className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
ILauncherProfile::OnCookCanceled
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Returns the cook delegate which should be called if the cook is canceled Used by cook by the book in the editor
|
LauncherServices
|
[FCookCanceledDelegate](API\Developer\LauncherServices\FCookCanceledDelegate) & OnCookCanceled()
|
[] |
ILauncherProfile::OnIsCookFinished
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Used by cook by the book in the editor.
|
LauncherServices
|
[FIsCookFinishedDelegate](API\Developer\LauncherServices\FIsCookFinishedDelegate) & OnIsCookFinished()
|
[] |
ILauncherProfile::RemoveCookedCulture
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetCookedCultures
|
LauncherServices
|
void RemoveCookedCulture ( const [FString](API\Runtime\Core\Containers\FString) & CultureName )
|
[] |
ILauncherProfile::OnProjectChanged
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Accesses delegate used when the project changes.
The delegate.
|
LauncherServices
|
[FOnProfileProjectChanged](API\Developer\LauncherServices\FOnProfileProjectChanged) & OnProjectChanged()
|
[] |
ILauncherProfile::RemoveCookedMap
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetCookedMaps
|
LauncherServices
|
void RemoveCookedMap ( const [FString](API\Runtime\Core\Containers\FString) & MapName )
|
[] |
ILauncherProfile::RemoveCookedPlatform
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetBuildPlatforms
|
LauncherServices
|
void RemoveCookedPlatform ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName )
|
[] |
ILauncherProfile::RemoveLaunchRole
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetLaunchRoles
|
LauncherServices
|
void RemoveLaunchRole ( const [ILauncherProfileLaunchRoleRef](API\Developer\LauncherServices\ILauncherProfileLaunchRoleRef) & Role )
|
[] |
ILauncherProfile::RequiresExplicitBuildTargetName
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Whether the profile will require an explicit -target=XXX parameter
|
LauncherServices
|
bool RequiresExplicitBuildTargetName() const
|
[] |
ILauncherProfile::Save
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Saves the profile into a JSON file
|
LauncherServices
|
void Save ( TJsonWriter<> & Writer )
|
[] |
ILauncherProfile::Serialize
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Serializes the profile from or into the specified archive.
true if the profile was serialized, false otherwise.
|
LauncherServices
|
bool Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Archive )
|
[] |
ILauncherProfile::SetAdditionalCommandLineParameters
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetAdditionalCommandLineParameters
|
LauncherServices
|
void SetAdditionalCommandLineParameters ( const [FString](API\Runtime\Core\Containers\FString) & Params )
|
[] |
ILauncherProfile::SetAddPatchLevel
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetAddPatchLevel ( bool InAddPatchLevel )
|
[] |
|
ILauncherProfile::SetArchive
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetArchiveMode
|
LauncherServices
|
void SetArchive ( bool bArchive )
|
[] |
ILauncherProfile::SetArchiveDirectory
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetArchiveDirectory
|
LauncherServices
|
void SetArchiveDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Dir )
|
[] |
ILauncherProfile::SetBasedOnReleaseVersionName
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetBasedOnReleaseVersionName ( const [FString](API\Runtime\Core\Containers\FString) & InBasedOnReleaseVersion )
|
[] |
|
ILauncherProfile::SetBuildConfiguration
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetBuildConfigurationName
|
LauncherServices
|
void SetBuildConfiguration ( EBuildConfiguration Configuration )
|
[] |
ILauncherProfile::SetBuildMode
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetBuildMode
|
LauncherServices
|
void SetBuildMode ( [ELauncherProfileBuildModes::Type](API\Developer\LauncherServices\ELauncherProfileBuildModes__Type) Mode )
|
[] |
ILauncherProfile::SetBuildUAT
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
IsBuilding
|
LauncherServices
|
void SetBuildUAT ( bool Build )
|
[] |
ILauncherProfile::SetBuildTarget
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetBuildTarget
|
LauncherServices
|
void SetBuildTarget ( const [FString](API\Runtime\Core\Containers\FString) & TargetName )
|
[] |
ILauncherProfile::SetBuildTargetSpecified
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Sets whether this profile specfies a build target.
|
LauncherServices
|
void SetBuildTargetSpecified ( bool Specified )
|
[] |
ILauncherProfile::SetCompressed
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
IsCompressed
|
LauncherServices
|
void SetCompressed ( bool Enable )
|
[] |
ILauncherProfile::SetCookConfiguration
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetCookConfiguration
|
LauncherServices
|
void SetCookConfiguration ( EBuildConfiguration Configuration )
|
[] |
ILauncherProfile::SetCookMode
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetCookMode
|
LauncherServices
|
void SetCookMode ( [ELauncherProfileCookModes::Type](API\Developer\LauncherServices\ELauncherProfileCookModes__Type) Mode )
|
[] |
ILauncherProfile::SetCookOptions
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetCookOptions
|
LauncherServices
|
void SetCookOptions ( const [FString](API\Runtime\Core\Containers\FString) & Options )
|
[] |
ILauncherProfile::SetCreateDLC
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetCreateDLC ( bool InBuildDLC )
|
[] |
|
ILauncherProfile::SetCreateReleaseVersion
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetCreateReleaseVersion ( bool InCreateReleaseVersion )
|
[] |
|
ILauncherProfile::SetCreateReleaseVersionName
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetCreateReleaseVersionName ( const [FString](API\Runtime\Core\Containers\FString) & InCreateReleaseVersionName )
|
[] |
|
ILauncherProfile::SetDefaultDeployPlatform
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Adds a platform to deploy (only used if a specific device is not specified). Will deploy to the default device of the given platform, or the first device if none are marked as 'default'.
|
LauncherServices
|
void SetDefaultDeployPlatform ( const [FName](API\Runtime\Core\UObject\FName) PlatformName )
|
[] |
ILauncherProfile::SetDefaults
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Sets all profile settings to their defaults.
|
LauncherServices
|
void SetDefaults()
|
[] |
ILauncherProfile::SetDeployedDeviceGroup
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetDeployedDeviceGroup
|
LauncherServices
|
void SetDeployedDeviceGroup ( const [ILauncherDeviceGroupPtr](API\Developer\LauncherServices\ILauncherDeviceGroupPtr) & DeviceGroup )
|
[] |
ILauncherProfile::SetDeploymentMode
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetDeploymentMode
|
LauncherServices
|
void SetDeploymentMode ( [ELauncherProfileDeploymentModes::Type](API\Developer\LauncherServices\ELauncherProfileDeploymentModes_-) Mode )
|
[] |
ILauncherProfile::SetDeployWithUnrealPak
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
IsPackingWithUnrealPak
|
LauncherServices
|
void SetDeployWithUnrealPak ( bool UseUnrealPak )
|
[] |
ILauncherProfile::SetDescription
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Updates the description of the profile.
|
LauncherServices
|
void SetDescription ( const [FString](API\Runtime\Core\Containers\FString) & NewDescription )
|
[] |
ILauncherProfile::SetDLCIncludeEngineContent
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetDLCIncludeEngineContent ( bool InDLCIncludeEngineContent )
|
[] |
|
ILauncherProfile::SetEditorExe
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Sets the path to the editor executable to use in UAT.
|
LauncherServices
|
void SetEditorExe ( const [FString](API\Runtime\Core\Containers\FString) & EditorExe )
|
[] |
ILauncherProfile::SetDLCName
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetDLCName ( const [FString](API\Runtime\Core\Containers\FString) & InDLCName )
|
[] |
|
ILauncherProfile::SetEncryptingIniFiles
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
IsEncryptIniFiles
|
LauncherServices
|
void SetEncryptingIniFiles ( bool Enabled )
|
[] |
ILauncherProfile::SetForceClose
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetForceClose
|
LauncherServices
|
void SetForceClose ( bool Close )
|
[] |
ILauncherProfile::SetForDistribution
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
IsForDistribution
|
LauncherServices
|
void SetForDistribution ( bool Enabled )
|
[] |
ILauncherProfile::SetGenerateChunks
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Set whether packaging will generate chunk data.
|
LauncherServices
|
void SetGenerateChunks ( bool bGenerateChunks )
|
[] |
ILauncherProfile::SetGenerateHttpChunkData
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Set whether packaging will use chunk data to generate http chunk install data.
|
LauncherServices
|
void SetGenerateHttpChunkData ( bool bGenerateHttpChunkData )
|
[] |
ILauncherProfile::SetGeneratePatch
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Sets if we are going to generate a patch
|
LauncherServices
|
void SetGeneratePatch ( bool InShouldGeneratePatch )
|
[] |
ILauncherProfile::SetHttpChunkDataDirectory
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Set where generated http chunk install data will be stored.
the directory path to use.
|
LauncherServices
|
void SetHttpChunkDataDirectory ( const [FString](API\Runtime\Core\Containers\FString) & InHttpChunkDataDirectory )
|
[] |
ILauncherProfile::SetHideFileServerWindow
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetHideFileServerWindow
|
LauncherServices
|
void SetHideFileServerWindow ( bool Hide )
|
[] |
ILauncherProfile::SetHttpChunkDataReleaseName
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Set what name to tag the generated http chunk install data with.
|
LauncherServices
|
void SetHttpChunkDataReleaseName ( const [FString](API\Runtime\Core\Containers\FString) & InHttpChunkDataReleaseName )
|
[] |
ILauncherProfile::SetIncludePrerequisites
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
IsIncludingPrerequisites
|
LauncherServices
|
void SetIncludePrerequisites ( bool InValue )
|
[] |
ILauncherProfile::SetIncrementalCooking
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
IsCookingIncrementally
|
LauncherServices
|
void SetIncrementalCooking ( bool Incremental )
|
[] |
ILauncherProfile::SetIncrementalDeploying
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
IsDeployingIncrementally
|
LauncherServices
|
void SetIncrementalDeploying ( bool Incremental )
|
[] |
ILauncherProfile::SetIterateSharedCookedBuild
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetIterateSharedCookedBuild ( bool IterateSharedCookedBuild )
|
[] |
|
ILauncherProfile::SetLaunchMode
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetLaunchMode
|
LauncherServices
|
void SetLaunchMode ( [ELauncherProfileLaunchModes::Type](API\Developer\LauncherServices\ELauncherProfileLaunchModes__Typ-) Mode )
|
[] |
ILauncherProfile::SetMakeBinaryConfig
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Sets whether to make a binary config file during packaging
|
LauncherServices
|
void SetMakeBinaryConfig ( bool bMakeBinaryConfig )
|
[] |
ILauncherProfile::SetName
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Updates the name of the profile.
|
LauncherServices
|
void SetName ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
|
[] |
ILauncherProfile::SetNotForLicensees
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Changes the save location to an internal project path.
|
LauncherServices
|
void SetNotForLicensees()
|
[] |
ILauncherProfile::SetOriginalReleaseVersionName
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetOriginalReleaseVersionName ( const [FString](API\Runtime\Core\Containers\FString) & InOriginalReleaseVersion )
|
[] |
|
ILauncherProfile::SetPackageDirectory
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetPackageDirectory
|
LauncherServices
|
void SetPackageDirectory ( const [FString](API\Runtime\Core\Containers\FString) & Dir )
|
[] |
ILauncherProfile::SetPackagingMode
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetPackagingMode
|
LauncherServices
|
void SetPackagingMode ( [ELauncherProfilePackagingModes::Type](API\Developer\LauncherServices\ELauncherProfilePackagingModes__-) Mode )
|
[] |
ILauncherProfile::SetProjectPath
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetProjectPath
|
LauncherServices
|
void SetProjectPath ( const [FString](API\Runtime\Core\Containers\FString) & Path )
|
[] |
ILauncherProfile::SetProjectSpecified
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Sets whether this profile specifies the a project.
|
LauncherServices
|
void SetProjectSpecified ( bool Specified )
|
[] |
ILauncherProfile::SetReferenceContainerGlobalFileName
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetReferenceContainerGlobalFileName ( const [FString](API\Runtime\Core\Containers\FString) & InReferenceContainerGlobalFileName )
|
[] |
|
ILauncherProfile::SetReferenceContainerCryptoKeysFileName
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetReferenceContainerCryptoKeysFileName ( const [FString](API\Runtime\Core\Containers\FString) & InReferenceContainerCryptoKeysFileName )
|
[] |
|
ILauncherProfile::SetRetainStagedDirectory
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetRetainStagedDirectory ( bool bInRetainStagedDirectory )
|
[] |
|
ILauncherProfile::SetShouldUpdateDeviceFlash
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Sets whether or not the flash image/software on the device should attempt to be updated before running
|
LauncherServices
|
void SetShouldUpdateDeviceFlash ( bool bInShouldUpdateFlash )
|
[] |
ILauncherProfile::SetSkipCookingEditorContent
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Skip editor content while cooking, This will strip editor content from final builds
|
LauncherServices
|
void SetSkipCookingEditorContent ( const bool InSkipCookingEditorContent )
|
[] |
ILauncherProfile::SetStageBaseReleasePaks
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
LauncherServices
|
void SetStageBaseReleasePaks ( bool InStageBaseReleasePaks )
|
[] |
|
ILauncherProfile::SetStreamingFileServer
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetStreamingFileServer
|
LauncherServices
|
void SetStreamingFileServer ( bool Streaming )
|
[] |
ILauncherProfile::SetTimeout
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
GetTimeout
|
LauncherServices
|
void SetTimeout ( uint32 InTime )
|
[] |
ILauncherProfile::SetUnversionedCooking
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
IsCookingUnversioned
|
LauncherServices
|
void SetUnversionedCooking ( bool Unversioned )
|
[] |
ILauncherProfile::SetUseIoStore
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Sets whether to use I/O store for optimized loading.
|
LauncherServices
|
void SetUseIoStore ( bool bUseIoStore )
|
[] |
ILauncherProfile::SetUseZenStore
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Sets whether to use the Zen storage server
|
LauncherServices
|
void SetUseZenStore ( bool bUseZenStore )
|
[] |
ILauncherProfile::ShouldAddPatchLevel
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Are we going to generate a new patch tier
|
LauncherServices
|
bool ShouldAddPatchLevel() const
|
[] |
ILauncherProfile::ShouldBuild
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
SetBuildMode
|
LauncherServices
|
bool ShouldBuild()
|
[] |
ILauncherProfile::ShouldStageBaseReleasePaks
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Should we stage the pak files from the base release version this patch is built on
|
LauncherServices
|
bool ShouldStageBaseReleasePaks() const
|
[] |
ILauncherProfile::ShouldUpdateDeviceFlash
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Whether or not the flash image/software on the device should attempt to be updated before running
|
LauncherServices
|
bool ShouldUpdateDeviceFlash() const
|
[] |
ILauncherProfile::SupportsEngineMaps
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Checks whether the profile's selected project supports Engine maps.
true if Engine maps are supported, false otherwise.
|
LauncherServices
|
bool SupportsEngineMaps() const
|
[] |
ILauncherProfile::~ILauncherProfile
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Virtual destructor.
|
LauncherServices
|
virtual ~ILauncherProfile()
|
[] |
ILauncherProfile
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h
|
Interface for launcher profile.
|
LauncherServices
|
class ILauncherProfile
|
[] |
ILauncherProfileLaunchRole::GetAssignedDevice
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
Gets the identifier of the device that is assigned to this role.
The device identifier, or an empty string if the role is unassigned.
|
LauncherServices
|
const [FString](API\Runtime\Core\Containers\FString) & GetAssignedDevice() const
|
[] |
ILauncherProfileLaunchRole::GetInitialCulture
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
SetInitialCulture
|
LauncherServices
|
const [FString](API\Runtime\Core\Containers\FString) & GetInitialCulture() const
|
[] |
ILauncherProfileLaunchRole::GetInitialMap
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
SetInitialMap
|
LauncherServices
|
const [FString](API\Runtime\Core\Containers\FString) & GetInitialMap() const
|
[] |
ILauncherProfileLaunchRole::GetInstanceType
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
Gets the instance type (i.e. client, server, etc).
Instance type.
|
LauncherServices
|
[ELauncherProfileRoleInstanceTypes::Type](API\Developer\LauncherServices\ELauncherProfileRoleInstanceType-) GetInstanceType() const
|
[] |
ILauncherProfileLaunchRole::GetName
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
Gets the name of this role.
The role name.
|
LauncherServices
|
const [FString](API\Runtime\Core\Containers\FString) & GetName() const
|
[] |
ILauncherProfileLaunchRole::GetUATCommandLine
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
SetCommandLine
|
LauncherServices
|
const [FString](API\Runtime\Core\Containers\FString) & GetUATCommandLine() const
|
[] |
ILauncherProfileLaunchRole::IsVsyncEnabled
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
SetVsyncEnabled
|
LauncherServices
|
bool IsVsyncEnabled() const
|
[] |
ILauncherProfileLaunchRole::Save
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
LauncherServices
|
void Save ( TJsonWriter<> & Writer, const TCHAR * Name )
|
[] |
|
ILauncherProfileLaunchRole::Load
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
LauncherServices
|
void Load ( const [FJsonObject](API\Runtime\Json\Dom\FJsonObject) & Object )
|
[] |
|
ILauncherProfileLaunchRole::Serialize
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
Serializes the role from or into the specified archive.
|
LauncherServices
|
void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Archive )
|
[] |
ILauncherProfileLaunchRole::SetCommandLine
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
GetUATCommandLine
|
LauncherServices
|
void SetCommandLine ( const [FString](API\Runtime\Core\Containers\FString) & NewCommandLine )
|
[] |
ILauncherProfileLaunchRole::SetInitialCulture
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
GetInitialCulture
|
LauncherServices
|
void SetInitialCulture ( const [FString](API\Runtime\Core\Containers\FString) & CultureName )
|
[] |
ILauncherProfileLaunchRole::SetInitialMap
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
GetInitialMap
|
LauncherServices
|
void SetInitialMap ( const [FString](API\Runtime\Core\Containers\FString) & MapName )
|
[] |
ILauncherProfileLaunchRole::SetInstanceType
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
Sets the role instance type (i.e. client, server, etc).
|
LauncherServices
|
void SetInstanceType ( [ELauncherProfileRoleInstanceTypes::Type](API\Developer\LauncherServices\ELauncherProfileRoleInstanceType-) InInstanceType )
|
[] |
ILauncherProfileLaunchRole::SetName
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
GetName
|
LauncherServices
|
void SetName ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
|
[] |
ILauncherProfileLaunchRole::SetVsyncEnabled
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
IsVsyncEnabled
|
LauncherServices
|
void SetVsyncEnabled ( bool Enabled )
|
[] |
ILauncherProfileLaunchRole::~ILauncherProfileLaunchRole
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
Virtual destructor.
|
LauncherServices
|
virtual ~ILauncherProfileLaunchRole()
|
[] |
ILauncherProfileLaunchRole
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
Interface for launch roles.
|
LauncherServices
|
class ILauncherProfileLaunchRole
|
[] |
ILauncherProfileLaunchRolePtr
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
Type definition for shared pointers to instances ofILauncherProfileLaunchRole.
|
LauncherServices
|
typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ILauncherProfileLaunchRole](API\Developer\LauncherServices\ILauncherProfileLaunchRole) > ILauncherProfileLaunchRolePtr
|
[] |
ILauncherProfileManager::AddDeviceGroup
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h
|
Adds the given device group.
|
LauncherServices
|
void AddDeviceGroup ( const [ILauncherDeviceGroupRef](API\Developer\LauncherServices\ILauncherDeviceGroupRef) & DeviceGroup )
|
[] |
ILauncherProfileLaunchRoleRef
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileLaunchRole.h
|
Type definition for shared references to instances ofILauncherProfileLaunchRole.
|
LauncherServices
|
typedef [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ILauncherProfileLaunchRole](API\Developer\LauncherServices\ILauncherProfileLaunchRole) > ILauncherProfileLaunchRoleRef
|
[] |
ILauncherProfileManager::AddNewDeviceGroup
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h
|
Create a new device group and maintains a reference for its future usage.
The device group created.
|
LauncherServices
|
[ILauncherDeviceGroupRef](API\Developer\LauncherServices\ILauncherDeviceGroupRef) AddNewDeviceGroup()
|
[] |
ILauncherProfileManager::AddNewProfile
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h
|
Creates a new profile.
The new profile created.
|
LauncherServices
|
[ILauncherProfileRef](API\Developer\LauncherServices\ILauncherProfileRef) AddNewProfile()
|
[] |
ILauncherProfileManager::AddProfile
|
/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h
|
If a profile with the same identifier already exists in the profile collection, it will be deleted before the given profile is added.
|
LauncherServices
|
void AddProfile ( const [ILauncherProfileRef](API\Developer\LauncherServices\ILauncherProfileRef) & Profile )
|
[] |
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