className
stringlengths 1
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| headerPath
stringlengths 14
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| description
stringlengths 0
1.62k
| module
stringlengths 0
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| code
stringlengths 0
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| variables
listlengths 0
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|---|---|---|---|---|---|
ISimulationEditorExtender::~ISimulationEditorExtender
|
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h
|
ClothingSystemEditorInterface
|
virtual ~ISimulationEditorExtender()
|
[] |
|
ISimulationEditorExtender
|
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h
|
A simulation extender is an object responsible for extending certain editor features with respect to a certain type of clothing simulation. The supported simulation factory class should be returned from GetSupportedSimulationFactoryClass. The engine will call into various interface functions to perform editor functions as outlined in the interface API As this is a modular feature it should be registered under FClothingSystemEditorInterfaceModule::ExtenderFeatureName To be accessible through the clothing editor interface module.
|
ClothingSystemEditorInterface
|
class ISimulationEditorExtender : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
|
[] |
UClothingAssetFactoryBase::CanImport
|
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
|
Should return whether or not the factory can handle the incoming file (check validity etc.)
|
ClothingSystemEditorInterface
|
virtual bool CanImport ( const [FString](API\Runtime\Core\Containers\FString) & Filename )
|
[] |
UClothingAssetFactoryBase::CreateFromApexAsset
|
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
|
Given an APEX asset instantiated from the filename checked with CanImport, the factory is expected to build a valid clothing asset (or nullptr if it cannot).
|
ClothingSystemEditorInterface
|
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromApexAsset ( nvidia::apex::ClothingAsset * InApexAsset, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FName](API\Runtime\Core\UObject\FName) InName )
|
[] |
UClothingAssetFactoryBase::CreateFromExistingCloth
|
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
|
Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh
|
ClothingSystemEditorInterface
|
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromExistingCloth ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SourceMesh, [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * SourceAsset )
|
[] |
UClothingAssetFactoryBase::CreateFromSkeletalMesh
|
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
|
Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh
|
ClothingSystemEditorInterface
|
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FSkeletalMeshClothBuildParams](API\Runtime\Engine\Engine\FSkeletalMeshClothBuildParams) & Params )
|
[] |
UClothingAssetFactoryBase::Import
|
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
|
Import an asset from the specified file
|
ClothingSystemEditorInterface
|
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * Import ( const [FString](API\Runtime\Core\Containers\FString) & Filename, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FName](API\Runtime\Core\UObject\FName) InName )
|
[] |
UClothingAssetFactoryBase::ImportLodToClothing
|
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
|
Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object
|
ClothingSystemEditorInterface
|
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * ImportLodToClothing ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FSkeletalMeshClothBuildParams](API\Runtime\Engine\Engine\FSkeletalMeshClothBuildParams) & Params )
|
[] |
UClothingAssetFactoryBase::Reimport
|
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
|
Reimport an asset from the specified file
|
ClothingSystemEditorInterface
|
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * Reimport ( const [FString](API\Runtime\Core\Containers\FString) & Filename, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * OriginalAsset )
|
[] |
UClothingAssetFactoryBase
|
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
|
Clothing asset factories should inherit this interface/uobject to provide functionality to build clothing assets from .apx files imported to the engine
|
ClothingSystemEditorInterface
|
class UClothingAssetFactoryBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[] |
FClothPaintingModule::ExtendApplicationMode
|
/Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
|
Extends the skeletal mesh editor mode.
|
ClothPainter
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode) > ExtendApplicationMode ( const [FName](API\Runtime\Core\UObject\FName) ModeName, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode) > InMode )
|
[] |
FClothPaintingModule::SetupMode
|
/Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
|
Setup and register our editmode.
|
ClothPainter
|
void SetupMode()
|
[] |
FClothPaintingModule::ShutdownMode
|
/Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
|
Unregister and shut down our edit mode.
|
ClothPainter
|
void ShutdownMode()
|
[] |
FClothPaintingModule::ShutdownModule
|
/Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
|
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
|
ClothPainter
|
virtual void ShutdownModule()
|
[] |
FClothPaintingModule::StartupModule
|
/Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
|
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
|
ClothPainter
|
virtual void StartupModule()
|
[] |
FClothPaintingModule
|
/Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
|
ClothPainter
|
class FClothPaintingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[
{
"type": "FWorkflowApplic...",
"name": "Extender",
"description": ""
},
{
"type": "TArray<TWeakPt...",
"name": "RegisteredApplicationModes",
"description": ""
}
] |
|
FCopyVertexColorToClothParams
|
/Engine/Source/Editor/ClothPainter/Public/CopyVertexColorToClothParams.h
|
Helper struct used for specifying options when copying vertex colors
|
ClothPainter
|
struct FCopyVertexColorToClothParams
|
[
{
"type": "ESourceColorCha...",
"name": "ColorChannel",
"description": "Color channel to copy from vertex colors."
},
{
"type": "float",
"name": "ScalingFactor",
"description": "Scaling factor applied to vertex colours (in range 0-1) before applying to mask."
}
] |
FCopyVertexColorToClothParams::FCopyVertexColorToClothParams
|
/Engine/Source/Editor/ClothPainter/Public/CopyVertexColorToClothParams.h
|
ClothPainter
|
FCopyVertexColorToClothParams()
|
[] |
|
FeatureName
|
/Engine/Source/Editor/ClothPainter/Public/ClothingAssetExporter.h
|
ClothPainter
|
static const [FName](API\Runtime\Core\UObject\FName) FeatureName = TEXT("ClothingAssetExporterClassProvider");
|
[] |
|
IClothingAssetExporterClassProvider::GetClothingAssetExporterClass
|
/Engine/Source/Editor/ClothPainter/Public/ClothingAssetExporter.h
|
ClothPainter
|
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UClothingAssetExporter](API\Editor\ClothPainter\UClothingAssetExporter) > GetClothingAssetExporterClass() const
|
[] |
|
IClothingAssetExporterClassProvider
|
/Engine/Source/Editor/ClothPainter/Public/ClothingAssetExporter.h
|
A modular interface to provide ways to export clothing assets.
|
ClothPainter
|
class IClothingAssetExporterClassProvider : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
|
[] |
UClothingAssetExporter::Export
|
/Engine/Source/Editor/ClothPainter/Public/ClothingAssetExporter.h
|
Export the specified asset.
|
ClothPainter
|
virtual void Export ( const [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * ClothingAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ExportedAsset )
|
[] |
UClothingAssetExporter::GetExportedType
|
/Engine/Source/Editor/ClothPainter/Public/ClothingAssetExporter.h
|
Return the class of the exported asset type.
|
ClothPainter
|
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetExportedType() const
|
[] |
UClothingAssetExporter
|
/Engine/Source/Editor/ClothPainter/Public/ClothingAssetExporter.h
|
Modular exporter base class.
|
ClothPainter
|
class UClothingAssetExporter : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[] |
FBufferVisualizationMenuCommands::BindCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
|
CommonMenuExtensions
|
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
|
[] |
|
FBufferVisualizationMenuCommands::BuildVisualisationSubMenu
|
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
|
CommonMenuExtensions
|
static void BuildVisualisationSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
|
[] |
|
FBufferVisualizationMenuCommands::CreateCommandConstIterator
|
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
|
CommonMenuExtensions
|
[TCommandConstIterator](API\Editor\CommonMenuExtensions\FBufferVisualizationMenuCommands\TCommandConstIte-) CreateCommandConstIterator() const
|
[] |
|
FBufferVisualizationMenuCommands::FBufferVisualizationRecord::FBufferVisualizationRecord
|
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
|
CommonMenuExtensions
|
FBufferVisualizationRecord&40;&41;
|
[] |
|
FBufferVisualizationRecord
|
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
|
CommonMenuExtensions
|
struct FBufferVisualizationRecord
|
[
{
"type": "TSharedPtr<FUI...",
"name": "Command",
"description": ""
},
{
"type": "FName",
"name": "Name",
"description": ""
}
] |
|
FBufferVisualizationMenuCommands::OverviewCommand
|
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
|
CommonMenuExtensions
|
const [FBufferVisualizationRecord](API\Editor\CommonMenuExtensions\FBufferVisualizationMenuCommands\FBufferVisualiza-) & OverviewCommand() const
|
[] |
|
FBufferVisualizationMenuCommands::RegisterCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
|
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
|
CommonMenuExtensions
|
virtual void RegisterCommands()
|
[] |
TBufferVisualizationModeCommandMap
|
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
|
CommonMenuExtensions
|
typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FName](API\Runtime\Core\UObject\FName), [FBufferVisualizationRecord](API\Editor\CommonMenuExtensions\FBufferVisualizationMenuCommands\FBufferVisualiza-) > TBufferVisualizationModeCommandMap
|
[] |
|
TCommandConstIterator
|
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
|
CommonMenuExtensions
|
typedef TBufferVisualizationModeCommandMap::TConstIterator TCommandConstIterator
|
[] |
|
FBufferVisualizationMenuCommands::FBufferVisualizationMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
|
CommonMenuExtensions
|
FBufferVisualizationMenuCommands()
|
[] |
|
FBufferVisualizationMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
|
CommonMenuExtensions
|
class FBufferVisualizationMenuCommands : public [TCommands< FBufferVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
|
[] |
|
FCommonMenuExtensionsModule::ShutdownModule
|
/Engine/Source/Editor/CommonMenuExtensions/Public/CommonMenuExtensionsModule.h
|
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
|
CommonMenuExtensions
|
virtual void ShutdownModule()
|
[] |
FCommonMenuExtensionsModule::StartupModule
|
/Engine/Source/Editor/CommonMenuExtensions/Public/CommonMenuExtensionsModule.h
|
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
|
CommonMenuExtensions
|
virtual void StartupModule()
|
[] |
FCommonMenuExtensionsModule
|
/Engine/Source/Editor/CommonMenuExtensions/Public/CommonMenuExtensionsModule.h
|
CommonMenuExtensions
|
class FCommonMenuExtensionsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[] |
|
FGroomVisualizationMenuCommands::BindCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
|
CommonMenuExtensions
|
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
|
[] |
|
FGroomVisualizationMenuCommands::BuildVisualisationSubMenu
|
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
|
CommonMenuExtensions
|
static void BuildVisualisationSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
|
[] |
|
FGroomVisualizationMenuCommands::BuildVisualisationSubMenuForGroomEditor
|
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
|
CommonMenuExtensions
|
static void BuildVisualisationSubMenuForGroomEditor ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
|
[] |
|
FGroomVisualizationRecord
|
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
|
CommonMenuExtensions
|
struct FGroomVisualizationRecord
|
[
{
"type": "TSharedPtr<FUI...",
"name": "Command",
"description": ""
},
{
"type": "EGroomViewMode",
"name": "Mode",
"description": ""
},
{
"type": "FName",
"name": "Name",
"description": ""
}
] |
|
FGroomVisualizationMenuCommands::CreateCommandConstIterator
|
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
|
CommonMenuExtensions
|
[TCommandConstIterator](API\Editor\CommonMenuExtensions\FGroomVisualizationMenuCommands\TCommandConstIte-) CreateCommandConstIterator() const
|
[] |
|
FGroomVisualizationMenuCommands::IsPopulated
|
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
|
CommonMenuExtensions
|
bool IsPopulated() const
|
[] |
|
FGroomVisualizationMenuCommands::RegisterCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
|
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
|
CommonMenuExtensions
|
virtual void RegisterCommands()
|
[] |
TCommandConstIterator
|
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
|
CommonMenuExtensions
|
typedef TGroomVisualizationModeCommandMap::TConstIterator TCommandConstIterator
|
[] |
|
TGroomVisualizationModeCommandMap
|
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
|
CommonMenuExtensions
|
typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FName](API\Runtime\Core\UObject\FName), [FGroomVisualizationRecord](API\Editor\CommonMenuExtensions\FGroomVisualizationMenuCommands\FGroomVisualizat-) > TGroomVisualizationModeCommandMap
|
[] |
|
FGroomVisualizationMenuCommands::FGroomVisualizationMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
|
CommonMenuExtensions
|
FGroomVisualizationMenuCommands()
|
[] |
|
FGroomVisualizationMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
|
CommonMenuExtensions
|
class FGroomVisualizationMenuCommands : public [TCommands< FGroomVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
|
[] |
|
FLumenVisualizationMenuCommands::BindCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
|
CommonMenuExtensions
|
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
|
[] |
|
FLumenVisualizationMenuCommands::BuildVisualisationSubMenu
|
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
|
CommonMenuExtensions
|
static void BuildVisualisationSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
|
[] |
|
FLumenVisualizationMenuCommands::CreateCommandConstIterator
|
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
|
CommonMenuExtensions
|
[TCommandConstIterator](API\Editor\CommonMenuExtensions\FLumenVisualizationMenuCommands\TCommandConstIte-) CreateCommandConstIterator() const
|
[] |
|
FLumenVisualizationType
|
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
|
CommonMenuExtensions
|
enum FLumenVisualizationType { Overview, Standard, }
|
[] |
|
FLumenVisualizationMenuCommands::FLumenVisualizationRecord::FLumenVisualizationRecord
|
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
|
CommonMenuExtensions
|
FLumenVisualizationRecord&40;&41;
|
[] |
|
FLumenVisualizationRecord
|
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
|
CommonMenuExtensions
|
struct FLumenVisualizationRecord
|
[
{
"type": "TSharedPtr<FUI...",
"name": "Command",
"description": ""
},
{
"type": "FName",
"name": "Name",
"description": ""
},
{
"type": "FLumenVisualiza...",
"name": "Type",
"description": ""
}
] |
|
FLumenVisualizationMenuCommands::IsPopulated
|
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
|
CommonMenuExtensions
|
bool IsPopulated() const
|
[] |
|
FLumenVisualizationMenuCommands::RegisterCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
|
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
|
CommonMenuExtensions
|
virtual void RegisterCommands()
|
[] |
TCommandConstIterator
|
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
|
CommonMenuExtensions
|
typedef TLumenVisualizationModeCommandMap::TConstIterator TCommandConstIterator
|
[] |
|
TLumenVisualizationModeCommandMap
|
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
|
CommonMenuExtensions
|
typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FName](API\Runtime\Core\UObject\FName), [FLumenVisualizationRecord](API\Editor\CommonMenuExtensions\FLumenVisualizationMenuCommands\FLumenVisualizat-_1) > TLumenVisualizationModeCommandMap
|
[] |
|
FLumenVisualizationMenuCommands::FLumenVisualizationMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
|
CommonMenuExtensions
|
FLumenVisualizationMenuCommands()
|
[] |
|
FLumenVisualizationMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
|
CommonMenuExtensions
|
class FLumenVisualizationMenuCommands : public [TCommands< FLumenVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
|
[] |
|
FNaniteVisualizationMenuCommands::BindCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
|
CommonMenuExtensions
|
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
|
[] |
|
FNaniteVisualizationMenuCommands::BuildVisualisationSubMenu
|
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
|
CommonMenuExtensions
|
static void BuildVisualisationSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
|
[] |
|
FNaniteVisualizationMenuCommands::CreateCommandConstIterator
|
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
|
CommonMenuExtensions
|
[TCommandConstIterator](API\Editor\CommonMenuExtensions\FNaniteVisualizationMenuCommands\TCommandConstIte-) CreateCommandConstIterator() const
|
[] |
|
FNaniteVisualizationType
|
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
|
CommonMenuExtensions
|
enum FNaniteVisualizationType { Overview, Standard, Advanced, }
|
[] |
|
FNaniteVisualizationMenuCommands::FNaniteVisualizationRecord::FNaniteVisualizationRecord
|
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
|
CommonMenuExtensions
|
FNaniteVisualizationRecord&40;&41;
|
[] |
|
FNaniteVisualizationRecord
|
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
|
CommonMenuExtensions
|
struct FNaniteVisualizationRecord
|
[
{
"type": "TSharedPtr<FUI...",
"name": "Command",
"description": ""
},
{
"type": "FName",
"name": "Name",
"description": ""
},
{
"type": "FNaniteVisualiz...",
"name": "Type",
"description": ""
}
] |
|
FNaniteVisualizationMenuCommands::IsPopulated
|
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
|
CommonMenuExtensions
|
bool IsPopulated() const
|
[] |
|
FNaniteVisualizationMenuCommands::RegisterCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
|
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
|
CommonMenuExtensions
|
virtual void RegisterCommands()
|
[] |
TCommandConstIterator
|
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
|
CommonMenuExtensions
|
typedef TNaniteVisualizationModeCommandMap::TConstIterator TCommandConstIterator
|
[] |
|
TNaniteVisualizationModeCommandMap
|
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
|
CommonMenuExtensions
|
typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FName](API\Runtime\Core\UObject\FName), [FNaniteVisualizationRecord](API\Editor\CommonMenuExtensions\FNaniteVisualizationMenuCommands\FNaniteVisualiza-_1) > TNaniteVisualizationModeCommandMap
|
[] |
|
FNaniteVisualizationMenuCommands::FNaniteVisualizationMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
|
CommonMenuExtensions
|
FNaniteVisualizationMenuCommands()
|
[] |
|
FNaniteVisualizationMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
|
CommonMenuExtensions
|
class FNaniteVisualizationMenuCommands : public [TCommands< FNaniteVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
|
[] |
|
EDefaultMode
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
enum EDefaultMode { IncludeAllFlagsByDefault, ExcludeAllFlagsByDefault, }
|
[] |
|
FShowFlagFilter::ExcludeFlag
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
[FShowFlagFilter](API\Editor\CommonMenuExtensions\FShowFlagFilter) & ExcludeFlag ( [FEngineShowFlags::EShowFlag](API\Runtime\Engine\FEngineShowFlags\EShowFlag) Flag )
|
[] |
|
FShowFlagFilter::ExcludeGroup
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
[FShowFlagFilter](API\Editor\CommonMenuExtensions\FShowFlagFilter) & ExcludeGroup ( EShowFlagGroup Group )
|
[] |
|
FShowFlagFilter::FGroupedShowFlagIndices::ClearAll
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
void ClearAll&40;&41;
|
[] |
|
FShowFlagFilter::FGroupedShowFlagIndices::operator[]
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
TArray< uint32 > & operator&91;&93; &40; EShowFlagGroup Group &41;
|
[] |
|
FShowFlagFilter::FGroupedShowFlagIndices::operator[]
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
const TArray< uint32 > & operator&91;&93; &40; EShowFlagGroup Group &41; const
|
[] |
|
FShowFlagFilter::FGroupedShowFlagIndices::TotalIndices
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
int32 TotalIndices&40;&41; const
|
[] |
|
FShowFlagFilter::FGroupedShowFlagIndices::FGroupedShowFlagIndices
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
FGroupedShowFlagIndices&40;&41;
|
[] |
|
FShowFlagFilter::GetFilteredIndices
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
const [FGroupedShowFlagIndices](API\Editor\CommonMenuExtensions\FShowFlagFilter\FGroupedShowFlagIndices) & GetFilteredIndices ( bool bForceRebuild ) const
|
[] |
|
FGroupedShowFlagIndices
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
struct FGroupedShowFlagIndices
|
[] |
|
FShowFlagFilter::IncludeFlag
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
Operations (earlier = higher priority):
|
CommonMenuExtensions
|
[FShowFlagFilter](API\Editor\CommonMenuExtensions\FShowFlagFilter) & IncludeFlag ( [FEngineShowFlags::EShowFlag](API\Runtime\Engine\FEngineShowFlags\EShowFlag) Flag )
|
[] |
FShowFlagFilter::IncludeGroup
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
[FShowFlagFilter](API\Editor\CommonMenuExtensions\FShowFlagFilter) & IncludeGroup ( EShowFlagGroup Group )
|
[] |
|
FShowFlagFilter::FShowFlagFilter
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
FShowFlagFilter ( [EDefaultMode](API\Editor\CommonMenuExtensions\FShowFlagFilter\EDefaultMode) InDefaultMode )
|
[] |
|
FShowFlagFilter
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
|
CommonMenuExtensions
|
class FShowFlagFilter
|
[] |
|
FShowFlagMenuCommands::BindCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
|
CommonMenuExtensions
|
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
|
[] |
|
FShowFlagMenuCommands::BuildShowFlagsMenu
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
|
CommonMenuExtensions
|
void BuildShowFlagsMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, const [FShowFlagFilter](API\Editor\CommonMenuExtensions\FShowFlagFilter) & Filter ) const
|
[] |
|
FShowFlagMenuCommands::FShowFlagCommand::FShowFlagCommand
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
|
CommonMenuExtensions
|
FShowFlagCommand &40; FEngineShowFlags::EShowFlag InFlagIndex, const TSharedPtr< FUICommandInfo > & InShowMenuItem &41;
|
[] |
|
FShowFlagMenuCommands::FShowFlagCommand::FShowFlagCommand
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
|
CommonMenuExtensions
|
FShowFlagCommand &40; FEngineShowFlags::EShowFlag InFlagIndex, const TSharedPtr< FUICommandInfo > & InShowMenuItem, const FText & InLabelOverride &41;
|
[] |
|
FShowFlagCommand
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
|
CommonMenuExtensions
|
struct FShowFlagCommand
|
[
{
"type": "FEngineShowFlag...",
"name": "FlagIndex",
"description": ""
},
{
"type": "FText",
"name": "LabelOverride",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ShowMenuItem",
"description": ""
}
] |
|
FShowFlagMenuCommands::RegisterCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
|
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
|
CommonMenuExtensions
|
virtual void RegisterCommands()
|
[] |
FShowFlagMenuCommands::FShowFlagMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
|
CommonMenuExtensions
|
FShowFlagMenuCommands()
|
[] |
|
FShowFlagMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
|
CommonMenuExtensions
|
class FShowFlagMenuCommands : public [TCommands< FShowFlagMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
|
[] |
|
FStrataVisualizationMenuCommands::BindCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
|
CommonMenuExtensions
|
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
|
[] |
|
FStrataVisualizationMenuCommands::BuildVisualisationSubMenu
|
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
|
CommonMenuExtensions
|
static void BuildVisualisationSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
|
[] |
|
FStrataVisualizationMenuCommands::CreateCommandConstIterator
|
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
|
CommonMenuExtensions
|
[TCommandConstIterator](API\Editor\CommonMenuExtensions\FStrataVisualizationMenuCommands\TCommandConstIte-) CreateCommandConstIterator() const
|
[] |
|
FStrataVisualizationRecord
|
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
|
CommonMenuExtensions
|
struct FStrataVisualizationRecord
|
[
{
"type": "TSharedPtr<FUI...",
"name": "Command",
"description": ""
},
{
"type": "FName",
"name": "Name",
"description": ""
},
{
"type": "FStrataViewMode",
"name": "ViewMode",
"description": ""
}
] |
|
FStrataVisualizationMenuCommands::IsPopulated
|
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
|
CommonMenuExtensions
|
bool IsPopulated() const
|
[] |
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