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FCurveEditor::TranslateSelectedKeys
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Nudge left or right
CurveEditor
void TranslateSelectedKeys ( double SecondsToAdd )
[]
FCurveEditor::TranslateSelectedKeysLeft
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Nudge left or right
CurveEditor
void TranslateSelectedKeysLeft()
[]
FCurveEditor::TranslateSelectedKeysRight
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Nudge left or right
CurveEditor
void TranslateSelectedKeysRight()
[]
FCurveEditor::UnpinCurve
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
CurveEditor
void UnpinCurve ( [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) InCurveID )
[]
FCurveEditor::UpdateGeometry
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Called bySCurveEditorPanelto update the allocated geometry for this curve editor.
CurveEditor
void UpdateGeometry ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & CurrentGeometry )
[]
FCurveEditor::ZoomToFitAll
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Zoom the curve editor to fit all the currently visible curves
CurveEditor
void ZoomToFitAll ( [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) Axes )
[]
FCurveEditor::ZoomToFit
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Zoom the curve editor to fit all the selected curves (or all curves if none selected)
CurveEditor
void ZoomToFit ( [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) Axes )
[]
FCurveEditor::ZoomToFitCurves
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Zoom the curve editor to fit the requested curves.
CurveEditor
void ZoomToFitCurves ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) > CurveModelIDs, [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) Axes )
[]
FCurveEditor::ZoomToFitInternal
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Internal zoom to fit implementation
CurveEditor
void ZoomToFitInternal ( [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) Axes, const [TMap](API\Runtime\Core\Containers\TMap)< [FCurveModelID](API\Editor\CurveEditor\FCurveModelID), [FKeyHandleSet](API\Editor\CurveEditor\FKeyHandleSet) > & CurveKeySet )
[]
FCurveEditor::FCurveEditor
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Constructor
CurveEditor
FCurveEditor()
[]
FCurveEditor::ZoomToFitSelection
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Zoom the curve editor to fit all the current key selection. Zooms to fit all if less than 2 keys are selected.
CurveEditor
void ZoomToFitSelection ( [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) Axes )
[]
FCurveEditor::FCurveEditor
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
Non-copyable (shared ptr semantics)
CurveEditor
FCurveEditor ( const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) & )
[]
FCurveEditor::~FCurveEditor
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
CurveEditor
virtual ~FCurveEditor()
[]
FCurveEditor
/Engine/Source/Editor/CurveEditor/Public/CurveEditor.h
CurveEditor
class FCurveEditor : public [FEditorUndoClient](API\Editor\UnrealEd\FEditorUndoClient), public [TSharedFromThis< FCurveEditor >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "uint32", "name": "ActiveCurvesSerialNumber", "description": "A serial number that is incremented any time the currently active set of curves are changed" }, { "type": "TOptional<FCur...", "name": "ActiveTool", "description": "The currently active tool if any." }, { "type": "FCurveEditorAxi...", "name": "AxisSnapMetrics", "description": "Track which axis UI movements should be snapped to (where applicable) based on limitations imposed by the UI." }, { "type": "bool", "name": "bBoundTransformUpdatesSuppressed", "description": "Should attempts to update the bounds of each curve be ignored? This allows tools to keep the bounds from being automatically updated each frame which allows Normalized views to push past their boundaries without the normalization ratio changing per-frame as you drag." }, { "type": "TUniquePtr<ICu...", "name": "Bounds", "description": "Curve editor bounds implementation" }, { "type": "TArray<TUnique...", "name": "BufferedCurves", "description": "Buffered Curves." }, { "type": "TSharedPtr<FUI...", "name": "CommandList", "description": "UI command list of actions mapped to this curve editor" }, { "type": "TMap<FCurveMod...", "name": "CurveData", "description": "Map from curve model ID to the actual curve model" }, { "type": "TAttribute<FKe...", "name": "DefaultKeyAttributes", "description": "Attribute used for determining default attributes to apply to a newly create key" }, { "type": "TArray<TShared...", "name": "EditorExtensions", "description": "List of editor extensions we have initialized." }, { "type": "TAttribute<TOp...", "name": "FixedGridSpacingAttribute", "description": "Attribute used to retrieve the current value-axis grid line state" }, { "type": "TAttribute<FTe...", "name": "GridLineLabelFormatXAttribute", "description": "Grid line label text format strings for the X and Y axis" }, { "type": "TAttribute<FTe...", "name": "GridLineLabelFormatYAttribute", "description": "" }, { "type": "TAttribute< boo...", "name": "InputSnapEnabledAttribute", "description": "Attribute used to determine if we should snap input values" }, { "type": "TAttribute<FFr...", "name": "InputSnapRateAttribute", "description": "Attribute used to retrieve the current input snap rate (also used for display)" }, { "type": "TAttribute< dou...", "name": "InputZoomToFitPadding", "description": "Padding applied to zoom-to-fit the input" }, { "type": "FOnActiveToolCh...", "name": "OnActiveToolChangedDelegate", "description": "Delegate that is invoked when a tool becomes active. Also fired when the tool goes inactive." }, { "type": "FOnCurveArrayCh...", "name": "OnCurveArrayChanged", "description": "Delegate that's broadcast when the curve display changes." }, { "type": "FOnSetBoolean", "name": "OnInputSnapEnabledChanged", "description": "Delegate that is invoked when the input snapping has been enabled/disabled" }, { "type": "FOnSetBoolean", "name": "OnOutputSnapEnabledChanged", "description": "Delegate that is invoked when the output snapping has been enabled/disabled" }, { "type": "TAttribute< boo...", "name": "OutputSnapEnabledAttribute", "description": "Attribute used to determine if we should snap output values" }, { "type": "TAttribute< dou...", "name": "OutputZoomToFitPadding", "description": "Padding applied to zoom-to-fit the output" }, { "type": "TSet<FCurveMod...", "name": "PinnedCurves", "description": "Set of pinned curve models" }, { "type": "FCurveEditorSel...", "name": "Selection", "description": "Container holding the current key/tangent selection" }, { "type": "UCurveEditorSet...", "name": "Settings", "description": "Curve editor settings object" }, { "type": "int32", "name": "SuspendBroadcastCount", "description": "Counter to suspend broadcasting of changed delegates" }, { "type": "TMap<FCurveEdi...", "name": "ToolExtensions", "description": "List of tool extensions we have initialized." }, { "type": "FCurveEditorTre...", "name": "Tree", "description": "Hierarchical information pertaining to curve data" }, { "type": "TMap<FCurveMod...", "name": "TreeIDByCurveID", "description": "Map from curve model ID to its originating tree item" }, { "type": "TWeakPtr<SCurv...", "name": "WeakPanel", "description": "" }, { "type": "TWeakPtr<ITime...", "name": "WeakTimeSliderController", "description": "Optional external Time Slider controller to sync with. Enables some additional functionality." }, { "type": "TWeakPtr<SCurv...", "name": "WeakView", "description": "" } ]
FCurveEditorAxisSnap::FSnapState::Reset
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSnapMetrics.h
CurveEditor
void Reset&40;&41;
[]
FSnapState
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSnapMetrics.h
Snapping is not stateless but we want to manage it through the central area. This allows state to be passed into from the calling area but still centralize the logic of handling it.
CurveEditor
struct FSnapState
[ { "type": "bool", "name": "bHasPassedThreshold", "description": "" }, { "type": "bool", "name": "bHasStartPosition", "description": "" }, { "type": "FVector2D", "name": "MouseLockVector", "description": "" }, { "type": "FVector2D", "name": "MousePosOnShiftStart", "description": "" } ]
FCurveEditorAxisSnap::GetSnappedPosition
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSnapMetrics.h
CurveEditor
FVector2D GetSnappedPosition ( FVector2D InitialPosition, FVector2D LastPosition, FVector2D CurrentPosition, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent, [FSnapState](API\Editor\CurveEditor\FCurveEditorAxisSnap\FSnapState) & InOutSnapState, const bool bIgnoreAxisLock )
[]
FCurveEditorAxisSnap::FSnapState::FSnapState
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSnapMetrics.h
CurveEditor
FSnapState&40;&41;
[]
FCurveEditorAxisSnap::FCurveEditorAxisSnap
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSnapMetrics.h
CurveEditor
FCurveEditorAxisSnap()
[]
FCurveEditorAxisSnap
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSnapMetrics.h
Utility struct that acts as a way to control snapping to a specific axis based on UI settings, or shift key.
CurveEditor
struct FCurveEditorAxisSnap
[ { "type": "EAxisList::Type", "name": "RestrictedAxisList", "description": "Can be set to either X, Y, or None to control which axis GetSnappedPosition snaps to." } ]
FCurveEditorCommands::RegisterCommands
/Engine/Source/Editor/CurveEditor/Public/CurveEditorCommands.h
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
CurveEditor
virtual void RegisterCommands()
[]
FCurveEditorCommands::FCurveEditorCommands
/Engine/Source/Editor/CurveEditor/Public/CurveEditorCommands.h
CurveEditor
FCurveEditorCommands()
[]
FCurveEditorCommands
/Engine/Source/Editor/CurveEditor/Public/CurveEditorCommands.h
Defines commands forSCurveEditorPanel(and UnrealEd::SCurveEditor)
CurveEditor
class FCurveEditorCommands : public [TCommands< FCurveEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[ { "type": "TSharedPtr<FUI...", "name": "AddKeyHovered", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "AddKeyToAllCurves", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ApplyBufferedCurves", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "BakeCurve", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "BufferVisibleCurves", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ClearSelectionRange", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "DeactivateCurrentTool", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "DeselectAllKeys", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "FlattenTangents", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "InterpolationConstant", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "InterpolationCubicAuto", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "InterpolationCubicBreak", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "InterpolationCubicSmartAuto", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "InterpolationCubicUser", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "InterpolationLinear", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "InterpolationToggleWeighted", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "JumpToEnd", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "JumpToStart", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "OpenUserImplementableFilterWindow", "description": "User Filtering." }, { "type": "TSharedPtr<FUI...", "name": "PasteKeysHovered", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "PasteOverwriteRange", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ReduceCurve", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ScrubTime", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SelectAllKeys", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SelectBackward", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SelectForward", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SelectNone", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetAllTangentsVisibility", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetAxisSnappingHorizontal", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetAxisSnappingNone", "description": "Axis Snapping." }, { "type": "TSharedPtr<FUI...", "name": "SetAxisSnappingVertical", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetCurveColorsForSelected", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetNoTangentsVisibility", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetPostInfinityExtrapConstant", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetPostInfinityExtrapCycle", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetPostInfinityExtrapCycleWithOffset", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetPostInfinityExtrapLinear", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetPostInfinityExtrapOscillate", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetPreInfinityExtrapConstant", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetPreInfinityExtrapCycle", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetPreInfinityExtrapCycleWithOffset", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetPreInfinityExtrapLinear", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetPreInfinityExtrapOscillate", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetRandomCurveColorsForSelected", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetSelectedKeysTangentVisibility", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetSelectionRangeEnd", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetSelectionRangeStart", "description": "Selection Range." }, { "type": "TSharedPtr<FUI...", "name": "SetViewModeAbsolute", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetViewModeNormalized", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SetViewModeStacked", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "StepBackward", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "StepForward", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "StepToNextKey", "description": "Time Management." }, { "type": "TSharedPtr<FUI...", "name": "StepToPreviousKey", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "StraightenTangents", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "SwapBufferedCurves", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ToggleAutoFrameCurveEditor", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ToggleExpandCollapseNodes", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ToggleExpandCollapseNodesAndDescendants", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ToggleInputSnapping", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ToggleOutputSnapping", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ToggleShowBars", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ToggleShowBufferedCurves", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ToggleShowCurveEditorCurveToolTips", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ToggleSnapTimeToSelection", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "TranslateSelectedKeysLeft", "description": "Key Movement." }, { "type": "TSharedPtr<FUI...", "name": "TranslateSelectedKeysRight", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ZoomToFit", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ZoomToFitAll", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ZoomToFitHorizontal", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ZoomToFitVertical", "description": "" } ]
FCurveEditorDelayedDrag::FCurveEditorDelayedDrag
/Engine/Source/Editor/CurveEditor/Public/ICurveEditorDragOperation.h
Start a delayed drag operation at the specified position and effective key
CurveEditor
FCurveEditorDelayedDrag ( FVector2D InInitialPosition, [FKey](API\Runtime\InputCore\FKey) InEffectiveKey )
[]
FCurveEditorDelayedDrag
/Engine/Source/Editor/CurveEditor/Public/ICurveEditorDragOperation.h
Utility struct used to facilitate a delayed drag operation with an implementation interface
CurveEditor
struct FCurveEditorDelayedDrag : public [FDelayedDrag](API\Runtime\Slate\Framework\FDelayedDrag)
[ { "type": "TUniquePtr<ICu...", "name": "DragImpl", "description": "The drag implementation to use once the drag has started" } ]
FCurveEditorInitParams::FCurveEditorInitParams
/Engine/Source/Editor/CurveEditor/Public/ICurveEditorModule.h
CurveEditor
FCurveEditorInitParams()
[]
FCurveEditorInitParams
/Engine/Source/Editor/CurveEditor/Public/ICurveEditorModule.h
Curve Editor initialization parameters.
CurveEditor
struct FCurveEditorInitParams
[]
FCurveEditorScreenSpace::GetPhysicalSize
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Get the physical size of the screen
CurveEditor
FVector2D GetPhysicalSize() const
[]
FCurveEditorScreenSpace::ToCurveSpace
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Transform this screen space into a curve space using the specified transform
CurveEditor
[FCurveEditorScreenSpace](API\Editor\CurveEditor\FCurveEditorScreenSpace) ToCurveSpace ( const FTransform2D & CurveTransform ) const
[]
FCurveEditorScreenSpace::FCurveEditorScreenSpace
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Construction from a physical size, and input/output range
CurveEditor
FCurveEditorScreenSpace ( FVector2D InPixelSize, double InInputMin, double InInputMax, double InOutputMin, double InOutputMax )
[]
FCurveEditorScreenSpace
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Utility struct used for converting to/from curve editor screen space
CurveEditor
struct FCurveEditorScreenSpace : public [FCurveEditorScreenSpaceH](API\Editor\CurveEditor\FCurveEditorScreenSpaceH), public [FCurveEditorScreenSpaceV](API\Editor\CurveEditor\FCurveEditorScreenSpaceV)
[]
FCurveEditorScreenSpaceH::GetInputMax
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Get the maximum input value displayed on the screen
CurveEditor
double GetInputMax() const
[]
FCurveEditorScreenSpaceH::GetInputMin
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Get the minimum input value displayed on the screen
CurveEditor
double GetInputMin() const
[]
FCurveEditorScreenSpaceH::GetPhysicalWidth
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Get the physical width of the screen
CurveEditor
float GetPhysicalWidth() const
[]
FCurveEditorScreenSpaceH::PixelsPerInput
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Retrieve the number of slate units per input value
CurveEditor
float PixelsPerInput() const
[]
FCurveEditorScreenSpaceH::ScreenToSeconds
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Convert a horizontal screen position in slate units to a value in seconds
CurveEditor
double ScreenToSeconds ( float ScreenPosition ) const
[]
FCurveEditorScreenSpaceH::SecondsToScreen
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Convert a value in seconds to a horizontal screen position in slate units
CurveEditor
float SecondsToScreen ( double InSeconds ) const
[]
FCurveEditorScreenSpaceH::ToCurveSpace
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Transform this screen space into a curve space using the specified transform
CurveEditor
[FCurveEditorScreenSpaceH](API\Editor\CurveEditor\FCurveEditorScreenSpaceH) ToCurveSpace ( const FTransform2D & CurveTransform ) const
[]
FCurveEditorScreenSpaceH::FCurveEditorScreenSpaceH
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Construction from a physical size, and input/output range
CurveEditor
FCurveEditorScreenSpaceH ( float InPixelWidth, double InInputMin, double InInputMax )
[]
FCurveEditorScreenSpaceH
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Utility struct used for converting to/from curve editor screen space
CurveEditor
struct FCurveEditorScreenSpaceH
[]
FCurveEditorScreenSpaceV::GetOutputMax
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Get the maximum output value displayed on the screen
CurveEditor
double GetOutputMax() const
[]
FCurveEditorScreenSpaceV::GetOutputMin
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Get the minimum output value displayed on the screen
CurveEditor
double GetOutputMin() const
[]
FCurveEditorScreenSpaceV::GetPhysicalHeight
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Get the physical height of the screen
CurveEditor
float GetPhysicalHeight() const
[]
FCurveEditorScreenSpaceV::PixelsPerOutput
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Retrieve the number of slate units per output value
CurveEditor
float PixelsPerOutput() const
[]
FCurveEditorScreenSpaceV::ScreenToValue
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Convert a vertical screen position in slate units to a value
CurveEditor
double ScreenToValue ( float ScreenPosition ) const
[]
FCurveEditorScreenSpaceV::ToCurveSpace
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Transform this screen space into a curve space using the specified transform
CurveEditor
[FCurveEditorScreenSpaceV](API\Editor\CurveEditor\FCurveEditorScreenSpaceV) ToCurveSpace ( const FTransform2D & CurveTransform ) const
[]
FCurveEditorScreenSpaceV::ValueToScreen
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Convert a value to a vertical screen position in slate units
CurveEditor
float ValueToScreen ( double InValue ) const
[]
FCurveEditorScreenSpaceV::FCurveEditorScreenSpaceV
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Construction from a physical size, and input/output range
CurveEditor
FCurveEditorScreenSpaceV ( float InPixelHeight, double InOutputMin, double InOutputMax )
[]
FCurveEditorScreenSpaceV
/Engine/Source/Editor/CurveEditor/Public/CurveEditorScreenSpace.h
Utility struct used for converting to/from curve editor screen space
CurveEditor
struct FCurveEditorScreenSpaceV
[]
FCurveEditorSelection::Add
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Add a point handle to this selection, changing the selection type if necessary.
CurveEditor
void Add ( [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) InHandle )
[]
FCurveEditorSelection::Add
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Add a key handle to this selection, changing the selection type if necessary.
CurveEditor
void Add ( [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) CurveID, ECurvePointType PointType, [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle )
[]
FCurveEditorSelection::Add
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Add key handles to this selection, changing the selection type if necessary.
CurveEditor
void Add ( [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) CurveID, ECurvePointType PointType, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > Keys )
[]
FCurveEditorSelection::Clear
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Clear the selection entirely
CurveEditor
void Clear()
[]
FCurveEditorSelection::Contains
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Check whether the specified handle and curve ID is contained in this selection.
CurveEditor
bool Contains ( [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) CurveID, [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle, ECurvePointType PointType ) const
[]
FCurveEditorSelection::Count
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Count the total number of selected keys by accumulating the number of selected keys for each curve
CurveEditor
int32 Count() const
[]
FCurveEditorSelection::FindForCurve
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Retrieve a set of selected key handles for the specified curve
CurveEditor
const [FKeyHandleSet](API\Editor\CurveEditor\FKeyHandleSet) * FindForCurve ( [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) InCurveID ) const
[]
FCurveEditorSelection::GetAll
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Retrieve all selected key handles, organized by curve ID
CurveEditor
const [TMap](API\Runtime\Core\Containers\TMap)< [FCurveModelID](API\Editor\CurveEditor\FCurveModelID), [FKeyHandleSet](API\Editor\CurveEditor\FKeyHandleSet) > & GetAll() const
[]
FCurveEditorSelection::GetSerialNumber
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Retrieve this selection's serial number. Incremented whenever a change is made to the selection.
CurveEditor
uint32 GetSerialNumber() const
[]
FCurveEditorSelection::IsEmpty
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Check whether the selection is empty
CurveEditor
bool IsEmpty() const
[]
FCurveEditorSelection::IsSelected
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Check whether the specified handle is selected
CurveEditor
bool IsSelected ( [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) InHandle ) const
[]
FCurveEditorSelection::Remove
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Remove the specified point handle from the selection
CurveEditor
void Remove ( [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) InHandle )
[]
FCurveEditorSelection::Remove
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Remove all key handles associated with the specified curve ID from the selection
CurveEditor
void Remove ( [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) InCurveID )
[]
FCurveEditorSelection::Remove
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Remove the specified key handle from the selection
CurveEditor
void Remove ( [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) CurveID, ECurvePointType PointType, [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle )
[]
FCurveEditorSelection::Remove
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Remove the specified key handles from the selection
CurveEditor
void Remove ( [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) CurveID, ECurvePointType PointType, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > Keys )
[]
FCurveEditorSelection::Toggle
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Toggle the selection of the specified point handle, changing the selection type if necessary.
CurveEditor
void Toggle ( [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) InHandle )
[]
FCurveEditorSelection::Toggle
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Toggle the selection of the specified key handle, changing the selection type if necessary.
CurveEditor
void Toggle ( [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) CurveID, ECurvePointType PointType, [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle )
[]
FCurveEditorSelection::Toggle
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Toggle the selection of the specified key handles, changing the selection type if necessary.
CurveEditor
void Toggle ( [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) CurveID, ECurvePointType PointType, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > Keys )
[]
FCurveEditorSelection::FCurveEditorSelection
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Default constructor
CurveEditor
FCurveEditorSelection()
[]
FCurveEditorSelection::FCurveEditorSelection
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Constructor which takes a reference to the curve editor, which is used to find if a model is read only
CurveEditor
FCurveEditorSelection ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InWeakCurveEditor )
[]
FCurveEditorSelection
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSelection.h
Class responsible for tracking selections of keys. Only one type of point selection is supported at a time (key, arrive tangent, or leave tangent)
CurveEditor
struct FCurveEditorSelection
[]
FCurveEditorToolID::Unique
/Engine/Source/Editor/CurveEditor/Public/ICurveEditorToolExtension.h
Generate a new tool ID
CurveEditor
static [FCurveEditorToolID](API\Editor\CurveEditor\FCurveEditorToolID) Unique()
[]
FCurveEditorToolID::Unset
/Engine/Source/Editor/CurveEditor/Public/ICurveEditorToolExtension.h
CurveEditor
static [FCurveEditorToolID](API\Editor\CurveEditor\FCurveEditorToolID) Unset()
[]
FCurveEditorToolID
/Engine/Source/Editor/CurveEditor/Public/ICurveEditorToolExtension.h
No constructors are accessible with public or protected access.
CurveEditor
struct FCurveEditorToolID
[]
FCurveEditorTreeItemID::GetValue
/Engine/Source/Editor/CurveEditor/Public/CurveEditorTypes.h
CurveEditor
uint32 GetValue() const
[]
FCurveEditorTreeItemID::Invalid
/Engine/Source/Editor/CurveEditor/Public/CurveEditorTypes.h
CurveEditor
static [FCurveEditorTreeItemID](API\Editor\CurveEditor\FCurveEditorTreeItemID) Invalid()
[]
FCurveEditorTreeItemID::IsValid
/Engine/Source/Editor/CurveEditor/Public/CurveEditorTypes.h
CurveEditor
bool IsValid() const
[]
FCurveEditorTreeItemID::FCurveEditorTreeItemID
/Engine/Source/Editor/CurveEditor/Public/CurveEditorTypes.h
CurveEditor
FCurveEditorTreeItemID()
[]
FCurveEditorTreeItemID
/Engine/Source/Editor/CurveEditor/Public/CurveEditorTypes.h
CurveEditor
struct FCurveEditorTreeItemID
[ { "type": "uint32", "name": "Value", "description": "" } ]
FCurveModel::AddKey
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Helper function for adding a single key to this curve
CurveEditor
[TOptional](API\Runtime\Core\IO\TOptional)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > AddKey ( const [FKeyPosition](API\Editor\CurveEditor\FKeyPosition) & NewKeyPosition, const [FKeyAttributes](API\Editor\CurveEditor\FKeyAttributes) & InAttributes )
[]
FCurveModel::AddKeys
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Add keys to this curve
CurveEditor
void AddKeys ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyPosition](API\Editor\CurveEditor\FKeyPosition) > InPositions, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyAttributes](API\Editor\CurveEditor\FKeyAttributes) > InAttributes, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [TOptional](API\Runtime\Core\IO\TOptional)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) >> * OutKeyHandles )
[]
FCurveModel::CreateBufferedCurveCopy
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Creates a copy of this curve, stored in a minimal buffered curve object. Buffered curves are used to cache the positions and attributes of a curve's keys. After creation, a buffered curve can be applied to any curve to set it to its saved state. Each curve must implement its own buffered curve which inherits IBufferedCurve and implements the DrawCurve method in order for it to be drawn on screen. Optionally implemented
CurveEditor
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IBufferedCurveModel](API\Editor\CurveEditor\IBufferedCurveModel) > CreateBufferedCurveCopy() const
[]
FCurveModel::CreateKeyProxies
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Create key proxy objects for the specified key handles. One object should be assigned to OutObjects per index within InKeyHandles
CurveEditor
virtual void CreateKeyProxies ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > OutObjects )
[]
FCurveModel::DrawCurve
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Draw the curve for the specified curve editor by populating an array with points on the curve between which lines should be drawn
CurveEditor
void DrawCurve ( const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) & CurveEditor, const [FCurveEditorScreenSpace](API\Editor\CurveEditor\FCurveEditorScreenSpace) & ScreenSpace, [TArray](API\Runtime\Core\Containers\TArray)< [TTuple](API\Runtime\Core\Misc\TTuple)< double, double >> & InterpolatingPoints ) const
[]
FCurveModel::Evaluate
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Evaluate this curve at the specified time true if this curve was successfully evaluated, false otherwise
CurveEditor
bool Evaluate ( double InTime, double & OutValue ) const
[]
FCurveModel::GetColor
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Retrieve this curve's color
CurveEditor
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetColor() const
[]
FCurveModel::GetCurve
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Access the raw pointer of the curve data
CurveEditor
const void * GetCurve() const
[]
FCurveModel::GetCurveAttributes
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Retrieve curve attributes for this curve
CurveEditor
virtual void GetCurveAttributes ( [FCurveAttributes](API\Runtime\Engine\Curves\FCurveAttributes) & OutAttributes ) const
[]
FCurveModel::GetCurveColorObjectAndName
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Get the Object and the name to be used to store the curve model color (seeUCurveEditorSettings).Bydefault this is the owning object and the intent name, but it can be overriden, for example for Sequencer it may be the bound object
CurveEditor
virtual void GetCurveColorObjectAndName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) ** OutObject, [FString](API\Runtime\Core\Containers\FString) & OutName ) const
[]
FCurveModel::GetInputDisplayOffset
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Retrieve an option input display offset (in seconds) to apply to all this curve's drawing
CurveEditor
virtual double GetInputDisplayOffset() const
[]
FCurveModel::GetIntentionName
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
This is an internal name used to try to match different curves with each other. When saving and later restoring curves on a different set of curves we need a name that gives enough context to match them up by intention, and not long or short name. For example, a curve might have a short name of "X", and a long name of "Floor.Transform.Location.X". If you wanted to copy a set of transform curves and paste them onto another transform, we use this context to match the names together to ensure your Transform.X gets applied to the other Transform.X - in this example the intention is for the curve to represent a "Location.X" (so it should be pasteable on any other curve which says their context is a "Location.X" as well). This is more reliable and more flexible than relying on short display names (not enough context in the case of seeing Location.X, and Scale.X) and better than relying on long display names (too much context and no reliable way to substring them).
CurveEditor
[FString](API\Runtime\Core\Containers\FString) GetIntentionName() const
[]
FCurveModel::GetInterpolationMode
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Get the interpolation mode to use at a specified time Interpolation mode to use at that frame
CurveEditor
virtual TPair< ERichCurveInterpMode, ERichCurveTangentMode > GetInterpolationMode ( const double & InTime, ERichCurveInterpMode DefaultInterpolationMode, ERichCurveTangentMode DefaultTangentMode ) const
[]
FCurveModel::GetKeyAttributes
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Retrieve all key attributes that pertain to the specified input key handles
CurveEditor
virtual void GetKeyAttributes ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeys, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FKeyAttributes](API\Editor\CurveEditor\FKeyAttributes) > OutAttributes ) const
[]
FCurveModel::GetKeyDrawInfo
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Populate the specified draw info structure with data describing how to draw the specified point type
CurveEditor
void GetKeyDrawInfo ( ECurvePointType PointType, const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) InKeyHandle, [FKeyDrawInfo](API\Editor\CurveEditor\FKeyDrawInfo) & OutDrawInfo ) const
[]
FCurveModel::GetKeyPositions
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Retrieve all key positions that pertain to the specified input key handles
CurveEditor
void GetKeyPositions ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeys, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FKeyPosition](API\Editor\CurveEditor\FKeyPosition) > OutKeyPositions ) const
[]
FCurveModel::GetKeys
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Retrieve all keys that lie in the specified time and value range
CurveEditor
void GetKeys ( const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) & CurveEditor, double MinTime, double MaxTime, double MinValue, double MaxValue, [TArray](API\Runtime\Core\Containers\TArray)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > & OutKeyHandles ) const
[]
FCurveModel::GetLongIntentionName
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
CurveEditor
[FString](API\Runtime\Core\Containers\FString) GetLongIntentionName() const
[]
FCurveModel::GetLongDisplayName
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Access this curve's long display name. This is useful when you want more context about the curve, such as the object it belongs to, or the group (ie: "Floor.Transform.X") instead of just "X" or "Transform.X"
CurveEditor
[FText](API\Runtime\Core\Internationalization\FText) GetLongDisplayName() const
[]
FCurveModel::GetNeighboringKeys
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Get neighboring keys given the key handle
CurveEditor
void GetNeighboringKeys ( const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) InKeyHandle, [TOptional](API\Runtime\Core\IO\TOptional)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > & OutPreviousKeyHandle, [TOptional](API\Runtime\Core\IO\TOptional)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > & OutNextKeyHandle ) const
[]
FCurveModel::GetNumKeys
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Get the number of keys
CurveEditor
int32 GetNumKeys() const
[]
FCurveModel::GetOwningObject
/Engine/Source/Editor/CurveEditor/Public/CurveModel.h
Get theUObjectthat owns this CurveModel, for example for Sequencer this would be theUMovieSceneSection
CurveEditor
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetOwningObject() const
[]