className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FTypedElementViewportInteractionElement::IsSet | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | EditorFramework | bool IsSet() const | [] | |
FTypedElementViewportInteractionElement::MirrorElement | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | EditorFramework | void MirrorElement ( const FVector & InMirrorScale, const FVector & InPivotLocation ) const | [] | |
FTypedElementViewportInteractionElement::operator bool | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | EditorFramework | operator bool() const | [] | |
FTypedElementViewportInteractionElement::operator= | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | EditorFramework | [FTypedElementViewportInteractionElement](API\Editor\EditorFramework\Elements\Framework\FTypedElementVie-_1) & operator= ( const [FTypedElementViewportInteractionElement](API\Editor\EditorFramework\Elements\Framework\FTypedElementVie-_1) & ) | [] | |
FTypedElementViewportInteractionElement::operator= | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | EditorFramework | [FTypedElementViewportInteractionElement](API\Editor\EditorFramework\Elements\Framework\FTypedElementVie-_1) & operator= ( [FTypedElementViewportInteractionElement](API\Editor\EditorFramework\Elements\Framework\FTypedElementVie-_1) && ) | [] | |
FTypedElementViewportInteractionElement::FTypedElementViewportInteractionElement | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | EditorFramework | FTypedElementViewportInteractionElement() | [] | |
FTypedElementViewportInteractionElement::FTypedElementViewportInteractionElement | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | EditorFramework | FTypedElementViewportInteractionElement ( const [FTypedElementViewportInteractionElement](API\Editor\EditorFramework\Elements\Framework\FTypedElementVie-_1) & ) | [] | |
FTypedElementViewportInteractionElement::FTypedElementViewportInteractionElement | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | EditorFramework | FTypedElementViewportInteractionElement ( [FTypedElementViewportInteractionElement](API\Editor\EditorFramework\Elements\Framework\FTypedElementVie-_1) && ) | [] | |
FTypedElementViewportInteractionElement::FTypedElementViewportInteractionElement | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | EditorFramework | FTypedElementViewportInteractionElement ( [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > InElementWorldHandle, [FTypedElementViewportInteractionCustomization](API\Editor\EditorFramew... | [] | |
FTypedElementViewportInteractionElement | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | Utility to hold a typed element handle and its associated world interface and viewport interaction customization. | EditorFramework | struct FTypedElementViewportInteractionElement | [] |
UTypedElementViewportInteraction::ApplyDeltaToElement | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | Apply the given delta to the specified element. This performs a similar operation to an in-flight gizmo manipulation, but without any pre/post-change notification. | EditorFramework | void ApplyDeltaToElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode, const [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) InDragAxis,... | [] |
UTypedElementViewportInteraction::BeginGizmoManipulation | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | This list should have been pre-normalized viaUTypedElementSelectionSet::GetNormalizedSelectionorUTypedElementSelectionSet::GetNormalizedElementList, orFLevelEditorViewportClient::GetElementsToManipulate. | EditorFramework | void BeginGizmoManipulation ( FTypedElementListConstRef InElementsToMove, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode ) | [] |
UTypedElementViewportInteraction::EndGizmoManipulation | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | This list should have been pre-normalized viaUTypedElementSelectionSet::GetNormalizedSelectionorUTypedElementSelectionSet::GetNormalizedElementList, orFLevelEditorViewportClient::GetElementsToManipulate. | EditorFramework | void EndGizmoManipulation ( FTypedElementListConstRef InElementsToMove, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode, const ETypedElementViewportInteractionGizmoManipulationType InManipulationType ) | [] |
UTypedElementViewportInteraction::GetFocusBounds | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | This list should have been pre-normalized viaUTypedElementSelectionSet::GetNormalizedSelectionorUTypedElementSelectionSet::GetNormalizedElementList, orFLevelEditorViewportClient::GetElementsToManipulate. | EditorFramework | bool GetFocusBounds ( FTypedElementListConstRef InElements, FBoxSphereBounds & OutBox ) | [] |
UTypedElementViewportInteraction::MirrorElement | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | Apply the given mirror scale to the specified element. | EditorFramework | void MirrorElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FVector & InMirrorScale ) | [] |
UTypedElementViewportInteraction | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | A utility to handle higher-level viewport interactions, but default viaUTypedElementWorldInterface, but asset editors can customize this behavior viaFTypedElementViewportInteractionCustomization. | EditorFramework | class UTypedElementViewportInteraction : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [TTypedElementInterfaceCustomizationRegistry< FTypedElementViewportInteractionCustomization >](API\Runtime\TypedElementRuntime\Elements\Framework\TTypedElementInt-) | [] |
UTypedElementViewportInteraction::UpdateGizmoManipulation | /Engine/Source/Editor/EditorFramework/Public/Elements/Framework/TypedElementViewportInteraction.h | This list should have been pre-normalized viaUTypedElementSelectionSet::GetNormalizedSelectionorUTypedElementSelectionSet::GetNormalizedElementList, orFLevelEditorViewportClient::GetElementsToManipulate. | EditorFramework | void UpdateGizmoManipulation ( FTypedElementListConstRef InElementsToMove, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode, const [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) InDragAxis, const [FInputDeviceState](API\Runtime\InteractiveToolsFramework\FInputDe... | [] |
ITypedElementDetailsInterface::GetDetailsObject | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h | ITypedElementDetailsObjectfor more details aboutthisproxy instance. | EditorFramework | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ITypedElementDetailsObject](API\Editor\EditorFramework\Elements\Interfaces\ITypedElementDetailsObject) > GetDetailsObject ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle ) | [] |
ITypedElementDetailsInterface::IsTopLevelElement | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h | Is the given element considered "top-level" for editing? ie) Should it be edited simply from being part of the main selection set for a level? | EditorFramework | virtual bool IsTopLevelElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle ) | [] |
ITypedElementDetailsInterface | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h | EditorFramework | class ITypedElementDetailsInterface | [] | |
ITypedElementDetailsObject::AddReferencedObjects | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h | Called during GC to collect references. | EditorFramework | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
ITypedElementDetailsObject::GetObject | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h | Get the underlyingUObjectthat should be edited by the details panel, if any. | EditorFramework | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObject() | [] |
ITypedElementDetailsObject::~ITypedElementDetailsObject | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h | EditorFramework | virtual ~ITypedElementDetailsObject() | [] | |
ITypedElementDetailsObject | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h | Proxy instance to provide aUObjectfor editing by a details panel. This instance will exist as long as the details panel is using it, so gives a lifetime to potentially synthesizedUObjectinstances that are created purely for editing (eg, on instances). | EditorFramework | class ITypedElementDetailsObject | [] |
TTypedElement< ITypedElementDetailsInterface >::GetDetailsObject | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h | EditorFramework | TUniquePtr< ITypedElementDetailsObject > GetDetailsObject&40;&41; const | [] | |
TTypedElement< ITypedElementDetailsInterface >::IsTopLevelElement | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h | EditorFramework | bool IsTopLevelElement&40;&41; const | [] | |
TTypedElement< ITypedElementDetailsInterface > | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h | EditorFramework | template<> struct TTypedElement< ITypedElementDetailsInterface > : public [TTypedElementBase< ITypedElementDetailsInterface >](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElementBase) | [] | |
UTypedElementDetailsInterface | /Engine/Source/Editor/EditorFramework/Public/Elements/Interfaces/TypedElementDetailsInterface.h | EditorFramework | class UTypedElementDetailsInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] | |
IAssetFactoryInterface::BeginPlacement | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h | For example, for instanced static mesh placement, we may want to disable rebuilding the parent component's tree until EndPlacement is called. | EditorFramework | void BeginPlacement ( const [FPlacementOptions](API\Editor\EditorFramework\Subsystems\FPlacementOptions) & InPlacementOptions ) | [] |
IAssetFactoryInterface::CanPlaceElementsFromAssetData | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h | Given anFAssetData, determine if this asset factory can place any elements.
true if the factory can be used to place elements. | EditorFramework | bool CanPlaceElementsFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) | [] |
IAssetFactoryInterface::EndPlacement | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h | For example, for instanced static mesh placement, we'd rebuild the parent component's tree here. | EditorFramework | void EndPlacement ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InPlacedElements, const [FPlacementOptions](API\Editor\EditorFramework\Subsystems\FPlacementOptions) & InPlacementOptions ) | [] |
IAssetFactoryInterface::FactorySettingsObjectForPlacement | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h | Returns the settings object which this factory will use to customize placement settings, based on the given placement information. | EditorFramework | [UInstancedPlacemenClientSettings](API\Runtime\Engine\Instances\UInstancedPlacemenClientSettings) * FactorySettingsObjectForPlacement ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, const [FPlacementOptions](API\Editor\EditorFramework\Subsystems\FPlacementOptions) & InPlacementOpti... | [] |
IAssetFactoryInterface::GetAssetDataFromElementHandle | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h | Given anFTypedElementHandle, attempt to resolve the handle to theFAssetDatawhich may have placed it. TheFAssetDatamay be a wrapped type, like a static mesh component component inside a static mesh actor.
theFAssetDatawhich corresponds to the placedFTypedElementHandle. The returnedFAssetDatamay be invalid. | EditorFramework | [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) GetAssetDataFromElementHandle ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InHandle ) | [] |
IAssetFactoryInterface::PlaceAsset | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h | Places the asset.
valid FTypedElementHandles that were placed by the factory from the given asset. | EditorFramework | [TArray](API\Runtime\Core\Containers\TArray)< [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > PlaceAsset ( const [FAssetPlacementInfo](API\Editor\EditorFramework\Subsystems\FAssetPlacementInfo) & InPlacementInfo, const [FPlacementOptions](API\Editor\EditorFramework\Subs... | [] |
IAssetFactoryInterface::PostPlaceAsset | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h | Finalizes any placed elements based on adjustments the factory may need to do. This should NOT include any adjustments from viewport or asset editor specific functionality, such as finalizing undo tracking. | EditorFramework | void PostPlaceAsset ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InHandle, const [FAssetPlacementInfo](API\Editor\EditorFramework\Subsystems\FAssetPlacementInfo) & InPlacementInfo, const [FPlacementOptions... | [] |
IAssetFactoryInterface::PrePlaceAsset | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h | Performs any final tweaking of the PlacementInfo that the asset factory may need to do. This includes final adjustments to things like transforms. This should NOT perform any viewport or editor specific adjustments, such as grid snapping, alignment to hit objects, or undo tracking.
true if the asset is still valid to p... | EditorFramework | bool PrePlaceAsset ( [FAssetPlacementInfo](API\Editor\EditorFramework\Subsystems\FAssetPlacementInfo) & InPlacementInfo, const [FPlacementOptions](API\Editor\EditorFramework\Subsystems\FPlacementOptions) & InPlacementOptions ) | [] |
IAssetFactoryInterface | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h | EditorFramework | class IAssetFactoryInterface | [] | |
UAssetFactoryInterface | /Engine/Source/Editor/EditorFramework/Public/Factories/AssetFactoryInterface.h | EditorFramework | class UAssetFactoryInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] | |
FDynamicColoredMaterialRenderProxy::InitPrimitiveResource | /Engine/Source/Editor/EditorFramework/Public/EditorModes.h | EditorFramework | virtual void InitPrimitiveResource ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList ) | [] | |
FDynamicColoredMaterialRenderProxy::FDynamicColoredMaterialRenderProxy | /Engine/Source/Editor/EditorFramework/Public/EditorModes.h | Initialization constructor. | EditorFramework | FDynamicColoredMaterialRenderProxy ( const [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * InParent, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor ) | [] |
FDynamicColoredMaterialRenderProxy::ReleasePrimitiveResource | /Engine/Source/Editor/EditorFramework/Public/EditorModes.h | EditorFramework | virtual void ReleasePrimitiveResource() | [] | |
FDynamicColoredMaterialRenderProxy::~FDynamicColoredMaterialRenderProxy | /Engine/Source/Editor/EditorFramework/Public/EditorModes.h | EditorFramework | virtual ~FDynamicColoredMaterialRenderProxy() | [] | |
FDynamicColoredMaterialRenderProxy | /Engine/Source/Editor/EditorFramework/Public/EditorModes.h | Material proxy wrapper that can be created on the game thread and passed on to the render thread. | EditorFramework | class FDynamicColoredMaterialRenderProxy : public [FDynamicPrimitiveResource](API\Runtime\Engine\FDynamicPrimitiveResource), public [FColoredMaterialRenderProxy](API\Runtime\Engine\Materials\FColoredMaterialRenderProxy) | [] |
FEditorFrameworkModule::ShutdownModule | /Engine/Source/Editor/EditorFramework/Public/EditorFrameworkModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo... | EditorFramework | virtual void ShutdownModule() | [] |
FEditorFrameworkModule::StartupModule | /Engine/Source/Editor/EditorFramework/Public/EditorFrameworkModule.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | EditorFramework | virtual void StartupModule() | [] |
FEditorFrameworkModule | /Engine/Source/Editor/EditorFramework/Public/EditorFrameworkModule.h | EditorFramework | class FEditorFrameworkModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] | |
FEditorViewportLayout::FactoryPaneConfigurationFromTypeName | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | EditorFramework | void FactoryPaneConfigurationFromTypeName ( const [FName](API\Runtime\Core\UObject\FName) & InLayoutConfigTypeName ) | [] | |
FEditorViewportLayout::GetActivePaneConfigurationTypeName | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | EditorFramework | const [FName](API\Runtime\Core\UObject\FName) GetActivePaneConfigurationTypeName() const | [] | |
FEditorViewportLayout::GetViewports | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | All the viewports in this configuration | EditorFramework | const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IEditorViewportLayoutEntity](API\Editor\EditorFramework\IEditorViewportLayoutEntity) > > & GetViewports() const | [] |
FEditorViewportLayout::IsVisible | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | EditorFramework | virtual bool IsVisible() const | [] | |
FEditorViewportLayout::SaveConfig | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | EditorFramework | virtual void SaveConfig ( const [FString](API\Runtime\Core\Containers\FString) & LayoutSring ) const | [] | |
FEditorViewportLayout::LoadConfig | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | EditorFramework | virtual void LoadConfig ( const [FString](API\Runtime\Core\Containers\FString) & LayoutString ) | [] | |
FEditorViewportLayout::~FEditorViewportLayout | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | Virtual destruction | EditorFramework | virtual ~FEditorViewportLayout() | [] |
FEditorViewportLayout | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | EditorFramework | class FEditorViewportLayout | [
{
"type": "TMap<FName,TS...",
"name": "Viewports",
"description": "List of all of the viewports in this layout, keyed on their config key"
}
] | |
FViewportTabContent::BelongsToTab | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | True if this viewport belongs to the tab given | EditorFramework | bool BelongsToTab ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > InParentTab ) const | [] |
FViewportTabContent::BindViewportLayoutCommands | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | Maps the common commands into the given command list for this layout to the given viewport based on the config key. This call is only additive to the command list, and does not clear or erase already mapped actions. | EditorFramework | virtual void BindViewportLayoutCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & InOutCommandList, [FName](API\Runtime\Core\UObject\FName) ViewportConfigKey ) | [] |
FViewportTabContentLayoutChangedEvent | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | EditorFramework | class FViewportTabContentLayoutChangedEvent : public TBaseMulticastDelegate_NoParams< void > | [] | |
FViewportTabContentLayoutStartChangeEvent | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | EditorFramework | class FViewportTabContentLayoutStartChangeEvent : public TBaseMulticastDelegate_OneParam< void, bool > | [] | |
FViewportTabContent::GetViewports | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | EditorFramework | const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IEditorViewportLayoutEntity](API\Editor\EditorFramework\IEditorViewportLayoutEntity) > > * GetViewports() const | [] | |
FViewportTabContent::IsViewportConfigurationSet | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | Returns whether the named layout is currently selected
True, if the named layout is currently active | EditorFramework | bool IsViewportConfigurationSet ( const [FName](API\Runtime\Core\UObject\FName) & ConfigurationName ) const | [] |
FViewportTabContent::IsVisible | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | Returns whether the tab is currently shown | EditorFramework | bool IsVisible() const | [] |
FViewportTabContent::OnViewportTabContentLayoutStartChange | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | EditorFramework | virtual [FViewportTabContentLayoutStartChangeEvent](API\Editor\EditorFramework\FViewportTabContent\FViewportTabCont-_1) & OnViewportTabContentLayoutStartChange() | [] | |
FViewportTabContent::OnViewportTabContentLayoutChanged | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | EditorFramework | virtual [FViewportTabContentLayoutChangedEvent](API\Editor\EditorFramework\FViewportTabContent\FViewportTabCont-) & OnViewportTabContentLayoutChanged() | [] | |
FViewportTabContent::PerformActionOnViewports | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | EditorFramework | void PerformActionOnViewports ( [ViewportActionFunction](API\Editor\EditorFramework\FViewportTabContent\ViewportActionFunction) & TFuncPtr ) | [] | |
FViewportTabContent::SetViewportConfiguration | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | EditorFramework | virtual void SetViewportConfiguration ( const [FName](API\Runtime\Core\UObject\FName) & ConfigurationName ) | [] | |
ViewportActionFunction | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | EditorFramework | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([FName](API\Runtime\Core\UObject\FName)Name, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IEditorViewportLayoutEntity](API\Editor\EditorFramework\IEditorViewportLayoutEntity) >)> ViewportActionFunction | [] | |
FViewportTabContent::~FViewportTabContent | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | EditorFramework | virtual ~FViewportTabContent() | [] | |
FViewportTabContent | /Engine/Source/Editor/EditorFramework/Public/ViewportTabContent.h | EditorFramework | class FViewportTabContent | [
{
"type": "TSharedPtr<FEd...",
"name": "ActiveViewportLayout",
"description": "Current layout"
},
{
"type": "FString",
"name": "LayoutString",
"description": ""
},
{
"type": "FViewportTabCon...",
"name": "OnViewportTabContentLayoutChangedEvent",
"description": ""
},
{... | |
IEditorViewportLayoutEntity::AsWidget | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | Return a widget that is represents this entity | EditorFramework | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > AsWidget() const | [] |
IEditorViewportLayoutEntity::OnLayoutDestroyed | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | Called when the parent layout is being destroyed | EditorFramework | void OnLayoutDestroyed() | [] |
IEditorViewportLayoutEntity::GetType | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | Get the type of this viewport as a name | EditorFramework | [FName](API\Runtime\Core\UObject\FName) GetType() const | [] |
IEditorViewportLayoutEntity::SaveConfig | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | Called to save this item's settings in the specified config section | EditorFramework | void SaveConfig ( const [FString](API\Runtime\Core\Containers\FString) & ConfigSection ) | [] |
IEditorViewportLayoutEntity::SetKeyboardFocus | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | Set keyboard focus to this viewport entity | EditorFramework | void SetKeyboardFocus() | [] |
IEditorViewportLayoutEntity::TakeHighResScreenShot | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | Take a high res screen shot of viewport entity | EditorFramework | void TakeHighResScreenShot() const | [] |
IEditorViewportLayoutEntity::~IEditorViewportLayoutEntity | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | Virtual destruction | EditorFramework | virtual ~IEditorViewportLayoutEntity() | [] |
IEditorViewportLayoutEntity | /Engine/Source/Editor/EditorFramework/Public/EditorViewportLayout.h | EditorFramework | class IEditorViewportLayoutEntity : public [TSharedFromThis< IEditorViewportLayoutEntity >](API\Runtime\Core\Templates\TSharedFromThis) | [] | |
FAssetPlacementInfo | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | EditorFramework | struct FAssetPlacementInfo | [
{
"type": "FAssetData",
"name": "AssetToPlace",
"description": "The asset data which should be placed."
},
{
"type": "TScriptInterfac...",
"name": "FactoryOverride",
"description": "If set, will use the given factory to place the asset, instead of allowing the placement subsystem to dete... | |
FPlacementOptions | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | EditorFramework | struct FPlacementOptions | [
{
"type": "bool",
"name": "bIsCreatingPreviewElements",
"description": "If true, creates transient preview elements, which are transient and not saved to a level."
},
{
"type": "bool",
"name": "bPreferBatchPlacement",
"description": "If true, asset factory implementations should prefer a... | |
UEditorElementSubsystem::GetEditorNormalizedSelectionSet | /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h | Return a normalized selection set like the editor would use for the gizmo manipulations | EditorFramework | static FTypedElementListRef GetEditorNormalizedSelectionSet ( const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) & SelectionSet ) | [] |
UEditorElementSubsystem::GetLastSelectedEditorManipulableElement | /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h | Return the most recently selected element that is manipulable. Require a editor normalized selection list to behave like the editor selection Note: A manipulable element is a element that would be move when manipulating the gizmo in the editor. | EditorFramework | static [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > GetLastSelectedEditorManipulableElement ( const FTypedElementListRef & NormalizedSelection ) | [] |
UEditorElementSubsystem::IsElementEditorManipulable | /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h | EditorFramework | static bool IsElementEditorManipulable ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & WorldElement ) | [] | |
UEditorElementSubsystem::SetElementTransform | /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h | Sets the world transform of the given element handle, if possible.
false if the world transform could not be set. | EditorFramework | static bool SetElementTransform ( [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) InElementHandle, const FTransform & InWorldTransform ) | [] |
UEditorElementSubsystem | /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h | EditorFramework | class UEditorElementSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem) | [] | |
UPlacementSubsystem::Deinitialize | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | Implement this for deinitialization of instances of the system | EditorFramework | virtual void Deinitialize() | [] |
UPlacementSubsystem::FindAssetFactoryFromAssetData | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | Finds a registered AssetFactory for the givenFAssetData.
the first found factory, or nullptr if no valid factory is found. | EditorFramework | [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAssetFactoryInterface](API\Editor\EditorFramework\Factories\IAssetFactoryInterface) > FindAssetFactoryFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) | [] |
UPlacementSubsystem::GetAssetFactoryFromFactoryClass | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | EditorFramework | [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAssetFactoryInterface](API\Editor\EditorFramework\Factories\IAssetFactoryInterface) > GetAssetFactoryFromFactoryClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UClass](API\Runtime\CoreUObject\UObject\UClass) > InFactoryInterf... | [] | |
UPlacementSubsystem::Initialize | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | Implement this for initialization of instances of the system | EditorFramework | virtual void Initialize ( [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection ) | [] |
UPlacementSubsystem::IsCreatingPreviewElements | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | Determines if the placement system is currently placing preview elements.
true if the current PlaceAssets call is creating preview elements. | EditorFramework | bool IsCreatingPreviewElements() const | [] |
UPlacementSubsystem::OnPlacementFactoriesRegistered | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | EditorFramework | FSimpleMulticastDelegate & OnPlacementFactoriesRegistered() | [] | |
UPlacementSubsystem::PlaceAsset | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | Places a single asset based on the givenFAssetPlacementInfoandFPlacementOptions.
an array of FTypedElementHandles corresponding to any successfully placed elements. | EditorFramework | [TArray](API\Runtime\Core\Containers\TArray)< [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > PlaceAsset ( const [FAssetPlacementInfo](API\Editor\EditorFramework\Subsystems\FAssetPlacementInfo) & InPlacementInfo, const [FPlacementOptions](API\Editor\EditorFramework\Subs... | [] |
UPlacementSubsystem::PlaceAssets | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | Places multiple assets based on the given FAssetPlacementInfos andFPlacementOptions.
an array of FTypedElementHandles corresponding to any successfully placed elements. | EditorFramework | [TArray](API\Runtime\Core\Containers\TArray)< [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > PlaceAssets ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FAssetPlacementInfo](API\Editor\EditorFramework\Subsystems\FAssetPlacementInfo) > InPlacementInfos, c... | [] |
UPlacementSubsystem::RegisterAssetFactory | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | EditorFramework | void RegisterAssetFactory ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAssetFactoryInterface](API\Editor\EditorFramework\Factories\IAssetFactoryInterface) > AssetFactory ) | [] | |
UEditorElementSubsystem::GetEditorManipulableElements | /Engine/Source/Editor/EditorFramework/Public/Subsystems/EditorElementSubsystem.h | Return only the manipulatable elements from a selection list. Require a editor normalized selection list to behave like the editor selection Note: A manipulable element is a element that would be move when manipulating the gizmo in the editor | EditorFramework | static FTypedElementListRef GetEditorManipulableElements ( const FTypedElementListRef & NormalizedSelection ) | [] |
UPlacementSubsystem::UnregisterAssetFactory | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | EditorFramework | void UnregisterAssetFactory ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAssetFactoryInterface](API\Editor\EditorFramework\Factories\IAssetFactoryInterface) > AssetFactory ) | [] | |
UPlacementSubsystem | /Engine/Source/Editor/EditorFramework/Public/Subsystems/PlacementSubsystem.h | EditorFramework | class UPlacementSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem) | [] | |
EToolkitMode::Type | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Some toolkits can be spawned as either standalone tools or within an existing level editing UI | EditorFramework | namespace EToolkitMode { enum Type { Standalone, WorldCentric, } } | [] |
EToolkitTabSpot::Type | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | EditorFramework | namespace EToolkitTabSpot { enum Type { Details, Document, Navigation, ToolBar, Placement, Viewport, BelowLevelEditor, } } | [] | |
FAssetEditorModeUILayer::CanSpawnStoredTab | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | bool CanSpawnStoredTab ( const [FSpawnTabArgs](API\Runtime\Slate\Framework\Docking\FSpawnTabArgs) & Args, const [FName](API\Runtime\Core\UObject\FName) TabID ) | [] | |
FAssetEditorModeUILayer::GetModeCommands | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > GetModeCommands() const | [] | |
FAssetEditorModeUILayer::GetModeMenuCategory | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FWorkspaceItem](API\Runtime\Slate\Framework\Docking\FWorkspaceItem) > GetModeMenuCategory() const | [] |
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