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FUncontrolledChangelistState::FUncontrolledChangelistState
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
Uncontrolled Changelist states are unique and non-copyable, should always be used by reference to preserve cache coherence.
UncontrolledChangelists
FUncontrolledChangelistState ( const [FUncontrolledChangelistState](API\Developer\UncontrolledChangelists\FUncontrolledChangelistState) & InUncontrolledChangelistState )
[]
FUncontrolledChangelistState::FUncontrolledChangelistState
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
UncontrolledChangelists
FUncontrolledChangelistState ( const [FUncontrolledChangelist](API\Developer\UncontrolledChangelists\FUncontrolledChangelist) & InUncontrolledChangelist, const [FText](API\Runtime\Core\Internationalization\FText) & InDescription )
[]
FUncontrolledChangelistState
/Engine/Source/Developer/UncontrolledChangelists/Public/UncontrolledChangelistState.h
UncontrolledChangelists
class FUncontrolledChangelistState : public [TSharedFromThis< FUncontrolledChangelistState, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "FUncontrolledCh...", "name": "Changelist", "description": "" }, { "type": "TSet<FString>", "name": "DeletedOfflineFiles", "description": "" }, { "type": "FText", "name": "Description", "description": "" }, { "type": "TSet<FSourceCo...", "name": "Files", "description": "" }, { "type": "TSet<FString>", "name": "OfflineFiles", "description": "" }, { "type": "FDateTime", "name": "TimeStamp", "description": "The timestamp of the last update" } ]
IUndoHistoryModule::Get
/Engine/Source/Developer/UndoHistory/Public/IUndoHistoryModule.h
Gets a reference to the UndoHistory module instance. A reference to the module.
UndoHistory
static [IUndoHistoryModule](API\Developer\UndoHistory\IUndoHistoryModule) & Get()
[]
IUndoHistoryModule::~IUndoHistoryModule
/Engine/Source/Developer/UndoHistory/Public/IUndoHistoryModule.h
Virtual destructor.
UndoHistory
virtual ~IUndoHistoryModule()
[]
IUndoHistoryModule
/Engine/Source/Developer/UndoHistory/Public/IUndoHistoryModule.h
Interface for the UndoHistory module.
UndoHistory
class IUndoHistoryModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FPropertyReflectionData
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
UndoHistory
struct FPropertyReflectionData
[ { "type": "FString", "name": "CppMacroType", "description": "The result ofFProperty::GetCPPMacroType(the part that is returned by ref, e.g. \"FName\")." }, { "type": "EPropertyFlags", "name": "PropertyFlags", "description": "" }, { "type": "EPropertyType", "name": "PropertyType", "description": "" }, { "type": "FString", "name": "TypeName", "description": "The result ofFProperty::GetClass()GetName()" } ]
IReflectionDataProvider::GetClassDisplayName
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
WhatUClass::GetName()would return, if available
UndoHistory
[TOptional](API\Runtime\Core\IO\TOptional)< [FString](API\Runtime\Core\Containers\FString) > GetClassDisplayName ( const [FSoftClassPath](API\Runtime\CoreUObject\UObject\FSoftClassPath) & ClassPath ) const
[]
IReflectionDataProvider::GetPropertyReflectionData
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
Various misc data required for UI, e.g. for the type column
UndoHistory
[TOptional](API\Runtime\Core\IO\TOptional)< [FPropertyReflectionData](API\Developer\UndoHistory\Widgets\FPropertyReflectionData) > GetPropertyReflectionData ( const [FSoftClassPath](API\Runtime\CoreUObject\UObject\FSoftClassPath) & ClassPath, [FName](API\Runtime\Core\UObject\FName) PropertyName ) const
[]
IReflectionDataProvider::SupportsGetPropertyReflectionData
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
UndoHistory
bool SupportsGetPropertyReflectionData() const
[]
IReflectionDataProvider::HasClassDisplayName
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
UndoHistory
bool HasClassDisplayName ( const [FSoftClassPath](API\Runtime\CoreUObject\UObject\FSoftClassPath) & ClassPath ) const
[]
IReflectionDataProvider::~IReflectionDataProvider
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
UndoHistory
virtual ~IReflectionDataProvider()
[]
IReflectionDataProvider
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
On editor builds reflection data is fully available however on non-editor builds there is no straightforward way of obtaining it. For example, Concert implements this interface to return data where available.
UndoHistory
class IReflectionDataProvider
[]
WidgetArgsType
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
UndoHistory
typedef FArguments WidgetArgsType
[]
SUndoHistoryDetails::FArguments::FArguments
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
UndoHistory
FArguments&40;&41;
[]
SUndoHistoryDetails::Construct
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
Construct this widget
UndoHistory
void Construct ( const [FArguments](API\Developer\UndoHistory\Widgets\SUndoHistoryDetails\FArguments) & InArgs, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [UE::UndoHistory::IReflectionDataProvider](API\Developer\UndoHistory\Widgets\IReflectionDataProvider) > InReflectionData )
[]
FArguments
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
UndoHistory
struct FArguments : public [TSlateBaseNamedArgs< SUndoHistoryDetails >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FTreeItemTextFilter
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
UndoHistory
typedef [TTextFilter](API\Runtime\Core\Misc\TTextFilter)< const [FString](API\Runtime\Core\Containers\FString) & > FTreeItemTextFilter
[]
FUndoDetailsTreeNodePtr
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
UndoHistory
typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FUndoDetailsTreeNode > FUndoDetailsTreeNodePtr
[]
SUndoHistoryDetails::Reset
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
Clear the details panel.
UndoHistory
void Reset()
[]
SUndoHistoryDetails::SetSelectedTransaction
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
Set the transaction to be displayed in the details panel.
UndoHistory
void SetSelectedTransaction ( const struct [FTransactionDiff](API\Runtime\CoreUObject\Misc\FTransactionDiff) & InTransactionDiff )
[]
SUndoHistoryDetails::Tick
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
SWidgetinterface
UndoHistory
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SUndoHistoryDetails
/Engine/Source/Developer/UndoHistory/Public/Widgets/SUndoHistoryDetails.h
UndoHistory
class SUndoHistoryDetails : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
UE::UndoHistory::EPropertyType
/Engine/Source/Developer/UndoHistory/Public/Widgets/IReflectionDataProvider.h
UndoHistory
namespace UE { namespace UndoHistory { enum EPropertyType { ObjectProperty, StructProperty, EnumProperty, ArrayProperty, Other, } } }
[]
FUnsavedAssetsTrackerModule::Get
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
Retrieve the module instance.
UnsavedAssetsTracker
static [FUnsavedAssetsTrackerModule](API\Developer\UnsavedAssetsTracker\FUnsavedAssetsTrackerModule) & Get()
[]
FUnsavedAssetsTrackerModule::GetUnsavedAssetNum
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
Returns the number of unsaved assets currently tracked.
UnsavedAssetsTracker
int32 GetUnsavedAssetNum() const
[]
FUnsavedAssetsTrackerModule::GetUnsavedAssets
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
Returns the list of unsaved assets.
UnsavedAssetsTracker
[TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetUnsavedAssets() const
[]
FUnsavedAssetsTrackerModule::IsAssetUnsaved
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
Check if the input asset is unsaved.
UnsavedAssetsTracker
bool IsAssetUnsaved ( const [FString](API\Runtime\Core\Containers\FString) & FileAbsPathname ) const
[]
FUnsavedAssetsTrackerModule::MakeUnsavedAssetsStatusBarWidget
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
Construct the widget for the Editor status bar.
UnsavedAssetsTracker
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeUnsavedAssetsStatusBarWidget()
[]
FUnsavedAssetsTrackerModule::PromptToSavePackages
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
Displays a dialog prompting the user to save unsaved packages.
UnsavedAssetsTracker
bool PromptToSavePackages()
[]
FUnsavedAssetsTrackerModule::ShutdownModule
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
UnsavedAssetsTracker
virtual void ShutdownModule()
[]
FUnsavedAssetsTrackerModule::StartupModule
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
IModuleInterfaceimplementation
UnsavedAssetsTracker
virtual void StartupModule()
[]
FUnsavedAssetsTrackerModule
/Engine/Source/Developer/UnsavedAssetsTracker/Source/Public/UnsavedAssetsTrackerModule.h
Tracks assets that has in-memory modification not saved to disk yet and checks the source control states of those assets when a source control provider is available.
UnsavedAssetsTracker
class FUnsavedAssetsTrackerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[ { "type": "FOnUnsavedAsset...", "name": "OnUnsavedAssetAdded", "description": "Invoked when a file is added to the unsaved list." }, { "type": "FOnUnsavedAsset...", "name": "OnUnsavedAssetRemoved", "description": "Invoked when a file is removed from the unsaved list." }, { "type": "FPostUnsavedAss...", "name": "PostUnsavedAssetAutoCheckout", "description": "Invoked after an asset has been checked out of source control" }, { "type": "FPostUnsavedAss...", "name": "PostUnsavedAssetAutoCheckoutCancel", "description": "Invoked after an asset has been cancelled for automatic check out" }, { "type": "FPostUnsavedAss...", "name": "PostUnsavedAssetAutoCheckoutFailure", "description": "Invoked after an asset failed to be checked out of source control" }, { "type": "FPreUnsavedAsse...", "name": "PreUnsavedAssetAutoCheckout", "description": "Invoked before an asset is potentially automatically checked out of source control Every notified File/Operation combination is followed by one of the Cancel/Success/Failure notifications below" } ]
IVirtualizationBackend::Connect
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Attempt to connect the backend to its services if not already connected.
Virtualization
virtual void Connect()
[]
IVirtualizationBackend::DisableOperation
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Disables operations on the backend True if at least one previously enabled operation was disabled by the call False if there was no change.
Virtualization
bool DisableOperation ( [EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Operation )
[]
IVirtualizationBackend::DoPayloadsExist
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Checks if a number of payload exists in the backends storage. True if the operation completed without error, otherwise false
Virtualization
virtual bool DoPayloadsExist ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FIoHash](API\Runtime\Core\IO\FIoHash) > PayloadIds, [TArray](API\Runtime\Core\Containers\TArray)< bool > & OutResults )
[]
IVirtualizationBackend::DoesPayloadExist
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Checks if a payload exists in the backends storage. True if the backend storage already contains the payload, otherwise false
Virtualization
bool DoesPayloadExist ( const [FIoHash](API\Runtime\Core\IO\FIoHash) & Id )
[]
EConnectionStatus
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Status of the backends connection to its services
Virtualization
enum EConnectionStatus { None, Error, Connected, }
[]
EOperations
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Enum detailing which operations a backend can support
Virtualization
enum EOperations { None = 0, Push = 1 << 0, Pull = 1 << 1, }
[]
EPullFlags
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Specialize pulling behavior,IVirtualizationBackend::PullData
Virtualization
enum EPullFlags { None = 0, }
[]
EPushFlags
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Specialize pushing behavior,IVirtualizationBackend::PushData
Virtualization
enum EPushFlags { None = 0, Force = 1 << 0, }
[]
IVirtualizationBackend::GetConfigName
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Returns a string containing the name of the backend as it appears in the virtualization graph in the config file
Virtualization
const [FString](API\Runtime\Core\Containers\FString) & GetConfigName() const
[]
IVirtualizationBackend::GetConnectionStatus
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
EConnectionStatus
Virtualization
[EConnectionStatus](API\Developer\Virtualization\IVirtualizationBackend\EConnectionStatus) GetConnectionStatus() const
[]
IVirtualizationBackend::GetDebugName
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Returns a string that can be used to identify the backend for debugging and logging purposes
Virtualization
const [FString](API\Runtime\Core\Containers\FString) & GetDebugName() const
[]
IVirtualizationBackend::Initialize
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
This will be called during the setup of the backend hierarchy. The entry config file entry that caused the backend to be created will be passed to the method so that any additional settings may be parsed from it. Take care to clearly log any error that occurs so that the end user has a clear way to fix them. Returning false indicates that initialization failed in a way that the backend will not be able to function correctly.
Virtualization
bool Initialize ( const [FString](API\Runtime\Core\Containers\FString) & ConfigEntry )
[]
IVirtualizationBackend::IsOperationSupported
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Returns true if the given operation is supported, this is set when the backend is created and should not change over it's life time.
Virtualization
bool IsOperationSupported ( [EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Operation ) const
[]
IVirtualizationBackend::IsOperationDebugDisabled
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Returns true if the given operation is disabled for debugging purposes
Virtualization
bool IsOperationDebugDisabled ( [EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Operation ) const
[]
IVirtualizationBackend::PullData
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Deprecated* Use the overload that also takes EPullFlags
Virtualization
virtual bool PullData &40; TArrayView< FPullRequest > Requests &41;
[]
IVirtualizationBackend::PullData
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
EPullFlags
Virtualization
bool PullData ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FPullRequest](API\Runtime\Core\Virtualization\FPullRequest) > Requests, [EPullFlags](API\Developer\Virtualization\IVirtualizationBackend\EPullFlags) Flags, [FText](API\Runtime\Core\Internationalization\FText) & OutErrors )
[]
IVirtualizationBackend::PushData
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Deprecated methods, will cause compiler errors if anyone has actually overriddenIVirtualizationBackendpre 5.3 but there is currently no good compiler support for invoking compiler warnings when overriding a deprecated base method.
Virtualization
virtual bool PushData &40; TArrayView< FPushRequest > Requests &41;
[]
IVirtualizationBackend::PushData
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
True if all of the requests succeeded, false if one of more failed
Virtualization
bool PushData ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FPushRequest](API\Runtime\Core\Virtualization\FPushRequest) > Requests, [EPushFlags](API\Developer\Virtualization\IVirtualizationBackend\EPushFlags) Flags )
[]
IVirtualizationBackend::SetOperationDebugState
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Enable or disable the given operation based on the 'bIsDisabled' parameter
Virtualization
void SetOperationDebugState ( [EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Operation, bool bIsDisabled )
[]
IVirtualizationBackend::IVirtualizationBackend
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Virtualization
IVirtualizationBackend ( FStringView InConfigName, FStringView InDebugName, [EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) InSupportedOperations )
[]
IVirtualizationBackend::~IVirtualizationBackend
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Virtualization
virtual ~IVirtualizationBackend()
[]
IVirtualizationBackend
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Note that virtualization backends are instantiated FVirtualizationManager viaIVirtualizationBackendFactoryso each new backend derived fromIVirtualizationBackendwill also need a factory derived fromIVirtualizationBackendFactory. You can either do this manually or use the helper macro 'UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY' to generate the code for you.
Virtualization
class IVirtualizationBackend
[]
IVirtualizationBackendFactory::GetName
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Returns the name used to identify the type in config ini files
Virtualization
[FName](API\Runtime\Core\UObject\FName) GetName()
[]
IVirtualizationBackendFactory
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Derive from this interface to implement a factory to return a backend type. An instance of the factory should be created and then registered toIModularFeatureswith the feature name "VirtualizationBackendFactory" to give 'FVirtualizationManager' access to it. The macro 'UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY' can be used to create a factory easily if you do not want to specialize the behavior.
Virtualization
class IVirtualizationBackendFactory : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
IVirtualizationBackendFactory::CreateInstance
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Creates a new backend instance. A new backend instance
Virtualization
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IVirtualizationBackend](API\Developer\Virtualization\IVirtualizationBackend) > CreateInstance ( FStringView ProjectName, FStringView ConfigName )
[]
UE::Virtualization::operator&=
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Virtualization
namespace UE { namespace Virtualization { [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) & UE::Virtualization::operator&= ( [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) & Lhs, [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Rhs ) } }
[]
UE::Virtualization::operator^=
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Virtualization
namespace UE { namespace Virtualization { [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) & UE::Virtualization::operator^= ( [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) & Lhs, [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Rhs ) } }
[]
UE::Virtualization::operator&
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Virtualization
namespace UE { namespace Virtualization { constexpr [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) UE::Virtualization::operator& ( [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Lhs, [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Rhs ) } }
[]
UE::Virtualization::operator^
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Virtualization
namespace UE { namespace Virtualization { constexpr [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) UE::Virtualization::operator^ ( [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Lhs, [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) Rhs ) } }
[]
UE::Virtualization::operator!
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Virtualization
namespace UE { namespace Virtualization { constexpr bool UE::Virtualization::operator! ( [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) E ) } }
[]
UE::Virtualization::operator~
/Engine/Source/Developer/Virtualization/Public/IVirtualizationBackend.h
Virtualization
namespace UE { namespace Virtualization { constexpr [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) UE::Virtualization::operator~ ( [IVirtualizationBackend::EOperations](API\Developer\Virtualization\IVirtualizationBackend\EOperations) E ) } }
[]
UE::Virtualization::Utils::ETrailerFailedReason
/Engine/Source/Developer/Virtualization/Public/VirtualizationUtilities.h
Virtualization
namespace UE { namespace Virtualization { namespace Utils { enum ETrailerFailedReason { NotFound, InvalidSummary, OutOfDate, Unknown, } } } }
[]
FVisualGraph::AddEdge
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
int32 AddEdge ( int32 InSourceNode, int32 InTargetNode, EVisualGraphEdgeDirection InDirection, const [FName](API\Runtime\Core\UObject\FName) & InName, [TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) > InDisplayName, [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > InColor, [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphStyle > InStyle )
[]
FVisualGraph::AddElement
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
template<typename T> static int32 AddElement ( const T & InElement, [TArray](API\Runtime\Core\Containers\TArray)< T > & OutElements, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & OutMap )
[]
FVisualGraph::AddNode
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
int32 AddNode ( const [FName](API\Runtime\Core\UObject\FName) & InName, [TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) > InDisplayName, [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > InColor, [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphShape > InShape, [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphStyle > InStyle )
[]
FVisualGraph::AddNodeToSubGraph
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
bool AddNodeToSubGraph ( int32 InNodeIndex, int32 InSubGraphIndex )
[]
FVisualGraph::AddSubGraph
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
int32 AddSubGraph ( const [FName](API\Runtime\Core\UObject\FName) & InName, [TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) > InDisplayName, int32 InParentGraphIndex, [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > InColor, [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphStyle > InStyle, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > InNodes )
[]
FVisualGraph::DumpDot
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
[FString](API\Runtime\Core\Containers\FString) DumpDot() const
[]
FVisualGraph::DumpDot
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
virtual [FString](API\Runtime\Core\Containers\FString) DumpDot ( const [FVisualGraph](API\Developer\VisualGraphUtils\FVisualGraph) * InGraph, int32 InIndendation ) const
[]
FVisualGraph::FindEdge
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
int32 FindEdge ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const
[]
FVisualGraph::FindNode
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
int32 FindNode ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const
[]
FVisualGraph::FindSubGraph
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
int32 FindSubGraph ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const
[]
FVisualGraph::GetEdges
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
const [TArray](API\Runtime\Core\Containers\TArray)< [FVisualGraphEdge](API\Developer\VisualGraphUtils\FVisualGraphEdge) > & GetEdges() const
[]
FVisualGraph::GetNodes
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
const [TArray](API\Runtime\Core\Containers\TArray)< [FVisualGraphNode](API\Developer\VisualGraphUtils\FVisualGraphNode) > & GetNodes() const
[]
FVisualGraph::GetSubGraphs
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
const [TArray](API\Runtime\Core\Containers\TArray)< [FVisualGraphSubGraph](API\Developer\VisualGraphUtils\FVisualGraphSubGraph) > & GetSubGraphs() const
[]
FVisualGraph::GetUniqueName
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
static [FName](API\Runtime\Core\UObject\FName) GetUniqueName ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & InMap )
[]
FVisualGraph::IsNameAvailable
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
static bool IsNameAvailable ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & InMap )
[]
FVisualGraph::RefreshNameMap
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
template<typename T> static void RefreshNameMap ( const [TArray](API\Runtime\Core\Containers\TArray)< T > & InElements, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & OutMap )
[]
FVisualGraph::RefreshNameMapIfNeeded
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
template<typename T> static void RefreshNameMapIfNeeded ( const [TArray](API\Runtime\Core\Containers\TArray)< T > & InElements, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & OutMap )
[]
FVisualGraph::RemoveNodeFromSubGraph
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
bool RemoveNodeFromSubGraph ( int32 InNodeIndex )
[]
FVisualGraph::TransitiveReduction
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
void TransitiveReduction ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< bool([FVisualGraphEdge](API\Developer\VisualGraphUtils\FVisualGraphEdge) &)> KeepEdgeFunction )
[]
FVisualGraph::FVisualGraph
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
FVisualGraph()
[]
FVisualGraph::FVisualGraph
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
FVisualGraph.
VisualGraphUtils
FVisualGraph ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [FName](API\Runtime\Core\UObject\FName) & InDisplayName )
[]
FVisualGraph::~FVisualGraph
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
virtual ~FVisualGraph()
[]
FVisualGraph
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraph.h
VisualGraphUtils
class FVisualGraph : public [FVisualGraphElement](API\Developer\VisualGraphUtils\FVisualGraphElement)
[ { "type": "TMap<FName, in...", "name": "EdgeNameMap", "description": "" }, { "type": "TArray<FVisual...", "name": "Edges", "description": "" }, { "type": "TMap<FName, in...", "name": "NodeNameMap", "description": "" }, { "type": "TArray<FVisual...", "name": "Nodes", "description": "" }, { "type": "TMap<FName, in...", "name": "SubGraphNameMap", "description": "" }, { "type": "TArray<FVisual...", "name": "SubGraphs", "description": "" } ]
FVisualGraphEdge::DumpDot
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
FVisualGraphEdge.
VisualGraphUtils
virtual [FString](API\Runtime\Core\Containers\FString) DumpDot ( const [FVisualGraph](API\Developer\VisualGraphUtils\FVisualGraph) * InGraph, int32 InIndendation ) const
[]
FVisualGraphEdge::GetDirection
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
VisualGraphUtils
EVisualGraphEdgeDirection GetDirection() const
[]
FVisualGraphEdge::GetSourceNode
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
VisualGraphUtils
int32 GetSourceNode() const
[]
FVisualGraphEdge::GetTargetNode
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
VisualGraphUtils
int32 GetTargetNode() const
[]
FVisualGraphEdge::FVisualGraphEdge
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
VisualGraphUtils
FVisualGraphEdge()
[]
FVisualGraphEdge
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
VisualGraphUtils
class FVisualGraphEdge : public [FVisualGraphElement](API\Developer\VisualGraphUtils\FVisualGraphElement)
[ { "type": "EVisualGraphEdg...", "name": "Direction", "description": "" }, { "type": "int32", "name": "SourceNode", "description": "" }, { "type": "int32", "name": "TargetNode", "description": "" } ]
FVisualGraphElement::DumpDot
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphElement.h
VisualGraphUtils
[FString](API\Runtime\Core\Containers\FString) DumpDot ( const [FVisualGraph](API\Developer\VisualGraphUtils\FVisualGraph) * InGraph, int32 InIndendation ) const
[]
FVisualGraphElement::DumpDotIndentation
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphElement.h
FVisualGraphElement.
VisualGraphUtils
static [FString](API\Runtime\Core\Containers\FString) DumpDotIndentation ( int32 InIndentation )
[]
FVisualGraphEdge::~FVisualGraphEdge
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
VisualGraphUtils
virtual ~FVisualGraphEdge()
[]
FVisualGraphElement::DumpDotShape
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphElement.h
VisualGraphUtils
static [FString](API\Runtime\Core\Containers\FString) DumpDotShape ( const [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphShape > & InShape )
[]
FVisualGraphElement::DumpDotStyle
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphElement.h
VisualGraphUtils
static [FString](API\Runtime\Core\Containers\FString) DumpDotStyle ( const [TOptional](API\Runtime\Core\IO\TOptional)< EVisualGraphStyle > & InStyle )
[]
FVisualGraphElement::DumpDotColor
/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphElement.h
VisualGraphUtils
static [FString](API\Runtime\Core\Containers\FString) DumpDotColor ( const [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & InColor )
[]