className
stringlengths 1
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| headerPath
stringlengths 14
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| description
stringlengths 0
1.62k
| module
stringlengths 0
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stringlengths 0
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|---|---|---|---|---|---|
UK2Node_Tunnel::CanModifyExecutionWires
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Can this node have execution wires added or removed?
|
BlueprintGraph
|
virtual bool CanModifyExecutionWires()
|
[] |
UK2Node_Tunnel::CanDuplicateNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph
|
BlueprintGraph
|
virtual bool CanDuplicateNode() const
|
[] |
UK2Node_Tunnel::CanUserDeleteNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Whether or not this node can be deleted by user action
|
BlueprintGraph
|
virtual bool CanUserDeleteNode() const
|
[] |
UK2Node_Tunnel::CanUseRefParams
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Can this node have pass-by-reference parameters?
|
BlueprintGraph
|
virtual bool CanUseRefParams() const
|
[] |
UK2Node_Tunnel::DestroyNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Destroy the specified node
|
BlueprintGraph
|
virtual void DestroyNode()
|
[] |
UK2Node_Tunnel::ClearCachedBlueprintData
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Clears out any cached data that needs to be regenerated after a structural blueprint change
|
BlueprintGraph
|
virtual void ClearCachedBlueprintData ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
|
[] |
UK2Node_Tunnel::CreatePinFromUserDefinition
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Creates a new pin on the node from the specified user pin info. Must be overridden so each type of node can ensure that the pin is created in the proper direction, etc
|
BlueprintGraph
|
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreatePinFromUserDefinition ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUserPinInfo](API\Editor\BlueprintGraph\FUserPinInfo) > NewPinInfo )
|
[] |
UK2Node_Tunnel::CreateUniquePinName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Generate a unique pin name, trying to stick close to a passed in name
|
BlueprintGraph
|
virtual [FName](API\Runtime\Core\UObject\FName) CreateUniquePinName ( [FName](API\Runtime\Core\UObject\FName) SourcePinName ) const
|
[] |
UK2Node_Tunnel::DrawNodeAsEntry
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Return whether to draw this node as an entry
|
BlueprintGraph
|
virtual bool DrawNodeAsEntry() const
|
[] |
UK2Node_Tunnel::FixupPinStringDataReferences
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Fixes up structure/soft object ref pins, on both save and load
|
BlueprintGraph
|
virtual void FixupPinStringDataReferences ( [FArchive](API\Runtime\Core\Serialization\FArchive) * SavingArchive )
|
[] |
UK2Node_Tunnel::DrawNodeAsExit
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Return whether to draw this node as an entry
|
BlueprintGraph
|
virtual bool DrawNodeAsExit() const
|
[] |
UK2Node_Tunnel::GetInputSink
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
The input pins of this tunnel go to the output pins of InputSinkNode (can be NULL).
|
BlueprintGraph
|
virtual [UK2Node_Tunnel](API\Editor\BlueprintGraph\UK2Node_Tunnel) * GetInputSink() const
|
[] |
UK2Node_Tunnel::GetJumpTargetForDoubleClick
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)
|
BlueprintGraph
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const
|
[] |
UK2Node_Tunnel::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_Tunnel::GetOutputSource
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
The output pins of this tunnel node came from the input pins of OutputSourceNode (can be NULL).
|
BlueprintGraph
|
virtual [UK2Node_Tunnel](API\Editor\BlueprintGraph\UK2Node_Tunnel) * GetOutputSource() const
|
[] |
UK2Node_Tunnel::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_Tunnel::IsCompatibleWithGraph
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
BlueprintGraph
|
virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const
|
[] |
|
UK2Node_Tunnel::IsNodeSafeToIgnore
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).
true if node safe to ignore.
|
BlueprintGraph
|
virtual bool IsNodeSafeToIgnore() const
|
[] |
UK2Node_Tunnel::ModifyUserDefinedPinDefaultValue
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Modifies the default value of an existing pin on the node, this will update both the UserPinInfo and the linked editor pin
|
BlueprintGraph
|
virtual bool ModifyUserDefinedPinDefaultValue ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUserPinInfo](API\Editor\BlueprintGraph\FUserPinInfo) > PinInfo, const [FString](API\Runtime\Core\Containers\FString) & NewDefaultValue )
|
[] |
UK2Node_Tunnel::NodeCausesStructuralBlueprintChange
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint
|
BlueprintGraph
|
virtual bool NodeCausesStructuralBlueprintChange() const
|
[] |
UK2Node_Tunnel::PostFixupAllWildcardPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Handles any work needed to be done after fixing up all wildcard pins during reconstruction
|
BlueprintGraph
|
virtual void PostFixupAllWildcardPins ( bool bInAllWildcardPinsUnlinked )
|
[] |
UK2Node_Tunnel::PostPasteNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
|
BlueprintGraph
|
virtual void PostPasteNode()
|
[] |
UK2Node_Tunnel::ReallocatePinsDuringReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
|
BlueprintGraph
|
virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins )
|
[] |
UK2Node_Tunnel::RenameUserDefinedPinImpl
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Implementation function that renames an existing pin on the node. Does not broadcast notifications.
|
BlueprintGraph
|
virtual ERenamePinResult RenameUserDefinedPinImpl ( const [FName](API\Runtime\Core\UObject\FName) OldName, const [FName](API\Runtime\Core\UObject\FName) NewName, bool bTest )
|
[] |
UK2Node_Tunnel::UK2Node_Tunnel
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
BlueprintGraph
|
UK2Node_Tunnel ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_Tunnel::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_Tunnel
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h
|
BlueprintGraph
|
class UK2Node_Tunnel : public [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase)
|
[
{
"type": "uint32: 1",
"name": "bCanHaveInputs",
"description": "Whether this node is allowed to have inputs."
},
{
"type": "uint32: 1",
"name": "bCanHaveOutputs",
"description": "Whether this node is allowed to have outputs."
},
{
"type": "TObjectPtr<UK2...",
"name": "InputSinkNode",
"description": "The input pins of this tunnel go to the output pins of InputSinkNode."
},
{
"type": "FKismetUserDecl...",
"name": "MetaData",
"description": "The metadata for the function/subgraph associated with this tunnel node; it's only editable and used on the tunnel entry node inside the subgraph or macro."
},
{
"type": "TObjectPtr<UK2...",
"name": "OutputSourceNode",
"description": "The output pins of this tunnel node came from the input pins of OutputSourceNode."
},
{
"type": "TArray<UEdGrap...",
"name": "WildcardPins",
"description": "Cache of the pins that were created as wildcards."
}
] |
|
UK2Node_TunnelBoundary::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TunnelBoundary.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_TunnelBoundary::GetNodeRefreshPriority
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TunnelBoundary.h
|
BlueprintGraph
|
virtual int32 GetNodeRefreshPriority() const
|
[] |
|
UK2Node_TunnelBoundary::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TunnelBoundary.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_TunnelBoundary::SetNodeAttributes
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TunnelBoundary.h
|
Set node attributes based on the tunnel source node
|
BlueprintGraph
|
void SetNodeAttributes ( const [UK2Node_Tunnel](API\Editor\BlueprintGraph\UK2Node_Tunnel) * SourceNode )
|
[] |
UK2Node_TunnelBoundary::GetTunnelBoundaryType
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TunnelBoundary.h
|
Returns the type of tunnel boundary this node is
|
BlueprintGraph
|
ETunnelBoundaryType GetTunnelBoundaryType() const
|
[] |
UK2Node_TunnelBoundary::UK2Node_TunnelBoundary
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TunnelBoundary.h
|
BlueprintGraph
|
UK2Node_TunnelBoundary ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_TunnelBoundary
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_TunnelBoundary.h
|
BlueprintGraph
|
class UK2Node_TunnelBoundary : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
|
[
{
"type": "FName",
"name": "BaseName",
"description": "Base Name"
},
{
"type": "ETunnelBoundary...",
"name": "TunnelBoundaryType",
"description": "Node Type"
}
] |
|
UK2Node_Variable::AutowireNewNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Autowire a newly created node.
|
BlueprintGraph
|
virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin )
|
[] |
UK2Node_Variable::CanJumpToDefinition
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Returns true if it is possible to jump to the definition of this node (e.g., if it's a variable get or a function call)
|
BlueprintGraph
|
virtual bool CanJumpToDefinition() const
|
[] |
UK2Node_Variable::CanPasteHere
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Determine if this node can live in the specified graph
|
BlueprintGraph
|
virtual bool CanPasteHere ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
|
[] |
UK2Node_Variable::CheckForErrors
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Validates there are no errors in the node
|
BlueprintGraph
|
void CheckForErrors ( const class [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) * Schema, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
|
[] |
UK2Node_Variable::CreatePinForSelf
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Creates 'self' pin
|
BlueprintGraph
|
void CreatePinForSelf()
|
[] |
UK2Node_Variable::CreatePinForVariable
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Creates a reader or writer pin for a variable.
true if it succeeds, false if it fails.
|
BlueprintGraph
|
bool CreatePinForVariable ( EEdGraphPinDirection Direction, [FName](API\Runtime\Core\UObject\FName) InPinName )
|
[] |
UK2Node_Variable::DoesRenamedVariableMatch
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Returns true if the variable names match, this looks for redirectors
|
BlueprintGraph
|
static bool DoesRenamedVariableMatch ( [FName](API\Runtime\Core\UObject\FName) OldVariableName, [FName](API\Runtime\Core\UObject\FName) NewVariableName, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * StructType )
|
[] |
UK2Node_Variable::DrawNodeAsVariable
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Return whether to draw this node as a small variable node
|
BlueprintGraph
|
virtual bool DrawNodeAsVariable() const
|
[] |
UK2Node_Variable::DoPinsMatchForReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed
|
BlueprintGraph
|
virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const
|
[] |
UK2Node_Variable::FunctionParameterExists
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Returns whether a Function Graph contains a parameter with the given name
|
BlueprintGraph
|
static bool FunctionParameterExists ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InFunctionGraph, const [FName](API\Runtime\Core\UObject\FName) InParameterName )
|
[] |
UK2Node_Variable::GetActorComponent
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Utility function to retrieve actor component for variable property.
FoundUActorComponentfor theFProperty, else nullptr
|
BlueprintGraph
|
const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * GetActorComponent ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * VariableProperty ) const
|
[] |
UK2Node_Variable::GetBlueprintVarDescription
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
BlueprintGraph
|
[FBPVariableDescription](API\Runtime\Engine\Engine\FBPVariableDescription) const * GetBlueprintVarDescription() const
|
[] |
|
UK2Node_Variable::GetCornerIcon
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
name of brush for special icon in upper-right corner
|
BlueprintGraph
|
virtual [FName](API\Runtime\Core\UObject\FName) GetCornerIcon() const
|
[] |
UK2Node_Variable::GetDeprecationResponse
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Returns the response to use when reporting a deprecation.
|
BlueprintGraph
|
virtual [FEdGraphNodeDeprecationResponse](API\Runtime\Engine\EdGraph\FEdGraphNodeDeprecationResponse) GetDeprecationResponse ( EEdGraphNodeDeprecationType DeprecationType ) const
|
[] |
UK2Node_Variable::GetDocumentationExcerptName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix)
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const
|
[] |
UK2Node_Variable::GetDocumentationLink
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Returns the link used for external documentation for the graph node
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const
|
[] |
UK2Node_Variable::GetFindReferenceSearchString
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Gets the search string to find references to this node
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetFindReferenceSearchString() const
|
[] |
UK2Node_Variable::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_Variable::GetNodeAttributes
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
This function returns an arbitrary number of attributes that describe this node for analytics events
|
BlueprintGraph
|
virtual void GetNodeAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [TKeyValuePair](API\Runtime\Core\Templates\TKeyValuePair)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & OutNodeAttributes ) const
|
[] |
UK2Node_Variable::GetNodeContextMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Gets a list of actions that can be done to this particular node
|
BlueprintGraph
|
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UK2Node_Variable::GetNodeTitleColor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Gets the draw color of a node's title bar
|
BlueprintGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UK2Node_Variable::GetPinMetaData
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Return the requested metadata for the pin if there is any
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetPinMetaData ( [FName](API\Runtime\Core\UObject\FName) InPinName, [FName](API\Runtime\Core\UObject\FName) InKey )
|
[] |
UK2Node_Variable::GetPropertyForVariable
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Get theFPropertyfor this variable node
|
BlueprintGraph
|
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetPropertyForVariable() const
|
[] |
UK2Node_Variable::GetPropertyForVariableFromSkeleton
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Get theFPropertyfor this variable node
|
BlueprintGraph
|
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetPropertyForVariableFromSkeleton() const
|
[] |
UK2Node_Variable::GetToolTipHeading
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolTipHeading() const
|
[] |
|
UK2Node_Variable::GetJumpTargetForDoubleClick
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)
|
BlueprintGraph
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const
|
[] |
UK2Node_Variable::GetValuePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Accessor for the value output pin of the node
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetValuePin() const
|
[] |
UK2Node_Variable::GetVariableIconAndColor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Utility method intended to serve as a choke point for various slate widgets to grab an icon from (for a specified variable).
A icon representing the specified variable's type.
|
BlueprintGraph
|
static [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetVariableIconAndColor ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * VarScope, [FName](API\Runtime\Core\UObject\FName) VarName, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & IconColorOut )
|
[] |
UK2Node_Variable::GetVariableSourceClass
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Get the class to look for this variable in
|
BlueprintGraph
|
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetVariableSourceClass() const
|
[] |
UK2Node_Variable::GetVarIconFromPinType
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Utility method intended to serve as a choke point for various slate widgets to grab an icon from (for a specified variable pin type).
A icon representing the specified variable's type.
|
BlueprintGraph
|
static [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetVarIconFromPinType ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & IconColorOut )
|
[] |
UK2Node_Variable::GetVarName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Util to get variable name
|
BlueprintGraph
|
[FName](API\Runtime\Core\UObject\FName) GetVarName() const
|
[] |
UK2Node_Variable::GetVarNameString
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Util to get variable name as a string
|
BlueprintGraph
|
[FString](API\Runtime\Core\Containers\FString) GetVarNameString() const
|
[] |
UK2Node_Variable::GetVarNameText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
BlueprintGraph
|
[FText](API\Runtime\Core\Internationalization\FText) GetVarNameText() const
|
[] |
|
UK2Node_Variable::HandleVariableRenamed
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Handle when a variable is renamed in the Blueprint Palette
|
BlueprintGraph
|
virtual void HandleVariableRenamed ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InVariableClass, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph, const [FName](API\Runtime\Core\UObject\FName) & InOldVarName, const [FName](API\Runtime\Core\UObject\FName) & InNewVarName )
|
[] |
UK2Node_Variable::HasDeprecatedReference
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Returns true if this node references a deprecated type or member.
|
BlueprintGraph
|
virtual bool HasDeprecatedReference() const
|
[] |
UK2Node_Variable::HasExternalDependencies
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
|
BlueprintGraph
|
virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const
|
[] |
UK2Node_Variable::JumpToDefinition
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true)
|
BlueprintGraph
|
virtual void JumpToDefinition() const
|
[] |
UK2Node_Variable::PostPasteNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
|
BlueprintGraph
|
virtual void PostPasteNode()
|
[] |
UK2Node_Variable::ReconstructNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Refresh the connectors on a node, preserving as many connections as it can.
|
BlueprintGraph
|
virtual void ReconstructNode()
|
[] |
UK2Node_Variable::RecreatePinForVariable
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Creates a reader or writer pin for a variable from an old pin.
true if it succeeds, false if it fails.
|
BlueprintGraph
|
bool RecreatePinForVariable ( EEdGraphPinDirection Direction, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins, [FName](API\Runtime\Core\UObject\FName) InPinName )
|
[] |
UK2Node_Variable::ReferencesVariable
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Return whether this node references the specified variable, give the supplied scope. Used when variable types are changed.
|
BlueprintGraph
|
virtual bool ReferencesVariable ( const [FName](API\Runtime\Core\UObject\FName) & InVarName, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InScope ) const
|
[] |
UK2Node_Variable::RemapRestrictedLinkReference
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Remap a reference from one variable to another, if this variable is of class type 'MatchInVariableClass', and if linked to anything that is a child of 'RemapIfLinkedToClass'. Only intended for versioned fixup where redirects can't be applied.
|
BlueprintGraph
|
bool RemapRestrictedLinkReference ( [FName](API\Runtime\Core\UObject\FName) OldVariableName, [FName](API\Runtime\Core\UObject\FName) NewVariableName, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * MatchInVariableClass, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * RemapIfLinkedToClass, bool bLogWarning )
|
[] |
UK2Node_Variable::ReplaceReferences
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Replace any member references of source with replacement
|
BlueprintGraph
|
virtual void ReplaceReferences ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InReplacementBlueprint, const [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) & InSource, const [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) & InReplacement )
|
[] |
UK2Node_Variable::Serialize
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
BlueprintGraph
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UK2Node_Variable::SetFromProperty
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Set up this variable node from the suppliedFProperty
|
BlueprintGraph
|
void SetFromProperty ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, bool bSelfContext, [UClass](API\Runtime\CoreUObject\UObject\UClass) * OwnerClass )
|
[] |
UK2Node_Variable::SuppressDeprecationWarning
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Adds the variable reference to the suppressed deprecation warnings list
|
BlueprintGraph
|
void SuppressDeprecationWarning() const
|
[] |
UK2Node_Variable::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_Variable
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
BlueprintGraph
|
class UK2Node_Variable : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
|
[
{
"type": "TEnumAsByte<ES...",
"name": "SelfContextInfo",
"description": ""
},
{
"type": "FMemberReferenc...",
"name": "VariableReference",
"description": "Reference to variable we want to set/get"
}
] |
|
UK2Node_Variable::UK2Node_Variable
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
BlueprintGraph
|
UK2Node_Variable ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_VariableGet::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_VariableGet::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_VariableGet::GetBlueprintVarTooltip
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
BlueprintGraph
|
static [FText](API\Runtime\Core\Internationalization\FText) GetBlueprintVarTooltip ( [FBPVariableDescription](API\Runtime\Engine\Engine\FBPVariableDescription) const & VarDesc )
|
[] |
|
UK2Node_VariableGet::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_VariableGet::GetNodeContextMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
Gets a list of actions that can be done to this particular node
|
BlueprintGraph
|
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UK2Node_VariableGet::GetPropertyTooltip
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
BlueprintGraph
|
static [FText](API\Runtime\Core\Internationalization\FText) GetPropertyTooltip ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) const * VariableProperty )
|
[] |
|
UK2Node_VariableGet::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_VariableGet::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_VariableGet::IncludeParentNodeContextMenu
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
Does the node context menu inherit parent class's menu
|
BlueprintGraph
|
virtual bool IncludeParentNodeContextMenu() const
|
[] |
UK2Node_VariableGet::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_VariableGet::ReallocatePinsDuringReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
|
BlueprintGraph
|
virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins )
|
[] |
UK2Node_VariableGet::Serialize
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
BlueprintGraph
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UK2Node_VariableGet::SetPurity
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
Will change the node's purity, and reallocate pins accordingly (adding/ removing exec pins).
|
BlueprintGraph
|
void SetPurity ( bool bNewPurity )
|
[] |
UK2Node_VariableGet::ShouldShowNodeProperties
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
Return whether the node's properties display in the blueprint details panel
|
BlueprintGraph
|
virtual bool ShouldShowNodeProperties() const
|
[] |
UK2Node_VariableGet::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_VariableGet::UK2Node_VariableGet
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
BlueprintGraph
|
UK2Node_VariableGet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_VariableGet
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
|
BlueprintGraph
|
class UK2Node_VariableGet : public [UK2Node_Variable](API\Editor\BlueprintGraph\UK2Node_Variable)
|
[] |
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