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DiffViewUtils::GetPanelLabel
/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
UnrealEd
namespace DiffViewUtils { [FText](API\Runtime\Core\Internationalization\FText) DiffViewUtils::GetPanelLabel ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, const [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & Revision, [FText](API\Runtime\Core\Internationalization\FText) Label ) }
[]
DiffViewUtils::Identical
/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
UnrealEd
namespace DiffViewUtils { [FLinearColor](API\Runtime\Core\Math\FLinearColor) DiffViewUtils::Identical() }
[]
DiffViewUtils::LookupColor
/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
UnrealEd
namespace DiffViewUtils { [FLinearColor](API\Runtime\Core\Math\FLinearColor) DiffViewUtils::LookupColor ( bool bDiffers, bool bConflicts ) }
[]
DiffViewUtils::Missing
/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
UnrealEd
namespace DiffViewUtils { [FLinearColor](API\Runtime\Core\Math\FLinearColor) DiffViewUtils::Missing() }
[]
DiffViewUtils::PropertyDiffMessage
/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
UnrealEd
namespace DiffViewUtils { [FText](API\Runtime\Core\Internationalization\FText) DiffViewUtils::PropertyDiffMessage ( [FSingleObjectDiffEntry](API\Editor\UnrealEd\FSingleObjectDiffEntry) Difference, [FText](API\Runtime\Core\Internationalization\FText) ObjectName ) }
[]
DiffViewUtils::SCSDiffMessage
/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
UnrealEd
namespace DiffViewUtils { [FText](API\Runtime\Core\Internationalization\FText) DiffViewUtils::SCSDiffMessage ( const [FSCSDiffEntry](API\Editor\UnrealEd\FSCSDiffEntry) & Difference, [FText](API\Runtime\Core\Internationalization\FText) ObjectName ) }
[]
FActorDragDropGraphEdOp::GetTypeId
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h
UnrealEd
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FActorDragDropGraphEdOp::IsOfTypeImpl
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UnrealEd
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FActorDragDropGraphEdOp::New
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FActorDragDropGraphEdOp](API\Editor\UnrealEd\DragAndDrop\FActorDragDropGraphEdOp) > New ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & In...
[]
FActorDragDropGraphEdOp::SetToolTip
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h
Set the appropriate tool tip when dragging functionality is active
UnrealEd
void SetToolTip ( [ToolTipTextType](API\Editor\UnrealEd\DragAndDrop\FActorDragDropGraphEdOp\ToolTipTextType) TextType, [FText](API\Runtime\Core\Internationalization\FText) ParamText )
[]
ToolTipTextType
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h
UnrealEd
enum ToolTipTextType { ToolTip_Compatible, ToolTip_Incompatible, ToolTip_MultipleSelection_Incompatible, ToolTip_CompatibleAttach, ToolTip_IncompatibleGeneric, ToolTip_CompatibleGeneric, ToolTip_CompatibleMultipleAttach, ToolTip_IncompatibleMultipleAttach, ToolTip_CompatibleDetach, ToolTip_CompatibleMultipleDetach, }
[]
FActorDragDropGraphEdOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h
UnrealEd
class FActorDragDropGraphEdOp : public [FActorDragDropOp](API\Editor\UnrealEd\DragAndDrop\FActorDragDropOp)
[]
FActorDragDropOp::GetTypeId
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropOp.h
UnrealEd
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FActorDragDropOp::Init
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropOp.h
UnrealEd
void Init ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & InActors )
[]
FActorDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UnrealEd
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FActorDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropOp.h
UnrealEd
class FActorDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
[ { "type": "TArray<TWeakOb...", "name": "Actors", "description": "Actor that we are dragging" } ]
FAssetDragDropOp::GetActorFactory
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
The actor factory to use if converting this asset to an actor
UnrealEd
[UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * GetActorFactory() const
[]
FAssetDragDropOp::GetAssetPaths
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
The asset paths from this drag operation
UnrealEd
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetAssetPaths() const
[]
FAssetDragDropOp::GetDecoratorText
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
[FText](API\Runtime\Core\Internationalization\FText) GetDecoratorText() const
[]
FAssetDragDropOp::GetAssets
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
The assets from this drag operation
UnrealEd
const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & GetAssets() const
[]
FAssetDragDropOp::GetDefaultDecorator
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
The widget decorator to use
UnrealEd
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const
[]
FAssetDragDropOp::GetFirstItemText
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
virtual [FText](API\Runtime\Core\Internationalization\FText) GetFirstItemText() const
[]
FAssetDragDropOp::GetTotalCount
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
virtual int32 GetTotalCount() const
[]
FAssetDragDropOp::GetTypeId
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FAssetDragDropOp::HasAssetPaths
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
true if this drag operation contains asset paths
UnrealEd
bool HasAssetPaths() const
[]
FAssetDragDropOp::HasAssets
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
true if this drag operation contains assets
UnrealEd
bool HasAssets() const
[]
FAssetDragDropOp::HasFiles
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
virtual bool HasFiles() const
[]
FAssetDragDropOp::HasFolders
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
virtual bool HasFolders() const
[]
FAssetDragDropOp::Init
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
void Init ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > InAssetData, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > InAssetPaths, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * InActor...
[]
FAssetDragDropOp::InitThumbnail
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
virtual void InitThumbnail()
[]
FAssetDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UnrealEd
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FAssetDragDropOp::New
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetDragDropOp](API\Editor\UnrealEd\DragAndDrop\FAssetDragDropOp) > New ( [FString](API\Runtime\Core\Containers\FString) InAssetPath )
[]
FAssetDragDropOp::New
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetDragDropOp](API\Editor\UnrealEd\DragAndDrop\FAssetDragDropOp) > New ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > InAssetPaths )
[]
FAssetDragDropOp::New
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetDragDropOp](API\Editor\UnrealEd\DragAndDrop\FAssetDragDropOp) > New ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > InAssetData, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFa...
[]
FAssetDragDropOp::New
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetDragDropOp](API\Editor\UnrealEd\DragAndDrop\FAssetDragDropOp) > New ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory )
[]
FAssetDragDropOp::New
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetDragDropOp](API\Editor\UnrealEd\DragAndDrop\FAssetDragDropOp) > New ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > InAssetData, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API...
[]
FAssetDragDropOp::~FAssetDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
virtual ~FAssetDragDropOp()
[]
FAssetDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h
UnrealEd
class FAssetDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
[ { "type": "TSharedPtr<FAs...", "name": "AssetThumbnail", "description": "Handle to the thumbnail resource" }, { "type": "int32", "name": "ThumbnailSize", "description": "The size of the thumbnail" } ]
FBrushBuilderDragDropOp::GetBrushBuilder
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h
UnrealEd
[TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBrushBuilder](API\Runtime\Engine\Engine\UBrushBuilder) > GetBrushBuilder() const
[]
FBrushBuilderDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UnrealEd
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FBrushBuilderDragDropOp::GetDefaultDecorator
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h
Gets the widget that will serve as the decorator unless overridden. If you do not override, you will have no decorator
UnrealEd
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const
[]
FBrushBuilderDragDropOp::GetTypeId
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h
UnrealEd
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FBrushBuilderDragDropOp::New
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FBrushBuilderDragDropOp](API\Editor\UnrealEd\DragAndDrop\FBrushBuilderDragDropOp) > New ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBrushBuilder](API\Runtime\Engine\Engine\UBrushBuilder) > InBrushBuilder, const [FSlateBrush](API\Runtime\Sla...
[]
FBrushBuilderDragDropOp::OnDragged
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h
UnrealEd
virtual void OnDragged ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
FBrushBuilderDragDropOp::OnDrop
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h
Invoked when the drag and drop operation has ended.
UnrealEd
virtual void OnDrop ( bool bDropWasHandled, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
FBrushBuilderDragDropOp::~FBrushBuilderDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h
UnrealEd
~FBrushBuilderDragDropOp()
[]
FBrushBuilderDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h
No constructors are accessible with public or protected access.
UnrealEd
class FBrushBuilderDragDropOp : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation)
[]
FClassDragDropOp::GetDefaultDecorator
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ClassDragDropOp.h
The widget decorator to use
UnrealEd
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const
[]
FClassDragDropOp::GetTypeId
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ClassDragDropOp.h
UnrealEd
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FClassDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ClassDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UnrealEd
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FClassDragDropOp::New
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ClassDragDropOp.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FClassDragDropOp](API\Editor\UnrealEd\DragAndDrop\FClassDragDropOp) > New ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UClass](API\Runtime\CoreUObject\UObject\UClass) > ClassToDrop )
[]
FClassDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ClassDragDropOp.h
UnrealEd
class FClassDragDropOp : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation)
[ { "type": "TArray<TWeakOb...", "name": "ClassesToDrop", "description": "The classes to be dropped." }, { "type": "FText", "name": "HintText", "description": "Adding hint text to all drag drop operations that drop locations could set, and the decorator could report." } ]
FCollectionDragDropOp::GetAssets
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CollectionDragDropOp.h
The assets from this drag operation
UnrealEd
[TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetAssets() const
[]
FCollectionDragDropOp::GetDefaultDecorator
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CollectionDragDropOp.h
The widget decorator to use
UnrealEd
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const
[]
FCollectionDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CollectionDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UnrealEd
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FCollectionDragDropOp::GetTypeId
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CollectionDragDropOp.h
UnrealEd
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FCollectionDragDropOp::New
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CollectionDragDropOp.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCollectionDragDropOp](API\Editor\UnrealEd\DragAndDrop\FCollectionDragDropOp) > New ( [TArray](API\Runtime\Core\Containers\TArray)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) > InCollections, const EAssetTagItemViewMode InAsset...
[]
FCollectionDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CollectionDragDropOp.h
UnrealEd
class FCollectionDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
[ { "type": "TArray<FCollec...", "name": "Collections", "description": "Data for the collections this item represents" } ]
FCompositeDragDropOp::AddSubOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h
UnrealEd
void AddSubOp ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) > & SubOp )
[]
FCompositeDragDropOp::GetSubOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h
UnrealEd
template<typename T> [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< T > GetSubOp()
[]
FCompositeDragDropOp::GetSubOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h
UnrealEd
template<typename T> const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const T > GetSubOp() const
[]
FCompositeDragDropOp::GetTypeId
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h
UnrealEd
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FCompositeDragDropOp::HasSubOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h
UnrealEd
template<typename T> [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< T > HasSubOp()
[]
FCompositeDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UnrealEd
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FCompositeDragDropOp::ResetToDefaultToolTip
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h
Set the decorator back to the icon and text defined by the default
UnrealEd
virtual void ResetToDefaultToolTip()
[]
FCompositeDragDropOp::FCompositeDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h
UnrealEd
FCompositeDragDropOp()
[]
FCompositeDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h
UnrealEd
class FCompositeDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
[ { "type": "TArray<TShared...", "name": "SubOps", "description": "" } ]
FDecoratedDragDropOp::Construct
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
Overridden to provide public access
UnrealEd
virtual void Construct()
[]
FDecoratedDragDropOp::GetDefaultDecorator
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
The widget decorator to use
UnrealEd
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const
[]
FDecoratedDragDropOp::GetDefaultHoverText
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
Gets the default hover text for this drag drop op.
UnrealEd
[FText](API\Runtime\Core\Internationalization\FText) GetDefaultHoverText() const
[]
FDecoratedDragDropOp::GetIcon
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
UnrealEd
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIcon() const
[]
FDecoratedDragDropOp::GetHoverText
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
UnrealEd
[FText](API\Runtime\Core\Internationalization\FText) GetHoverText() const
[]
FDecoratedDragDropOp::GetIconColorAndOpacity
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
UnrealEd
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetIconColorAndOpacity() const
[]
FDecoratedDragDropOp::GetTypeId
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
UnrealEd
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FDecoratedDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UnrealEd
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FDecoratedDragDropOp::ResetToDefaultToolTip
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
Set the decorator back to the icon and text defined by the default
UnrealEd
virtual void ResetToDefaultToolTip()
[]
FDecoratedDragDropOp::SetToolTip
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
Set the text and icon for this tooltip
UnrealEd
void SetToolTip ( const [FText](API\Runtime\Core\Internationalization\FText) & Text, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * Icon )
[]
FDecoratedDragDropOp::SetupDefaults
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
Setup some default values for the decorator
UnrealEd
void SetupDefaults()
[]
FDecoratedDragDropOp::FDecoratedDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
UnrealEd
FDecoratedDragDropOp()
[]
FDecoratedDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h
UnrealEd
class FDecoratedDragDropOp : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation)
[ { "type": "FText", "name": "CurrentHoverText", "description": "String to show as hover text" }, { "type": "constFSlateBru...", "name": "CurrentIconBrush", "description": "Icon to be displayed" }, { "type": "FSlateColor", "name": "CurrentIconColorAndOpacity", "description"...
FExportTextDragDropOp::GetTypeId
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ExportTextDragDropOp.h
UnrealEd
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FExportTextDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ExportTextDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UnrealEd
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FExportTextDragDropOp::New
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ExportTextDragDropOp.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExportTextDragDropOp](API\Editor\UnrealEd\DragAndDrop\FExportTextDragDropOp) > New ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors )
[]
FExportTextDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ExportTextDragDropOp.h
UnrealEd
class FExportTextDragDropOp : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation)
[ { "type": "FString", "name": "ActorExportText", "description": "" }, { "type": "int32", "name": "NumActors", "description": "" } ]
FFolderDragDropOp::GetTypeId
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/FolderDragDropOp.h
UnrealEd
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FFolderDragDropOp::Init
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/FolderDragDropOp.h
UnrealEd
void Init ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > InFolders, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InRootObject )
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FFolderDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/FolderDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UnrealEd
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
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FFolderDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/FolderDragDropOp.h
A drag/drop operation when dragging actor folders
UnrealEd
class FFolderDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
[ { "type": "TArray<FName>", "name": "Folders", "description": "Array of folders that we are dragging" }, { "type": "FFolder::FRootO...", "name": "RootObject", "description": "Root object of folder (can be invalid)" }, { "type": "TWeakObjectPtr<...", "name": "World", "descr...
FLevelDragDropOp::GetDefaultDecorator
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h
The widget decorator to use
UnrealEd
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const
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FLevelDragDropOp::GetTypeId
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h
UnrealEd
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
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FLevelDragDropOp::Init
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h
Inits the tooltip
UnrealEd
void Init()
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FLevelDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
UnrealEd
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
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FLevelDragDropOp::New
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FLevelDragDropOp](API\Editor\UnrealEd\DragAndDrop\FLevelDragDropOp) > New ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [ULevel](API\Runtime\Engine\Engine\ULevel) >> & LevelsToDrop )
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FLevelDragDropOp::New
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FLevelDragDropOp](API\Editor\UnrealEd\DragAndDrop\FLevelDragDropOp) > New ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [ULevelStreaming](API\Runtime\Engine\Engine\ULevelStreaming) >> & Levels...
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FLevelDragDropOp
/Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h
UnrealEd
class FLevelDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
[ { "type": "bool", "name": "bGoodToDrop", "description": "Whether content is good to drop on current site, used by decorator" }, { "type": "TArray<TWeakOb...", "name": "LevelsToDrop", "description": "The levels to be dropped." }, { "type": "TArray<TWeakOb...", "name": "Streami...
EAnalyticsErrorCodes::Type
/Engine/Source/Editor/UnrealEd/Public/EditorAnalytics.h
Error Codes for a variety of tool errors NOTE: this needs to be kept in sync with iPhonePackager.cs and AutomationTool/Program.cs Any new error added here needs a text string in TranslateErrorCode
UnrealEd
namespace EAnalyticsErrorCodes { enum Type { UATNotFound = -1, Success = 0, Unknown = 1, Arguments = 2, UnknownCommand = 3, SDKNotFound = 10, ProvisionNotFound = 11, CertificateNotFound = 12, ManifestNotFound = 14, KeyNotFound = 15, ProvisionExpired = 16, CertificateExpired = 17, CertificateProvisionMismatch = 18, Code...
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EAutosaveContentPackagesResult::Type
/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h
UnrealEd
namespace EAutosaveContentPackagesResult { enum Type { Success, NothingToDo, Failure, } }
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ECommentBoxMode::Type
/Engine/Source/Editor/UnrealEd/Public/EdGraphNode_Comment.h
UnrealEd
namespace ECommentBoxMode { enum Type { GroupMovement, NoGroupMovement, } }
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EComponentCreateAction::Type
/Engine/Source/Editor/UnrealEd/Public/SComponentClassCombo.h
UnrealEd
namespace EComponentCreateAction { enum Type { CreateNewCPPClass, CreateNewBlueprintClass, SpawnExistingClass, } }
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AGroupActor::Add
/Engine/Source/Editor/UnrealEd/Classes/Editor/GroupActor.h
UnrealEd
void Add ( [AActor](API\Runtime\Engine\GameFramework\AActor) & InActor )
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