className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FReader | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | FReader(FTransaction* InOwner,constFSerializedObject& InSerializedObject,bool bWantBinarySerialization) | UnrealEd | class FReader : public UE::Transaction::FSerializedObjectDataReader | [] |
EPendingKillChange | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | enum EPendingKillChange { None, DeadToAlive, AliveToDead, } | [] | |
FTransaction::FObjectRecord::FSerializedObject::Reset | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | void Reset&40;&41; | [] | |
FTransaction::FObjectRecord::FSerializedObject::SetObject | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | void SetObject &40; const UObject &42; InObject &41; | [] | |
FTransaction::FObjectRecord::FSerializedObject::Swap | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | void Swap &40; FSerializedObject & Other &41; | [] | |
FSerializedObject | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | struct FSerializedObject : public [UE::Transaction::FSerializedObject](API\Runtime\Engine\FSerializedObject) | [
{
"type": "TSharedPtr<ITr...",
"name": "ObjectAnnotation",
"description": "Annotation data for the object stored externally"
},
{
"type": "FTransactionObj...",
"name": "ObjectId",
"description": "ID of the object when it was serialized"
},
{
"type": "EPendingKillCha...",
"nam... | |
FTransaction::FObjectRecord::FWriter::FWriter | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | FWriter &40; FSerializedObject & InSerializedObject, bool bWantBinarySerialization &41; | [] | |
FWriter | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | FWriter(FSerializedObject& InSerializedObject,bool bWantBinarySerialization) | UnrealEd | class FWriter : public UE::Transaction::FSerializedObjectDataWriter | [] |
FTransaction::FObjectRecord::GetDiffableObject | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | UE::Transaction::FDiffableObject GetDiffableObject &40; TArrayView< const FProperty &42; > PropertiesToSerialize, UE::Transaction::DiffUtil::EGetDiffableObjectMode ObjectSerializationMode &41; const | [] | |
FTransaction::FObjectRecord::HasChanges | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | true if the record has a delta change or a custom change | UnrealEd | bool HasChanges&40;&41; const | [] |
FTransaction::FObjectRecord::HasExpired | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | true if the record has a custom change and the change has expired | UnrealEd | bool HasExpired&40;&41; const | [] |
FTransaction::FObjectRecord::Load | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | void Load &40; FTransaction &42; Owner &41; | [] | |
FTransaction::FObjectRecord::Restore | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | void Restore &40; FTransaction &42; Owner &41; | [] | |
FTransaction::FObjectRecord::Save | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | void Save &40; FTransaction &42; Owner &41; | [] | |
FTransaction::FObjectRecord::SerializeContents | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Functions. | UnrealEd | void SerializeContents &40; FArchive & Ar, int32 InOper &41; const | [] |
FTransaction::FObjectRecord::SerializeObject | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | void SerializeObject &40; FArchive & Ar &41; const | [] | |
FTransaction::FObjectRecord::Snapshot | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | void Snapshot &40; FTransaction &42; Owner, UE::Transaction::DiffUtil::FDiffableObjectArchetypeCache & ArchetypeCache, TArrayView< const FProperty &42; > Properties &41; | [] | |
FTransaction::FObjectRecord::FObjectRecord | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Constructors. | UnrealEd | FObjectRecord&40;&41; | [] |
FTransaction::FObjectRecord::FObjectRecord | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Non-copyable. | UnrealEd | FObjectRecord &40; const FObjectRecord & &41; | [] |
FTransaction::FObjectRecord::FObjectRecord | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | FObjectRecord &40; FTransaction &42; Owner, UObject &42; InObject, TUniquePtr< FChange > InCustomChange, FScriptArray &42; InArray, int32 InIndex, int32 InCount, int32 InOper, int32 InElementSize, uint32 InElementAlignment, STRUCT_DC InDefaultConstructor, STRUCT_AR InSerializer, STRUCT_DTOR InDestructor &41; | [] | |
FObjectRecord | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Record of an object. | UnrealEd | class FObjectRecord | [
{
"type": "TArray< constF...",
"name": "AllPropertiesSnapshot",
"description": "The combined list of properties that have been passed any Snapshot call for this object (always empty once finalized)"
},
{
"type": "FScriptArray&#...",
"name": "Array",
"description": "Array: If an array obj... |
FObjectRecords | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | struct FObjectRecords | [
{
"type": "TArray<FObject...",
"name": "Records",
"description": ""
},
{
"type": "int32",
"name": "SaveCount",
"description": ""
}
] | |
FPackageRecord | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | struct FPackageRecord | [
{
"type": "bool",
"name": "bWasDirty",
"description": "The cached dirty state of this package, to be restored on undo/redo as long as the DirtyFenceCount still matches"
},
{
"type": "int32",
"name": "DirtyFenceCount",
"description": "The fence count used to determine if the cached dirty ... | |
FTransaction::GenerateDiff | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Create a map that holds information about objects of a given transaction. | UnrealEd | [FTransactionDiff](API\Runtime\CoreUObject\Misc\FTransactionDiff) GenerateDiff() const | [] |
FTransaction::GetContext | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Gets the full context for the transaction. | UnrealEd | virtual [FTransactionContext](API\Runtime\Core\Misc\FTransactionContext) GetContext() const | [] |
FTransaction::GetDescription | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Returns the description of each contained Object Record | UnrealEd | [FText](API\Runtime\Core\Internationalization\FText) GetDescription() const | [] |
FTransaction::GetId | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Returns the unique identifier for this transaction, used to track it during its lifetime | UnrealEd | [FGuid](API\Runtime\Core\Misc\FGuid) GetId() const | [] |
FTransaction::GetOperationId | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Returns the unique identifier for the active operation on this transaction (if any) | UnrealEd | [FGuid](API\Runtime\Core\Misc\FGuid) GetOperationId() const | [] |
FTransaction::GetPrimaryObject | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | const [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetPrimaryObject() const | [] | |
FTransaction::GetRecordCount | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | int32 GetRecordCount() const | [] | |
FTransaction::GetTitle | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Returns the descriptive text for the transaction | UnrealEd | [FText](API\Runtime\Core\Internationalization\FText) GetTitle() const | [] |
FTransaction::GetTransactionObjects | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Get all the objects that are part of this transaction. | UnrealEd | void GetTransactionObjects ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects ) const | [] |
FTransaction::GetTransactionType | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Returns a unique string to serve as a type ID for the FTranscationBase-derived type. | UnrealEd | virtual const TCHAR * GetTransactionType() const | [] |
FTransaction::HasExpired | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | true if the transaction contains custom changes and all the changes have expired | UnrealEd | virtual bool HasExpired() const | [] |
FTransaction::IsObjectTransacting | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Checks if a specific object is in the transaction currently underway | UnrealEd | bool IsObjectTransacting ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
FTransaction::IsTransient | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Report if a transaction should be put in the undo buffer. A transaction will be transient if it contains PIE objects or result in a no-op. If this returns true the transaction won't be put in the transaction buffer.
true if the transaction is transient. | UnrealEd | virtual bool IsTransient() const | [] |
FTransaction::SaveArray | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | SaveObject | UnrealEd | virtual void SaveArray ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [FScriptArray](API\Runtime\Core\Containers\FScriptArray) * Array, int32 Index, int32 Count, int32 Oper, int32 ElementSize, uint32 ElementAlignment, STRUCT_DC DefaultConstructor, STRUCT_AR Serializer, STRUCT_DTOR Destructor ) | [] |
FTransaction::SaveObject | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | SaveArray | UnrealEd | virtual void SaveObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) | [] |
FTransaction::SetPrimaryObject | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Sets the transaction's primary object. | UnrealEd | virtual void SetPrimaryObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) | [] |
FTransaction::SnapshotObject | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Snapshots aUObjectwithin the transaction. | UnrealEd | virtual void SnapshotObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > Properties ) | [] |
FTransaction::StoreUndo | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Stores a command that can be used to undo a change to the specified object. This may be called multiple times in the same transaction to stack up changes that will be rolled back in reverse order. No copy of the object itself is stored. | UnrealEd | virtual void StoreUndo ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > CustomChange ) | [] |
FTransaction::FTransaction | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Non-copyable. | UnrealEd | FTransaction &40; const FTransaction & &41; | [] |
FTransaction::FTransaction | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | Constructor. | UnrealEd | FTransaction ( const TCHAR * InContext, const [FText](API\Runtime\Core\Internationalization\FText) & InTitle, bool bInFlip ) | [] |
FTransaction::~FTransaction | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | UnrealEd | virtual ~FTransaction() | [] | |
FTransaction | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h | warning:UObject::Serializeimplicitly assumes that class properties do not change in between transaction resets. | UnrealEd | class FTransaction : public [ITransaction](API\Runtime\Core\Misc\ITransaction) | [
{
"type": "bool",
"name": "bFlip",
"description": "If true, on apply flip the direction of iteration over object records."
},
{
"type": "TMap<UObject&...",
"name": "ChangedObjects",
"description": "Objects that will be changed directly by the transaction, empty when not transacting"
},... |
IAssetReferenceFilter::PassesFilter | /Engine/Source/Editor/UnrealEd/Classes/Editor/AssetReferenceFilter.h | Filter function to pass/fail an asset. Called in some situations that are performance-sensitive so is expected to be fast. | UnrealEd | bool PassesFilter ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, [FText](API\Runtime\Core\Internationalization\FText) * OutOptionalFailureReason ) const | [] |
IAssetReferenceFilter::~IAssetReferenceFilter | /Engine/Source/Editor/UnrealEd/Classes/Editor/AssetReferenceFilter.h | UnrealEd | virtual ~IAssetReferenceFilter() | [] | |
IAssetReferenceFilter | /Engine/Source/Editor/UnrealEd/Classes/Editor/AssetReferenceFilter.h | Used in filtering allowed references between assets. Implement a subclass of this and return it in OnMakeAssetReferenceFilter | UnrealEd | class IAssetReferenceFilter | [] |
SListView::AddReferencedObjects | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | Lists and Trees serialize items that they observe because they rely on the property that holding a reference means it will not be garbage collected. | UnrealEd | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
SListView::AsWidget | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | a shared reference to the widgets; required for forwarding focus. | UnrealEd | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > AsWidget() | [] |
SListView::CancelScrollIntoView | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | Cancels a previous request to scroll an item into view (cancels navigation requests as well). | UnrealEd | void CancelScrollIntoView() | [] |
SListView::ClearHighlightedItems | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | Empty the highlighted item set. | UnrealEd | void ClearHighlightedItems() | [] |
SListView::ClearItemsSource | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | void ClearItemsSource() | [] | |
SListView::ClearSelection | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | Empty the selection set. | UnrealEd | void ClearSelection() | [] |
SListView::Construct | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | Construct this widget | UnrealEd | void Construct ( const typename [SListView](API\Editor\UnrealEd\Editor\SListView)< ItemType >::[FArguments](API\Editor\UnrealEd\Editor\SListView\FArguments) & InArgs ) | [] |
SListView::CreateAccessibleWidget | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FSlateAccessibleWidget > CreateAccessibleWidget() | [] | |
SListView::FArguments::ClearSelectionOnClick | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ClearSelectionOnClick &40; bool InArg &41; | [] | |
SListView::FArguments::AllowOverscroll | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & AllowOverscroll &40; EAllowOverscroll InArg &41; | [] | |
SListView::FArguments::ConsumeMouseWheel | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ConsumeMouseWheel &40; EConsumeMouseWheel InArg &41; | [] | |
SListView::FArguments::EnableAnimatedScrolling | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & EnableAnimatedScrolling &40; bool InArg &41; | [] | |
SListView::FArguments::ExternalScrollbar | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ExternalScrollbar &40; TSharedPtr< SScrollBar > InArg &41; | [] | |
SListView::FArguments::FixedLineScrollOffset | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & FixedLineScrollOffset &40; TOptional< double > InArg &41; | [] | |
SListView::FArguments::HandleDirectionalNavigation | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & HandleDirectionalNavigation &40; bool InArg &41; | [] | |
SListView::FArguments::HandleGamepadEvents | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & HandleGamepadEvents &40; bool InArg &41; | [] | |
SListView::FArguments::HeaderRow | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & HeaderRow &40; TSharedPtr< SHeaderRow > InArg &41; | [] | |
SListView::FArguments::HandleSpacebarSelection | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & HandleSpacebarSelection &40; bool InArg &41; | [] | |
SListView::FArguments::IsFocusable | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & IsFocusable &40; const TAttribute< bool > & InAttribute &41; | [] | |
SListView::FArguments::ItemHeight | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ItemHeight &40; const TAttribute< float > & InAttribute &41; | [] | |
SListView::FArguments::ListItemsSource | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ListItemsSource &40; const TArray< ItemType > &42; InArg &41; | [] | |
SListView::FArguments::ListItemsSource | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ListItemsSource &40; ::UE::Slate::Containers::TObservableArray< ItemType > &42; InArg &41; | [] | |
SListView::FArguments::ListItemsSource | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ListItemsSource &40; TSharedPtr<::UE::Slate::Containers::TObservableArray< ItemType >> InArg &41; | [] | |
SListView::FArguments::ListItemsSource | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ListItemsSource &40; TSharedRef<::UE::Slate::Containers::TObservableArray< ItemType >> InArg &41; | [] | |
SListView::FArguments::ListViewStyle | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ListViewStyle &40; const FTableViewStyle &42; InArg &41; | [] | |
SListView::FArguments::MakeListItemsSource | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | TUniquePtr<::UE::Slate::ItemsSource::IItemsSource< ItemType > > MakeListItemsSource &40; TSharedRef< STableViewBase > InWidget &41; const | [] | |
SListView::FArguments::MaxPinnedItems | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & MaxPinnedItems &40; const TAttribute< int32 > & InAttribute &41; | [] | |
SListView::FArguments::NavigationScrollOffset | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & NavigationScrollOffset &40; float InArg &41; | [] | |
SListView::FArguments::OnContextMenuOpening | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnContextMenuOpening &40; const FOnContextMenuOpening & InDelegate &41; | [] | |
SListView::FArguments::OnEnteredBadState | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnEnteredBadState &40; const FOnTableViewBadState & InDelegate &41; | [] | |
SListView::FArguments::OnEntryInitialized | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnEntryInitialized &40; const FOnEntryInitialized & InDelegate &41; | [] | |
SListView::FArguments::OnFinishedScrolling | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnFinishedScrolling &40; const FOnFinishedScrolling & InDelegate &41; | [] | |
SListView::FArguments::OnGeneratePinnedRow | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnGeneratePinnedRow &40; const FOnGenerateRow & InDelegate &41; | [] | |
SListView::FArguments::OnGenerateRow | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnGenerateRow &40; const FOnGenerateRow & InDelegate &41; | [] | |
SListView::FArguments::OnIsSelectableOrNavigable | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnIsSelectableOrNavigable &40; const FIsSelectableOrNavigable & InDelegate &41; | [] | |
SListView::FArguments::OnItemScrolledIntoView | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnItemScrolledIntoView &40; const FOnItemScrolledIntoView & InDelegate &41; | [] | |
SListView::FArguments::OnItemToString_Debug | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | Assign this to get more diagnostics from the list view. | UnrealEd | WidgetArgsType & OnItemToString_Debug &40; const FOnItemToString_Debug & InDelegate &41; | [] |
SListView::FArguments::OnKeyDownHandler | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | Callback delegate to have first chance handling of the OnKeyDown event | UnrealEd | WidgetArgsType & OnKeyDownHandler &40; const FOnKeyDown & InDelegate &41; | [] |
SListView::FArguments::OnListViewScrolled | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnListViewScrolled &40; const FOnTableViewScrolled & InDelegate &41; | [] | |
SListView::FArguments::OnMouseButtonClick | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnMouseButtonClick &40; const FOnMouseButtonClick & InDelegate &41; | [] | |
SListView::FArguments::OnMouseButtonDoubleClick | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnMouseButtonDoubleClick &40; const FOnMouseButtonDoubleClick & InDelegate &41; | [] | |
SListView::FArguments::OnRowReleased | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnRowReleased &40; const FOnWidgetToBeRemoved & InDelegate &41; | [] | |
SListView::FArguments::OnSelectionChanged | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & OnSelectionChanged &40; const FOnSelectionChanged & InDelegate &41; | [] | |
SListView::FArguments::Orientation | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & Orientation &40; EOrientation InArg &41; | [] | |
SListView::FArguments::PreventThrottling | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & PreventThrottling &40; bool InArg &41; | [] | |
SListView::FArguments::ReturnFocusToSelection | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ReturnFocusToSelection &40; bool InArg &41; | [] | |
SListView::FArguments::ScrollbarDragFocusCause | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ScrollbarDragFocusCause &40; EFocusCause InArg &41; | [] | |
SListView::FArguments::ScrollBarStyle | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ScrollBarStyle &40; const FScrollBarStyle &42; InArg &41; | [] | |
SListView::FArguments::ScrollbarVisibility | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & ScrollbarVisibility &40; const TAttribute< EVisibility > & InAttribute &41; | [] | |
SListView::FArguments::SelectionMode | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & SelectionMode &40; const TAttribute< ESelectionMode::Type > & InAttribute &41; | [] | |
SListView::FArguments::WheelScrollMultiplier | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | WidgetArgsType & WheelScrollMultiplier &40; float InArg &41; | [] | |
WidgetArgsType | /Engine/Source/Runtime/Slate/Public/Widgets/Views/SListView.h | UnrealEd | typedef FArguments WidgetArgsType | [] |
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