className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
UEditorUtilitySubsystem::CloseTabByID
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Given an ID for a tab, try to find and close an existing tab. Returns true if it found a tab to close.
|
Blutility
|
bool CloseTabByID ( [FName](API\Runtime\Core\UObject\FName) NewTabID )
|
[] |
UEditorUtilitySubsystem::Deinitialize
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Implement this for deinitialization of instances of the system
|
Blutility
|
virtual void Deinitialize()
|
[] |
UEditorUtilitySubsystem::DoesTabExist
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Given an ID for a tab, try to find an existing tab. Returns true if it found a tab.
|
Blutility
|
bool DoesTabExist ( [FName](API\Runtime\Core\UObject\FName) NewTabID )
|
[] |
UEditorUtilitySubsystem::FindBlueprintClass
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
[UClass](API\Runtime\CoreUObject\UObject\UClass) * FindBlueprintClass ( const [FString](API\Runtime\Core\Containers\FString) & TargetNameRaw )
|
[] |
|
UEditorUtilitySubsystem::FindClassByName
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
[UClass](API\Runtime\CoreUObject\UObject\UClass) * FindClassByName ( const [FString](API\Runtime\Core\Containers\FString) & RawTargetName )
|
[] |
|
UEditorUtilitySubsystem::FindUtilityWidgetFromBlueprint
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Given an editor utility widget blueprint, get the widget it creates. This will return a null pointer if the widget is not currently in a tab.
|
Blutility
|
[UEditorUtilityWidget](API\Editor\Blutility\UEditorUtilityWidget) * FindUtilityWidgetFromBlueprint ( class [UEditorUtilityWidgetBlueprint](API\Editor\Blutility\UEditorUtilityWidgetBlueprint) * InBlueprint )
|
[] |
UEditorUtilitySubsystem::GetActiveTask
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
[UEditorUtilityTask](API\Editor\Blutility\UEditorUtilityTask) * GetActiveTask()
|
[] |
|
UEditorUtilitySubsystem::HandleOnBeginPIE
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Called when Play in Editor begins.
|
Blutility
|
void HandleOnBeginPIE ( const bool bIsSimulating )
|
[] |
UEditorUtilitySubsystem::HandleOnEndPIE
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Called when Play in Editor stops.
|
Blutility
|
void HandleOnEndPIE ( const bool bIsSimulating )
|
[] |
UEditorUtilitySubsystem::HandleStartup
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
void HandleStartup()
|
[] |
|
UEditorUtilitySubsystem::Initialize
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Implement this for initialization of instances of the system
|
Blutility
|
virtual void Initialize ( [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection )
|
[] |
UEditorUtilitySubsystem::MainFrameCreationFinished
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
void MainFrameCreationFinished ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > InRootWindow, bool bIsRunningStartupDialog )
|
[] |
|
UEditorUtilitySubsystem::ProcessRunTaskCommands
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
void ProcessRunTaskCommands()
|
[] |
|
UEditorUtilitySubsystem::RegisterAndExecuteTask
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
void RegisterAndExecuteTask ( [UEditorUtilityTask](API\Editor\Blutility\UEditorUtilityTask) * NewTask, [UEditorUtilityTask](API\Editor\Blutility\UEditorUtilityTask) * OptionalParentTask )
|
[] |
|
UEditorUtilitySubsystem::RegisterReferencedObject
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
void RegisterReferencedObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToReference )
|
[] |
|
UEditorUtilitySubsystem::RegisterTabAndGetID
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
void RegisterTabAndGetID ( class [UEditorUtilityWidgetBlueprint](API\Editor\Blutility\UEditorUtilityWidgetBlueprint) * InBlueprint, [FName](API\Runtime\Core\UObject\FName) & NewTabID )
|
[] |
|
UEditorUtilitySubsystem::ReleaseInstanceOfAsset
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Allow startup object to be garbage collected.
|
Blutility
|
void ReleaseInstanceOfAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset )
|
[] |
UEditorUtilitySubsystem::RemoveTaskFromActiveList
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
void RemoveTaskFromActiveList ( [UEditorUtilityTask](API\Editor\Blutility\UEditorUtilityTask) * Task )
|
[] |
|
UEditorUtilitySubsystem::RunTaskCommand
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
void RunTaskCommand ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Params, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar )
|
[] |
|
UEditorUtilitySubsystem::SpawnAndRegisterTab
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
[UEditorUtilityWidget](API\Editor\Blutility\UEditorUtilityWidget) * SpawnAndRegisterTab ( class [UEditorUtilityWidgetBlueprint](API\Editor\Blutility\UEditorUtilityWidgetBlueprint) * InBlueprint )
|
[] |
|
UEditorUtilitySubsystem::SpawnAndRegisterTabAndGetID
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
[UEditorUtilityWidget](API\Editor\Blutility\UEditorUtilityWidget) * SpawnAndRegisterTabAndGetID ( class [UEditorUtilityWidgetBlueprint](API\Editor\Blutility\UEditorUtilityWidgetBlueprint) * InBlueprint, [FName](API\Runtime\Core\UObject\FName) & NewTabID )
|
[] |
|
UEditorUtilitySubsystem::SpawnAndRegisterTabWithId
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Unlike SpawnAndRegisterTabAndGetID allows spawn tab while providing TabID from Python scripts or BP
|
Blutility
|
[UEditorUtilityWidget](API\Editor\Blutility\UEditorUtilityWidget) * SpawnAndRegisterTabWithId ( class [UEditorUtilityWidgetBlueprint](API\Editor\Blutility\UEditorUtilityWidgetBlueprint) * InBlueprint, [FName](API\Runtime\Core\UObject\FName) InTabID )
|
[] |
UEditorUtilitySubsystem::SpawnRegisteredTabByID
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Given an ID for a tab, try to find a tab spawner that matches, and then spawn a tab. Returns true if it was able to find a matching tab spawner
|
Blutility
|
bool SpawnRegisteredTabByID ( [FName](API\Runtime\Core\UObject\FName) NewTabID )
|
[] |
UEditorUtilitySubsystem::StartTask
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
void StartTask ( [UEditorUtilityTask](API\Editor\Blutility\UEditorUtilityTask) * Task )
|
[] |
|
UEditorUtilitySubsystem::Tick
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
bool Tick ( float DeltaTime )
|
[] |
|
UEditorUtilitySubsystem::TryRun
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
bool TryRun ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset )
|
[] |
|
UEditorUtilitySubsystem::UnregisterReferencedObject
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
void UnregisterReferencedObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToReference )
|
[] |
|
UEditorUtilitySubsystem::UnregisterTabByID
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Given an ID for a tab, try to close and unregister a tab that was registered through this subsystem
|
Blutility
|
bool UnregisterTabByID ( [FName](API\Runtime\Core\UObject\FName) TabID )
|
[] |
UEditorUtilitySubsystem::UEditorUtilitySubsystem
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
UEditorUtilitySubsystem()
|
[] |
|
UEditorUtilitySubsystem
|
/Engine/Source/Editor/Blutility/Public/EditorUtilitySubsystem.h
|
Blutility
|
class UEditorUtilitySubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)
|
[
{
"type": "TArray<FSoftOb...",
"name": "LoadedUIs",
"description": ""
},
{
"type": "FOnEditorUtilit...",
"name": "OnBeginPIE",
"description": "Expose Begin PIE to blueprints."
},
{
"type": "FOnEditorUtilit...",
"name": "OnEndPIE",
"description": "Expose End PIE to blueprints."
},
{
"type": "TMap<FName,UE...",
"name": "RegisteredTabs",
"description": ""
},
{
"type": "TArray<FSoftOb...",
"name": "StartupObjects",
"description": ""
}
] |
|
UEditorUtilityTask::BeginExecution
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
|
Blutility
|
virtual void BeginExecution()
|
[] |
|
UEditorUtilityTask::CancelRequested
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
|
Blutility
|
virtual void CancelRequested()
|
[] |
|
UEditorUtilityTask::FinishExecutingTask
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
|
Blutility
|
void FinishExecutingTask()
|
[] |
|
UEditorUtilityTask::GetWorld
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
|
Blutility
|
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
|
[] |
|
UEditorUtilityTask::ReceiveBeginExecution
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
|
Blutility
|
void ReceiveBeginExecution()
|
[] |
|
UEditorUtilityTask::ReceiveCancelRequested
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
|
Blutility
|
void ReceiveCancelRequested()
|
[] |
|
UEditorUtilityTask::RequestCancel
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
|
CallsCancelRequested()andReceiveCancelRequested()
|
Blutility
|
void RequestCancel()
|
[] |
UEditorUtilityTask::Run
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
|
Blutility
|
void Run()
|
[] |
|
UEditorUtilityTask::SetTaskNotificationText
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
|
Blutility
|
void SetTaskNotificationText ( const [FText](API\Runtime\Core\Internationalization\FText) & Text )
|
[] |
|
UEditorUtilityTask::WasCancelRequested
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
|
Blutility
|
bool WasCancelRequested() const
|
[] |
|
UEditorUtilityTask::UEditorUtilityTask
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
|
Blutility
|
UEditorUtilityTask()
|
[] |
|
UEditorUtilityTask
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityTask.h
|
Blutility
|
class UEditorUtilityTask : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[
{
"type": "FOnEditorUtilit...",
"name": "OnFinished",
"description": ""
}
] |
|
UEditorUtilityThrobber::UEditorUtilityThrobber
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetComponents.h
|
Blutility
|
UEditorUtilityThrobber ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UEditorUtilityThrobber
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetComponents.h
|
Blutility
|
class UEditorUtilityThrobber : public [UThrobber](API\Runtime\UMG\Components\UThrobber)
|
[] |
|
UEditorUtilityToolMenuEntry
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityToolMenu.h
|
Blutility
|
class UEditorUtilityToolMenuEntry : public [UToolMenuEntryScript](API\Developer\ToolMenus\UToolMenuEntryScript)
|
[] |
|
UEditorUtilityToolMenuSection
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityToolMenu.h
|
Blutility
|
class UEditorUtilityToolMenuSection : public [UToolMenuSectionDynamic](API\Developer\ToolMenus\UToolMenuSectionDynamic)
|
[] |
|
UEditorUtilityTreeView::UEditorUtilityTreeView
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetComponents.h
|
Blutility
|
UEditorUtilityTreeView ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UEditorUtilityTreeView
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetComponents.h
|
Blutility
|
class UEditorUtilityTreeView : public [UTreeView](API\Runtime\UMG\Components\UTreeView)
|
[] |
|
UEditorUtilityWidget::ExecuteDefaultAction
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h
|
Run the default action.
|
Blutility
|
void ExecuteDefaultAction()
|
[] |
UEditorUtilityWidget::GetTabDisplayName
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h
|
Returns the default desired tab display name that was specified for this widget
|
Blutility
|
[FText](API\Runtime\Core\Internationalization\FText) GetTabDisplayName() const
|
[] |
UEditorUtilityWidget::IsEditorUtility
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h
|
Is this widget an editor utility widget.
|
Blutility
|
virtual bool IsEditorUtility() const
|
[] |
UEditorUtilityWidget::Run
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h
|
The default action called when the widget is invoked if bAutoRunDefaultAction=true (it is never called otherwise)
|
Blutility
|
void Run()
|
[] |
UEditorUtilityWidget::ShouldAlwaysReregisterWithWindowsMenu
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h
|
Blutility
|
bool ShouldAlwaysReregisterWithWindowsMenu() const
|
[] |
|
UEditorUtilityWidget::ShouldAutoRunDefaultAction
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h
|
Blutility
|
bool ShouldAutoRunDefaultAction() const
|
[] |
|
UEditorUtilityWidget
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h
|
Blutility
|
class UEditorUtilityWidget : public [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget)
|
[
{
"type": "bool",
"name": "bAlwaysReregisterWithWindowsMenu",
"description": "Should this widget always be re-added to the windows menu once it's opened."
},
{
"type": "bool",
"name": "bAutoRunDefaultAction",
"description": "Should this blueprint automatically run OnDefaultActionClicked, or should it open up a details panel to edit properties and/or offer multiple buttons."
},
{
"type": "FString",
"name": "HelpText",
"description": ""
},
{
"type": "FText",
"name": "TabDisplayName",
"description": "The display name for tabs spawned with this widget"
}
] |
|
UEditorUtilityWidgetBlueprint::AllowEditorWidget
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Does the editor support widget from an editor package.
|
Blutility
|
virtual bool AllowEditorWidget() const
|
[] |
UEditorUtilityWidgetBlueprint::BeginDestroy
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.
|
Blutility
|
virtual void BeginDestroy()
|
[] |
UEditorUtilityWidgetBlueprint::CreateUtilityWidget
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Creates the slate widget from the UMG widget
|
Blutility
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateUtilityWidget()
|
[] |
UEditorUtilityWidgetBlueprint::GetCreatedWidget
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Blutility
|
[UEditorUtilityWidget](API\Editor\Blutility\UEditorUtilityWidget) * GetCreatedWidget() const
|
[] |
|
UEditorUtilityWidgetBlueprint::GetRegistrationName
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Blutility
|
[FName](API\Runtime\Core\UObject\FName) GetRegistrationName() const
|
[] |
|
UEditorUtilityWidgetBlueprint::GetRelevantSettings
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Blutility
|
virtual [UWidgetEditingProjectSettings](API\Editor\UMGEditor\UWidgetEditingProjectSettings) * GetRelevantSettings()
|
[] |
|
UEditorUtilityWidgetBlueprint::GetRelevantSettings
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Blutility
|
virtual const [UWidgetEditingProjectSettings](API\Editor\UMGEditor\UWidgetEditingProjectSettings) * GetRelevantSettings() const
|
[] |
|
UEditorUtilityWidgetBlueprint::GetReparentingRules
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Blutility
|
virtual void GetReparentingRules ( [TSet](API\Runtime\Core\Containers\TSet)< const [UClass](API\Runtime\CoreUObject\UObject\UClass) * > & AllowedChildrenOfClasses, [TSet](API\Runtime\Core\Containers\TSet)< const [UClass](API\Runtime\CoreUObject\UObject\UClass) * > & DisallowedChildrenOfClasses ) const
|
[] |
|
UEditorUtilityWidgetBlueprint::GetTabDisplayName
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Returns the default desired tab display name that was specified for this widget
|
Blutility
|
[FText](API\Runtime\Core\Internationalization\FText) GetTabDisplayName() const
|
[] |
UEditorUtilityWidgetBlueprint::RegenerateCreatedTab
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Recreate the tab's content on recompile
|
Blutility
|
void RegenerateCreatedTab ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * RecompiledBlueprint )
|
[] |
UEditorUtilityWidgetBlueprint::SetRegistrationName
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Blutility
|
void SetRegistrationName ( [FName](API\Runtime\Core\UObject\FName) InRegistrationName )
|
[] |
|
UEditorUtilityWidgetBlueprint::SpawnEditorUITab
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Blutility
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > SpawnEditorUITab ( const [FSpawnTabArgs](API\Runtime\Slate\Framework\Docking\FSpawnTabArgs) & SpawnTabArgs )
|
[] |
|
UEditorUtilityWidgetBlueprint::UpdateRespawnListIfNeeded
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Blutility
|
void UpdateRespawnListIfNeeded ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > TabBeingClosed )
|
[] |
|
UEditorUtilityWidgetBlueprint
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h
|
Blutility
|
class UEditorUtilityWidgetBlueprint : public [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint)
|
[] |
|
UEditorUtilityWidgetBlueprintFactory::CanCreateNew
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h
|
true if the factory can currently create a new object from scratch.
|
Blutility
|
virtual bool CanCreateNew() const
|
[] |
UEditorUtilityWidgetBlueprintFactory::ConfigureProperties
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h
|
Opens a dialog to configure the factory properties. Return false if user opted out of configuring properties
|
Blutility
|
virtual bool ConfigureProperties()
|
[] |
UEditorUtilityWidgetBlueprintFactory::FactoryCreateNew
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h
|
Create a new object by class.
The new object.
|
Blutility
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn )
|
[] |
UEditorUtilityWidgetBlueprintFactory::ShouldShowInNewMenu
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h
|
Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).
|
Blutility
|
virtual bool ShouldShowInNewMenu() const
|
[] |
UEditorUtilityWidgetBlueprintFactory::UEditorUtilityWidgetBlueprintFactory
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h
|
Blutility
|
UEditorUtilityWidgetBlueprintFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UEditorUtilityWidgetBlueprintFactory
|
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h
|
Blutility
|
class UEditorUtilityWidgetBlueprintFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
|
[
{
"type": "TEnumAsByte< EB...",
"name": "BlueprintType",
"description": "The type of blueprint that will be created."
},
{
"type": "TSubclassOf< cl...",
"name": "ParentClass",
"description": "The parent class of the created blueprint."
},
{
"type": "UClass*",
"name": "RootWidgetClass",
"description": ""
}
] |
|
UEditorUtilityWidgetProjectSettings::GetSectionDescription
|
/Engine/Source/Editor/Blutility/Public/EditorUtilityWidgetProjectSettings.h
|
Gets the description for the section, uses the classes ToolTip by default.
|
Blutility
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionDescription() const
|
[] |
UEditorUtilityWidgetProjectSettings::PostEditChangeChainProperty
|
/Engine/Source/Editor/Blutility/Public/EditorUtilityWidgetProjectSettings.h
|
This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of theFStructPropertymember variable that contains the property that was modified.
|
Blutility
|
virtual void PostEditChangeChainProperty ( struct [FPropertyChangedChainEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedChainEvent) & PropertyChangedEvent )
|
[] |
UEditorUtilityWidgetProjectSettings::GetSectionText
|
/Engine/Source/Editor/Blutility/Public/EditorUtilityWidgetProjectSettings.h
|
Gets the section text, uses the classes DisplayName by default.
|
Blutility
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionText() const
|
[] |
UEditorUtilityWidgetProjectSettings
|
/Engine/Source/Editor/Blutility/Public/EditorUtilityWidgetProjectSettings.h
|
Implements the settings for Editor Utility Widget Editing Project Settings
|
Blutility
|
class UEditorUtilityWidgetProjectSettings : public [UWidgetEditingProjectSettings](API\Editor\UMGEditor\UWidgetEditingProjectSettings)
|
[] |
FModuleMenuMapper
|
/Engine/Source/Editor/Cascade/Classes/CascadeConfiguration.h
|
Settings for Cascade that users are not allowed to alter. Module-to-TypeData mapping helper.
|
Cascade
|
struct FModuleMenuMapper
|
[
{
"type": "TArray<FString...",
"name": "InvalidObjNames",
"description": ""
},
{
"type": "FString",
"name": "ObjName",
"description": ""
}
] |
ICascade
|
/Engine/Source/Editor/Cascade/Public/ICascade.h
|
Cascade
|
class ICascade : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)
|
[] |
|
ICascadeModule::CascadeClosed
|
/Engine/Source/Editor/Cascade/Public/CascadeModule.h
|
Removes the specified instance from the list of open Cascade toolkits
|
Cascade
|
void CascadeClosed ( FCascade * CascadeInstance )
|
[] |
ICascadeModule::ConvertModulesToSeeded
|
/Engine/Source/Editor/Cascade/Public/CascadeModule.h
|
Converts all the modules in the specified particle system to seeded modules
|
Cascade
|
void ConvertModulesToSeeded ( [UParticleSystem](API\Runtime\Engine\Particles\UParticleSystem) * ParticleSystem )
|
[] |
ICascadeModule::CreateCascade
|
/Engine/Source/Editor/Cascade/Public/CascadeModule.h
|
Creates a new Cascade instance
|
Cascade
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ICascade](API\Editor\Cascade\ICascade) > CreateCascade ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UParticleSystem](API\Runtime\Engine\Particles\UParticleSystem) * ParticleSystem )
|
[] |
ICascadeModule::RefreshCascade
|
/Engine/Source/Editor/Cascade/Public/CascadeModule.h
|
Refreshes the toolkit inspecting the specified particle system
|
Cascade
|
void RefreshCascade ( [UParticleSystem](API\Runtime\Engine\Particles\UParticleSystem) * ParticleSystem )
|
[] |
ICascadeModule
|
/Engine/Source/Editor/Cascade/Public/CascadeModule.h
|
Cascade
|
class ICascadeModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
|
[] |
|
UCascadeConfiguration::IsModuleTypeValid
|
/Engine/Source/Editor/Cascade/Classes/CascadeConfiguration.h
|
Returns true if the given module class name is valid for the type data class name.
|
Cascade
|
bool IsModuleTypeValid ( [FName](API\Runtime\Core\UObject\FName) TypeDataName, [FName](API\Runtime\Core\UObject\FName) ModuleName )
|
[] |
UCascadeConfiguration::UCascadeConfiguration
|
/Engine/Source/Editor/Cascade/Classes/CascadeConfiguration.h
|
Cascade
|
UCascadeConfiguration ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UCascadeConfiguration
|
/Engine/Source/Editor/Cascade/Classes/CascadeConfiguration.h
|
Cascade
|
class UCascadeConfiguration : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[
{
"type": "TArray<FString...",
"name": "ModuleMenu_ModuleRejections",
"description": "Modules that Cascade should ignore in the menu system."
},
{
"type": "TArray< struct ...",
"name": "ModuleMenu_TypeDataToBaseModuleRejections",
"description": "TypeData-to-base module mappings."
},
{
"type": "TArray< struct ...",
"name": "ModuleMenu_TypeDataToSpecificModuleRejections",
"description": "Module-to-TypeData mappings."
}
] |
|
UCascadeParticleSystemComponent::CascadeTickComponent
|
/Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h
|
Updates time dependent state for this component, called from within Cascade. Requires component to be registered
|
Cascade
|
void CascadeTickComponent ( float DeltaTime, enum ELevelTick TickType )
|
[] |
UCascadeParticleSystemComponent::Editor_CanBeTickManaged
|
/Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h
|
Cascade
|
virtual bool Editor_CanBeTickManaged() const
|
[] |
|
UCascadeParticleSystemComponent::ParticleLineCheck
|
/Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h
|
Collision Handling...
|
Cascade
|
virtual bool ParticleLineCheck ( [FHitResult](API\Runtime\Engine\Engine\FHitResult) & Hit, [AActor](API\Runtime\Engine\GameFramework\AActor) * SourceActor, const FVector & End, const FVector & Start, const FVector & Extent, const [FCollisionObjectQueryParams](API\Runtime\Engine\FCollisionObjectQueryParams) & )
|
[] |
UCascadeParticleSystemComponent::TickComponent
|
/Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h
|
Function called every frame on this ActorComponent. Override this function to implement custom logic to be executed every frame. Only executes if the component is registered, and also PrimaryComponentTick.bCanEverTick must be set to true.
|
Cascade
|
virtual void TickComponent ( float DeltaTime, enum ELevelTick TickType, [FActorComponentTickFunction](API\Runtime\Engine\Engine\FActorComponentTickFunction) * ThisTickFunction )
|
[] |
UCascadeParticleSystemComponent::UpdateLODInformation
|
/Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h
|
Cascade
|
virtual void UpdateLODInformation()
|
[] |
|
UCascadeParticleSystemComponent::UCascadeParticleSystemComponent
|
/Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h
|
Cascade
|
UCascadeParticleSystemComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UCascadeParticleSystemComponent
|
/Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h
|
Used to provide an extended particle system component to allow collision to function in the preview window.
|
Cascade
|
class UCascadeParticleSystemComponent : public [UParticleSystemComponent](API\Runtime\Engine\Particles\UParticleSystemComponent)
|
[
{
"type": "FCascadeEdPrevi...",
"name": "CascadePreviewViewportPtr",
"description": ""
}
] |
EClassViewerDisplayMode::Type
|
/Engine/Source/Editor/ClassViewer/Public/ClassViewerModule.h
|
ClassViewer
|
namespace EClassViewerDisplayMode { enum Type { DefaultView, TreeView, ListView, } }
|
[] |
|
EClassViewerMode::Type
|
/Engine/Source/Editor/ClassViewer/Public/ClassViewerModule.h
|
ClassViewer
|
namespace EClassViewerMode { enum Type { ClassBrowsing, ClassPicker, } }
|
[] |
|
EFilterReturn::Type
|
/Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h
|
ClassViewer
|
namespace EFilterReturn { enum Type { Failed = 0, Passed, NoItems, } }
|
[] |
|
FClassViewerFilter::IsClassAllowed
|
/Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h
|
Checks if a class is allowed by this filter.
|
ClassViewer
|
virtual bool IsClassAllowed ( const [FClassViewerInitializationOptions](API\Editor\ClassViewer\FClassViewerInitializationOption-) & InInitOptions, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FClassViewerFilterFuncs](API\Editor\ClassViewer\FClassViewerFilterFuncs) > InFilterFuncs )
|
[] |
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