className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
DiffViewUtils::GetPanelLabel | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffViewUtils { [FText](API\Runtime\Core\Internationalization\FText) DiffViewUtils::GetPanelLabel ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, const [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & Revision, [FText](API\Runtime\Core\Internationalization\FText) Label ) } | [] | |
DiffViewUtils::Identical | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffViewUtils { [FLinearColor](API\Runtime\Core\Math\FLinearColor) DiffViewUtils::Identical() } | [] | |
DiffViewUtils::LookupColor | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffViewUtils { [FLinearColor](API\Runtime\Core\Math\FLinearColor) DiffViewUtils::LookupColor ( bool bDiffers, bool bConflicts ) } | [] | |
DiffViewUtils::Missing | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffViewUtils { [FLinearColor](API\Runtime\Core\Math\FLinearColor) DiffViewUtils::Missing() } | [] | |
DiffViewUtils::PropertyDiffMessage | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffViewUtils { [FText](API\Runtime\Core\Internationalization\FText) DiffViewUtils::PropertyDiffMessage ( [FSingleObjectDiffEntry](API\Editor\UnrealEd\FSingleObjectDiffEntry) Difference, [FText](API\Runtime\Core\Internationalization\FText) ObjectName ) } | [] | |
DiffViewUtils::SCSDiffMessage | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace DiffViewUtils { [FText](API\Runtime\Core\Internationalization\FText) DiffViewUtils::SCSDiffMessage ( const [FSCSDiffEntry](API\Editor\UnrealEd\FSCSDiffEntry) & Difference, [FText](API\Runtime\Core\Internationalization\FText) ObjectName ) } | [] | |
FActorDragDropGraphEdOp::GetTypeId | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FActorDragDropGraphEdOp::IsOfTypeImpl | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | UnrealEd | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FActorDragDropGraphEdOp::New | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FActorDragDropGraphEdOp](API\Editor\UnrealEd\DragAndDrop\FActorDragDropGraphEdOp) > New ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & In... | [] | |
FActorDragDropGraphEdOp::SetToolTip | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h | Set the appropriate tool tip when dragging functionality is active | UnrealEd | void SetToolTip ( [ToolTipTextType](API\Editor\UnrealEd\DragAndDrop\FActorDragDropGraphEdOp\ToolTipTextType) TextType, [FText](API\Runtime\Core\Internationalization\FText) ParamText ) | [] |
ToolTipTextType | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h | UnrealEd | enum ToolTipTextType { ToolTip_Compatible, ToolTip_Incompatible, ToolTip_MultipleSelection_Incompatible, ToolTip_CompatibleAttach, ToolTip_IncompatibleGeneric, ToolTip_CompatibleGeneric, ToolTip_CompatibleMultipleAttach, ToolTip_IncompatibleMultipleAttach, ToolTip_CompatibleDetach, ToolTip_CompatibleMultipleDetach, } | [] | |
FActorDragDropGraphEdOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h | UnrealEd | class FActorDragDropGraphEdOp : public [FActorDragDropOp](API\Editor\UnrealEd\DragAndDrop\FActorDragDropOp) | [] | |
FActorDragDropOp::GetTypeId | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropOp.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FActorDragDropOp::Init | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropOp.h | UnrealEd | void Init ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & InActors ) | [] | |
FActorDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | UnrealEd | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FActorDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ActorDragDropOp.h | UnrealEd | class FActorDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp) | [
{
"type": "TArray<TWeakOb...",
"name": "Actors",
"description": "Actor that we are dragging"
}
] | |
FAssetDragDropOp::GetActorFactory | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | The actor factory to use if converting this asset to an actor | UnrealEd | [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * GetActorFactory() const | [] |
FAssetDragDropOp::GetAssetPaths | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | The asset paths from this drag operation | UnrealEd | const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetAssetPaths() const | [] |
FAssetDragDropOp::GetDecoratorText | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | [FText](API\Runtime\Core\Internationalization\FText) GetDecoratorText() const | [] | |
FAssetDragDropOp::GetAssets | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | The assets from this drag operation | UnrealEd | const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & GetAssets() const | [] |
FAssetDragDropOp::GetDefaultDecorator | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | The widget decorator to use | UnrealEd | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const | [] |
FAssetDragDropOp::GetFirstItemText | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | virtual [FText](API\Runtime\Core\Internationalization\FText) GetFirstItemText() const | [] | |
FAssetDragDropOp::GetTotalCount | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | virtual int32 GetTotalCount() const | [] | |
FAssetDragDropOp::GetTypeId | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FAssetDragDropOp::HasAssetPaths | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | true if this drag operation contains asset paths | UnrealEd | bool HasAssetPaths() const | [] |
FAssetDragDropOp::HasAssets | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | true if this drag operation contains assets | UnrealEd | bool HasAssets() const | [] |
FAssetDragDropOp::HasFiles | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | virtual bool HasFiles() const | [] | |
FAssetDragDropOp::HasFolders | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | virtual bool HasFolders() const | [] | |
FAssetDragDropOp::Init | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | void Init ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > InAssetData, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > InAssetPaths, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * InActor... | [] | |
FAssetDragDropOp::InitThumbnail | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | virtual void InitThumbnail() | [] | |
FAssetDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | UnrealEd | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FAssetDragDropOp::New | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetDragDropOp](API\Editor\UnrealEd\DragAndDrop\FAssetDragDropOp) > New ( [FString](API\Runtime\Core\Containers\FString) InAssetPath ) | [] | |
FAssetDragDropOp::New | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetDragDropOp](API\Editor\UnrealEd\DragAndDrop\FAssetDragDropOp) > New ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > InAssetPaths ) | [] | |
FAssetDragDropOp::New | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetDragDropOp](API\Editor\UnrealEd\DragAndDrop\FAssetDragDropOp) > New ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > InAssetData, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFa... | [] | |
FAssetDragDropOp::New | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetDragDropOp](API\Editor\UnrealEd\DragAndDrop\FAssetDragDropOp) > New ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory ) | [] | |
FAssetDragDropOp::New | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetDragDropOp](API\Editor\UnrealEd\DragAndDrop\FAssetDragDropOp) > New ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > InAssetData, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API... | [] | |
FAssetDragDropOp::~FAssetDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | virtual ~FAssetDragDropOp() | [] | |
FAssetDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h | UnrealEd | class FAssetDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp) | [
{
"type": "TSharedPtr<FAs...",
"name": "AssetThumbnail",
"description": "Handle to the thumbnail resource"
},
{
"type": "int32",
"name": "ThumbnailSize",
"description": "The size of the thumbnail"
}
] | |
FBrushBuilderDragDropOp::GetBrushBuilder | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h | UnrealEd | [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBrushBuilder](API\Runtime\Engine\Engine\UBrushBuilder) > GetBrushBuilder() const | [] | |
FBrushBuilderDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | UnrealEd | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FBrushBuilderDragDropOp::GetDefaultDecorator | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h | Gets the widget that will serve as the decorator unless overridden. If you do not override, you will have no decorator | UnrealEd | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const | [] |
FBrushBuilderDragDropOp::GetTypeId | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FBrushBuilderDragDropOp::New | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FBrushBuilderDragDropOp](API\Editor\UnrealEd\DragAndDrop\FBrushBuilderDragDropOp) > New ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBrushBuilder](API\Runtime\Engine\Engine\UBrushBuilder) > InBrushBuilder, const [FSlateBrush](API\Runtime\Sla... | [] | |
FBrushBuilderDragDropOp::OnDragged | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h | UnrealEd | virtual void OnDragged ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] | |
FBrushBuilderDragDropOp::OnDrop | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h | Invoked when the drag and drop operation has ended. | UnrealEd | virtual void OnDrop ( bool bDropWasHandled, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
FBrushBuilderDragDropOp::~FBrushBuilderDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h | UnrealEd | ~FBrushBuilderDragDropOp() | [] | |
FBrushBuilderDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/BrushBuilderDragDropOp.h | No constructors are accessible with public or protected access. | UnrealEd | class FBrushBuilderDragDropOp : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) | [] |
FClassDragDropOp::GetDefaultDecorator | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ClassDragDropOp.h | The widget decorator to use | UnrealEd | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const | [] |
FClassDragDropOp::GetTypeId | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ClassDragDropOp.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FClassDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ClassDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | UnrealEd | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FClassDragDropOp::New | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ClassDragDropOp.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FClassDragDropOp](API\Editor\UnrealEd\DragAndDrop\FClassDragDropOp) > New ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UClass](API\Runtime\CoreUObject\UObject\UClass) > ClassToDrop ) | [] | |
FClassDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ClassDragDropOp.h | UnrealEd | class FClassDragDropOp : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) | [
{
"type": "TArray<TWeakOb...",
"name": "ClassesToDrop",
"description": "The classes to be dropped."
},
{
"type": "FText",
"name": "HintText",
"description": "Adding hint text to all drag drop operations that drop locations could set, and the decorator could report."
}
] | |
FCollectionDragDropOp::GetAssets | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CollectionDragDropOp.h | The assets from this drag operation | UnrealEd | [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetAssets() const | [] |
FCollectionDragDropOp::GetDefaultDecorator | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CollectionDragDropOp.h | The widget decorator to use | UnrealEd | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const | [] |
FCollectionDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CollectionDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | UnrealEd | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FCollectionDragDropOp::GetTypeId | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CollectionDragDropOp.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FCollectionDragDropOp::New | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CollectionDragDropOp.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCollectionDragDropOp](API\Editor\UnrealEd\DragAndDrop\FCollectionDragDropOp) > New ( [TArray](API\Runtime\Core\Containers\TArray)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) > InCollections, const EAssetTagItemViewMode InAsset... | [] | |
FCollectionDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CollectionDragDropOp.h | UnrealEd | class FCollectionDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp) | [
{
"type": "TArray<FCollec...",
"name": "Collections",
"description": "Data for the collections this item represents"
}
] | |
FCompositeDragDropOp::AddSubOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h | UnrealEd | void AddSubOp ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) > & SubOp ) | [] | |
FCompositeDragDropOp::GetSubOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h | UnrealEd | template<typename T> [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< T > GetSubOp() | [] | |
FCompositeDragDropOp::GetSubOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h | UnrealEd | template<typename T> const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const T > GetSubOp() const | [] | |
FCompositeDragDropOp::GetTypeId | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FCompositeDragDropOp::HasSubOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h | UnrealEd | template<typename T> [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< T > HasSubOp() | [] | |
FCompositeDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | UnrealEd | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FCompositeDragDropOp::ResetToDefaultToolTip | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h | Set the decorator back to the icon and text defined by the default | UnrealEd | virtual void ResetToDefaultToolTip() | [] |
FCompositeDragDropOp::FCompositeDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h | UnrealEd | FCompositeDragDropOp() | [] | |
FCompositeDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/CompositeDragDropOp.h | UnrealEd | class FCompositeDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp) | [
{
"type": "TArray<TShared...",
"name": "SubOps",
"description": ""
}
] | |
FDecoratedDragDropOp::Construct | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | Overridden to provide public access | UnrealEd | virtual void Construct() | [] |
FDecoratedDragDropOp::GetDefaultDecorator | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | The widget decorator to use | UnrealEd | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const | [] |
FDecoratedDragDropOp::GetDefaultHoverText | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | Gets the default hover text for this drag drop op. | UnrealEd | [FText](API\Runtime\Core\Internationalization\FText) GetDefaultHoverText() const | [] |
FDecoratedDragDropOp::GetIcon | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | UnrealEd | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIcon() const | [] | |
FDecoratedDragDropOp::GetHoverText | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | UnrealEd | [FText](API\Runtime\Core\Internationalization\FText) GetHoverText() const | [] | |
FDecoratedDragDropOp::GetIconColorAndOpacity | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | UnrealEd | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetIconColorAndOpacity() const | [] | |
FDecoratedDragDropOp::GetTypeId | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FDecoratedDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | UnrealEd | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FDecoratedDragDropOp::ResetToDefaultToolTip | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | Set the decorator back to the icon and text defined by the default | UnrealEd | virtual void ResetToDefaultToolTip() | [] |
FDecoratedDragDropOp::SetToolTip | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | Set the text and icon for this tooltip | UnrealEd | void SetToolTip ( const [FText](API\Runtime\Core\Internationalization\FText) & Text, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * Icon ) | [] |
FDecoratedDragDropOp::SetupDefaults | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | Setup some default values for the decorator | UnrealEd | void SetupDefaults() | [] |
FDecoratedDragDropOp::FDecoratedDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | UnrealEd | FDecoratedDragDropOp() | [] | |
FDecoratedDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/DecoratedDragDropOp.h | UnrealEd | class FDecoratedDragDropOp : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) | [
{
"type": "FText",
"name": "CurrentHoverText",
"description": "String to show as hover text"
},
{
"type": "constFSlateBru...",
"name": "CurrentIconBrush",
"description": "Icon to be displayed"
},
{
"type": "FSlateColor",
"name": "CurrentIconColorAndOpacity",
"description"... | |
FExportTextDragDropOp::GetTypeId | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ExportTextDragDropOp.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FExportTextDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ExportTextDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | UnrealEd | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FExportTextDragDropOp::New | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ExportTextDragDropOp.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExportTextDragDropOp](API\Editor\UnrealEd\DragAndDrop\FExportTextDragDropOp) > New ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors ) | [] | |
FExportTextDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/ExportTextDragDropOp.h | UnrealEd | class FExportTextDragDropOp : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) | [
{
"type": "FString",
"name": "ActorExportText",
"description": ""
},
{
"type": "int32",
"name": "NumActors",
"description": ""
}
] | |
FFolderDragDropOp::GetTypeId | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/FolderDragDropOp.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FFolderDragDropOp::Init | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/FolderDragDropOp.h | UnrealEd | void Init ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > InFolders, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InRootObject ) | [] | |
FFolderDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/FolderDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | UnrealEd | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FFolderDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/FolderDragDropOp.h | A drag/drop operation when dragging actor folders | UnrealEd | class FFolderDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp) | [
{
"type": "TArray<FName>",
"name": "Folders",
"description": "Array of folders that we are dragging"
},
{
"type": "FFolder::FRootO...",
"name": "RootObject",
"description": "Root object of folder (can be invalid)"
},
{
"type": "TWeakObjectPtr<...",
"name": "World",
"descr... |
FLevelDragDropOp::GetDefaultDecorator | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h | The widget decorator to use | UnrealEd | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const | [] |
FLevelDragDropOp::GetTypeId | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h | UnrealEd | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FLevelDragDropOp::Init | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h | Inits the tooltip | UnrealEd | void Init() | [] |
FLevelDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | UnrealEd | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FLevelDragDropOp::New | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FLevelDragDropOp](API\Editor\UnrealEd\DragAndDrop\FLevelDragDropOp) > New ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [ULevel](API\Runtime\Engine\Engine\ULevel) >> & LevelsToDrop ) | [] | |
FLevelDragDropOp::New | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FLevelDragDropOp](API\Editor\UnrealEd\DragAndDrop\FLevelDragDropOp) > New ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [ULevelStreaming](API\Runtime\Engine\Engine\ULevelStreaming) >> & Levels... | [] | |
FLevelDragDropOp | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h | UnrealEd | class FLevelDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp) | [
{
"type": "bool",
"name": "bGoodToDrop",
"description": "Whether content is good to drop on current site, used by decorator"
},
{
"type": "TArray<TWeakOb...",
"name": "LevelsToDrop",
"description": "The levels to be dropped."
},
{
"type": "TArray<TWeakOb...",
"name": "Streami... | |
EAnalyticsErrorCodes::Type | /Engine/Source/Editor/UnrealEd/Public/EditorAnalytics.h | Error Codes for a variety of tool errors NOTE: this needs to be kept in sync with iPhonePackager.cs and AutomationTool/Program.cs Any new error added here needs a text string in TranslateErrorCode | UnrealEd | namespace EAnalyticsErrorCodes { enum Type { UATNotFound = -1, Success = 0, Unknown = 1, Arguments = 2, UnknownCommand = 3, SDKNotFound = 10, ProvisionNotFound = 11, CertificateNotFound = 12, ManifestNotFound = 14, KeyNotFound = 15, ProvisionExpired = 16, CertificateExpired = 17, CertificateProvisionMismatch = 18, Code... | [] |
EAutosaveContentPackagesResult::Type | /Engine/Source/Editor/UnrealEd/Public/FileHelpers.h | UnrealEd | namespace EAutosaveContentPackagesResult { enum Type { Success, NothingToDo, Failure, } } | [] | |
ECommentBoxMode::Type | /Engine/Source/Editor/UnrealEd/Public/EdGraphNode_Comment.h | UnrealEd | namespace ECommentBoxMode { enum Type { GroupMovement, NoGroupMovement, } } | [] | |
EComponentCreateAction::Type | /Engine/Source/Editor/UnrealEd/Public/SComponentClassCombo.h | UnrealEd | namespace EComponentCreateAction { enum Type { CreateNewCPPClass, CreateNewBlueprintClass, SpawnExistingClass, } } | [] | |
AGroupActor::Add | /Engine/Source/Editor/UnrealEd/Classes/Editor/GroupActor.h | UnrealEd | void Add ( [AActor](API\Runtime\Engine\GameFramework\AActor) & InActor ) | [] |
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