className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
UEdGraphSchema_K2::CreateSplitPinNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Helper function to create the expansion node. If the CompilerContext is specified this will be created as an intermediate node
BlueprintGraph
[UK2Node](API\Editor\BlueprintGraph\UK2Node) * CreateSplitPinNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, const [FCreateSplitPinNodeParams](API\Editor\BlueprintGraph\UEdGraphSchema_K2\FCreateSplitPinNodeParams) & Params ) const
[]
UEdGraphSchema_K2::CreateSubstituteNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Attempts to construct a substitute node that is unique within its graph. If this call returns non-null node, it is expected for the caller to destroy the node that was passed in. NULL if a substitute node cannot be created; otherwise, the substitute node instance
BlueprintGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * CreateSubstituteNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [FObjectInstancingGraph](API\Runtime\CoreUObject\UObject\FObjectInstancingGraph) * InstanceGraph, [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InOutExtraNames ) const
[]
UEdGraphSchema_K2::DefaultValueSimpleValidation
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Do validation, that doesn't require a knowledge about actual pin
BlueprintGraph
virtual bool DefaultValueSimpleValidation ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType, const [FName](API\Runtime\Core\UObject\FName) PinName, const [FString](API\Runtime\Core\Containers\FString) & NewDefaultValue, [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > NewDefaultObject, const [FText](API\Runtime\Core\Internationalization\FText) & InText, [FString](API\Runtime\Core\Containers\FString) * OutMsg ) const
[]
CurrentCacheRefreshID
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
ID for checking dirty status of node titles against, increases every compile.
BlueprintGraph
static int32 CurrentCacheRefreshID = 0;
[]
UEdGraphSchema_K2::DetermineConnectionResponseOfCompatibleTypedPins
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns the connection response for connecting PinA to PinB, which have already been determined to be compatible types with a compatible direction. InputPin and OutputPin are PinA and PinB or vis versa, indicating their direction. The message and action to take on trying to make this connection.
BlueprintGraph
virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) DetermineConnectionResponseOfCompatibleTypedPins ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinA, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinB, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin ) const
[]
UEdGraphSchema_K2::DoesDefaultValueMatchAutogenerated
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns if the pin's value matches what the true (autogenerated) default value for that pin would be
BlueprintGraph
virtual bool DoesDefaultValueMatchAutogenerated ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & InPin ) const
[]
UEdGraphSchema_K2::DoesSupportAnimNotifyActions
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Some inherited schemas don't want anim-notify actions listed, so this is an easy way to check that
BlueprintGraph
virtual bool DoesSupportAnimNotifyActions() const
[]
UEdGraphSchema_K2::DoesGraphSupportImpureFunctions
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Checks if the graph supports impure functions True if the graph supports impure functions
BlueprintGraph
bool DoesGraphSupportImpureFunctions ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const
[]
UEdGraphSchema_K2::DoesSupportCollapsedNodes
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Determine if this graph supports collapsing nodes into subgraphs True if this schema supports collapsed node subgraphs
BlueprintGraph
virtual bool DoesSupportCollapsedNodes() const
[]
UEdGraphSchema_K2::DoesSupportEventDispatcher
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Determine if this graph supports event dispatcher True if this schema supports Event Dispatcher
BlueprintGraph
virtual bool DoesSupportEventDispatcher() const
[]
UEdGraphSchema_K2::DoesSupportPinWatching
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
An easy way to check to see if the current graph system supports pin watching. True if the schema supports pin watching, false if not.
BlueprintGraph
virtual bool DoesSupportPinWatching() const
[]
UEdGraphSchema_K2::DoesTypeHaveSubtypes
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns whether or not the specified type has valid subtypes available
BlueprintGraph
bool DoesTypeHaveSubtypes ( const [FName](API\Runtime\Core\UObject\FName) Category ) const
[]
UEdGraphSchema_K2::DroppedAssetsOnGraph
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Called when asset(s) are dropped onto a graph background.
BlueprintGraph
virtual void DroppedAssetsOnGraph ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
[]
UEdGraphSchema_K2::DroppedAssetsOnNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Called when asset(s) are dropped onto the specified node
BlueprintGraph
virtual void DroppedAssetsOnNode ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) const
[]
UEdGraphSchema_K2::DropPinOnNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Some schemas have nodes that support the user dynamically adding pins when dropping a connection on the node Returns the new pin if created
BlueprintGraph
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * DropPinOnNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InTargetNode, const [FName](API\Runtime\Core\UObject\FName) & InSourcePinName, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InSourcePinType, EEdGraphPinDirection InSourcePinDirection ) const
[]
UEdGraphSchema_K2::DroppedAssetsOnPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Called when asset(s) are dropped onto the specified pin
BlueprintGraph
virtual void DroppedAssetsOnPin ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
UEdGraphSchema_K2::DuplicateGraph
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Duplicate a given graph return the duplicate graph
BlueprintGraph
virtual [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * DuplicateGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GraphToDuplicate ) const
[]
EDelegateFilterMode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
enum EDelegateFilterMode { CannotBeDelegate, MustBeDelegate, VariablesAndDelegates, }
[]
EFunctionType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Flags to indicate different types of blueprint callable functions
BlueprintGraph
enum EFunctionType { FT_Imperative = 0x01, FT_Pure = 0x02, FT_Const = 0x04, FT_Protected = 0x08, }
[]
UEdGraphSchema_K2::EstimateNodeHeight
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Attempts to best-guess the height of the node. This is necessary because we don't know the actual size of the node until the next Slate tick The estimated height of the specified node
BlueprintGraph
static float EstimateNodeHeight ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
UEdGraphSchema_K2::FadeNodeWhenDraggingOffPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
When dragging off a pin, we want to duck the alpha of some nodes
BlueprintGraph
virtual bool FadeNodeWhenDraggingOffPin ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
UEdGraphSchema_K2::FCreateSplitPinNodeParams::FCreateSplitPinNodeParams
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
FCreateSplitPinNodeParams &40; const bool bInTransient &41;
[]
UEdGraphSchema_K2::FCreateSplitPinNodeParams::FCreateSplitPinNodeParams
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
FCreateSplitPinNodeParams &40; class FKismetCompilerContext &42; InCompilerContext, UEdGraph &42; InSourceGraph &41;
[]
FCreateSplitPinNodeParams
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
struct FCreateSplitPinNodeParams
[ { "type": "bool", "name": "bTransient", "description": "" }, { "type": "FKismetCompiler...", "name": "CompilerContext", "description": "" }, { "type": "UEdGraph*", "name": "SourceGraph", "description": "" } ]
FFindSpecializedConversionNodeResults
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Find an appropriate node that can convert from one pin type to another (not a cast; e.g. "MakeLiteralArray" node)
BlueprintGraph
struct FFindSpecializedConversionNodeResults
[ { "type": "UK2Node*", "name": "TargetNode", "description": "" } ]
UEdGraphSchema_K2::FindExecutionPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Searches for the first execution pin with the specified direction on the node the first found execution pin with the correct direction or null if there were no matching pins.
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindExecutionPin ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & Node, EEdGraphPinDirection PinDirection ) const
[]
UEdGraphSchema_K2::FindFunctionParameterDefaultValue
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Given a function and property, return the default value
BlueprintGraph
static bool FindFunctionParameterDefaultValue ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Param, [FString](API\Runtime\Core\Containers\FString) & OutString )
[]
UEdGraphSchema_K2::FindSelfPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Searches for the first Self pin with the specified direction on the node the first found self pin with the correct direction or null if there were no matching pins.
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindSelfPin ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & Node, EEdGraphPinDirection PinDirection ) const
[]
UEdGraphSchema_K2::FindSetVariableByNameFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Find a 'set value by name' function for the specified pin, if it exists
BlueprintGraph
static [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * FindSetVariableByNameFunction ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType )
[]
UEdGraphSchema_K2::FindSpecializedConversionNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
virtual [TOptional](API\Runtime\Core\IO\TOptional)< [FFindSpecializedConversionNodeResults](API\Editor\BlueprintGraph\UEdGraphSchema_K2\FFindSpecializedConversionNodeRe-) > FindSpecializedConversionNode ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & OutputPinType, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & InputPin, bool bCreateNode ) const
[]
UEdGraphSchema_K2::FindSpecializedConversionNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Deprecated* Use theFFindSpecializedConversionNodeResultsvariant.
BlueprintGraph
virtual bool FindSpecializedConversionNode ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, bool bCreateNode, class [UK2Node](API\Editor\BlueprintGraph\UK2Node) *& TargetNode ) const
[]
UEdGraphSchema_K2::FindSpecializedConversionNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Deprecated* Use theFFindSpecializedConversionNodeResultsvariant.
BlueprintGraph
virtual bool FindSpecializedConversionNode ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & OutputPinType, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPinType, bool bCreateNode, class [UK2Node](API\Editor\BlueprintGraph\UK2Node) *& TargetNode ) const
[]
FN_ExecuteUbergraphBase
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) FN_ExecuteUbergraphBase;
[]
FN_UserConstructionScript
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Construction script function names
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) FN_UserConstructionScript;
[]
UEdGraphSchema_K2::ForceVisualizationCacheClear
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Forces cached visualization data to refresh
BlueprintGraph
virtual void ForceVisualizationCacheClear() const
[]
UEdGraphSchema_K2::FPinTypeTreeInfo::GetDescription
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns a succinct menu description of this type
BlueprintGraph
FText GetDescription&40;&41; const
[]
UEdGraphSchema_K2::FPinTypeTreeInfo::GetPinType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
const FEdGraphPinType & GetPinType &40; bool bForceLoadedSubCategoryObject &41;
[]
UEdGraphSchema_K2::FPinTypeTreeInfo::GetPossibleObjectReferenceTypes
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
uint8 GetPossibleObjectReferenceTypes&40;&41; const
[]
UEdGraphSchema_K2::FPinTypeTreeInfo::GetSubCategoryObjectAsset
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
const FSoftObjectPath & GetSubCategoryObjectAsset&40;&41; const
[]
UEdGraphSchema_K2::FPinTypeTreeInfo::GetToolTip
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
FText GetToolTip&40;&41; const
[]
UEdGraphSchema_K2::FPinTypeTreeInfo::SetPinSubTypeCategory
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
void SetPinSubTypeCategory &40; const FName SubCategory &41;
[]
UEdGraphSchema_K2::FPinTypeTreeInfo::FPinTypeTreeInfo
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
FPinTypeTreeInfo&40;&41;
[]
UEdGraphSchema_K2::FPinTypeTreeInfo::FPinTypeTreeInfo
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
FPinTypeTreeInfo &40; TSharedPtr< FPinTypeTreeInfo > InInfo &41;
[]
UEdGraphSchema_K2::FPinTypeTreeInfo::FPinTypeTreeInfo
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
FPinTypeTreeInfo &40; const FName CategoryName, UObject &42; SubCategoryObject, const FText & InTooltip, bool bInReadOnly, uint8 InPossibleObjectReferenceTypes &41;
[]
UEdGraphSchema_K2::FPinTypeTreeInfo::FPinTypeTreeInfo
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
FPinTypeTreeInfo &40; const FText & InFriendlyName, const FName CategoryName, const UEdGraphSchema_K2 &42; Schema, const FText & InTooltip, bool bInReadOnly, FTypesDatabase &42; TypesDatabase &41;
[]
UEdGraphSchema_K2::FPinTypeTreeInfo::FPinTypeTreeInfo
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
FPinTypeTreeInfo &40; const FText & InFriendlyName, const FName CategoryName, const FSoftObjectPath & SubCategoryObject, const FText & InTooltip, bool bInReadOnly, uint8 InPossibleObjectReferenceTypes &41;
[]
FSearchForAutocastFunctionResults
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Find an appropriate function to call to perform an automatic cast operation
BlueprintGraph
struct FSearchForAutocastFunctionResults
[ { "type": "UClass*", "name": "FunctionOwner", "description": "" }, { "type": "FName", "name": "TargetFunction", "description": "" } ]
FPinTypeTreeInfo
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Class used for creating type tree selection info, which aggregates the various PC_* and PinSubtypes in the schema into a heirarchy
BlueprintGraph
class FPinTypeTreeInfo
[ { "type": "bool", "name": "bReadOnly", "description": "Whether or not this pin type is selectable as an actual type, or is just a category, with some subtypes" }, { "type": "TArray<TShared...", "name": "Children", "description": "The children of this pin type" }, { "type": "FText", "name": "FriendlyName", "description": "Friendly display name of pin type; also used to see if it has subtypes" }, { "type": "FText", "name": "Tooltip", "description": "Text for regular tooltip" } ]
UEdGraphSchema_K2::FunctionCanBePlacedAsEvent
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns whether a function is marked 'override' and doesn't have any out parameters
BlueprintGraph
static bool FunctionCanBePlacedAsEvent ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction )
[]
UEdGraphSchema_K2::FunctionCanBeUsedInDelegate
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Can this function be called by kismet delegate
BlueprintGraph
static bool FunctionCanBeUsedInDelegate ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction )
[]
UEdGraphSchema_K2::FunctionHasParamOfType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Determine if a function has a parameter of a specific type. true if at least one parameter is of the correct type and direction.
BlueprintGraph
bool FunctionHasParamOfType ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) const * InGraph, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & DesiredPinType, bool bWantOutput ) const
[]
UEdGraphSchema_K2::GetActionFilteredWeight
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Calculate the weight priority of a given action for the context menu.
BlueprintGraph
virtual float GetActionFilteredWeight ( const [FGraphActionListBuilderBase::ActionGroup](API\Runtime\Engine\EdGraph\FGraphActionListBuilderBase\ActionGroup) & InCurrentAction, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilterTerms, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InSanitizedFilterTerms, const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & DraggedFromPins ) const
[]
UEdGraphSchema_K2::GetAssetsGraphHoverMessage
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified graph
BlueprintGraph
virtual void GetAssetsGraphHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * HoverGraph, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const
[]
UEdGraphSchema_K2::GetAssetsNodeHoverMessage
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified node
BlueprintGraph
virtual void GetAssetsNodeHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * HoverNode, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const
[]
UEdGraphSchema_K2::GetAssetsPinHoverMessage
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified pin
BlueprintGraph
virtual void GetAssetsPinHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * HoverPin, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const
[]
UEdGraphSchema_K2::GetAutoEmitTermParameters
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns a list of parameters for the function that are specified as automatically emitting terms for unconnected ref parameters in the compiler (MD_AutoCreateRefTerm)
BlueprintGraph
static void GetAutoEmitTermParameters ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AutoEmitParameterNames )
[]
UEdGraphSchema_K2::GetCallableParentFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Finds the parent function for the specified function, if any TheUFunctionparentfunction, if any.
BlueprintGraph
static [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetCallableParentFunction ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UEdGraphSchema_K2::GetCategoryText
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns theFTextto use for a given schema category The text to display for the category.
BlueprintGraph
static [FText](API\Runtime\Core\Internationalization\FText) GetCategoryText ( const [FName](API\Runtime\Core\UObject\FName) Category, const bool bForMenu )
[]
UEdGraphSchema_K2::GetCategoryText
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns theFTextto use for a given schema category and subcategory The text to display for the category.
BlueprintGraph
static [FText](API\Runtime\Core\Internationalization\FText) GetCategoryText ( [FName](API\Runtime\Core\UObject\FName) Category, [FName](API\Runtime\Core\UObject\FName) SubCategory, bool bForMenu )
[]
UEdGraphSchema_K2::GetContextMenuActions
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Gets actions that should be added to the right-click context menu for a node or pin
BlueprintGraph
virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
[]
UEdGraphSchema_K2::GetCreateCommentAction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns schema action to create comment from implemention
BlueprintGraph
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetCreateCommentAction() const
[]
UEdGraphSchema_K2::GetCurrentVisualizationCacheID
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns the current cache title refresh ID that is appropriate for the passed node
BlueprintGraph
virtual int32 GetCurrentVisualizationCacheID() const
[]
UEdGraphSchema_K2::GetFriendlySignatureName
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns friendly signature name if possible or Removes any mangling to get the unmangled signature name of the function
BlueprintGraph
static [FText](API\Runtime\Core\Internationalization\FText) GetFriendlySignatureName ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UEdGraphSchema_K2::GetGraphDisplayInformation
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Gets display information for a graph
BlueprintGraph
virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const
[]
UEdGraphSchema_K2::GetGraphType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
The type of graph (function vs. ubergraph) that this that TestEdGraph is.
BlueprintGraph
virtual EGraphType GetGraphType ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TestEdGraph ) const
[]
UEdGraphSchema_K2::GetNodeSelectionCount
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns the currently selected graph node count
BlueprintGraph
virtual int32 GetNodeSelectionCount ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
[]
UEdGraphSchema_K2::GetNonExistentVariableMenu
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Create menu for variable get/set nodes which refer to a variable which does not exist.
BlueprintGraph
void GetNonExistentVariableMenu ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGraphNode, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OwnerBlueprint ) const
[]
UEdGraphSchema_K2::GetPinDefaultValuesFromString
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Reads in aFStringand gets the values of the pin defaults for that type. This can be passed to DefaultValueSimpleValidation to validate. OwningObject can be null
BlueprintGraph
virtual void GetPinDefaultValuesFromString ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType, [UObject](API\Runtime\CoreUObject\UObject\UObject) * OwningObject, const [FString](API\Runtime\Core\Containers\FString) & NewValue, [FString](API\Runtime\Core\Containers\FString) & UseDefaultValue, [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > & UseDefaultObject, [FText](API\Runtime\Core\Internationalization\FText) & UseDefaultText, bool bPreserveTextIdentity ) const
[]
UEdGraphSchema_K2::GetPinDisplayName
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Get the name to show in the editor
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetPinDisplayName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
UEdGraphSchema_K2::GetPinTypeColor
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Gets the draw color of a pin based on it's type. The color representing the passed in type.
BlueprintGraph
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const
[]
UEdGraphSchema_K2::GetPropertyCategoryInfo
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Helper function for filling out Category, SubCategory, and SubCategoryObject based on aFPropertytrue on success, false if the property is unsupported or invalid.
BlueprintGraph
static bool GetPropertyCategoryInfo ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * TestProperty, [FName](API\Runtime\Core\UObject\FName) & OutCategory, [FName](API\Runtime\Core\UObject\FName) & OutSubCategory, [UObject](API\Runtime\CoreUObject\UObject\UObject) *& OutSubCategoryObject, bool & bOutIsWeakPointer )
[]
UEdGraphSchema_K2::GetReplaceVariableMenu
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Create menu for variable get/set nodes which allows for the replacement of variables
BlueprintGraph
void GetReplaceVariableMenu ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGraphNode, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InOwnerBlueprint, bool bInReplaceExistingVariable ) const
[]
UEdGraphSchema_K2::GetReplaceVariableMenu
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Create sub menu that shows all possible variables that can be used to replace the existing variable reference
BlueprintGraph
static void GetReplaceVariableMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UK2Node_Variable](API\Editor\BlueprintGraph\UK2Node_Variable) * Variable, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OwnerBlueprint, bool bReplaceExistingVariable )
[]
UEdGraphSchema_K2::GetSearchWeightModifiers
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Get the weight modifiers from the console variable settings
BlueprintGraph
virtual [FGraphSchemaSearchWeightModifiers](API\Runtime\Engine\EdGraph\FGraphSchemaSearchWeightModifier-) GetSearchWeightModifiers() const
[]
UEdGraphSchema_K2::GetVariableTypeTree
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Get the type tree for all of the property types valid for this schema
BlueprintGraph
void GetVariableTypeTree ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPinTypeTreeInfo](API\Editor\BlueprintGraph\UEdGraphSchema_K2\FPinTypeTreeInfo) > > & TypeTree, ETypeTreeFilter TypeTreeFilter ) const
[]
UEdGraphSchema_K2::GetSecondaryPinTypeColor
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetSecondaryPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const
[]
GN_AnimGraph
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) GN_AnimGraph;
[]
GN_EventGraph
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Graph names
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) GN_EventGraph;
[]
UEdGraphSchema_K2::HandleGraphBeingDeleted
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)
BlueprintGraph
virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const
[]
UEdGraphSchema_K2::HandleParameterDefaultValueChanged
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Call to let blueprint and UI know that parameters have changed for a function/macro/etc
BlueprintGraph
virtual void HandleParameterDefaultValueChanged ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * TargetNode ) const
[]
UEdGraphSchema_K2::HasFunctionAnyOutputParameter
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns if function has output parameter(s)
BlueprintGraph
static bool HasFunctionAnyOutputParameter ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UEdGraphSchema_K2::HasWildcardParams
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns true if the function has wildcard parameters, e.g. uses runtime type information that may require safe failure handling
BlueprintGraph
static bool HasWildcardParams ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UEdGraphSchema_K2::IsActorValidForLevelScriptRefs
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Whether or not the specified actor is a valid target for bound events and literal references (in the right level, not a builder brush, etc
BlueprintGraph
bool IsActorValidForLevelScriptRefs ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * TestActor, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint ) const
[]
UEdGraphSchema_K2::IsAllowableBlueprintVariableType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns true if this enum is safe to be used as a variable in blueprints
BlueprintGraph
static bool IsAllowableBlueprintVariableType ( const [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum )
[]
UEdGraphSchema_K2::IsAllowableBlueprintVariableType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns true if this class is safe to be used as a variable in blueprints
BlueprintGraph
static bool IsAllowableBlueprintVariableType ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, bool bAssumeBlueprintType )
[]
UEdGraphSchema_K2::IsAllowableBlueprintVariableType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns true if this struct is safe to to be used as a variable in blueprints
BlueprintGraph
static bool IsAllowableBlueprintVariableType ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InStruct, bool bForInternalUse )
[]
UEdGraphSchema_K2::IsAutoCreateRefTerm
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns true if the owning node is a function with AutoCreateRefTerm meta data
BlueprintGraph
static bool IsAutoCreateRefTerm ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UEdGraphSchema_K2::IsCacheVisualizationOutOfDate
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Checks if a CacheRefreshID is out of date TRUE if dirty
BlueprintGraph
virtual bool IsCacheVisualizationOutOfDate ( int32 InVisualizationCacheID ) const
[]
UEdGraphSchema_K2::IsCompositeGraph
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Checks to see if the specified graph is a composite graph true if this is a composite graph
BlueprintGraph
bool IsCompositeGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TestEdGraph ) const
[]
UEdGraphSchema_K2::IsConstFunctionGraph
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Checks to see if the specified graph is a const function graph true if this is a const function graph
BlueprintGraph
bool IsConstFunctionGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TestEdGraph, bool * bOutIsEnforcingConstCorrectness ) const
[]
UEdGraphSchema_K2::IsConstructionScript
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Checks to see if the specified graph is a construction script true if this is a construction script
BlueprintGraph
static bool IsConstructionScript ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TestEdGraph )
[]
UEdGraphSchema_K2::IsDelegateCategory
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Is given string a delegate category name ?
BlueprintGraph
virtual bool IsDelegateCategory ( const [FName](API\Runtime\Core\UObject\FName) Category ) const
[]
UEdGraphSchema_K2::IsExecPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Checks to see if a pin is an execution pin. true if it is an execution pin.
BlueprintGraph
static bool IsExecPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin )
[]
UEdGraphSchema_K2::IsGraphMarkedThreadSafe
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Checks if the graph is marked as thread safe True if the graph is marked theead safe
BlueprintGraph
bool IsGraphMarkedThreadSafe ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const
[]
UEdGraphSchema_K2::IsIndexWildcardCompatible
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns whether a pin category is compatible with anIndexWildcard (PC_Wildcard and PSC_Index)
BlueprintGraph
bool IsIndexWildcardCompatible ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const
[]
UEdGraphSchema_K2::IsMetaPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Checks to see if a pin is a meta-pin (either a Self or Exec pin) true if it is a Self or Exec pin.
BlueprintGraph
bool IsMetaPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin ) const
[]
UEdGraphSchema_K2::IsPinBeingWatched
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Checks to see if the specified pin is being watched by the graph's debug system. True if the supplied pin is currently being watched, false if not.
BlueprintGraph
virtual bool IsPinBeingWatched ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) const * Pin ) const
[]
UEdGraphSchema_K2::IsPinDefaultValid
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Determine if the supplied pin default values would be valid. An empty string if the new value is legal, otherwise a message describing why it is invalid.
BlueprintGraph
virtual [FString](API\Runtime\Core\Containers\FString) IsPinDefaultValid ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, const [FString](API\Runtime\Core\Containers\FString) & NewDefaultValue, [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > NewDefaultObject, const [FText](API\Runtime\Core\Internationalization\FText) & InNewDefaultText ) const
[]
UEdGraphSchema_K2::IsPropertyExposedOnSpawn
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static bool IsPropertyExposedOnSpawn ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property )
[]
UEdGraphSchema_K2::IsSelfPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Checks to see if a pin is a Self pin (indicating the calling context for the node) true if it is a Self pin.
BlueprintGraph
virtual bool IsSelfPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin ) const
[]