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STreeMap::FindNodeVisualUnderCursor
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Finds the node visual that's under the cursor
TreeMap
[FTreeMapNodeVisualInfo](API\Developer\TreeMap\FTreeMapNodeVisualInfo) * FindNodeVisualUnderCursor ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const FVector2D & ScreenSpaceCursorPosition )
[]
FOnTreeMapNodeInteracted
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Delegate used when clicking or interacting with a specific node
TreeMap
typedef TBaseDelegate_TwoParams< void, [FTreeMapNodeData](API\Developer\TreeMap\FTreeMapNodeData) &, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & > FOnTreeMapNodeInteracted
[]
STreeMap::GetTreeRoot
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Returns the current tree root, which is the largest node visible
TreeMap
FTreeMapNodeDataPtr GetTreeRoot() const
[]
STreeMap::InsertNewNodeAsChildOfHoveredNode
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Insert a new node as a child of the node under the cursor
TreeMap
[FReply](API\Runtime\SlateCore\Input\FReply) InsertNewNodeAsChildOfHoveredNode ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry )
[]
STreeMap::IsNavigationTransitionActive
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
True if we're playing a transition after a navigation action (zoom!)
TreeMap
bool IsNavigationTransitionActive() const
[]
STreeMap::MakeBlendedNodeVisual
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Blends between the current visual state and the state before the last navigation transition, by the specified amount
TreeMap
void MakeBlendedNodeVisual ( const int32 VisualIndex, const float NavigationAlpha, [FTreeMapNodeVisualInfo](API\Developer\TreeMap\FTreeMapNodeVisualInfo) & OutVisual ) const
[]
STreeMap::OnKeyDown
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
TreeMap
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
STreeMap::OnMouseButtonDoubleClick
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Called when a mouse button is double clicked. Override this in derived classes. Returns whether the event was handled, along with other possible actions
TreeMap
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
[]
STreeMap::OnMouseButtonDown
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
TreeMap
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STreeMap::OnMouseButtonUp
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
TreeMap
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STreeMap::OnMouseLeave
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy.
TreeMap
virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STreeMap::OnMouseMove
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
The system calls this method to notify the widget that a mouse moved within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
TreeMap
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STreeMap::OnMouseWheel
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Called when the mouse wheel is spun. This event is bubbled. Returns whether the event was handled, along with other possible actions
TreeMap
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseWheel ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
STreeMap::OnPaint
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
SWidgetoverrides
TreeMap
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled ) const
[]
STreeMap::RebuildTreeMap
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Refreshes the tree map from its source data. The current active root will remain as the base of the tree. Call this after you've changed data in the tree.
TreeMap
void RebuildTreeMap ( const bool bShouldPlayTransition )
[]
STreeMap::Redo
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Redoes the last action
TreeMap
void Redo()
[]
STreeMap::RenamingNode_OnTextCommitted
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Called when the user commits a rename change
TreeMap
void RenamingNode_OnTextCommitted ( const [FText](API\Runtime\Core\Internationalization\FText) & NewText, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type), [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTreeMapNodeData](API\Developer\TreeMap\FTreeMapNodeData) > NodeToRename )
[]
STreeMap::ReparentNode
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Reparents DroppedNode to NewParentNode (undoable!)
TreeMap
void ReparentNode ( const FTreeMapNodeDataRef DroppedNode, const FTreeMapNodeDataRef NewParentNode )
[]
STreeMap::ShowOptionsMenuAt
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Displays a context menu at the specified location with options for configuring the tree display
TreeMap
void ShowOptionsMenuAt ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
[]
STreeMap::SetTreeRoot
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Sets a new "active root" for the tree. This is used to "drill down" to child tree nodes or "climb up" back to the root. This also happens automatically when the user presses the mouse wheel to zoom in and out over nodes.
TreeMap
void SetTreeRoot ( const FTreeMapNodeDataRef & NewRoot, const bool bShouldPlayTransition )
[]
STreeMap::StartRenamingNode
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Pops up a box to allow the user to start renaming a node's title (undoable!)
TreeMap
void StartRenamingNode ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const FTreeMapNodeDataRef & NodeData, const FVector2D & RelativePosition, const bool bIsNewNode )
[]
STreeMap::StopRenamingNode
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Stops renaming a node, committing whatever text was entered
TreeMap
void StopRenamingNode()
[]
STreeMap::TakeUndoSnapshot
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Grabs a snapshot of the current tree so we can restore it if the user performs an Undo action
TreeMap
void TakeUndoSnapshot()
[]
STreeMap::SupportsKeyboardFocus
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
TreeMap
virtual bool SupportsKeyboardFocus() const
[]
STreeMap::Tick
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
TreeMap
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
STreeMap::Undo
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Undoes the last action
TreeMap
void Undo()
[]
STreeMap::ZoomOut
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Zooms out, setting root to it's parent if possible, returns false if not
TreeMap
bool ZoomOut()
[]
STreeMap
/Engine/Source/Developer/TreeMap/Public/STreeMap.h
Graphical tree map widget with interactive controls
TreeMap
class STreeMap : public [SLeafWidget](API\Runtime\SlateCore\Widgets\SLeafWidget)
[]
ITurnkeyIOModule::Get
/Engine/Source/Developer/TurnkeyIO/Public/ITurnkeyIOModule.h
Returns a reference to the Turnkey IO module instance
TurnkeyIO
static [ITurnkeyIOModule](API\Developer\TurnkeyIO\ITurnkeyIOModule) & Get()
[]
ITurnkeyIOModule::GetUATParams
/Engine/Source/Developer/TurnkeyIO/Public/ITurnkeyIOModule.h
Returns the command line arguments for passing to UAT
TurnkeyIO
[FString](API\Runtime\Core\Containers\FString) GetUATParams() const
[]
ITurnkeyIOModule
/Engine/Source/Developer/TurnkeyIO/Public/ITurnkeyIOModule.h
Interface for Turnkey IO module, used for when Turnkey requires user input
TurnkeyIO
class ITurnkeyIOModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
DEFAULT_UNCONTROLLED_CHANGELIST_GUID
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelist.h
UncontrolledChangelists
static const [FGuid](API\Runtime\Core\Misc\FGuid) DEFAULT_UNCONTROLLED_CHANGELIST_GUID = FGuid(0, 0, 0, 0);
[]
FUncontrolledChangelist::Deserialize
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelist.h
Deserialize the Uncontrolled Changelist from a Json Object. True if Deserialization succeeded.
UncontrolledChangelists
bool Deserialize ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > InJsonValue )
[]
GUID_NAME
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelist.h
UncontrolledChangelists
static constexpr const TCHAR * GUID_NAME = TEXT("guid");
[]
FUncontrolledChangelist::IsDefault
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelist.h
UncontrolledChangelists
bool IsDefault() const
[]
FUncontrolledChangelist::operator==
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelist.h
UncontrolledChangelists
bool operator== ( const [FUncontrolledChangelist](API\Developer\UncontrolledChangelists\FUncontrolledChangelist) & InOther ) const
[]
FUncontrolledChangelist::operator!=
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelist.h
UncontrolledChangelists
bool operator!= ( const [FUncontrolledChangelist](API\Developer\UncontrolledChangelists\FUncontrolledChangelist) & InOther ) const
[]
FUncontrolledChangelist::Serialize
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelist.h
Serialize the Uncontrolled Changelist to a Json Object.
UncontrolledChangelists
void Serialize ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > OutJsonObject ) const
[]
FUncontrolledChangelist::ToString
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelist.h
UncontrolledChangelists
[FString](API\Runtime\Core\Containers\FString) ToString() const
[]
FUncontrolledChangelist::FUncontrolledChangelist
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelist.h
UncontrolledChangelists
FUncontrolledChangelist()
[]
FUncontrolledChangelist::FUncontrolledChangelist
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelist.h
UncontrolledChangelists
FUncontrolledChangelist ( const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid )
[]
CHANGELISTS_NAME
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
UncontrolledChangelists
static constexpr const TCHAR * CHANGELISTS_NAME = TEXT("changelists");
[]
FUncontrolledChangelist
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelist.h
UncontrolledChangelists
class FUncontrolledChangelist : public [TSharedFromThis< FUncontrolledChangelist, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)
[]
FUncontrolledChangelistsModule::CreateUncontrolledChangelist
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Creates a new Uncontrolled Changelist.
UncontrolledChangelists
[TOptional](API\Runtime\Core\IO\TOptional)< [FUncontrolledChangelist](API\Developer\UncontrolledChangelists\FUncontrolledChangelist) > CreateUncontrolledChangelist ( const [FText](API\Runtime\Core\Internationalization\FText) & InDescription )
[]
FUncontrolledChangelistsModule::DeleteUncontrolledChangelist
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Deletes an Uncontrolled Changelist.
UncontrolledChangelists
void DeleteUncontrolledChangelist ( const [FUncontrolledChangelist](API\Developer\UncontrolledChangelists\FUncontrolledChangelist) & InUncontrolledChangelist )
[]
FUncontrolledChangelistsModule::EditUncontrolledChangelist
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Edits an Uncontrolled Changelist's description
UncontrolledChangelists
void EditUncontrolledChangelist ( const [FUncontrolledChangelist](API\Developer\UncontrolledChangelists\FUncontrolledChangelist) & InUncontrolledChangelist, const [FText](API\Runtime\Core\Internationalization\FText) & InNewDescription )
[]
FOnUncontrolledChangelistModuleChanged
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Callback called when the state of the Uncontrolled Changelist Module (or any Uncontrolled Changelist) changed
UncontrolledChangelists
typedef TMulticastDelegate_NoParams< void > FOnUncontrolledChangelistModuleChanged
[]
FUncontrolledChangelistsStateCache
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
UncontrolledChangelists
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FUncontrolledChangelist](API\Developer\UncontrolledChangelists\FUncontrolledChangelist), FUncontrolledChangelistStateRef > FUncontrolledChangelistsStateCache
[]
FUncontrolledChangelistsModule::Get
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Gets a reference to the UncontrolledChangelists module A reference to the UncontrolledChangelists module.
UncontrolledChangelists
static [FUncontrolledChangelistsModule](API\Developer\UncontrolledChangelists\FUncontrolledChangelistsModule) & Get()
[]
FUncontrolledChangelistsModule::GetChangelistStates
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Get the changelist state of each cached Uncontrolled Changelist.
UncontrolledChangelists
[TArray](API\Runtime\Core\Containers\TArray)< FUncontrolledChangelistStateRef > GetChangelistStates() const
[]
FUncontrolledChangelistsModule::GetModuleName
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
UncontrolledChangelists
static [FName](API\Runtime\Core\UObject\FName) GetModuleName()
[]
FUncontrolledChangelistsModule::GetReconcileStatus
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Gets a message indicating the status of SCC coherence. A text representing the status of SCC.
UncontrolledChangelists
[FText](API\Runtime\Core\Internationalization\FText) GetReconcileStatus() const
[]
FUncontrolledChangelistsModule::IsAvailable
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
UncontrolledChangelists
static bool IsAvailable()
[]
FUncontrolledChangelistsModule::IsEnabled
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Check whether uncontrolled changelist module is enabled.
UncontrolledChangelists
bool IsEnabled() const
[]
FUncontrolledChangelistsModule::MoveFilesToControlledChangelist
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Moves files to a Controlled Changelist.
UncontrolledChangelists
void MoveFilesToControlledChangelist ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) > & InUncontrolledFileStates, const [FSourceControlChangelistPtr](API\Developer\SourceControl\FSourceControlChangelistPtr) & InChangelist, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [TArray](API\Runtime\Core\Containers\TArray)< [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) > &)> InOpenConflictDialog )
[]
FUncontrolledChangelistsModule::MoveFilesToControlledChangelist
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Moves files to a Controlled Changelist.
UncontrolledChangelists
void MoveFilesToControlledChangelist ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InUncontrolledFiles, const [FSourceControlChangelistPtr](API\Developer\SourceControl\FSourceControlChangelistPtr) & InChangelist, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [TArray](API\Runtime\Core\Containers\TArray)< [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) > &)> InOpenConflictDialog )
[]
FUncontrolledChangelistsModule::MoveFilesToUncontrolledChangelist
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Moves files to an Uncontrolled Changelist.
UncontrolledChangelists
void MoveFilesToUncontrolledChangelist ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) > & InControlledFileStates, const [TArray](API\Runtime\Core\Containers\TArray)< [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) > & InUncontrolledFileStates, const [FUncontrolledChangelist](API\Developer\UncontrolledChangelists\FUncontrolledChangelist) & InUncontrolledChangelist )
[]
FUncontrolledChangelistsModule::OnAssetAdded
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Delegate callback called when assets are added to AssetRegistry.
UncontrolledChangelists
void OnAssetAdded ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData )
[]
FUncontrolledChangelistsModule::OnAssetLoaded
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Delegate callback called when an asset is loaded.
UncontrolledChangelists
void OnAssetLoaded ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset )
[]
FUncontrolledChangelistsModule::OnDeleteWritable
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Called when file has been deleted without an available Provider. Adds the file to the Default Uncontrolled Changelist True if the file have been handled by the Uncontrolled module.
UncontrolledChangelists
bool OnDeleteWritable ( const [FString](API\Runtime\Core\Containers\FString) & InFilename )
[]
FUncontrolledChangelistsModule::OnMakeWritable
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Called when file has been made writable. Adds the file to the reconcile list because we don't know yet if it will change. True if the file have been handled by the Uncontrolled module.
UncontrolledChangelists
bool OnMakeWritable ( const [FString](API\Runtime\Core\Containers\FString) & InFilename )
[]
FUncontrolledChangelistsModule::OnNewFilesAdded
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Called when files should have been marked for add without an available Provider. Adds the files to the Default Uncontrolled Changelist True if the files have been handled by the Uncontrolled module.
UncontrolledChangelists
bool OnNewFilesAdded ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilenames )
[]
FUncontrolledChangelistsModule::OnObjectPreSaved
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Delegate callback called before an asset has been written to disk.
UncontrolledChangelists
void OnObjectPreSaved ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, const [FObjectPreSaveContext](API\Runtime\CoreUObject\UObject\FObjectPreSaveContext) & InPreSaveContext )
[]
FUncontrolledChangelistsModule::OnReconcileAssets
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Called when "Reconcile assets" button is clicked. Checks for uncontrolled modifications in previously added assets. Adds modified files to Uncontrolled Changelists True if new modifications found
UncontrolledChangelists
bool OnReconcileAssets()
[]
FUncontrolledChangelistsModule::OnRevert
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Called when "Revert files" button is clicked. Reverts modified files and deletes new ones. true if the provided files were reverted.
UncontrolledChangelists
bool OnRevert ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilenames )
[]
FUncontrolledChangelistsModule::OnSaveWritable
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Called when file has been saved without an available Provider. Adds the file to the Default Uncontrolled Changelist True if the file have been handled by the Uncontrolled module.
UncontrolledChangelists
bool OnSaveWritable ( const [FString](API\Runtime\Core\Containers\FString) & InFilename )
[]
FUncontrolledChangelistsModule::ShutdownModule
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
UncontrolledChangelists
virtual void ShutdownModule()
[]
FUncontrolledChangelistsModule::StartupModule
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
IModuleInterfaceimplementation
UncontrolledChangelists
virtual void StartupModule()
[]
FUncontrolledChangelistsModule::UpdateStatus
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Updates the status of Uncontrolled Changelists and files.
UncontrolledChangelists
void UpdateStatus()
[]
VERSION_NAME
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
UncontrolledChangelists
static constexpr const TCHAR * VERSION_NAME = TEXT("version");
[]
VERSION_NUMBER
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
UncontrolledChangelists
static constexpr uint32 VERSION_NUMBER = 1;
[]
FUncontrolledChangelistsModule
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistsModule.h
Interface for talking to Uncontrolled Changelists
UncontrolledChangelists
class FUncontrolledChangelistsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[ { "type": "FOnUncontrolled...", "name": "OnUncontrolledChangelistModuleChanged", "description": "" } ]
FUncontrolledChangelistState::AddFiles
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Adds files to this Uncontrolled Changelist State. True if a change has been performed in the Uncontrolled Changelist State.
UncontrolledChangelists
bool AddFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilenames, const [ECheckFlags](API\Developer\UncontrolledChangelists\FUncontrolledChangelistState\ECheckFlags) InCheckFlags )
[]
FUncontrolledChangelistState::ContainsFilename
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Check whether a file exists in the file states or offline files
UncontrolledChangelists
bool ContainsFilename ( const [FString](API\Runtime\Core\Containers\FString) & PackageFilename ) const
[]
FUncontrolledChangelistState::ContainsFiles
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Returns true if the Uncontrolled Changelists contains either Files or OfflineFiles.
UncontrolledChangelists
bool ContainsFiles() const
[]
DEFAULT_UNCONTROLLED_CHANGELIST_DESCRIPTION
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
UncontrolledChangelists
static const [FText](API\Runtime\Core\Internationalization\FText) DEFAULT_UNCONTROLLED_CHANGELIST_DESCRIPTION = FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Default Uncontrolled Changelist" ), TEXT( "UncontrolledChangelists" ), TEXT( "DefaultUncontrolledChangelist" ));
[]
DESCRIPTION_NAME
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
UncontrolledChangelists
static constexpr const TCHAR * DESCRIPTION_NAME = TEXT("description");
[]
FUncontrolledChangelistState::Deserialize
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Deserialize the state of the Uncontrolled Changelist from a Json Object. True if Deserialization succeeded.
UncontrolledChangelists
bool Deserialize ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > InJsonValue )
[]
ECheckFlags
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
UncontrolledChangelists
enum ECheckFlags { None = 0, Modified = 1, NotCheckedOut = 1 << 1, All = Modified | NotCheckedOut, }
[]
FILES_NAME
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
UncontrolledChangelists
static constexpr const TCHAR * FILES_NAME = TEXT("files");
[]
FUncontrolledChangelistState::GetDeletedOfflineFiles
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
UncontrolledChangelists
const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & GetDeletedOfflineFiles() const
[]
FUncontrolledChangelistState::GetDescriptionText
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Get a text representation of the state the text to display for this state
UncontrolledChangelists
const [FText](API\Runtime\Core\Internationalization\FText) & GetDescriptionText() const
[]
FUncontrolledChangelistState::GetDisplayText
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Get a text representation of the state the text to display for this state
UncontrolledChangelists
const [FText](API\Runtime\Core\Internationalization\FText) & GetDisplayText() const
[]
FUncontrolledChangelistState::GetDisplayTooltip
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Get a tooltip to describe this state the text to display for this states tooltip
UncontrolledChangelists
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayTooltip() const
[]
FUncontrolledChangelistState::GetFileCount
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Get the number of files in the CL. (Includes file states and offline files)
UncontrolledChangelists
int32 GetFileCount() const
[]
FUncontrolledChangelistState::GetFilenames
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Get the filenames in the CL. (Includes file states and offline files)
UncontrolledChangelists
[TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetFilenames() const
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FUncontrolledChangelistState::GetFilesStates
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
UncontrolledChangelists
const [TSet](API\Runtime\Core\Containers\TSet)< [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) > & GetFilesStates() const
[]
FUncontrolledChangelistState::GetIconName
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Get the name of the icon graphic we should use to display the state in a UI. the name of the icon to display
UncontrolledChangelists
[FName](API\Runtime\Core\UObject\FName) GetIconName() const
[]
FUncontrolledChangelistState::GetSmallIconName
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Get the name of the small icon graphic we should use to display the state in a UI. the name of the icon to display
UncontrolledChangelists
[FName](API\Runtime\Core\UObject\FName) GetSmallIconName() const
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FUncontrolledChangelistState::GetOfflineFiles
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
UncontrolledChangelists
const [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & GetOfflineFiles() const
[]
FUncontrolledChangelistState::GetTimeStamp
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Get the timestamp of the last update that was made to this state. the timestamp of the last update
UncontrolledChangelists
const [FDateTime](API\Runtime\Core\Misc\FDateTime) & GetTimeStamp() const
[]
NAME_NAME
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
UncontrolledChangelists
static constexpr const TCHAR * NAME_NAME = TEXT("name");
[]
FUncontrolledChangelistState::operator=
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
UncontrolledChangelists
[FUncontrolledChangelistState](API\Developer\UncontrolledChangelists\FUncontrolledChangelistState) & operator= ( const [FUncontrolledChangelistState](API\Developer\UncontrolledChangelists\FUncontrolledChangelistState) & InUncontrolledChangelistState )
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FUncontrolledChangelistState::RemoveDuplicates
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Removes files present both in the Uncontrolled Changelist and the provided set.
UncontrolledChangelists
void RemoveDuplicates ( [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & InOutAddedAssets )
[]
FUncontrolledChangelistState::RemoveFiles
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Removes files from this Uncontrolled Changelist State if present. True if a change has been performed in the Uncontrolled Changelist State.
UncontrolledChangelists
bool RemoveFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) > & InFileStates )
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FUncontrolledChangelistState::Serialize
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Serialize the state of the Uncontrolled Changelist to a Json Object.
UncontrolledChangelists
void Serialize ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > OutJsonObject ) const
[]
FUncontrolledChangelistState::SetDescription
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Sets a new description for this Uncontrolled Changelist
UncontrolledChangelists
void SetDescription ( const [FText](API\Runtime\Core\Internationalization\FText) & InDescription )
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FUncontrolledChangelistState::UpdateStatus
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Updates the status of all files contained in this changelist. True if the state has been modified.
UncontrolledChangelists
bool UpdateStatus()
[]
FUncontrolledChangelistState::FUncontrolledChangelistState
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
AnFUncontrolledChangelistStateshould always reference a given Changelist (with a valid GUID).
UncontrolledChangelists
FUncontrolledChangelistState()
[]
FUncontrolledChangelistState::FUncontrolledChangelistState
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
UncontrolledChangelists
FUncontrolledChangelistState ( const [FUncontrolledChangelist](API\Developer\UncontrolledChangelists\FUncontrolledChangelist) & InUncontrolledChangelist )
[]