className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
FUncontrolledChangelistState::FUncontrolledChangelistState
|
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
|
Uncontrolled Changelist states are unique and non-copyable, should always be used by reference to preserve cache coherence.
|
UncontrolledChangelists
|
FUncontrolledChangelistState ( const [FUncontrolledChangelistState](API\Developer\UncontrolledChangelists\FUncontrolledChangelistState) & InUncontrolledChangelistState )
|
[] |
FUncontrolledChangelistState::FUncontrolledChangelistState
|
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
|
UncontrolledChangelists
|
FUncontrolledChangelistState ( const [FUncontrolledChangelist](API\Developer\UncontrolledChangelists\FUncontrolledChangelist) & InUncontrolledChangelist, const [FText](API\Runtime\Core\Internationalization\FText) & InDescription )
|
[] |
|
FUncontrolledChangelistState
|
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
|
UncontrolledChangelists
|
class FUncontrolledChangelistState : public [TSharedFromThis< FUncontrolledChangelistState, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)
|
[
{
"type": "FUncontrolledCh...",
"name": "Changelist",
"description": ""
},
{
"type": "TSet<FString>",
"name": "DeletedOfflineFiles",
"description": ""
},
{
"type": "FText",
"name": "Description",
"description": ""
},
{
"type": "TSet<FSourceCo...",
"name": "Files",
"description": ""
},
{
"type": "TSet<FString>",
"name": "OfflineFiles",
"description": ""
},
{
"type": "FDateTime",
"name": "TimeStamp",
"description": "The timestamp of the last update"
}
] |
|
IUndoHistoryModule::Get
|
/Engine/Source/Developer/UndoHistory/Public/IUndoHistoryModule.h
|
Gets a reference to the UndoHistory module instance.
A reference to the module.
|
UndoHistory
|
static [IUndoHistoryModule](API\Developer\UndoHistory\IUndoHistoryModule) & Get()
|
[] |
IUndoHistoryModule::~IUndoHistoryModule
|
/Engine/Source/Developer/UndoHistory/Public/IUndoHistoryModule.h
|
Virtual destructor.
|
UndoHistory
|
virtual ~IUndoHistoryModule()
|
[] |
IUndoHistoryModule
|
/Engine/Source/Developer/UndoHistory/Public/IUndoHistoryModule.h
|
Interface for the UndoHistory module.
|
UndoHistory
|
class IUndoHistoryModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[] |
FPropertyReflectionData
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
|
UndoHistory
|
struct FPropertyReflectionData
|
[
{
"type": "FString",
"name": "CppMacroType",
"description": "The result ofFProperty::GetCPPMacroType(the part that is returned by ref, e.g. \"FName\")."
},
{
"type": "EPropertyFlags",
"name": "PropertyFlags",
"description": ""
},
{
"type": "EPropertyType",
"name": "PropertyType",
"description": ""
},
{
"type": "FString",
"name": "TypeName",
"description": "The result ofFProperty::GetClass()GetName()"
}
] |
|
IReflectionDataProvider::GetClassDisplayName
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
|
WhatUClass::GetName()would return, if available
|
UndoHistory
|
[TOptional](API\Runtime\Core\IO\TOptional)< [FString](API\Runtime\Core\Containers\FString) > GetClassDisplayName ( const [FSoftClassPath](API\Runtime\CoreUObject\UObject\FSoftClassPath) & ClassPath ) const
|
[] |
IReflectionDataProvider::GetPropertyReflectionData
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
|
Various misc data required for UI, e.g. for the type column
|
UndoHistory
|
[TOptional](API\Runtime\Core\IO\TOptional)< [FPropertyReflectionData](API\Developer\UndoHistory\Widgets\FPropertyReflectionData) > GetPropertyReflectionData ( const [FSoftClassPath](API\Runtime\CoreUObject\UObject\FSoftClassPath) & ClassPath, [FName](API\Runtime\Core\UObject\FName) PropertyName ) const
|
[] |
IReflectionDataProvider::SupportsGetPropertyReflectionData
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
|
UndoHistory
|
bool SupportsGetPropertyReflectionData() const
|
[] |
|
IReflectionDataProvider::HasClassDisplayName
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
|
UndoHistory
|
bool HasClassDisplayName ( const [FSoftClassPath](API\Runtime\CoreUObject\UObject\FSoftClassPath) & ClassPath ) const
|
[] |
|
IReflectionDataProvider::~IReflectionDataProvider
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
|
UndoHistory
|
virtual ~IReflectionDataProvider()
|
[] |
|
IReflectionDataProvider
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
|
On editor builds reflection data is fully available however on non-editor builds there is no straightforward way of obtaining it. For example, Concert implements this interface to return data where available.
|
UndoHistory
|
class IReflectionDataProvider
|
[] |
WidgetArgsType
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
|
UndoHistory
|
typedef FArguments WidgetArgsType
|
[] |
|
SUndoHistoryDetails::FArguments::FArguments
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
|
UndoHistory
|
FArguments&40;&41;
|
[] |
|
SUndoHistoryDetails::Construct
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
|
Construct this widget
|
UndoHistory
|
void Construct ( const [FArguments](API\Developer\UndoHistory\Widgets\SUndoHistoryDetails\FArguments) & InArgs, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [UE::UndoHistory::IReflectionDataProvider](API\Developer\UndoHistory\Widgets\IReflectionDataProvider) > InReflectionData )
|
[] |
FArguments
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
|
UndoHistory
|
struct FArguments : public [TSlateBaseNamedArgs< SUndoHistoryDetails >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
|
[] |
|
FTreeItemTextFilter
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
|
UndoHistory
|
typedef [TTextFilter](API\Runtime\Core\Misc\TTextFilter)< const [FString](API\Runtime\Core\Containers\FString) & > FTreeItemTextFilter
|
[] |
|
FUndoDetailsTreeNodePtr
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
|
UndoHistory
|
typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FUndoDetailsTreeNode > FUndoDetailsTreeNodePtr
|
[] |
|
SUndoHistoryDetails::Reset
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
|
Clear the details panel.
|
UndoHistory
|
void Reset()
|
[] |
SUndoHistoryDetails::SetSelectedTransaction
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
|
Set the transaction to be displayed in the details panel.
|
UndoHistory
|
void SetSelectedTransaction ( const struct [FTransactionDiff](API\Runtime\CoreUObject\Misc\FTransactionDiff) & InTransactionDiff )
|
[] |
SUndoHistoryDetails::Tick
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
|
SWidgetinterface
|
UndoHistory
|
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
|
[] |
SUndoHistoryDetails
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
|
UndoHistory
|
class SUndoHistoryDetails : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
|
[] |
|
UE::UndoHistory::EPropertyType
|
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
|
UndoHistory
|
namespace UE { namespace UndoHistory { enum EPropertyType { ObjectProperty, StructProperty, EnumProperty, ArrayProperty, Other, } } }
|
[] |
|
FUnsavedAssetsTrackerModule::Get
|
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
|
Retrieve the module instance.
|
UnsavedAssetsTracker
|
static [FUnsavedAssetsTrackerModule](API\Developer\UnsavedAssetsTracker\FUnsavedAssetsTrackerModule) & Get()
|
[] |
FUnsavedAssetsTrackerModule::GetUnsavedAssetNum
|
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
|
Returns the number of unsaved assets currently tracked.
|
UnsavedAssetsTracker
|
int32 GetUnsavedAssetNum() const
|
[] |
FUnsavedAssetsTrackerModule::GetUnsavedAssets
|
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
|
Returns the list of unsaved assets.
|
UnsavedAssetsTracker
|
[TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetUnsavedAssets() const
|
[] |
FUnsavedAssetsTrackerModule::IsAssetUnsaved
|
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
|
Check if the input asset is unsaved.
|
UnsavedAssetsTracker
|
bool IsAssetUnsaved ( const [FString](API\Runtime\Core\Containers\FString) & FileAbsPathname ) const
|
[] |
FUnsavedAssetsTrackerModule::MakeUnsavedAssetsStatusBarWidget
|
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
|
Construct the widget for the Editor status bar.
|
UnsavedAssetsTracker
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeUnsavedAssetsStatusBarWidget()
|
[] |
FUnsavedAssetsTrackerModule::PromptToSavePackages
|
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
|
Displays a dialog prompting the user to save unsaved packages.
|
UnsavedAssetsTracker
|
bool PromptToSavePackages()
|
[] |
FUnsavedAssetsTrackerModule::ShutdownModule
|
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
|
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
|
UnsavedAssetsTracker
|
virtual void ShutdownModule()
|
[] |
FUnsavedAssetsTrackerModule::StartupModule
|
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
|
IModuleInterfaceimplementation
|
UnsavedAssetsTracker
|
virtual void StartupModule()
|
[] |
FUnsavedAssetsTrackerModule
|
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
|
Tracks assets that has in-memory modification not saved to disk yet and checks the source control states of those assets when a source control provider is available.
|
UnsavedAssetsTracker
|
class FUnsavedAssetsTrackerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[
{
"type": "FOnUnsavedAsset...",
"name": "OnUnsavedAssetAdded",
"description": "Invoked when a file is added to the unsaved list."
},
{
"type": "FOnUnsavedAsset...",
"name": "OnUnsavedAssetRemoved",
"description": "Invoked when a file is removed from the unsaved list."
},
{
"type": "FPostUnsavedAss...",
"name": "PostUnsavedAssetAutoCheckout",
"description": "Invoked after an asset has been checked out of source control"
},
{
"type": "FPostUnsavedAss...",
"name": "PostUnsavedAssetAutoCheckoutCancel",
"description": "Invoked after an asset has been cancelled for automatic check out"
},
{
"type": "FPostUnsavedAss...",
"name": "PostUnsavedAssetAutoCheckoutFailure",
"description": "Invoked after an asset failed to be checked out of source control"
},
{
"type": "FPreUnsavedAsse...",
"name": "PreUnsavedAssetAutoCheckout",
"description": "Invoked before an asset is potentially automatically checked out of source control Every notified File/Operation combination is followed by one of the Cancel/Success/Failure notifications below"
}
] |
IVirtualizationBackend::Connect
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Attempt to connect the backend to its services if not already connected.
|
Virtualization
|
virtual void Connect()
|
[] |
IVirtualizationBackend::DisableOperation
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Disables operations on the backend
True if at least one previously enabled operation was disabled by the call False if there was no change.
|
Virtualization
|
bool DisableOperation ( [EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Operation )
|
[] |
IVirtualizationBackend::DoPayloadsExist
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Checks if a number of payload exists in the backends storage.
True if the operation completed without error, otherwise false
|
Virtualization
|
virtual bool DoPayloadsExist ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FIoHash](API\Runtime\Core\IO\FIoHash) > PayloadIds, [TArray](API\Runtime\Core\Containers\TArray)< bool > & OutResults )
|
[] |
IVirtualizationBackend::DoesPayloadExist
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Checks if a payload exists in the backends storage.
True if the backend storage already contains the payload, otherwise false
|
Virtualization
|
bool DoesPayloadExist ( const [FIoHash](API\Runtime\Core\IO\FIoHash) & Id )
|
[] |
EConnectionStatus
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Status of the backends connection to its services
|
Virtualization
|
enum EConnectionStatus { None, Error, Connected, }
|
[] |
EOperations
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Enum detailing which operations a backend can support
|
Virtualization
|
enum EOperations { None = 0, Push = 1 << 0, Pull = 1 << 1, }
|
[] |
EPullFlags
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Specialize pulling behavior,IVirtualizationBackend::PullData
|
Virtualization
|
enum EPullFlags { None = 0, }
|
[] |
EPushFlags
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Specialize pushing behavior,IVirtualizationBackend::PushData
|
Virtualization
|
enum EPushFlags { None = 0, Force = 1 << 0, }
|
[] |
IVirtualizationBackend::GetConfigName
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Returns a string containing the name of the backend as it appears in the virtualization graph in the config file
|
Virtualization
|
const [FString](API\Runtime\Core\Containers\FString) & GetConfigName() const
|
[] |
IVirtualizationBackend::GetConnectionStatus
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
EConnectionStatus
|
Virtualization
|
[EConnectionStatus](API\Developer\Virtualization\IVirtualizationBackend\EConnectionStatus) GetConnectionStatus() const
|
[] |
IVirtualizationBackend::GetDebugName
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Returns a string that can be used to identify the backend for debugging and logging purposes
|
Virtualization
|
const [FString](API\Runtime\Core\Containers\FString) & GetDebugName() const
|
[] |
IVirtualizationBackend::Initialize
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
This will be called during the setup of the backend hierarchy. The entry config file entry that caused the backend to be created will be passed to the method so that any additional settings may be parsed from it. Take care to clearly log any error that occurs so that the end user has a clear way to fix them.
Returning false indicates that initialization failed in a way that the backend will not be able to function correctly.
|
Virtualization
|
bool Initialize ( const [FString](API\Runtime\Core\Containers\FString) & ConfigEntry )
|
[] |
IVirtualizationBackend::IsOperationSupported
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Returns true if the given operation is supported, this is set when the backend is created and should not change over it's life time.
|
Virtualization
|
bool IsOperationSupported ( [EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Operation ) const
|
[] |
IVirtualizationBackend::IsOperationDebugDisabled
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Returns true if the given operation is disabled for debugging purposes
|
Virtualization
|
bool IsOperationDebugDisabled ( [EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Operation ) const
|
[] |
IVirtualizationBackend::PullData
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Deprecated* Use the overload that also takes EPullFlags
|
Virtualization
|
virtual bool PullData &40; TArrayView< FPullRequest > Requests &41;
|
[] |
IVirtualizationBackend::PullData
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
EPullFlags
|
Virtualization
|
bool PullData ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FPullRequest](API\Runtime\Core\Virtualization\FPullRequest) > Requests, [EPullFlags](API\Developer\Virtualization\IVirtualizationBackend\EPullFlags) Flags, [FText](API\Runtime\Core\Internationalization\FText) & OutErrors )
|
[] |
IVirtualizationBackend::PushData
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Deprecated methods, will cause compiler errors if anyone has actually overriddenIVirtualizationBackendpre 5.3 but there is currently no good compiler support for invoking compiler warnings when overriding a deprecated base method.
|
Virtualization
|
virtual bool PushData &40; TArrayView< FPushRequest > Requests &41;
|
[] |
IVirtualizationBackend::PushData
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
True if all of the requests succeeded, false if one of more failed
|
Virtualization
|
bool PushData ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FPushRequest](API\Runtime\Core\Virtualization\FPushRequest) > Requests, [EPushFlags](API\Developer\Virtualization\IVirtualizationBackend\EPushFlags) Flags )
|
[] |
IVirtualizationBackend::SetOperationDebugState
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Enable or disable the given operation based on the 'bIsDisabled' parameter
|
Virtualization
|
void SetOperationDebugState ( [EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Operation, bool bIsDisabled )
|
[] |
IVirtualizationBackend::IVirtualizationBackend
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Virtualization
|
IVirtualizationBackend ( FStringView InConfigName, FStringView InDebugName, [EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) InSupportedOperations )
|
[] |
|
IVirtualizationBackend::~IVirtualizationBackend
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Virtualization
|
virtual ~IVirtualizationBackend()
|
[] |
|
IVirtualizationBackend
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Note that virtualization backends are instantiated FVirtualizationManager viaIVirtualizationBackendFactoryso each new backend derived fromIVirtualizationBackendwill also need a factory derived fromIVirtualizationBackendFactory. You can either do this manually or use the helper macro 'UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY' to generate the code for you.
|
Virtualization
|
class IVirtualizationBackend
|
[] |
IVirtualizationBackendFactory::GetName
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Returns the name used to identify the type in config ini files
|
Virtualization
|
[FName](API\Runtime\Core\UObject\FName) GetName()
|
[] |
IVirtualizationBackendFactory
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Derive from this interface to implement a factory to return a backend type. An instance of the factory should be created and then registered toIModularFeatureswith the feature name "VirtualizationBackendFactory" to give 'FVirtualizationManager' access to it. The macro 'UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY' can be used to create a factory easily if you do not want to specialize the behavior.
|
Virtualization
|
class IVirtualizationBackendFactory : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
|
[] |
IVirtualizationBackendFactory::CreateInstance
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Creates a new backend instance.
A new backend instance
|
Virtualization
|
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IVirtualizationBackend](API\Developer\Virtualization\IVirtualizationBackend) > CreateInstance ( FStringView ProjectName, FStringView ConfigName )
|
[] |
UE::Virtualization::operator&=
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Virtualization
|
namespace UE { namespace Virtualization { [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) & UE::Virtualization::operator&= ( [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) & Lhs, [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Rhs ) } }
|
[] |
|
UE::Virtualization::operator^=
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Virtualization
|
namespace UE { namespace Virtualization { [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) & UE::Virtualization::operator^= ( [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) & Lhs, [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Rhs ) } }
|
[] |
|
UE::Virtualization::operator&
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Virtualization
|
namespace UE { namespace Virtualization { constexpr [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) UE::Virtualization::operator& ( [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Lhs, [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Rhs ) } }
|
[] |
|
UE::Virtualization::operator^
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Virtualization
|
namespace UE { namespace Virtualization { constexpr [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) UE::Virtualization::operator^ ( [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Lhs, [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Rhs ) } }
|
[] |
|
UE::Virtualization::operator!
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Virtualization
|
namespace UE { namespace Virtualization { constexpr bool UE::Virtualization::operator! ( [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) E ) } }
|
[] |
|
UE::Virtualization::operator~
|
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
|
Virtualization
|
namespace UE { namespace Virtualization { constexpr [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) UE::Virtualization::operator~ ( [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) E ) } }
|
[] |
|
UE::Virtualization::Utils::ETrailerFailedReason
|
/Engine/Source/Developer/Virtualization/Public/VirtualizationUtilities.h
|
Virtualization
|
namespace UE { namespace Virtualization { namespace Utils { enum ETrailerFailedReason { NotFound, InvalidSummary, OutOfDate, Unknown, } } } }
|
[] |
|
FVisualGraph::AddEdge
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
int32 AddEdge ( int32 InSourceNode, int32 InTargetNode, EVisualGraphEdgeDirection InDirection, const [FName](API\Runtime\Core\UObject\FName) & InName, [TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) > InDisplayName, [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > InColor, [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphStyle > InStyle )
|
[] |
|
FVisualGraph::AddElement
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
template<typename T> static int32 AddElement ( const T & InElement, [TArray](API\Runtime\Core\Containers\TArray)< T > & OutElements, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & OutMap )
|
[] |
|
FVisualGraph::AddNode
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
int32 AddNode ( const [FName](API\Runtime\Core\UObject\FName) & InName, [TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) > InDisplayName, [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > InColor, [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphShape > InShape, [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphStyle > InStyle )
|
[] |
|
FVisualGraph::AddNodeToSubGraph
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
bool AddNodeToSubGraph ( int32 InNodeIndex, int32 InSubGraphIndex )
|
[] |
|
FVisualGraph::AddSubGraph
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
int32 AddSubGraph ( const [FName](API\Runtime\Core\UObject\FName) & InName, [TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) > InDisplayName, int32 InParentGraphIndex, [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > InColor, [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphStyle > InStyle, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > InNodes )
|
[] |
|
FVisualGraph::DumpDot
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
[FString](API\Runtime\Core\Containers\FString) DumpDot() const
|
[] |
|
FVisualGraph::DumpDot
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
virtual [FString](API\Runtime\Core\Containers\FString) DumpDot ( const [FVisualGraph](API\Developer\VisualGraphUtils\FVisualGraph) * InGraph, int32 InIndendation ) const
|
[] |
|
FVisualGraph::FindEdge
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
int32 FindEdge ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const
|
[] |
|
FVisualGraph::FindNode
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
int32 FindNode ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const
|
[] |
|
FVisualGraph::FindSubGraph
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
int32 FindSubGraph ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const
|
[] |
|
FVisualGraph::GetEdges
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
const [TArray](API\Runtime\Core\Containers\TArray)< [FVisualGraphEdge](API\Developer\VisualGraphUtils\FVisualGraphEdge) > & GetEdges() const
|
[] |
|
FVisualGraph::GetNodes
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
const [TArray](API\Runtime\Core\Containers\TArray)< [FVisualGraphNode](API\Developer\VisualGraphUtils\FVisualGraphNode) > & GetNodes() const
|
[] |
|
FVisualGraph::GetSubGraphs
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
const [TArray](API\Runtime\Core\Containers\TArray)< [FVisualGraphSubGraph](API\Developer\VisualGraphUtils\FVisualGraphSubGraph) > & GetSubGraphs() const
|
[] |
|
FVisualGraph::GetUniqueName
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
static [FName](API\Runtime\Core\UObject\FName) GetUniqueName ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & InMap )
|
[] |
|
FVisualGraph::IsNameAvailable
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
static bool IsNameAvailable ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & InMap )
|
[] |
|
FVisualGraph::RefreshNameMap
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
template<typename T> static void RefreshNameMap ( const [TArray](API\Runtime\Core\Containers\TArray)< T > & InElements, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & OutMap )
|
[] |
|
FVisualGraph::RefreshNameMapIfNeeded
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
template<typename T> static void RefreshNameMapIfNeeded ( const [TArray](API\Runtime\Core\Containers\TArray)< T > & InElements, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & OutMap )
|
[] |
|
FVisualGraph::RemoveNodeFromSubGraph
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
bool RemoveNodeFromSubGraph ( int32 InNodeIndex )
|
[] |
|
FVisualGraph::TransitiveReduction
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
void TransitiveReduction ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< bool([FVisualGraphEdge](API\Developer\VisualGraphUtils\FVisualGraphEdge) &)> KeepEdgeFunction )
|
[] |
|
FVisualGraph::FVisualGraph
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
FVisualGraph()
|
[] |
|
FVisualGraph::FVisualGraph
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
FVisualGraph.
|
VisualGraphUtils
|
FVisualGraph ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [FName](API\Runtime\Core\UObject\FName) & InDisplayName )
|
[] |
FVisualGraph::~FVisualGraph
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
virtual ~FVisualGraph()
|
[] |
|
FVisualGraph
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
|
VisualGraphUtils
|
class FVisualGraph : public [FVisualGraphElement](API\Developer\VisualGraphUtils\FVisualGraphElement)
|
[
{
"type": "TMap<FName, in...",
"name": "EdgeNameMap",
"description": ""
},
{
"type": "TArray<FVisual...",
"name": "Edges",
"description": ""
},
{
"type": "TMap<FName, in...",
"name": "NodeNameMap",
"description": ""
},
{
"type": "TArray<FVisual...",
"name": "Nodes",
"description": ""
},
{
"type": "TMap<FName, in...",
"name": "SubGraphNameMap",
"description": ""
},
{
"type": "TArray<FVisual...",
"name": "SubGraphs",
"description": ""
}
] |
|
FVisualGraphEdge::DumpDot
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
|
FVisualGraphEdge.
|
VisualGraphUtils
|
virtual [FString](API\Runtime\Core\Containers\FString) DumpDot ( const [FVisualGraph](API\Developer\VisualGraphUtils\FVisualGraph) * InGraph, int32 InIndendation ) const
|
[] |
FVisualGraphEdge::GetDirection
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
|
VisualGraphUtils
|
EVisualGraphEdgeDirection GetDirection() const
|
[] |
|
FVisualGraphEdge::GetSourceNode
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
|
VisualGraphUtils
|
int32 GetSourceNode() const
|
[] |
|
FVisualGraphEdge::GetTargetNode
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
|
VisualGraphUtils
|
int32 GetTargetNode() const
|
[] |
|
FVisualGraphEdge::FVisualGraphEdge
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
|
VisualGraphUtils
|
FVisualGraphEdge()
|
[] |
|
FVisualGraphEdge
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
|
VisualGraphUtils
|
class FVisualGraphEdge : public [FVisualGraphElement](API\Developer\VisualGraphUtils\FVisualGraphElement)
|
[
{
"type": "EVisualGraphEdg...",
"name": "Direction",
"description": ""
},
{
"type": "int32",
"name": "SourceNode",
"description": ""
},
{
"type": "int32",
"name": "TargetNode",
"description": ""
}
] |
|
FVisualGraphElement::DumpDot
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphElement.h
|
VisualGraphUtils
|
[FString](API\Runtime\Core\Containers\FString) DumpDot ( const [FVisualGraph](API\Developer\VisualGraphUtils\FVisualGraph) * InGraph, int32 InIndendation ) const
|
[] |
|
FVisualGraphElement::DumpDotIndentation
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphElement.h
|
FVisualGraphElement.
|
VisualGraphUtils
|
static [FString](API\Runtime\Core\Containers\FString) DumpDotIndentation ( int32 InIndentation )
|
[] |
FVisualGraphEdge::~FVisualGraphEdge
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
|
VisualGraphUtils
|
virtual ~FVisualGraphEdge()
|
[] |
|
FVisualGraphElement::DumpDotShape
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphElement.h
|
VisualGraphUtils
|
static [FString](API\Runtime\Core\Containers\FString) DumpDotShape ( const [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphShape > & InShape )
|
[] |
|
FVisualGraphElement::DumpDotStyle
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphElement.h
|
VisualGraphUtils
|
static [FString](API\Runtime\Core\Containers\FString) DumpDotStyle ( const [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphStyle > & InStyle )
|
[] |
|
FVisualGraphElement::DumpDotColor
|
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphElement.h
|
VisualGraphUtils
|
static [FString](API\Runtime\Core\Containers\FString) DumpDotColor ( const [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & InColor )
|
[] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.