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FKismetFunctionContext::PrependStatementForNode
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
KismetCompiler
[FBlueprintCompiledStatement](API\Editor\KismetCompiler\FBlueprintCompiledStatement) & PrependStatementForNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKismetFunctionContext::RegisterLiteral
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
KismetCompiler
[FBPTerminal](API\Editor\KismetCompiler\FBPTerminal) * RegisterLiteral ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net )
[]
FKismetFunctionContext::ResolveStatements
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
The function links gotos, sorts statments, and merges adjacent ones.
KismetCompiler
void ResolveStatements()
[]
FKismetFunctionContext::SetDelegateSignatureName
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
KismetCompiler
void SetDelegateSignatureName ( [FName](API\Runtime\Core\UObject\FName) InName )
[]
FKismetFunctionContext::SetExternalNetNameMap
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
KismetCompiler
void SetExternalNetNameMap ( [FNetNameMapping](API\Editor\KismetCompiler\FNetNameMapping) * NewMap )
[]
FKismetFunctionContext::FKismetFunctionContext
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
KismetCompiler
FKismetFunctionContext ( [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & InMessageLog, const [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) * InSchema, [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * InNewClass, [UBlueprint](API\Runtime\Engine\...
[]
FKismetFunctionContext::ValidatePinType
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
Checks to see if a pin is of the requested type
KismetCompiler
bool ValidatePinType ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & TestType )
[]
FKismetFunctionContext::FKismetFunctionContext
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
Deprecated* Please use the version that does not include the Cpp generation flag as a parameter.
KismetCompiler
PRAGMA_DISABLE_DEPRECATION_WARNINGS FKismetFunctionContext ( [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & InMessageLog, const [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) * InSchema, [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * InNewCla...
[]
FKismetFunctionContext
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
KismetCompiler
struct FKismetFunctionContext
[ { "type": "TArray<FBluepr...", "name": "AllGeneratedStatements", "description": "An UNORDERED listing of all statements (used for cleaning up the dynamically allocated statements)" }, { "type": "bool", "name": "bAllocatedNetNameMap", "description": "" }, { "type": "bool", "na...
FNetNameMapping::MakeValidName
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Come up with a valid, unique (within the scope of NetNameMap) name based on an existing Net object and (optional) context. The resulting name is stable across multiple calls if given the same pointer.
KismetCompiler
[FString](API\Runtime\Core\Containers\FString) MakeValidName ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Net, const [FString](API\Runtime\Core\Containers\FString) & Context )
[]
FNetNameMapping::MakeValidName
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
KismetCompiler
[FString](API\Runtime\Core\Containers\FString) MakeValidName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net, const [FString](API\Runtime\Core\Containers\FString) & Context )
[]
FNetNameMapping::MakeValidName
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
KismetCompiler
[FString](API\Runtime\Core\Containers\FString) MakeValidName ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Net, const [FString](API\Runtime\Core\Containers\FString) & Context )
[]
FNetNameMapping
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Map from a name to the number of times it's been 'created' (identical nodes create the same variable names, so they need something appended)
KismetCompiler
struct FNetNameMapping
[]
FNodeHandlingFunctor::Compile
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
KismetCompiler
virtual void Compile ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKismetFunctionContext::~FKismetFunctionContext
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
KismetCompiler
~FKismetFunctionContext()
[]
FNodeHandlingFunctor::GenerateSimpleThenGoto
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Generate a goto corresponding to the then pin(s)
KismetCompiler
[FBlueprintCompiledStatement](API\Editor\KismetCompiler\FBlueprintCompiledStatement) & GenerateSimpleThenGoto ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & Node )
[]
FNodeHandlingFunctor::GenerateSimpleThenGoto
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Generate a goto on the corresponding exec pin.
KismetCompiler
[FBlueprintCompiledStatement](API\Editor\KismetCompiler\FBlueprintCompiledStatement) & GenerateSimpleThenGoto ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & Node, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Th...
[]
FNodeHandlingFunctor::RegisterLiteral
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Helper to register literal term.
KismetCompiler
virtual [FBPTerminal](API\Editor\KismetCompiler\FBPTerminal) * RegisterLiteral ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net )
[]
FNodeHandlingFunctor::RegisterNet
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
KismetCompiler
virtual void RegisterNet ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
FNodeHandlingFunctor::RegisterNets
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
KismetCompiler
virtual void RegisterNets ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FNodeHandlingFunctor::RequiresRegisterNetsBeforeScheduling
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Returns true if this kind of node needs to be handled in the first pass, prior to execution scheduling (this is only used for function entry and return nodes)
KismetCompiler
virtual bool RequiresRegisterNetsBeforeScheduling() const
[]
FNodeHandlingFunctor::ResolveAndRegisterScopedTerm
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Helper function that verifies the variable name referenced by the net exists in the associated scope (either the class being compiled or via an object reference on the Self pin), and then creates/registers a term for that variable access.
KismetCompiler
void ResolveAndRegisterScopedTerm ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net, [TIndirectArray](API\Runtime\Core\Containers\TIndirectArray)< [FBPTerminal](API\Editor\KismetCompiler\FBPTerminal) > & NetArray )
[]
FNodeHandlingFunctor::SanitizeName
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
Creates a sanitized name.
KismetCompiler
static void SanitizeName ( [FString](API\Runtime\Core\Containers\FString) & Name )
[]
FNodeHandlingFunctor::Transform
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
KismetCompiler
virtual void Transform ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FNodeHandlingFunctor::FNodeHandlingFunctor
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
KismetCompiler
FNodeHandlingFunctor ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InCompilerContext )
[]
FNodeHandlingFunctor::ValidateAndRegisterNetIfLiteral
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
If the net is a literal, it validates the default value and registers it. Returns true if the net isnota literal, or if it's a literal that is valid. Returns false only for a bogus literal value.
KismetCompiler
bool ValidateAndRegisterNetIfLiteral ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net )
[]
FNodeHandlingFunctor::~FNodeHandlingFunctor
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
KismetCompiler
virtual ~FNodeHandlingFunctor()
[]
FNodeHandlingFunctor
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h
KismetCompiler
class FNodeHandlingFunctor
[ { "type": "FKismetCompiler...", "name": "CompilerContext", "description": "" } ]
FUserDefinedStructureCompilerUtils::CompileStruct
/Engine/Source/Editor/KismetCompiler/Public/UserDefinedStructureCompilerUtils.h
ASSUMPTION, structure doesn't need to be renamed or removed.
KismetCompiler
static void CompileStruct ( class [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Struct, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, bool bForceRecompile )
[]
FUserDefinedStructureCompilerUtils::ReplaceStructWithTempDuplicateByPredicate
/Engine/Source/Editor/KismetCompiler/Public/UserDefinedStructureCompilerUtils.h
KismetCompiler
static void ReplaceStructWithTempDuplicateByPredicate ( [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * StructureToReinstance, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) *InStructProperty)> ShouldReplaceStru...
[]
FUserDefinedStructureCompilerUtils
/Engine/Source/Editor/KismetCompiler/Public/UserDefinedStructureCompilerUtils.h
KismetCompiler
class FUserDefinedStructureCompilerUtils
[]
IBlueprintCompiler::CanCompile
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
KismetCompiler
bool CanCompile ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
[]
IBlueprintCompiler::Compile
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
KismetCompiler
void Compile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & CompileOptions, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & Results )
[]
IBlueprintCompiler::GetBlueprintTypesForClass
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
KismetCompiler
virtual bool GetBlueprintTypesForClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ParentClass, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& OutBlueprintClass, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& OutBlueprintGeneratedClass ) const
[]
IBlueprintCompiler::PostCompile
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
KismetCompiler
virtual void PostCompile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
[]
IBlueprintCompiler::PostCompile
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
KismetCompiler
virtual void PostCompile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & CompileOptions )
[]
IBlueprintCompiler::PreCompile
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
KismetCompiler
virtual void PreCompile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & CompileOptions )
[]
IBlueprintCompiler::PreCompile
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
KismetCompiler
virtual void PreCompile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
[]
IBlueprintCompiler
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
KismetCompiler
class IBlueprintCompiler
[]
IKismetCompilerInterface::CompileStructure
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Compiles a user defined structure.
KismetCompiler
void CompileStructure ( class [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * Struct, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & Results )
[]
IKismetCompilerInterface::GenerateCppCodeForEnum
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Deprecated* This API is no longer required. Any overrides should be removed.
KismetCompiler
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid GenerateCppCodeForEnum ( [UUserDefinedEnum](API\Runtime\Engine\Engine\UUserDefinedEnum) * UDEnum, const FCompilerNativizationOptions & NativizationOptions, [FString](API\Runtime\Core\Containers\FString) & OutHeaderCode, [FString](API\Runtime\Core\Containers\FString) & Out...
[]
IKismetCompilerInterface::GenerateCppCodeForStruct
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Deprecated* This API is no longer required. Any overrides should be removed.
KismetCompiler
virtual void GenerateCppCodeForStruct ( [UUserDefinedStruct](API\Runtime\Engine\Engine\UUserDefinedStruct) * UDStruct, const FCompilerNativizationOptions & NativizationOptions, [FString](API\Runtime\Core\Containers\FString) & OutHeaderCode, [FString](API\Runtime\Core\Containers\FString) & OutCPPCode )
[]
IKismetCompilerInterface::GenerateCppWrapper
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Generate a wrapper class, that helps accessing non-native properties and calling non-native functions
KismetCompiler
virtual [FString](API\Runtime\Core\Containers\FString) GenerateCppWrapper ( [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * BPGC, const FCompilerNativizationOptions & NativizationOptions )
[]
IKismetCompilerInterface::GetBlueprintTypesForClass
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Get the blueprint class and generated blueprint class for a particular class type. Not every blueprint is a normalUBlueprint, likeUUserWidgetblueprints should be UWidgetBlueprints.
KismetCompiler
void GetBlueprintTypesForClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ParentClass, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& OutBlueprintClass, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& OutBlueprintGeneratedClass ) const
[]
IKismetCompilerInterface::GetCompilers
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Gets a list of all compilers for blueprints. You can register new compilers through this list.
KismetCompiler
[TArray](API\Runtime\Core\Containers\TArray)< [IBlueprintCompiler](API\Editor\KismetCompiler\IBlueprintCompiler) * > & GetCompilers()
[]
IKismetCompilerInterface::OverrideBPGCTypeForBPType
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
KismetCompiler
void OverrideBPGCTypeForBPType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > BlueprintType, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) > BPGCType )
[]
IKismetCompilerInterface::OverrideBPTypeForClassInEditor
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
KismetCompiler
void OverrideBPTypeForClassInEditor ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > BlueprintType )
[]
IKismetCompilerInterface::OverrideBPTypeForClass
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Facilities for establishing mappings between UClasses, UBlueprints, and UBlueprintGenerated Classes
KismetCompiler
void OverrideBPTypeForClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > BlueprintType )
[]
IKismetCompilerInterface::RecoverCorruptedBlueprint
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Attempts to recover a corrupted blueprint package.
KismetCompiler
void RecoverCorruptedBlueprint ( class [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
[]
IKismetCompilerInterface::RefreshVariables
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Synchronizes Blueprint's GeneratedClass's properties with the NewVariable declarations in the blueprint Used on load to ensure that all properties are present for instances.
KismetCompiler
void RefreshVariables ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
[]
IKismetCompilerInterface::RemoveBlueprintGeneratedClasses
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
Clears the blueprint's generated classes, and consigns them to oblivion
KismetCompiler
void RemoveBlueprintGeneratedClasses ( class [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
[]
IKismetCompilerInterface::ValidateBPAndClassType
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
KismetCompiler
void ValidateBPAndClassType ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BP, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & OutResults )
[]
KismetCompilerDebugOptions::
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
KismetCompiler
namespace KismetCompilerDebugOptions { enum { DebuggingCompiler = 1, } }
[]
IKismetCompilerInterface
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerModule.h
KismetCompiler
class IKismetCompilerInterface : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
KismetCompilerDebugOptions::
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiledFunctionContext.h
Should the compiler emit node comments to the backends?
KismetCompiler
namespace KismetCompilerDebugOptions { enum { EmitNodeComments = DebuggingCompiler, } }
[]
UE::KismetCompiler::CastingUtils::FloatingPointCastType
/Engine/Source/Editor/KismetCompiler/Public/KismetCastingUtils.h
KismetCompiler
namespace UE { namespace KismetCompiler { namespace CastingUtils { enum FloatingPointCastType { None, FloatToDouble, DoubleToFloat, Container, Struct, } } } }
[]
FCreateBlueprintFromActorDialog::GetValidCreationMethods
/Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h
Static function that returns which create modes are valid given the current selection set
KismetWidgets
static ECreateBlueprintFromActorMode GetValidCreationMethods()
[]
FCreateBlueprintFromActorDialog::OpenDialog
/Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h
Deprecated* Use version of OpenDialog that takes the CreateMode enum
KismetWidgets
static void OpenDialog ( bool bInHarvest, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActorOverride )
[]
FCreateBlueprintFromActorDialog::OpenDialog
/Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h
Static function to access constructing this window.
KismetWidgets
static void OpenDialog ( ECreateBlueprintFromActorMode CreateMode, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActorOverride, bool bInReplaceActors )
[]
FCreateBlueprintFromActorDialog
/Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h
KismetWidgets
class FCreateBlueprintFromActorDialog
[]
FKismetWidgetsModule::ShutdownModule
/Engine/Source/Editor/KismetWidgets/Public/KismetWidgets.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo...
KismetWidgets
virtual void ShutdownModule()
[]
FKismetWidgetsModule::StartupModule
/Engine/Source/Editor/KismetWidgets/Public/KismetWidgets.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
KismetWidgets
virtual void StartupModule()
[]
FKismetWidgetsModule
/Engine/Source/Editor/KismetWidgets/Public/KismetWidgets.h
Slate style module, loaded by SlateApplication dynamically at startup
KismetWidgets
class FKismetWidgetsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FTopLevenshteinResult::CompareAndUpdate
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
KismetWidgets
void CompareAndUpdate ( FStringView SearchValue, const ItemType & NewItem, FStringView NewItemValue )
[]
FTopLevenshteinResult::IsSet
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
KismetWidgets
bool IsSet() const
[]
FTopLevenshteinResult
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
KismetWidgets
template<typename ItemType> struct FTopLevenshteinResult
[ { "type": "ItemType", "name": "Item", "description": "" }, { "type": "float", "name": "Score", "description": "" } ]
IPinTypeSelectorFilter::GetFilterOptionsWidget
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
(Optional) - Override this method to return a widget that allows the user to toggle filter options on/off, etc.
KismetWidgets
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetFilterOptionsWidget()
[]
IPinTypeSelectorFilter::RegisterOnFilterChanged
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
(Optional) - Override this method to bind a delegate to call when the filter changes.
KismetWidgets
virtual [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnFilterChanged ( FSimpleDelegate InOnFilterChanged )
[]
IPinTypeSelectorFilter::ShouldShowPinTypeTreeItem
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
(Required) - Implement this method to filter the given pin type item and determine whether or not it should be displayed.
KismetWidgets
bool ShouldShowPinTypeTreeItem ( FPinTypeTreeItem InItem ) const
[]
IPinTypeSelectorFilter::UnregisterOnFilterChanged
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
(Optional) - Override this method to unbind a delegate that was previously bound to a filter change event.
KismetWidgets
virtual void UnregisterOnFilterChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InDelegateHandle )
[]
IPinTypeSelectorFilter::~IPinTypeSelectorFilter
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
KismetWidgets
virtual ~IPinTypeSelectorFilter()
[]
IPinTypeSelectorFilter
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
An interface for implementing a custom pin type filter for the selector widget.
KismetWidgets
class IPinTypeSelectorFilter
[]
SKismetLinearExpression::FArguments::IsEditable
/Engine/Source/Editor/KismetWidgets/Public/SKismetLinearExpression.h
KismetWidgets
WidgetArgsType & IsEditable &40; const TAttribute< bool > & InAttribute &41;
[]
WidgetArgsType
/Engine/Source/Editor/KismetWidgets/Public/SKismetLinearExpression.h
KismetWidgets
typedef FArguments WidgetArgsType
[]
SKismetLinearExpression::FArguments::FArguments
/Engine/Source/Editor/KismetWidgets/Public/SKismetLinearExpression.h
KismetWidgets
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/KismetWidgets/Public/SKismetLinearExpression.h
KismetWidgets
struct FArguments : public [TSlateBaseNamedArgs< SKismetLinearExpression >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SKismetLinearExpression::MakeNodeWidget
/Engine/Source/Editor/KismetWidgets/Public/SKismetLinearExpression.h
KismetWidgets
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeNodeWidget ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin )
[]
SKismetLinearExpression::MakePinWidget
/Engine/Source/Editor/KismetWidgets/Public/SKismetLinearExpression.h
KismetWidgets
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakePinWidget ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
SKismetLinearExpression::Construct
/Engine/Source/Editor/KismetWidgets/Public/SKismetLinearExpression.h
KismetWidgets
void Construct ( const [FArguments](API\Editor\KismetWidgets\SKismetLinearExpression\FArguments) & InArgs, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InitialInputPin )
[]
SKismetLinearExpression::SetExpressionRoot
/Engine/Source/Editor/KismetWidgets/Public/SKismetLinearExpression.h
KismetWidgets
void SetExpressionRoot ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin )
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SKismetLinearExpression
/Engine/Source/Editor/KismetWidgets/Public/SKismetLinearExpression.h
KismetWidgets
class SKismetLinearExpression : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "TAttribute< boo...", "name": "IsEditable", "description": "" }, { "type": "TSet< constUEd...", "name": "VisitedNodes", "description": "" } ]
SLevelOfDetailBranchNode::Construct
/Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h
KismetWidgets
void Construct ( const [FArguments](API\Editor\KismetWidgets\SLevelOfDetailBranchNode\FArguments) & InArgs )
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SLevelOfDetailBranchNode::FArguments::HighDetail
/Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h
The high-detail slot.
KismetWidgets
NamedSlotProperty< FArguments > HighDetail&40;&41;
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SLevelOfDetailBranchNode::FArguments::LowDetail
/Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h
The low-detail slot.
KismetWidgets
NamedSlotProperty< FArguments > LowDetail&40;&41;
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SLevelOfDetailBranchNode::FArguments::OnGetActiveDetailSlotContent
/Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h
KismetWidgets
WidgetArgsType & OnGetActiveDetailSlotContent &40; const FOnGetActiveDetailSlotContent & InDelegate &41;
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SLevelOfDetailBranchNode::FArguments::UseLowDetailSlot
/Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h
Should the low detail or high detail slot be shown?
KismetWidgets
WidgetArgsType & UseLowDetailSlot &40; const TAttribute< bool > & InAttribute &41;
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WidgetArgsType
/Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h
KismetWidgets
typedef FArguments WidgetArgsType
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SLevelOfDetailBranchNode::FArguments::FArguments
/Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h
KismetWidgets
FArguments&40;&41;
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FArguments
/Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h
KismetWidgets
struct FArguments : public [TSlateBaseNamedArgs< SLevelOfDetailBranchNode >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
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SLevelOfDetailBranchNode::Tick
/Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
KismetWidgets
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
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SLevelOfDetailBranchNode
/Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h
KismetWidgets
class SLevelOfDetailBranchNode : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "TSharedRef<SWi...", "name": "ChildSlotHighDetail", "description": "The high-detail child slot." }, { "type": "TSharedRef<SWi...", "name": "ChildSlotLowDetail", "description": "The low-detail child slot." }, { "type": "int", "name": "LastCachedValue", "descripti...
SLevelOfDetailBranchNode::SLevelOfDetailBranchNode
/Engine/Source/Editor/KismetWidgets/Public/SLevelOfDetailBranchNode.h
KismetWidgets
SLevelOfDetailBranchNode()
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SPinTypeSelector::Construct
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
KismetWidgets
void Construct ( const [FArguments](API\Editor\KismetWidgets\SPinTypeSelector\FArguments) & InArgs, FGetPinTypeTree GetPinTypeTreeFunc )
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SPinTypeSelector::ConstructPinTypeImage
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
KismetWidgets
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructPinTypeImage ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
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SPinTypeSelector::ConstructPinTypeImage
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
KismetWidgets
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructPinTypeImage ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * > PrimaryIcon, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FSlateCo...
[]
SPinTypeSelector::ConstructPinTypeImage
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
KismetWidgets
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructPinTypeImage ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * PrimaryIcon, const [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & PrimaryColor, const [FSlateBrush](API\Runt...
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SPinTypeSelector::CreateObjectReferenceWidget
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
Helper function to create widget for the sub-menu
KismetWidgets
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateObjectReferenceWidget ( FPinTypeTreeItem InItem, [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InIconBrush, [FText](...
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ESelectorType
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
Which type of selector should be used: compact or full mode, or not a selector at all, but just the type image.
KismetWidgets
enum ESelectorType { None, Compact, Partial, Full, }
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SPinTypeSelector::FArguments::bAllowArrays
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
KismetWidgets
WidgetArgsType & bAllowArrays &40; bool InArg &41;
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SPinTypeSelector::FArguments::CustomFilter
/Engine/Source/Editor/KismetWidgets/Public/SPinTypeSelector.h
KismetWidgets
WidgetArgsType & CustomFilter &40; TSharedPtr< class IPinTypeSelectorFilter > InArg &41;
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