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SFilter
/Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
EditorWidgets
typedef [SBasicFilterBar](API\Developer\ToolWidgets\Filters\SBasicFilterBar)< FilterType >::[SFilter](API\Editor\EditorWidgets\Filters\SAssetFilterBar\SFilter) SFilter
[]
SAssetFilterBar::ToggleAssetTypeFilterEnabled
/Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
SetFilterCheckStateto set the check state andGetFilterCheckStateto checkifit is checked
EditorWidgets
void ToggleAssetTypeFilterEnabled ( const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) & InClassPath, bool bEnable )
[]
SAssetFilterBar
/Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
FGenericFilterto create simple delegate based filters)
EditorWidgets
template<typename FilterType> class SAssetFilterBar : public [SBasicFilterBar< FilterType >](API\Developer\ToolWidgets\Filters\SBasicFilterBar), public [FFilterBarBase](API\Editor\EditorWidgets\Filters\FFilterBarBase)
[ { "type": "EAssetClassActi...", "name": "AssetClassAction", "description": "The AssetClassAction used to get the permission list from the Asset Tools Module" }, { "type": "TMap<FName,TS...", "name": "AssetFilterCategories", "description": "" }, { "type": "TArray<TShared...", ...
SFilterBar::Construct
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
Constructs this widget with InArgs
EditorWidgets
void Construct ( const [FArguments](API\Editor\EditorWidgets\Filters\SFilterBar\FArguments) & InArgs )
[]
SFilterBar::FArguments::CanChangeOrientation
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
If true, allow dynamically changing the orientation and saving in the config
EditorWidgets
WidgetArgsType & CanChangeOrientation &40; bool InArg &41;
[]
SFilterBar::FArguments::CreateTextFilter
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
A delegate to create aTTextFilterfor FilterType items. If provided, will allow creation of custom text filters from the filter dropdown menu.
EditorWidgets
WidgetArgsType & CreateTextFilter &40; FCreateTextFilter InArg &41;
[]
SFilterBar::FArguments::CustomClassFilters
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
Initial List of Custom Class Filters that will be added to the AddFilter Menu
EditorWidgets
WidgetArgsType & CustomClassFilters &40; TArray< TSharedRef< FCustomClassFilterData >> InArg &41;
[]
SFilterBar::FArguments::CustomFilters
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
Initial List of Custom Filters that will be added to the AddFilter Menu
EditorWidgets
WidgetArgsType & CustomFilters &40; TArray< TSharedRef< FFilterBase< FilterType >>> InArg &41;
[]
SFilterBar::FArguments::FilterBarIdentifier
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
A unique identifier for this filter bar needed to enable saving settings in a config file
EditorWidgets
WidgetArgsType & FilterBarIdentifier &40; FName InArg &41;
[]
SFilterBar::FArguments::FilterBarLayout
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
The layout that determines how the filters are laid out
EditorWidgets
WidgetArgsType & FilterBarLayout &40; EFilterBarLayout InArg &41;
[]
SFilterBar::FArguments::FilterPillStyle
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
Determines how each individual filter pill looks like
EditorWidgets
WidgetArgsType & FilterPillStyle &40; EFilterPillStyle InArg &41;
[]
SFilterBar::FArguments::FilterSearchBox
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
AnSFilterSearchBoxthat can be attached to this filter bar. When provided along with a CreateTextFilter delegate, allows the user to save searches from the Search Box as text filters for the filter bar. NOTE: Will bind a delegate to SFilterSearchBox::OnClickedAddSearchHistoryButton
EditorWidgets
WidgetArgsType & FilterSearchBox &40; TSharedPtr< SFilterSearchBox > InArg &41;
[]
SFilterBar::FArguments::OnCompareItemWithClassNames
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
Specify this delegate to use simple asset comparison, where you compare your Item a list of FNames representing Classes
EditorWidgets
WidgetArgsType & OnCompareItemWithClassNames &40; const FCompareItemWithClassNames & InDelegate &41;
[]
SFilterBar::FArguments::OnExtendAddFilterMenu
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
Delegate to extend the Add Filter dropdown
EditorWidgets
WidgetArgsType & OnExtendAddFilterMenu &40; const FOnExtendAddFilterMenu & InDelegate &41;
[]
SFilterBar::FArguments::OnConvertItemToAssetData
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
Specify this delegate to use asset comparison throughIAssetRegistry, where you specify how to convert your Item into anFAssetData
EditorWidgets
WidgetArgsType & OnConvertItemToAssetData &40; const FConvertItemToAssetData & InDelegate &41;
[]
SFilterBar::FArguments::OnFilterChanged
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
Delegate for when filters have changed
EditorWidgets
WidgetArgsType & OnFilterChanged &40; const FOnFilterChanged & InDelegate &41;
[]
SFilterBar::FArguments::UseDefaultAssetFilters
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
Whether the filter bar should provide the default asset filters
EditorWidgets
WidgetArgsType & UseDefaultAssetFilters &40; bool InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
EditorWidgets
typedef FArguments WidgetArgsType
[]
SFilterBar::FArguments::FArguments
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
EditorWidgets
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
EditorWidgets
struct FArguments : public [TSlateBaseNamedArgs< SFilterBar< FilterType > >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FConvertItemToAssetData
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
EditorWidgets
typedef typename [FAssetFilter](API\Editor\EditorWidgets\Filters\FAssetFilter)< FilterType >::[FConvertItemToAssetData](API\Editor\EditorWidgets\Filters\SFilterBar\FConvertItemToAssetData) FConvertItemToAssetData
[]
FCompareItemWithClassNames
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
EditorWidgets
typedef typename [FAssetFilter](API\Editor\EditorWidgets\Filters\FAssetFilter)< FilterType >::[FCompareItemWithClassNames](API\Editor\EditorWidgets\Filters\SFilterBar\FCompareItemWithClassNames) FCompareItemWithClassNames
[]
FCreateTextFilter
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
EditorWidgets
typedef typename [SBasicFilterBar](API\Developer\ToolWidgets\Filters\SBasicFilterBar)< FilterType >::[FCreateTextFilter](API\Developer\ToolWidgets\Filters\SBasicFilterBar\FCreateTextFilter) FCreateTextFilter
[]
FOnExtendAddFilterMenu
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
EditorWidgets
typedef typename [SBasicFilterBar](API\Developer\ToolWidgets\Filters\SBasicFilterBar)< FilterType >::[FOnExtendAddFilterMenu](API\Developer\ToolWidgets\Filters\SBasicFilterBar\FOnExtendAddFilterMenu) FOnExtendAddFilterMenu
[]
FOnFilterChanged
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
EditorWidgets
typedef typename [SBasicFilterBar](API\Developer\ToolWidgets\Filters\SBasicFilterBar)< FilterType >::[FOnFilterChanged](API\Developer\ToolWidgets\Filters\SBasicFilterBar\FOnFilterChanged) FOnFilterChanged
[]
SFilterBar::GetAllActiveFilters
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
Use this function to get all currently active filters (to filter your items) NOTE: Must be called every time the filters change (OnFilterChanged) to make sure you get the correct combined filter
EditorWidgets
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [TFilterCollection](API\Runtime\Core\Misc\TFilterCollection)< FilterType > > GetAllActiveFilters()
[]
SFilter
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
EditorWidgets
typedef typename [SBasicFilterBar](API\Developer\ToolWidgets\Filters\SBasicFilterBar)< FilterType >::[SFilter](API\Editor\EditorWidgets\Filters\SAssetFilterBar\SFilter) SFilter
[]
SFilterBar
/Engine/Source/Editor/EditorWidgets/Public/Filters/SFilterBar.h
FGenericFilterto create simple delegate based filters) .OnConvertItemToAssetData() // Conversion Function as mentioned above
EditorWidgets
template<typename FilterType> class SFilterBar : public [SAssetFilterBar< FilterType >](API\Editor\EditorWidgets\Filters\SAssetFilterBar)
[]
UAssetFilterBarContext
/Engine/Source/Editor/EditorWidgets/Public/Filters/SAssetFilterBar.h
ToolMenuContext that is used to create the Add Filter Menu
EditorWidgets
class UAssetFilterBarContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TSharedPtr<FFi...", "name": "MenuExpansion", "description": "" }, { "type": "FOnPopulateAddA...", "name": "PopulateFilterMenu", "description": "" } ]
UFilterBarConfig::Get
/Engine/Source/Editor/EditorWidgets/Public/Filters/FilterBarConfig.h
EditorWidgets
static [UFilterBarConfig](API\Editor\EditorWidgets\Filters\UFilterBarConfig) * Get()
[]
UFilterBarConfig::Initialize
/Engine/Source/Editor/EditorWidgets/Public/Filters/FilterBarConfig.h
EditorWidgets
static void Initialize()
[]
Instance
/Engine/Source/Editor/EditorWidgets/Public/Filters/FilterBarConfig.h
EditorWidgets
static [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UFilterBarConfig](API\Editor\EditorWidgets\Filters\UFilterBarConfig) > Instance = nullptr;
[]
UFilterBarConfig
/Engine/Source/Editor/EditorWidgets/Public/Filters/FilterBarConfig.h
EditorWidgets
class UFilterBarConfig : public [UEditorConfigBase](API\Editor\EditorConfig\UEditorConfigBase)
[ { "type": "TMap<FName,FF...", "name": "FilterBars", "description": "" } ]
FObjectNameEditSinkRegistry::GetObjectNameEditSinkForClass
/Engine/Source/Editor/EditorWidgets/Public/ObjectNameEditSinkRegistry.h
Gets the appropriate ObjectNameEditSink for the supplied class
EditorWidgets
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IObjectNameEditSink](API\Editor\EditorWidgets\IObjectNameEditSink) > GetObjectNameEditSinkForClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const
[]
FObjectNameEditSinkRegistry::RegisterObjectNameEditSink
/Engine/Source/Editor/EditorWidgets/Public/ObjectNameEditSinkRegistry.h
Registers an object name edit sink so it can provide a name editing interface for an object type.
EditorWidgets
void RegisterObjectNameEditSink ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IObjectNameEditSink](API\Editor\EditorWidgets\IObjectNameEditSink) > & NewSink )
[]
FObjectNameEditSinkRegistry::UnregisterObjectNameEditSink
/Engine/Source/Editor/EditorWidgets/Public/ObjectNameEditSinkRegistry.h
Unregisters a name edit sink. It will no longer provide a name editing interface for an object type.
EditorWidgets
void UnregisterObjectNameEditSink ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IObjectNameEditSink](API\Editor\EditorWidgets\IObjectNameEditSink) > & SinkToRemove )
[]
FObjectNameEditSinkRegistry::FObjectNameEditSinkRegistry
/Engine/Source/Editor/EditorWidgets/Public/ObjectNameEditSinkRegistry.h
EditorWidgets
FObjectNameEditSinkRegistry()
[]
FObjectNameEditSinkRegistry
/Engine/Source/Editor/EditorWidgets/Public/ObjectNameEditSinkRegistry.h
EditorWidgets
class FObjectNameEditSinkRegistry
[]
FTransportControlArgs::FTransportControlArgs
/Engine/Source/Editor/EditorWidgets/Public/ITransportControl.h
EditorWidgets
FTransportControlArgs()
[]
FTransportControlArgs
/Engine/Source/Editor/EditorWidgets/Public/ITransportControl.h
EditorWidgets
struct FTransportControlArgs
[ { "type": "bool", "name": "bAreButtonsFocusable", "description": "" }, { "type": "FOnClicked", "name": "OnBackwardEnd", "description": "" }, { "type": "FOnClicked", "name": "OnBackwardPlay", "description": "" }, { "type": "FOnClicked", "name": "OnBackwardStep"...
FTransportControlWidget::FTransportControlWidget
/Engine/Source/Editor/EditorWidgets/Public/ITransportControl.h
EditorWidgets
FTransportControlWidget ( ETransportControlWidgetType InWidgetType )
[]
FTransportControlWidget::FTransportControlWidget
/Engine/Source/Editor/EditorWidgets/Public/ITransportControl.h
EditorWidgets
FTransportControlWidget ( FOnMakeTransportWidget InMakeCustomWidgetDelegate )
[]
FTransportControlWidget
/Engine/Source/Editor/EditorWidgets/Public/ITransportControl.h
Descriptor for a transport control widget
EditorWidgets
struct FTransportControlWidget
[ { "type": "FOnMakeTranspor...", "name": "MakeCustomWidgetDelegate", "description": "Delegate used for making custom widgets" }, { "type": "ETransportContr...", "name": "WidgetType", "description": "Basic widget type" } ]
ETextPropertyEditAction
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
enum ETextPropertyEditAction { EditedNamespace, EditedKey, EditedSource, }
[]
IEditableTextProperty::GetNumTexts
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Get the number ofFTextinstances being edited by this property
EditorWidgets
int32 GetNumTexts() const
[]
IEditableTextProperty::GetStableTextId
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Get the stable text ID for the given index (check against GetNumTexts)
EditorWidgets
void GetStableTextId ( const int32 InIndex, const [ETextPropertyEditAction](API\Editor\EditorWidgets\IEditableTextProperty\ETextPropertyEditAction) InEditAction, const [FString](API\Runtime\Core\Containers\FString) & InTextSource, const [FString](API\Runtime\Core\Containers\FString) & InProposedNamespace, const [FStrin...
[]
IEditableTextProperty::GetText
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Get the text at the given index (check against GetNumTexts)
EditorWidgets
[FText](API\Runtime\Core\Internationalization\FText) GetText ( const int32 InIndex ) const
[]
IEditableTextProperty::GetToolTipText
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Get the tooltip text associated with the property being edited
EditorWidgets
[FText](API\Runtime\Core\Internationalization\FText) GetToolTipText() const
[]
IEditableTextProperty::IsDefaultValue
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Is the value associated with the properties the default value?
EditorWidgets
bool IsDefaultValue() const
[]
IEditableTextProperty::IsMultiLineText
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Are the text properties being edited marked as multi-line?
EditorWidgets
bool IsMultiLineText() const
[]
IEditableTextProperty::IsPassword
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Are the text properties being edited marked as password fields?
EditorWidgets
bool IsPassword() const
[]
IEditableTextProperty::IsReadOnly
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Are the text properties being edited read-only?
EditorWidgets
bool IsReadOnly() const
[]
IEditableTextProperty::IsValidText
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Check to see if the given text is valid to use
EditorWidgets
bool IsValidText ( const [FText](API\Runtime\Core\Internationalization\FText) & InText, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMsg ) const
[]
IEditableTextProperty::SetText
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Set the text at the given index (check against GetNumTexts)
EditorWidgets
void SetText ( const int32 InIndex, const [FText](API\Runtime\Core\Internationalization\FText) & InText )
[]
IEditableTextProperty::StaticStableTextId
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Get the localization ID we should use for the given object, and the given text instance
EditorWidgets
static void StaticStableTextId ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, const [ETextPropertyEditAction](API\Editor\EditorWidgets\IEditableTextProperty\ETextPropertyEditAction) InEditAction, const [FString](API\Runtime\Core\Containers\FString) & InTextSource, const [FString](API\Runtime\Core\Cont...
[]
IEditableTextProperty::StaticStableTextId
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Get the localization ID we should use for the given package, and the given text instance
EditorWidgets
static void StaticStableTextId ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InPackage, const [ETextPropertyEditAction](API\Editor\EditorWidgets\IEditableTextProperty\ETextPropertyEditAction) InEditAction, const [FString](API\Runtime\Core\Containers\FString) & InTextSource, const [FString](API\Runtime\Core\C...
[]
IEditableTextProperty::~IEditableTextProperty
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
EditorWidgets
virtual ~IEditableTextProperty()
[]
IEditableTextProperty
/Engine/Source/Editor/EditorWidgets/Public/STextPropertyEditableTextBox.h
Interface to allowSTextPropertyEditableTextBoxto be used to edit both properties and Blueprint pins
EditorWidgets
class IEditableTextProperty
[]
IObjectNameEditableTextBox
/Engine/Source/Editor/EditorWidgets/Public/EditorWidgetsModule.h
Interface for the widget that wraps an editable text box for viewing the names of objects or editing the labels of actors
EditorWidgets
class IObjectNameEditableTextBox : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
IObjectNameEditSink::GetObjectDisplayName
/Engine/Source/Editor/EditorWidgets/Public/IObjectNameEditSink.h
Returns the display name for that object.
EditorWidgets
[FText](API\Runtime\Core\Internationalization\FText) GetObjectDisplayName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const
[]
IObjectNameEditSink::GetObjectNameTooltip
/Engine/Source/Editor/EditorWidgets/Public/IObjectNameEditSink.h
Returns the tooltip text for that object
EditorWidgets
[FText](API\Runtime\Core\Internationalization\FText) GetObjectNameTooltip ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const
[]
IObjectNameEditSink::GetSupportedClass
/Engine/Source/Editor/EditorWidgets/Public/IObjectNameEditSink.h
Checks to see if the specified object is handled by this type.
EditorWidgets
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
[]
IObjectNameEditSink::IsObjectDisplayNameReadOnly
/Engine/Source/Editor/EditorWidgets/Public/IObjectNameEditSink.h
Whether or not the name can be edited
EditorWidgets
virtual bool IsObjectDisplayNameReadOnly ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const
[]
IObjectNameEditSink::SetObjectDisplayName
/Engine/Source/Editor/EditorWidgets/Public/IObjectNameEditSink.h
Attempt to rename the object. Will fail if IsObjectDisplayNameReadOnly returns true. Whether or not the display name was successfully set
EditorWidgets
virtual bool SetObjectDisplayName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [FString](API\Runtime\Core\Containers\FString) DisplayName )
[]
IObjectNameEditSink::~IObjectNameEditSink
/Engine/Source/Editor/EditorWidgets/Public/IObjectNameEditSink.h
Virtual destructor
EditorWidgets
virtual ~IObjectNameEditSink()
[]
IObjectNameEditSink
/Engine/Source/Editor/EditorWidgets/Public/IObjectNameEditSink.h
ObjectNameEditSink provides an interface for the in-editor object name
EditorWidgets
class IObjectNameEditSink
[]
ITransportControl
/Engine/Source/Editor/EditorWidgets/Public/ITransportControl.h
Base class for a widget that allows transport control
EditorWidgets
class ITransportControl : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SAssetDropTarget::Construct
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
void Construct ( const [FArguments](API\Editor\EditorWidgets\SAssetDropTarget\FArguments) & InArgs )
[]
FAreAssetsAcceptableForDrop
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
Called when we need to check if an asset type is valid for dropping
EditorWidgets
typedef TBaseDelegate_OneParam< bool, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > > FAreAssetsAcceptableForDrop
[]
FAreAssetsAcceptableForDropWithReason
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
Called when we need to check if an asset type is valid for dropping and also will have a reason if it is not
EditorWidgets
typedef TBaseDelegate_TwoParams< bool, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) >, [FText](API\Runtime\Core\Internationalization\FText) & > FAreAssetsAcceptableForDropWithReason
[]
SAssetDropTarget::FArguments::bSupportsMultiDrop
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
Sets if this drop target can support multiple assets dropped, or only supports a single asset dropped at a time. False by default for legacy behavior.
EditorWidgets
WidgetArgsType & bSupportsMultiDrop &40; bool InArg &41;
[]
SAssetDropTarget::FArguments::Content
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
Content to display for the in the drop target
EditorWidgets
NamedSlotProperty< FArguments > Content&40;&41;
[]
SAssetDropTarget::FArguments::ConvertObjectAcceptableDropDelegate
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
FAreAssetsAcceptableForDrop ConvertObjectAcceptableDropDelegate &40; const FIsAssetAcceptableForDrop & LegacyDelegate &41;
[]
SAssetDropTarget::FArguments::ConvertObjectAcceptableDropWithReasonDelegate
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
FAreAssetsAcceptableForDropWithReason ConvertObjectAcceptableDropWithReasonDelegate &40; const FIsAssetAcceptableForDropWithReason & LegacyDelegate &41;
[]
SAssetDropTarget::FArguments::ConvertObjectDropDelegate
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
FOnAssetsDropped ConvertObjectDropDelegate &40; const FOnAssetDropped & LegacyDelegate &41;
[]
SAssetDropTarget::FArguments::OnAreAssetsAcceptableForDrop
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
Called to check if an asset is acceptable for dropping
EditorWidgets
WidgetArgsType & OnAreAssetsAcceptableForDrop &40; const FAreAssetsAcceptableForDrop & InDelegate &41;
[]
SAssetDropTarget::FArguments::OnAssetDropped
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
WidgetArgsType & OnAssetDropped &40; const FOnAssetDropped & InDeprecatedDelegate &41;
[]
SAssetDropTarget::FArguments::OnAssetDropped
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnAssetDropped &40; TSharedRef< UserClass > InUserObjectRef, typename FOnAssetDropped::template TMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
[]
SAssetDropTarget::FArguments::OnAssetDropped
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnAssetDropped &40; TSharedRef< UserClass > InUserObjectRef, typename FOnAssetDropped::template TConstMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
[]
SAssetDropTarget::FArguments::OnAssetDropped
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnAssetDropped &40; UserClass &42; InUserObject, typename FOnAssetDropped::template TMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
[]
SAssetDropTarget::FArguments::OnAssetDropped
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnAssetDropped &40; UserClass &42; InUserObject, typename FOnAssetDropped::template TConstMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
[]
SAssetDropTarget::FArguments::OnAssetDropped_Raw
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnAssetDropped_Raw &40; UserClass &42; InUserObject, typename FOnAssetDropped::template TConstMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
[]
SAssetDropTarget::FArguments::OnAreAssetsAcceptableForDropWithReason
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
Called to check if an asset is acceptable for dropping if you also plan on returning a reason text
EditorWidgets
WidgetArgsType & OnAreAssetsAcceptableForDropWithReason &40; const FAreAssetsAcceptableForDropWithReason & InDelegate &41;
[]
SAssetDropTarget::FArguments::OnAssetDropped_Lambda
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename FunctorType, typename... VarTypes> WidgetArgsType & OnAssetDropped_Lambda &40; FunctorType && InFunctor, VarTypes... Vars &41;
[]
SAssetDropTarget::FArguments::OnAssetDropped_Static
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename StaticFuncPtr, typename... VarTypes> WidgetArgsType & OnAssetDropped_Static &40; StaticFuncPtr InFunc, VarTypes... Vars &41;
[]
SAssetDropTarget::FArguments::OnAssetDropped_UObject
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnAssetDropped_UObject &40; UserClass &42; InUserObject, typename FOnAssetDropped::template TMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
[]
SAssetDropTarget::FArguments::OnAssetDropped_UObject
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnAssetDropped_UObject &40; UserClass &42; InUserObject, typename FOnAssetDropped::template TConstMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
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SAssetDropTarget::FArguments::OnAssetsDropped
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
Called when a valid asset is dropped
EditorWidgets
WidgetArgsType & OnAssetsDropped &40; const FOnAssetsDropped & InDelegate &41;
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SAssetDropTarget::FArguments::OnIsAssetAcceptableForDrop_Static
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename StaticFuncPtr, typename... VarTypes> WidgetArgsType & OnIsAssetAcceptableForDrop_Static &40; StaticFuncPtr InFunc, VarTypes... Vars &41;
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SAssetDropTarget::FArguments::OnAssetDropped_Raw
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnAssetDropped_Raw &40; UserClass &42; InUserObject, typename FOnAssetDropped::template TMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
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SAssetDropTarget::FArguments::OnIsAssetAcceptableForDrop_Lambda
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename FunctorType, typename... VarTypes> WidgetArgsType & OnIsAssetAcceptableForDrop_Lambda &40; FunctorType && InFunctor, VarTypes... Vars &41;
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SAssetDropTarget::FArguments::OnIsAssetAcceptableForDrop_Raw
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnIsAssetAcceptableForDrop_Raw &40; UserClass &42; InUserObject, typename FIsAssetAcceptableForDrop::template TMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
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SAssetDropTarget::FArguments::OnIsAssetAcceptableForDrop_Raw
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnIsAssetAcceptableForDrop_Raw &40; UserClass &42; InUserObject, typename FIsAssetAcceptableForDrop::template TConstMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
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SAssetDropTarget::FArguments::OnIsAssetAcceptableForDrop_UObject
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnIsAssetAcceptableForDrop_UObject &40; UserClass &42; InUserObject, typename FIsAssetAcceptableForDrop::template TConstMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
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SAssetDropTarget::FArguments::OnIsAssetAcceptableForDrop_UObject
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnIsAssetAcceptableForDrop_UObject &40; UserClass &42; InUserObject, typename FIsAssetAcceptableForDrop::template TMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
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SAssetDropTarget::FArguments::OnIsAssetAcceptableForDropWithReason
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
WidgetArgsType & OnIsAssetAcceptableForDropWithReason &40; const FIsAssetAcceptableForDropWithReason & InDeprecatedDelegate &41;
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SAssetDropTarget::FArguments::OnIsAssetAcceptableForDropWithReason
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnIsAssetAcceptableForDropWithReason &40; TSharedRef< UserClass > InUserObjectRef, typename FIsAssetAcceptableForDropWithReason::template TMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
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SAssetDropTarget::FArguments::OnIsAssetAcceptableForDropWithReason
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnIsAssetAcceptableForDropWithReason &40; TSharedRef< UserClass > InUserObjectRef, typename FIsAssetAcceptableForDropWithReason::template TConstMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
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SAssetDropTarget::FArguments::OnIsAssetAcceptableForDropWithReason
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnIsAssetAcceptableForDropWithReason &40; UserClass &42; InUserObject, typename FIsAssetAcceptableForDropWithReason::template TMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
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SAssetDropTarget::FArguments::OnIsAssetAcceptableForDropWithReason
/Engine/Source/Editor/EditorWidgets/Public/SAssetDropTarget.h
EditorWidgets
template<typename UserClass, typename... VarTypes> WidgetArgsType & OnIsAssetAcceptableForDropWithReason &40; UserClass &42; InUserObject, typename FIsAssetAcceptableForDropWithReason::template TConstMethodPtr< UserClass, VarTypes... > InFunc, VarTypes... Vars &41;
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