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36,649
groundcoverstore.hpp
OpenMW_openmw/apps/openmw/mwworld/groundcoverstore.hpp
#ifndef GAME_MWWORLD_GROUNDCOVER_STORE_H #define GAME_MWWORLD_GROUNDCOVER_STORE_H #include <components/esm/refid.hpp> #include <components/vfs/pathutil.hpp> #include <map> #include <string> #include <vector> namespace ESM { struct ESM_Context; struct Static; struct Cell; } namespace Loading { class ...
1,243
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,650
actionrepair.hpp
OpenMW_openmw/apps/openmw/mwworld/actionrepair.hpp
#ifndef GAME_MWWORLD_ACTIONREPAIR_H #define GAME_MWWORLD_ACTIONREPAIR_H #include "action.hpp" namespace MWWorld { class ActionRepair : public Action { bool mForce; void executeImp(const Ptr& actor) override; public: /// @param item repair hammer ActionRepair(const Ptr& it...
362
C++
.h
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OpenMW/openmw
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false
false
false
false
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36,651
esmstore.hpp
OpenMW_openmw/apps/openmw/mwworld/esmstore.hpp
#ifndef OPENMW_MWWORLD_ESMSTORE_H #define OPENMW_MWWORLD_ESMSTORE_H #include <filesystem> #include <memory> #include <stdexcept> #include <tuple> #include <unordered_map> #include <components/esm/luascripts.hpp> #include <components/esm/refid.hpp> #include <components/esm3/loadgmst.hpp> #include <components/misc/tupl...
10,148
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.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
false
false
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36,652
actionopen.hpp
OpenMW_openmw/apps/openmw/mwworld/actionopen.hpp
#ifndef GAME_MWWORLD_ACTIONOPEN_H #define GAME_MWWORLD_ACTIONOPEN_H #include "action.hpp" namespace MWWorld { class ActionOpen : public Action { void executeImp(const MWWorld::Ptr& actor) override; public: ActionOpen(const Ptr& container); ///< \param container The Container the P...
374
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false
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false
false
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36,653
worldimp.hpp
OpenMW_openmw/apps/openmw/mwworld/worldimp.hpp
#ifndef GAME_MWWORLD_WORLDIMP_H #define GAME_MWWORLD_WORLDIMP_H #include <osg/Timer> #include <osg/ref_ptr> #include <components/esm3/readerscache.hpp> #include <components/misc/rng.hpp> #include <components/settings/settings.hpp> #include <components/vfs/pathutil.hpp> #include "../mwbase/world.hpp" #include "conte...
27,515
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
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36,654
actionteleport.hpp
OpenMW_openmw/apps/openmw/mwworld/actionteleport.hpp
#ifndef GAME_MWWORLD_ACTIONTELEPORT_H #define GAME_MWWORLD_ACTIONTELEPORT_H #include <set> #include <string> #include <string_view> #include <components/esm/defs.hpp> #include "action.hpp" namespace MWWorld { class ActionTeleport : public Action { ESM::RefId mCellId; ESM::Position mPosition;...
1,255
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,655
globalvariablename.hpp
OpenMW_openmw/apps/openmw/mwworld/globalvariablename.hpp
#ifndef OPENMW_MWWORLD_GLOBALVARIABLENAME_H #define OPENMW_MWWORLD_GLOBALVARIABLENAME_H #include <cstddef> #include <string> #include <string_view> namespace MWWorld { class Globals; class GlobalVariableName { public: GlobalVariableName(const std::string& value) : mValue(value) ...
871
C++
.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,656
action.hpp
OpenMW_openmw/apps/openmw/mwworld/action.hpp
#ifndef GAME_MWWORLD_ACTION_H #define GAME_MWWORLD_ACTION_H #include <string> #include <string_view> #include "ptr.hpp" namespace MWWorld { /// \brief Abstract base for actions class Action { ESM::RefId mSoundId; bool mKeepSound; float mSoundOffset; Ptr mTarget; /...
1,072
C++
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36,657
actiontalk.hpp
OpenMW_openmw/apps/openmw/mwworld/actiontalk.hpp
#ifndef GAME_MWWORLD_ACTIONTALK_H #define GAME_MWWORLD_ACTIONTALK_H #include "action.hpp" namespace MWWorld { class ActionTalk : public Action { void executeImp(const Ptr& actor) override; public: ActionTalk(const Ptr& actor); ///< \param actor The actor the player is talking to ...
336
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OpenMW/openmw
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36,658
inventorystore.hpp
OpenMW_openmw/apps/openmw/mwworld/inventorystore.hpp
#ifndef GAME_MWWORLD_INVENTORYSTORE_H #define GAME_MWWORLD_INVENTORYSTORE_H #include "containerstore.hpp" namespace ESM { struct MagicEffect; } namespace MWMechanics { class NpcStats; } namespace MWWorld { class InventoryStoreListener { public: /** * Fired when items are equippe...
6,861
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.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,659
positioncellgrid.hpp
OpenMW_openmw/apps/openmw/mwworld/positioncellgrid.hpp
#ifndef OPENMW_APPS_OPENMW_MWWORLD_POSITIONCELLGRID_H #define OPENMW_APPS_OPENMW_MWWORLD_POSITIONCELLGRID_H #include <osg/Vec3f> #include <osg/Vec4i> namespace MWWorld { struct PositionCellGrid { osg::Vec3f mPosition; osg::Vec4i mCellBounds; }; } #endif
285
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,660
registeredclass.hpp
OpenMW_openmw/apps/openmw/mwworld/registeredclass.hpp
#ifndef GAME_MWWORLD_REGISTEREDCLASS_H #define GAME_MWWORLD_REGISTEREDCLASS_H #include "class.hpp" namespace MWWorld { template <class Derived, class Base = Class> class RegisteredClass : public Base { public: static void registerSelf() { static Derived instance; ...
489
C++
.h
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OpenMW/openmw
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36,661
cellref.hpp
OpenMW_openmw/apps/openmw/mwworld/cellref.hpp
#ifndef OPENMW_MWWORLD_CELLREF_H #define OPENMW_MWWORLD_CELLREF_H #include <string_view> #include <components/esm/esmbridge.hpp> #include <components/esm3/cellref.hpp> #include <components/esm4/loadrefr.hpp> namespace ESM { struct Enchantment; struct ObjectState; } namespace MWWorld { /// \brief Encaps...
10,558
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.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
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36,662
player.hpp
OpenMW_openmw/apps/openmw/mwworld/player.hpp
#ifndef GAME_MWWORLD_PLAYER_H #define GAME_MWWORLD_PLAYER_H #include <array> #include <map> #include "../mwworld/livecellref.hpp" #include "../mwmechanics/drawstate.hpp" #include <components/esm/attr.hpp> #include <components/esm/refid.hpp> #include <components/esm3/loadnpc.hpp> #include <components/esm3/loadskil.h...
3,728
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.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,663
actionalchemy.hpp
OpenMW_openmw/apps/openmw/mwworld/actionalchemy.hpp
#ifndef GAME_MWWORLD_ACTIONALCHEMY_H #define GAME_MWWORLD_ACTIONALCHEMY_H #include "action.hpp" namespace MWWorld { class ActionAlchemy : public Action { bool mForce; void executeImp(const Ptr& actor) override; public: ActionAlchemy(bool force = false); }; } #endif
310
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.h
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OpenMW/openmw
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false
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36,664
movementdirection.hpp
OpenMW_openmw/apps/openmw/mwworld/movementdirection.hpp
#ifndef OPENMW_APPS_OPENMW_MWWORLD_MOVEMENTDIRECTION_H #define OPENMW_APPS_OPENMW_MWWORLD_MOVEMENTDIRECTION_H namespace MWWorld { using MovementDirectionFlags = unsigned char; enum MovementDirectionFlag : MovementDirectionFlags { MovementDirectionFlag_Forward = 1 << 0, MovementDirectionFla...
445
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
false
false
false
false
36,665
esmloader.hpp
OpenMW_openmw/apps/openmw/mwworld/esmloader.hpp
#ifndef ESMLOADER_HPP #define ESMLOADER_HPP #include <map> #include <optional> #include <vector> #include "contentloader.hpp" namespace ToUTF8 { class Utf8Encoder; } namespace ESM { class ReadersCache; struct Dialogue; } namespace MWWorld { class ESMStore; struct EsmLoader : public ContentLoa...
1,033
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
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36,666
weather.hpp
OpenMW_openmw/apps/openmw/mwworld/weather.hpp
#ifndef GAME_MWWORLD_WEATHER_H #define GAME_MWWORLD_WEATHER_H #include <cstdint> #include <map> #include <string> #include <osg/Vec4f> #include <components/esm/refid.hpp> #include <components/fallback/fallback.hpp> #include "../mwbase/soundmanager.hpp" #include "../mwrender/skyutil.hpp" namespace ESM { struct...
12,159
C++
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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36,667
doorstate.hpp
OpenMW_openmw/apps/openmw/mwworld/doorstate.hpp
#ifndef GAME_MWWORLD_DOORSTATE_H #define GAME_MWWORLD_DOORSTATE_H namespace MWWorld { enum class DoorState { Idle = 0, Opening = 1, Closing = 2, }; } #endif
195
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OpenMW/openmw
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GPL-3.0
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36,668
actionequip.hpp
OpenMW_openmw/apps/openmw/mwworld/actionequip.hpp
#ifndef GAME_MWWORLD_ACTIONEQUIP_H #define GAME_MWWORLD_ACTIONEQUIP_H #include "action.hpp" namespace MWWorld { class ActionEquip : public Action { bool mForce; void executeImp(const Ptr& actor) override; public: /// @param item to equip ActionEquip(const Ptr& object, boo...
355
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,669
datetimemanager.hpp
OpenMW_openmw/apps/openmw/mwworld/datetimemanager.hpp
#ifndef GAME_MWWORLD_DATETIMEMANAGER_H #define GAME_MWWORLD_DATETIMEMANAGER_H #include <set> #include <string_view> #include "globalvariablename.hpp" namespace ESM { struct EpochTimeStamp; } namespace MWWorld { class Globals; class TimeStamp; class World; class DateTimeManager { public:...
2,834
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
false
36,670
actiontake.hpp
OpenMW_openmw/apps/openmw/mwworld/actiontake.hpp
#ifndef GAME_MWWORLD_ACTIONTAKE_H #define GAME_MWWORLD_ACTIONTAKE_H #include "action.hpp" namespace MWWorld { class ActionTake : public Action { void executeImp(const Ptr& actor) override; public: ActionTake(const MWWorld::Ptr& object); }; } #endif
285
C++
.h
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
36,671
cell.hpp
OpenMW_openmw/apps/openmw/mwworld/cell.hpp
#ifndef OPENW_MWORLD_CELL #define OPENW_MWORLD_CELL #include <osg/Vec2i> #include <components/esm/esmbridge.hpp> #include <components/esm/exteriorcelllocation.hpp> #include <components/esm/refid.hpp> namespace ESM { struct Cell; } namespace ESM4 { struct Cell; } namespace MWWorld { class CellStore; ...
2,183
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.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,672
cellvisitors.hpp
OpenMW_openmw/apps/openmw/mwworld/cellvisitors.hpp
#ifndef GAME_MWWORLD_CELLVISITORS_H #define GAME_MWWORLD_CELLVISITORS_H #include <string> #include <vector> #include "ptr.hpp" namespace MWWorld { struct ListAndResetObjectsVisitor { std::vector<MWWorld::Ptr> mObjects; bool operator()(const MWWorld::Ptr& ptr) { if (ptr.ge...
520
C++
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16.863636
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,673
localscripts.hpp
OpenMW_openmw/apps/openmw/mwworld/localscripts.hpp
#ifndef GAME_MWWORLD_LOCALSCRIPTS_H #define GAME_MWWORLD_LOCALSCRIPTS_H #include <list> #include <string> #include "ptr.hpp" namespace MWWorld { class ESMStore; class CellStore; class RefData; /// \brief List of active local scripts class LocalScripts { std::list<std::pair<ESM::RefId...
1,436
C++
.h
39
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100
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,674
actionapply.hpp
OpenMW_openmw/apps/openmw/mwworld/actionapply.hpp
#ifndef GAME_MWWORLD_ACTIONAPPLY_H #define GAME_MWWORLD_ACTIONAPPLY_H #include "action.hpp" #include <components/esm/refid.hpp> #include <string> namespace MWWorld { class ActionApply : public Action { ESM::RefId mId; void executeImp(const Ptr& actor) override; public: ActionAppl...
381
C++
.h
16
20
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0.711111
OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,675
cellpreloader.hpp
OpenMW_openmw/apps/openmw/mwworld/cellpreloader.hpp
#ifndef OPENMW_MWWORLD_CELLPRELOADER_H #define OPENMW_MWWORLD_CELLPRELOADER_H #include "positioncellgrid.hpp" #include <components/sceneutil/workqueue.hpp> #include <osg/ref_ptr> #include <map> #include <span> namespace osg { class Stats; } namespace Resource { class ResourceSystem; class BulletShapeM...
4,087
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.h
105
31.533333
113
0.687104
OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,676
actioneat.hpp
OpenMW_openmw/apps/openmw/mwworld/actioneat.hpp
#ifndef GAME_MWWORLD_ACTIONEAT_H #define GAME_MWWORLD_ACTIONEAT_H #include "action.hpp" namespace MWWorld { class ActionEat : public Action { void executeImp(const Ptr& actor) override; public: ActionEat(const MWWorld::Ptr& object); }; } #endif
281
C++
.h
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OpenMW/openmw
5,318
933
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
36,677
magiceffects.hpp
OpenMW_openmw/apps/openmw/mwworld/magiceffects.hpp
#ifndef OPENMW_MWWORLD_MAGICEFFECTS_H #define OPENMW_MWWORLD_MAGICEFFECTS_H namespace ESM { struct CreatureStats; struct InventoryState; struct NpcStats; } namespace MWWorld { void convertMagicEffects( ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory, ESM::NpcStats* npcStats =...
502
C++
.h
16
28.0625
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OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,678
timestamp.hpp
OpenMW_openmw/apps/openmw/mwworld/timestamp.hpp
#ifndef GAME_MWWORLD_TIMESTAMP_H #define GAME_MWWORLD_TIMESTAMP_H namespace ESM { struct TimeStamp; } namespace MWWorld { /// \brief In-game time stamp /// /// This class is based on the global variables GameHour and DaysPassed. class TimeStamp { float mHour; int mDay; pub...
1,375
C++
.h
38
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78
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
36,679
failedaction.hpp
OpenMW_openmw/apps/openmw/mwworld/failedaction.hpp
#ifndef GAME_MWWORLD_FAILEDACTION_H #define GAME_MWWORLD_FAILEDACTION_H #include "action.hpp" #include "ptr.hpp" namespace MWWorld { class FailedAction : public Action { std::string_view mMessage; void executeImp(const Ptr& actor) override; public: FailedAction(std::string_view m...
378
C++
.h
15
21.2
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,680
store.hpp
OpenMW_openmw/apps/openmw/mwworld/store.hpp
#ifndef OPENMW_MWWORLD_STORE_H #define OPENMW_MWWORLD_STORE_H #include <map> #include <memory> #include <set> #include <span> #include <string> #include <unordered_map> #include <vector> #include <components/esm/attr.hpp> #include <components/esm/refid.hpp> #include <components/esm/util.hpp> #include <components/esm3...
18,450
C++
.h
467
31.079229
118
0.626177
OpenMW/openmw
5,318
933
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,681
actionread.hpp
OpenMW_openmw/apps/openmw/mwworld/actionread.hpp
#ifndef GAME_MWWORLD_ACTIONREAD_H #define GAME_MWWORLD_ACTIONREAD_H #include "action.hpp" namespace MWWorld { class ActionRead : public Action { void executeImp(const MWWorld::Ptr& actor) override; public: /// @param book or scroll to read ActionRead(const Ptr& object); }; } ...
343
C++
.h
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
36,682
customdata.hpp
OpenMW_openmw/apps/openmw/mwworld/customdata.hpp
#ifndef GAME_MWWORLD_CUSTOMDATA_H #define GAME_MWWORLD_CUSTOMDATA_H #include <memory> namespace MWClass { class CreatureCustomData; class ESM4NpcCustomData; class NpcCustomData; class ContainerCustomData; class DoorCustomData; class CreatureLevListCustomData; } namespace MWWorld { /// \br...
1,717
C++
.h
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,683
typedaipackage.hpp
OpenMW_openmw/apps/openmw/mwmechanics/typedaipackage.hpp
#ifndef GAME_MWMECHANICS_TYPEDAIPACKAGE_H #define GAME_MWMECHANICS_TYPEDAIPACKAGE_H #include "aipackage.hpp" namespace MWMechanics { template <class T> struct TypedAiPackage : public AiPackage { TypedAiPackage() : AiPackage(T::getTypeId(), T::makeDefaultOptions()) { } ...
879
C++
.h
29
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119
0.62159
OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,684
creaturecustomdataresetter.hpp
OpenMW_openmw/apps/openmw/mwmechanics/creaturecustomdataresetter.hpp
#ifndef OPENMW_MWMECHANICS_CREATURECUSTOMDATARESETTER_H #define OPENMW_MWMECHANICS_CREATURECUSTOMDATARESETTER_H #include "../mwworld/ptr.hpp" namespace MWMechanics { struct CreatureCustomDataResetter { MWWorld::Ptr mPtr; ~CreatureCustomDataResetter() { if (!mPtr.isEmpty())...
401
C++
.h
16
19.3125
55
0.674541
OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,685
pathfinding.hpp
OpenMW_openmw/apps/openmw/mwmechanics/pathfinding.hpp
#ifndef GAME_MWMECHANICS_PATHFINDING_H #define GAME_MWMECHANICS_PATHFINDING_H #include <cassert> #include <deque> #include <iterator> #include <components/detournavigator/areatype.hpp> #include <components/detournavigator/flags.hpp> #include <components/detournavigator/status.hpp> #include <components/esm/position.hp...
8,124
C++
.h
172
38.639535
120
0.654819
OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,686
setbaseaisetting.hpp
OpenMW_openmw/apps/openmw/mwmechanics/setbaseaisetting.hpp
#ifndef OPENMW_MWMECHANICS_SETBASEAISETTING_H #define OPENMW_MWMECHANICS_SETBASEAISETTING_H #include <string> #include "../mwbase/environment.hpp" #include "../mwworld/esmstore.hpp" #include "aisetting.hpp" namespace MWMechanics { template <class T> void setBaseAISetting(const ESM::RefId& id, MWMechanics::...
1,082
C++
.h
33
23.727273
90
0.595398
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,687
disease.hpp
OpenMW_openmw/apps/openmw/mwmechanics/disease.hpp
#ifndef OPENMW_MECHANICS_DISEASE_H #define OPENMW_MECHANICS_DISEASE_H #include <components/esm3/loadmgef.hpp> #include <components/misc/rng.hpp> #include <components/misc/strings/format.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworl...
3,623
C++
.h
71
36.830986
116
0.571913
OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,688
aiavoiddoor.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aiavoiddoor.hpp
#ifndef GAME_MWMECHANICS_AIAVOIDDOOR_H #define GAME_MWMECHANICS_AIAVOIDDOOR_H #include "typedaipackage.hpp" namespace MWMechanics { /// \brief AiPackage to have an actor avoid an opening door /** The AI will retreat from the door until it has finished opening, walked far away from it, or one second has *...
1,352
C++
.h
36
30.138889
115
0.679419
OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,689
aifollow.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aifollow.hpp
#ifndef GAME_MWMECHANICS_AIFOLLOW_H #define GAME_MWMECHANICS_AIFOLLOW_H #include "aitemporarybase.hpp" #include "typedaipackage.hpp" #include <string> #include <string_view> #include <components/esm/defs.hpp> #include "../mwworld/ptr.hpp" namespace ESM::AiSequence { struct AiFollow; } namespace MWMechanics { ...
3,173
C++
.h
83
30.253012
120
0.652656
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,690
spelllist.hpp
OpenMW_openmw/apps/openmw/mwmechanics/spelllist.hpp
#ifndef GAME_MWMECHANICS_SPELLLIST_H #define GAME_MWMECHANICS_SPELLLIST_H #include <functional> #include <map> #include <set> #include <string> #include <vector> #include <components/esm3/loadspel.hpp> namespace ESM { struct SpellState; } namespace MWMechanics { class Spells; /// Multiple instances of ...
2,089
C++
.h
48
38
118
0.698123
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,691
aitemporarybase.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aitemporarybase.hpp
#ifndef OPENMW_MWMECHANICS_AISTATE_H #define OPENMW_MWMECHANICS_AISTATE_H namespace MWMechanics { /// \brief base class for the temporary storage of AiPackages. /** * Each AI package with temporary values needs a AiPackageStorage class * which is derived from AiTemporaryBase. The Actor holds a contai...
575
C++
.h
17
29.588235
76
0.723022
OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,692
spellpriority.hpp
OpenMW_openmw/apps/openmw/mwmechanics/spellpriority.hpp
#ifndef OPENMW_SPELL_PRIORITY_H #define OPENMW_SPELL_PRIORITY_H namespace ESM { struct Spell; struct EffectList; struct ENAMstruct; } namespace MWWorld { class Ptr; } namespace MWMechanics { // RangeTypes using bitflags to allow multiple range types, as can be the case with spells having multiple...
1,234
C++
.h
34
31.882353
119
0.712248
OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,693
spellcasting.hpp
OpenMW_openmw/apps/openmw/mwmechanics/spellcasting.hpp
#ifndef MWMECHANICS_SPELLCASTING_H #define MWMECHANICS_SPELLCASTING_H #include <components/esm3/activespells.hpp> #include <components/esm3/effectlist.hpp> #include "../mwworld/ptr.hpp" namespace ESM { struct Spell; struct Ingredient; struct Potion; struct EffectList; struct Enchantment; stru...
2,821
C++
.h
59
40.423729
120
0.685266
OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,694
repair.hpp
OpenMW_openmw/apps/openmw/mwmechanics/repair.hpp
#ifndef OPENMW_MWMECHANICS_REPAIR_H #define OPENMW_MWMECHANICS_REPAIR_H #include "../mwworld/ptr.hpp" namespace MWMechanics { class Repair { public: void setTool(const MWWorld::Ptr& tool) { mTool = tool; } MWWorld::Ptr getTool() { return mTool; } void repair(const MWWorld::Ptr& i...
394
C++
.h
16
19.9375
64
0.668464
OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
true
false
true
true
true
false
36,695
npcstats.hpp
OpenMW_openmw/apps/openmw/mwmechanics/npcstats.hpp
#ifndef GAME_MWMECHANICS_NPCSTATS_H #define GAME_MWMECHANICS_NPCSTATS_H #include "creaturestats.hpp" #include <components/esm/refid.hpp> #include <components/esm3/loadclas.hpp> #include <components/esm3/loadskil.hpp> #include <map> #include <set> #include <string> #include <vector> namespace ESM { struct Class; ...
5,009
C++
.h
106
39.075472
119
0.668106
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
36,696
aipursue.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aipursue.hpp
#ifndef GAME_MWMECHANICS_AIPURSUE_H #define GAME_MWMECHANICS_AIPURSUE_H #include "typedaipackage.hpp" namespace ESM { namespace AiSequence { struct AiPursue; } } namespace MWMechanics { /// \brief Makes the actor very closely follow the actor /** Used for arresting players. Causes the act...
1,405
C++
.h
38
30.263158
118
0.686303
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,697
spelleffects.hpp
OpenMW_openmw/apps/openmw/mwmechanics/spelleffects.hpp
#ifndef GAME_MWMECHANICS_SPELLEFFECTS_H #define GAME_MWMECHANICS_SPELLEFFECTS_H #include "activespells.hpp" // These functions should probably be split up into separate Lua functions for each magic effect when magic is // dehardcoded. That way ESM::MGEF could point to two Lua scripts for each effect. Needs discussion...
1,127
C++
.h
31
30.870968
110
0.726354
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,698
spells.hpp
OpenMW_openmw/apps/openmw/mwmechanics/spells.hpp
#ifndef GAME_MWMECHANICS_SPELLS_H #define GAME_MWMECHANICS_SPELLS_H #include <map> #include <memory> #include <string> #include <vector> #include "../mwworld/timestamp.hpp" #include "spelllist.hpp" namespace ESM { struct SpellState; } namespace MWMechanics { class CreatureStats; class MagicEffects; ...
3,330
C++
.h
77
35.896104
120
0.661381
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,699
activespells.hpp
OpenMW_openmw/apps/openmw/mwmechanics/activespells.hpp
#ifndef GAME_MWMECHANICS_ACTIVESPELLS_H #define GAME_MWMECHANICS_ACTIVESPELLS_H #include <functional> #include <list> #include <queue> #include <string> #include <variant> #include <vector> #include <components/esm3/activespells.hpp> #include "../mwworld/ptr.hpp" #include "../mwworld/timestamp.hpp" #include "spellc...
5,760
C++
.h
124
37.314516
114
0.659567
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,700
pickpocket.hpp
OpenMW_openmw/apps/openmw/mwmechanics/pickpocket.hpp
#ifndef OPENMW_MECHANICS_PICKPOCKET_H #define OPENMW_MECHANICS_PICKPOCKET_H #include "../mwworld/ptr.hpp" namespace MWMechanics { class Pickpocket { public: Pickpocket(const MWWorld::Ptr& thief, const MWWorld::Ptr& victim); /// Steal some items /// @return Was the thief detected?...
693
C++
.h
23
24.130435
74
0.6546
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
36,701
aisequence.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aisequence.hpp
#ifndef GAME_MWMECHANICS_AISEQUENCE_H #define GAME_MWMECHANICS_AISEQUENCE_H #include <algorithm> #include <memory> #include <vector> #include "aipackagetypeid.hpp" #include "aistate.hpp" #include <components/esm3/loadnpc.hpp> namespace MWWorld { class Ptr; } namespace ESM { namespace AiSequence { ...
5,951
C++
.h
134
34.925373
115
0.637561
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,702
stat.hpp
OpenMW_openmw/apps/openmw/mwmechanics/stat.hpp
#ifndef GAME_MWMECHANICS_STAT_H #define GAME_MWMECHANICS_STAT_H namespace ESM { template <typename T> struct StatState; } namespace MWMechanics { template <typename T> class Stat { T mBase; T mModifier; public: typedef T Type; Stat(); Stat(T base, T mo...
4,641
C++
.h
122
30.819672
118
0.641615
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,703
movement.hpp
OpenMW_openmw/apps/openmw/mwmechanics/movement.hpp
#ifndef GAME_MWMECHANICS_MOVEMENT_H #define GAME_MWMECHANICS_MOVEMENT_H #include <osg/Vec3f> namespace MWMechanics { /// Desired movement for an actor struct Movement { // Desired movement. Direction is relative to the current orientation. // Length of the vector controls desired speed. 0 ...
1,067
C++
.h
28
30.892857
113
0.642788
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,704
aisetting.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aisetting.hpp
#ifndef OPENMW_MWMECHANICS_AISETTING_H #define OPENMW_MWMECHANICS_AISETTING_H namespace MWMechanics { enum class AiSetting { Hello = 0, Fight = 1, Flee = 2, Alarm = 3 }; } #endif
225
C++
.h
13
12.769231
38
0.628571
OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,705
drawstate.hpp
OpenMW_openmw/apps/openmw/mwmechanics/drawstate.hpp
#ifndef GAME_MWMECHANICS_DRAWSTATE_H #define GAME_MWMECHANICS_DRAWSTATE_H namespace MWMechanics { enum class DrawState { Nothing = 0, Weapon = 1, Spell = 2 }; } #endif
207
C++
.h
12
13
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0.65625
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,706
recharge.hpp
OpenMW_openmw/apps/openmw/mwmechanics/recharge.hpp
#ifndef MWMECHANICS_RECHARGE_H #define MWMECHANICS_RECHARGE_H #include "../mwworld/ptr.hpp" namespace MWMechanics { bool rechargeItem(const MWWorld::Ptr& item, const float maxCharge, const float duration); bool rechargeItem(const MWWorld::Ptr& item, const MWWorld::Ptr& gem); } #endif
299
C++
.h
9
30.666667
93
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OpenMW/openmw
5,318
933
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,707
aicombataction.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aicombataction.hpp
#ifndef OPENMW_AICOMBAT_ACTION_H #define OPENMW_AICOMBAT_ACTION_H #include <memory> #include "../mwworld/containerstore.hpp" #include "../mwworld/ptr.hpp" namespace MWMechanics { class Action { public: virtual ~Action() {} virtual void prepare(const MWWorld::Ptr& actor) = 0; virtu...
3,950
C++
.h
97
33.412371
117
0.662757
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,708
aiface.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aiface.hpp
#ifndef GAME_MWMECHANICS_AIFACE_H #define GAME_MWMECHANICS_AIFACE_H #include "typedaipackage.hpp" namespace MWMechanics { /// AiPackage which makes an actor face a certain direction. class AiFace final : public TypedAiPackage<AiFace> { public: AiFace(float targetX, float targetY); boo...
903
C++
.h
27
26.259259
105
0.677791
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,709
aipackagetypeid.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aipackagetypeid.hpp
#ifndef GAME_MWMECHANICS_AIPACKAGETYPEID_H #define GAME_MWMECHANICS_AIPACKAGETYPEID_H namespace MWMechanics { /// Enumerates the various AITypes available enum class AiPackageTypeId { None = -1, Wander = 0, Travel = 1, Escort = 2, Follow = 3, Activate = 4, ...
655
C++
.h
25
19.64
95
0.606061
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,710
character.hpp
OpenMW_openmw/apps/openmw/mwmechanics/character.hpp
#ifndef GAME_MWMECHANICS_CHARACTER_HPP #define GAME_MWMECHANICS_CHARACTER_HPP #include <deque> #include <components/esm3/loadweap.hpp> #include "../mwworld/ptr.hpp" #include "../mwrender/animation.hpp" namespace MWWorld { class InventoryStore; } namespace MWRender { class Animation; } namespace MWMechani...
10,062
C++
.h
260
29.923077
119
0.671296
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,711
aipackage.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aipackage.hpp
#ifndef GAME_MWMECHANICS_AIPACKAGE_H #define GAME_MWMECHANICS_AIPACKAGE_H #include <memory> #include <components/detournavigator/areatype.hpp> #include "aipackagetypeid.hpp" #include "aistatefwd.hpp" #include "aitimer.hpp" #include "obstacle.hpp" #include "pathfinding.hpp" #include "../mwworld/ptr.hpp" namespace E...
7,147
C++
.h
135
44.125926
119
0.684528
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,712
aicast.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aicast.hpp
#ifndef GAME_MWMECHANICS_AICAST_H #define GAME_MWMECHANICS_AICAST_H #include "typedaipackage.hpp" #include <components/esm/refid.hpp> namespace MWWorld { class Ptr; } namespace MWMechanics { /// AiPackage which makes an actor to cast given spell. class AiCast final : public TypedAiPackage<AiCast> { ...
1,170
C++
.h
36
25.805556
105
0.678222
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,713
objects.hpp
OpenMW_openmw/apps/openmw/mwmechanics/objects.hpp
#ifndef GAME_MWMECHANICS_ACTIVATORS_H #define GAME_MWMECHANICS_ACTIVATORS_H #include "character.hpp" #include <list> #include <map> #include <string> #include <vector> namespace osg { class Vec3f; } namespace MWWorld { class Ptr; class CellStore; } namespace MWMechanics { class Objects { ...
1,863
C++
.h
48
32.75
116
0.689444
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,714
autocalcspell.hpp
OpenMW_openmw/apps/openmw/mwmechanics/autocalcspell.hpp
#ifndef OPENMW_AUTOCALCSPELL_H #define OPENMW_AUTOCALCSPELL_H #include "creaturestats.hpp" #include <components/esm/refid.hpp> #include <map> #include <string> #include <vector> namespace ESM { struct Spell; struct Race; } namespace MWMechanics { /// Contains algorithm for calculating an NPC's spells ba...
1,404
C++
.h
29
44.241379
113
0.743213
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,715
steering.hpp
OpenMW_openmw/apps/openmw/mwmechanics/steering.hpp
#ifndef OPENMW_MECHANICS_STEERING_H #define OPENMW_MECHANICS_STEERING_H #include <osg/Math> #include <algorithm> namespace MWWorld { class Ptr; } namespace MWMechanics { // Max rotating speed, radian/sec inline float getAngularVelocity(const float actorSpeed) { constexpr float degreesPerFra...
1,010
C++
.h
26
34.269231
119
0.741538
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,716
spellutil.hpp
OpenMW_openmw/apps/openmw/mwmechanics/spellutil.hpp
#ifndef MWMECHANICS_SPELLUTIL_H #define MWMECHANICS_SPELLUTIL_H #include <components/esm3/loadskil.hpp> #include <optional> namespace ESM { struct EffectList; struct ENAMstruct; struct Enchantment; struct Ingredient; struct MagicEffect; struct Potion; struct Spell; } namespace MWWorld { ...
2,498
C++
.h
57
38.894737
118
0.736105
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,717
aitravel.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aitravel.hpp
#ifndef GAME_MWMECHANICS_AITRAVEL_H #define GAME_MWMECHANICS_AITRAVEL_H #include "typedaipackage.hpp" namespace ESM { namespace AiSequence { struct AiTravel; } } namespace MWMechanics { struct AiInternalTravel; /// \brief Causes the AI to travel to the specified point class AiTravel ...
1,924
C++
.h
51
30.509804
105
0.682505
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,718
pathgrid.hpp
OpenMW_openmw/apps/openmw/mwmechanics/pathgrid.hpp
#ifndef GAME_MWMECHANICS_PATHGRID_H #define GAME_MWMECHANICS_PATHGRID_H #include <deque> #include <components/esm3/loadpgrd.hpp> namespace MWMechanics { class PathgridGraph { PathgridGraph() : mPathgrid(nullptr) { } public: explicit PathgridGraph(const ESM::Pa...
2,014
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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36,719
mechanicsmanagerimp.hpp
OpenMW_openmw/apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
#ifndef GAME_MWMECHANICS_MECHANICSMANAGERIMP_H #define GAME_MWMECHANICS_MECHANICSMANAGERIMP_H #include <components/settings/settings.hpp> #include "../mwbase/mechanicsmanager.hpp" #include "../mwworld/ptr.hpp" #include "actors.hpp" #include "npcstats.hpp" #include "objects.hpp" namespace MWSound { enum class M...
11,916
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,720
inventory.hpp
OpenMW_openmw/apps/openmw/mwmechanics/inventory.hpp
#ifndef OPENMW_MWMECHANICS_INVENTORY_H #define OPENMW_MWMECHANICS_INVENTORY_H #include "../mwbase/environment.hpp" #include "../mwworld/esmstore.hpp" #include <components/esm3/loadcont.hpp> #include <components/misc/strings/algorithm.hpp> #include <algorithm> #include <string_view> namespace MWMechanics { temp...
1,172
C++
.h
35
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93
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,721
actors.hpp
OpenMW_openmw/apps/openmw/mwmechanics/actors.hpp
#ifndef GAME_MWMECHANICS_ACTORS_H #define GAME_MWMECHANICS_ACTORS_H #include <list> #include <map> #include <set> #include <string> #include <vector> #include "actor.hpp" namespace ESM { class ESMReader; class ESMWriter; } namespace osg { class Vec3f; } namespace Loading { class Listener; } namesp...
9,173
C++
.h
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0.697241
OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
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36,722
alchemy.hpp
OpenMW_openmw/apps/openmw/mwmechanics/alchemy.hpp
#ifndef GAME_MWMECHANICS_ALCHEMY_H #define GAME_MWMECHANICS_ALCHEMY_H #include <vector> #include <components/esm3/effectlist.hpp> #include "../mwworld/ptr.hpp" namespace ESM { struct Potion; } namespace MWMechanics { struct EffectKey; /// \brief Potion creation via alchemy skill class Alchemy ...
4,707
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
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36,723
actorutil.hpp
OpenMW_openmw/apps/openmw/mwmechanics/actorutil.hpp
#ifndef OPENMW_MWMECHANICS_ACTORUTIL_H #define OPENMW_MWMECHANICS_ACTORUTIL_H namespace MWWorld { class Ptr; } namespace MWMechanics { MWWorld::Ptr getPlayer(); bool isPlayerInCombat(); bool canActorMoveByZAxis(const MWWorld::Ptr& actor); bool hasWaterWalking(const MWWorld::Ptr& actor); bool i...
381
C++
.h
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22.6
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,724
aiescort.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aiescort.hpp
#ifndef GAME_MWMECHANICS_AIESCORT_H #define GAME_MWMECHANICS_AIESCORT_H #include "typedaipackage.hpp" #include <string> #include <string_view> namespace ESM { namespace AiSequence { struct AiEscort; } } namespace MWMechanics { /// \brief AI Package to have an NPC lead the player to a specifi...
2,189
C++
.h
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33.981132
119
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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36,725
summoning.hpp
OpenMW_openmw/apps/openmw/mwmechanics/summoning.hpp
#ifndef OPENMW_MECHANICS_SUMMONING_H #define OPENMW_MECHANICS_SUMMONING_H #include <string_view> #include <utility> namespace ESM { class RefId; } namespace MWWorld { class Ptr; } namespace MWMechanics { bool isSummoningEffect(int effectId); ESM::RefId getSummonedCreature(int effectId); void pur...
549
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
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36,726
actor.hpp
OpenMW_openmw/apps/openmw/mwmechanics/actor.hpp
#ifndef OPENMW_MECHANICS_ACTOR_H #define OPENMW_MECHANICS_ACTOR_H #include <memory> #include "character.hpp" #include "creaturestats.hpp" #include "greetingstate.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include <components/misc/timer.hpp> namespace M...
2,619
C++
.h
60
37.283333
105
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
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36,727
levelledlist.hpp
OpenMW_openmw/apps/openmw/mwmechanics/levelledlist.hpp
#ifndef OPENMW_MECHANICS_LEVELLEDLIST_H #define OPENMW_MECHANICS_LEVELLEDLIST_H #include <components/misc/rng.hpp> #include <optional> namespace ESM { struct LevelledListBase; class RefId; } namespace MWMechanics { /// @return ID of resulting item, or empty if none ESM::RefId getLevelledItem( ...
447
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
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36,728
damagesourcetype.hpp
OpenMW_openmw/apps/openmw/mwmechanics/damagesourcetype.hpp
#ifndef OPENMW_MWMECHANICS_DAMAGESOURCETYPE_H #define OPENMW_MWMECHANICS_DAMAGESOURCETYPE_H namespace MWMechanics { enum class DamageSourceType { Unspecified, Melee, Ranged, Magical, }; } #endif
241
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,729
weaponpriority.hpp
OpenMW_openmw/apps/openmw/mwmechanics/weaponpriority.hpp
#ifndef OPENMW_WEAPON_PRIORITY_H #define OPENMW_WEAPON_PRIORITY_H namespace MWWorld { class Ptr; } namespace MWMechanics { float rateWeapon(const MWWorld::Ptr& item, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy, int type = -1, float arrowRating = 0.f, float boltRating = 0.f); float rateAm...
668
C++
.h
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38.1875
116
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,730
aitimer.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aitimer.hpp
#ifndef OPENMW_MECHANICS_AITIMER_H #define OPENMW_MECHANICS_AITIMER_H #include <components/misc/rng.hpp> #include <components/misc/timer.hpp> namespace MWMechanics { constexpr float AI_REACTION_TIME = 0.25f; class AiReactionTimer { public: static constexpr float sDeviation = 0.1f; Ai...
788
C++
.h
24
26.833333
92
0.666667
OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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false
false
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36,731
creaturestats.hpp
OpenMW_openmw/apps/openmw/mwmechanics/creaturestats.hpp
#ifndef GAME_MWMECHANICS_CREATURESTATS_H #define GAME_MWMECHANICS_CREATURESTATS_H #include <map> #include <set> #include <stdexcept> #include <string> #include "activespells.hpp" #include "aisequence.hpp" #include "aisetting.hpp" #include "drawstate.hpp" #include "magiceffects.hpp" #include "spells.hpp" #include "sta...
9,569
C++
.h
220
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,732
greetingstate.hpp
OpenMW_openmw/apps/openmw/mwmechanics/greetingstate.hpp
#ifndef OPENMW_MWMECHANICS_GREETINGSTATE_H #define OPENMW_MWMECHANICS_GREETINGSTATE_H namespace MWMechanics { enum GreetingState { Greet_None, Greet_InProgress, Greet_Done }; } #endif
222
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,733
spellresistance.hpp
OpenMW_openmw/apps/openmw/mwmechanics/spellresistance.hpp
#ifndef MWMECHANICS_SPELLRESISTANCE_H #define MWMECHANICS_SPELLRESISTANCE_H namespace ESM { struct Spell; } namespace MWWorld { class Ptr; } namespace MWMechanics { class MagicEffects; /// Get an effect multiplier for applying an effect cast by the given actor in the given spell (optional). /// ...
1,648
C++
.h
30
51.033333
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,734
aistate.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aistate.hpp
#ifndef AISTATE_H #define AISTATE_H #include "aistatefwd.hpp" #include "aitemporarybase.hpp" #include <memory> namespace MWMechanics { /** \brief stores one object of any class derived from Base. * Requesting a certain derived class via get() either returns * the stored object if it has the correct t...
1,952
C++
.h
59
24.491525
89
0.593833
OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,735
aistatefwd.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aistatefwd.hpp
#ifndef OPENMW_MWMECHANICS_AISTATEFWD_H #define OPENMW_MWMECHANICS_AISTATEFWD_H namespace MWMechanics { template <class Base> class DerivedClassStorage; struct AiTemporaryBase; /// \brief Container for AI package status. using AiState = DerivedClassStorage<AiTemporaryBase>; } #endif
308
C++
.h
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24.818182
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,736
difficultyscaling.hpp
OpenMW_openmw/apps/openmw/mwmechanics/difficultyscaling.hpp
#ifndef OPENMW_MWMECHANICS_DIFFICULTYSCALING_H #define OPENMW_MWMECHANICS_DIFFICULTYSCALING_H namespace MWWorld { class Ptr; } /// Scales damage dealt to an actor based on difficulty setting float scaleDamage(float damage, const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim); #endif
296
C++
.h
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31.111111
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
true
false
true
true
true
false
36,737
aicombat.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aicombat.hpp
#ifndef GAME_MWMECHANICS_AICOMBAT_H #define GAME_MWMECHANICS_AICOMBAT_H #include "aitemporarybase.hpp" #include "typedaipackage.hpp" #include "../mwworld/cellstore.hpp" // for Doors #include "aitimer.hpp" #include "movement.hpp" namespace ESM { namespace AiSequence { struct AiCombat; } } namesp...
4,001
C++
.h
100
31.84
120
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OpenMW/openmw
5,318
933
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,738
attacktype.hpp
OpenMW_openmw/apps/openmw/mwmechanics/attacktype.hpp
#ifndef OPENMW_MWMECHANICS_ATTACKTYPE_H #define OPENMW_MWMECHANICS_ATTACKTYPE_H namespace MWMechanics { enum class AttackType { NoAttack, Any, Chop, Slash, Thrust }; } #endif
229
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
false
false
false
false
36,740
security.hpp
OpenMW_openmw/apps/openmw/mwmechanics/security.hpp
#ifndef MWMECHANICS_SECURITY_H #define MWMECHANICS_SECURITY_H #include "../mwworld/ptr.hpp" namespace MWMechanics { /// @brief implementation of Security skill class Security { public: Security(const MWWorld::Ptr& actor); void pickLock(const MWWorld::Ptr& lock, const MWWorld::Ptr& lo...
680
C++
.h
20
28.25
110
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
36,741
weapontype.hpp
OpenMW_openmw/apps/openmw/mwmechanics/weapontype.hpp
#ifndef GAME_MWMECHANICS_WEAPONTYPE_H #define GAME_MWMECHANICS_WEAPONTYPE_H #include <string_view> #include <vector> namespace ESM { struct WeaponType; } namespace MWWorld { class Ptr; template <class PtrType> class ContainerStoreIteratorBase; using ContainerStoreIterator = ContainerStoreIterat...
596
C++
.h
22
24.227273
94
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,742
magiceffects.hpp
OpenMW_openmw/apps/openmw/mwmechanics/magiceffects.hpp
#ifndef GAME_MWMECHANICS_MAGICEFFECTS_H #define GAME_MWMECHANICS_MAGICEFFECTS_H #include <map> #include <optional> #include <string> #include <components/esm/refid.hpp> namespace ESM { struct Attribute; struct ENAMstruct; struct EffectList; struct MagicEffect; struct MagicEffects; struct Skil...
3,217
C++
.h
93
27.483871
107
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
true
false
36,743
aiwander.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aiwander.hpp
#ifndef GAME_MWMECHANICS_AIWANDER_H #define GAME_MWMECHANICS_AIWANDER_H #include "typedaipackage.hpp" #include <vector> #include "aitemporarybase.hpp" #include "aitimer.hpp" #include "pathfinding.hpp" namespace ESM { struct Cell; namespace AiSequence { struct AiWander; } } namespace Misc { ...
6,978
C++
.h
145
39.641379
120
0.698586
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,744
enchanting.hpp
OpenMW_openmw/apps/openmw/mwmechanics/enchanting.hpp
#ifndef GAME_MWMECHANICS_ENCHANTING_H #define GAME_MWMECHANICS_ENCHANTING_H #include <string> #include <components/esm3/effectlist.hpp> #include <components/esm3/loadench.hpp> #include "../mwworld/ptr.hpp" namespace MWMechanics { class Enchanting { MWWorld::Ptr mOldItemPtr; MWWorld::Ptr mSou...
2,109
C++
.h
50
34.82
114
0.688629
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,745
obstacle.hpp
OpenMW_openmw/apps/openmw/mwmechanics/obstacle.hpp
#ifndef OPENMW_MECHANICS_OBSTACLE_H #define OPENMW_MECHANICS_OBSTACLE_H #include "apps/openmw/mwworld/movementdirection.hpp" #include <osg/Vec3f> #include <vector> namespace MWWorld { class Ptr; class ConstPtr; } namespace MWMechanics { struct Movement; /// tests actor's proximity to a closed door...
1,756
C++
.h
49
29.204082
98
0.684211
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,746
aiactivate.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aiactivate.hpp
#ifndef GAME_MWMECHANICS_AIACTIVATE_H #define GAME_MWMECHANICS_AIACTIVATE_H #include "typedaipackage.hpp" #include <components/esm/refid.hpp> #include <string> #include <string_view> namespace ESM { namespace AiSequence { struct AiActivate; } } namespace MWMechanics { /// \brief Causes actor ...
1,143
C++
.h
33
29.636364
105
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,747
aibreathe.hpp
OpenMW_openmw/apps/openmw/mwmechanics/aibreathe.hpp
#ifndef GAME_MWMECHANICS_AIBREATHE_H #define GAME_MWMECHANICS_AIBREATHE_H #include "typedaipackage.hpp" namespace MWMechanics { /// \brief AiPackage to have an actor resurface to breathe // The AI will go up if lesser than half breath left class AiBreathe final : public TypedAiPackage<AiBreathe> { ...
851
C++
.h
24
28.625
105
0.690158
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,748
constants.hpp
OpenMW_openmw/apps/openmw/mwsound/constants.hpp
#ifndef OPENMW_APPS_OPENMW_MWSOUND_CONSTANTS_H #define OPENMW_APPS_OPENMW_MWSOUND_CONSTANTS_H #include <components/vfs/pathutil.hpp> namespace MWSound { constexpr VFS::Path::NormalizedView battlePlaylist("battle"); constexpr VFS::Path::NormalizedView explorePlaylist("explore"); constexpr VFS::Path::Normal...
556
C++
.h
12
43.416667
88
0.792976
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,749
soundmanagerimp.hpp
OpenMW_openmw/apps/openmw/mwsound/soundmanagerimp.hpp
#ifndef GAME_SOUND_SOUNDMANAGER_H #define GAME_SOUND_SOUNDMANAGER_H #include <map> #include <memory> #include <string> #include <unordered_map> #include <utility> #include <components/fallback/fallback.hpp> #include <components/misc/objectpool.hpp> #include <components/misc/strings/algorithm.hpp> #include <components...
10,858
C++
.h
211
43.156398
119
0.682756
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false