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UEdGraphSchema_K2::IsStaticFunctionGraph
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Checks to see if the specified graph is a static function graph true if this is a const function graph
BlueprintGraph
bool IsStaticFunctionGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TestEdGraph ) const
[]
UEdGraphSchema_K2::IsTitleBarPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Query if the passed in pin is a title bar pin. true if the pin should appear in the title bar.
BlueprintGraph
virtual bool IsTitleBarPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin ) const
[]
UEdGraphSchema_K2::IsWildcardProperty
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Determines if the specified param property is intended to be used as a wildcard (for custom thunk functions, like in our array library, etc.)
BlueprintGraph
static bool IsWildcardProperty ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * ParamProperty )
[]
LinearColorStruct
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * LinearColorStruct = nullptr;
[]
UEdGraphSchema_K2::LinkDataPinFromOutputToInput
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Make links from all data pins from InOutputNode output to InInputNode input.
BlueprintGraph
void LinkDataPinFromOutputToInput ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InOutputNode, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InInputNode ) const
[]
UEdGraphSchema_K2::MarkFunctionEntryAsEditable
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Marks the function entry of a graph as editable via function editor or not-editable
BlueprintGraph
void MarkFunctionEntryAsEditable ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * CurrentGraph, bool bNewEditable ) const
[]
UEdGraphSchema_K2::OnCreateNonExistentLocalVariable
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Create the local variable that the broken node refers to
BlueprintGraph
static void OnCreateNonExistentLocalVariable ( class [UK2Node_Variable](API\Editor\BlueprintGraph\UK2Node_Variable) * Variable, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OwnerBlueprint )
[]
UEdGraphSchema_K2::OnCreateNonExistentVariable
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Create the variable that the broken node refers to
BlueprintGraph
static void OnCreateNonExistentVariable ( class [UK2Node_Variable](API\Editor\BlueprintGraph\UK2Node_Variable) * Variable, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OwnerBlueprint )
[]
UEdGraphSchema_K2::OnPinConnectionDoubleCicked
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Handles double-clicking on a pin<->pin connection
BlueprintGraph
virtual void OnPinConnectionDoubleCicked ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinA, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinB, const FVector2D & GraphPosition ) const
[]
UEdGraphSchema_K2::OnReplaceVariableForVariableNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Replace the variable that a variable node refers to when the variable it refers to does not exist
BlueprintGraph
static void OnReplaceVariableForVariableNode ( class [UK2Node_Variable](API\Editor\BlueprintGraph\UK2Node_Variable) * Variable, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OwnerBlueprint, [FName](API\Runtime\Core\UObject\FName) VariableName, bool bIsSelfMember )
[]
PC_Boolean
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Boolean;
[]
PC_Byte
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Byte;
[]
PC_Class
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Class;
[]
PC_Delegate
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Delegate;
[]
PC_Double
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Double;
[]
PC_Enum
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Enum;
[]
PC_Exec
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Allowable PinType.PinCategory values.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Exec;
[]
PC_FieldPath
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_FieldPath;
[]
PC_Float
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Float;
[]
PC_Int
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Int;
[]
PC_Int64
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Int64;
[]
PC_Interface
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Interface;
[]
PC_MCDelegate
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_MCDelegate;
[]
PC_Name
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Name;
[]
PC_Object
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Object;
[]
PC_Real
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Real;
[]
PC_SoftObject
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_SoftObject;
[]
PC_SoftClass
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_SoftClass;
[]
PC_String
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_String;
[]
PC_Struct
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Struct;
[]
PC_Text
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Text;
[]
PC_Wildcard
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PC_Wildcard;
[]
UEdGraphSchema_K2::PinDefaultValueIsEditable
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns true if the pin has a value field that can be edited inline
BlueprintGraph
bool PinDefaultValueIsEditable ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & InGraphPin ) const
[]
UEdGraphSchema_K2::PinHasCustomDefaultFormat
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns true if the pin has a custom default string format and it is not safe to use ExportText
BlueprintGraph
bool PinHasCustomDefaultFormat ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & InGraphPin ) const
[]
UEdGraphSchema_K2::PinHasSplittableStructType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Returns whether the supplied Pin is a splittable struct.
BlueprintGraph
bool PinHasSplittableStructType ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InGraphPin ) const
[]
PN_After
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_After;
[]
PN_CastedValuePrefix
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FString](API\Runtime\Core\Containers\FString) PN_CastedValuePrefix;
[]
PN_CastFailed
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_CastFailed;
[]
PN_CastSucceeded
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_CastSucceeded;
[]
PN_Completed
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_Completed;
[]
PN_Condition
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_Condition;
[]
PN_DelegateEntry
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_DelegateEntry;
[]
PN_Else
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_Else;
[]
PN_EntryPoint
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_EntryPoint;
[]
PN_Execute
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Pin names that have special meaning and required types in some contexts (depending on the node type)
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_Execute;
[]
PN_Index
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_Index;
[]
PN_Item
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_Item;
[]
PN_Loop
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_Loop;
[]
PN_ObjectToCast
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_ObjectToCast;
[]
PN_ReturnValue
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_ReturnValue;
[]
PN_Self
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_Self;
[]
PN_Start
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_Start;
[]
PN_Stop
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_Stop;
[]
PN_Then
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PN_Then;
[]
PSC_Bitmask
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PSC_Bitmask;
[]
PSC_Index
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PSC_Index;
[]
PSC_Self
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Common PinType.PinSubCategory values.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) PSC_Self;
[]
UEdGraphSchema_K2::RecombinePin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Collapses a pin and its siblings back in to the original pin
BlueprintGraph
virtual void RecombinePin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
UEdGraphSchema_K2::ReconstructNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Reconstructs a node
BlueprintGraph
virtual void ReconstructNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & TargetNode, bool bIsBatchRequest ) const
[]
UEdGraphSchema_K2::ReplaceOldNodeWithNew
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Moves all connections from the old node to the new one. Returns true and destroys OldNode on success. Fails if it cannot find a mapping from an old pin.
BlueprintGraph
bool ReplaceOldNodeWithNew ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OldNode, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NewNode, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FName](API\Runtime\Core\UObject\FName) > & OldPinToNewPinMap ) const
[]
UEdGraphSchema_K2::ReplaceSelectedNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Function to replace current graph node reference object with a new object
BlueprintGraph
void ReplaceSelectedNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode, [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor )
[]
UEdGraphSchema_K2::ResetPinToAutogeneratedDefaultValue
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Resets a pin back to it's autogenerated default value, optionally calling the default value change callbacks
BlueprintGraph
virtual void ResetPinToAutogeneratedDefaultValue ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, bool bCallModifyCallbacks ) const
[]
RotatorStruct
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * RotatorStruct = nullptr;
[]
UEdGraphSchema_K2::SafeDeleteNodeFromGraph
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Perform any logic necessary to safely remove this node from the graph. Whether or not the node was successfully deleted.
BlueprintGraph
virtual bool SafeDeleteNodeFromGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) const
[]
UEdGraphSchema_K2::SearchForAutocastFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
virtual [TOptional](API\Runtime\Core\IO\TOptional)< [FSearchForAutocastFunctionResults](API\Editor\BlueprintGraph\UEdGraphSchema_K2\FSearchForAutocastFunctionResult-) > SearchForAutocastFunction ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & OutputPinType, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InputPinType ) const
[]
UEdGraphSchema_K2::SearchForAutocastFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Deprecated* Use theFSearchForAutocastFunctionResultsvariant.
BlueprintGraph
virtual bool SearchForAutocastFunction ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & OutputPinType, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InputPinType, [FName](API\Runtime\Core\UObject\FName) & TargetFunction, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& FunctionOwner ) const
[]
UEdGraphSchema_K2::SelectAllNodesInDirection
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
void SelectAllNodesInDirection ( [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum EEdGraphPinDirection > InDirection, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InGraphPin )
[]
UEdGraphSchema_K2::SetPinAutogeneratedDefaultValueBasedOnType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Sets the autogenerated default value for a pin using the default for that type. This will also reset the current default value to the autogenerated one
BlueprintGraph
virtual void SetPinAutogeneratedDefaultValueBasedOnType ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
UEdGraphSchema_K2::SetPinAutogeneratedDefaultValue
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Sets the autogenerated default value for a pin, optionally using the passed in function and parameter. This will also reset the current default value to the autogenerated one
BlueprintGraph
virtual void SetPinAutogeneratedDefaultValue ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, const [FString](API\Runtime\Core\Containers\FString) & NewValue ) const
[]
UEdGraphSchema_K2::SetPinDefaultValueAtConstruction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Sets the pin defaults, but not autogenerated defaults, at pin construction time. This is like TrySetDefaultValue but does not do validation or callbacks
BlueprintGraph
virtual void SetPinDefaultValueAtConstruction ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, const [FString](API\Runtime\Core\Containers\FString) & DefaultValueString ) const
[]
UEdGraphSchema_K2::ShouldAlwaysPurgeOnModification
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:
BlueprintGraph
virtual bool ShouldAlwaysPurgeOnModification() const
[]
UEdGraphSchema_K2::ShouldHidePinDefaultValue
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
If we should disallow viewing and editing of the supplied pin
BlueprintGraph
virtual bool ShouldHidePinDefaultValue ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
UEdGraphSchema_K2::ShouldShowAssetPickerForPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Should the Pin in question display an asset picker
BlueprintGraph
virtual bool ShouldShowAssetPickerForPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
UEdGraphSchema_K2::Shutdown
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Function called when the owning module is shut down
BlueprintGraph
static void Shutdown()
[]
UEdGraphSchema_K2::SpawnVariableGetNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Creates a new variable getter node and adds it to ParentGraph A pointer to the newly spawned node
BlueprintGraph
virtual [UK2Node_VariableGet](API\Editor\BlueprintGraph\UK2Node_VariableGet) * SpawnVariableGetNode ( const FVector2D GraphPosition, class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [FName](API\Runtime\Core\UObject\FName) VariableName, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Source ) const
[]
UEdGraphSchema_K2::SpawnVariableSetNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Creates a new variable setter node and adds it to ParentGraph A pointer to the newly spawned node
BlueprintGraph
virtual [UK2Node_VariableSet](API\Editor\BlueprintGraph\UK2Node_VariableSet) * SpawnVariableSetNode ( const FVector2D GraphPosition, class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [FName](API\Runtime\Core\UObject\FName) VariableName, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Source ) const
[]
UEdGraphSchema_K2::SplitPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Split a pin in to subelements
BlueprintGraph
virtual void SplitPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, bool bNotify ) const
[]
UEdGraphSchema_K2::SupportsDropPinOnNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Checks if the node supports dropping a pin on it Returns TRUE if there is support for dropping the pin on the node
BlueprintGraph
virtual bool SupportsDropPinOnNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InTargetNode, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InSourcePinType, EEdGraphPinDirection InSourcePinDirection, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage ) const
[]
UEdGraphSchema_K2::TerminalTypeToText
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Converts a terminal type into a fully qualifiedFText(e.g., object'ObjectName'). Primarily used as a helper when converting containers to TypeToText. The converted type text.
BlueprintGraph
static [FText](API\Runtime\Core\Internationalization\FText) TerminalTypeToText ( const [FName](API\Runtime\Core\UObject\FName) Category, const [FName](API\Runtime\Core\UObject\FName) SubCategory, [UObject](API\Runtime\CoreUObject\UObject\UObject) * SubCategoryObject, bool bIsWeakPtr )
[]
TransformStruct
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * TransformStruct = nullptr;
[]
UEdGraphSchema_K2::TryCreateConnection
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Try to make a connection between two pins. True if a connection was made/broken (graph was modified); false if the connection failed and had no side effects.
BlueprintGraph
virtual bool TryCreateConnection ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
[]
UEdGraphSchema_K2::TrySetDefaultObject
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Sets the object to the specified pin
BlueprintGraph
virtual void TrySetDefaultObject ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewDefaultObject, bool bMarkAsModified ) const
[]
UEdGraphSchema_K2::TrySetDefaultText
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Sets the text to the specified pin
BlueprintGraph
virtual void TrySetDefaultText ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & InPin, const [FText](API\Runtime\Core\Internationalization\FText) & InNewDefaultText, bool bMarkAsModified ) const
[]
UEdGraphSchema_K2::TrySetDefaultValue
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Sets the string to the specified pin; even if it is invalid it is still set.
BlueprintGraph
virtual void TrySetDefaultValue ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, const [FString](API\Runtime\Core\Containers\FString) & NewDefaultValue, bool bMarkAsModified ) const
[]
UEdGraphSchema_K2::TypeToText
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Converts the type of a property into a fully qualified string (e.g., object'ObjectName'). The converted type string.
BlueprintGraph
static [FText](API\Runtime\Core\Internationalization\FText) TypeToText ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *const Property )
[]
UEdGraphSchema_K2::TypeToText
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Converts a pin type into a fully qualifiedFText(e.g., object'ObjectName'). The converted type text.
BlueprintGraph
static [FText](API\Runtime\Core\Internationalization\FText) TypeToText ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type )
[]
UEdGraphSchema_K2::ValidateExistingConnections
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Utility that makes sure existing connections are valid, breaking any that are now illegal.
BlueprintGraph
static void ValidateExistingConnections ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
Vector3fStruct
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * Vector3fStruct = nullptr;
[]
VectorStruct
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * VectorStruct = nullptr;
[]
VR_DefaultCategory
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Variable names
BlueprintGraph
static const [FText](API\Runtime\Core\Internationalization\FText) VR_DefaultCategory;
[]
UEdGraphSchema_K2::UEdGraphSchema_K2
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
UEdGraphSchema_K2 ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEdGraphSchema_K2
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
class UEdGraphSchema_K2 : public [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema)
[ { "type": "TArray<FBluepr...", "name": "EditoronlyBPFunctionRedirects", "description": "" } ]
UK2Node::AllowMultipleSelfs
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
true if this function can be called on multiple contexts at once
BlueprintGraph
virtual bool AllowMultipleSelfs ( bool bInputAsArray ) const
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UK2Node::AutowireNewNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Autowire a newly created node.
BlueprintGraph
virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin )
[]
UK2Node::CanEverInsertExecutionPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Return whether the node's execution pins should support the insert execution pin action
BlueprintGraph
virtual bool CanEverInsertExecutionPin() const
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UK2Node::CanCreateUnderSpecifiedSchema
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Can this node be created under the specified schema.
BlueprintGraph
virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * DesiredSchema ) const
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UK2Node::CanEverRemoveExecutionPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Return whether the node's execution pins should support the remove execution pin action
BlueprintGraph
virtual bool CanEverRemoveExecutionPin() const
[]
UK2Node::CanJumpToDefinition
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Returns true if it is possible to jump to the definition of this node (e.g., if it's a variable get or a function call)
BlueprintGraph
virtual bool CanJumpToDefinition() const
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UK2Node::CanPlaceBreakpoints
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Returns whether this node can have breakpoints placed on it in the debugger
BlueprintGraph
virtual bool CanPlaceBreakpoints() const
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UK2Node::CanSplitPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Whether or not struct pins belonging to this node should be allowed to be split or not.
BlueprintGraph
virtual bool CanSplitPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
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