className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
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| code
stringlengths 0
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| variables
listlengths 0
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|---|---|---|---|---|---|
UK2Node_SpawnActorFromClass::GetClassPinBaseClass
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
Gets base class to use for the 'class' pin.UObjectby default.
|
BlueprintGraph
|
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetClassPinBaseClass() const
|
[] |
UK2Node_SpawnActorFromClass::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_SpawnActorFromClass::GetNodeAttributes
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
This function returns an arbitrary number of attributes that describe this node for analytics events
|
BlueprintGraph
|
virtual void GetNodeAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [TKeyValuePair](API\Runtime\Core\Templates\TKeyValuePair)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & OutNodeAttributes ) const
|
[] |
UK2Node_SpawnActorFromClass::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_SpawnActorFromClass::GetPinHoverText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
Fetch the hover text for a pin when the graph is being edited.
|
BlueprintGraph
|
virtual void GetPinHoverText ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [FString](API\Runtime\Core\Containers\FString) & HoverTextOut ) const
|
[] |
UK2Node_SpawnActorFromClass::IsCompatibleWithGraph
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
BlueprintGraph
|
virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
|
[] |
|
UK2Node_SpawnActorFromClass::IsNodeSafeToIgnore
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).
true if node safe to ignore.
|
BlueprintGraph
|
virtual bool IsNodeSafeToIgnore() const
|
[] |
UK2Node_SpawnActorFromClass::IsSpawnVarPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
See if this is a spawn variable pin, or a 'default' pin
|
BlueprintGraph
|
virtual bool IsSpawnVarPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UK2Node_SpawnActorFromClass::PostLoad
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
|
BlueprintGraph
|
virtual void PostLoad()
|
[] |
UK2Node_SpawnActorFromClass::PostPlacedNewNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
|
BlueprintGraph
|
virtual void PostPlacedNewNode()
|
[] |
UK2Node_SpawnActorFromClass::ReallocatePinsDuringReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
|
BlueprintGraph
|
virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins )
|
[] |
UK2Node_SpawnActorFromClass::Serialize
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
BlueprintGraph
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UK2Node_SpawnActorFromClass
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
BlueprintGraph
|
class UK2Node_SpawnActorFromClass : public [UK2Node_ConstructObjectFromClass](API\Editor\BlueprintGraph\UK2Node_ConstructObjectFromClass)
|
[] |
|
UK2Node_SpawnActorFromClass::UK2Node_SpawnActorFromClass
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
BlueprintGraph
|
UK2Node_SpawnActorFromClass ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_StructMemberGet::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_StructMemberGet::AllocatePinsForSingleMemberGet
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
|
AllocateDefaultPins with just one member set.
|
BlueprintGraph
|
void AllocatePinsForSingleMemberGet ( [FName](API\Runtime\Core\UObject\FName) MemberName )
|
[] |
UK2Node_StructMemberGet::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_StructMemberGet::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_StructMemberGet::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_StructMemberGet::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_StructMemberGet::PostEditChangeProperty
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
|
Called when a property on this object has been modified externally
|
BlueprintGraph
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UK2Node_StructMemberGet::NodeCausesStructuralBlueprintChange
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
|
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint
|
BlueprintGraph
|
virtual bool NodeCausesStructuralBlueprintChange() const
|
[] |
UK2Node_StructMemberGet::UK2Node_StructMemberGet
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
|
BlueprintGraph
|
UK2Node_StructMemberGet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_StructMemberGet::PreEditChange
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
|
This is called when a property is about to be modified externally
|
BlueprintGraph
|
virtual void PreEditChange ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PropertyAboutToChange )
|
[] |
UK2Node_StructMemberSet::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_StructMemberSet::AllocateExecPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
Helper for AllocateDefaultPins.
|
BlueprintGraph
|
void AllocateExecPins()
|
[] |
UK2Node_StructMemberSet::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_StructMemberSet::DoPinsMatchForReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed
|
BlueprintGraph
|
virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const
|
[] |
UK2Node_StructMemberSet::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_StructMemberSet::GetOverrideConditionForProperty
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
Returns the override condition that's bound to the given property, if one exists. An override is a edit condition flag that is not exposed as an optional input pin.
|
BlueprintGraph
|
[FBoolProperty](API\Runtime\CoreUObject\UObject\FBoolProperty) * GetOverrideConditionForProperty ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const
|
[] |
UK2Node_StructMemberGet
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h
|
Pure kismet node that gets one or more member variables of a struct.
|
BlueprintGraph
|
class UK2Node_StructMemberGet : public [UK2Node_StructOperation](API\Editor\BlueprintGraph\UK2Node_StructOperation)
|
[
{
"type": "TArray<FOption...",
"name": "ShowPinForProperties",
"description": ""
}
] |
UK2Node_StructMemberSet::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_StructMemberSet::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_StructMemberSet::NodeCausesStructuralBlueprintChange
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint
|
BlueprintGraph
|
virtual bool NodeCausesStructuralBlueprintChange() const
|
[] |
UK2Node_StructMemberSet::PostEditChangeProperty
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
Called when a property on this object has been modified externally
|
BlueprintGraph
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UK2Node_StructMemberSet::PreEditChange
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
This is called when a property is about to be modified externally
|
BlueprintGraph
|
virtual void PreEditChange ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PropertyAboutToChange )
|
[] |
UK2Node_StructMemberSet::UK2Node_StructMemberSet
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
BlueprintGraph
|
UK2Node_StructMemberSet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_StructMemberSet
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h
|
Imperative kismet node that sets one or more member variables of a struct.
|
BlueprintGraph
|
class UK2Node_StructMemberSet : public [UK2Node_StructOperation](API\Editor\BlueprintGraph\UK2Node_StructOperation)
|
[
{
"type": "TArray<FOption...",
"name": "ShowPinForProperties",
"description": ""
}
] |
UK2Node_StructOperation::DoRenamedPinsMatch
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
BlueprintGraph
|
bool DoRenamedPinsMatch ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, bool bStructInVariablesOut ) const
|
[] |
|
FMakeStructSpawnerAllowedDelegate
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
Utility function to set up menu actions to set the struct type and promote category
|
BlueprintGraph
|
typedef TBaseDelegate_TwoParams< bool, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) *, bool > FMakeStructSpawnerAllowedDelegate
|
[] |
UK2Node_StructOperation::FStructOperationOptionalPinManager::CustomizePinData
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
Customize automatically created pins if desired.
|
BlueprintGraph
|
virtual void CustomizePinData &40; UEdGraphPin &42; Pin, FName SourcePropertyName, int32 ArrayIndex, FProperty &42; Property &41; const
|
[] |
UK2Node_StructOperation::FStructOperationOptionalPinManager::GetRecordDefaults
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
Should the specified property be displayed by default
|
BlueprintGraph
|
virtual void GetRecordDefaults &40; FProperty &42; TestProperty, FOptionalPinFromProperty & Record &41; const
|
[] |
UK2Node_StructOperation::GetFindReferenceSearchString
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
Gets the search string to find references to this node
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetFindReferenceSearchString() const
|
[] |
FStructOperationOptionalPinManager
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
Updater for subclasses that allow hiding pins.
|
BlueprintGraph
|
struct FStructOperationOptionalPinManager : public [FOptionalPinManager](API\Editor\BlueprintGraph\FOptionalPinManager)
|
[] |
UK2Node_StructOperation::HasExternalDependencies
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
|
BlueprintGraph
|
virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const
|
[] |
UK2Node_StructOperation::IsActionFilteredOut
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
Determine if the node of this type should be filtered in the actions menu
|
BlueprintGraph
|
virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter )
|
[] |
UK2Node_StructOperation::SetupMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
BlueprintGraph
|
void SetupMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar, const [FMakeStructSpawnerAllowedDelegate](API\Editor\BlueprintGraph\UK2Node_StructOperation\FMakeStructSpawn-) & AllowedDelegate, EEdGraphPinDirection PinDirectionToPromote ) const
|
[] |
|
UK2Node_StructOperation::ShouldShowNodeProperties
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
Virtual boolDrawNodeAsVariable() constoverride { return true; }
|
BlueprintGraph
|
virtual bool ShouldShowNodeProperties() const
|
[] |
UK2Node_StructOperation::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_StructOperation::UK2Node_StructOperation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
BlueprintGraph
|
UK2Node_StructOperation ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_StructOperation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
BlueprintGraph
|
class UK2Node_StructOperation : public [UK2Node_Variable](API\Editor\BlueprintGraph\UK2Node_Variable)
|
[
{
"type": "TObjectPtr<USc...",
"name": "StructType",
"description": "Class that this variable is defined in."
}
] |
|
UK2Node_Switch::AddPinToSwitchNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Adds a new execution pin to a switch node
|
BlueprintGraph
|
virtual void AddPinToSwitchNode()
|
[] |
UK2Node_Switch::CanEverRemoveExecutionPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Return whether the node's execution pins should support the remove execution pin action
|
BlueprintGraph
|
virtual bool CanEverRemoveExecutionPin() const
|
[] |
UK2Node_Switch::CanRemoveExecutionPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Whether an execution pin can be removed from the node or not
|
BlueprintGraph
|
virtual bool CanRemoveExecutionPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin ) const
|
[] |
UK2Node_Switch::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_Switch::CreateCasePins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
virtual void CreateCasePins()
|
[] |
|
UK2Node_Switch::CreateFunctionPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
virtual void CreateFunctionPin()
|
[] |
|
UK2Node_StructOperation::GetPinMetaData
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructOperation.h
|
Return the requested metadata for the pin if there is any
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetPinMetaData ( [FName](API\Runtime\Core\UObject\FName) InPinName, [FName](API\Runtime\Core\UObject\FName) InKey )
|
[] |
UK2Node_Switch::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_Switch::CreateSelectionPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
virtual void CreateSelectionPin()
|
[] |
|
UK2Node_Switch::DoPinsMatchForReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed
|
BlueprintGraph
|
virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const
|
[] |
UK2Node_Switch::GetExportTextForPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetExportTextForPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
|
UK2Node_Switch::GetDefaultPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetDefaultPin() const
|
[] |
|
UK2Node_Switch::GetFunctionPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetFunctionPin() const
|
[] |
|
UK2Node_Switch::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_Switch::GetInnerCaseType
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
virtual [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) GetInnerCaseType() const
|
[] |
|
UK2Node_Switch::GetMenuCategory
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UK2Node_Switch::GetNodeTitleColor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Gets the draw color of a node's title bar
|
BlueprintGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UK2Node_Switch::GetPinType
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Gets the pin type from the schema for the subclass
|
BlueprintGraph
|
virtual [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) GetPinType() const
|
[] |
UK2Node_Switch::GetPinNameGivenIndex
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
virtual [FName](API\Runtime\Core\UObject\FName) GetPinNameGivenIndex ( int32 Index ) const
|
[] |
|
UK2Node_Switch::GetSelectionPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Getting pin access
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetSelectionPin() const
|
[] |
UK2Node_Switch::GetSelectionPinName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
static [FName](API\Runtime\Core\UObject\FName) GetSelectionPinName()
|
[] |
|
UK2Node_Switch::GetUniquePinName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Gets a unique pin name, the next in the sequence
|
BlueprintGraph
|
virtual [FName](API\Runtime\Core\UObject\FName) GetUniquePinName()
|
[] |
UK2Node_Switch::PostEditChangeProperty
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Called when a property on this object has been modified externally
|
BlueprintGraph
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UK2Node_Switch::RemovePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
virtual void RemovePin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin )
|
[] |
|
UK2Node_Switch::RemovePinFromSwitchNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Removes the specified execution pin from an switch node
|
BlueprintGraph
|
virtual void RemovePinFromSwitchNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin )
|
[] |
UK2Node_Switch::SupportsAddPinButton
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
Determines whether the add button should be enabled
|
BlueprintGraph
|
virtual bool SupportsAddPinButton() const
|
[] |
UK2Node_Switch::UK2Node_Switch
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
UK2Node_Switch ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_Switch
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Switch.h
|
BlueprintGraph
|
class UK2Node_Switch : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
|
[
{
"type": "uint32: 1",
"name": "bHasDefaultPin",
"description": "If true switch has a default pin"
},
{
"type": "TSubclassOf< cl...",
"name": "FunctionClass",
"description": "The class that the function is from."
},
{
"type": "FName",
"name": "FunctionName",
"description": "The function underpining the switch, if required"
}
] |
|
UK2Node_SwitchEnum::AddPinSearchMetaDataInfo
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Adds node pin data to the search metadata, override to collect more data that may be desirable to search for
|
BlueprintGraph
|
virtual void AddPinSearchMetaDataInfo ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [TArray](API\Runtime\Core\Containers\TArray)< struct [FSearchTagDataPair](API\Editor\Kismet\FSearchTagDataPair) > & OutTaggedMetaData ) const
|
[] |
UK2Node_SwitchEnum::AddPinToSwitchNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Adds a new execution pin to a switch node
|
BlueprintGraph
|
virtual void AddPinToSwitchNode()
|
[] |
UK2Node_SwitchEnum::CanUserEditPinAdvancedViewFlag
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Whether or not this node allows users to edit the advanced view flag of pins (actually edit the property, not the same as show/hide advanced pins).
|
BlueprintGraph
|
virtual bool CanUserEditPinAdvancedViewFlag() const
|
[] |
UK2Node_SwitchEnum::CanEverRemoveExecutionPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Return whether the node's execution pins should support the remove execution pin action
|
BlueprintGraph
|
virtual bool CanEverRemoveExecutionPin() const
|
[] |
UK2Node_SwitchEnum::CreateCasePins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Helper method to set-up pins
|
BlueprintGraph
|
virtual void CreateCasePins()
|
[] |
UK2Node_SwitchEnum::CreateSelectionPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Helper method to set-up correct selection pin
|
BlueprintGraph
|
virtual void CreateSelectionPin()
|
[] |
UK2Node_SwitchEnum::DoPinsMatchForReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed
|
BlueprintGraph
|
virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const
|
[] |
UK2Node_SwitchEnum::GetEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
BlueprintGraph
|
virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetEnum() const
|
[] |
|
UK2Node_SwitchEnum::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_SwitchEnum::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_SwitchEnum::GetPinType
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Gets the pin type from the schema for the subclass
|
BlueprintGraph
|
virtual [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) GetPinType() const
|
[] |
UK2Node_SwitchEnum::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_SwitchEnum::IsConnectionDisallowed
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
|
BlueprintGraph
|
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
|
[] |
UK2Node_SwitchEnum::PreloadRequiredAssets
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Called before compilation begins, giving a blueprint time to force the linker to load data
|
BlueprintGraph
|
virtual void PreloadRequiredAssets()
|
[] |
UK2Node_SwitchEnum::ReloadEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
BlueprintGraph
|
virtual void ReloadEnum ( class [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum )
|
[] |
|
UK2Node_SwitchEnum::RemovePinFromSwitchNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Removes the specified execution pin from an switch node
|
BlueprintGraph
|
virtual void RemovePinFromSwitchNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin )
|
[] |
UK2Node_SwitchEnum::RemovePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Don't support removing pins from an enum
|
BlueprintGraph
|
virtual void RemovePin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin )
|
[] |
UK2Node_SwitchEnum::SetEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Bind the switch to a named enum
|
BlueprintGraph
|
void SetEnum ( [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum )
|
[] |
UK2Node_SwitchEnum::ShouldBeReconstructedAfterEnumChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
BlueprintGraph
|
virtual bool ShouldBeReconstructedAfterEnumChanged() const
|
[] |
|
UK2Node_SwitchEnum::SupportsAddPinButton
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
Determines whether the add button should be enabled
|
BlueprintGraph
|
virtual bool SupportsAddPinButton() const
|
[] |
UK2Node_SwitchEnum::UK2Node_SwitchEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SwitchEnum.h
|
BlueprintGraph
|
UK2Node_SwitchEnum ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
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