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SEnumComboBox::Construct
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
void Construct ( const [FArguments](API\Editor\EditorWidgets\SEnumComboBox\FArguments) & InArgs, const [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum )
[]
SEnumComboBox::FArguments::ContentPadding
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
WidgetArgsType & ContentPadding &40; const TAttribute< FMargin > & InAttribute &41;
[]
SEnumComboBox::FArguments::CurrentValue
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
WidgetArgsType & CurrentValue &40; const TAttribute< int32 > & InAttribute &41;
[]
SEnumComboBox::FArguments::EnumValueSubset
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
WidgetArgsType & EnumValueSubset &40; TArray< int32 > InArg &41;
[]
SEnumComboBox::FArguments::Font
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
WidgetArgsType & Font &40; const TAttribute< FSlateFontInfo > & InAttribute &41;
[]
SEnumComboBox::FArguments::OnEnumSelectionChanged
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
WidgetArgsType & OnEnumSelectionChanged &40; const FOnEnumSelectionChanged & InDelegate &41;
[]
SEnumComboBox::FArguments::OnGetToolTipForValue
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
WidgetArgsType & OnGetToolTipForValue &40; const FOnGetToolTipForValue & InDelegate &41;
[]
WidgetArgsType
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
typedef FArguments WidgetArgsType
[]
SEnumComboBox::FArguments::FArguments
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
struct FArguments : public [TSlateBaseNamedArgs< SEnumComboBox >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FOnEnumSelectionChanged
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
typedef TBaseDelegate_TwoParams< void, int32, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) > FOnEnumSelectionChanged
[]
FOnGetToolTipForValue
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
typedef TBaseDelegate_OneParam< [FText](API\Runtime\Core\Internationalization\FText), int32 > FOnGetToolTipForValue
[]
SEnumComboBox
/Engine/Source/Editor/EditorWidgets/Public/SEnumCombo.h
EditorWidgets
class SEnumComboBox : public [SComboButton](API\Runtime\Slate\Widgets\Input\SComboButton)
[]
SMetaDataView::Construct
/Engine/Source/Editor/EditorWidgets/Public/SMetaDataView.h
Construct this widget. Called by the SNew()Slate macro.
EditorWidgets
void Construct ( const [FArguments](API\Editor\EditorWidgets\SMetaDataView\FArguments) & InArgs, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > & InMetadata )
[]
WidgetArgsType
/Engine/Source/Editor/EditorWidgets/Public/SMetaDataView.h
EditorWidgets
typedef FArguments WidgetArgsType
[]
SMetaDataView::FArguments::FArguments
/Engine/Source/Editor/EditorWidgets/Public/SMetaDataView.h
EditorWidgets
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/EditorWidgets/Public/SMetaDataView.h
EditorWidgets
struct FArguments : public [TSlateBaseNamedArgs< SMetaDataView >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SMetaDataView
/Engine/Source/Editor/EditorWidgets/Public/SMetaDataView.h
The widget to display metadata as a table of tag/value rows
EditorWidgets
class SMetaDataView : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
STemplateStringEditableTextBox::Construct
/Engine/Source/Editor/EditorWidgets/Public/STemplateStringEditableTextBox.h
Constructs this widget with InArgs
EditorWidgets
void Construct ( const [FArguments](API\Editor\EditorWidgets\STemplateStringEditableTextBox\FArguments) & InArgs )
[]
STemplateStringEditableTextBox::FArguments::Marshaller
/Engine/Source/Editor/EditorWidgets/Public/STemplateStringEditableTextBox.h
The marshaller used to get/set the raw text to/from the text layout.
EditorWidgets
WidgetArgsType & Marshaller &40; TSharedPtr< ITextLayoutMarshaller > InArg &41;
[]
STemplateStringEditableTextBox::FArguments::OnTextChanged
/Engine/Source/Editor/EditorWidgets/Public/STemplateStringEditableTextBox.h
Called whenever the text is changed interactively by the user.
EditorWidgets
WidgetArgsType & OnTextChanged &40; const FOnTextChanged & InDelegate &41;
[]
STemplateStringEditableTextBox::FArguments::Text
/Engine/Source/Editor/EditorWidgets/Public/STemplateStringEditableTextBox.h
The initial text that will appear in the widget.
EditorWidgets
WidgetArgsType & Text &40; const TAttribute< FText > & InAttribute &41;
[]
STemplateStringEditableTextBox::FArguments::ValidArguments
/Engine/Source/Editor/EditorWidgets/Public/STemplateStringEditableTextBox.h
The list of available arguments to use in this template string.
EditorWidgets
WidgetArgsType & ValidArguments &40; const TAttribute< TArray< FString > > & InAttribute &41;
[]
WidgetArgsType
/Engine/Source/Editor/EditorWidgets/Public/STemplateStringEditableTextBox.h
EditorWidgets
typedef FArguments WidgetArgsType
[]
STemplateStringEditableTextBox::FArguments::FArguments
/Engine/Source/Editor/EditorWidgets/Public/STemplateStringEditableTextBox.h
EditorWidgets
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/EditorWidgets/Public/STemplateStringEditableTextBox.h
EditorWidgets
struct FArguments : public [TSlateBaseNamedArgs< STemplateStringEditableTextBox >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
STemplateStringEditableTextBox
/Engine/Source/Editor/EditorWidgets/Public/STemplateStringEditableTextBox.h
EditorWidgets
class STemplateStringEditableTextBox : public [SMultiLineEditableTextBox](API\Runtime\Slate\Widgets\Input\SMultiLineEditableTextBox)
[]
STextPropertyEditableStringTableReference::Construct
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
void Construct ( const [FArguments](API\Editor\EditorWidgets\STextPropertyEditableStringTable-\FArguments) & Arguments, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IEditableTextProperty](API\Editor\EditorWidgets\IEditableTextProperty) > & InEditableTextProperty )
[]
STextPropertyEditableStringTableReference::FArguments::AllowUnlink
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Should we show an "unlink" button?
EditorWidgets
WidgetArgsType & AllowUnlink &40; bool InArg &41;
[]
STextPropertyEditableStringTableReference::FArguments::ButtonStyle
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
The styling of the button
EditorWidgets
WidgetArgsType & ButtonStyle &40; const FButtonStyle &42; InArg &41;
[]
STextPropertyEditableStringTableReference::FArguments::ComboStyle
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
The styling of the combobox
EditorWidgets
WidgetArgsType & ComboStyle &40; const FComboBoxStyle &42; InArg &41;
[]
STextPropertyEditableStringTableReference::FArguments::Font
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Font for comboboxes
EditorWidgets
WidgetArgsType & Font &40; FSlateFontInfo InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
typedef FArguments WidgetArgsType
[]
STextPropertyEditableStringTableReference::FArguments::FArguments
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
FArguments&40;&41;
[]
FKeyTextFilter
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
typedef [TTextFilter](API\Runtime\Core\Misc\TTextFilter)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > > FKeyTextFilter
[]
FArguments
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
struct FArguments : public [TSlateBaseNamedArgs< STextPropertyEditableStringTableReference >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FOptionTextFilter
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
typedef [TTextFilter](API\Runtime\Core\Misc\TTextFilter)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FAvailableStringTable > > FOptionTextFilter
[]
STextPropertyEditableStringTableReference
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
A widget that can be used for editing the string table referenced forFTextinstances
EditorWidgets
class STextPropertyEditableStringTableReference : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
STextPropertyEditableTextBox::Construct
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
void Construct ( const [FArguments](API\Editor\EditorWidgets\STextPropertyEditableTextBox\FArguments) & Arguments, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IEditableTextProperty](API\Editor\EditorWidgets\IEditableTextProperty) > & InEditableTextProperty )
[]
STextPropertyEditableTextBox::FArguments::AutoWrapText
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Whether to wrap text automatically based on the widget's computed horizontal space
EditorWidgets
WidgetArgsType & AutoWrapText &40; const TAttribute< bool > & InAttribute &41;
[]
STextPropertyEditableTextBox::FArguments::Font
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Font color and opacity (overrides Style)
EditorWidgets
WidgetArgsType & Font &40; const TAttribute< FSlateFontInfo > & InAttribute &41;
[]
STextPropertyEditableTextBox::FArguments::ForegroundColor
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Text color and opacity (overrides Style)
EditorWidgets
WidgetArgsType & ForegroundColor &40; const TAttribute< FSlateColor > & InAttribute &41;
[]
STextPropertyEditableTextBox::FArguments::MaxDesiredHeight
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
When specified, will report the MaxDesiredHeight if smaller than the content's desired height
EditorWidgets
WidgetArgsType & MaxDesiredHeight &40; const TAttribute< FOptionalSize > & InAttribute &41;
[]
STextPropertyEditableTextBox::FArguments::MinDesiredWidth
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
When specified, will report the MinDesiredWidth if larger than the content's desired width
EditorWidgets
WidgetArgsType & MinDesiredWidth &40; const TAttribute< FOptionalSize > & InAttribute &41;
[]
STextPropertyEditableTextBox::FArguments::Style
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
The styling of the textbox
EditorWidgets
WidgetArgsType & Style &40; const FEditableTextBoxStyle &42; InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
typedef FArguments WidgetArgsType
[]
STextPropertyEditableTextBox::FArguments::WrapTextAt
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Whether text wraps onto a new line when it's length exceeds this width; if this value is zero or negative, no wrapping occurs
EditorWidgets
WidgetArgsType & WrapTextAt &40; const TAttribute< float > & InAttribute &41;
[]
STextPropertyEditableTextBox::FArguments::FArguments
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
struct FArguments : public [TSlateBaseNamedArgs< STextPropertyEditableTextBox >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
MultipleValuesText
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
static [FText](API\Runtime\Core\Internationalization\FText) MultipleValuesText;
[]
STextPropertyEditableTextBox::SupportsKeyboardFocus
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
EditorWidgets
virtual bool SupportsKeyboardFocus() const
[]
STextPropertyEditableTextBox::OnFocusReceived
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
KEY INPUT Called when focus is given to this widget. This event does not bubble. Returns whether the event was handled, along with other possible actions
EditorWidgets
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnFocusReceived ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
STextPropertyEditableTextBox
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
A widget that can be used for editingFTextinstances
EditorWidgets
class STextPropertyEditableTextBox : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
RangeType
/Engine/Source/Editor/EditorWidgets/Public/ITransportControl.h
EditorWidgets
enum &123; RangeType = 0 &125;
[]
TEnumRangeTraits< ETransportControlWidgetType >::__underlying_type
/Engine/Source/Editor/EditorWidgets/Public/ITransportControl.h
EditorWidgets
static constexpr underlying_type &40; ETransportControlWidgetType &41;
[]
TEnumRangeTraits< ETransportControlWidgetType >
/Engine/Source/Editor/EditorWidgets/Public/ITransportControl.h
EditorWidgets
template<> struct TEnumRangeTraits< ETransportControlWidgetType >
[]
FEnvironmentLightingViewerModule::CreateEnvironmentLightingViewer
/Engine/Source/Editor/EnvironmentLightingViewer/Public/EnvironmentLightingModule.h
EnvironmentLightingViewer
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateEnvironmentLightingViewer()
[]
FEnvironmentLightingViewerModule::ShutdownModule
/Engine/Source/Editor/EnvironmentLightingViewer/Public/EnvironmentLightingModule.h
Called before the module is unloaded, right before the module object is destroyed.
EnvironmentLightingViewer
virtual void ShutdownModule()
[]
FEnvironmentLightingViewerModule::StartupModule
/Engine/Source/Editor/EnvironmentLightingViewer/Public/EnvironmentLightingModule.h
Called right after the module DLL has been loaded and the module object has been created
EnvironmentLightingViewer
virtual void StartupModule()
[]
FEnvironmentLightingViewerModule
/Engine/Source/Editor/EnvironmentLightingViewer/Public/EnvironmentLightingModule.h
Struct Viewer module
EnvironmentLightingViewer
class FEnvironmentLightingViewerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FFoliageEditUtility::DuplicateFoliageTypeToNewPackage
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h
Copies the provided FoliageType to a new asset The new FoliageType
FoliageEdit
static [UFoliageType](API\Runtime\Foliage\UFoliageType) * DuplicateFoliageTypeToNewPackage ( const [FString](API\Runtime\Core\Containers\FString) & InPackageName, [UFoliageType](API\Runtime\Foliage\UFoliageType) * InFoliageType )
[]
FFoliageEditUtility::MoveActorFoliageInstancesToLevel
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h
FoliageEdit
static void MoveActorFoliageInstancesToLevel ( [ULevel](API\Runtime\Engine\Engine\ULevel) * InTargetLevel, [AActor](API\Runtime\Engine\GameFramework\AActor) * InIFA )
[]
TEnumRangeTraits< ETransportControlWidgetType >::__underlying_type
/Engine/Source/Editor/EditorWidgets/Public/ITransportControl.h
EditorWidgets
static constexpr underlying_type &40; ETransportControlWidgetType &41;
[]
FFoliageEditUtility::ReplaceFoliageTypeObject
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h
FoliageEdit
static void ReplaceFoliageTypeObject ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [UFoliageType](API\Runtime\Foliage\UFoliageType) * OldType, [UFoliageType](API\Runtime\Foliage\UFoliageType) * NewType )
[]
FFoliageEditUtility::SaveFoliageTypeObject
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h
Save the foliage type object. If it isn't an asset, will prompt the user for a location to save the new asset.
FoliageEdit
static [UFoliageType](API\Runtime\Foliage\UFoliageType) * SaveFoliageTypeObject ( [UFoliageType](API\Runtime\Foliage\UFoliageType) * Settings )
[]
FFoliageEditUtility
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditUtility.h
FoliageEdit
class FFoliageEditUtility
[]
IFoliageEditModule::CanMoveSelectedFoliageToLevel
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditModule.h
FoliageEdit
bool CanMoveSelectedFoliageToLevel ( [ULevel](API\Runtime\Engine\Engine\ULevel) * InTargetLevel ) const
[]
IFoliageEditModule::MoveSelectedFoliageToLevel
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditModule.h
Move the selected foliage to the specified level
FoliageEdit
void MoveSelectedFoliageToLevel ( [ULevel](API\Runtime\Engine\Engine\ULevel) * InTargetLevel )
[]
IFoliageEditModule::UpdateMeshList
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditModule.h
Notifies us that the foliage has been externally changed and needs refreshing.
FoliageEdit
void UpdateMeshList()
[]
IFoliageEditModule
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditModule.h
Foliage Edit mode module interface
FoliageEdit
class IFoliageEditModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
UFoliageEditorSubsystem::Deinitialize
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditorSubsystem.h
Implement this for deinitialization of instances of the system
FoliageEdit
virtual void Deinitialize()
[]
UFoliageEditorSubsystem::Initialize
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditorSubsystem.h
Implement this for initialization of instances of the system
FoliageEdit
virtual void Initialize ( [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection )
[]
UFoliageEditorSubsystem
/Engine/Source/Editor/FoliageEdit/Public/FoliageEditorSubsystem.h
No constructors are accessible with public or protected access.
FoliageEdit
class UFoliageEditorSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem)
[]
UFoliageType_ActorThumbnailRenderer::CanVisualizeAsset
/Engine/Source/Editor/FoliageEdit/Public/FoliageType_ActorThumbnailRenderer.h
BeginUThumbnailRendererObject.
FoliageEdit
virtual bool CanVisualizeAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
[]
UFoliageType_ActorThumbnailRenderer::Draw
/Engine/Source/Editor/FoliageEdit/Public/FoliageType_ActorThumbnailRenderer.h
UThumbnailRendererimplementation.
FoliageEdit
virtual void Draw ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, int32 X, int32 Y, uint32 Width, uint32 Height, [FRenderTarget](API\Runtime\Engine\FRenderTarget) *, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, bool bAdditionalViewFamily )
[]
UFoliageType_ActorThumbnailRenderer::UFoliageType_ActorThumbnailRenderer
/Engine/Source/Editor/FoliageEdit/Public/FoliageType_ActorThumbnailRenderer.h
FoliageEdit
UFoliageType_ActorThumbnailRenderer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UFoliageType_ActorThumbnailRenderer::UFoliageType_ActorThumbnailRenderer
/Engine/Source/Editor/FoliageEdit/Public/FoliageType_ActorThumbnailRenderer.h
FoliageEdit
UFoliageType_ActorThumbnailRenderer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UFoliageType_ActorThumbnailRenderer
/Engine/Source/Editor/FoliageEdit/Public/FoliageType_ActorThumbnailRenderer.h
FoliageEdit
class UFoliageType_ActorThumbnailRenderer : public [UBlueprintThumbnailRenderer](API\Editor\UnrealEd\ThumbnailRendering\UBlueprintThumbnailRenderer)
[]
UFoliageType_ISMThumbnailRenderer::BeginDestroy
/Engine/Source/Editor/FoliageEdit/Public/FoliageType_ISMThumbnailRenderer.h
UObjectimplementation.
FoliageEdit
virtual void BeginDestroy()
[]
UFoliageType_ISMThumbnailRenderer::CanVisualizeAsset
/Engine/Source/Editor/FoliageEdit/Public/FoliageType_ISMThumbnailRenderer.h
Returns true if the renderer is capable of producing a thumbnail for the specified asset.
FoliageEdit
virtual bool CanVisualizeAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
[]
UFoliageType_ISMThumbnailRenderer::Draw
/Engine/Source/Editor/FoliageEdit/Public/FoliageType_ISMThumbnailRenderer.h
UThumbnailRendererimplementation.
FoliageEdit
virtual void Draw ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, int32 X, int32 Y, uint32 Width, uint32 Height, [FRenderTarget](API\Runtime\Engine\FRenderTarget) *, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, bool bAdditionalViewFamily )
[]
UFoliageType_ISMThumbnailRenderer::UFoliageType_ISMThumbnailRenderer
/Engine/Source/Editor/FoliageEdit/Public/FoliageType_ISMThumbnailRenderer.h
FoliageEdit
UFoliageType_ISMThumbnailRenderer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UFoliageType_ISMThumbnailRenderer::UFoliageType_ISMThumbnailRenderer
/Engine/Source/Editor/FoliageEdit/Public/FoliageType_ISMThumbnailRenderer.h
FoliageEdit
UFoliageType_ISMThumbnailRenderer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UFoliageType_ISMThumbnailRenderer
/Engine/Source/Editor/FoliageEdit/Public/FoliageType_ISMThumbnailRenderer.h
FoliageEdit
class UFoliageType_ISMThumbnailRenderer : public [UDefaultSizedThumbnailRenderer](API\Editor\UnrealEd\ThumbnailRendering\UDefaultSizedThumbnailRenderer)
[]
UProceduralFoliageEditorLibrary::ClearProceduralFoliageVolumes
/Engine/Source/Editor/FoliageEdit/Public/ProceduralFoliageEditorLibrary.h
FoliageEdit
static void ClearProceduralFoliageVolumes ( const [TArray](API\Runtime\Core\Containers\TArray)< [AProceduralFoliageVolume](API\Runtime\Foliage\AProceduralFoliageVolume) * > & ProceduralFoliageVolumes )
[]
UProceduralFoliageEditorLibrary::ClearProceduralFoliageComponents
/Engine/Source/Editor/FoliageEdit/Public/ProceduralFoliageEditorLibrary.h
FoliageEdit
static void ClearProceduralFoliageComponents ( const [TArray](API\Runtime\Core\Containers\TArray)< [UProceduralFoliageComponent](API\Runtime\Foliage\UProceduralFoliageComponent) * > & ProceduralFoliageComponents )
[]
UProceduralFoliageEditorLibrary::ResimulateProceduralFoliageVolumes
/Engine/Source/Editor/FoliageEdit/Public/ProceduralFoliageEditorLibrary.h
FoliageEdit
static void ResimulateProceduralFoliageVolumes ( const [TArray](API\Runtime\Core\Containers\TArray)< [AProceduralFoliageVolume](API\Runtime\Foliage\AProceduralFoliageVolume) * > & ProceduralFoliageVolumes )
[]
UProceduralFoliageEditorLibrary::ResimulateProceduralFoliageComponents
/Engine/Source/Editor/FoliageEdit/Public/ProceduralFoliageEditorLibrary.h
FoliageEdit
static void ResimulateProceduralFoliageComponents ( const [TArray](API\Runtime\Core\Containers\TArray)< [UProceduralFoliageComponent](API\Runtime\Foliage\UProceduralFoliageComponent) * > & ProceduralFoliageComponents )
[]
UProceduralFoliageEditorLibrary::UProceduralFoliageEditorLibrary
/Engine/Source/Editor/FoliageEdit/Public/ProceduralFoliageEditorLibrary.h
FoliageEdit
UProceduralFoliageEditorLibrary ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UProceduralFoliageEditorLibrary
/Engine/Source/Editor/FoliageEdit/Public/ProceduralFoliageEditorLibrary.h
FoliageEdit
class UProceduralFoliageEditorLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
[]
IFontEditor::GetFont
/Engine/Source/Editor/FontEditor/Public/IFontEditor.h
Returns the font asset being inspected by the font editor
FontEditor
[UFont](API\Runtime\Engine\Engine\UFont) * GetFont() const
[]
IFontEditor::RefreshPreview
/Engine/Source/Editor/FontEditor/Public/IFontEditor.h
Refresh the preview viewport
FontEditor
void RefreshPreview()
[]
IFontEditor::SetSelectedPage
/Engine/Source/Editor/FontEditor/Public/IFontEditor.h
Assigns a font texture object to the page properties control when a new page is selected
FontEditor
void SetSelectedPage ( int32 PageIdx )
[]
IFontEditor
/Engine/Source/Editor/FontEditor/Public/IFontEditor.h
FontEditor
class IFontEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)
[]
IFontEditorModule::CreateFontEditor
/Engine/Source/Editor/FontEditor/Public/FontEditorModule.h
Creates a new Font editor
FontEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IFontEditor](API\Editor\FontEditor\IFontEditor) > CreateFontEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkit...
[]
IFontEditorModule
/Engine/Source/Editor/FontEditor/Public/FontEditorModule.h
FontEditor
class IFontEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
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FGameplayDebuggerCategoryConfigCustomization::CustomizeChildren
/Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerCategoryConfigCustomization.h
Called when the children of the property should be customized or extra rows added
GameplayDebuggerEditor
virtual void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, class [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\Propert...
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FGameplayDebuggerCategoryConfigCustomization::CustomizeHeader
/Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerCategoryConfigCustomization.h
Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed
GameplayDebuggerEditor
virtual void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, class [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IProperty...
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FGameplayDebuggerCategoryConfigCustomization::GetHeaderDesc
/Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerCategoryConfigCustomization.h
GameplayDebuggerEditor
[FText](API\Runtime\Core\Internationalization\FText) GetHeaderDesc() const
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FGameplayDebuggerCategoryConfigCustomization::MakeInstance
/Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerCategoryConfigCustomization.h
GameplayDebuggerEditor
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance()
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