className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
UAnimGraphNode_BlendListByInt::PostPlacedNewNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h
|
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
|
AnimGraph
|
virtual void PostPlacedNewNode()
|
[] |
UAnimGraphNode_BlendListByInt::UAnimGraphNode_BlendListByInt
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h
|
AnimGraph
|
UAnimGraphNode_BlendListByInt ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_BlendListByInt
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h
|
AnimGraph
|
class UAnimGraphNode_BlendListByInt : public [UAnimGraphNode_BlendListBase](API\Editor\AnimGraph\UAnimGraphNode_BlendListBase)
|
[
{
"type": "FAnimNode_Blend...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_BlendSpaceBase::CustomizeDetails
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
Can customize details tab
|
AnimGraph
|
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
|
[] |
UAnimGraphNode_BlendSpaceBase::CustomizePinData
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
Customize pin data based on the input
|
AnimGraph
|
virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const
|
[] |
UAnimGraphNode_BlendSpaceBase::GetAnimationAssetClass
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
AnimGraph
|
virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) > GetAnimationAssetClass() const
|
[] |
|
UAnimGraphNode_BlendSpaceBase::GetBlendSpace
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
AnimGraph
|
[UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * GetBlendSpace() const
|
[] |
|
UAnimGraphNode_BlendSpaceBase::GetIconAndTint
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
Icon to use in menu or on node
|
AnimGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UAnimGraphNode_BlendSpaceBase::GetMenuCategory
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UAnimGraphNode_BlendSpaceBase::GetNodeTitleColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
Gets the draw color of a node's title bar
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UAnimGraphNode_BlendSpaceBase::GetOutputLinkAttributes
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.
|
AnimGraph
|
virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const
|
[] |
UAnimGraphNode_BlendSpaceBase::IsAimOffsetBlendSpace
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
Util to determine is an asset class is an aim offset
|
AnimGraph
|
static bool IsAimOffsetBlendSpace ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * BlendSpaceClass )
|
[] |
UAnimGraphNode_BlendSpaceBase::PostProcessPinName
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
Give the node a chance to change the display name of a pin.
|
AnimGraph
|
virtual void PostProcessPinName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FString](API\Runtime\Core\Containers\FString) & DisplayName ) const
|
[] |
UAnimGraphNode_BlendSpaceBase::PreloadRequiredAssets
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
Called before compilation begins, giving a blueprint time to force the linker to load data
|
AnimGraph
|
virtual void PreloadRequiredAssets()
|
[] |
UAnimGraphNode_BlendSpaceBase::UAnimGraphNode_BlendSpaceBase
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
AnimGraph
|
UAnimGraphNode_BlendSpaceBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_BlendSpaceBase
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h
|
AnimGraph
|
class UAnimGraphNode_BlendSpaceBase : public [UAnimGraphNode_AssetPlayerBase](API\Editor\AnimGraph\UAnimGraphNode_AssetPlayerBase)
|
[] |
|
UAnimGraphNode_BlendSpaceEvaluator::BakeDataDuringCompilation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
Gives each visual node a chance to update the node template before it is inserted in the compiled class.
|
AnimGraph
|
virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
|
[] |
UAnimGraphNode_BlendSpaceEvaluator::CopySettingsFromAnimationAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation.
|
AnimGraph
|
virtual void CopySettingsFromAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset )
|
[] |
UAnimGraphNode_BlendSpaceEvaluator::DoesSupportTimeForTransitionGetter
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
Interface to support transition getter.
|
AnimGraph
|
virtual bool DoesSupportTimeForTransitionGetter() const
|
[] |
UAnimGraphNode_BlendSpaceEvaluator::GetAnimationAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
AnimGraph
|
virtual [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const
|
[] |
|
UAnimGraphNode_BlendSpaceEvaluator::GetMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
AnimGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UAnimGraphNode_BlendSpaceEvaluator::GetNodeContextMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
Gets a list of actions that can be done to this particular node
|
AnimGraph
|
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UAnimGraphNode_BlendSpaceEvaluator::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_BlendSpaceEvaluator::GetTimePropertyName
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
AnimGraph
|
virtual const TCHAR * GetTimePropertyName() const
|
[] |
|
UAnimGraphNode_BlendSpaceEvaluator::GetTimePropertyStruct
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
AnimGraph
|
virtual [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetTimePropertyStruct() const
|
[] |
|
UAnimGraphNode_BlendSpaceEvaluator::OnOverrideAssets
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
Override point for OverrideAssets.
|
AnimGraph
|
virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\Editor\AnimGraph\IAnimBlueprintNodeOverrideAssets-) & InContext ) const
|
[] |
UAnimGraphNode_BlendSpaceEvaluator::SetAnimationAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
AnimGraph
|
virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset )
|
[] |
|
UAnimGraphNode_BlendSpaceEvaluator::SupportsAssetClass
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
Returns whether this node supports the supplied asset class
|
AnimGraph
|
virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const
|
[] |
UAnimGraphNode_BlendSpaceEvaluator::ValidateAnimNodeDuringCompilation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
AnimGraph
|
virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
|
[] |
UAnimGraphNode_BlendSpaceEvaluator::UAnimGraphNode_BlendSpaceEvaluator
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
AnimGraph
|
UAnimGraphNode_BlendSpaceEvaluator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_BlendSpaceGraphBase::AddGraphInternal
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Helper function for AddGraph/ReplaceGraph - builds the new graph but doesn't add it to Graphs array.
|
AnimGraph
|
[UAnimationBlendSpaceSampleGraph](API\Editor\AnimGraph\UAnimationBlendSpaceSampleGraph) * AddGraphInternal ( [FName](API\Runtime\Core\UObject\FName) InSampleName, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence )
|
[] |
UAnimGraphNode_BlendSpaceEvaluator
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h
|
AnimGraph
|
class UAnimGraphNode_BlendSpaceEvaluator : public [UAnimGraphNode_BlendSpaceBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceBase)
|
[
{
"type": "FAnimNode_Blend...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_BlendSpaceGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraph.h
|
AnimGraph
|
class UAnimGraphNode_BlendSpaceGraph : public [UAnimGraphNode_BlendSpaceGraphBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceGraphBa-)
|
[] |
|
UAnimGraphNode_BlendSpaceGraphBase::AddGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Adds a new graph to the internal array.
|
AnimGraph
|
[UAnimationBlendSpaceSampleGraph](API\Editor\AnimGraph\UAnimationBlendSpaceSampleGraph) * AddGraph ( [FName](API\Runtime\Core\UObject\FName) InSampleName, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence )
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::CustomizeDetails
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Can customize details tab
|
AnimGraph
|
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::CustomizePinData
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Customize pin data based on the input
|
AnimGraph
|
virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::DestroyNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Destroy the specified node
|
AnimGraph
|
virtual void DestroyNode()
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::ExpandGraphAndProcessNodes
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Helper function for compilation.
|
AnimGraph
|
[UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * ExpandGraphAndProcessNodes ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * SourceRootNode, [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetBlendSpaceGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Access the 'dummy' blendspace graph.
|
AnimGraph
|
[UBlendSpaceGraph](API\Editor\AnimGraph\UBlendSpaceGraph) * GetBlendSpaceGraph() const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetBlendSpaceGraphName
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Get the name of the blendspace graph.
|
AnimGraph
|
[FString](API\Runtime\Core\Containers\FString) GetBlendSpaceGraphName() const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetGraphs
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Access the graphs for each sample.
|
AnimGraph
|
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) *const > GetGraphs() const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetBlendSpaceName
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Get the name of the blendspace.
|
AnimGraph
|
[FString](API\Runtime\Core\Containers\FString) GetBlendSpaceName() const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetIconAndTint
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Icon to use in menu or on node
|
AnimGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetJumpTargetForDoubleClick
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Bydefault return any animation assets we have.
|
AnimGraph
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetInputLinkAttributes
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node.
|
AnimGraph
|
virtual void GetInputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetMenuCategory
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetNodeTitleColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Gets the draw color of a node's title bar
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetRequiredExtensions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.
|
AnimGraph
|
virtual void GetRequiredExtensions ( [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension) >> & OutExtensions ) const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetSampleIndex
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Returns the sample index associated with the graph, or -1 if not found
|
AnimGraph
|
int32 GetSampleIndex ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetSubGraphs
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
any sub graphs (graphs that have this node as an outer) that this node might contain (e.g. composite, animation state machine etc.).
|
AnimGraph
|
virtual [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * > GetSubGraphs() const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::GetSyncGroupName
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
the sync group name assigned to this node
|
AnimGraph
|
[FName](API\Runtime\Core\UObject\FName) GetSyncGroupName() const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::JumpToDefinition
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true)
|
AnimGraph
|
virtual void JumpToDefinition() const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::MakeNameValidator
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Create a name validator for this node
|
AnimGraph
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [INameValidatorInterface](API\Editor\UnrealEd\Kismet2\INameValidatorInterface) > MakeNameValidator() const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::OnCopyTermDefaultsToDefaultObject
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO
|
AnimGraph
|
virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::OnProcessDuringCompilation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Process this node's data during compilation (override point)
|
AnimGraph
|
virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::OnRenameNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Called when this node is being renamed after a successful name validation
|
AnimGraph
|
virtual void OnRenameNode ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::IsActionFilteredOut
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Determine if the node of this type should be filtered in the actions menu
|
AnimGraph
|
virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter )
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::PostPlacedNewNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
|
AnimGraph
|
virtual void PostPlacedNewNode()
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::PostPasteNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
|
AnimGraph
|
virtual void PostPasteNode()
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::PostProcessPinName
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Give the node a chance to change the display name of a pin.
|
AnimGraph
|
virtual void PostProcessPinName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FString](API\Runtime\Core\Containers\FString) & DisplayName ) const
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::PreloadRequiredAssets
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Called before compilation begins, giving a blueprint time to force the linker to load data
|
AnimGraph
|
virtual void PreloadRequiredAssets()
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::RemoveGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Removes the graph at the specified index.
|
AnimGraph
|
void RemoveGraph ( int32 InSampleIndex )
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::ReplaceGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Replaces the graph at the specified index.
|
AnimGraph
|
void ReplaceGraph ( int32 InSampleIndex, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence )
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::SetSyncGroupName
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Set the sync group name assigned to this node.
|
AnimGraph
|
void SetSyncGroupName ( [FName](API\Runtime\Core\UObject\FName) InName )
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::SetupFromAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Setup this node from the specified asset.
|
AnimGraph
|
void SetupFromAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, bool bInIsTemplateNode )
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::SetupFromClass
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
Setup this node from the specified class.
|
AnimGraph
|
void SetupFromClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) > InBlendSpaceClass, bool bInIsTemplateNode )
|
[] |
UAnimGraphNode_BlendSpaceGraphBase::UAnimGraphNode_BlendSpaceGraphBase
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
AnimGraph
|
UAnimGraphNode_BlendSpaceGraphBase()
|
[] |
|
UAnimGraphNode_BlendSpaceGraphBase
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
|
AnimGraph
|
class UAnimGraphNode_BlendSpaceGraphBase : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
|
[
{
"type": "TObjectPtr<UBl...",
"name": "BlendSpace",
"description": "Internal blendspace."
},
{
"type": "TSubclassOf<UB...",
"name": "BlendSpaceClass",
"description": "Blendspace class, for template nodes."
},
{
"type": "TObjectPtr<UBl...",
"name": "BlendSpaceGraph",
"description": "Dummy blendspace graph (used for navigation only)"
},
{
"type": "TArray<TObject...",
"name": "Graphs",
"description": "Linked animation graphs for sample points."
},
{
"type": "FString",
"name": "SkeletonName",
"description": "Skeleton name used for filtering unloaded assets."
}
] |
|
UAnimGraphNode_BlendSpacePlayer::BakeDataDuringCompilation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
Gives each visual node a chance to update the node template before it is inserted in the compiled class.
|
AnimGraph
|
virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
|
[] |
UAnimGraphNode_BlendSpacePlayer::DoesSupportTimeForTransitionGetter
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
BEGIN Interface to support transition getter if you return true for DoesSupportExposeTimeForTransitionGetter you should implement all below functions
|
AnimGraph
|
virtual bool DoesSupportTimeForTransitionGetter() const
|
[] |
UAnimGraphNode_BlendSpacePlayer::CopySettingsFromAnimationAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation.
|
AnimGraph
|
virtual void CopySettingsFromAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset )
|
[] |
UAnimGraphNode_BlendSpacePlayer::GetAllAnimationSequencesReferred
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
Populate the supplied arrays with the currently reffered to animation assets.
|
AnimGraph
|
virtual void GetAllAnimationSequencesReferred ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssets ) const
|
[] |
UAnimGraphNode_BlendSpacePlayer::GetAnimationAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
AnimGraph
|
virtual [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const
|
[] |
|
UAnimGraphNode_BlendSpacePlayer::GetMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
AnimGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UAnimGraphNode_BlendSpacePlayer::GetNodeContextMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
Gets a list of actions that can be done to this particular node
|
AnimGraph
|
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UAnimGraphNode_BlendSpacePlayer::GetTimePropertyName
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
AnimGraph
|
virtual const TCHAR * GetTimePropertyName() const
|
[] |
|
UAnimGraphNode_BlendSpacePlayer::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_BlendSpacePlayer::GetSignature
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.).
A signature struct, discerning this node from others.
|
AnimGraph
|
virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const
|
[] |
UAnimGraphNode_BlendSpacePlayer::OnOverrideAssets
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
Override point for OverrideAssets.
|
AnimGraph
|
virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\Editor\AnimGraph\IAnimBlueprintNodeOverrideAssets-) & InContext ) const
|
[] |
UAnimGraphNode_BlendSpacePlayer::GetTimePropertyStruct
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
AnimGraph
|
virtual [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetTimePropertyStruct() const
|
[] |
|
UAnimGraphNode_BlendSpacePlayer::ReplaceReferredAnimations
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
Replace references to animations that exist in the supplied maps.
|
AnimGraph
|
virtual void ReplaceReferredAnimations ( const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) *, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssetReplacementMap )
|
[] |
UAnimGraphNode_BlendSpacePlayer::SupportsAssetClass
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
Returns whether this node supports the supplied asset class
|
AnimGraph
|
virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const
|
[] |
UAnimGraphNode_BlendSpacePlayer::SetAnimationAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
AnimGraph
|
virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset )
|
[] |
|
UAnimGraphNode_BlendSpacePlayer::UAnimGraphNode_BlendSpacePlayer
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
AnimGraph
|
UAnimGraphNode_BlendSpacePlayer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_BlendSpacePlayer::ValidateAnimNodeDuringCompilation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
AnimGraph
|
virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
|
[] |
UAnimGraphNode_BlendSpacePlayer
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
|
AnimGraph
|
class UAnimGraphNode_BlendSpacePlayer : public [UAnimGraphNode_BlendSpaceBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceBase)
|
[
{
"type": "FAnimNode_Blend...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_BlendSpaceSampleResult
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceSampleResult.h
|
AnimGraph
|
class UAnimGraphNode_BlendSpaceSampleResult : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
|
[] |
|
UAnimGraphNode_BoneDrivenController::AddRangePropertyRow
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
|
AnimGraph
|
static void AddRangePropertyRow ( const [FText](API\Runtime\Core\Internationalization\FText) & Name, const [FText](API\Runtime\Core\Internationalization\FText) & Tooltip, [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & Category, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, const [FName](API\Runtime\Core\UObject\FName) MinPropertyName, const [FName](API\Runtime\Core\UObject\FName) MaxPropertyName, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > VisibilityAttribute )
|
[] |
|
UAnimGraphNode_BoneDrivenController::AddTripletPropertyRow
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
|
AnimGraph
|
static void AddTripletPropertyRow ( const [FText](API\Runtime\Core\Internationalization\FText) & Name, const [FText](API\Runtime\Core\Internationalization\FText) & Tooltip, [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & Category, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, const [FName](API\Runtime\Core\UObject\FName) XPropertyName, const [FName](API\Runtime\Core\UObject\FName) YPropertyName, const [FName](API\Runtime\Core\UObject\FName) ZPropertyName, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > VisibilityAttribute )
|
[] |
|
UAnimGraphNode_BoneDrivenController::AreNonCurveMappingValuesVisible
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
|
Should non-curve mapping values be shown (multiplier, range)?
|
AnimGraph
|
static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreNonCurveMappingValuesVisible ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder )
|
[] |
UAnimGraphNode_BoneDrivenController::AreRemappingValuesVisible
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
|
AnimGraph
|
static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreRemappingValuesVisible ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder )
|
[] |
|
UAnimGraphNode_BoneDrivenController::AreTargetBonePropertiesVisible
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
|
Should destination bone or morph target properties be visible.
|
AnimGraph
|
static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreTargetBonePropertiesVisible ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder )
|
[] |
UAnimGraphNode_BoneDrivenController::AreTargetCurvePropertiesVisible
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
|
AnimGraph
|
static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreTargetCurvePropertiesVisible ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder )
|
[] |
|
UAnimGraphNode_BoneDrivenController::ComponentTypeToText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
|
AnimGraph
|
static [FText](API\Runtime\Core\Internationalization\FText) ComponentTypeToText ( [EComponentType::Type](API\Runtime\Engine\Animation\EComponentType__Type) Component )
|
[] |
|
UAnimGraphNode_BoneDrivenController::Draw
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
|
Draw function for supporting visualization.
|
AnimGraph
|
virtual void Draw ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp ) const
|
[] |
UAnimGraphNode_BoneDrivenController::CustomizeDetails
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
|
Can customize details tab
|
AnimGraph
|
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
|
[] |
UAnimGraphNode_BoneDrivenController::GetControllerDescription
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
|
Returns the short descriptive name of the controller.
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const
|
[] |
UAnimGraphNode_BoneDrivenController::GetNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
|
AnimGraph
|
virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const
|
[] |
|
UAnimGraphNode_BoneDrivenController::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
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