className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
UAnimGraphNode_Fabrik
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Fabrik.h
|
Editor node for FABRIK IK skeletal controller.
|
AnimGraph
|
class UAnimGraphNode_Fabrik : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
|
[
{
"type": "FAnimNode_Fabri...",
"name": "Node",
"description": ""
}
] |
UAnimGraphNode_HandIKRetargeting::GetControllerDescription
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_HandIKRetargeting.h
|
Returns the short descriptive name of the controller.
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const
|
[] |
UAnimGraphNode_HandIKRetargeting::GetNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_HandIKRetargeting.h
|
AnimGraph
|
virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const
|
[] |
|
UAnimGraphNode_HandIKRetargeting::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_HandIKRetargeting.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_HandIKRetargeting::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_HandIKRetargeting.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_HandIKRetargeting
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_HandIKRetargeting.h
|
AnimGraph
|
class UAnimGraphNode_HandIKRetargeting : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
|
[
{
"type": "FAnimNode_HandI...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_HandIKRetargeting::UAnimGraphNode_HandIKRetargeting
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_HandIKRetargeting.h
|
AnimGraph
|
UAnimGraphNode_HandIKRetargeting ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_IdentityPose::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_IdentityPose.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_IdentityPose::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_IdentityPose.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_IdentityPose::UAnimGraphNode_IdentityPose
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_IdentityPose.h
|
AnimGraph
|
UAnimGraphNode_IdentityPose ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_IdentityPose
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_IdentityPose.h
|
AnimGraph
|
class UAnimGraphNode_IdentityPose : public [UAnimGraphNode_RefPoseBase](API\Editor\AnimGraph\UAnimGraphNode_RefPoseBase)
|
[] |
|
UAnimGraphNode_Inertialization
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Inertialization.h
|
AnimGraph
|
class UAnimGraphNode_Inertialization : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
|
[] |
|
UAnimGraphNode_LayeredBoneBlend::AddPinToBlendByFilter
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
Adds a new pose pin.
|
AnimGraph
|
virtual void AddPinToBlendByFilter()
|
[] |
UAnimGraphNode_LayeredBoneBlend::CustomizeDetails
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
Can customize details tab
|
AnimGraph
|
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
|
[] |
UAnimGraphNode_LayeredBoneBlend::GetNodeCategory
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
Gets the menu category this node belongs in.
|
AnimGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const
|
[] |
UAnimGraphNode_LayeredBoneBlend::GetNodeContextMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
Gets a list of actions that can be done to this particular node
|
AnimGraph
|
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UAnimGraphNode_LayeredBoneBlend::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_LayeredBoneBlend::GetNodeTitleColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
Gets the draw color of a node's title bar
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UAnimGraphNode_LayeredBoneBlend::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_LayeredBoneBlend::PostEditChangeProperty
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
Called when a property on this object has been modified externally
|
AnimGraph
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UAnimGraphNode_LayeredBoneBlend::PostLoad
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
|
AnimGraph
|
virtual void PostLoad()
|
[] |
UAnimGraphNode_LayeredBoneBlend::PreloadRequiredAssets
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
Called before compilation begins, giving a blueprint time to force the linker to load data
|
AnimGraph
|
virtual void PreloadRequiredAssets()
|
[] |
UAnimGraphNode_LayeredBoneBlend::RemovePinFromBlendByFilter
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
AnimGraph
|
virtual void RemovePinFromBlendByFilter ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
|
UAnimGraphNode_LayeredBoneBlend::Serialize
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
AnimGraph
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UAnimGraphNode_LayeredBoneBlend::ValidateAnimNodeDuringCompilation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.
|
AnimGraph
|
virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
|
[] |
UAnimGraphNode_LayeredBoneBlend::UAnimGraphNode_LayeredBoneBlend
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
AnimGraph
|
UAnimGraphNode_LayeredBoneBlend ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_LayeredBoneBlend
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h
|
AnimGraph
|
class UAnimGraphNode_LayeredBoneBlend : public [UAnimGraphNode_BlendListBase](API\Editor\AnimGraph\UAnimGraphNode_BlendListBase)
|
[
{
"type": "FAnimNode_Layer...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_LegIK::GetControllerDescription
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LegIK.h
|
Returns the short descriptive name of the controller.
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const
|
[] |
UAnimGraphNode_LegIK::GetNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LegIK.h
|
AnimGraph
|
virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const
|
[] |
|
UAnimGraphNode_LegIK::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LegIK.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_LegIK::ValidateAnimNodeDuringCompilation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LegIK.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
AnimGraph
|
virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
|
[] |
UAnimGraphNode_LegIK::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LegIK.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_LegIK
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LegIK.h
|
AnimGraph
|
class UAnimGraphNode_LegIK : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
|
[
{
"type": "FAnimNode_LegIK",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_LegIK::UAnimGraphNode_LegIK
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LegIK.h
|
AnimGraph
|
UAnimGraphNode_LegIK ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_LinkedAnimGraph::GetCustomPropertyNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
|
BeginUAnimGraphNode_CustomProperty.
|
AnimGraph
|
virtual [FAnimNode_CustomProperty](API\Runtime\Engine\Animation\FAnimNode_CustomProperty) * GetCustomPropertyNode()
|
[] |
UAnimGraphNode_LinkedAnimGraph::GetCustomPropertyNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
|
AnimGraph
|
virtual const [FAnimNode_CustomProperty](API\Runtime\Engine\Animation\FAnimNode_CustomProperty) * GetCustomPropertyNode() const
|
[] |
|
UAnimGraphNode_LinkedAnimGraph::GetExternalGraphs
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
|
Get external graphs to display for this node.
|
AnimGraph
|
virtual [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * > GetExternalGraphs() const
|
[] |
UAnimGraphNode_LinkedAnimGraph::GetLinkedAnimGraphNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
|
BeginUAnimGraphNode_LinkedAnimGraphBase.
|
AnimGraph
|
virtual [FAnimNode_LinkedAnimGraph](API\Runtime\Engine\Animation\FAnimNode_LinkedAnimGraph) * GetLinkedAnimGraphNode()
|
[] |
UAnimGraphNode_LinkedAnimGraph::GetLinkedAnimGraphNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
|
AnimGraph
|
virtual const [FAnimNode_LinkedAnimGraph](API\Runtime\Engine\Animation\FAnimNode_LinkedAnimGraph) * GetLinkedAnimGraphNode() const
|
[] |
|
UAnimGraphNode_LinkedAnimGraph::IsActionFilteredOut
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
|
Determine if the node of this type should be filtered in the actions menu
|
AnimGraph
|
virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter )
|
[] |
UAnimGraphNode_LinkedAnimGraph::GetMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
|
BeginUK2Node.
|
AnimGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UAnimGraphNode_LinkedAnimGraph::PostPasteNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
|
BeginUEdGraphNode.
|
AnimGraph
|
virtual void PostPasteNode()
|
[] |
UAnimGraphNode_LinkedAnimGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
|
AnimGraph
|
class UAnimGraphNode_LinkedAnimGraph : public [UAnimGraphNode_LinkedAnimGraphBase](API\Editor\AnimGraph\UAnimGraphNode_LinkedAnimGraphBa-), public [IK2Node_ExternalGraphInterface](API\Editor\BlueprintGraph\IK2Node_ExternalGraphInterface)
|
[
{
"type": "FAnimNode_Linke...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_LinkedAnimGraph::Serialize
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
|
BeginUObject.
|
AnimGraph
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::AllocatePoseLinks
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Called pre-compilation to allocate pose links.
|
AnimGraph
|
void AllocatePoseLinks()
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::CreateOutputPins
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Create any output pins necessary for this node.
|
AnimGraph
|
virtual void CreateOutputPins()
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::CustomizeDetails
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Can customize details tab
|
AnimGraph
|
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::GenerateExposedPinsDetails
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Generates widgets for exposing/hiding Pins for this node using the provided detail builder
|
AnimGraph
|
void GenerateExposedPinsDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::GetCurrentInstanceBlueprintPath
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Gets path to the currently selected instance class' blueprint.
|
AnimGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetCurrentInstanceBlueprintPath() const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::GetDefaultNodeTitleColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetDefaultNodeTitleColor() const
|
[] |
|
UAnimGraphNode_LinkedAnimGraphBase::GetEventNodeAction
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
AnimGraph
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetEventNodeAction ( const [FText](API\Runtime\Core\Internationalization\FText) & ActionCategory )
|
[] |
|
UAnimGraphNode_LinkedAnimGraphBase::GetIconAndTint
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Icon to use in menu or on node
|
AnimGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::GetLinkedAnimGraphNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Node accessor.
|
AnimGraph
|
virtual [FAnimNode_LinkedAnimGraph](API\Runtime\Engine\Animation\FAnimNode_LinkedAnimGraph) * GetLinkedAnimGraphNode()
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::GetLinkedAnimGraphNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
AnimGraph
|
virtual const [FAnimNode_LinkedAnimGraph](API\Runtime\Engine\Animation\FAnimNode_LinkedAnimGraph) * GetLinkedAnimGraphNode() const
|
[] |
|
UAnimGraphNode_LinkedAnimGraphBase::GetLinkIDLocation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
AnimGraph
|
virtual [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) GetLinkIDLocation ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * NodeType, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin )
|
[] |
|
UAnimGraphNode_LinkedAnimGraphBase::GetMenuCategory
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::GetNodeTitleColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Gets the draw color of a node's title bar
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::GetOutputLinkAttributes
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.
|
AnimGraph
|
virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::GetRequiredExtensions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.
|
AnimGraph
|
virtual void GetRequiredExtensions ( [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension) >> & OutExtensions ) const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::HandleFunctionReferenceChanged
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Handler for when the function reference gets re-resolved on node reconstruction.
|
AnimGraph
|
virtual void HandleFunctionReferenceChanged ( [FName](API\Runtime\Core\UObject\FName) InNewName )
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::HasInstanceLoop
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Finds out whether there is a loop in the graph formed by linked instances from this node.
|
AnimGraph
|
bool HasInstanceLoop()
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::HasInstanceLoop_Recursive
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Finds out whether there is a loop in the graph formed by linked instances from CurrNode, used by HasInstanceLoop. VisitedNodes and NodeStack are required to track the graph links VisitedNodes - Node we have searched the links of, so we don't do it twice NodeStack - The currently considered chain of nodes. If a loop is detected this will contain the chain that causes the loop
|
AnimGraph
|
static bool HasInstanceLoop_Recursive ( [UAnimGraphNode_LinkedAnimGraphBase](API\Editor\AnimGraph\UAnimGraphNode_LinkedAnimGraphBa-) * CurrNode, [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > & VisitedNodes, [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > & NodeStack )
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::IsStructuralProperty
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Check whether the specified property is structural (i.e. should we rebuild the UI if it changes)
|
AnimGraph
|
virtual bool IsStructuralProperty ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::IterateFunctionParameters
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Helper func for generating pins.
|
AnimGraph
|
void IterateFunctionParameters ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [FName](API\Runtime\Core\UObject\FName) &, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) &)> InFunc ) const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::NeedsToSpecifyValidTargetClass
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Whether this node needs a valid target class up-front.
|
AnimGraph
|
virtual bool NeedsToSpecifyValidTargetClass() const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::OnCopyTermDefaultsToDefaultObject
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO
|
AnimGraph
|
virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::OnSetInstanceBlueprint
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Instance blueprint was changed by user.
|
AnimGraph
|
void OnSetInstanceBlueprint ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * InDetailBuilder )
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::OnShouldFilterInstanceBlueprint
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Filter callback for blueprints (only accept matching skeletons/interfaces)
|
AnimGraph
|
virtual bool OnShouldFilterInstanceBlueprint ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::PostEditChangeProperty
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Called when a property on this object has been modified externally
|
AnimGraph
|
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::Serialize
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
AnimGraph
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::ShouldShowAttributesOnPins
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
wether to show graph attribute icons on pins for this node.
|
AnimGraph
|
virtual bool ShouldShowAttributesOnPins() const
|
[] |
UAnimGraphNode_LinkedAnimGraphBase::ValidateAnimNodeDuringCompilation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
AnimGraph
|
virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
|
[] |
UAnimGraphNode_LinkedAnimGraphBase
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h
|
AnimGraph
|
class UAnimGraphNode_LinkedAnimGraphBase : public [UAnimGraphNode_CustomProperty](API\Editor\AnimGraph\UAnimGraphNode_CustomProperty), public [IK2Node_EventNodeInterface](API\Editor\BlueprintGraph\IK2Node_EventNodeInterface)
|
[
{
"type": "bool",
"name": "bIsInterfaceBlueprint",
"description": "Interface flag used for filtering unloaded classes."
},
{
"type": "bool",
"name": "bIsTemplateAnimBlueprint",
"description": "Template flag used for filtering unloaded classes."
},
{
"type": "FMemberReferenc...",
"name": "FunctionReference",
"description": "Reference to the stub function that this node uses."
},
{
"type": "FString",
"name": "SkeletonName",
"description": "Skeleton name used for filtering unloaded classes."
}
] |
|
UAnimGraphNode_LinkedAnimLayer::CreateCustomPins
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Override point to create custom pins
|
AnimGraph
|
virtual void CreateCustomPins ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > * OldPins )
|
[] |
UAnimGraphNode_LinkedAnimLayer::CustomizeDetails
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Can customize details tab
|
AnimGraph
|
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetCurrentInstanceBlueprintPath
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Gets path to the currently selected instance class' blueprint.
|
AnimGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetCurrentInstanceBlueprintPath() const
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetCustomPropertyNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
BeginUAnimGraphNode_CustomProperty.
|
AnimGraph
|
virtual [FAnimNode_CustomProperty](API\Runtime\Engine\Animation\FAnimNode_CustomProperty) * GetCustomPropertyNode()
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetCustomPropertyNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
AnimGraph
|
virtual const [FAnimNode_CustomProperty](API\Runtime\Engine\Animation\FAnimNode_CustomProperty) * GetCustomPropertyNode() const
|
[] |
|
UAnimGraphNode_LinkedAnimLayer::GetDefaultNodeTitleColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetDefaultNodeTitleColor() const
|
[] |
|
UAnimGraphNode_LinkedAnimLayer::GetGuidForLayer
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Helper function to get the interface graph GUID currently in use by the selected layer.
|
AnimGraph
|
[FGuid](API\Runtime\Core\Misc\FGuid) GetGuidForLayer() const
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetIconAndTint
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Icon to use in menu or on node
|
AnimGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetInterfaceForLayer
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Helper function to get the interface currently in use by the selected layer.
|
AnimGraph
|
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UInterface](API\Runtime\CoreUObject\UObject\UInterface) > GetInterfaceForLayer() const
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetJumpTargetForDoubleClick
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Bydefault return any animation assets we have.
|
AnimGraph
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetLayerName
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Gets the name of the layer we refer to.
|
AnimGraph
|
[FName](API\Runtime\Core\UObject\FName) GetLayerName() const
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetLayerNames
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
--UI CALLBACKS -- // Handlers for layer combo
|
AnimGraph
|
void GetLayerNames ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) >> & OutStrings, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SToolTip](API\Runtime\Slate\Widgets\SToolTip) >> & OutToolTips, [TArray](API\Runtime\Core\Containers\TArray)< bool > & OutRestrictedItems )
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetLayerNameString
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
AnimGraph
|
[FString](API\Runtime\Core\Containers\FString) GetLayerNameString() const
|
[] |
|
UAnimGraphNode_LinkedAnimLayer::GetLinkedAnimGraphNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
BeginUAnimGraphNode_LinkedAnimGraphBase.
|
AnimGraph
|
virtual [FAnimNode_LinkedAnimGraph](API\Runtime\Engine\Animation\FAnimNode_LinkedAnimGraph) * GetLinkedAnimGraphNode()
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetLinkedAnimGraphNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
AnimGraph
|
virtual const [FAnimNode_LinkedAnimGraph](API\Runtime\Engine\Animation\FAnimNode_LinkedAnimGraph) * GetLinkedAnimGraphNode() const
|
[] |
|
UAnimGraphNode_LinkedAnimLayer::GetMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
AnimGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetLinkTarget
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
AnimGraph
|
void GetLinkTarget ( [UObject](API\Runtime\CoreUObject\UObject\UObject) *& OutTargetGraph, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) *& OutTargetBlueprint ) const
|
[] |
|
UAnimGraphNode_LinkedAnimLayer::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetPinProperty
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Get the property corresponding to a pin. For array element pins returns the outer array property. Returns null if a property cannot be found.
|
AnimGraph
|
virtual [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetPinProperty ( [FName](API\Runtime\Core\UObject\FName) InPinName ) const
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetTargetSkeletonClass
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Helper used to get the skeleton class we are targeting.
|
AnimGraph
|
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetTargetSkeletonClass() const
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetPreviewNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Get the preview node, if any, when instanced in an animation blueprint and debugged.
|
AnimGraph
|
[FAnimNode_LinkedAnimLayer](API\Runtime\Engine\Animation\FAnimNode_LinkedAnimLayer) * GetPreviewNode() const
|
[] |
UAnimGraphNode_LinkedAnimLayer::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_LinkedAnimLayer::HandleFunctionReferenceChanged
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
Handler for when the function reference gets re-resolved on node reconstruction.
|
AnimGraph
|
virtual void HandleFunctionReferenceChanged ( [FName](API\Runtime\Core\UObject\FName) InNewName )
|
[] |
UAnimGraphNode_LinkedAnimLayer::HandleInstanceChanged
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
AnimGraph
|
void HandleInstanceChanged()
|
[] |
|
UAnimGraphNode_LinkedAnimLayer::HandleSetObjectBeingDebugged
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h
|
AnimGraph
|
void HandleSetObjectBeingDebugged ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InDebugObj )
|
[] |
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