className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FAssetEditorModeUILayer::GetSecondaryModeToolbarName | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | virtual const [FName](API\Runtime\Core\UObject\FName) GetSecondaryModeToolbarName() const | [] | |
FAssetEditorModeUILayer::GetSpawnedTabs | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | virtual [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > > GetSpawnedTabs() | [] | |
FAssetEditorModeUILayer::GetStatusBarName | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | virtual const [FName](API\Runtime\Core\UObject\FName) GetStatusBarName() const | [] | |
FAssetEditorModeUILayer::GetStoredSpawner | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | const FOnSpawnTab & GetStoredSpawner ( const [FName](API\Runtime\Core\UObject\FName) TabID ) | [] | |
FAssetEditorModeUILayer::GetTabManager | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > GetTabManager() | [] | |
FAssetEditorModeUILayer::GetTabSpawnerIcon | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | const [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) & GetTabSpawnerIcon ( const [FName](API\Runtime\Core\UObject\FName) TabID ) const | [] | |
FAssetEditorModeUILayer::GetTabSpawnerName | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | [FText](API\Runtime\Core\Internationalization\FText) GetTabSpawnerName ( const [FName](API\Runtime\Core\UObject\FName) TabID ) const | [] | |
FAssetEditorModeUILayer::GetTabSpawnerTooltip | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | [FText](API\Runtime\Core\Internationalization\FText) GetTabSpawnerTooltip ( const [FName](API\Runtime\Core\UObject\FName) TabID ) const | [] | |
FAssetEditorModeUILayer::OnToolkitHostingStarted | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | Called by SLevelEditor to notify the toolbox about a new toolkit being hosted | EditorFramework | virtual void OnToolkitHostingStarted ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > & Toolkit ) | [] |
FAssetEditorModeUILayer::OnToolkitHostingFinished | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | Called by SLevelEditor to notify the toolbox about an existing toolkit no longer being hosted | EditorFramework | virtual void OnToolkitHostingFinished ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > & Toolkit ) | [] |
FAssetEditorModeUILayer::RegisterModeTabSpawners | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | void RegisterModeTabSpawners() | [] | |
FAssetEditorModeUILayer::RegisterModeTabSpawner | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | void RegisterModeTabSpawner ( const [FName](API\Runtime\Core\UObject\FName) TabID ) | [] | |
FAssetEditorModeUILayer::RegisterSecondaryModeToolbarExtension | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | Called by the mode toolkit to extend the toolbar | EditorFramework | virtual [FNewToolMenuDelegate](API\Developer\ToolMenus\FNewToolMenuDelegate) & RegisterSecondaryModeToolbarExtension() | [] |
FAssetEditorModeUILayer::SetModePanelInfo | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | virtual void SetModePanelInfo ( const [FName](API\Runtime\Core\UObject\FName) InTabSpawnerID, const [FMinorTabConfig](API\Runtime\Slate\Framework\Docking\FMinorTabConfig) & InTabInfo ) | [] | |
FAssetEditorModeUILayer::SetSecondaryModeToolbarName | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | Called by the Toolkit Host to set the name of the ModeToolbar this mode will extend | EditorFramework | virtual void SetSecondaryModeToolbarName ( [FName](API\Runtime\Core\UObject\FName) InName ) | [] |
FAssetEditorModeUILayer::SpawnStoredTab | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > SpawnStoredTab ( const [FSpawnTabArgs](API\Runtime\Slate\Framework\Docking\FSpawnTabArgs) & Args, const [FName](API\Runtime\Core\UObject\FName) TabID ) | [] | |
FAssetEditorModeUILayer::ToolkitHostReadyForUI | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | virtual FSimpleDelegate & ToolkitHostReadyForUI() | [] | |
FAssetEditorModeUILayer::ToolkitHostShutdownUI | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | virtual FSimpleDelegate & ToolkitHostShutdownUI() | [] | |
FAssetEditorModeUILayer::FAssetEditorModeUILayer | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | FAssetEditorModeUILayer() | [] | |
FAssetEditorModeUILayer::FAssetEditorModeUILayer | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | FAssetEditorModeUILayer ( const [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) * InToolkitHost ) | [] | |
FAssetEditorModeUILayer::~FAssetEditorModeUILayer | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | virtual ~FAssetEditorModeUILayer() | [] | |
FAssetEditorModeUILayer | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | class FAssetEditorModeUILayer : public [TSharedFromThis< FAssetEditorModeUILayer >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "TWeakPtr<ITool...",
"name": "HostedToolkit",
"description": ""
},
{
"type": "TSharedRef<FUI...",
"name": "ModeCommands",
"description": "A list of commands this ModeUILayer is aware of, currently only passed into the Mode Toolbar"
},
{
"type": "TArray<FName>",
"nam... | |
FToolkitManager::CloseToolkit | /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h | Call this to close an existing toolkit | EditorFramework | void CloseToolkit ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > ClosingToolkit ) | [] |
FToolkitManager::FindEditorForAsset | /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h | Tries to find an open asset editor that's editing the specified asset, and returns the toolkit for that asset editor | EditorFramework | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > FindEditorForAsset ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) | [] |
FToolkitManager::Get | /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h | Get the singleton instance of the asset editor manager | EditorFramework | static [FToolkitManager](API\Editor\EditorFramework\Toolkits\FToolkitManager) & Get() | [] |
FToolkitManager::OnToolkitHostDestroyed | /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h | Called by a toolkit host itself right before it goes away, so that we can make sure the toolkits are destroyed too | EditorFramework | void OnToolkitHostDestroyed ( [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) * HostBeingDestroyed ) | [] |
FToolkitManager::RegisterNewToolkit | /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h | Call this to register a newly-created toolkit. | EditorFramework | void RegisterNewToolkit ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > NewToolkit ) | [] |
FToolkitManager | /Engine/Source/Editor/EditorFramework/Public/Toolkits/ToolkitManager.h | No constructors are accessible with public or protected access. | EditorFramework | class FToolkitManager | [] |
IToolkit::BringToolkitToFront | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Call this function to bring all of this toolkit's tabs to the foreground in their respective stacks. Also causes the toolkit's host window to be foregrounded, too! | EditorFramework | void BringToolkitToFront() | [] |
IToolkit::GetBaseToolkitName | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns the localized name of this toolkit type (typically just "editor") | EditorFramework | [FText](API\Runtime\Core\Internationalization\FText) GetBaseToolkitName() const | [] |
IToolkit::GetEditorModeManager | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Gets the mode manager for this toolkit | EditorFramework | [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) & GetEditorModeManager() const | [] |
IToolkit::GetInlineContent | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | the inline content that this toolkit returns | EditorFramework | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetInlineContent() const | [] |
IToolkit::GetObjectsCurrentlyBeingEdited | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | For asset editor toolkits, returns the UObjects for the assets currently being edited | EditorFramework | const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > * GetObjectsCurrentlyBeingEdited() const | [] |
IToolkit::GetTabSuffix | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns the localized tab suffix | EditorFramework | [FText](API\Runtime\Core\Internationalization\FText) GetTabSuffix() const | [] |
IToolkit::GetToolkitContextFName | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials | EditorFramework | [FName](API\Runtime\Core\UObject\FName) GetToolkitContextFName() const | [] |
IToolkit::GetToolkitFName | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns the invariant name of this toolkit type | EditorFramework | [FName](API\Runtime\Core\UObject\FName) GetToolkitFName() const | [] |
IToolkit::GetToolkitHost | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns the toolkit host for this toolkit | EditorFramework | const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > GetToolkitHost() const | [] |
IToolkit::GetToolkitName | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns the localized name of this toolkit | EditorFramework | [FText](API\Runtime\Core\Internationalization\FText) GetToolkitName() const | [] |
IToolkit::GetToolkitToolTipText | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns the localized tooltip text of this toolkit | EditorFramework | [FText](API\Runtime\Core\Internationalization\FText) GetToolkitToolTipText() const | [] |
IToolkit::GetWorkspaceMenuCategory | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns the workspace menu category of this toolkit | EditorFramework | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkspaceItem](API\Runtime\Slate\Framework\Docking\FWorkspaceItem) > GetWorkspaceMenuCategory() const | [] |
IToolkit::GetWorldCentricTabColorScale | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode. | EditorFramework | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetWorldCentricTabColorScale() const | [] |
IToolkit::GetWorldCentricTabPrefix | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns the localize prefix string to use for tab labels in world-centric mode. | EditorFramework | [FString](API\Runtime\Core\Containers\FString) GetWorldCentricTabPrefix() const | [] |
IToolkit::IsAssetEditor | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns true if this toolkit is used to edit assets (even if it's not necessarily editing one right now.) | EditorFramework | bool IsAssetEditor() const | [] |
IToolkit::IsBlueprintEditor | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns if this is aIBlueprintEditorderivation | EditorFramework | bool IsBlueprintEditor() const | [] |
IToolkit::IsHosted | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns true if this toolkit is currently hosted. All toolkits are hosted except during a shutdown situation. | EditorFramework | bool IsHosted() const | [] |
IToolkit::IsSimpleAssetEditor | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Returns true if this is the default generic asset editor used by multiple classes | EditorFramework | virtual bool IsSimpleAssetEditor() const | [] |
IToolkit::ProcessCommandBindings | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Processes any UI commands which are activated by the specified event
true if an action was processed | EditorFramework | bool ProcessCommandBindings ( const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) const | [] |
IToolkit::RegisterTabSpawners | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Register tabs that this toolkit can spawn with the TabManager | EditorFramework | void RegisterTabSpawners ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > & TabManager ) | [] |
IToolkit::SetModeUILayer | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | EditorFramework | virtual void SetModeUILayer ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FAssetEditorModeUILayer](API\Editor\EditorFramework\Toolkits\FAssetEditorModeUILayer) > InLayer ) | [] | |
IToolkit::ToolkitBroughtToFront | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Called when a toolkit has been brought to the 'front' | EditorFramework | virtual void ToolkitBroughtToFront() | [] |
IToolkit::UnregisterTabSpawners | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Unregister tabs that this toolkit can spawn | EditorFramework | void UnregisterTabSpawners ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > & TabManager ) | [] |
IToolkit::~IToolkit | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | EditorFramework | virtual ~IToolkit() | [] | |
IToolkit | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h | Interface for editor toolkits (asset editors and mode tools) | EditorFramework | class IToolkit | [] |
IToolkitHost::AddViewportOverlayWidget | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Allows Toolkits to push widgets to the viewport. Passing a nullptr for the Viewport will add or remove the OverlayWidget to or from the ActiveViewport | EditorFramework | virtual void AddViewportOverlayWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InOverlaidWidget, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAssetViewport](API\Editor\UnrealEd\IAssetViewport) > InViewport ) | [] |
IToolkitHost::BringToFront | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Brings this toolkit host's window (and tab, if it has one), to the front | EditorFramework | void BringToFront() | [] |
FOnActiveViewportChanged | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Notificaton when the active viewport changed | EditorFramework | typedef TMulticastDelegate_TwoParams< void, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAssetViewport](API\Editor\UnrealEd\IAssetViewport) >, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAssetViewport](API\Editor\UnrealEd\IAssetViewport) > > FOnActiveViewportChanged | [] |
IToolkitHost::GetActiveViewportSize | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Return the size of the active viewport, accounting for DPI Scale | EditorFramework | virtual FVector2D GetActiveViewportSize() | [] |
IToolkitHost::GetCommonActions | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Returns the common actions implementation for this toolkit host | EditorFramework | [UTypedElementCommonActions](API\Runtime\Engine\Elements\Framework\UTypedElementCommonActions) * GetCommonActions() const | [] |
IToolkitHost::GetEditorModeManager | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Returns the mode manager for this toolkit host. For standalone toolkits | EditorFramework | [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) & GetEditorModeManager() const | [] |
IToolkitHost::GetParentWidget | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Gets a widget that can be used to parent a modal window or pop-up to. You shouldn't be using this widget for anything other than parenting, as the type of widget and behavior/lifespan is completely up to the host. | EditorFramework | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetParentWidget() | [] |
IToolkitHost::GetStatusBarName | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Returns the status bar name that can be used withUStatusBarSubsystemto display messages in the status bar of this toolkit host. Should return NAME_None if not applicable. | EditorFramework | [FName](API\Runtime\Core\UObject\FName) GetStatusBarName() const | [] |
IToolkitHost::GetTabManager | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Access the toolkit host's tab manager | EditorFramework | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > GetTabManager() const | [] |
IToolkitHost::GetWorld | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | For world-centric toolkit hosts, gets theUWorldassociated with this host | EditorFramework | [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
IToolkitHost::OnActiveViewportChanged | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Gets a multicast delegate which is executed whenever the toolkit host's active viewport changes. | EditorFramework | [FOnActiveViewportChanged](API\Editor\EditorFramework\Toolkits\IToolkitHost\FOnActiveViewportChanged) & OnActiveViewportChanged() | [] |
IToolkitHost::OnToolkitHostingFinished | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Called when a toolkit is no longer being hosted within this host | EditorFramework | void OnToolkitHostingFinished ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > & Toolkit ) | [] |
IToolkitHost::OnToolkitHostingStarted | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Called when a toolkit is opened within this host | EditorFramework | void OnToolkitHostingStarted ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > & Toolkit ) | [] |
IToolkitHost::RemoveViewportOverlayWidget | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | EditorFramework | virtual void RemoveViewportOverlayWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InOverlaidWidget, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAssetViewport](API\Editor\UnrealEd\IAssetViewport) > InViewport ) | [] | |
IToolkitHost::~IToolkitHost | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | EditorFramework | virtual ~IToolkitHost() | [] | |
IToolkitHost | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkitHost.h | Base interface class for toolkit hosts | EditorFramework | class IToolkitHost | [] |
BottomLeftTabID | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | static const [FName](API\Runtime\Core\UObject\FName) BottomLeftTabID; | [] | |
BottomRightTabID | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | static const [FName](API\Runtime\Core\UObject\FName) BottomRightTabID; | [] | |
UAssetEditorUISubsystem::RegisterLayoutExtensions | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | virtual void RegisterLayoutExtensions ( [FLayoutExtender](API\Runtime\Slate\Framework\Docking\FLayoutExtender) & Extender ) | [] | |
TopLeftTabID | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | static const [FName](API\Runtime\Core\UObject\FName) TopLeftTabID; | [] | |
TopRightTabID | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | static const [FName](API\Runtime\Core\UObject\FName) TopRightTabID; | [] | |
VerticalToolbarID | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | static const [FName](API\Runtime\Core\UObject\FName) VerticalToolbarID = TEXT("VerticalModeToolbar"); | [] | |
UAssetEditorUISubsystem | /Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h | EditorFramework | class UAssetEditorUISubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem) | [] | |
FEditorModeInfo::IsVisible | /Engine/Source/Editor/EditorFramework/Public/Tools/Modes.h | Whether or not the mode should be visible in the mode toolbar | EditorFramework | bool IsVisible() const | [] |
FEditorModeInfo::FEditorModeInfo | /Engine/Source/Editor/EditorFramework/Public/Tools/Modes.h | Default constructor | EditorFramework | FEditorModeInfo() | [] |
FEditorModeInfo::FEditorModeInfo | /Engine/Source/Editor/EditorFramework/Public/Tools/Modes.h | Helper constructor | EditorFramework | FEditorModeInfo ( FEditorModeID InID, [FText](API\Runtime\Core\Internationalization\FText) InName, [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) InIconBrush, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InVisibility, int32 InPriorityOrder ) | [] |
FEditorModeInfo | /Engine/Source/Editor/EditorFramework/Public/Tools/Modes.h | EditorFramework | struct FEditorModeInfo | [
{
"type": "FSlateIcon",
"name": "IconBrush",
"description": "The mode icon"
},
{
"type": "FEditorModeID",
"name": "ID",
"description": "The mode ID"
},
{
"type": "FText",
"name": "Name",
"description": "Name for the editor to display"
},
{
"type": "int32",
"na... | |
IAssetEditorContextInterface::GetCommonActions | /Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h | Get the typed element common actions for the asset editor. | EditorFramework | [UTypedElementCommonActions](API\Runtime\Engine\Elements\Framework\UTypedElementCommonActions) * GetCommonActions() | [] |
IAssetEditorContextInterface::GetEditingWorld | /Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h | Gets the world on which the asset editor performs actions. | EditorFramework | [UWorld](API\Runtime\Engine\Engine\UWorld) * GetEditingWorld() const | [] |
IAssetEditorContextInterface::GetMutableSelectionSet | /Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h | Get the selection set that the asset editor uses. | EditorFramework | [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * GetMutableSelectionSet() | [] |
IAssetEditorContextInterface::GetMutableToolkitHost | /Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h | Get the toolkit host associated with our asset editor. | EditorFramework | [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) * GetMutableToolkitHost() | [] |
IAssetEditorContextInterface::GetSelectionSet | /Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h | Get the selection set that the asset editor uses. | EditorFramework | const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * GetSelectionSet() const | [] |
IAssetEditorContextInterface::GetToolkitHost | /Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h | Get the toolkit host associated with our asset editor. | EditorFramework | const [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) * GetToolkitHost() const | [] |
IAssetEditorContextInterface | /Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h | An interface for a context object that exposes common functionality of an asset editor. | EditorFramework | class IAssetEditorContextInterface | [] |
UAssetEditorContextInterface | /Engine/Source/Editor/EditorFramework/Public/Tools/AssetEditorContextInterface.h | EditorFramework | class UAssetEditorContextInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] | |
UE::Widget::EWidgetMode | /Engine/Source/Editor/EditorFramework/Public/UnrealWidgetFwd.h | EditorFramework | namespace UE { namespace Widget { enum EWidgetMode { WM_None = -1, WM_Translate, WM_TranslateRotateZ, WM_2D, WM_Rotate, WM_Scale, WM_Max, } } } | [] | |
FInViewportUIDragOperation::BroadcastDropEvent | /Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h | EditorFramework | void BroadcastDropEvent ( const FVector2D InLocation ) | [] | |
FInViewportUIDragOperation::GetDecoratorOffsetFromCursor | /Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h | The offset into the tab where the user grabbed in Slate Units. | EditorFramework | const FVector2D GetDecoratorOffsetFromCursor() | [] |
FInViewportUIDragOperation::GetTypeId | /Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h | EditorFramework | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FInViewportUIDragOperation::IsOfTypeImpl | /Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h | Checks whether this drag and drop operation can cast safely to the specified type. | EditorFramework | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FInViewportUIDragOperation::New | /Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h | Create this Drag and Drop Content
a new FDockingDragOperation | EditorFramework | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FInViewportUIDragOperation](API\Editor\EditorFramework\Viewports\FInViewportUIDragOperation) > New ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InUIToBeDragged, const FVector2D InDecor... | [] |
FInViewportUIDragOperation::OnDragged | /Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h | Called when the mouse was moved during a drag and drop operation | EditorFramework | virtual void OnDragged ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
FInViewportUIDragOperation::FInViewportUIDragOperation | /Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h | The constructor is protected, so that this class can only be instantiated as a shared pointer. | EditorFramework | FInViewportUIDragOperation ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InUIToBeDragged, const FVector2D InDecoratorOffsetFromCursor, const FVector2D & OwnerAreaSize, FOnInViewportUIDropped & InDropDelegate ) | [] |
FInViewportUIDragOperation::~FInViewportUIDragOperation | /Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h | EditorFramework | virtual ~FInViewportUIDragOperation() | [] | |
FInViewportUIDragOperation | /Engine/Source/Editor/EditorFramework/Public/Viewports/InViewportUIDragOperation.h | A Sample implementation of IDragDropOperation | EditorFramework | class FInViewportUIDragOperation : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) | [
{
"type": "TSharedPtr< SDo...",
"name": "CursorDecoratorStackNode",
"description": "Decorator widget where we add temp doc tabs to"
},
{
"type": "FVector2D",
"name": "DecoratorOffsetFromCursor",
"description": "Where the user grabbed the UI measured in screen space from its top-left corn... |
DEFAULT_ZOOM_AMOUNT | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/Behaviors/2DViewportBehaviorTargets.h | EditorInteractiveToolsFramework | static const double DEFAULT_ZOOM_AMOUNT = 20; | [] | |
FEditor2DMouseWheelZoomBehaviorTarget::OnMouseWheelScrollUp | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/Behaviors/2DViewportBehaviorTargets.h | EditorInteractiveToolsFramework | virtual void OnMouseWheelScrollUp ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & CurrentPos ) | [] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.