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FAssetEditorModeUILayer::GetSecondaryModeToolbarName
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
virtual const [FName](API\Runtime\Core\UObject\FName) GetSecondaryModeToolbarName() const
[]
FAssetEditorModeUILayer::GetSpawnedTabs
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
virtual [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > > GetSpawnedTabs()
[]
FAssetEditorModeUILayer::GetStatusBarName
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
virtual const [FName](API\Runtime\Core\UObject\FName) GetStatusBarName() const
[]
FAssetEditorModeUILayer::GetStoredSpawner
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
const FOnSpawnTab & GetStoredSpawner ( const [FName](API\Runtime\Core\UObject\FName) TabID )
[]
FAssetEditorModeUILayer::GetTabManager
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > GetTabManager()
[]
FAssetEditorModeUILayer::GetTabSpawnerIcon
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
const [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) & GetTabSpawnerIcon ( const [FName](API\Runtime\Core\UObject\FName) TabID ) const
[]
FAssetEditorModeUILayer::GetTabSpawnerName
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
[FText](API\Runtime\Core\Internationalization\FText) GetTabSpawnerName ( const [FName](API\Runtime\Core\UObject\FName) TabID ) const
[]
FAssetEditorModeUILayer::GetTabSpawnerTooltip
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
[FText](API\Runtime\Core\Internationalization\FText) GetTabSpawnerTooltip ( const [FName](API\Runtime\Core\UObject\FName) TabID ) const
[]
FAssetEditorModeUILayer::OnToolkitHostingStarted
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
Called by SLevelEditor to notify the toolbox about a new toolkit being hosted
EditorFramework
virtual void OnToolkitHostingStarted ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > & Toolkit )
[]
FAssetEditorModeUILayer::OnToolkitHostingFinished
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
Called by SLevelEditor to notify the toolbox about an existing toolkit no longer being hosted
EditorFramework
virtual void OnToolkitHostingFinished ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > & Toolkit )
[]
FAssetEditorModeUILayer::RegisterModeTabSpawners
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
void RegisterModeTabSpawners()
[]
FAssetEditorModeUILayer::RegisterModeTabSpawner
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
void RegisterModeTabSpawner ( const [FName](API\Runtime\Core\UObject\FName) TabID )
[]
FAssetEditorModeUILayer::RegisterSecondaryModeToolbarExtension
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
Called by the mode toolkit to extend the toolbar
EditorFramework
virtual [FNewToolMenuDelegate](API\Developer\ToolMenus\FNewToolMenuDelegate) & RegisterSecondaryModeToolbarExtension()
[]
FAssetEditorModeUILayer::SetModePanelInfo
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
virtual void SetModePanelInfo ( const [FName](API\Runtime\Core\UObject\FName) InTabSpawnerID, const [FMinorTabConfig](API\Runtime\Slate\Framework\Docking\FMinorTabConfig) & InTabInfo )
[]
FAssetEditorModeUILayer::SetSecondaryModeToolbarName
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
Called by the Toolkit Host to set the name of the ModeToolbar this mode will extend
EditorFramework
virtual void SetSecondaryModeToolbarName ( [FName](API\Runtime\Core\UObject\FName) InName )
[]
FAssetEditorModeUILayer::SpawnStoredTab
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > SpawnStoredTab ( const [FSpawnTabArgs](API\Runtime\Slate\Framework\Docking\FSpawnTabArgs) & Args, const [FName](API\Runtime\Core\UObject\FName) TabID )
[]
FAssetEditorModeUILayer::ToolkitHostReadyForUI
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
virtual FSimpleDelegate & ToolkitHostReadyForUI()
[]
FAssetEditorModeUILayer::ToolkitHostShutdownUI
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
virtual FSimpleDelegate & ToolkitHostShutdownUI()
[]
FAssetEditorModeUILayer::FAssetEditorModeUILayer
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
FAssetEditorModeUILayer()
[]
FAssetEditorModeUILayer::FAssetEditorModeUILayer
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
FAssetEditorModeUILayer ( const [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) * InToolkitHost )
[]
FAssetEditorModeUILayer::~FAssetEditorModeUILayer
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
virtual ~FAssetEditorModeUILayer()
[]
FAssetEditorModeUILayer
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
class FAssetEditorModeUILayer : public [TSharedFromThis< FAssetEditorModeUILayer >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "TWeakPtr<ITool...", "name": "HostedToolkit", "description": "" }, { "type": "TSharedRef<FUI...", "name": "ModeCommands", "description": "A list of commands this ModeUILayer is aware of, currently only passed into the Mode Toolbar" }, { "type": "TArray<FName>", "nam...
FToolkitManager::CloseToolkit
/Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h
Call this to close an existing toolkit
EditorFramework
void CloseToolkit ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > ClosingToolkit )
[]
FToolkitManager::FindEditorForAsset
/Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h
Tries to find an open asset editor that's editing the specified asset, and returns the toolkit for that asset editor
EditorFramework
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > FindEditorForAsset ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset )
[]
FToolkitManager::Get
/Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h
Get the singleton instance of the asset editor manager
EditorFramework
static [FToolkitManager](API\Editor\EditorFramework\Toolkits\FToolkitManager) & Get()
[]
FToolkitManager::OnToolkitHostDestroyed
/Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h
Called by a toolkit host itself right before it goes away, so that we can make sure the toolkits are destroyed too
EditorFramework
void OnToolkitHostDestroyed ( [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) * HostBeingDestroyed )
[]
FToolkitManager::RegisterNewToolkit
/Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h
Call this to register a newly-created toolkit.
EditorFramework
void RegisterNewToolkit ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > NewToolkit )
[]
FToolkitManager
/Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h
No constructors are accessible with public or protected access.
EditorFramework
class FToolkitManager
[]
IToolkit::BringToolkitToFront
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Call this function to bring all of this toolkit's tabs to the foreground in their respective stacks. Also causes the toolkit's host window to be foregrounded, too!
EditorFramework
void BringToolkitToFront()
[]
IToolkit::GetBaseToolkitName
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns the localized name of this toolkit type (typically just "editor")
EditorFramework
[FText](API\Runtime\Core\Internationalization\FText) GetBaseToolkitName() const
[]
IToolkit::GetEditorModeManager
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Gets the mode manager for this toolkit
EditorFramework
[FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) & GetEditorModeManager() const
[]
IToolkit::GetInlineContent
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
the inline content that this toolkit returns
EditorFramework
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetInlineContent() const
[]
IToolkit::GetObjectsCurrentlyBeingEdited
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
For asset editor toolkits, returns the UObjects for the assets currently being edited
EditorFramework
const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > * GetObjectsCurrentlyBeingEdited() const
[]
IToolkit::GetTabSuffix
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns the localized tab suffix
EditorFramework
[FText](API\Runtime\Core\Internationalization\FText) GetTabSuffix() const
[]
IToolkit::GetToolkitContextFName
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials
EditorFramework
[FName](API\Runtime\Core\UObject\FName) GetToolkitContextFName() const
[]
IToolkit::GetToolkitFName
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns the invariant name of this toolkit type
EditorFramework
[FName](API\Runtime\Core\UObject\FName) GetToolkitFName() const
[]
IToolkit::GetToolkitHost
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns the toolkit host for this toolkit
EditorFramework
const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > GetToolkitHost() const
[]
IToolkit::GetToolkitName
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns the localized name of this toolkit
EditorFramework
[FText](API\Runtime\Core\Internationalization\FText) GetToolkitName() const
[]
IToolkit::GetToolkitToolTipText
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns the localized tooltip text of this toolkit
EditorFramework
[FText](API\Runtime\Core\Internationalization\FText) GetToolkitToolTipText() const
[]
IToolkit::GetWorkspaceMenuCategory
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns the workspace menu category of this toolkit
EditorFramework
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkspaceItem](API\Runtime\Slate\Framework\Docking\FWorkspaceItem) > GetWorkspaceMenuCategory() const
[]
IToolkit::GetWorldCentricTabColorScale
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode.
EditorFramework
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetWorldCentricTabColorScale() const
[]
IToolkit::GetWorldCentricTabPrefix
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns the localize prefix string to use for tab labels in world-centric mode.
EditorFramework
[FString](API\Runtime\Core\Containers\FString) GetWorldCentricTabPrefix() const
[]
IToolkit::IsAssetEditor
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns true if this toolkit is used to edit assets (even if it's not necessarily editing one right now.)
EditorFramework
bool IsAssetEditor() const
[]
IToolkit::IsBlueprintEditor
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns if this is aIBlueprintEditorderivation
EditorFramework
bool IsBlueprintEditor() const
[]
IToolkit::IsHosted
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns true if this toolkit is currently hosted. All toolkits are hosted except during a shutdown situation.
EditorFramework
bool IsHosted() const
[]
IToolkit::IsSimpleAssetEditor
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Returns true if this is the default generic asset editor used by multiple classes
EditorFramework
virtual bool IsSimpleAssetEditor() const
[]
IToolkit::ProcessCommandBindings
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Processes any UI commands which are activated by the specified event true if an action was processed
EditorFramework
bool ProcessCommandBindings ( const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) const
[]
IToolkit::RegisterTabSpawners
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Register tabs that this toolkit can spawn with the TabManager
EditorFramework
void RegisterTabSpawners ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > & TabManager )
[]
IToolkit::SetModeUILayer
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
EditorFramework
virtual void SetModeUILayer ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FAssetEditorModeUILayer](API\Editor\EditorFramework\Toolkits\FAssetEditorModeUILayer) > InLayer )
[]
IToolkit::ToolkitBroughtToFront
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Called when a toolkit has been brought to the 'front'
EditorFramework
virtual void ToolkitBroughtToFront()
[]
IToolkit::UnregisterTabSpawners
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Unregister tabs that this toolkit can spawn
EditorFramework
void UnregisterTabSpawners ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > & TabManager )
[]
IToolkit::~IToolkit
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
EditorFramework
virtual ~IToolkit()
[]
IToolkit
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h
Interface for editor toolkits (asset editors and mode tools)
EditorFramework
class IToolkit
[]
IToolkitHost::AddViewportOverlayWidget
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Allows Toolkits to push widgets to the viewport. Passing a nullptr for the Viewport will add or remove the OverlayWidget to or from the ActiveViewport
EditorFramework
virtual void AddViewportOverlayWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InOverlaidWidget, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAssetViewport](API\Editor\UnrealEd\IAssetViewport) > InViewport )
[]
IToolkitHost::BringToFront
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Brings this toolkit host's window (and tab, if it has one), to the front
EditorFramework
void BringToFront()
[]
FOnActiveViewportChanged
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Notificaton when the active viewport changed
EditorFramework
typedef TMulticastDelegate_TwoParams< void, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAssetViewport](API\Editor\UnrealEd\IAssetViewport) >, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAssetViewport](API\Editor\UnrealEd\IAssetViewport) > > FOnActiveViewportChanged
[]
IToolkitHost::GetActiveViewportSize
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Return the size of the active viewport, accounting for DPI Scale
EditorFramework
virtual FVector2D GetActiveViewportSize()
[]
IToolkitHost::GetCommonActions
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Returns the common actions implementation for this toolkit host
EditorFramework
[UTypedElementCommonActions](API\Runtime\Engine\Elements\Framework\UTypedElementCommonActions) * GetCommonActions() const
[]
IToolkitHost::GetEditorModeManager
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Returns the mode manager for this toolkit host. For standalone toolkits
EditorFramework
[FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) & GetEditorModeManager() const
[]
IToolkitHost::GetParentWidget
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Gets a widget that can be used to parent a modal window or pop-up to. You shouldn't be using this widget for anything other than parenting, as the type of widget and behavior/lifespan is completely up to the host.
EditorFramework
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetParentWidget()
[]
IToolkitHost::GetStatusBarName
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Returns the status bar name that can be used withUStatusBarSubsystemto display messages in the status bar of this toolkit host. Should return NAME_None if not applicable.
EditorFramework
[FName](API\Runtime\Core\UObject\FName) GetStatusBarName() const
[]
IToolkitHost::GetTabManager
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Access the toolkit host's tab manager
EditorFramework
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > GetTabManager() const
[]
IToolkitHost::GetWorld
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
For world-centric toolkit hosts, gets theUWorldassociated with this host
EditorFramework
[UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
[]
IToolkitHost::OnActiveViewportChanged
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Gets a multicast delegate which is executed whenever the toolkit host's active viewport changes.
EditorFramework
[FOnActiveViewportChanged](API\Editor\EditorFramework\Toolkits\IToolkitHost\FOnActiveViewportChanged) & OnActiveViewportChanged()
[]
IToolkitHost::OnToolkitHostingFinished
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Called when a toolkit is no longer being hosted within this host
EditorFramework
void OnToolkitHostingFinished ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > & Toolkit )
[]
IToolkitHost::OnToolkitHostingStarted
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Called when a toolkit is opened within this host
EditorFramework
void OnToolkitHostingStarted ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > & Toolkit )
[]
IToolkitHost::RemoveViewportOverlayWidget
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
EditorFramework
virtual void RemoveViewportOverlayWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InOverlaidWidget, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAssetViewport](API\Editor\UnrealEd\IAssetViewport) > InViewport )
[]
IToolkitHost::~IToolkitHost
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
EditorFramework
virtual ~IToolkitHost()
[]
IToolkitHost
/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h
Base interface class for toolkit hosts
EditorFramework
class IToolkitHost
[]
BottomLeftTabID
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
static const [FName](API\Runtime\Core\UObject\FName) BottomLeftTabID;
[]
BottomRightTabID
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
static const [FName](API\Runtime\Core\UObject\FName) BottomRightTabID;
[]
UAssetEditorUISubsystem::RegisterLayoutExtensions
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
virtual void RegisterLayoutExtensions ( [FLayoutExtender](API\Runtime\Slate\Framework\Docking\FLayoutExtender) & Extender )
[]
TopLeftTabID
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
static const [FName](API\Runtime\Core\UObject\FName) TopLeftTabID;
[]
TopRightTabID
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
static const [FName](API\Runtime\Core\UObject\FName) TopRightTabID;
[]
VerticalToolbarID
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
static const [FName](API\Runtime\Core\UObject\FName) VerticalToolbarID = TEXT("VerticalModeToolbar");
[]
UAssetEditorUISubsystem
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h
EditorFramework
class UAssetEditorUISubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)
[]
FEditorModeInfo::IsVisible
/Engine/Source/Editor/EditorFramework/Public/Tools/Modes.h
Whether or not the mode should be visible in the mode toolbar
EditorFramework
bool IsVisible() const
[]
FEditorModeInfo::FEditorModeInfo
/Engine/Source/Editor/EditorFramework/Public/Tools/Modes.h
Default constructor
EditorFramework
FEditorModeInfo()
[]
FEditorModeInfo::FEditorModeInfo
/Engine/Source/Editor/EditorFramework/Public/Tools/Modes.h
Helper constructor
EditorFramework
FEditorModeInfo ( FEditorModeID InID, [FText](API\Runtime\Core\Internationalization\FText) InName, [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) InIconBrush, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InVisibility, int32 InPriorityOrder )
[]
FEditorModeInfo
/Engine/Source/Editor/EditorFramework/Public/Tools/Modes.h
EditorFramework
struct FEditorModeInfo
[ { "type": "FSlateIcon", "name": "IconBrush", "description": "The mode icon" }, { "type": "FEditorModeID", "name": "ID", "description": "The mode ID" }, { "type": "FText", "name": "Name", "description": "Name for the editor to display" }, { "type": "int32", "na...
IAssetEditorContextInterface::GetCommonActions
/Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h
Get the typed element common actions for the asset editor.
EditorFramework
[UTypedElementCommonActions](API\Runtime\Engine\Elements\Framework\UTypedElementCommonActions) * GetCommonActions()
[]
IAssetEditorContextInterface::GetEditingWorld
/Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h
Gets the world on which the asset editor performs actions.
EditorFramework
[UWorld](API\Runtime\Engine\Engine\UWorld) * GetEditingWorld() const
[]
IAssetEditorContextInterface::GetMutableSelectionSet
/Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h
Get the selection set that the asset editor uses.
EditorFramework
[UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * GetMutableSelectionSet()
[]
IAssetEditorContextInterface::GetMutableToolkitHost
/Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h
Get the toolkit host associated with our asset editor.
EditorFramework
[IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) * GetMutableToolkitHost()
[]
IAssetEditorContextInterface::GetSelectionSet
/Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h
Get the selection set that the asset editor uses.
EditorFramework
const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * GetSelectionSet() const
[]
IAssetEditorContextInterface::GetToolkitHost
/Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h
Get the toolkit host associated with our asset editor.
EditorFramework
const [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) * GetToolkitHost() const
[]
IAssetEditorContextInterface
/Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h
An interface for a context object that exposes common functionality of an asset editor.
EditorFramework
class IAssetEditorContextInterface
[]
UAssetEditorContextInterface
/Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h
EditorFramework
class UAssetEditorContextInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
[]
UE::Widget::EWidgetMode
/Engine/Source/Editor/EditorFramework/Public/UnrealWidgetFwd.h
EditorFramework
namespace UE { namespace Widget { enum EWidgetMode { WM_None = -1, WM_Translate, WM_TranslateRotateZ, WM_2D, WM_Rotate, WM_Scale, WM_Max, } } }
[]
FInViewportUIDragOperation::BroadcastDropEvent
/Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h
EditorFramework
void BroadcastDropEvent ( const FVector2D InLocation )
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FInViewportUIDragOperation::GetDecoratorOffsetFromCursor
/Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h
The offset into the tab where the user grabbed in Slate Units.
EditorFramework
const FVector2D GetDecoratorOffsetFromCursor()
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FInViewportUIDragOperation::GetTypeId
/Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h
EditorFramework
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
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FInViewportUIDragOperation::IsOfTypeImpl
/Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h
Checks whether this drag and drop operation can cast safely to the specified type.
EditorFramework
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
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FInViewportUIDragOperation::New
/Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h
Create this Drag and Drop Content a new FDockingDragOperation
EditorFramework
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInViewportUIDragOperation](API\Editor\EditorFramework\Viewports\FInViewportUIDragOperation) > New ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InUIToBeDragged, const FVector2D InDecor...
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FInViewportUIDragOperation::OnDragged
/Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h
Called when the mouse was moved during a drag and drop operation
EditorFramework
virtual void OnDragged ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
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FInViewportUIDragOperation::FInViewportUIDragOperation
/Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h
The constructor is protected, so that this class can only be instantiated as a shared pointer.
EditorFramework
FInViewportUIDragOperation ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InUIToBeDragged, const FVector2D InDecoratorOffsetFromCursor, const FVector2D & OwnerAreaSize, FOnInViewportUIDropped & InDropDelegate )
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FInViewportUIDragOperation::~FInViewportUIDragOperation
/Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h
EditorFramework
virtual ~FInViewportUIDragOperation()
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FInViewportUIDragOperation
/Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h
A Sample implementation of IDragDropOperation
EditorFramework
class FInViewportUIDragOperation : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation)
[ { "type": "TSharedPtr< SDo...", "name": "CursorDecoratorStackNode", "description": "Decorator widget where we add temp doc tabs to" }, { "type": "FVector2D", "name": "DecoratorOffsetFromCursor", "description": "Where the user grabbed the UI measured in screen space from its top-left corn...
DEFAULT_ZOOM_AMOUNT
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/Behaviors/2DViewportBehaviorTargets.h
EditorInteractiveToolsFramework
static const double DEFAULT_ZOOM_AMOUNT = 20;
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FEditor2DMouseWheelZoomBehaviorTarget::OnMouseWheelScrollUp
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/Behaviors/2DViewportBehaviorTargets.h
EditorInteractiveToolsFramework
virtual void OnMouseWheelScrollUp ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & CurrentPos )
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