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ISimulationEditorExtender::~ISimulationEditorExtender
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h
ClothingSystemEditorInterface
virtual ~ISimulationEditorExtender()
[]
ISimulationEditorExtender
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/SimulationEditorExtender.h
A simulation extender is an object responsible for extending certain editor features with respect to a certain type of clothing simulation. The supported simulation factory class should be returned from GetSupportedSimulationFactoryClass. The engine will call into various interface functions to perform editor functions as outlined in the interface API As this is a modular feature it should be registered under FClothingSystemEditorInterfaceModule::ExtenderFeatureName To be accessible through the clothing editor interface module.
ClothingSystemEditorInterface
class ISimulationEditorExtender : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
UClothingAssetFactoryBase::CanImport
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
Should return whether or not the factory can handle the incoming file (check validity etc.)
ClothingSystemEditorInterface
virtual bool CanImport ( const [FString](API\Runtime\Core\Containers\FString) & Filename )
[]
UClothingAssetFactoryBase::CreateFromApexAsset
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
Given an APEX asset instantiated from the filename checked with CanImport, the factory is expected to build a valid clothing asset (or nullptr if it cannot).
ClothingSystemEditorInterface
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromApexAsset ( nvidia::apex::ClothingAsset * InApexAsset, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FName](API\Runtime\Core\UObject\FName) InName )
[]
UClothingAssetFactoryBase::CreateFromExistingCloth
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
Given a target mesh and a source clothing asset bound to source mesh, clone the clothing asset for use on the target mesh
ClothingSystemEditorInterface
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromExistingCloth ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SourceMesh, [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * SourceAsset )
[]
UClothingAssetFactoryBase::CreateFromSkeletalMesh
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh
ClothingSystemEditorInterface
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * CreateFromSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FSkeletalMeshClothBuildParams](API\Runtime\Engine\Engine\FSkeletalMeshClothBuildParams) & Params )
[]
UClothingAssetFactoryBase::Import
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
Import an asset from the specified file
ClothingSystemEditorInterface
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * Import ( const [FString](API\Runtime\Core\Containers\FString) & Filename, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FName](API\Runtime\Core\UObject\FName) InName )
[]
UClothingAssetFactoryBase::ImportLodToClothing
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
Given a target mesh and valid parameters, import a simulation mesh as a LOD for the clothing specified by the build parameters, returning the modified clothing object
ClothingSystemEditorInterface
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * ImportLodToClothing ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [FSkeletalMeshClothBuildParams](API\Runtime\Engine\Engine\FSkeletalMeshClothBuildParams) & Params )
[]
UClothingAssetFactoryBase::Reimport
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
Reimport an asset from the specified file
ClothingSystemEditorInterface
virtual [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * Reimport ( const [FString](API\Runtime\Core\Containers\FString) & Filename, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * OriginalAsset )
[]
UClothingAssetFactoryBase
/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h
Clothing asset factories should inherit this interface/uobject to provide functionality to build clothing assets from .apx files imported to the engine
ClothingSystemEditorInterface
class UClothingAssetFactoryBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
FClothPaintingModule::ExtendApplicationMode
/Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
Extends the skeletal mesh editor mode.
ClothPainter
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode) > ExtendApplicationMode ( const [FName](API\Runtime\Core\UObject\FName) ModeName, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode) > InMode )
[]
FClothPaintingModule::SetupMode
/Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
Setup and register our editmode.
ClothPainter
void SetupMode()
[]
FClothPaintingModule::ShutdownMode
/Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
Unregister and shut down our edit mode.
ClothPainter
void ShutdownMode()
[]
FClothPaintingModule::ShutdownModule
/Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
ClothPainter
virtual void ShutdownModule()
[]
FClothPaintingModule::StartupModule
/Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
ClothPainter
virtual void StartupModule()
[]
FClothPaintingModule
/Engine/Source/Editor/ClothPainter/Public/ClothPaintingModule.h
ClothPainter
class FClothPaintingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[ { "type": "FWorkflowApplic...", "name": "Extender", "description": "" }, { "type": "TArray<TWeakPt...", "name": "RegisteredApplicationModes", "description": "" } ]
FCopyVertexColorToClothParams
/Engine/Source/Editor/ClothPainter/Public/CopyVertexColorToClothParams.h
Helper struct used for specifying options when copying vertex colors
ClothPainter
struct FCopyVertexColorToClothParams
[ { "type": "ESourceColorCha...", "name": "ColorChannel", "description": "Color channel to copy from vertex colors." }, { "type": "float", "name": "ScalingFactor", "description": "Scaling factor applied to vertex colours (in range 0-1) before applying to mask." } ]
FCopyVertexColorToClothParams::FCopyVertexColorToClothParams
/Engine/Source/Editor/ClothPainter/Public/CopyVertexColorToClothParams.h
ClothPainter
FCopyVertexColorToClothParams()
[]
FeatureName
/Engine/Source/Editor/ClothPainter/Public/ClothingAssetExporter.h
ClothPainter
static const [FName](API\Runtime\Core\UObject\FName) FeatureName = TEXT("ClothingAssetExporterClassProvider");
[]
IClothingAssetExporterClassProvider::GetClothingAssetExporterClass
/Engine/Source/Editor/ClothPainter/Public/ClothingAssetExporter.h
ClothPainter
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UClothingAssetExporter](API\Editor\ClothPainter\UClothingAssetExporter) > GetClothingAssetExporterClass() const
[]
IClothingAssetExporterClassProvider
/Engine/Source/Editor/ClothPainter/Public/ClothingAssetExporter.h
A modular interface to provide ways to export clothing assets.
ClothPainter
class IClothingAssetExporterClassProvider : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
UClothingAssetExporter::Export
/Engine/Source/Editor/ClothPainter/Public/ClothingAssetExporter.h
Export the specified asset.
ClothPainter
virtual void Export ( const [UClothingAssetBase](API\Runtime\ClothingSystemRuntimeInterface\UClothingAssetBase) * ClothingAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ExportedAsset )
[]
UClothingAssetExporter::GetExportedType
/Engine/Source/Editor/ClothPainter/Public/ClothingAssetExporter.h
Return the class of the exported asset type.
ClothPainter
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetExportedType() const
[]
UClothingAssetExporter
/Engine/Source/Editor/ClothPainter/Public/ClothingAssetExporter.h
Modular exporter base class.
ClothPainter
class UClothingAssetExporter : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
FBufferVisualizationMenuCommands::BindCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
CommonMenuExtensions
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
[]
FBufferVisualizationMenuCommands::BuildVisualisationSubMenu
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
CommonMenuExtensions
static void BuildVisualisationSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
[]
FBufferVisualizationMenuCommands::CreateCommandConstIterator
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
CommonMenuExtensions
[TCommandConstIterator](API\Editor\CommonMenuExtensions\FBufferVisualizationMenuCommands\TCommandConstIte-) CreateCommandConstIterator() const
[]
FBufferVisualizationMenuCommands::FBufferVisualizationRecord::FBufferVisualizationRecord
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
CommonMenuExtensions
FBufferVisualizationRecord&40;&41;
[]
FBufferVisualizationRecord
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
CommonMenuExtensions
struct FBufferVisualizationRecord
[ { "type": "TSharedPtr<FUI...", "name": "Command", "description": "" }, { "type": "FName", "name": "Name", "description": "" } ]
FBufferVisualizationMenuCommands::OverviewCommand
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
CommonMenuExtensions
const [FBufferVisualizationRecord](API\Editor\CommonMenuExtensions\FBufferVisualizationMenuCommands\FBufferVisualiza-) & OverviewCommand() const
[]
FBufferVisualizationMenuCommands::RegisterCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
CommonMenuExtensions
virtual void RegisterCommands()
[]
TBufferVisualizationModeCommandMap
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
CommonMenuExtensions
typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FName](API\Runtime\Core\UObject\FName), [FBufferVisualizationRecord](API\Editor\CommonMenuExtensions\FBufferVisualizationMenuCommands\FBufferVisualiza-) > TBufferVisualizationModeCommandMap
[]
TCommandConstIterator
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
CommonMenuExtensions
typedef TBufferVisualizationModeCommandMap::TConstIterator TCommandConstIterator
[]
FBufferVisualizationMenuCommands::FBufferVisualizationMenuCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
CommonMenuExtensions
FBufferVisualizationMenuCommands()
[]
FBufferVisualizationMenuCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
CommonMenuExtensions
class FBufferVisualizationMenuCommands : public [TCommands< FBufferVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[]
FCommonMenuExtensionsModule::ShutdownModule
/Engine/Source/Editor/CommonMenuExtensions/Public/CommonMenuExtensionsModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
CommonMenuExtensions
virtual void ShutdownModule()
[]
FCommonMenuExtensionsModule::StartupModule
/Engine/Source/Editor/CommonMenuExtensions/Public/CommonMenuExtensionsModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
CommonMenuExtensions
virtual void StartupModule()
[]
FCommonMenuExtensionsModule
/Engine/Source/Editor/CommonMenuExtensions/Public/CommonMenuExtensionsModule.h
CommonMenuExtensions
class FCommonMenuExtensionsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FGroomVisualizationMenuCommands::BindCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
CommonMenuExtensions
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
[]
FGroomVisualizationMenuCommands::BuildVisualisationSubMenu
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
CommonMenuExtensions
static void BuildVisualisationSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
[]
FGroomVisualizationMenuCommands::BuildVisualisationSubMenuForGroomEditor
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
CommonMenuExtensions
static void BuildVisualisationSubMenuForGroomEditor ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
[]
FGroomVisualizationRecord
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
CommonMenuExtensions
struct FGroomVisualizationRecord
[ { "type": "TSharedPtr<FUI...", "name": "Command", "description": "" }, { "type": "EGroomViewMode", "name": "Mode", "description": "" }, { "type": "FName", "name": "Name", "description": "" } ]
FGroomVisualizationMenuCommands::CreateCommandConstIterator
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
CommonMenuExtensions
[TCommandConstIterator](API\Editor\CommonMenuExtensions\FGroomVisualizationMenuCommands\TCommandConstIte-) CreateCommandConstIterator() const
[]
FGroomVisualizationMenuCommands::IsPopulated
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
CommonMenuExtensions
bool IsPopulated() const
[]
FGroomVisualizationMenuCommands::RegisterCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
CommonMenuExtensions
virtual void RegisterCommands()
[]
TCommandConstIterator
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
CommonMenuExtensions
typedef TGroomVisualizationModeCommandMap::TConstIterator TCommandConstIterator
[]
TGroomVisualizationModeCommandMap
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
CommonMenuExtensions
typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FName](API\Runtime\Core\UObject\FName), [FGroomVisualizationRecord](API\Editor\CommonMenuExtensions\FGroomVisualizationMenuCommands\FGroomVisualizat-) > TGroomVisualizationModeCommandMap
[]
FGroomVisualizationMenuCommands::FGroomVisualizationMenuCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
CommonMenuExtensions
FGroomVisualizationMenuCommands()
[]
FGroomVisualizationMenuCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
CommonMenuExtensions
class FGroomVisualizationMenuCommands : public [TCommands< FGroomVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[]
FLumenVisualizationMenuCommands::BindCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
CommonMenuExtensions
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
[]
FLumenVisualizationMenuCommands::BuildVisualisationSubMenu
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
CommonMenuExtensions
static void BuildVisualisationSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
[]
FLumenVisualizationMenuCommands::CreateCommandConstIterator
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
CommonMenuExtensions
[TCommandConstIterator](API\Editor\CommonMenuExtensions\FLumenVisualizationMenuCommands\TCommandConstIte-) CreateCommandConstIterator() const
[]
FLumenVisualizationType
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
CommonMenuExtensions
enum FLumenVisualizationType { Overview, Standard, }
[]
FLumenVisualizationMenuCommands::FLumenVisualizationRecord::FLumenVisualizationRecord
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
CommonMenuExtensions
FLumenVisualizationRecord&40;&41;
[]
FLumenVisualizationRecord
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
CommonMenuExtensions
struct FLumenVisualizationRecord
[ { "type": "TSharedPtr<FUI...", "name": "Command", "description": "" }, { "type": "FName", "name": "Name", "description": "" }, { "type": "FLumenVisualiza...", "name": "Type", "description": "" } ]
FLumenVisualizationMenuCommands::IsPopulated
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
CommonMenuExtensions
bool IsPopulated() const
[]
FLumenVisualizationMenuCommands::RegisterCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
CommonMenuExtensions
virtual void RegisterCommands()
[]
TCommandConstIterator
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
CommonMenuExtensions
typedef TLumenVisualizationModeCommandMap::TConstIterator TCommandConstIterator
[]
TLumenVisualizationModeCommandMap
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
CommonMenuExtensions
typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FName](API\Runtime\Core\UObject\FName), [FLumenVisualizationRecord](API\Editor\CommonMenuExtensions\FLumenVisualizationMenuCommands\FLumenVisualizat-_1) > TLumenVisualizationModeCommandMap
[]
FLumenVisualizationMenuCommands::FLumenVisualizationMenuCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
CommonMenuExtensions
FLumenVisualizationMenuCommands()
[]
FLumenVisualizationMenuCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
CommonMenuExtensions
class FLumenVisualizationMenuCommands : public [TCommands< FLumenVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[]
FNaniteVisualizationMenuCommands::BindCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
CommonMenuExtensions
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
[]
FNaniteVisualizationMenuCommands::BuildVisualisationSubMenu
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
CommonMenuExtensions
static void BuildVisualisationSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
[]
FNaniteVisualizationMenuCommands::CreateCommandConstIterator
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
CommonMenuExtensions
[TCommandConstIterator](API\Editor\CommonMenuExtensions\FNaniteVisualizationMenuCommands\TCommandConstIte-) CreateCommandConstIterator() const
[]
FNaniteVisualizationType
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
CommonMenuExtensions
enum FNaniteVisualizationType { Overview, Standard, Advanced, }
[]
FNaniteVisualizationMenuCommands::FNaniteVisualizationRecord::FNaniteVisualizationRecord
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
CommonMenuExtensions
FNaniteVisualizationRecord&40;&41;
[]
FNaniteVisualizationRecord
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
CommonMenuExtensions
struct FNaniteVisualizationRecord
[ { "type": "TSharedPtr<FUI...", "name": "Command", "description": "" }, { "type": "FName", "name": "Name", "description": "" }, { "type": "FNaniteVisualiz...", "name": "Type", "description": "" } ]
FNaniteVisualizationMenuCommands::IsPopulated
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
CommonMenuExtensions
bool IsPopulated() const
[]
FNaniteVisualizationMenuCommands::RegisterCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
CommonMenuExtensions
virtual void RegisterCommands()
[]
TCommandConstIterator
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
CommonMenuExtensions
typedef TNaniteVisualizationModeCommandMap::TConstIterator TCommandConstIterator
[]
TNaniteVisualizationModeCommandMap
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
CommonMenuExtensions
typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FName](API\Runtime\Core\UObject\FName), [FNaniteVisualizationRecord](API\Editor\CommonMenuExtensions\FNaniteVisualizationMenuCommands\FNaniteVisualiza-_1) > TNaniteVisualizationModeCommandMap
[]
FNaniteVisualizationMenuCommands::FNaniteVisualizationMenuCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
CommonMenuExtensions
FNaniteVisualizationMenuCommands()
[]
FNaniteVisualizationMenuCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h
CommonMenuExtensions
class FNaniteVisualizationMenuCommands : public [TCommands< FNaniteVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[]
EDefaultMode
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
enum EDefaultMode { IncludeAllFlagsByDefault, ExcludeAllFlagsByDefault, }
[]
FShowFlagFilter::ExcludeFlag
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
[FShowFlagFilter](API\Editor\CommonMenuExtensions\FShowFlagFilter) & ExcludeFlag ( [FEngineShowFlags::EShowFlag](API\Runtime\Engine\FEngineShowFlags\EShowFlag) Flag )
[]
FShowFlagFilter::ExcludeGroup
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
[FShowFlagFilter](API\Editor\CommonMenuExtensions\FShowFlagFilter) & ExcludeGroup ( EShowFlagGroup Group )
[]
FShowFlagFilter::FGroupedShowFlagIndices::ClearAll
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
void ClearAll&40;&41;
[]
FShowFlagFilter::FGroupedShowFlagIndices::operator[]
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
TArray< uint32 > & operator&91;&93; &40; EShowFlagGroup Group &41;
[]
FShowFlagFilter::FGroupedShowFlagIndices::operator[]
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
const TArray< uint32 > & operator&91;&93; &40; EShowFlagGroup Group &41; const
[]
FShowFlagFilter::FGroupedShowFlagIndices::TotalIndices
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
int32 TotalIndices&40;&41; const
[]
FShowFlagFilter::FGroupedShowFlagIndices::FGroupedShowFlagIndices
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
FGroupedShowFlagIndices&40;&41;
[]
FShowFlagFilter::GetFilteredIndices
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
const [FGroupedShowFlagIndices](API\Editor\CommonMenuExtensions\FShowFlagFilter\FGroupedShowFlagIndices) & GetFilteredIndices ( bool bForceRebuild ) const
[]
FGroupedShowFlagIndices
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
struct FGroupedShowFlagIndices
[]
FShowFlagFilter::IncludeFlag
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
Operations (earlier = higher priority):
CommonMenuExtensions
[FShowFlagFilter](API\Editor\CommonMenuExtensions\FShowFlagFilter) & IncludeFlag ( [FEngineShowFlags::EShowFlag](API\Runtime\Engine\FEngineShowFlags\EShowFlag) Flag )
[]
FShowFlagFilter::IncludeGroup
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
[FShowFlagFilter](API\Editor\CommonMenuExtensions\FShowFlagFilter) & IncludeGroup ( EShowFlagGroup Group )
[]
FShowFlagFilter::FShowFlagFilter
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
FShowFlagFilter ( [EDefaultMode](API\Editor\CommonMenuExtensions\FShowFlagFilter\EDefaultMode) InDefaultMode )
[]
FShowFlagFilter
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagFilter.h
CommonMenuExtensions
class FShowFlagFilter
[]
FShowFlagMenuCommands::BindCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
CommonMenuExtensions
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
[]
FShowFlagMenuCommands::BuildShowFlagsMenu
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
CommonMenuExtensions
void BuildShowFlagsMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, const [FShowFlagFilter](API\Editor\CommonMenuExtensions\FShowFlagFilter) & Filter ) const
[]
FShowFlagMenuCommands::FShowFlagCommand::FShowFlagCommand
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
CommonMenuExtensions
FShowFlagCommand &40; FEngineShowFlags::EShowFlag InFlagIndex, const TSharedPtr< FUICommandInfo > & InShowMenuItem &41;
[]
FShowFlagMenuCommands::FShowFlagCommand::FShowFlagCommand
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
CommonMenuExtensions
FShowFlagCommand &40; FEngineShowFlags::EShowFlag InFlagIndex, const TSharedPtr< FUICommandInfo > & InShowMenuItem, const FText & InLabelOverride &41;
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FShowFlagCommand
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
CommonMenuExtensions
struct FShowFlagCommand
[ { "type": "FEngineShowFlag...", "name": "FlagIndex", "description": "" }, { "type": "FText", "name": "LabelOverride", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ShowMenuItem", "description": "" } ]
FShowFlagMenuCommands::RegisterCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
CommonMenuExtensions
virtual void RegisterCommands()
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FShowFlagMenuCommands::FShowFlagMenuCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
CommonMenuExtensions
FShowFlagMenuCommands()
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FShowFlagMenuCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/ShowFlagMenuCommands.h
CommonMenuExtensions
class FShowFlagMenuCommands : public [TCommands< FShowFlagMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
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FStrataVisualizationMenuCommands::BindCommands
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
CommonMenuExtensions
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
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FStrataVisualizationMenuCommands::BuildVisualisationSubMenu
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
CommonMenuExtensions
static void BuildVisualisationSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
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FStrataVisualizationMenuCommands::CreateCommandConstIterator
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
CommonMenuExtensions
[TCommandConstIterator](API\Editor\CommonMenuExtensions\FStrataVisualizationMenuCommands\TCommandConstIte-) CreateCommandConstIterator() const
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FStrataVisualizationRecord
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
CommonMenuExtensions
struct FStrataVisualizationRecord
[ { "type": "TSharedPtr<FUI...", "name": "Command", "description": "" }, { "type": "FName", "name": "Name", "description": "" }, { "type": "FStrataViewMode", "name": "ViewMode", "description": "" } ]
FStrataVisualizationMenuCommands::IsPopulated
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
CommonMenuExtensions
bool IsPopulated() const
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