENMW_COMPONENTS_ESM3_TIMESTAMP_H #define OPENMW_COMPONENTS_ESM3_TIMESTAMP_H #include <cstdint> #include <components/esm/esmcommon.hpp> namespace ESM { class ESMReader; struct TimeStamp { float mHour; int32_t mDay; void load(ESMReader& esm, NAME name = "TIME"); }; } #endif
329
C++
.h
15
17.866667
54
0.701299
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,856
creaturelevliststate.hpp
OpenMW_openmw/components/esm3/creaturelevliststate.hpp
#ifndef OPENMW_ESM_CREATURELEVLISTSTATE_H #define OPENMW_ESM_CREATURELEVLISTSTATE_H #include "objectstate.hpp" namespace ESM { // format 0, saved games only struct CreatureLevListState final : public ObjectState { int32_t mSpawnActorId; bool mSpawn; void load(ESMReader& esm) override; void save(ESMWriter& esm, bool inInventory = false) const override; CreatureLevListState& asCreatureLevListState() override { return *this; } const CreatureLevListState& asCreatureLevListState() const override { return *this; } }; } #endif
596
C++
.h
17
29.941176
93
0.731239
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,857
loadsoun.hpp
OpenMW_openmw/components/esm3/loadsoun.hpp
#ifndef OPENMW_ESM_SOUN_H #define OPENMW_ESM_SOUN_H #include <string> #include "components/esm/defs.hpp" #include "components/esm/refid.hpp" namespace ESM { class ESMReader; class ESMWriter; struct SOUNstruct { unsigned char mVolume, mMinRange, mMaxRange; }; struct Sound { constexpr static RecNameInts sRecordId = REC_SOUN; /// Return a string descriptor for this record type. Currently used for debugging / error logs only. static std::string_view getRecordType() { return "Sound"; } SOUNstruct mData; uint32_t mRecordFlags; std::string mSound; RefId mId; void load(ESMReader& esm, bool& isDeleted); void save(ESMWriter& esm, bool isDeleted = false) const; void blank(); ///< Set record to default state (does not touch the ID/index). }; } #endif
887
C++
.h
29
24.827586
108
0.668632
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,858
loadweap.hpp
OpenMW_openmw/components/esm3/loadweap.hpp
#ifndef OPENMW_ESM_WEAP_H #define OPENMW_ESM_WEAP_H #include <array> #include <string> #include "components/esm/refid.hpp" namespace ESM { class ESMReader; class ESMWriter; /* * Weapon definition */ struct Weapon { constexpr static RecNameInts sRecordId = REC_WEAP; /// Return a string descriptor for this record type. Currently used for debugging / error logs only. static std::string_view getRecordType() { return "Weapon"; } enum Type { First = -4, PickProbe = -4, HandToHand = -3, Spell = -2, None = -1, ShortBladeOneHand = 0, LongBladeOneHand = 1, LongBladeTwoHand = 2, BluntOneHand = 3, BluntTwoClose = 4, BluntTwoWide = 5, SpearTwoWide = 6, AxeOneHand = 7, AxeTwoHand = 8, MarksmanBow = 9, MarksmanCrossbow = 10, MarksmanThrown = 11, Arrow = 12, Bolt = 13, Last = 13 }; enum AttackType { AT_Chop, AT_Slash, AT_Thrust }; enum Flags { Magical = 0x01, Silver = 0x02 }; struct WPDTstruct { float mWeight; int32_t mValue; int16_t mType; uint16_t mHealth; float mSpeed, mReach; uint16_t mEnchant; // Enchantment points. The real value is mEnchant/10.f std::array<unsigned char, 2> mChop, mSlash, mThrust; // Min and max int32_t mFlags; }; // 32 bytes WPDTstruct mData; uint32_t mRecordFlags; RefId mId, mEnchant, mScript; std::string mName, mModel, mIcon; void load(ESMReader& esm, bool& isDeleted); void save(ESMWriter& esm, bool isDeleted = false) const; void blank(); ///< Set record to default state (does not touch the ID). }; struct WeaponType { enum Flags { TwoHanded = 0x01, HasHealth = 0x02 }; enum Class { Melee = 0, Ranged = 1, Thrown = 2, Ammo = 3 }; // std::string mDisplayName; // TODO: will be needed later for editor std::string mShortGroup; std::string mLongGroup; ESM::RefId mSoundIdDown; ESM::RefId mSoundIdUp; std::string mAttachBone; std::string mSheathingBone; ESM::RefId mSkill; Class mWeaponClass; int mAmmoType; int mFlags; WeaponType(std::string shortGroup, std::string longGroup, const std::string& soundId, std::string attachBone, std::string sheathingBone, ESM::RefId skill, Class weaponClass, int ammoType, int flags) : mShortGroup(std::move(shortGroup)) , mLongGroup(std::move(longGroup)) , mSoundIdDown(ESM::RefId::stringRefId(soundId + " Down")) , mSoundIdUp(ESM::RefId::stringRefId(soundId + " Up")) , mAttachBone(std::move(attachBone)) , mSheathingBone(std::move(sheathingBone)) , mSkill(skill) , mWeaponClass(weaponClass) , mAmmoType(ammoType) , mFlags(flags) { } }; } #endif
3,423
C++
.h
113
20.353982
117
0.53769
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,859
savedgame.hpp
OpenMW_openmw/components/esm3/savedgame.hpp
#ifndef OPENMW_ESM_SAVEDGAME_H #define OPENMW_ESM_SAVEDGAME_H #include <string> #include <vector> #include "components/esm/defs.hpp" #include "components/esm/refid.hpp" namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct SavedGame { constexpr static RecNameInts sRecordId = REC_SAVE; std::vector<std::string> mContentFiles; std::string mPlayerName; int32_t mPlayerLevel; // ID of class ESM::RefId mPlayerClassId; // Name of the class. When using a custom class, the ID is not really meaningful prior // to loading the savegame, so the name is stored separately. std::string mPlayerClassName; // Name of the cell. Note that this is not an ID. std::string mPlayerCellName; EpochTimeStamp mInGameTime; double mTimePlayed; std::string mDescription; std::vector<char> mScreenshot; // raw jpg-encoded data int32_t mCurrentDay = 0; float mCurrentHealth = 0; float mMaximumHealth = 0; void load(ESMReader& esm); void save(ESMWriter& esm) const; std::vector<std::string_view> getMissingContentFiles(const std::vector<std::string>& allContentFiles) const; }; } #endif
1,296
C++
.h
37
28.540541
116
0.676282
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,860
loadrepa.hpp
OpenMW_openmw/components/esm3/loadrepa.hpp
#ifndef OPENMW_ESM_REPA_H #define OPENMW_ESM_REPA_H #include <string> #include "components/esm/defs.hpp" #include "components/esm/refid.hpp" namespace ESM { class ESMReader; class ESMWriter; struct Repair { constexpr static RecNameInts sRecordId = REC_REPA; /// Return a string descriptor for this record type. Currently used for debugging / error logs only. static std::string_view getRecordType() { return "Repair"; } struct Data { float mWeight; int32_t mValue; int32_t mUses; float mQuality; }; // Size = 16 Data mData; uint32_t mRecordFlags; RefId mId, mScript; std::string mName, mModel, mIcon; void load(ESMReader& esm, bool& isDeleted); void save(ESMWriter& esm, bool isDeleted = false) const; void blank(); ///< Set record to default state (does not touch the ID). }; } #endif
978
C++
.h
32
23.5625
108
0.627409
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,861
validate.hpp
OpenMW_openmw/components/fallback/validate.hpp
#ifndef OPENMW_COMPONENTS_FALLBACK_VALIDATE_H #define OPENMW_COMPONENTS_FALLBACK_VALIDATE_H #include <map> #include <string> #include <vector> namespace boost { class any; } namespace Fallback { bool isAllowedIntFallbackKey(std::string_view key); bool isAllowedFloatFallbackKey(std::string_view key); bool isAllowedNonNumericFallbackKey(std::string_view key); bool isAllowedUnusedFallbackKey(std::string_view key); // imported from Morrowind.ini but unused struct FallbackMap { std::map<std::string, std::string> mMap; }; // Parses and validates a fallback map from boost program_options. // Note: for boost to pick up the validate function, you need to pull in the namespace e.g. // by using namespace Fallback; void validate(boost::any& v, std::vector<std::string> const& tokens, FallbackMap*, int); } #endif
874
C++
.h
25
31.44
100
0.747031
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,862
fallback.hpp
OpenMW_openmw/components/fallback/fallback.hpp
#ifndef OPENMW_COMPONENTS_FALLBACK_H #define OPENMW_COMPONENTS_FALLBACK_H #include <map> #include <string> #include <string_view> #include <osg/Vec4f> namespace Fallback { /// @brief contains settings imported from the Morrowind INI file. class Map { static std::map<std::string, int, std::less<>> mIntFallbackMap; static std::map<std::string, float, std::less<>> mFloatFallbackMap; static std::map<std::string, std::string, std::less<>> mNonNumericFallbackMap; public: static void init(const std::map<std::string, std::string>& fallback); static const std::map<std::string, int, std::less<>>& getIntFallbackMap() { return mIntFallbackMap; } static const std::map<std::string, float, std::less<>>& getFloatFallbackMap() { return mFloatFallbackMap; } static const std::map<std::string, std::string, std::less<>>& getNonNumericFallbackMap() { return mNonNumericFallbackMap; } static std::string_view getString(std::string_view fall); static float getFloat(std::string_view fall); static int getInt(std::string_view fall); static bool getBool(std::string_view fall); static osg::Vec4f getColour(std::string_view fall); }; } #endif
1,278
C++
.h
30
36.6
115
0.681159
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,863
processinvoker.hpp
OpenMW_openmw/components/process/processinvoker.hpp
#ifndef PROCESSINVOKER_HPP #define PROCESSINVOKER_HPP #include <QProcess> #include <QString> #include <QStringList> namespace Process { class ProcessInvoker : public QObject { Q_OBJECT public: ProcessInvoker(QObject* parent = nullptr); ~ProcessInvoker(); // void setProcessName(const QString &name); // void setProcessArguments(const QStringList &arguments); QProcess* getProcess(); // QString getProcessName(); // QStringList getProcessArguments(); // inline bool startProcess(bool detached = false) { return startProcess(mName, mArguments, detached); } inline bool startProcess(const QString& name, bool detached = false) { return startProcess(name, QStringList(), detached); } bool startProcess(const QString& name, const QStringList& arguments, bool detached = false); void killProcess(); private: QProcess* mProcess; QString mName; QStringList mArguments; bool mIgnoreErrors = false; private slots: void processError(QProcess::ProcessError error); void processFinished(int exitCode, QProcess::ExitStatus exitStatus); }; } #endif // PROCESSINVOKER_HPP
1,299
C++
.h
36
29.305556
119
0.66267
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,864
stream.hpp
OpenMW_openmw/components/bgsm/stream.hpp
#ifndef OPENMW_COMPONENTS_BGSM_STREAM_HPP #define OPENMW_COMPONENTS_BGSM_STREAM_HPP #include <array> #include <cassert> #include <cstdint> #include <istream> #include <stdexcept> #include <string> #include <type_traits> #include <components/files/istreamptr.hpp> #include <components/misc/endianness.hpp> #include <osg/Vec2f> #include <osg/Vec3f> #include <osg/Vec4f> namespace Bgsm { template <std::size_t numInstances, typename T> inline void readBufferOfType(Files::IStreamPtr& pIStream, T* dest) { static_assert(std::is_arithmetic_v<T>, "Buffer element type is not arithmetic"); pIStream->read(reinterpret_cast<char*>(dest), numInstances * sizeof(T)); if (pIStream->bad()) throw std::runtime_error("Failed to read typed (" + std::string(typeid(T).name()) + ") buffer of " + std::to_string(numInstances) + " instances"); if constexpr (Misc::IS_BIG_ENDIAN) for (std::size_t i = 0; i < numInstances; i++) Misc::swapEndiannessInplace(dest[i]); } template <std::size_t numInstances, typename T> inline void readBufferOfType(Files::IStreamPtr& pIStream, T (&dest)[numInstances]) { readBufferOfType<numInstances>(pIStream, static_cast<T*>(dest)); } class BGSMStream { Files::IStreamPtr mStream; public: explicit BGSMStream(Files::IStreamPtr&& stream) : mStream(std::move(stream)) { } void skip(size_t size) { mStream->ignore(size); } /// Read into a single instance of type template <class T> void read(T& data) { readBufferOfType<1>(mStream, &data); } /// Read multiple instances of type into an array template <class T, size_t size> void readArray(std::array<T, size>& arr) { readBufferOfType<size>(mStream, arr.data()); } }; template <> void BGSMStream::read<osg::Vec2f>(osg::Vec2f& vec); template <> void BGSMStream::read<osg::Vec3f>(osg::Vec3f& vec); template <> void BGSMStream::read<osg::Vec4f>(osg::Vec4f& vec); template <> void BGSMStream::read<std::string>(std::string& str); } #endif
2,236
C++
.h
65
28.107692
110
0.639648
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,865
file.hpp
OpenMW_openmw/components/bgsm/file.hpp
#ifndef OPENMW_COMPONENTS_BGSM_FILE_HPP #define OPENMW_COMPONENTS_BGSM_FILE_HPP #include <cstdint> #include <memory> #include <string> #include <string_view> #include <osg/Vec2f> #include <osg/Vec3f> #include <osg/Vec4f> #include <components/files/istreamptr.hpp> namespace Bgsm { class BGSMStream; enum class ShaderType { Lighting, Effect, }; struct MaterialFile { ShaderType mShaderType; std::uint32_t mVersion; std::uint32_t mClamp; osg::Vec2f mUVOffset, mUVScale; float mTransparency; bool mAlphaBlend; std::uint32_t mSourceBlendMode; std::uint32_t mDestinationBlendMode; std::uint8_t mAlphaTestThreshold; bool mAlphaTest; bool mDepthWrite, mDepthTest; bool mSSR; bool mWetnessControlSSR; bool mDecal; bool mTwoSided; bool mDecalNoFade; bool mNonOccluder; bool mRefraction; bool mRefractionFalloff; float mRefractionPower; bool mEnvMapEnabled; float mEnvMapMaskScale; bool mDepthBias; bool mGrayscaleToPaletteColor; std::uint8_t mMaskWrites; MaterialFile() = default; virtual void read(BGSMStream& stream); virtual ~MaterialFile() = default; bool wrapT() const { return mClamp & 1; } bool wrapS() const { return mClamp & 2; } }; struct BGSMFile : MaterialFile { std::string mDiffuseMap; std::string mNormalMap; std::string mSmoothSpecMap; std::string mGrayscaleMap; std::string mGlowMap; std::string mWrinkleMap; std::string mSpecularMap; std::string mLightingMap; std::string mFlowMap; std::string mDistanceFieldAlphaMap; std::string mEnvMap; std::string mInnerLayerMap; std::string mDisplacementMap; bool mEnableEditorAlphaThreshold; bool mTranslucency; bool mTranslucencyThickObject; bool mTranslucencyMixAlbedoWithSubsurfaceColor; osg::Vec3f mTranslucencySubsurfaceColor; float mTranslucencyTransmissiveScale; float mTranslucencyTurbulence; bool mRimLighting; float mRimPower; float mBackLightPower; bool mSubsurfaceLighting; float mSubsurfaceLightingRolloff; bool mSpecularEnabled; osg::Vec3f mSpecularColor; float mSpecularMult; float mSmoothness; float mFresnelPower; float mWetnessControlSpecScale; float mWetnessControlSpecPowerScale; float mWetnessControlSpecMinvar; float mWetnessControlEnvMapScale; float mWetnessControlFresnelPower; float mWetnessControlMetalness; bool mPBR; bool mCustomPorosity; float mPorosityValue; std::string mRootMaterialPath; bool mAnisoLighting; bool mEmitEnabled; osg::Vec3f mEmittanceColor; float mEmittanceMult; bool mModelSpaceNormals; bool mExternalEmittance; float mLumEmittance; bool mUseAdaptiveEmissive; osg::Vec3f mAdaptiveEmissiveExposureParams; bool mBackLighting; bool mReceiveShadows; bool mHideSecret; bool mCastShadows; bool mDissolveFade; bool mAssumeShadowmask; bool mGlowMapEnabled; bool mEnvMapWindow; bool mEnvMapEye; bool mHair; osg::Vec3f mHairTintColor; bool mTree; bool mFacegen; bool mSkinTint; bool mTessellate; osg::Vec2f mDisplacementMapParams; osg::Vec3f mTessellationParams; float mGrayscaleToPaletteScale; bool mSkewSpecularAlpha; bool mTerrain; osg::Vec3f mTerrainParams; void read(BGSMStream& stream) override; }; struct BGEMFile : MaterialFile { std::string mBaseMap; std::string mGrayscaleMap; std::string mEnvMap; std::string mNormalMap; std::string mEnvMapMask; std::string mSpecularMap; std::string mLightingMap; std::string mGlowMap; bool mBlood; bool mEffectLighting; bool mFalloff; bool mFalloffColor; bool mGrayscaleToPaletteAlpha; bool mSoft; osg::Vec3f mBaseColor; float mBaseColorScale; osg::Vec4f mFalloffParams; float mLightingInfluence; std::uint8_t mEnvmapMinLOD; float mSoftDepth; osg::Vec3f mEmittanceColor; osg::Vec3f mAdaptiveEmissiveExposureParams; bool mGlowMapEnabled; bool mEffectPbrSpecular; void read(BGSMStream& stream) override; }; using MaterialFilePtr = std::shared_ptr<const Bgsm::MaterialFile>; MaterialFilePtr parse(Files::IStreamPtr&& stream); } #endif
4,861
C++
.h
157
22.974522
70
0.662332
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,866
box.hpp
OpenMW_openmw/components/widgets/box.hpp
#ifndef OPENMW_WIDGETS_BOX_H #define OPENMW_WIDGETS_BOX_H #include <MyGUI_Button.h> #include <MyGUI_ComboBox.h> #include <MyGUI_EditBox.h> #include <MyGUI_TextBox.h> #include <MyGUI_Widget.h> #include "fontwrapper.hpp" namespace Gui { class Button : public FontWrapper<MyGUI::Button> { MYGUI_RTTI_DERIVED(Button) }; class TextBox : public FontWrapper<MyGUI::TextBox> { MYGUI_RTTI_DERIVED(TextBox) }; class EditBox : public FontWrapper<MyGUI::EditBox> { MYGUI_RTTI_DERIVED(EditBox) }; class AutoSizedWidget { public: AutoSizedWidget() : mExpandDirection(MyGUI::Align::Right) { } virtual MyGUI::IntSize getRequestedSize() = 0; virtual ~AutoSizedWidget() = default; protected: void notifySizeChange(MyGUI::Widget* w); MyGUI::Align mExpandDirection; }; class AutoSizedTextBox : public AutoSizedWidget, public TextBox { MYGUI_RTTI_DERIVED(AutoSizedTextBox) public: MyGUI::IntSize getRequestedSize() override; void setCaption(const MyGUI::UString& _value) override; protected: void setPropertyOverride(std::string_view _key, std::string_view _value) override; std::string mFontSize; }; class AutoSizedEditBox : public AutoSizedWidget, public EditBox { MYGUI_RTTI_DERIVED(AutoSizedEditBox) public: MyGUI::IntSize getRequestedSize() override; void setCaption(const MyGUI::UString& _value) override; void initialiseOverride() override; protected: void setPropertyOverride(std::string_view _key, std::string_view _value) override; int getWidth(); std::string mFontSize; bool mShrink = false; bool mWasResized = false; int mMaxWidth = 0; }; class AutoSizedButton : public AutoSizedWidget, public Button { MYGUI_RTTI_DERIVED(AutoSizedButton) public: MyGUI::IntSize getRequestedSize() override; void setCaption(const MyGUI::UString& _value) override; protected: void setPropertyOverride(std::string_view _key, std::string_view _value) override; std::string mFontSize; }; /** * @brief A container widget that automatically sizes its children * @note the box being an AutoSizedWidget as well allows to put boxes inside a box */ class Box : public AutoSizedWidget { public: Box(); virtual ~Box() = default; void notifyChildrenSizeChanged(); protected: virtual void align() = 0; virtual bool _setPropertyImpl(std::string_view _key, std::string_view _value); int mSpacing; // how much space to put between elements int mPadding; // outer padding bool mAutoResize; // auto resize the box so that it exactly fits all elements }; class Spacer : public AutoSizedWidget, public MyGUI::Widget { MYGUI_RTTI_DERIVED(Spacer) public: Spacer(); MyGUI::IntSize getRequestedSize() override { return MyGUI::IntSize(0, 0); } }; class HBox : public Box, public MyGUI::Widget { MYGUI_RTTI_DERIVED(HBox) public: void setSize(const MyGUI::IntSize& _value) override; void setCoord(const MyGUI::IntCoord& _value) override; protected: void initialiseOverride() override; void align() override; MyGUI::IntSize getRequestedSize() override; void setPropertyOverride(std::string_view _key, std::string_view _value) override; void onWidgetCreated(MyGUI::Widget* _widget) override; }; class VBox : public Box, public MyGUI::Widget { MYGUI_RTTI_DERIVED(VBox) public: void setSize(const MyGUI::IntSize& _value) override; void setCoord(const MyGUI::IntCoord& _value) override; protected: void initialiseOverride() override; void align() override; MyGUI::IntSize getRequestedSize() override; void setPropertyOverride(std::string_view _key, std::string_view _value) override; void onWidgetCreated(MyGUI::Widget* _widget) override; }; } #endif
4,215
C++
.h
122
27.622951
90
0.667819
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
true
false
35,867
widgets.hpp
OpenMW_openmw/components/widgets/widgets.hpp
#ifndef OPENMW_COMPONENTS_WIDGETS_H #define OPENMW_COMPONENTS_WIDGETS_H extern int GuiFontHeight; namespace Gui { /// Register all widgets from this component with MyGUI's factory manager. void registerAllWidgets(); } #endif
237
C++
.h
9
24
78
0.803571
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,868
imagebutton.hpp
OpenMW_openmw/components/widgets/imagebutton.hpp
#ifndef OPENMW_COMPONENTS_WIDGETS_IMAGEBUTTON_H #define OPENMW_COMPONENTS_WIDGETS_IMAGEBUTTON_H #include <MyGUI_ImageBox.h> namespace Gui { /** * @brief allows using different image textures depending on the button state */ class ImageButton final : public MyGUI::ImageBox { MYGUI_RTTI_DERIVED(ImageButton) public: MyGUI::IntSize getRequestedSize(); ImageButton(); static void setDefaultNeedKeyFocus(bool enabled); /// Set mImageNormal, mImageHighlighted and mImagePushed based on file convention (image_idle.ext, /// image_over.ext and image_pressed.ext) void setImage(const std::string& image); void setTextureRect(MyGUI::IntCoord coord); private: void updateImage(); static bool sDefaultNeedKeyFocus; protected: void setPropertyOverride(std::string_view _key, std::string_view _value) override; void onMouseLostFocus(MyGUI::Widget* _new) override; void onMouseSetFocus(MyGUI::Widget* _old) override; void onMouseButtonPressed(int _left, int _top, MyGUI::MouseButton _id) override; void onMouseButtonReleased(int _left, int _top, MyGUI::MouseButton _id) override; void onKeySetFocus(MyGUI::Widget* _old) override; void onKeyLostFocus(MyGUI::Widget* _new) override; std::string mImageHighlighted; std::string mImageNormal; std::string mImagePushed; bool mMouseFocus; bool mMousePress; bool mKeyFocus; bool mUseWholeTexture; MyGUI::IntCoord mTextureRect; }; } #endif
1,621
C++
.h
41
32.341463
106
0.694373
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,869
numericeditbox.hpp
OpenMW_openmw/components/widgets/numericeditbox.hpp
#ifndef OPENMW_NUMERIC_EDIT_BOX_H #define OPENMW_NUMERIC_EDIT_BOX_H #include <MyGUI_EditBox.h> #include "fontwrapper.hpp" namespace Gui { /** * @brief A variant of the EditBox that only allows integer inputs */ class NumericEditBox final : public FontWrapper<MyGUI::EditBox> { MYGUI_RTTI_DERIVED(NumericEditBox) public: NumericEditBox() : mValue(0) , mMinValue(std::numeric_limits<int>::min()) , mMaxValue(std::numeric_limits<int>::max()) { } void initialiseOverride() override; void shutdownOverride() override; typedef MyGUI::delegates::MultiDelegate<int> EventHandle_ValueChanged; EventHandle_ValueChanged eventValueChanged; /// @note Does not trigger eventValueChanged void setValue(int value); int getValue(); void setMinValue(int minValue); void setMaxValue(int maxValue); private: void onEditTextChange(MyGUI::EditBox* sender); void onKeyLostFocus(MyGUI::Widget* _new) override; void onKeyButtonPressed(MyGUI::KeyCode key, MyGUI::Char character) override; int mValue; int mMinValue; int mMaxValue; }; } #endif
1,253
C++
.h
38
25.763158
84
0.660283
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
true
false
35,870
sharedstatebutton.hpp
OpenMW_openmw/components/widgets/sharedstatebutton.hpp
#ifndef OPENMW_WIDGETS_SHAREDSTATEBUTTON_HPP #define OPENMW_WIDGETS_SHAREDSTATEBUTTON_HPP #include <MyGUI_Button.h> #include "fontwrapper.hpp" namespace Gui { class SharedStateButton; typedef std::vector<SharedStateButton*> ButtonGroup; /// @brief A button that applies its own state changes to other widgets, to do this you define it as part of a /// ButtonGroup. class SharedStateButton final : public FontWrapper<MyGUI::Button> { MYGUI_RTTI_DERIVED(SharedStateButton) public: SharedStateButton(); protected: void updateButtonState(); void onMouseButtonPressed(int _left, int _top, MyGUI::MouseButton _id) override; void onMouseButtonReleased(int _left, int _top, MyGUI::MouseButton _id) override; void onMouseSetFocus(MyGUI::Widget* _old) override; void onMouseLostFocus(MyGUI::Widget* _new) override; void baseUpdateEnable() override; void shutdownOverride() override; bool _setState(const std::string& _value); public: void shareStateWith(const ButtonGroup& shared); /// @note The ButtonGroup connection will be destroyed when any widget in the group gets destroyed. static void createButtonGroup(ButtonGroup& group); //! Set button selected state void setStateSelected(bool _value); private: ButtonGroup mSharedWith; bool mIsMousePressed; bool mIsMouseFocus; }; } #endif
1,482
C++
.h
37
33.513514
114
0.712185
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,871
fontwrapper.hpp
OpenMW_openmw/components/widgets/fontwrapper.hpp
#ifndef OPENMW_WIDGETS_WRAPPER_H #define OPENMW_WIDGETS_WRAPPER_H #include <MyGUI_Prerequest.h> #include "components/settings/values.hpp" #include <string> namespace Gui { /// Wrapper to tell UI element to use font size from settings.cfg template <class T> class FontWrapper : public T { public: void setFontName(std::string_view name) override { T::setFontName(name); T::setPropertyOverride("FontHeight", std::to_string(Settings::gui().mFontSize)); } }; } #endif
541
C++
.h
20
22.2
92
0.680233
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,872
windowcaption.hpp
OpenMW_openmw/components/widgets/windowcaption.hpp
#ifndef OPENMW_WIDGETS_WINDOWCAPTION_H #define OPENMW_WIDGETS_WINDOWCAPTION_H #include <MyGUI_EditBox.h> namespace Gui { /// Window caption that automatically adjusts "Left" and "Right" widgets in its skin /// based on the text size of the caption in the middle class WindowCaption final : public MyGUI::EditBox { MYGUI_RTTI_DERIVED(WindowCaption) public: WindowCaption(); void setCaption(const MyGUI::UString& _value) override; void initialiseOverride() override; void setSize(const MyGUI::IntSize& _value) override; void setCoord(const MyGUI::IntCoord& _value) override; private: MyGUI::Widget* mLeft; MyGUI::Widget* mRight; MyGUI::Widget* mClient; void align(); }; } #endif
794
C++
.h
24
27.208333
88
0.687254
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,873
tags.hpp
OpenMW_openmw/components/widgets/tags.hpp
#ifndef OPENMW_WIDGETS_TAGS_H #define OPENMW_WIDGETS_TAGS_H #include <MyGUI_UString.h> #include <string_view> namespace Gui { /// Try to replace a tag. Returns true on success and writes the result to \a out. bool replaceTag(std::string_view tag, MyGUI::UString& out); } #endif
291
C++
.h
10
26.8
86
0.75
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,874
list.hpp
OpenMW_openmw/components/widgets/list.hpp
#ifndef OPENMW_COMPONENTS_WIDGETS_LIST_HPP #define OPENMW_COMPONENTS_WIDGETS_LIST_HPP #include <MyGUI_ScrollView.h> namespace Gui { /** * \brief a very simple list widget that supports word-wrapping entries * \note if the width or height of the list changes, you must call adjustSize() method */ class MWList : public MyGUI::Widget { MYGUI_RTTI_DERIVED(MWList) public: MWList(); typedef MyGUI::delegates::MultiDelegate<const std::string&, int> EventHandle_StringInt; typedef MyGUI::delegates::MultiDelegate<MyGUI::Widget*> EventHandle_Widget; /** * Event: Item selected with the mouse. * signature: void method(std::string itemName, int index) */ EventHandle_StringInt eventItemSelected; /** * Event: Item selected with the mouse. * signature: void method(MyGUI::Widget* sender) */ EventHandle_Widget eventWidgetSelected; /** * Call after the size of the list changed, or items were inserted/removed */ void adjustSize(); void sort(); void addItem(std::string_view name); void addSeparator(); ///< add a seperator between the current and the next item. void removeItem(const std::string& name); size_t getItemCount(); const std::string& getItemNameAt(size_t at); ///< \attention if there are separators, this method will return "" ///< at the place where the separator is void clear(); MyGUI::Button* getItemWidget(std::string_view name); ///< get widget for an item name, useful to set up tooltip void scrollToTop(); void setPropertyOverride(std::string_view _key, std::string_view _value) override; protected: void initialiseOverride() override; void redraw(bool scrollbarShown = false); void onMouseWheelMoved(MyGUI::Widget* _sender, int _rel); void onItemSelected(MyGUI::Widget* _sender); private: MyGUI::ScrollView* mScrollView; MyGUI::Widget* mClient; std::string mListItemSkin; std::vector<std::string> mItems; int mItemHeight; // height of all items }; } #endif
2,295
C++
.h
56
32.392857
120
0.638614
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,875
macospath.hpp
OpenMW_openmw/components/files/macospath.hpp
#ifndef COMPONENTS_FILES_MACOSPATH_H #define COMPONENTS_FILES_MACOSPATH_H #if defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__) #include <filesystem> /** * \namespace Files */ namespace Files { /** * \struct MacOsPath */ struct MacOsPath { MacOsPath(const std::string& application_name); /** * \brief Return path to the local directory. * * \return std::filesystem::path */ std::filesystem::path getUserConfigPath() const; std::filesystem::path getUserDataPath() const; /** * \brief Return path to the global (system) directory. * * \return std::filesystem::path */ std::filesystem::path getGlobalConfigPath() const; /** * \brief Return path to the runtime directory which is the * place where an application was started. * * \return std::filesystem::path */ std::filesystem::path getLocalPath() const; /** * \brief * * \return std::filesystem::path */ std::filesystem::path getCachePath() const; /** * \brief * * \return std::filesystem::path */ std::filesystem::path getGlobalDataPath() const; std::filesystem::path getInstallPath() const; std::string mName; }; } /* namespace Files */ #endif /* defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__) */ #endif /* COMPONENTS_FILES_MACOSPATH_H */
1,605
C++
.h
53
22.792453
96
0.578399
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,876
constrainedfilestream.hpp
OpenMW_openmw/components/files/constrainedfilestream.hpp
#ifndef OPENMW_CONSTRAINEDFILESTREAM_H #define OPENMW_CONSTRAINEDFILESTREAM_H #include "constrainedfilestreambuf.hpp" #include "istreamptr.hpp" #include "streamwithbuffer.hpp" #include <limits> #include <string> namespace Files { /// A file stream constrained to a specific region in the file, specified by the 'start' and 'length' parameters. using ConstrainedFileStream = StreamWithBuffer<ConstrainedFileStreamBuf>; IStreamPtr openConstrainedFileStream(const std::filesystem::path& filename, std::size_t start = 0, std::size_t length = std::numeric_limits<std::size_t>::max()); } #endif
616
C++
.h
15
38.266667
117
0.782828
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,877
streamwithbuffer.hpp
OpenMW_openmw/components/files/streamwithbuffer.hpp
#ifndef OPENMW_COMPONENTS_FILES_STREAMWITHBUFFER_H #define OPENMW_COMPONENTS_FILES_STREAMWITHBUFFER_H #include <istream> #include <memory> namespace Files { template <class Buffer> class StreamWithBuffer final : public std::istream { public: explicit StreamWithBuffer(std::unique_ptr<Buffer>&& buffer) : std::istream(buffer.get()) , mBuffer(std::move(buffer)) { } private: std::unique_ptr<Buffer> mBuffer; }; } #endif
502
C++
.h
20
19.9
67
0.669456
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,878
hash.hpp
OpenMW_openmw/components/files/hash.hpp
#ifndef COMPONENTS_FILES_HASH_H #define COMPONENTS_FILES_HASH_H #include <array> #include <cstdint> #include <iosfwd> #include <string_view> namespace Files { std::array<std::uint64_t, 2> getHash(std::string_view fileName, std::istream& stream); } #endif
262
C++
.h
11
22.181818
90
0.766129
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,879
collections.hpp
OpenMW_openmw/components/files/collections.hpp
#ifndef COMPONENTS_FILES_COLLECTION_HPP #define COMPONENTS_FILES_COLLECTION_HPP #include <filesystem> #include "multidircollection.hpp" namespace Files { class Collections { public: Collections(); ///< Directories are listed with increasing priority. Collections(const Files::PathContainer& directories); ///< Return a file collection for the given extension. Extension must contain the /// leading dot and must be all lower-case. const MultiDirCollection& getCollection(const std::string& extension) const; std::filesystem::path getPath(const std::string& file) const; ///< Return full path (including filename) of \a file. /// /// If the file does not exist in any of the collection's /// directories, an exception is thrown. \a file must include the /// extension. bool doesExist(const std::string& file) const; ///< \return Does a file with the given name exist? const Files::PathContainer& getPaths() const; private: typedef std::map<std::string, MultiDirCollection> MultiDirCollectionContainer; Files::PathContainer mDirectories; mutable MultiDirCollectionContainer mCollections; }; } #endif
1,273
C++
.h
31
34.419355
89
0.693745
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,880
openfile.hpp
OpenMW_openmw/components/files/openfile.hpp
#ifndef OPENMW_COMPONENTS_FILES_OPENFILE_H #define OPENMW_COMPONENTS_FILES_OPENFILE_H #include <filesystem> #include <iosfwd> #include <memory> #include <string> namespace Files { std::unique_ptr<std::ifstream> openBinaryInputFileStream(const std::filesystem::path& path); } #endif
289
C++
.h
11
24.636364
96
0.803636
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,881
configurationmanager.hpp
OpenMW_openmw/components/files/configurationmanager.hpp
#ifndef COMPONENTS_FILES_CONFIGURATIONMANAGER_HPP #define COMPONENTS_FILES_CONFIGURATIONMANAGER_HPP #include <map> #include <optional> #include <stack> #include <string_view> #include <components/files/collections.hpp> #include <components/files/fixedpath.hpp> namespace boost::program_options { class options_description; class variables_map; } /** * \namespace Files */ namespace Files { inline constexpr std::string_view openmwCfgFile = "openmw.cfg"; /** * \struct ConfigurationManager */ struct ConfigurationManager { ConfigurationManager(bool silent = false); /// @param silent Emit log messages to cout? virtual ~ConfigurationManager(); void readConfiguration(boost::program_options::variables_map& variables, const boost::program_options::options_description& description, bool quiet = false); void filterOutNonExistingPaths(Files::PathContainer& dataDirs) const; // Replaces tokens (`?local?`, `?global?`, etc.) in paths. Adds `basePath` prefix for relative paths. void processPath(std::filesystem::path& path, const std::filesystem::path& basePath) const; void processPaths(Files::PathContainer& dataDirs, const std::filesystem::path& basePath) const; void processPaths( boost::program_options::variables_map& variables, const std::filesystem::path& basePath) const; /**< Fixed paths */ const std::filesystem::path& getGlobalPath() const; const std::filesystem::path& getLocalPath() const; const std::filesystem::path& getUserConfigPath() const; const std::filesystem::path& getUserDataPath() const; const std::filesystem::path& getLocalDataPath() const; const std::filesystem::path& getInstallPath() const; const std::vector<std::filesystem::path>& getActiveConfigPaths() const { return mActiveConfigPaths; } const std::filesystem::path& getCachePath() const; const std::filesystem::path& getLogPath() const { return getUserConfigPath(); } const std::filesystem::path& getScreenshotPath() const; static void addCommonOptions(boost::program_options::options_description& description); private: typedef Files::FixedPath<> FixedPathType; typedef const std::filesystem::path& (FixedPathType::*path_type_f)() const; typedef std::map<std::u8string, path_type_f> TokensMappingContainer; std::optional<boost::program_options::variables_map> loadConfig( const std::filesystem::path& path, const boost::program_options::options_description& description) const; void addExtraConfigDirs( std::stack<std::filesystem::path>& dirs, const boost::program_options::variables_map& variables) const; void setupTokensMapping(); std::vector<std::filesystem::path> mActiveConfigPaths; FixedPathType mFixedPath; std::filesystem::path mUserDataPath; std::filesystem::path mScreenshotPath; TokensMappingContainer mTokensMapping; bool mSilent; }; boost::program_options::variables_map separateComposingVariables(boost::program_options::variables_map& variables, const boost::program_options::options_description& description); void mergeComposingVariables(boost::program_options::variables_map& first, boost::program_options::variables_map& second, const boost::program_options::options_description& description); void parseArgs(int argc, const char* const argv[], boost::program_options::variables_map& variables, const boost::program_options::options_description& description); void parseConfig(std::istream& stream, boost::program_options::variables_map& variables, const boost::program_options::options_description& description); class MaybeQuotedPath : public std::filesystem::path { }; std::istream& operator>>(std::istream& istream, MaybeQuotedPath& MaybeQuotedPath); typedef std::vector<MaybeQuotedPath> MaybeQuotedPathContainer; PathContainer asPathContainer(const MaybeQuotedPathContainer& MaybeQuotedPathContainer); } /* namespace Files */ #endif /* COMPONENTS_FILES_CONFIGURATIONMANAGER_HPP */
4,242
C++
.h
78
47.576923
119
0.726701
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,882
multidircollection.hpp
OpenMW_openmw/components/files/multidircollection.hpp
#ifndef COMPONENTS_FILES_MULTIDIRSOLLECTION_HPP #define COMPONENTS_FILES_MULTIDIRSOLLECTION_HPP #include <cctype> #include <filesystem> #include <map> #include <string> #include <vector> #include <components/misc/strings/algorithm.hpp> namespace Files { typedef std::vector<std::filesystem::path> PathContainer; /// \brief File collection across several directories /// /// This class lists all files with one specific extensions within one or more /// directories. If the same file appears more than once, the file in the directory /// with the higher priority is used. class MultiDirCollection { public: typedef std::map<std::string, std::filesystem::path, Misc::StringUtils::CiComp> TContainer; typedef TContainer::const_iterator TIter; private: TContainer mFiles; public: MultiDirCollection(const Files::PathContainer& directories, const std::string& extension); ///< Directories are listed with increasing priority. /// \param extension The extension that should be listed in this collection. Must /// contain the leading dot. /// \param foldCase Ignore filename case std::filesystem::path getPath(const std::string& file) const; ///< Return full path (including filename) of \a file. /// /// If the file does not exist, an exception is thrown. \a file must include /// the extension. bool doesExist(const std::string& file) const; ///< \return Does a file with the given name exist? TIter begin() const; ///< Return iterator pointing to the first file. TIter end() const; ///< Return iterator pointing past the last file. }; } #endif
1,751
C++
.h
43
34.813953
99
0.690631
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,883
constrainedfilestreambuf.hpp
OpenMW_openmw/components/files/constrainedfilestreambuf.hpp
#ifndef OPENMW_CONSTRAINEDFILESTREAMBUF_H #define OPENMW_CONSTRAINEDFILESTREAMBUF_H #include <filesystem> #include <streambuf> #include <components/platform/file.hpp> namespace Files { /// A file streambuf constrained to a specific region in the file, specified by the 'start' and 'length' parameters. class ConstrainedFileStreamBuf final : public std::streambuf { public: ConstrainedFileStreamBuf(const std::filesystem::path& fname, std::size_t start, std::size_t length); int_type underflow() final; pos_type seekoff(off_type offset, std::ios_base::seekdir whence, std::ios_base::openmode mode) final; pos_type seekpos(pos_type pos, std::ios_base::openmode mode) final; private: std::size_t mOrigin; std::size_t mSize; Platform::File::ScopedHandle mFile; char mBuffer[8192]{ 0 }; }; } #endif
890
C++
.h
23
33.521739
120
0.712456
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,884
fixedpath.hpp
OpenMW_openmw/components/files/fixedpath.hpp
#ifndef COMPONENTS_FILES_FIXEDPATH_HPP #define COMPONENTS_FILES_FIXEDPATH_HPP #include <filesystem> #include <string> #if defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__OpenBSD__) #ifndef ANDROID #include <components/files/linuxpath.hpp> namespace Files { typedef LinuxPath TargetPathType; } #else #include <components/files/androidpath.hpp> namespace Files { typedef AndroidPath TargetPathType; } #endif #elif defined(__WIN32) || defined(__WINDOWS__) || defined(_WIN32) #include <components/files/windowspath.hpp> namespace Files { typedef WindowsPath TargetPathType; } #elif defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__) #include <components/files/macospath.hpp> namespace Files { typedef MacOsPath TargetPathType; } #else #error "Unknown platform!" #endif /** * \namespace Files */ namespace Files { /** * \struct Path * * \tparam P - Path strategy class type (depends on target system) * */ template <class P = TargetPathType> struct FixedPath { typedef P PathType; /** * \brief Path constructor. * * \param [in] application_name - Name of the application */ FixedPath(const std::string& application_name) : mPath(application_name + "/") , mUserConfigPath(mPath.getUserConfigPath()) , mUserDataPath(mPath.getUserDataPath()) , mGlobalConfigPath(mPath.getGlobalConfigPath()) , mLocalPath(mPath.getLocalPath()) , mGlobalDataPath(mPath.getGlobalDataPath()) , mCachePath(mPath.getCachePath()) , mInstallPath(mPath.getInstallPath()) { } /** * \brief Return path pointing to the user local configuration directory. */ const std::filesystem::path& getUserConfigPath() const { return mUserConfigPath; } const std::filesystem::path& getUserDataPath() const { return mUserDataPath; } /** * \brief Return path pointing to the global (system) configuration directory. */ const std::filesystem::path& getGlobalConfigPath() const { return mGlobalConfigPath; } /** * \brief Return path pointing to the directory where application was started. */ const std::filesystem::path& getLocalPath() const { return mLocalPath; } const std::filesystem::path& getInstallPath() const { return mInstallPath; } const std::filesystem::path& getGlobalDataPath() const { return mGlobalDataPath; } const std::filesystem::path& getCachePath() const { return mCachePath; } private: PathType mPath; std::filesystem::path mUserConfigPath; /**< User path */ std::filesystem::path mUserDataPath; std::filesystem::path mGlobalConfigPath; /**< Global path */ std::filesystem::path mLocalPath; /**< It is the same directory where application was run */ std::filesystem::path mGlobalDataPath; /**< Global application data path */ std::filesystem::path mCachePath; std::filesystem::path mInstallPath; }; } /* namespace Files */ #endif /* COMPONENTS_FILES_FIXEDPATH_HPP */
3,267
C++
.h
92
29.532609
101
0.667089
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,885
istreamptr.hpp
OpenMW_openmw/components/files/istreamptr.hpp
#ifndef OPENMW_COMPONENTS_FILES_ISTREAMPTR_H #define OPENMW_COMPONENTS_FILES_ISTREAMPTR_H #include <iosfwd> #include <memory> namespace Files { using IStreamPtr = std::unique_ptr<std::istream>; } #endif
210
C++
.h
9
21.555556
53
0.79798
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,886
androidpath.hpp
OpenMW_openmw/components/files/androidpath.hpp
#ifndef COMPONENTS_FILES_ANDROIDPATH_H #define COMPONENTS_FILES_ANDROIDPATH_H #if defined(__ANDROID__) #include <filesystem> /** * \namespace Files */ namespace Files { struct AndroidPath { AndroidPath(const std::string& application_name); /** * \brief Return path to the user directory. */ std::filesystem::path getUserConfigPath() const; std::filesystem::path getUserDataPath() const; /** * \brief Return path to the global (system) directory where config files can be placed. */ std::filesystem::path getGlobalConfigPath() const; /** * \brief Return path to the runtime configuration directory which is the * place where an application was started. */ std::filesystem::path getLocalPath() const; /** * \brief Return path to the global (system) directory where game files can be placed. */ std::filesystem::path getGlobalDataPath() const; /** * \brief */ std::filesystem::path getCachePath() const; std::filesystem::path getInstallPath() const; }; } /* namespace Files */ #endif /* defined(__Android__) */ #endif /* COMPONENTS_FILES_ANDROIDPATH_H */
1,283
C++
.h
39
25.974359
96
0.628455
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
true
false
35,887
configfileparser.hpp
OpenMW_openmw/components/files/configfileparser.hpp
#ifndef COMPONENTS_FILES_CONFIGFILEPARSER_HPP #define COMPONENTS_FILES_CONFIGFILEPARSER_HPP #include <boost/program_options/parsers.hpp> namespace Files { namespace bpo = boost::program_options; template <class charT> bpo::basic_parsed_options<charT> parse_config_file( std::basic_istream<charT>&, const bpo::options_description&, bool allow_unregistered = false); } #endif // COMPONENTS_FILES_CONFIGFILEPARSER_HPP
440
C++
.h
11
36.727273
102
0.78066
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,888
linuxpath.hpp
OpenMW_openmw/components/files/linuxpath.hpp
#ifndef COMPONENTS_FILES_LINUXPATH_H #define COMPONENTS_FILES_LINUXPATH_H #if defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__OpenBSD__) #include <filesystem> /** * \namespace Files */ namespace Files { /** * \struct LinuxPath */ struct LinuxPath { LinuxPath(const std::string& application_name); /** * \brief Return path to the user directory. */ std::filesystem::path getUserConfigPath() const; std::filesystem::path getUserDataPath() const; /** * \brief Return path to the global (system) directory where config files can be placed. */ std::filesystem::path getGlobalConfigPath() const; /** * \brief Return path to the runtime configuration directory which is the * place where an application was started. */ std::filesystem::path getLocalPath() const; /** * \brief Return path to the global (system) directory where game files can be placed. */ std::filesystem::path getGlobalDataPath() const; /** * \brief */ std::filesystem::path getCachePath() const; /** * \brief Gets the path of the installed Morrowind version if there is one. */ std::filesystem::path getInstallPath() const; std::string mName; }; } /* namespace Files */ #endif /* defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__OpenBSD__) */ #endif /* COMPONENTS_FILES_LINUXPATH_H */
1,604
C++
.h
46
27.782609
110
0.610499
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,889
windowspath.hpp
OpenMW_openmw/components/files/windowspath.hpp
#ifndef COMPONENTS_FILES_WINDOWSPATH_HPP #define COMPONENTS_FILES_WINDOWSPATH_HPP #if defined(_WIN32) || defined(__WINDOWS__) #include <filesystem> /** * \namespace Files */ namespace Files { /** * \struct WindowsPath */ struct WindowsPath { /** * \brief WindowsPath constructor. * * \param [in] application_name - The name of the application. */ WindowsPath(const std::string& application_name); /** * \brief Returns user path i.e.: * "X:\Documents And Settings\<User name>\My Documents\My Games\" * * \return std::filesystem::path */ std::filesystem::path getUserConfigPath() const; std::filesystem::path getUserDataPath() const; /** * \brief Returns "X:\Program Files\" * * \return std::filesystem::path */ std::filesystem::path getGlobalConfigPath() const; /** * \brief Return local path which is a location where * an application was started * * \return std::filesystem::path */ std::filesystem::path getLocalPath() const; /** * \brief * * \return std::filesystem::path */ std::filesystem::path getCachePath() const; /** * \brief Return same path like getGlobalPath * * \return std::filesystem::path */ std::filesystem::path getGlobalDataPath() const; /** * \brief Gets the path of the installed Morrowind version if there is one. * * \return std::filesystem::path */ std::filesystem::path getInstallPath() const; std::string mName; }; } /* namespace Files */ #endif /* defined(_WIN32) || defined(__WINDOWS__) */ #endif /* COMPONENTS_FILES_WINDOWSPATH_HPP */
1,905
C++
.h
64
21.875
83
0.567908
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,890
qtconversion.hpp
OpenMW_openmw/components/files/qtconversion.hpp
#ifndef COMPONENTS_FILES_QTCONVERSION_HPP #define COMPONENTS_FILES_QTCONVERSION_HPP #include <QString> #include <filesystem> namespace Files { QString pathToQString(const std::filesystem::path& path); QString pathToQString(std::filesystem::path&& path); std::filesystem::path pathFromQString(QStringView path); std::filesystem::path pathFromQString(QString&& path); } #endif // COMPONENTS_FILES_QTCONVERSION_HPP
434
C++
.h
12
33.333333
61
0.790865
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,891
conversion.hpp
OpenMW_openmw/components/files/conversion.hpp
#ifndef COMPONENTS_FILES_CONVERSION_HPP #define COMPONENTS_FILES_CONVERSION_HPP #include <filesystem> namespace Files { std::string pathToUnicodeString(const std::filesystem::path& path); std::string pathToUnicodeString(std::filesystem::path&& path); std::filesystem::path pathFromUnicodeString(std::string_view path); std::filesystem::path pathFromUnicodeString(std::string&& path); std::filesystem::path pathFromUnicodeString(const char* path); } #endif // COMPONENTS_FILES_CONFIGURATIONMANAGER_HPP
528
C++
.h
12
40.75
71
0.789784
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,892
memorystream.hpp
OpenMW_openmw/components/files/memorystream.hpp
#ifndef OPENMW_COMPONENTS_FILES_MEMORYSTREAM_H #define OPENMW_COMPONENTS_FILES_MEMORYSTREAM_H #include <istream> namespace Files { struct MemBuf : std::streambuf { MemBuf(char const* buffer, size_t size) // a streambuf isn't specific to istreams, so we need a non-const pointer :/ : bufferStart(const_cast<char*>(buffer)) , bufferEnd(bufferStart + size) { this->setg(bufferStart, bufferStart, bufferEnd); } pos_type seekoff(off_type off, std::ios_base::seekdir dir, std::ios_base::openmode which) override { if (dir == std::ios_base::cur) gbump(off); else setg(bufferStart, (dir == std::ios_base::beg ? bufferStart : bufferEnd) + off, bufferEnd); return gptr() - bufferStart; } pos_type seekpos(pos_type pos, std::ios_base::openmode which) override { return seekoff(pos, std::ios_base::beg, which); } protected: char* bufferStart; char* bufferEnd; }; /// @brief A variant of std::istream that reads from a constant in-memory buffer. struct IMemStream : virtual MemBuf, std::istream { IMemStream(char const* buffer, size_t size) : MemBuf(buffer, size) , std::istream(static_cast<std::streambuf*>(this)) { } }; } #endif
1,424
C++
.h
41
26.268293
106
0.595047
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,893
qtconfigpath.hpp
OpenMW_openmw/components/files/qtconfigpath.hpp
#ifndef OPENMW_COMPONENTS_FILES_QTCONFIGPATH_H #define OPENMW_COMPONENTS_FILES_QTCONFIGPATH_H #include "configurationmanager.hpp" #include "qtconversion.hpp" #include <QString> namespace Files { inline QString getLocalConfigPathQString(const Files::ConfigurationManager& cfgMgr) { return Files::pathToQString(cfgMgr.getLocalPath() / openmwCfgFile); } inline QString getUserConfigPathQString(const Files::ConfigurationManager& cfgMgr) { return Files::pathToQString(cfgMgr.getUserConfigPath() / openmwCfgFile); } inline QString getGlobalConfigPathQString(const Files::ConfigurationManager& cfgMgr) { return Files::pathToQString(cfgMgr.getGlobalPath() / openmwCfgFile); } inline QStringList getActiveConfigPathsQString(const Files::ConfigurationManager& cfgMgr) { const auto& activePaths = cfgMgr.getActiveConfigPaths(); QStringList result; result.reserve(static_cast<int>(activePaths.size())); for (const auto& path : activePaths) result.append(Files::pathToQString(path / openmwCfgFile)); return result; } } #endif // OPENMW_COMPONENTS_FILES_QTCONFIGPATH_H
1,187
C++
.h
30
34.2
93
0.749565
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,894
streamerrorhandler.hpp
OpenMW_openmw/components/compiler/streamerrorhandler.hpp
#ifndef COMPILER_STREAMERRORHANDLER_H_INCLUDED #define COMPILER_STREAMERRORHANDLER_H_INCLUDED #include "errorhandler.hpp" namespace Compiler { class ContextOverride; /// \brief Error handler implementation: Write errors into logging stream class StreamErrorHandler : public ErrorHandler { std::string mContext; friend class ContextOverride; // not implemented StreamErrorHandler(const StreamErrorHandler&); StreamErrorHandler& operator=(const StreamErrorHandler&); void report(const std::string& message, const TokenLoc& loc, Type type) override; ///< Report error to the user. void report(const std::string& message, Type type) override; ///< Report a file related error public: void setContext(const std::string& context); // constructors StreamErrorHandler(); ///< constructor }; class ContextOverride { StreamErrorHandler& mHandler; const std::string mContext; public: ContextOverride(StreamErrorHandler& handler, const std::string& context); ContextOverride(const ContextOverride&) = delete; ContextOverride& operator=(const ContextOverride&) = delete; ~ContextOverride(); }; } #endif
1,297
C++
.h
36
29.277778
89
0.696629
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,895
locals.hpp
OpenMW_openmw/components/compiler/locals.hpp
#ifndef COMPILER_LOCALS_H_INCLUDED #define COMPILER_LOCALS_H_INCLUDED #include <iosfwd> #include <string> #include <string_view> #include <vector> namespace Compiler { /// \brief Local variable declarations class Locals { std::vector<std::string> mShorts; std::vector<std::string> mLongs; std::vector<std::string> mFloats; std::vector<std::string>& get(char type); public: char getType(std::string_view name) const; ///< 's': short, 'l': long, 'f': float, ' ': does not exist. int getIndex(std::string_view name) const; ///< return index for local variable \a name (-1: does not exist). bool search(char type, std::string_view name) const; /// Return index for local variable \a name of type \a type (-1: variable does not /// exit). int searchIndex(char type, std::string_view name) const; const std::vector<std::string>& get(char type) const; void write(std::ostream& localFile) const; ///< write declarations to file. void declare(char type, std::string_view name); ///< declares a variable. void clear(); ///< remove all declarations. }; } #endif
1,236
C++
.h
34
29.911765
90
0.631623
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,896
scanner.hpp
OpenMW_openmw/components/compiler/scanner.hpp
#ifndef COMPILER_SCANNER_H_INCLUDED #define COMPILER_SCANNER_H_INCLUDED #include <cctype> #include <iosfwd> #include <istream> #include <string> #include <vector> #include "tokenloc.hpp" namespace Compiler { class ErrorHandler; class Parser; class Extensions; /// \brief Scanner /// /// This class translate a char-stream to a token stream (delivered via /// parser-callbacks). class MultiChar { public: MultiChar() { blank(); } explicit MultiChar(const char ch) { blank(); mData[0] = ch; mLength = getCharLength(ch); } static int getCharLength(const char ch) { unsigned char c = ch; if (c <= 127) return 0; else if ((c & 0xE0) == 0xC0) return 1; else if ((c & 0xF0) == 0xE0) return 2; else if ((c & 0xF8) == 0xF0) return 3; else return -1; } bool operator==(const char ch) const { return mData[0] == ch && mData[1] == 0 && mData[2] == 0 && mData[3] == 0; } bool operator==(const MultiChar& ch) const { return mData[0] == ch.mData[0] && mData[1] == ch.mData[1] && mData[2] == ch.mData[2] && mData[3] == ch.mData[3]; } bool operator!=(const char ch) const { return mData[0] != ch || mData[1] != 0 || mData[2] != 0 || mData[3] != 0; } bool isWhitespace() const { return (mData[0] == ' ' || mData[0] == '\t' || mData[0] == ',') && mData[1] == 0 && mData[2] == 0 && mData[3] == 0; } bool isDigit() const { return std::isdigit(static_cast<unsigned char>(mData[0])) && mData[1] == 0 && mData[2] == 0 && mData[3] == 0; } bool isMinusSign() const { if (mData[0] == '-' && mData[1] == 0 && mData[2] == 0 && mData[3] == 0) return true; return mData[0] == '\xe2' && mData[1] == '\x80' && mData[2] == '\x93' && mData[3] == 0; } bool isAlpha() const { if (isMinusSign()) return false; return std::isalpha(static_cast<unsigned char>(mData[0])) || mData[1] != 0 || mData[2] != 0 || mData[3] != 0; } void appendTo(std::string& str) const { for (int i = 0; i <= mLength; i++) str += mData[i]; } void putback(std::istream& in) const { for (int i = mLength; i >= 0; i--) in.putback(mData[i]); } bool getFrom(std::istream& in) { blank(); char ch = static_cast<char>(in.peek()); if (!in.good()) return false; int length = getCharLength(ch); if (length < 0) return false; for (int i = 0; i <= length; i++) { in.get(ch); if (!in.good()) return false; mData[i] = ch; } mLength = length; return true; } bool peek(std::istream& in) { std::streampos p_orig = in.tellg(); char ch = static_cast<char>(in.peek()); if (!in.good()) return false; int length = getCharLength(ch); if (length < 0) return false; for (int i = 0; i <= length; i++) { in.get(ch); if (!in.good()) return false; mData[i] = ch; } mLength = length; in.seekg(p_orig); return true; } void blank() { std::fill(std::begin(mData), std::end(mData), '\0'); mLength = -1; } std::string data() const { // NB: mLength is the number of the last element in the array return std::string(mData, mLength + 1); } private: char mData[4]{}; int mLength{}; }; class Scanner { enum putback_type { Putback_None, Putback_Special, Putback_Integer, Putback_Float, Putback_Name, Putback_Keyword }; ErrorHandler& mErrorHandler; TokenLoc mLoc; TokenLoc mPrevLoc; std::istream& mStream; const Extensions* mExtensions; putback_type mPutback; int mPutbackCode; int mPutbackInteger; float mPutbackFloat; std::string mPutbackName; TokenLoc mPutbackLoc; bool mStrictKeywords; bool mTolerantNames; bool mIgnoreNewline; bool mExpectName; bool mIgnoreSpecial; public: enum keyword { K_begin, K_end, K_short, K_long, K_float, K_if, K_endif, K_else, K_elseif, K_while, K_endwhile, K_return, K_messagebox, K_set, K_to }; enum special { S_newline, S_open, S_close, S_cmpEQ, S_cmpNE, S_cmpLT, S_cmpLE, S_cmpGT, S_cmpGE, S_plus, S_minus, S_mult, S_div, S_ref, S_member }; private: // not implemented Scanner(const Scanner&); Scanner& operator=(const Scanner&); bool get(MultiChar& c); void putback(MultiChar& c); bool scanToken(Parser& parser); bool scanInt(MultiChar& c, Parser& parser, bool& cont); bool scanFloat(const std::string& intValue, Parser& parser, bool& cont); bool scanName(MultiChar& c, Parser& parser, bool& cont, std::string name = {}); /// \param name May contain the start of the name (one or more characters) bool scanName(std::string& name); bool scanSpecial(MultiChar& c, Parser& parser, bool& cont); bool isStringCharacter(MultiChar& c, bool lookAhead = true); public: Scanner(ErrorHandler& errorHandler, std::istream& inputStream, const Extensions* extensions = nullptr); ///< constructor void scan(Parser& parser); ///< Scan a token and deliver it to the parser. void putbackSpecial(int code, const TokenLoc& loc); ///< put back a special token void putbackInt(int value, const TokenLoc& loc); ///< put back an integer token void putbackFloat(float value, const TokenLoc& loc); ///< put back a float token void putbackName(const std::string& name, const TokenLoc& loc); ///< put back a name token void putbackKeyword(int keyword, const TokenLoc& loc); ///< put back a keyword token void listKeywords(std::vector<std::string>& keywords); ///< Append all known keywords to \a keywords. /// Treat newline character as a part of script command. /// /// \attention This mode lasts only until the next keyword is reached. void enableIgnoreNewlines(); /// Do not accept keywords in quotation marks anymore. /// /// \attention This mode lasts only until the next newline is reached. void enableStrictKeywords(); /// Continue parsing a name when hitting a '.' or a '-' /// /// \attention This mode lasts only until the next newline is reached. void enableTolerantNames(); /// Treat '.' and '-' as the start of a name. /// /// \attention This mode lasts only until the next newline is reached or the call to scan ends. void enableExpectName(); }; } #endif
8,133
C++
.h
254
21.318898
111
0.493279
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,897
fileparser.hpp
OpenMW_openmw/components/compiler/fileparser.hpp
#ifndef COMPILER_FILEPARSER_H_INCLUDED #define COMPILER_FILEPARSER_H_INCLUDED #include "locals.hpp" #include "parser.hpp" #include "scriptparser.hpp" namespace Compiler { // Top-level parser, to be used for global scripts, local scripts and targeted scripts class FileParser : public Parser { enum State { BeginState, NameState, BeginCompleteState, EndNameState, EndCompleteState }; ScriptParser mScriptParser; State mState; std::string mName; Locals mLocals; public: FileParser(ErrorHandler& errorHandler, Context& context); Interpreter::Program getProgram() const; const Locals& getLocals() const; ///< get local variable declarations. bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token? bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a keyword token. /// \return fetch another token? bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a special character token. /// \return fetch another token? void parseEOF(Scanner& scanner) override; ///< Handle EOF token. void reset() override; ///< Reset parser to clean state. }; } #endif
1,496
C++
.h
43
27.162791
96
0.644444
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,898
generator.hpp
OpenMW_openmw/components/compiler/generator.hpp
#ifndef COMPILER_GENERATOR_H_INCLUDED #define COMPILER_GENERATOR_H_INCLUDED #include <cassert> #include <string> #include <vector> #include <components/interpreter/types.hpp> namespace Compiler { class Literals; namespace Generator { typedef std::vector<Interpreter::Type_Code> CodeContainer; inline Interpreter::Type_Code segment0(unsigned int c, unsigned int arg0) { assert(c < 64); return (c << 24) | (arg0 & 0xffffff); } inline Interpreter::Type_Code segment1(unsigned int c, unsigned int arg0, unsigned int arg1) { assert(c < 64); return 0x40000000 | (c << 24) | ((arg0 & 0xfff) << 12) | (arg1 & 0xfff); } inline Interpreter::Type_Code segment2(unsigned int c, unsigned int arg0) { assert(c < 1024); return 0x80000000 | (c << 20) | (arg0 & 0xfffff); } inline Interpreter::Type_Code segment3(unsigned int c, unsigned int arg0) { assert(c < 262144); return 0xc0000000 | (c << 8) | (arg0 & 0xff); } inline Interpreter::Type_Code segment4(unsigned int c, unsigned int arg0, unsigned int arg1) { assert(c < 1024); return 0xc4000000 | (c << 16) | ((arg0 & 0xff) << 8) | (arg1 & 0xff); } inline Interpreter::Type_Code segment5(unsigned int c) { assert(c < 67108864); return 0xc8000000 | c; } void pushInt(CodeContainer& code, Literals& literals, int value); void pushFloat(CodeContainer& code, Literals& literals, float value); void pushString(CodeContainer& code, Literals& literals, const std::string& value); void assignToLocal( CodeContainer& code, char localType, int localIndex, const CodeContainer& value, char valueType); void negate(CodeContainer& code, char valueType); void add(CodeContainer& code, char valueType1, char valueType2); void sub(CodeContainer& code, char valueType1, char valueType2); void mul(CodeContainer& code, char valueType1, char valueType2); void div(CodeContainer& code, char valueType1, char valueType2); void convert(CodeContainer& code, char fromType, char toType); void exit(CodeContainer& code); void message(CodeContainer& code, Literals& literals, const std::string& message, int buttons); void report(CodeContainer& code, Literals& literals, const std::string& message); void fetchLocal(CodeContainer& code, char localType, int localIndex); void jump(CodeContainer& code, int offset); void jumpOnZero(CodeContainer& code, int offset); void compare(CodeContainer& code, char op, char valueType1, char valueType2); void assignToGlobal(CodeContainer& code, Literals& literals, char localType, const std::string& name, const CodeContainer& value, char valueType); void fetchGlobal(CodeContainer& code, Literals& literals, char localType, const std::string& name); void assignToMember(CodeContainer& code, Literals& literals, char memberType, const std::string& name, const std::string& id, const CodeContainer& value, char valueType, bool global); ///< \param global Member of a global script instead of a script of a reference. void fetchMember(CodeContainer& code, Literals& literals, char memberType, const std::string& name, const std::string& id, bool global); ///< \param global Member of a global script instead of a script of a reference. } } #endif
3,670
C++
.h
72
41.972222
110
0.65788
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,899
declarationparser.hpp
OpenMW_openmw/components/compiler/declarationparser.hpp
#ifndef COMPILER_DECLARATIONPARSER_H_INCLUDED #define COMPILER_DECLARATIONPARSER_H_INCLUDED #include "parser.hpp" namespace Compiler { class Locals; class DeclarationParser : public Parser { enum State { State_Begin, State_Name, State_End }; Locals& mLocals; State mState; char mType; public: DeclarationParser(ErrorHandler& errorHandler, const Context& context, Locals& locals); bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token? bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a keyword token. /// \return fetch another token? bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a special character token. /// \return fetch another token? bool parseInt(int value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle an int token. /// \return fetch another token? void reset() override; }; } #endif
1,214
C++
.h
35
27.2
96
0.642123
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,900
output.hpp
OpenMW_openmw/components/compiler/output.hpp
#ifndef COMPILER_OUTPUT_H_INCLUDED #define COMPILER_OUTPUT_H_INCLUDED #include "literals.hpp" #include <vector> #include <components/interpreter/program.hpp> #include <components/interpreter/types.hpp> namespace Compiler { class Locals; class Output { Literals mLiterals; std::vector<Interpreter::Type_Code> mCode; Locals& mLocals; public: Output(Locals& locals); Interpreter::Program getProgram() const; const Literals& getLiterals() const; const Locals& getLocals() const; const std::vector<Interpreter::Type_Code>& getCode() const; Literals& getLiterals(); std::vector<Interpreter::Type_Code>& getCode(); Locals& getLocals(); void clear(); }; } #endif
786
C++
.h
27
23.259259
67
0.677419
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,901
extensions.hpp
OpenMW_openmw/components/compiler/extensions.hpp
#ifndef COMPILER_EXTENSIONS_H_INCLUDED #define COMPILER_EXTENSIONS_H_INCLUDED #include <map> #include <string> #include <vector> #include <components/interpreter/types.hpp> namespace Compiler { class Literals; /// Typedef for script arguments string /** Every character reperesents an argument to the command. All arguments are required until a /, after which every argument is optional. <BR> Eg: fff/f represents 3 required floats followed by one optional float <BR> f - Float <BR> c - String, case smashed <BR> l - Integer <BR> s - Short <BR> S - String, case preserved <BR> x - Optional, ignored string argument. Emits a parser warning when this argument is supplied. <BR> X - Optional, ignored numeric expression. Emits a parser warning when this argument is supplied. <BR> z - Optional, ignored string or numeric argument. Emits a parser warning when this argument is supplied. <BR> j - A piece of junk (either . or a specific keyword) **/ typedef std::string ScriptArgs; /// Typedef for script return char /** The character represents the type of data being returned. <BR> f - float <BR> S - String (Cell names) <BR> l - Integer **/ typedef char ScriptReturn; /// \brief Collection of compiler extensions class Extensions { struct Function { char mReturn; ScriptArgs mArguments; int mCode; int mCodeExplicit; int mSegment; }; struct Instruction { ScriptArgs mArguments; int mCode; int mCodeExplicit; int mSegment; }; int mNextKeywordIndex; std::map<std::string, int> mKeywords; std::map<int, Function> mFunctions; std::map<int, Instruction> mInstructions; public: Extensions(); int searchKeyword(const std::string& keyword) const; ///< Return extension keyword code, that is assigned to the string \a keyword. /// - if no match is found 0 is returned. /// - keyword must be all lower case. bool isFunction(int keyword, ScriptReturn& returnType, ScriptArgs& argumentType, bool& explicitReference) const; ///< Is this keyword registered with a function? If yes, return return and argument /// types. /// \param explicitReference In: has explicit reference; Out: set to false, if /// explicit reference is not available for this instruction. bool isInstruction(int keyword, ScriptArgs& argumentType, bool& explicitReference) const; ///< Is this keyword registered with a function? If yes, return argument types. /// \param explicitReference In: has explicit reference; Out: set to false, if /// explicit reference is not available for this instruction. void registerFunction(std::string_view keyword, ScriptReturn returnType, std::string_view argumentType, int code, int codeExplicit = -1); ///< Register a custom function /// - keyword must be all lower case. /// - keyword must be unique /// - if explicit references are not supported, segment5codeExplicit must be set to -1 /// \note Currently only segment 3 and segment 5 opcodes are supported. void registerInstruction( std::string_view keyword, std::string_view argumentType, int code, int codeExplicit = -1); ///< Register a custom instruction /// - keyword must be all lower case. /// - keyword must be unique /// - if explicit references are not supported, segment5codeExplicit must be set to -1 /// \note Currently only segment 3 and segment 5 opcodes are supported. void generateFunctionCode(int keyword, std::vector<Interpreter::Type_Code>& code, Literals& literals, const std::string& id, int optionalArguments) const; ///< Append code for function to \a code. void generateInstructionCode(int keyword, std::vector<Interpreter::Type_Code>& code, Literals& literals, const std::string& id, int optionalArguments) const; ///< Append code for function to \a code. void listKeywords(std::vector<std::string>& keywords) const; ///< Append all known keywords to \a kaywords. }; } #endif
4,426
C++
.h
93
39.290323
120
0.658322
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,902
stringparser.hpp
OpenMW_openmw/components/compiler/stringparser.hpp
#ifndef COMPILER_STRINGPARSER_H_INCLUDED #define COMPILER_STRINGPARSER_H_INCLUDED #include <vector> #include <components/interpreter/types.hpp> #include "parser.hpp" #include "tokenloc.hpp" namespace Compiler { class Literals; class StringParser : public Parser { Literals& mLiterals; std::vector<Interpreter::Type_Code> mCode; bool mSmashCase; TokenLoc mTokenLoc; bool mDiscard; public: StringParser(ErrorHandler& errorHandler, const Context& context, Literals& literals); bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token? bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a keyword token. /// \return fetch another token? bool parseInt(int value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle an int token. /// \return fetch another token? void append(std::vector<Interpreter::Type_Code>& code); ///< Append code for parsed string. void smashCase(); ///< Transform all scanned strings to lower case void reset() override; ///< Reset parser to clean state (this includes the smashCase function). /// Returns TokenLoc object for string. If no string has been parsed, the TokenLoc /// object will be default initialised. const TokenLoc& getTokenLoc() const; /// If parsing a string, do not add it to the literal table and do not create code /// for it. void discard(); }; } #endif
1,686
C++
.h
42
33.166667
96
0.667281
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,903
skipparser.hpp
OpenMW_openmw/components/compiler/skipparser.hpp
#ifndef COMPILER_SKIPPARSER_H_INCLUDED #define COMPILER_SKIPPARSER_H_INCLUDED #include "parser.hpp" namespace Compiler { // \brief Skip parser for skipping a line // // This parser is mainly intended for skipping the rest of a faulty line. class SkipParser : public Parser { bool mReportStrayArguments; void reportStrayArgument(const TokenLoc& loc); public: SkipParser(ErrorHandler& errorHandler, const Context& context, bool reportStrayArguments = false); bool parseInt(int value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle an int token. /// \return fetch another token? bool parseFloat(float value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a float token. /// \return fetch another token? bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token? bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a keyword token. /// \return fetch another token? bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a special character token. /// \return fetch another token? }; } #endif
1,362
C++
.h
32
35.84375
106
0.679303
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,904
nullerrorhandler.hpp
OpenMW_openmw/components/compiler/nullerrorhandler.hpp
#ifndef COMPILER_NULLERRORHANDLER_H_INCLUDED #define COMPILER_NULLERRORHANDLER_H_INCLUDED #include "errorhandler.hpp" namespace Compiler { /// \brief Error handler implementation: Ignore all error messages class NullErrorHandler : public ErrorHandler { void report(const std::string& message, const TokenLoc& loc, Type type) override; ///< Report error to the user. void report(const std::string& message, Type type) override; ///< Report a file related error }; } #endif
525
C++
.h
15
30.466667
89
0.726733
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,905
context.hpp
OpenMW_openmw/components/compiler/context.hpp
#ifndef COMPILER_CONTEXT_H_INCLUDED #define COMPILER_CONTEXT_H_INCLUDED #include <string> namespace ESM { class RefId; } namespace Compiler { class Extensions; class Context { const Extensions* mExtensions; public: Context() : mExtensions(nullptr) { } virtual ~Context() = default; virtual bool canDeclareLocals() const = 0; ///< Is the compiler allowed to declare local variables? void setExtensions(const Extensions* extensions = nullptr) { mExtensions = extensions; } const Extensions* getExtensions() const { return mExtensions; } virtual char getGlobalType(const std::string& name) const = 0; ///< 'l: long, 's': short, 'f': float, ' ': does not exist. virtual std::pair<char, bool> getMemberType(const std::string& name, const ESM::RefId& id) const = 0; ///< Return type of member variable \a name in script \a id or in script of reference of /// \a id /// \return first: 'l: long, 's': short, 'f': float, ' ': does not exist. /// second: true: script of reference virtual bool isId(const ESM::RefId& name) const = 0; ///< Does \a name match an ID, that can be referenced? }; } #endif
1,283
C++
.h
35
30.171429
109
0.630259
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,906
exprparser.hpp
OpenMW_openmw/components/compiler/exprparser.hpp
#ifndef COMPILER_EXPRPARSER_H_INCLUDED #define COMPILER_EXPRPARSER_H_INCLUDED #include <vector> #include <components/interpreter/types.hpp> #include "parser.hpp" #include "tokenloc.hpp" namespace Compiler { class Locals; class Literals; class ExprParser : public Parser { Locals& mLocals; Literals& mLiterals; std::vector<char> mOperands; std::vector<char> mOperators; bool mNextOperand; TokenLoc mTokenLoc; std::vector<Interpreter::Type_Code> mCode; bool mFirst; bool mArgument; std::string mExplicit; bool mRefOp; bool mMemberOp; static int getPriority(char op); char getOperandType(int Index = 0) const; char getOperator() const; bool isOpen() const; void popOperator(); void popOperand(); void replaceBinaryOperands(); void pop(); void pushIntegerLiteral(int value); void pushFloatLiteral(float value); void pushBinaryOperator(char c); void close(); int parseArguments(const std::string& arguments, Scanner& scanner); bool handleMemberAccess(const std::string& name); public: ExprParser(ErrorHandler& errorHandler, const Context& context, Locals& locals, Literals& literals, bool argument = false); ///< constructor /// \param argument Parser is used to parse function- or instruction- /// arguments (this influences the precedence rules). char getType() const; ///< Return type of parsed expression ('l' integer, 'f' float) bool parseInt(int value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle an int token. /// \return fetch another token? bool parseFloat(float value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a float token. /// \return fetch another token? bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token? bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a keyword token. /// \return fetch another token? bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a special character token. /// \return fetch another token? void reset() override; ///< Reset parser to clean state. char append(std::vector<Interpreter::Type_Code>& code); ///< Generate code for parsed expression. /// \return Type ('l': integer, 'f': float) int parseArguments(const std::string& arguments, Scanner& scanner, std::vector<Interpreter::Type_Code>& code, int ignoreKeyword = -1, bool expectNames = false); ///< Parse sequence of arguments specified by \a arguments. /// \param arguments Uses ScriptArgs typedef /// \see Compiler::ScriptArgs /// \param invert Store arguments in reverted order. /// \param ignoreKeyword A keyword that is seen as junk /// \return number of optional arguments const TokenLoc& getTokenLoc() const; }; } #endif
3,292
C++
.h
78
34.038462
117
0.649073
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,907
extensions0.hpp
OpenMW_openmw/components/compiler/extensions0.hpp
#ifndef COMPILER_EXTENSIONS0_H #define COMPILER_EXTENSIONS0_H namespace Compiler { class Extensions; void registerExtensions(Extensions& extensions, bool consoleOnly = false); namespace Ai { void registerExtensions(Extensions& extensions); } namespace Animation { void registerExtensions(Extensions& extensions); } namespace Cell { void registerExtensions(Extensions& extensions); } namespace Console { void registerExtensions(Extensions& extensions); } namespace Container { void registerExtensions(Extensions& extensions); } namespace Control { void registerExtensions(Extensions& extensions); } namespace Dialogue { void registerExtensions(Extensions& extensions); } namespace Gui { void registerExtensions(Extensions& extensions); } namespace Misc { void registerExtensions(Extensions& extensions); } namespace Sky { void registerExtensions(Extensions& extensions); } namespace Sound { void registerExtensions(Extensions& extensions); } namespace Stats { void registerExtensions(Extensions& extensions); } namespace Transformation { void registerExtensions(Extensions& extensions); } namespace User { void registerExtensions(Extensions& extensions); } } #endif
1,470
C++
.h
64
17.203125
78
0.683225
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
true
false
true
true
true
false
35,908
exception.hpp
OpenMW_openmw/components/compiler/exception.hpp
#ifndef COMPILER_EXCEPTION_H_INCLUDED #define COMPILER_EXCEPTION_H_INCLUDED #include <exception> namespace Compiler { /// \brief Exception: Error while parsing the source class SourceException : public std::exception { public: const char* what() const noexcept override { return "Compile error"; } ///< Return error message }; /// \brief Exception: File error class FileException : public SourceException { public: const char* what() const noexcept override { return "Can't read file"; } ///< Return error message }; /// \brief Exception: EOF condition encountered class EOFException : public SourceException { public: const char* what() const noexcept override { return "End of file"; } ///< Return error message }; } #endif
842
C++
.h
28
24.928571
80
0.672457
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,909
parser.hpp
OpenMW_openmw/components/compiler/parser.hpp
#ifndef COMPILER_PARSER_H_INCLUDED #define COMPILER_PARSER_H_INCLUDED #include <string> namespace Compiler { class Scanner; struct TokenLoc; class ErrorHandler; class Context; /// \brief Parser base class /// /// This class defines a callback-parser. class Parser { ErrorHandler& mErrorHandler; const Context& mContext; bool mOptional; bool mEmpty; protected: [[noreturn]] void reportSeriousError(const std::string& message, const TokenLoc& loc); ///< Report the error and throw a exception. void reportWarning(const std::string& message, const TokenLoc& loc); ///< Report the warning without throwing an exception. [[noreturn]] void reportEOF(); ///< Report an unexpected EOF condition. ErrorHandler& getErrorHandler(); ///< Return error handler const Context& getContext() const; ///< Return context static std::string toLower(const std::string& name); public: Parser(ErrorHandler& errorHandler, const Context& context); ///< constructor virtual ~Parser(); ///< destructor virtual bool parseInt(int value, const TokenLoc& loc, Scanner& scanner); ///< Handle an int token. /// \return fetch another token? /// /// - Default-implementation: Report an error. virtual bool parseFloat(float value, const TokenLoc& loc, Scanner& scanner); ///< Handle a float token. /// \return fetch another token? /// /// - Default-implementation: Report an error. virtual bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner); ///< Handle a name token. /// \return fetch another token? /// /// - Default-implementation: Report an error. virtual bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner); ///< Handle a keyword token. /// \return fetch another token? /// /// - Default-implementation: Report an error. virtual bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner); ///< Handle a special character token. /// \return fetch another token? /// /// - Default-implementation: Report an error. virtual bool parseComment(const std::string& comment, const TokenLoc& loc, Scanner& scanner); ///< Handle comment token. /// \return fetch another token? /// /// - Default-implementation: ignored (and return true). virtual void parseEOF(Scanner& scanner); ///< Handle EOF token. /// /// - Default-implementation: Report an error. virtual void reset(); ///< Reset parser to clean state. void setOptional(bool optional); ///< Optional mode: If nothign has been parsed yet and an unexpected token is delivered, stop /// parsing without raising an exception (after a reset the parser is in non-optional mode). void start(); ///< Mark parser as non-empty (at least one token has been parser). bool isEmpty() const; ///< Has anything been parsed? }; } #endif
3,256
C++
.h
81
32.185185
101
0.62742
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,910
scriptparser.hpp
OpenMW_openmw/components/compiler/scriptparser.hpp
#ifndef COMPILER_SCRIPTPARSER_H_INCLUDED #define COMPILER_SCRIPTPARSER_H_INCLUDED #include "controlparser.hpp" #include "lineparser.hpp" #include "output.hpp" #include "parser.hpp" namespace Compiler { class Locals; // Script parser, to be used in dialogue scripts and as part of FileParser class ScriptParser : public Parser { Output mOutput; LineParser mLineParser; ControlParser mControlParser; bool mEnd; public: /// \param end of script is marked by end keyword. ScriptParser(ErrorHandler& errorHandler, const Context& context, Locals& locals, bool end = false); Interpreter::Program getProgram() const; bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token? bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a keyword token. /// \return fetch another token? bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a special character token. /// \return fetch another token? void parseEOF(Scanner& scanner) override; ///< Handle EOF token. void reset() override; ///< Reset parser to clean state. }; } #endif
1,378
C++
.h
36
31.833333
107
0.678195
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,911
opcodes.hpp
OpenMW_openmw/components/compiler/opcodes.hpp
#ifndef COMPILER_OPCODES_H #define COMPILER_OPCODES_H namespace Compiler { namespace Ai { const int opcodeAiTravel = 0x20000; const int opcodeAiTravelExplicit = 0x20001; const int opcodeAiEscort = 0x20002; const int opcodeAiEscortExplicit = 0x20003; const int opcodeGetAiPackageDone = 0x200007c; const int opcodeGetAiPackageDoneExplicit = 0x200007d; const int opcodeGetCurrentAiPackage = 0x20001ef; const int opcodeGetCurrentAiPackageExplicit = 0x20001f0; const int opcodeGetDetected = 0x20001f1; const int opcodeGetDetectedExplicit = 0x20001f2; const int opcodeAiWander = 0x20010; const int opcodeAiWanderExplicit = 0x20011; const int opcodeAIActivate = 0x2001e; const int opcodeAIActivateExplicit = 0x2001f; const int opcodeAiEscortCell = 0x20020; const int opcodeAiEscortCellExplicit = 0x20021; const int opcodeAiFollow = 0x20022; const int opcodeAiFollowExplicit = 0x20023; const int opcodeAiFollowCell = 0x20024; const int opcodeAiFollowCellExplicit = 0x20025; const int opcodeSetHello = 0x200015c; const int opcodeSetHelloExplicit = 0x200015d; const int opcodeSetFight = 0x200015e; const int opcodeSetFightExplicit = 0x200015f; const int opcodeSetFlee = 0x2000160; const int opcodeSetFleeExplicit = 0x2000161; const int opcodeSetAlarm = 0x2000162; const int opcodeSetAlarmExplicit = 0x2000163; const int opcodeModHello = 0x20001b7; const int opcodeModHelloExplicit = 0x20001b8; const int opcodeModFight = 0x20001b9; const int opcodeModFightExplicit = 0x20001ba; const int opcodeModFlee = 0x20001bb; const int opcodeModFleeExplicit = 0x20001bc; const int opcodeModAlarm = 0x20001bd; const int opcodeModAlarmExplicit = 0x20001be; const int opcodeGetHello = 0x20001bf; const int opcodeGetHelloExplicit = 0x20001c0; const int opcodeGetFight = 0x20001c1; const int opcodeGetFightExplicit = 0x20001c2; const int opcodeGetFlee = 0x20001c3; const int opcodeGetFleeExplicit = 0x20001c4; const int opcodeGetAlarm = 0x20001c5; const int opcodeGetAlarmExplicit = 0x20001c6; const int opcodeGetLineOfSight = 0x2000222; const int opcodeGetLineOfSightExplicit = 0x2000223; const int opcodeToggleAI = 0x2000224; const int opcodeGetTarget = 0x2000238; const int opcodeGetTargetExplicit = 0x2000239; const int opcodeStartCombat = 0x200023a; const int opcodeStartCombatExplicit = 0x200023b; const int opcodeStopCombat = 0x200023c; const int opcodeStopCombatExplicit = 0x200023d; const int opcodeFace = 0x200024c; const int opcodeFaceExplicit = 0x200024d; } namespace Animation { const int opcodeSkipAnim = 0x2000138; const int opcodeSkipAnimExplicit = 0x2000139; const int opcodePlayAnim = 0x20006; const int opcodePlayAnimExplicit = 0x20007; const int opcodeLoopAnim = 0x20008; const int opcodeLoopAnimExplicit = 0x20009; } namespace Cell { const int opcodeCellChanged = 0x2000000; const int opcodeTestCells = 0x200030e; const int opcodeTestInteriorCells = 0x200030f; const int opcodeCOC = 0x2000026; const int opcodeCOE = 0x2000226; const int opcodeGetInterior = 0x2000131; const int opcodeGetPCCell = 0x2000136; const int opcodeGetWaterLevel = 0x2000141; const int opcodeSetWaterLevel = 0x2000142; const int opcodeModWaterLevel = 0x2000143; } namespace Console { } namespace Container { const int opcodeAddItem = 0x2000076; const int opcodeAddItemExplicit = 0x2000077; const int opcodeGetItemCount = 0x2000078; const int opcodeGetItemCountExplicit = 0x2000079; const int opcodeRemoveItem = 0x200007a; const int opcodeRemoveItemExplicit = 0x200007b; const int opcodeEquip = 0x20001b3; const int opcodeEquipExplicit = 0x20001b4; const int opcodeGetArmorType = 0x20001d1; const int opcodeGetArmorTypeExplicit = 0x20001d2; const int opcodeHasItemEquipped = 0x20001d5; const int opcodeHasItemEquippedExplicit = 0x20001d6; const int opcodeHasSoulGem = 0x20001de; const int opcodeHasSoulGemExplicit = 0x20001df; const int opcodeGetWeaponType = 0x20001e0; const int opcodeGetWeaponTypeExplicit = 0x20001e1; } namespace Control { const int numberOfControls = 7; extern const char* controls[numberOfControls]; const int opcodeEnable = 0x200007e; const int opcodeDisable = 0x2000085; const int opcodeToggleCollision = 0x2000130; const int opcodeClearForceRun = 0x2000154; const int opcodeClearForceRunExplicit = 0x2000155; const int opcodeForceRun = 0x2000156; const int opcodeForceRunExplicit = 0x2000157; const int opcodeClearForceJump = 0x2000258; const int opcodeClearForceJumpExplicit = 0x2000259; const int opcodeForceJump = 0x200025a; const int opcodeForceJumpExplicit = 0x200025b; const int opcodeClearForceMoveJump = 0x200025c; const int opcodeClearForceMoveJumpExplicit = 0x200025d; const int opcodeForceMoveJump = 0x200025e; const int opcodeForceMoveJumpExplicit = 0x200025f; const int opcodeClearForceSneak = 0x2000158; const int opcodeClearForceSneakExplicit = 0x2000159; const int opcodeForceSneak = 0x200015a; const int opcodeForceSneakExplicit = 0x200015b; const int opcodeGetDisabled = 0x2000175; const int opcodeGetPcRunning = 0x20001c9; const int opcodeGetPcSneaking = 0x20001ca; const int opcodeGetForceRun = 0x20001cb; const int opcodeGetForceSneak = 0x20001cc; const int opcodeGetForceRunExplicit = 0x20001cd; const int opcodeGetForceSneakExplicit = 0x20001ce; const int opcodeGetForceJump = 0x2000260; const int opcodeGetForceMoveJump = 0x2000262; const int opcodeGetForceJumpExplicit = 0x2000261; const int opcodeGetForceMoveJumpExplicit = 0x2000263; } namespace Dialogue { const int opcodeJournal = 0x2000133; const int opcodeJournalExplicit = 0x200030b; const int opcodeSetJournalIndex = 0x2000134; const int opcodeGetJournalIndex = 0x2000135; const int opcodeAddTopic = 0x200013a; const int opcodeChoice = 0x2000a; const int opcodeForceGreeting = 0x200014f; const int opcodeForceGreetingExplicit = 0x2000150; const int opcodeGoodbye = 0x2000152; const int opcodeSetReputation = 0x20001ad; const int opcodeModReputation = 0x20001ae; const int opcodeSetReputationExplicit = 0x20001af; const int opcodeModReputationExplicit = 0x20001b0; const int opcodeGetReputation = 0x20001b1; const int opcodeGetReputationExplicit = 0x20001b2; const int opcodeSameFaction = 0x20001b5; const int opcodeSameFactionExplicit = 0x20001b6; const int opcodeModFactionReaction = 0x2000242; const int opcodeSetFactionReaction = 0x20002ff; const int opcodeGetFactionReaction = 0x2000243; const int opcodeClearInfoActor = 0x2000245; const int opcodeClearInfoActorExplicit = 0x2000246; } namespace Gui { const int opcodeEnableBirthMenu = 0x200000e; const int opcodeEnableClassMenu = 0x200000f; const int opcodeEnableNameMenu = 0x2000010; const int opcodeEnableRaceMenu = 0x2000011; const int opcodeEnableStatsReviewMenu = 0x2000012; const int opcodeEnableInventoryMenu = 0x2000013; const int opcodeEnableMagicMenu = 0x2000014; const int opcodeEnableMapMenu = 0x2000015; const int opcodeEnableStatsMenu = 0x2000016; const int opcodeEnableRest = 0x2000017; const int opcodeEnableLevelupMenu = 0x2000300; const int opcodeShowRestMenu = 0x2000018; const int opcodeShowRestMenuExplicit = 0x2000234; const int opcodeGetButtonPressed = 0x2000137; const int opcodeToggleFogOfWar = 0x2000145; const int opcodeToggleFullHelp = 0x2000151; const int opcodeShowMap = 0x20001a0; const int opcodeFillMap = 0x20001a1; const int opcodeMenuTest = 0x2002c; const int opcodeToggleMenus = 0x200024b; } namespace Misc { const int opcodeXBox = 0x200000c; const int opcodeOnActivate = 0x200000d; const int opcodeOnActivateExplicit = 0x2000306; const int opcodeActivate = 0x2000075; const int opcodeActivateExplicit = 0x2000244; const int opcodeLock = 0x20004; const int opcodeLockExplicit = 0x20005; const int opcodeUnlock = 0x200008c; const int opcodeUnlockExplicit = 0x200008d; const int opcodeToggleCollisionDebug = 0x2000132; const int opcodeToggleCollisionBoxes = 0x20001ac; const int opcodeToggleWireframe = 0x200013b; const int opcodeFadeIn = 0x200013c; const int opcodeFadeOut = 0x200013d; const int opcodeFadeTo = 0x200013e; const int opcodeToggleWater = 0x2000144; const int opcodeToggleWorld = 0x20002f5; const int opcodeTogglePathgrid = 0x2000146; const int opcodeDontSaveObject = 0x2000153; const int opcodePcForce1stPerson = 0x20002f6; const int opcodePcForce3rdPerson = 0x20002f7; const int opcodePcGet3rdPerson = 0x20002f8; const int opcodeToggleVanityMode = 0x2000174; const int opcodeGetPcSleep = 0x200019f; const int opcodeGetPcJumping = 0x2000233; const int opcodeWakeUpPc = 0x20001a2; const int opcodeGetLocked = 0x20001c7; const int opcodeGetLockedExplicit = 0x20001c8; const int opcodeGetEffect = 0x20001cf; const int opcodeGetEffectExplicit = 0x20001d0; const int opcodeBetaComment = 0x2002d; const int opcodeBetaCommentExplicit = 0x2002e; const int opcodeAddSoulGem = 0x20001f3; const int opcodeAddSoulGemExplicit = 0x20001f4; const int opcodeRemoveSoulGem = 0x20027; const int opcodeRemoveSoulGemExplicit = 0x20028; const int opcodeDrop = 0x20001f8; const int opcodeDropExplicit = 0x20001f9; const int opcodeDropSoulGem = 0x20001fa; const int opcodeDropSoulGemExplicit = 0x20001fb; const int opcodeGetAttacked = 0x20001d3; const int opcodeGetAttackedExplicit = 0x20001d4; const int opcodeGetWeaponDrawn = 0x20001d7; const int opcodeGetWeaponDrawnExplicit = 0x20001d8; const int opcodeGetSpellReadied = 0x2000231; const int opcodeGetSpellReadiedExplicit = 0x2000232; const int opcodeGetSpellEffects = 0x20001db; const int opcodeGetSpellEffectsExplicit = 0x20001dc; const int opcodeGetCurrentTime = 0x20001dd; const int opcodeSetDelete = 0x20001e5; const int opcodeSetDeleteExplicit = 0x20001e6; const int opcodeGetSquareRoot = 0x20001e7; const int opcodeFall = 0x200020a; const int opcodeFallExplicit = 0x200020b; const int opcodeGetStandingPc = 0x200020c; const int opcodeGetStandingPcExplicit = 0x200020d; const int opcodeGetStandingActor = 0x200020e; const int opcodeGetStandingActorExplicit = 0x200020f; const int opcodeGetCollidingPc = 0x2000250; const int opcodeGetCollidingPcExplicit = 0x2000251; const int opcodeGetCollidingActor = 0x2000252; const int opcodeGetCollidingActorExplicit = 0x2000253; const int opcodeHurtStandingActor = 0x2000254; const int opcodeHurtStandingActorExplicit = 0x2000255; const int opcodeHurtCollidingActor = 0x2000256; const int opcodeHurtCollidingActorExplicit = 0x2000257; const int opcodeGetWindSpeed = 0x2000212; const int opcodePlayBink = 0x20001f7; const int opcodeGoToJail = 0x2000235; const int opcodePayFine = 0x2000236; const int opcodePayFineThief = 0x2000237; const int opcodeHitOnMe = 0x2000213; const int opcodeHitOnMeExplicit = 0x2000214; const int opcodeHitAttemptOnMe = 0x20002f9; const int opcodeHitAttemptOnMeExplicit = 0x20002fa; const int opcodeDisableTeleporting = 0x2000215; const int opcodeEnableTeleporting = 0x2000216; const int opcodeShowVars = 0x200021d; const int opcodeShowVarsExplicit = 0x200021e; const int opcodeShow = 0x2000304; const int opcodeShowExplicit = 0x2000305; const int opcodeToggleGodMode = 0x200021f; const int opcodeToggleScripts = 0x2000301; const int opcodeDisableLevitation = 0x2000220; const int opcodeEnableLevitation = 0x2000221; const int opcodeCast = 0x2000227; const int opcodeCastExplicit = 0x2000228; const int opcodeExplodeSpell = 0x2000229; const int opcodeExplodeSpellExplicit = 0x200022a; const int opcodeGetPcInJail = 0x200023e; const int opcodeGetPcTraveling = 0x200023f; const int opcodeAddToLevCreature = 0x20002fb; const int opcodeRemoveFromLevCreature = 0x20002fc; const int opcodeAddToLevItem = 0x20002fd; const int opcodeRemoveFromLevItem = 0x20002fe; const int opcodeShowSceneGraph = 0x2002f; const int opcodeShowSceneGraphExplicit = 0x20030; const int opcodeToggleBorders = 0x2000307; const int opcodeToggleNavMesh = 0x2000308; const int opcodeToggleActorsPaths = 0x2000309; const int opcodeSetNavMeshNumberToRender = 0x200030a; const int opcodeRepairedOnMe = 0x200030c; const int opcodeRepairedOnMeExplicit = 0x200030d; const int opcodeToggleRecastMesh = 0x2000310; const int opcodeMenuMode = 0x2000311; const int opcodeRandom = 0x2000312; const int opcodeScriptRunning = 0x2000313; const int opcodeStartScript = 0x2000314; const int opcodeStopScript = 0x2000315; const int opcodeGetSecondsPassed = 0x2000316; const int opcodeEnable = 0x2000317; const int opcodeDisable = 0x2000318; const int opcodeGetDisabled = 0x2000319; const int opcodeEnableExplicit = 0x200031a; const int opcodeDisableExplicit = 0x200031b; const int opcodeGetDisabledExplicit = 0x200031c; const int opcodeStartScriptExplicit = 0x200031d; const int opcodeHelp = 0x2000320; const int opcodeReloadLua = 0x2000321; const int opcodeTestModels = 0x2000325; } namespace Sky { const int opcodeToggleSky = 0x2000021; const int opcodeTurnMoonWhite = 0x2000022; const int opcodeTurnMoonRed = 0x2000023; const int opcodeGetMasserPhase = 0x2000024; const int opcodeGetSecundaPhase = 0x2000025; const int opcodeGetCurrentWeather = 0x200013f; const int opcodeChangeWeather = 0x2000140; const int opcodeModRegion = 0x20026; } namespace Sound { const int opcodeSay = 0x2000001; const int opcodeSayDone = 0x2000002; const int opcodeStreamMusic = 0x2000003; const int opcodePlaySound = 0x2000004; const int opcodePlaySoundVP = 0x2000005; const int opcodePlaySound3D = 0x2000006; const int opcodePlaySound3DVP = 0x2000007; const int opcodePlayLoopSound3D = 0x2000008; const int opcodePlayLoopSound3DVP = 0x2000009; const int opcodeStopSound = 0x200000a; const int opcodeGetSoundPlaying = 0x200000b; const int opcodeSayExplicit = 0x2000019; const int opcodeSayDoneExplicit = 0x200001a; const int opcodePlaySound3DExplicit = 0x200001b; const int opcodePlaySound3DVPExplicit = 0x200001c; const int opcodePlayLoopSound3DExplicit = 0x200001d; const int opcodePlayLoopSound3DVPExplicit = 0x200001e; const int opcodeStopSoundExplicit = 0x200001f; const int opcodeGetSoundPlayingExplicit = 0x2000020; } namespace Stats { const int numberOfAttributes = 8; const int numberOfDynamics = 3; const int numberOfSkills = 27; const int numberOfMagicEffects = 24; const int opcodeGetAttribute = 0x2000027; const int opcodeGetAttributeExplicit = 0x200002f; const int opcodeSetAttribute = 0x2000037; const int opcodeSetAttributeExplicit = 0x200003f; const int opcodeModAttribute = 0x2000047; const int opcodeModAttributeExplicit = 0x200004f; const int opcodeGetDynamic = 0x2000057; const int opcodeGetDynamicExplicit = 0x200005a; const int opcodeSetDynamic = 0x200005d; const int opcodeSetDynamicExplicit = 0x2000060; const int opcodeModDynamic = 0x2000063; const int opcodeModDynamicExplicit = 0x2000066; const int opcodeModCurrentDynamic = 0x2000069; const int opcodeModCurrentDynamicExplicit = 0x200006c; const int opcodeGetDynamicGetRatio = 0x200006f; const int opcodeGetDynamicGetRatioExplicit = 0x2000072; const int opcodeGetSkill = 0x200008e; const int opcodeGetSkillExplicit = 0x20000a9; const int opcodeSetSkill = 0x20000c4; const int opcodeSetSkillExplicit = 0x20000df; const int opcodeModSkill = 0x20000fa; const int opcodeModSkillExplicit = 0x2000115; const int opcodeGetMagicEffect = 0x2000264; const int opcodeGetMagicEffectExplicit = 0x200027c; const int opcodeSetMagicEffect = 0x2000294; const int opcodeSetMagicEffectExplicit = 0x20002ac; const int opcodeModMagicEffect = 0x20002c4; const int opcodeModMagicEffectExplicit = 0x20002dc; const int opcodeGetPCCrimeLevel = 0x20001ec; const int opcodeSetPCCrimeLevel = 0x20001ed; const int opcodeModPCCrimeLevel = 0x20001ee; const int opcodeAddSpell = 0x2000147; const int opcodeAddSpellExplicit = 0x2000148; const int opcodeRemoveSpell = 0x2000149; const int opcodeRemoveSpellExplicit = 0x200014a; const int opcodeGetSpell = 0x200014b; const int opcodeGetSpellExplicit = 0x200014c; const int opcodePCRaiseRank = 0x2000b; const int opcodePCLowerRank = 0x2000c; const int opcodePCJoinFaction = 0x2000d; const int opcodePCRaiseRankExplicit = 0x20029; const int opcodePCLowerRankExplicit = 0x2002a; const int opcodePCJoinFactionExplicit = 0x2002b; const int opcodeGetPCRank = 0x2000e; const int opcodeGetPCRankExplicit = 0x2000f; const int opcodeModDisposition = 0x200014d; const int opcodeModDispositionExplicit = 0x200014e; const int opcodeSetDisposition = 0x20001a4; const int opcodeSetDispositionExplicit = 0x20001a5; const int opcodeGetDisposition = 0x20001a6; const int opcodeGetDispositionExplicit = 0x20001a7; const int opcodeGetLevel = 0x200018c; const int opcodeGetLevelExplicit = 0x200018d; const int opcodeSetLevel = 0x200018e; const int opcodeSetLevelExplicit = 0x200018f; const int opcodeGetDeadCount = 0x20001a3; const int opcodeGetPCFacRep = 0x20012; const int opcodeGetPCFacRepExplicit = 0x20013; const int opcodeSetPCFacRep = 0x20014; const int opcodeSetPCFacRepExplicit = 0x20015; const int opcodeModPCFacRep = 0x20016; const int opcodeModPCFacRepExplicit = 0x20017; const int opcodeGetCommonDisease = 0x20001a8; const int opcodeGetCommonDiseaseExplicit = 0x20001a9; const int opcodeGetBlightDisease = 0x20001aa; const int opcodeGetBlightDiseaseExplicit = 0x20001ab; const int opcodeGetRace = 0x20001d9; const int opcodeGetRaceExplicit = 0x20001da; const int opcodePcExpelled = 0x20018; const int opcodePcExpelledExplicit = 0x20019; const int opcodePcExpell = 0x2001a; const int opcodePcExpellExplicit = 0x2001b; const int opcodePcClearExpelled = 0x2001c; const int opcodePcClearExpelledExplicit = 0x2001d; const int opcodeRaiseRank = 0x20001e8; const int opcodeRaiseRankExplicit = 0x20001e9; const int opcodeLowerRank = 0x20001ea; const int opcodeLowerRankExplicit = 0x20001eb; const int opcodeOnDeath = 0x20001fc; const int opcodeOnDeathExplicit = 0x2000205; const int opcodeOnMurder = 0x2000249; const int opcodeOnMurderExplicit = 0x200024a; const int opcodeOnKnockout = 0x2000240; const int opcodeOnKnockoutExplicit = 0x2000241; const int opcodeBecomeWerewolf = 0x2000217; const int opcodeBecomeWerewolfExplicit = 0x2000218; const int opcodeUndoWerewolf = 0x2000219; const int opcodeUndoWerewolfExplicit = 0x200021a; const int opcodeSetWerewolfAcrobatics = 0x200021b; const int opcodeSetWerewolfAcrobaticsExplicit = 0x200021c; const int opcodeIsWerewolf = 0x20001fd; const int opcodeIsWerewolfExplicit = 0x20001fe; const int opcodeGetWerewolfKills = 0x20001e2; const int opcodeRemoveSpellEffects = 0x200022b; const int opcodeRemoveSpellEffectsExplicit = 0x200022c; const int opcodeRemoveEffects = 0x200022d; const int opcodeRemoveEffectsExplicit = 0x200022e; const int opcodeResurrect = 0x200022f; const int opcodeResurrectExplicit = 0x2000230; const int opcodeGetStat = 0x200024e; const int opcodeGetStatExplicit = 0x200024f; const int opcodeGetPCVisionBonus = 0x2000322; const int opcodeSetPCVisionBonus = 0x2000323; const int opcodeModPCVisionBonus = 0x2000324; } namespace Transformation { const int opcodeSetScale = 0x2000164; const int opcodeSetScaleExplicit = 0x2000165; const int opcodeSetAngle = 0x2000166; const int opcodeSetAngleExplicit = 0x2000167; const int opcodeGetScale = 0x2000168; const int opcodeGetScaleExplicit = 0x2000169; const int opcodeGetAngle = 0x200016a; const int opcodeGetAngleExplicit = 0x200016b; const int opcodeGetPos = 0x2000190; const int opcodeGetPosExplicit = 0x2000191; const int opcodeSetPos = 0x2000192; const int opcodeSetPosExplicit = 0x2000193; const int opcodeGetStartingPos = 0x2000194; const int opcodeGetStartingPosExplicit = 0x2000195; const int opcodeGetStartingAngle = 0x2000210; const int opcodeGetStartingAngleExplicit = 0x2000211; const int opcodePosition = 0x2000196; const int opcodePositionExplicit = 0x2000197; const int opcodePositionCell = 0x2000198; const int opcodePositionCellExplicit = 0x2000199; const int opcodePlaceItemCell = 0x200019a; const int opcodePlaceItem = 0x200019b; const int opcodePlaceAtPc = 0x200019c; const int opcodePlaceAtMe = 0x200019d; const int opcodePlaceAtMeExplicit = 0x200019e; const int opcodeModScale = 0x20001e3; const int opcodeModScaleExplicit = 0x20001e4; const int opcodeRotate = 0x20001ff; const int opcodeRotateExplicit = 0x2000200; const int opcodeRotateWorld = 0x2000201; const int opcodeRotateWorldExplicit = 0x2000202; const int opcodeSetAtStart = 0x2000203; const int opcodeSetAtStartExplicit = 0x2000204; const int opcodeMove = 0x2000206; const int opcodeMoveExplicit = 0x2000207; const int opcodeMoveWorld = 0x2000208; const int opcodeMoveWorldExplicit = 0x2000209; const int opcodeResetActors = 0x20002f4; const int opcodeFixme = 0x2000302; const int opcodeGetDistance = 0x200031e; const int opcodeGetDistanceExplicit = 0x200031f; } namespace User { const int opcodeUser1 = 0x200016c; const int opcodeUser2 = 0x200016d; const int opcodeUser3 = 0x200016e; const int opcodeUser3Explicit = 0x200016f; const int opcodeUser4 = 0x2000170; const int opcodeUser4Explicit = 0x2000171; } } #endif
24,513
C++
.h
511
39.315068
66
0.720182
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,912
literals.hpp
OpenMW_openmw/components/compiler/literals.hpp
#ifndef COMPILER_LITERALS_H_INCLUDED #define COMPILER_LITERALS_H_INCLUDED #include <string> #include <vector> #include <components/interpreter/types.hpp> namespace Compiler { /// \brief Literal values. class Literals { std::vector<Interpreter::Type_Integer> mIntegers; std::vector<Interpreter::Type_Float> mFloats; std::vector<std::string> mStrings; public: const std::vector<Interpreter::Type_Integer>& getIntegers() const { return mIntegers; } const std::vector<Interpreter::Type_Float>& getFloats() const { return mFloats; } const std::vector<std::string>& getStrings() const { return mStrings; } int addInteger(Interpreter::Type_Integer value); ///< add integer liternal and return index. int addFloat(Interpreter::Type_Float value); ///< add float literal and return value. int addString(const std::string& value); ///< add string literal and return value. void clear(); ///< remove all literals. }; } #endif
1,058
C++
.h
28
31.642857
95
0.676817
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,913
lineparser.hpp
OpenMW_openmw/components/compiler/lineparser.hpp
#ifndef COMPILER_LINEPARSER_H_INCLUDED #define COMPILER_LINEPARSER_H_INCLUDED #include <string> #include <vector> #include <components/interpreter/types.hpp> #include <components/misc/messageformatparser.hpp> #include "exprparser.hpp" #include "parser.hpp" namespace Compiler { class Locals; class Literals; /// \brief Line parser, to be used in console scripts and as part of ScriptParser class LineParser : public Parser { enum State { BeginState, SetState, SetLocalVarState, SetGlobalVarState, SetPotentialMemberVarState, SetMemberVarState, SetMemberVarState2, MessageState, MessageButtonState, EndState, PotentialExplicitState, ExplicitState, MemberState }; Locals& mLocals; Literals& mLiterals; std::vector<Interpreter::Type_Code>& mCode; State mState; std::string mName; std::string mMemberName; bool mReferenceMember; int mButtons; std::string mExplicit; char mType; ExprParser mExprParser; bool mAllowExpression; void parseExpression(Scanner& scanner, const TokenLoc& loc); public: LineParser(ErrorHandler& errorHandler, const Context& context, Locals& locals, Literals& literals, std::vector<Interpreter::Type_Code>& code, bool allowExpression = false); ///< \param allowExpression Allow lines consisting of a naked expression /// (result is send to the messagebox interface) bool parseInt(int value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle an int token. /// \return fetch another token? bool parseFloat(float value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a float token. /// \return fetch another token? bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token? bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a keyword token. /// \return fetch another token? bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a special character token. /// \return fetch another token? void reset() override; ///< Reset parser to clean state. }; class GetArgumentsFromMessageFormat : public ::Misc::MessageFormatParser { private: std::string mArguments; protected: void visitedPlaceholder( Placeholder placeholder, char padding, int width, int precision, Notation notation) override; void visitedCharacter(char c) override {} public: void process(std::string_view message) override { mArguments.clear(); ::Misc::MessageFormatParser::process(message); } std::string getArguments() const { return mArguments; } }; } #endif
3,149
C++
.h
85
28.764706
106
0.648276
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,914
errorhandler.hpp
OpenMW_openmw/components/compiler/errorhandler.hpp
#ifndef COMPILER_ERRORHANDLER_H_INCLUDED #define COMPILER_ERRORHANDLER_H_INCLUDED #include <string> namespace Compiler { struct TokenLoc; /// \brief Error handling /// /// This class collects errors and provides an interface for reporting them to the user. class ErrorHandler { int mWarnings; int mErrors; int mWarningsMode; bool mDowngradeErrors; protected: enum Type { WarningMessage, ErrorMessage }; private: // mutators virtual void report(const std::string& message, const TokenLoc& loc, Type type) = 0; ///< Report error to the user. virtual void report(const std::string& message, Type type) = 0; ///< Report a file related error public: ErrorHandler(); ///< constructor virtual ~ErrorHandler(); ///< destructor bool isGood() const; ///< Was compiling successful? int countErrors() const; ///< Return number of errors int countWarnings() const; ///< Return number of warnings void warning(const std::string& message, const TokenLoc& loc); ///< Generate a warning message. void error(const std::string& message, const TokenLoc& loc); ///< Generate an error message. void endOfFile(); ///< Generate an error message for an unexpected EOF. virtual void reset(); ///< Remove all previous error/warning events void setWarningsMode(int mode); ///< // 0 ignore, 1 rate as warning, 2 rate as error /// Treat errors as warnings. void downgradeErrors(bool downgrade); }; class ErrorDowngrade { ErrorHandler& mHandler; /// not implemented ErrorDowngrade(const ErrorDowngrade&); /// not implemented ErrorDowngrade& operator=(const ErrorDowngrade&); public: explicit ErrorDowngrade(ErrorHandler& handler); ~ErrorDowngrade(); }; } #endif
2,064
C++
.h
64
24.484375
92
0.621266
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,915
discardparser.hpp
OpenMW_openmw/components/compiler/discardparser.hpp
#ifndef COMPILER_DISCARDPARSER_H_INCLUDED #define COMPILER_DISCARDPARSER_H_INCLUDED #include "parser.hpp" #include "tokenloc.hpp" namespace Compiler { /// \brief Parse a single optional numeric value or string and discard it class DiscardParser : public Parser { enum State { StartState, MinusState }; State mState; TokenLoc mTokenLoc; public: DiscardParser(ErrorHandler& errorHandler, const Context& context); bool parseInt(int value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle an int token. /// \return fetch another token? bool parseFloat(float value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a float token. /// \return fetch another token? bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token? bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a special character token. /// \return fetch another token? void reset() override; ///< Reset parser to clean state. /// Returns TokenLoc object for value. If no value has been parsed, the TokenLoc /// object will be default initialised. const TokenLoc& getTokenLoc() const; }; } #endif
1,445
C++
.h
38
30.736842
96
0.654728
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,916
quickfileparser.hpp
OpenMW_openmw/components/compiler/quickfileparser.hpp
#ifndef COMPILER_QUICKFILEPARSER_H_INCLUDED #define COMPILER_QUICKFILEPARSER_H_INCLUDED #include "declarationparser.hpp" #include "parser.hpp" namespace Compiler { class Locals; /// \brief File parser variant that ignores everything but variable declarations class QuickFileParser : public Parser { DeclarationParser mDeclarationParser; public: QuickFileParser(ErrorHandler& errorHandler, const Context& context, Locals& locals); bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token? bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a keyword token. /// \return fetch another token? bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a special character token. /// \return fetch another token? void parseEOF(Scanner& scanner) override; ///< Handle EOF token. }; } #endif
1,083
C++
.h
27
34.037037
96
0.702006
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,917
junkparser.hpp
OpenMW_openmw/components/compiler/junkparser.hpp
#ifndef COMPILER_JUNKPARSER_H_INCLUDED #define COMPILER_JUNKPARSER_H_INCLUDED #include "parser.hpp" namespace Compiler { /// \brief Parse an optional single junk token class JunkParser : public Parser { int mIgnoreKeyword; public: JunkParser(ErrorHandler& errorHandler, const Context& context, int ignoreKeyword = -1); bool parseInt(int value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle an int token. /// \return fetch another token? bool parseFloat(float value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a float token. /// \return fetch another token? bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token? bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a keyword token. /// \return fetch another token? bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a special character token. /// \return fetch another token? }; } #endif
1,206
C++
.h
29
34.896552
96
0.671233
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,918
tokenloc.hpp
OpenMW_openmw/components/compiler/tokenloc.hpp
#ifndef COMPILER_TOKENLOC_H_INCLUDED #define COMPILER_TOKENLOC_H_INCLUDED #include <string> namespace Compiler { /// \brief Location of a token in a source file struct TokenLoc { int mColumn; int mLine; std::string mLiteral; TokenLoc() : mColumn(0) , mLine(0) , mLiteral() { } }; } #endif // TOKENLOC_H_INCLUDED
417
C++
.h
20
14.6
51
0.579082
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,919
controlparser.hpp
OpenMW_openmw/components/compiler/controlparser.hpp
#ifndef COMPILER_CONTROLPARSER_H_INCLUDED #define COMPILER_CONTROLPARSER_H_INCLUDED #include <vector> #include <components/interpreter/types.hpp> #include "exprparser.hpp" #include "lineparser.hpp" #include "parser.hpp" namespace Compiler { class Locals; class Literals; // Control structure parser class ControlParser : public Parser { enum State { StartState, IfEndState, IfBodyState, IfElseifEndState, IfElseifBodyState, IfElseEndState, IfElseBodyState, IfEndifState, WhileEndState, WhileBodyState, WhileEndwhileState, IfElseJunkState }; typedef std::vector<Interpreter::Type_Code> Codes; typedef std::vector<std::pair<Codes, Codes>> IfCodes; Locals& mLocals; Literals& mLiterals; Codes mCode; Codes mCodeBlock; IfCodes mIfCode; // condition, body LineParser mLineParser; ExprParser mExprParser; State mState; bool parseIfBody(int keyword, const TokenLoc& loc, Scanner& scanner); bool parseWhileBody(int keyword, const TokenLoc& loc, Scanner& scanner); public: ControlParser(ErrorHandler& errorHandler, const Context& context, Locals& locals, Literals& literals); void appendCode(std::vector<Interpreter::Type_Code>& code) const; ///< store generated code in \a code. bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token? bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a keyword token. /// \return fetch another token? bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a special character token. /// \return fetch another token? void reset() override; ///< Reset parser to clean state. }; } #endif
2,100
C++
.h
59
27.457627
110
0.646739
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,920
protocol.hpp
OpenMW_openmw/components/navmeshtool/protocol.hpp
#ifndef OPENMW_COMPONENTS_NAVMESHTOOL_PROTOCOL_H #define OPENMW_COMPONENTS_NAVMESHTOOL_PROTOCOL_H #include <cstddef> #include <cstdint> #include <stdexcept> #include <variant> #include <vector> namespace NavMeshTool { inline constexpr char messageMagic[] = { 'n', 'v', 't', 'm' }; enum class MessageType : std::uint64_t { ExpectedCells = 1, ProcessedCells = 2, ExpectedTiles = 3, GeneratedTiles = 4, }; struct Message { std::uint64_t mType = 0; std::uint64_t mSize = 0; const std::byte* mData = nullptr; }; struct ExpectedCells { static constexpr MessageType sMessageType = MessageType::ExpectedCells; std::uint64_t mCount = 0; }; struct ProcessedCells { static constexpr MessageType sMessageType = MessageType::ProcessedCells; std::uint64_t mCount = 0; }; struct ExpectedTiles { static constexpr MessageType sMessageType = MessageType::ExpectedTiles; std::uint64_t mCount = 0; }; struct GeneratedTiles { static constexpr MessageType sMessageType = MessageType::GeneratedTiles; std::uint64_t mCount = 0; }; using TypedMessage = std::variant<ExpectedCells, ProcessedCells, ExpectedTiles, GeneratedTiles>; std::vector<std::byte> serialize(const ExpectedCells& value); std::vector<std::byte> serialize(const ProcessedCells& value); std::vector<std::byte> serialize(const ExpectedTiles& value); std::vector<std::byte> serialize(const GeneratedTiles& value); const std::byte* deserialize(const std::byte* begin, const std::byte* end, Message& message); TypedMessage decode(const Message& message); } #endif
1,742
C++
.h
52
27.884615
100
0.68638
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,921
scripttracker.hpp
OpenMW_openmw/components/lua/scripttracker.hpp
#ifndef COMPONENTS_LUA_SCRIPTTRACKER_H #define COMPONENTS_LUA_SCRIPTTRACKER_H #include <memory> #include <queue> #include <utility> #include "scriptscontainer.hpp" namespace LuaUtil { class ScriptTracker { using Frame = unsigned int; using TrackedScriptContainer = std::pair<ScriptsContainer::WeakPtr, Frame>; std::queue<TrackedScriptContainer> mLoadedScripts; Frame mFrame = 0; public: void unloadInactiveScripts(LuaView& lua); void onLoad(ScriptsContainer& container); std::size_t size() const { return mLoadedScripts.size(); } }; } #endif // COMPONENTS_LUA_SCRIPTTRACKER_H
655
C++
.h
21
26.428571
83
0.722488
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,922
utilpackage.hpp
OpenMW_openmw/components/lua/utilpackage.hpp
#ifndef COMPONENTS_LUA_UTILPACKAGE_H #define COMPONENTS_LUA_UTILPACKAGE_H #include <osg/Matrix> #include <osg/Quat> #include <osg/Vec2> #include <osg/Vec3> #include <osg/Vec4> #include <sol/sol.hpp> namespace LuaUtil { using Vec2 = osg::Vec2f; using Vec3 = osg::Vec3f; using Vec4 = osg::Vec4f; // For performance reasons "Transform" is implemented as 2 types with the same interface. // Transform supports only composition, inversion, and applying to a 3d vector. struct TransformM { osg::Matrixf mM; }; struct TransformQ { osg::Quat mQ; }; inline TransformM asTransform(const osg::Matrixf& m) { return { m }; } inline TransformQ asTransform(const osg::Quat& q) { return { q }; } inline bool isTransform(const sol::object& obj) { return obj.is<TransformM>() || obj.is<TransformQ>(); } sol::table initUtilPackage(lua_State*); } #endif // COMPONENTS_LUA_UTILPACKAGE_H
998
C++
.h
38
21.789474
93
0.668067
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,923
storage.hpp
OpenMW_openmw/components/lua/storage.hpp
#ifndef COMPONENTS_LUA_STORAGE_H #define COMPONENTS_LUA_STORAGE_H #include <map> #include <sol/sol.hpp> #include <stdexcept> #include "asyncpackage.hpp" #include "serialization.hpp" namespace LuaUtil { class LuaView; class LuaStorage { public: static void initLuaBindings(LuaUtil::LuaView& view); static sol::table initGlobalPackage(LuaUtil::LuaView& view, LuaStorage* globalStorage); static sol::table initLocalPackage(LuaUtil::LuaView& view, LuaStorage* globalStorage); static sol::table initPlayerPackage( LuaUtil::LuaView& view, LuaStorage* globalStorage, LuaStorage* playerStorage); static sol::table initMenuPackage(LuaUtil::LuaView& view, LuaStorage* globalStorage, LuaStorage* playerStorage); explicit LuaStorage() {} void clearTemporaryAndRemoveCallbacks(); void load(lua_State* L, const std::filesystem::path& path); void save(lua_State* L, const std::filesystem::path& path) const; sol::object getSection(lua_State* L, std::string_view sectionName, bool readOnly, bool forMenuScripts = false); sol::object getMutableSection(lua_State* L, std::string_view sectionName, bool forMenuScripts = false) { return getSection(L, sectionName, false, forMenuScripts); } sol::object getReadOnlySection(lua_State* L, std::string_view sectionName) { return getSection(L, sectionName, true); } sol::table getAllSections(lua_State* L, bool readOnly = false); void setSingleValue(std::string_view section, std::string_view key, const sol::object& value) { getSection(section)->set(key, value); } void setSectionValues(std::string_view section, const sol::optional<sol::table>& values) { getSection(section)->setAll(values); } class Listener { public: virtual ~Listener() = default; virtual void valueChanged( std::string_view section, std::string_view key, const sol::object& value) const = 0; virtual void sectionReplaced(std::string_view section, const sol::optional<sol::table>& values) const = 0; }; void setListener(const Listener* listener) { mListener = listener; } void setActive(bool active) { mActive = active; } private: class Value { public: Value() {} Value(const sol::object& value) : mSerializedValue(serialize(value)) { } sol::object getCopy(lua_State* L) const; sol::object getReadOnly(lua_State* L) const; private: std::string mSerializedValue; mutable sol::object mReadOnlyValue = sol::nil; }; struct Section { enum LifeTime { Persistent, GameSession, Temporary }; explicit Section(LuaStorage* storage, std::string name) : mStorage(storage) , mSectionName(std::move(name)) { } const Value& get(std::string_view key) const; void set(std::string_view key, const sol::object& value); void setAll(const sol::optional<sol::table>& values); sol::table asTable(lua_State* L); void runCallbacks(sol::optional<std::string_view> changedKey); void throwIfCallbackRecursionIsTooDeep(); LuaStorage* mStorage; std::string mSectionName; std::map<std::string, Value, std::less<>> mValues; std::vector<Callback> mCallbacks; std::vector<Callback> mMenuScriptsCallbacks; // menu callbacks are in a separate vector because we don't // remove them in clear() LifeTime mLifeTime = Persistent; static Value sEmpty; void checkIfActive() const { mStorage->checkIfActive(); } }; struct SectionView { std::shared_ptr<Section> mSection; bool mReadOnly; bool mForMenuScripts = false; }; const std::shared_ptr<Section>& getSection(std::string_view sectionName); std::map<std::string_view, std::shared_ptr<Section>> mData; const Listener* mListener = nullptr; std::set<const Section*> mRunningCallbacks; bool mActive = false; void checkIfActive() const { if (!mActive) throw std::logic_error("Trying to access inactive storage"); } static void registerLifeTime(LuaUtil::LuaView& view, sol::table& res); }; } #endif // COMPONENTS_LUA_STORAGE_H
4,826
C++
.h
115
31.391304
120
0.607333
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,924
scriptscontainer.hpp
OpenMW_openmw/components/lua/scriptscontainer.hpp
#ifndef COMPONENTS_LUA_SCRIPTSCONTAINER_H #define COMPONENTS_LUA_SCRIPTSCONTAINER_H #include <map> #include <set> #include <string> #include <variant> #include <components/debug/debuglog.hpp> #include <components/esm/luascripts.hpp> #include "luastate.hpp" #include "serialization.hpp" namespace LuaUtil { class ScriptTracker; // ScriptsContainer is a base class for all scripts containers (LocalScripts, // GlobalScripts, PlayerScripts, etc). Each script runs in a separate sandbox. // Scripts from different containers can interact to each other only via events. // Scripts within one container can interact via interfaces. // All scripts from one container have the same set of API packages available. // // Each script should return a table in a specific format that describes its // handlers and interfaces. Every section of the table is optional. Basic structure: // // local function update(dt) // print("Update") // end // // local function someEventHandler(eventData) // print("'SomeEvent' received") // end // // return { // -- Provides interface for other scripts in the same container // interfaceName = "InterfaceName", // interface = { // someFunction = function() print("someFunction was called from another script") end, // }, // // -- Script interface for the engine. Not available for other script. // -- An error is printed if unknown handler is specified. // engineHandlers = { // onUpdate = update, // onInit = function(initData) ... end, -- used when the script is just created (not loaded) // onSave = function() return ... end, // onLoad = function(state, initData) ... end, -- "state" is the data that was earlier returned by // onSave // // -- Works only if a child class has passed a EngineHandlerList // -- for 'onSomethingElse' to ScriptsContainer::registerEngineHandlers. // onSomethingElse = function() print("something else") end // }, // // -- Handlers for events, sent from other scripts. Engine itself never sent events. Any name can be used // for an event. eventHandlers = { // SomeEvent = someEventHandler // } // } class ScriptsContainer { public: // ScriptId of each script is stored with this key in Script::mHiddenData. // Removed from mHiddenData when the script if removed. constexpr static std::string_view sScriptIdKey = "_id"; // Debug identifier of each script is stored with this key in Script::mHiddenData. // Present in mHiddenData even after removal of the script from ScriptsContainer. constexpr static std::string_view sScriptDebugNameKey = "_name"; using TimerType = ESM::LuaTimer::Type; // `namePrefix` is a common prefix for all scripts in the container. Used in logs for error messages and `print` // output. `tracker` is a tracker for managing the container's state. `load` specifies whether the container // should be constructed in a loaded state. ScriptsContainer( LuaState* lua, std::string_view namePrefix, ScriptTracker* tracker = nullptr, bool load = true); ScriptsContainer(const ScriptsContainer&) = delete; ScriptsContainer(ScriptsContainer&&) = delete; virtual ~ScriptsContainer(); // `conf` specifies the list of scripts that should be autostarted in this container; the script // names themselves are stored in ScriptsConfiguration. void setAutoStartConf(ScriptIdsWithInitializationData conf) { mAutoStartScripts = std::move(conf); } const ScriptIdsWithInitializationData& getAutoStartConf() const { return mAutoStartScripts; } // Adds package that will be available (via `require`) for all scripts in the container. // Automatically applies LuaUtil::makeReadOnly to the package. void addPackage(std::string packageName, sol::object package); // Gets script with given id from ScriptsConfiguration, finds the source in the virtual file system, starts as a // new script, adds it to the container, and calls onInit for this script. Returns `true` if the script was // successfully added. The script should have CUSTOM flag. If the flag is not set, or file not found, or has // syntax errors, returns false. If such script already exists in the container, then also returns false. bool addCustomScript(int scriptId, std::string_view initData = {}); bool hasScript(int scriptId) const; void removeScript(int scriptId); void processTimers(double simulationTime, double gameTime); // Calls `onUpdate` (if present) for every script in the container. // Handlers are called in the same order as scripts were added. void update(float dt) { callEngineHandlers(mUpdateHandlers, dt); } // Calls event handlers `eventName` (if present) for every script. // If several scripts register handlers for `eventName`, they are called in reverse order. // If some handler returns `false`, all remaining handlers are ignored. Any other return value // (including `nil`) has no effect. void receiveEvent(std::string_view eventName, std::string_view eventData); // Serializer defines how to serialize/deserialize userdata. If serializer is not provided, // only built-in types and types from util package can be serialized. void setSerializer(const UserdataSerializer* serializer) { mSerializer = serializer; } // Special deserializer to use when load data from saves. Can be used to remap content files in Refnums. void setSavedDataDeserializer(const UserdataSerializer* serializer) { mSavedDataDeserializer = serializer; } // Starts scripts according to `autoStartMode` and calls `onInit` for them. Not needed if `load` is used. void addAutoStartedScripts(); // Removes all scripts including the auto started. void removeAllScripts(); // Calls engineHandler "onSave" for every script and saves the list of the scripts with serialized data to // ESM::LuaScripts. void save(ESM::LuaScripts&); // Removes all scripts; starts scripts according to `autoStartMode` and // loads the savedScripts. Runs "onLoad" for each script. void load(const ESM::LuaScripts& savedScripts); // Callbacks for serializable timers should be registered in advance. // The script with the given path should already present in the container. void registerTimerCallback(int scriptId, std::string_view callbackName, sol::main_protected_function callback); // Sets up a timer, that can be automatically saved and loaded. // type - the type of timer, either SIMULATION_TIME or GAME_TIME. // time - the absolute game time (in seconds or in hours) when the timer should be executed. // scriptPath - script path in VFS is used as script id. The script with the given path should already present // in the container. callbackName - callback (should be registered in advance) for this timer. callbackArg - // parameter for the callback (should be serializable). void setupSerializableTimer( TimerType type, double time, int scriptId, std::string_view callbackName, sol::main_object callbackArg); // Creates a timer. `callback` is an arbitrary Lua function. These timers are called "unsavable" // because they can not be stored in saves. I.e. loading a saved game will not fully restore the state. void setupUnsavableTimer(TimerType type, double time, int scriptId, sol::main_protected_function callback); // Informs that new frame is started. Needed to track Lua instruction count per frame. void statsNextFrame(); struct ScriptStats { float mAvgInstructionCount = 0; // averaged number of Lua instructions per frame int64_t mMemoryUsage = 0; // bytes }; void collectStats(std::vector<ScriptStats>& stats) const; static int64_t getInstanceCount() { return sInstanceCount; } virtual bool isActive() const { return false; } protected: struct Handler { int mScriptId; sol::function mFn; }; struct EngineHandlerList { std::string_view mName; std::vector<Handler> mList; // "name" must be string literal explicit EngineHandlerList(std::string_view name) : mName(name) { } }; // Calls given handlers in direct order. template <typename... Args> void callEngineHandlers(EngineHandlerList& handlers, const Args&... args) { ensureLoaded(); for (Handler& handler : handlers.mList) { try { LuaUtil::call({ this, handler.mScriptId }, handler.mFn, args...); } catch (std::exception& e) { Log(Debug::Error) << mNamePrefix << "[" << scriptPath(handler.mScriptId) << "] " << handlers.mName << " failed. " << e.what(); } } } // To add a new engine handler a derived class should register the corresponding EngineHandlerList and define // a public function (see how ScriptsContainer::update is implemented) that calls `callEngineHandlers`. void registerEngineHandlers(std::initializer_list<EngineHandlerList*> handlers); const std::string mNamePrefix; LuaUtil::LuaState& mLua; private: struct Script { std::optional<sol::function> mOnSave; std::optional<sol::function> mOnOverride; std::optional<sol::table> mInterface; std::string mInterfaceName; sol::table mHiddenData; std::map<std::string, sol::main_protected_function> mRegisteredCallbacks; std::map<int64_t, sol::main_protected_function> mTemporaryCallbacks; VFS::Path::Normalized mPath; ScriptStats mStats; ~Script(); }; struct Timer { double mTime; bool mSerializable; int mScriptId; std::variant<std::string, int64_t> mCallback; // string if serializable, integer otherwise sol::main_object mArg; std::string mSerializedArg; bool operator<(const Timer& t) const { return mTime > t.mTime; } }; using EventHandlerList = std::vector<Handler>; friend class LuaState; void addInstructionCount(int scriptId, int64_t instructionCount); void addMemoryUsage(int scriptId, int64_t memoryDelta); // Add to container without calling onInit/onLoad. bool addScript( LuaView& view, int scriptId, std::optional<sol::function>& onInit, std::optional<sol::function>& onLoad); // Returns script by id (throws an exception if doesn't exist) Script& getScript(int scriptId); void printError(int scriptId, std::string_view msg, const std::exception& e); const VFS::Path::Normalized& scriptPath(int scriptId) const { return mLua.getConfiguration()[scriptId].mScriptPath; } void callOnInit(LuaView& view, int scriptId, const sol::function& onInit, std::string_view data); void callTimer(const Timer& t); void updateTimerQueue(std::vector<Timer>& timerQueue, double time); static void insertTimer(std::vector<Timer>& timerQueue, Timer&& t); static void insertHandler(std::vector<Handler>& list, int scriptId, sol::function fn); static void removeHandler(std::vector<Handler>& list, int scriptId); void insertInterface(int scriptId, const Script& script); void removeInterface(int scriptId, const Script& script); ScriptIdsWithInitializationData mAutoStartScripts; const UserdataSerializer* mSerializer = nullptr; const UserdataSerializer* mSavedDataDeserializer = nullptr; std::map<std::string, sol::object> mAPI; struct LoadedData { std::map<int, Script> mScripts; sol::table mPublicInterfaces; std::map<std::string, EventHandlerList, std::less<>> mEventHandlers; std::vector<Timer> mSimulationTimersQueue; std::vector<Timer> mGameTimersQueue; }; using UnloadedData = ESM::LuaScripts; // Unloads the container to free resources held by the shared Lua state. This method serializes the container's // state. The serialized data is automatically restored to the Lua state as required. Unloading and reloading // the container is functionally equivalent to saving and loading the game, meaning the appropriate engine // handlers are invoked. UnloadedData& ensureUnloaded(LuaView& lua); LoadedData& ensureLoaded(); EngineHandlerList mUpdateHandlers{ "onUpdate" }; std::map<std::string_view, EngineHandlerList*> mEngineHandlers; std::variant<UnloadedData, LoadedData> mData; int64_t mTemporaryCallbackCounter = 0; std::map<int, int64_t> mRemovedScriptsMemoryUsage; using WeakPtr = std::shared_ptr<ScriptsContainer*>; WeakPtr mThis; // used by LuaState to track ownership of memory allocations ScriptTracker* mTracker; bool mRequiredLoading = false; friend class ScriptTracker; static int64_t sInstanceCount; // debug information, shown in Lua profiler }; } #endif // COMPONENTS_LUA_SCRIPTSCONTAINER_H
14,131
C++
.h
254
46.586614
120
0.659842
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,925
serialization.hpp
OpenMW_openmw/components/lua/serialization.hpp
#ifndef COMPONENTS_LUA_SERIALIZATION_H #define COMPONENTS_LUA_SERIALIZATION_H #include <sol/sol.hpp> #include <components/esm3/cellref.hpp> namespace LuaUtil { // Note: it can contain \0 using BinaryData = std::string; class UserdataSerializer { public: virtual ~UserdataSerializer() {} // Appends serialized sol::userdata to the end of BinaryData. // Returns false if this type of userdata is not supported by this serializer. virtual bool serialize(BinaryData&, const sol::userdata&) const = 0; // Deserializes userdata of type "typeName" from binaryData. Should push the result on stack using // sol::stack::push. Returns false if this type is not supported by this serializer. virtual bool deserialize(std::string_view typeName, std::string_view binaryData, lua_State*) const = 0; protected: static void append(BinaryData&, std::string_view typeName, const void* data, size_t dataSize); static constexpr std::string_view sRefNumTypeName = "o"; static void appendRefNum(BinaryData&, ESM::RefNum); static ESM::RefNum loadRefNum(std::string_view data); }; // Serializer that can load Lua data from content files and saved games, but doesn't depend on apps/openmw. // Instead of LObject/GObject (that are defined in apps/openmw) it loads refnums directly as ESM::RefNum. class BasicSerializer final : public UserdataSerializer { public: BasicSerializer() = default; explicit BasicSerializer(std::function<int(int)> adjustContentFileIndexFn) : mAdjustContentFilesIndexFn(std::move(adjustContentFileIndexFn)) { } private: bool serialize(LuaUtil::BinaryData& out, const sol::userdata& data) const override; bool deserialize(std::string_view typeName, std::string_view binaryData, lua_State* lua) const override; std::function<int(int)> mAdjustContentFilesIndexFn; }; BinaryData serialize(const sol::object&, const UserdataSerializer* customSerializer = nullptr); sol::object deserialize(lua_State* lua, std::string_view binaryData, const UserdataSerializer* customSerializer = nullptr, bool readOnly = false); } #endif // COMPONENTS_LUA_SERIALIZATION_H
2,293
C++
.h
44
45.590909
112
0.720233
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,926
inputactions.hpp
OpenMW_openmw/components/lua/inputactions.hpp
#ifndef COMPONENTS_LUA_INPUTACTIONS #define COMPONENTS_LUA_INPUTACTIONS #include <string> #include <string_view> #include <unordered_map> #include <vector> #include <sol/sol.hpp> #include <components/lua/asyncpackage.hpp> #include <components/lua/scriptscontainer.hpp> #include <components/misc/algorithm.hpp> namespace LuaUtil::InputAction { enum class Type { Boolean, Number, Range, }; struct Info { std::string mKey; Type mType; std::string mL10n; std::string mName; std::string mDescription; sol::main_object mDefaultValue; }; class MultiTree { public: using Node = size_t; Node insert(); bool multiEdge(Node target, const std::vector<Node>& source); size_t size() const { return mParents.size(); } template <typename Function> // Function = void(Node) void traverse(Function callback) const; void clear() { mParents.clear(); mChildren.clear(); } private: std::vector<std::vector<Node>> mParents; std::vector<std::vector<Node>> mChildren; bool validateTree() const; }; class Registry { public: using ConstIterator = std::vector<Info>::const_iterator; void insert(const Info& info); size_t size() const { return mKeys.size(); } std::optional<std::string> firstKey() const { return mKeys.empty() ? std::nullopt : std::optional(mKeys[0]); } std::optional<std::string> nextKey(std::string_view key) const; std::optional<Info> operator[](std::string_view actionKey); bool bind( std::string_view key, const LuaUtil::Callback& callback, const std::vector<std::string_view>& dependencies); sol::object valueOfType(std::string_view key, Type type); void update(double dt); void registerHandler(std::string_view key, const LuaUtil::Callback& handler) { mHandlers[safeIdByKey(key)].push_back(handler); } void clear() { mKeys.clear(); mIds.clear(); mInfo.clear(); mHandlers.clear(); mBindings.clear(); mValues.clear(); mBindingTree.clear(); } private: using Id = MultiTree::Node; Id safeIdByKey(std::string_view key); struct Binding { LuaUtil::Callback mCallback; std::vector<Id> mDependencies; }; std::vector<std::string> mKeys; std::unordered_map<std::string, Id, Misc::StringUtils::StringHash, std::equal_to<>> mIds; std::vector<Info> mInfo; std::vector<std::vector<LuaUtil::Callback>> mHandlers; std::vector<std::vector<Binding>> mBindings; std::vector<sol::object> mValues; MultiTree mBindingTree; }; } namespace LuaUtil::InputTrigger { struct Info { std::string mKey; std::string mL10n; std::string mName; std::string mDescription; }; class Registry { public: std::optional<std::string> firstKey() const { return mIds.empty() ? std::nullopt : std::optional(mIds.begin()->first); } std::optional<std::string> nextKey(std::string_view key) const { auto it = mIds.find(key); if (it == mIds.end() || ++it == mIds.end()) return std::nullopt; return it->first; } std::optional<Info> operator[](std::string_view key); void insert(const Info& info); void registerHandler(std::string_view key, const LuaUtil::Callback& callback); void activate(std::string_view key); void clear() { mInfo.clear(); mHandlers.clear(); mIds.clear(); } private: using Id = size_t; Id safeIdByKey(std::string_view key); std::unordered_map<std::string, Id, Misc::StringUtils::StringHash, std::equal_to<>> mIds; std::vector<Info> mInfo; std::vector<std::vector<LuaUtil::Callback>> mHandlers; }; } #endif // COMPONENTS_LUA_INPUTACTIONS
4,229
C++
.h
132
24
120
0.594118
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,927
configuration.hpp
OpenMW_openmw/components/lua/configuration.hpp
#ifndef COMPONENTS_LUA_CONFIGURATION_H #define COMPONENTS_LUA_CONFIGURATION_H #include <map> #include <optional> #include <components/esm/luascripts.hpp> #include <components/esm3/refnum.hpp> #include <components/vfs/pathutil.hpp> namespace LuaUtil { using ScriptIdsWithInitializationData = std::map<int, std::string_view>; class ScriptsConfiguration { public: void init(ESM::LuaScriptsCfg); size_t size() const { return mScripts.size(); } const ESM::LuaScriptCfg& operator[](int id) const { return mScripts[id]; } std::optional<int> findId(VFS::Path::NormalizedView path) const; bool isCustomScript(int id) const { return mScripts[id].mFlags & ESM::LuaScriptCfg::sCustom; } ScriptIdsWithInitializationData getMenuConf() const { return getConfByFlag(ESM::LuaScriptCfg::sMenu); } ScriptIdsWithInitializationData getGlobalConf() const { return getConfByFlag(ESM::LuaScriptCfg::sGlobal); } ScriptIdsWithInitializationData getPlayerConf() const { return getConfByFlag(ESM::LuaScriptCfg::sPlayer); } ScriptIdsWithInitializationData getLocalConf( uint32_t type, const ESM::RefId& recordId, ESM::RefNum refnum) const; private: ScriptIdsWithInitializationData getConfByFlag(ESM::LuaScriptCfg::Flags flag) const; std::vector<ESM::LuaScriptCfg> mScripts; std::map<VFS::Path::Normalized, int, std::less<>> mPathToIndex; struct DetailedConf { int mScriptId; bool mAttach; std::string_view mInitializationData; }; std::map<uint32_t, std::vector<int>> mScriptsPerType; std::map<ESM::RefId, std::vector<DetailedConf>, std::less<>> mScriptsPerRecordId; std::map<ESM::RefNum, std::vector<DetailedConf>> mScriptsPerRefNum; }; // Parse ESM::LuaScriptsCfg from text and add to `cfg`. void parseOMWScripts(ESM::LuaScriptsCfg& cfg, std::string_view data); std::string scriptCfgToString(const ESM::LuaScriptCfg& script); } #endif // COMPONENTS_LUA_CONFIGURATION_H
2,084
C++
.h
42
42.833333
115
0.71337
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,928
utf8.hpp
OpenMW_openmw/components/lua/utf8.hpp
#ifndef COMPONENTS_LUA_UTF8_H #define COMPONENTS_LUA_UTF8_H #include <sol/sol.hpp> namespace LuaUtf8 { sol::table initUtf8Package(sol::state_view&); } #endif
165
C++
.h
8
18.75
49
0.779221
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,929
yamlloader.hpp
OpenMW_openmw/components/lua/yamlloader.hpp
#ifndef COMPONENTS_LUA_YAMLLOADER_H #define COMPONENTS_LUA_YAMLLOADER_H #include <iosfwd> #include <string> #include <sol/forward.hpp> namespace LuaUtil { sol::object loadYaml(const std::string& input, const sol::state_view& lua); sol::object loadYaml(std::istream& input, const sol::state_view& lua); } #endif // COMPONENTS_LUA_YAMLLOADER_H
355
C++
.h
11
30.090909
79
0.764012
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,930
asyncpackage.hpp
OpenMW_openmw/components/lua/asyncpackage.hpp
#ifndef COMPONENTS_LUA_ASYNCPACKAGE_H #define COMPONENTS_LUA_ASYNCPACKAGE_H #include "scriptscontainer.hpp" namespace LuaUtil { struct AsyncPackageId { ScriptsContainer* mContainer; int mScriptId; sol::table mHiddenData; }; sol::function getAsyncPackageInitializer( lua_State* L, std::function<double()> simulationTimeFn, std::function<double()> gameTimeFn); // Wrapper for a Lua function. // Holds information about the script the function belongs to. // Needed to prevent callback calls if the script was removed. struct Callback { sol::main_protected_function mFunc; sol::table mHiddenData; // same object as Script::mHiddenData in ScriptsContainer static bool isLuaCallback(const sol::object&); static Callback fromLua(const sol::table&); static sol::table makeMetatable(lua_State* L); static sol::table make(const AsyncPackageId& asyncId, sol::main_protected_function fn, sol::table metatable); bool isValid() const { return mHiddenData[ScriptsContainer::sScriptIdKey] != sol::nil; } template <typename... Args> sol::object call(Args&&... args) const { sol::optional<ScriptId> scriptId = mHiddenData[ScriptsContainer::sScriptIdKey]; if (scriptId.has_value()) return LuaUtil::call(scriptId.value(), mFunc, std::forward<Args>(args)...); else Log(Debug::Debug) << "Ignored callback to the removed script " << mHiddenData.get<std::string>(ScriptsContainer::sScriptDebugNameKey); return sol::nil; } template <typename... Args> void tryCall(Args&&... args) const { try { this->call(std::forward<Args>(args)...); } catch (std::exception& e) { Log(Debug::Error) << "Error in callback: " << e.what(); } } }; } #endif // COMPONENTS_LUA_ASYNCPACKAGE_H
2,064
C++
.h
51
31.27451
117
0.617456
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,931
l10n.hpp
OpenMW_openmw/components/lua/l10n.hpp
#ifndef COMPONENTS_LUA_L10N_H #define COMPONENTS_LUA_L10N_H #include <sol/sol.hpp> namespace l10n { class Manager; } namespace LuaUtil { sol::function initL10nLoader(lua_State*, l10n::Manager* manager); } #endif // COMPONENTS_LUA_L10N_H
249
C++
.h
12
18.75
69
0.76824
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,932
luastate.hpp
OpenMW_openmw/components/lua/luastate.hpp
#ifndef COMPONENTS_LUA_LUASTATE_H #define COMPONENTS_LUA_LUASTATE_H #include <filesystem> #include <map> #include <typeinfo> #include <sol/sol.hpp> #include <components/vfs/pathutil.hpp> #include "configuration.hpp" namespace VFS { class Manager; } namespace LuaUtil { std::string getLuaVersion(); class ScriptsContainer; struct ScriptId { ScriptsContainer* mContainer = nullptr; int mIndex = -1; // index in LuaUtil::ScriptsConfiguration }; struct LuaStateSettings { uint64_t mInstructionLimit = 0; // 0 is unlimited uint64_t mMemoryLimit = 0; // 0 is unlimited uint64_t mSmallAllocMaxSize = 1024 * 1024; // big default value efficiently disables memory tracking bool mLogMemoryUsage = false; }; class LuaState; class LuaView { sol::state_view mSol; LuaView(const LuaView&) = delete; LuaView(lua_State* L) : mSol(L) { } public: friend class LuaState; // Returns underlying sol::state. sol::state_view& sol() { return mSol; } // A shortcut to create a new Lua table. sol::table newTable() { return sol::table(mSol, sol::create); } }; template <typename Key, typename Value> sol::table tableFromPairs(lua_State* L, std::initializer_list<std::pair<Key, Value>> list) { sol::table res(L, sol::create); for (const auto& [k, v] : list) res[k] = v; return res; } // Holds Lua state. // Provides additional features: // - Load scripts from the virtual filesystem; // - Caching of loaded scripts; // - Disable unsafe Lua functions; // - Run every instance of every script in a separate sandbox; // - Forbid any interactions between sandboxes except than via provided API; // - Access to common read-only resources from different sandboxes; // - Replace standard `require` with a safe version that allows to search // Lua libraries (only source, no dll's) in the virtual filesystem; // - Make `print` to add the script name to every message and // write to the Log rather than directly to stdout; class LuaState { public: explicit LuaState(const VFS::Manager* vfs, const ScriptsConfiguration* conf, const LuaStateSettings& settings = LuaStateSettings{}); LuaState(const LuaState&) = delete; LuaState(LuaState&&) = delete; // Pushing to the stack from outside a Lua context crashes the engine if no memory can be allocated to grow the // stack template <class Lambda> [[nodiscard]] int invokeProtectedCall(Lambda&& f) const { if (!lua_checkstack(mSol.lua_state(), 2)) return LUA_ERRMEM; lua_pushcfunction(mSol.lua_state(), [](lua_State* L) { void* f = lua_touserdata(L, 1); LuaView view(L); (*static_cast<Lambda*>(f))(view); return 0; }); lua_pushlightuserdata(mSol.lua_state(), &f); return lua_pcall(mSol.lua_state(), 1, 0, 0); } template <class Lambda> void protectedCall(Lambda&& f) const { int result = invokeProtectedCall(std::forward<Lambda>(f)); switch (result) { case LUA_OK: break; case LUA_ERRMEM: throw std::runtime_error("Lua error: out of memory"); case LUA_ERRRUN: { sol::optional<std::string> error = sol::stack::check_get<std::string>(mSol.lua_state()); if (error) throw std::runtime_error(*error); } [[fallthrough]]; default: throw std::runtime_error("Lua error: " + std::to_string(result)); } } // Note that constructing a sol::state_view is only safe from a Lua context. Use protectedCall to get one lua_State* unsafeState() const { return mSol.lua_state(); } // Can be used by a C++ function that is called from Lua to get the Lua traceback. // Makes no sense if called not from Lua code. // Note: It is a slow function, should be used for debug purposes only. std::string debugTraceback() { return mSol["debug"]["traceback"]().get<std::string>(); } // Registers a package that will be available from every sandbox via `require(name)`. // The package can be either a sol::table with an API or a sol::function. If it is a function, // it will be evaluated (once per sandbox) the first time when requested. If the package // is a table, then `makeReadOnly` is applied to it automatically (but not to other tables it contains). void addCommonPackage(std::string packageName, sol::object package); // Creates a new sandbox, runs a script, and returns the result // (the result is expected to be an interface of the script). // Args: // path: path to the script in the virtual filesystem; // envName: sandbox name. // packages: additional packages that should be available from the sandbox via `require`. Each package // should be either a sol::table or a sol::function. If it is a function, it will be evaluated // (once per sandbox) with the argument 'hiddenData' the first time when requested. sol::protected_function_result runInNewSandbox(const VFS::Path::Normalized& path, const std::string& envName = "unnamed", const std::map<std::string, sol::object>& packages = {}, const sol::object& hiddenData = sol::nil); void dropScriptCache() { mCompiledScripts.clear(); } const ScriptsConfiguration& getConfiguration() const { return *mConf; } // Load internal Lua library. All libraries are loaded in one sandbox and shouldn't be exposed to scripts // directly. void addInternalLibSearchPath(const std::filesystem::path& path) { mLibSearchPaths.push_back(path); } sol::function loadInternalLib(std::string_view libName); sol::function loadFromVFS(const VFS::Path::Normalized& path); sol::environment newInternalLibEnvironment(); uint64_t getTotalMemoryUsage() const { return mSol.memory_used(); } uint64_t getSmallAllocMemoryUsage() const { return mSmallAllocMemoryUsage; } uint64_t getMemoryUsageByScriptIndex(unsigned id) const { return id < mMemoryUsage.size() ? mMemoryUsage[id] : 0; } const LuaStateSettings& getSettings() const { return mSettings; } // Note: Lua profiler can not be re-enabled after disabling. static void disableProfiler() { sProfilerEnabled = false; } static bool isProfilerEnabled() { return sProfilerEnabled; } static sol::protected_function_result throwIfError(sol::protected_function_result&&); private: template <typename... Args> friend sol::protected_function_result call(const sol::protected_function& fn, Args&&... args); template <typename... Args> friend sol::protected_function_result call( ScriptId scriptId, const sol::protected_function& fn, Args&&... args); sol::function loadScriptAndCache(const VFS::Path::Normalized& path); static void countHook(lua_State* L, lua_Debug* ar); static void* trackingAllocator(void* ud, void* ptr, size_t osize, size_t nsize); lua_State* createLuaRuntime(LuaState* luaState); struct AllocOwner { std::shared_ptr<ScriptsContainer*> mContainer; int mScriptIndex; }; const LuaStateSettings mSettings; // Needed to track resource usage per script, must be initialized before mLuaHolder. std::vector<ScriptId> mActiveScriptIdStack; uint64_t mWatchdogInstructionCounter = 0; std::map<void*, AllocOwner> mBigAllocOwners; uint64_t mTotalMemoryUsage = 0; uint64_t mSmallAllocMemoryUsage = 0; std::vector<int64_t> mMemoryUsage; class LuaStateHolder { public: LuaStateHolder(lua_State* L) : L(L) { sol::set_default_state(L); } ~LuaStateHolder() { lua_close(L); } LuaStateHolder(const LuaStateHolder&) = delete; LuaStateHolder(LuaStateHolder&&) = delete; lua_State* get() { return L; } private: lua_State* L; }; // Must be declared before mSol and all sol-related objects. Then on exit it will be destructed the last. LuaStateHolder mLuaHolder; sol::state_view mSol; const ScriptsConfiguration* mConf; sol::table mSandboxEnv; std::map<VFS::Path::Normalized, sol::bytecode> mCompiledScripts; std::map<std::string, sol::object> mCommonPackages; const VFS::Manager* mVFS; std::vector<std::filesystem::path> mLibSearchPaths; static bool sProfilerEnabled; }; // LuaUtil::call should be used for every call of every Lua function. // 1) It is a workaround for a bug in `sol`. See https://github.com/ThePhD/sol2/issues/1078 // 2) When called with ScriptId it tracks resource usage (scriptId refers to the script that is responsible for this // call). template <typename... Args> sol::protected_function_result call(const sol::protected_function& fn, Args&&... args) { try { auto res = LuaState::throwIfError(fn(std::forward<Args>(args)...)); return res; } catch (std::exception&) { throw; } catch (...) { throw std::runtime_error("Unknown error"); } } // Lua must be initialized through LuaUtil::LuaState, otherwise this function will segfault. template <typename... Args> sol::protected_function_result call(ScriptId scriptId, const sol::protected_function& fn, Args&&... args) { LuaState* luaState = nullptr; if (LuaState::sProfilerEnabled && scriptId.mContainer) { (void)lua_getallocf(fn.lua_state(), reinterpret_cast<void**>(&luaState)); luaState->mActiveScriptIdStack.push_back(scriptId); luaState->mWatchdogInstructionCounter = 0; } try { auto res = LuaState::throwIfError(fn(std::forward<Args>(args)...)); if (luaState) luaState->mActiveScriptIdStack.pop_back(); return res; } catch (std::exception&) { if (luaState) luaState->mActiveScriptIdStack.pop_back(); throw; } catch (...) { if (luaState) luaState->mActiveScriptIdStack.pop_back(); throw std::runtime_error("Unknown error"); } } // work around for a (likely) sol3 bug // when the index meta method throws, simply calling table.get crashes instead of re-throwing the error template <class Key> sol::object safeGet(const sol::table& table, const Key& key) { auto index = table.traverse_raw_get<sol::optional<sol::main_protected_function>>( sol::metatable_key, sol::meta_function::index); if (index) { sol::protected_function_result result = index.value()(table, key); if (result.valid()) return result.get<sol::object>(); else throw result.get<sol::error>(); } else return table.raw_get<sol::object>(key); } // getFieldOrNil(table, "a", "b", "c") returns table["a"]["b"]["c"] or nil if some of the fields doesn't exist. template <class... Str> sol::object getFieldOrNil(const sol::object& table, std::string_view first, const Str&... str) { if (!table.is<sol::table>()) return sol::nil; sol::object value = safeGet(table.as<sol::table>(), first); if constexpr (sizeof...(str) == 0) return value; else return getFieldOrNil(value, str...); } template <class... Str> void setDeepField(sol::table& table, const sol::object& value, std::string_view first, const Str&... str) { if constexpr (sizeof...(str) == 0) table[first] = value; else { if (table[first] == sol::nil) table[first] = sol::table(table.lua_state(), sol::create); sol::table nextTable = table[first]; setDeepField(nextTable, value, str...); } } // String representation of a Lua object. Should be used for debugging/logging purposes only. std::string toString(const sol::object&); namespace internal { std::string formatCastingError(const sol::object& obj, const std::type_info&); } template <class T> decltype(auto) cast(const sol::object& obj) { if (!obj.is<T>()) throw std::runtime_error(internal::formatCastingError(obj, typeid(T))); return obj.as<T>(); } template <class T> T getValueOrDefault(const sol::object& obj, const T& defaultValue) { if (obj == sol::nil) return defaultValue; return cast<T>(obj); } // Makes a table read only (when accessed from Lua) by wrapping it with an empty userdata. // Needed to forbid any changes in common resources that can be accessed from different sandboxes. // `strictIndex = true` replaces default `__index` with a strict version that throws an error if key is not found. sol::table makeReadOnly(const sol::table&, bool strictIndex = false); inline sol::table makeStrictReadOnly(const sol::table& tbl) { return makeReadOnly(tbl, true); } sol::table getMutableFromReadOnly(const sol::userdata&); } #endif // COMPONENTS_LUA_LUASTATE_H
14,168
C++
.h
324
34.564815
120
0.615691
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,933
util.hpp
OpenMW_openmw/components/lua/util.hpp
#ifndef COMPONENTS_LUA_UTIL_H #define COMPONENTS_LUA_UTIL_H #include <cstdint> #include <string> #include <sol/sol.hpp> #include <components/esm/refid.hpp> namespace LuaUtil { // Lua arrays index from 1 constexpr inline std::int64_t fromLuaIndex(std::int64_t i) { return i - 1; } constexpr inline std::int64_t toLuaIndex(std::int64_t i) { return i + 1; } inline sol::optional<std::string> serializeRefId(ESM::RefId id) { if (id.empty()) return sol::nullopt; return id.serializeText(); } } #endif
587
C++
.h
25
18.84
67
0.65045
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,934
box.hpp
OpenMW_openmw/components/lua/shapes/box.hpp
#ifndef COMPONENTS_LUA_SHAPES_BOX_H #define COMPONENTS_LUA_SHAPES_BOX_H #include <array> #include <osg/Matrix> #include <osg/Quat> #include <osg/Vec3f> namespace LuaUtil { class Box { public: Box(const osg::Vec3f& center, const osg::Vec3f& halfSize, const osg::Quat& rotation = osg::Quat()); Box(const osg::Matrix& transform); std::array<osg::Vec3f, 8> vertices() const; osg::Matrix asTransform() const; // TODO: Add `contains` and `intersects` methods bool operator==(const Box& other) const; osg::Vec3f mCenter; osg::Vec3f mHalfSize; osg::Quat mRotation; }; } #endif // COMPONENTS_LUA_SHAPES_BOX_H
696
C++
.h
23
25.086957
107
0.657143
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,935
file.hpp
OpenMW_openmw/components/vfs/file.hpp
#ifndef OPENMW_COMPONENTS_VFS_FILE_H #define OPENMW_COMPONENTS_VFS_FILE_H #include <filesystem> #include <components/files/istreamptr.hpp> namespace VFS { class File { public: virtual ~File() = default; virtual Files::IStreamPtr open() = 0; virtual std::filesystem::path getPath() = 0; }; } #endif
344
C++
.h
15
18.866667
52
0.684211
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,936
pathutil.hpp
OpenMW_openmw/components/vfs/pathutil.hpp
#ifndef OPENMW_COMPONENTS_VFS_PATHUTIL_H #define OPENMW_COMPONENTS_VFS_PATHUTIL_H #include <components/misc/strings/lower.hpp> #include <algorithm> #include <ostream> #include <stdexcept> #include <string> #include <string_view> namespace VFS::Path { inline constexpr char separator = '/'; inline constexpr char extensionSeparator = '.'; inline constexpr char normalize(char c) { return c == '\\' ? separator : Misc::StringUtils::toLower(c); } inline constexpr bool isNormalized(std::string_view name) { return std::all_of(name.begin(), name.end(), [](char v) { return v == normalize(v); }); } inline void normalizeFilenameInPlace(auto begin, auto end) { std::transform(begin, end, begin, normalize); } inline void normalizeFilenameInPlace(std::string& name) { normalizeFilenameInPlace(name.begin(), name.end()); } /// Normalize the given filename, making slashes/backslashes consistent, and lower-casing. [[nodiscard]] inline std::string normalizeFilename(std::string_view name) { std::string out(name); normalizeFilenameInPlace(out); return out; } struct PathCharLess { bool operator()(char x, char y) const { return normalize(x) < normalize(y); } }; inline bool pathLess(std::string_view x, std::string_view y) { return std::lexicographical_compare(x.begin(), x.end(), y.begin(), y.end(), PathCharLess()); } inline bool pathEqual(std::string_view x, std::string_view y) { if (std::size(x) != std::size(y)) return false; return std::equal( std::begin(x), std::end(x), std::begin(y), [](char l, char r) { return normalize(l) == normalize(r); }); } struct PathLess { using is_transparent = void; bool operator()(std::string_view left, std::string_view right) const { return pathLess(left, right); } }; inline constexpr auto findSeparatorOrExtensionSeparator(auto begin, auto end) { return std::find_if(begin, end, [](char v) { return v == extensionSeparator || v == separator; }); } class Normalized; class NormalizedView { public: constexpr NormalizedView() noexcept = default; constexpr explicit NormalizedView(const char* value) : mValue(value) { if (!isNormalized(mValue)) throw std::invalid_argument("NormalizedView value is not normalized: \"" + std::string(mValue) + "\""); } NormalizedView(const Normalized& value) noexcept; explicit NormalizedView(const std::string&) = delete; explicit NormalizedView(std::string&&) = delete; constexpr std::string_view value() const noexcept { return mValue; } constexpr bool empty() const noexcept { return mValue.empty(); } friend constexpr bool operator==(const NormalizedView& lhs, const NormalizedView& rhs) = default; friend constexpr bool operator==(const NormalizedView& lhs, const auto& rhs) { return lhs.mValue == rhs; } #if defined(_MSC_VER) && _MSC_VER <= 1935 friend constexpr bool operator==(const auto& lhs, const NormalizedView& rhs) { return lhs == rhs.mValue; } #endif friend constexpr bool operator<(const NormalizedView& lhs, const NormalizedView& rhs) { return lhs.mValue < rhs.mValue; } friend constexpr bool operator<(const NormalizedView& lhs, const auto& rhs) { return lhs.mValue < rhs; } friend constexpr bool operator<(const auto& lhs, const NormalizedView& rhs) { return lhs < rhs.mValue; } friend std::ostream& operator<<(std::ostream& stream, const NormalizedView& value) { return stream << value.mValue; } private: std::string_view mValue; }; class Normalized { public: Normalized() = default; explicit Normalized(std::string_view value) : mValue(normalizeFilename(value)) { } explicit Normalized(const char* value) : Normalized(std::string_view(value)) { } Normalized(const std::string& value) : Normalized(std::string_view(value)) { } explicit Normalized(std::string&& value) : mValue(std::move(value)) { normalizeFilenameInPlace(mValue); } explicit Normalized(NormalizedView value) : mValue(value.value()) { } const std::string& value() const& { return mValue; } std::string value() && { return std::move(mValue); } std::string_view view() const { return mValue; } bool empty() const { return mValue.empty(); } operator std::string_view() const { return mValue; } operator const std::string&() const { return mValue; } bool changeExtension(std::string_view extension) { if (findSeparatorOrExtensionSeparator(extension.begin(), extension.end()) != extension.end()) throw std::invalid_argument("Invalid extension: " + std::string(extension)); const auto it = findSeparatorOrExtensionSeparator(mValue.rbegin(), mValue.rend()); if (it == mValue.rend() || *it == separator) return false; const std::string::difference_type pos = mValue.rend() - it; mValue.replace(pos, mValue.size(), extension); normalizeFilenameInPlace(mValue.begin() + pos, mValue.end()); return true; } void clear() { mValue.clear(); } Normalized& operator=(NormalizedView value) { mValue = value.value(); return *this; } Normalized& operator/=(NormalizedView value) { mValue.reserve(mValue.size() + value.value().size() + 1); mValue += separator; mValue += value.value(); return *this; } Normalized& operator/=(std::string_view value) { mValue.reserve(mValue.size() + value.size() + 1); mValue += separator; const std::size_t offset = mValue.size(); mValue += value; normalizeFilenameInPlace(mValue.begin() + offset, mValue.end()); return *this; } friend bool operator==(const Normalized& lhs, const Normalized& rhs) = default; friend bool operator==(const Normalized& lhs, const auto& rhs) { return lhs.mValue == rhs; } #if defined(_MSC_VER) && _MSC_VER <= 1935 friend bool operator==(const auto& lhs, const Normalized& rhs) { return lhs == rhs.mValue; } #endif friend bool operator==(const Normalized& lhs, const NormalizedView& rhs) { return lhs.mValue == rhs.value(); } friend bool operator<(const Normalized& lhs, const Normalized& rhs) { return lhs.mValue < rhs.mValue; } friend bool operator<(const Normalized& lhs, const auto& rhs) { return lhs.mValue < rhs; } friend bool operator<(const auto& lhs, const Normalized& rhs) { return lhs < rhs.mValue; } friend bool operator<(const Normalized& lhs, const NormalizedView& rhs) { return lhs.mValue < rhs.value(); } friend bool operator<(const NormalizedView& lhs, const Normalized& rhs) { return lhs.value() < rhs.mValue; } friend std::ostream& operator<<(std::ostream& stream, const Normalized& value) { return stream << value.mValue; } private: std::string mValue; }; inline NormalizedView::NormalizedView(const Normalized& value) noexcept : mValue(value.view()) { } inline Normalized operator/(NormalizedView lhs, NormalizedView rhs) { Normalized result(lhs); result /= rhs; return result; } struct Hash { using is_transparent = void; [[nodiscard]] std::size_t operator()(std::string_view sv) const { return std::hash<std::string_view>{}(sv); } [[nodiscard]] std::size_t operator()(const std::string& s) const { return std::hash<std::string>{}(s); } [[nodiscard]] std::size_t operator()(const Normalized& s) const { return std::hash<std::string>{}(s.value()); } [[nodiscard]] std::size_t operator()(NormalizedView s) const { return std::hash<std::string_view>{}(s.value()); } }; // A special function to be removed once conversion to VFS::Path::Normalized* is complete template <class T> Normalized toNormalized(T&& value) { return Normalized(std::forward<T>(value)); } } #endif
8,963
C++
.h
235
29.553191
119
0.602933
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,937
bsaarchive.hpp
OpenMW_openmw/components/vfs/bsaarchive.hpp
#ifndef VFS_BSAARCHIVE_HPP_ #define VFS_BSAARCHIVE_HPP_ #include "archive.hpp" #include "file.hpp" #include "pathutil.hpp" #include <components/bsa/ba2dx10file.hpp> #include <components/bsa/ba2gnrlfile.hpp> #include <components/bsa/bsa_file.hpp> #include <components/bsa/compressedbsafile.hpp> #include <algorithm> #include <memory> #include <stdexcept> namespace VFS { template <typename FileType> class BsaArchiveFile : public File { public: BsaArchiveFile(const Bsa::BSAFile::FileStruct* info, FileType* bsa) : mInfo(info) , mFile(bsa) { } Files::IStreamPtr open() override { return mFile->getFile(mInfo); } std::filesystem::path getPath() override { return mInfo->name(); } const Bsa::BSAFile::FileStruct* mInfo; FileType* mFile; }; template <typename BSAFileType> class BsaArchive : public Archive { public: BsaArchive(const std::filesystem::path& filename) : Archive() { mFile = std::make_unique<BSAFileType>(); mFile->open(filename); const Bsa::BSAFile::FileList& filelist = mFile->getList(); for (Bsa::BSAFile::FileList::const_iterator it = filelist.begin(); it != filelist.end(); ++it) { mResources.emplace_back(&*it, mFile.get()); mFiles.emplace_back(it->name()); } std::sort(mFiles.begin(), mFiles.end()); } void listResources(FileMap& out) override { for (auto& resource : mResources) out[VFS::Path::Normalized(resource.mInfo->name())] = &resource; } bool contains(Path::NormalizedView file) const override { return std::binary_search(mFiles.begin(), mFiles.end(), file); } std::string getDescription() const override { return std::string{ "BSA: " } + mFile->getFilename(); } private: std::unique_ptr<BSAFileType> mFile; std::vector<BsaArchiveFile<BSAFileType>> mResources; std::vector<VFS::Path::Normalized> mFiles; }; inline std::unique_ptr<VFS::Archive> makeBsaArchive(const std::filesystem::path& path) { switch (Bsa::BSAFile::detectVersion(path)) { case Bsa::BsaVersion::Unknown: break; case Bsa::BsaVersion::Uncompressed: return std::make_unique<BsaArchive<Bsa::BSAFile>>(path); case Bsa::BsaVersion::Compressed: return std::make_unique<BsaArchive<Bsa::CompressedBSAFile>>(path); case Bsa::BsaVersion::BA2GNRL: return std::make_unique<BsaArchive<Bsa::BA2GNRLFile>>(path); case Bsa::BsaVersion::BA2DX10: return std::make_unique<BsaArchive<Bsa::BA2DX10File>>(path); } throw std::runtime_error("Unknown archive type '" + Files::pathToUnicodeString(path) + "'"); } } #endif
2,985
C++
.h
79
29.227848
109
0.613707
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,938
recursivedirectoryiterator.hpp
OpenMW_openmw/components/vfs/recursivedirectoryiterator.hpp
#ifndef OPENMW_COMPONENTS_VFS_RECURSIVEDIRECTORYITERATOR_H #define OPENMW_COMPONENTS_VFS_RECURSIVEDIRECTORYITERATOR_H #include <string> #include "filemap.hpp" #include "pathutil.hpp" namespace VFS { class RecursiveDirectoryIterator { public: RecursiveDirectoryIterator(FileMap::const_iterator it) : mIt(it) { } const Path::Normalized& operator*() const { return mIt->first; } const Path::Normalized* operator->() const { return &mIt->first; } RecursiveDirectoryIterator& operator++() { ++mIt; return *this; } friend bool operator==(const RecursiveDirectoryIterator& lhs, const RecursiveDirectoryIterator& rhs) = default; private: FileMap::const_iterator mIt; }; class RecursiveDirectoryRange { public: RecursiveDirectoryRange(RecursiveDirectoryIterator first, RecursiveDirectoryIterator last) : mBegin(first) , mEnd(last) { } RecursiveDirectoryIterator begin() const { return mBegin; } RecursiveDirectoryIterator end() const { return mEnd; } private: RecursiveDirectoryIterator mBegin; RecursiveDirectoryIterator mEnd; }; } #endif
1,280
C++
.h
41
24.146341
119
0.668026
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,939
filesystemarchive.hpp
OpenMW_openmw/components/vfs/filesystemarchive.hpp
#ifndef OPENMW_COMPONENTS_RESOURCE_FILESYSTEMARCHIVE_H #define OPENMW_COMPONENTS_RESOURCE_FILESYSTEMARCHIVE_H #include "archive.hpp" #include "file.hpp" #include <filesystem> #include <string> namespace VFS { class FileSystemArchiveFile : public File { public: FileSystemArchiveFile(const std::filesystem::path& path); Files::IStreamPtr open() override; std::filesystem::path getPath() override { return mPath; } private: std::filesystem::path mPath; }; class FileSystemArchive : public Archive { public: FileSystemArchive(const std::filesystem::path& path); void listResources(FileMap& out) override; bool contains(Path::NormalizedView file) const override; std::string getDescription() const override; private: std::map<VFS::Path::Normalized, FileSystemArchiveFile, std::less<>> mIndex; std::filesystem::path mPath; }; } #endif
964
C++
.h
30
26.666667
83
0.706522
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,940
filemap.hpp
OpenMW_openmw/components/vfs/filemap.hpp
#ifndef OPENMW_COMPONENTS_VFS_FILEMAP_H #define OPENMW_COMPONENTS_VFS_FILEMAP_H #include <map> #include <string> namespace VFS { class File; namespace Path { class Normalized; } using FileMap = std::map<Path::Normalized, File*, std::less<>>; } #endif
284
C++
.h
14
16.928571
67
0.701887
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,941
manager.hpp
OpenMW_openmw/components/vfs/manager.hpp
#ifndef OPENMW_COMPONENTS_RESOURCEMANAGER_H #define OPENMW_COMPONENTS_RESOURCEMANAGER_H #include <components/files/istreamptr.hpp> #include <filesystem> #include <memory> #include <string> #include <string_view> #include <vector> #include "filemap.hpp" #include "pathutil.hpp" namespace VFS { class Archive; class RecursiveDirectoryRange; /// @brief The main class responsible for loading files from a virtual file system. /// @par Various archive types (e.g. directories on the filesystem, or compressed archives) /// can be registered, and will be merged into a single file tree. If the same filename is /// contained in multiple archives, the last added archive will have priority. /// @par Most of the methods in this class are considered thread-safe, see each method documentation for details. class Manager { public: Manager(); ~Manager(); // Empty the file index and unregister archives. void reset(); /// Register the given archive. All files contained in it will be added to the index on the next buildIndex() /// call. void addArchive(std::unique_ptr<Archive>&& archive); /// Build the file index. Should be called when all archives have been registered. void buildIndex(); /// Does a file with this name exist? /// @note May be called from any thread once the index has been built. bool exists(const Path::Normalized& name) const; bool exists(Path::NormalizedView name) const; // Returns open file if exists or nullptr. Files::IStreamPtr find(Path::NormalizedView name) const; /// Retrieve a file by name. /// @note Throws an exception if the file can not be found. /// @note May be called from any thread once the index has been built. Files::IStreamPtr get(const Path::Normalized& name) const; Files::IStreamPtr get(Path::NormalizedView name) const; /// Retrieve a file by name (name is already normalized). /// @note Throws an exception if the file can not be found. /// @note May be called from any thread once the index has been built. Files::IStreamPtr getNormalized(std::string_view normalizedName) const; std::string getArchive(const Path::Normalized& name) const; /// Recursively iterate over the elements of the given path /// In practice it return all files of the VFS starting with the given path /// @note the path is normalized /// @note May be called from any thread once the index has been built. RecursiveDirectoryRange getRecursiveDirectoryIterator(std::string_view path) const; RecursiveDirectoryRange getRecursiveDirectoryIterator(VFS::Path::NormalizedView path) const; RecursiveDirectoryRange getRecursiveDirectoryIterator() const; /// Retrieve the absolute path to the file /// @note Throws an exception if the file can not be found. /// @note May be called from any thread once the index has been built. std::filesystem::path getAbsoluteFileName(const std::filesystem::path& name) const; private: std::vector<std::unique_ptr<Archive>> mArchives; FileMap mIndex; inline Files::IStreamPtr findNormalized(std::string_view normalizedPath) const; }; } #endif
3,373
C++
.h
65
44.969231
117
0.702406
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false