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Modern cryptography is heavily based on mathematical theory and computer science practice; cryptographic algorithms are designed around computational hardness assumptions, making such algorithms hard to break in actual practice by any adversary. While it is theoretically possible to break into a well-designed system, it is infeasible in actual practice to do so. Such schemes, if well designed, are therefore termed "computationally secure". Theoretical advances and faster computing technology require these designs to be continually reevaluated and, if necessary, adapted. Information-theoretically secure schemes that provably cannot be broken even with unlimited computing power, such as the one-time pad, are much more difficult to use in practice than the best theoretically breakable but computationally secure schemes.
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The growth of cryptographic technology has raised a number of legal issues in the Information Age. Cryptography's potential for use as a tool for espionage and sedition has led many governments to classify it as a weapon and to limit or even prohibit its use and export. In some jurisdictions where the use of cryptography is legal, laws permit investigators to compel the disclosure of encryption keys for documents relevant to an investigation. Cryptography also plays a major role in digital rights management and copyright infringement disputes with regard to digital media.
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The first use of the term "cryptograph" dates back to the 19th century—originating from "The Gold-Bug", a story by Edgar Allan Poe.
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Until modern times, cryptography referred almost exclusively to "encryption", which is the process of converting ordinary information into an unintelligible form . Decryption is the reverse, in other words, moving from the unintelligible ciphertext back to plaintext. A cipher is a pair of algorithms that carry out the encryption and the reversing decryption. The detailed operation of a cipher is controlled both by the algorithm and, in each instance, by a "key". The key is a secret , usually a string of characters , which is needed to decrypt the ciphertext. In formal mathematical terms, a "cryptosystem" is the ordered list of elements of finite possible plaintexts, finite possible cyphertexts, finite possible keys, and the encryption and decryption algorithms that correspond to each key. Keys are important both formally and in actual practice, as ciphers without variable keys can be trivially broken with only the knowledge of the cipher used and are therefore useless for most purposes. Historically, ciphers were often used directly for encryption or decryption without additional procedures such as authentication or integrity checks.
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There are two main types of cryptosystems: symmetric and asymmetric. In symmetric systems, the only ones known until the 1970s, the same secret key encrypts and decrypts a message. Data manipulation in symmetric systems is significantly faster than in asymmetric systems. Asymmetric systems use a "public key" to encrypt a message and a related "private key" to decrypt it. The advantage of asymmetric systems is that the public key can be freely published, allowing parties to establish secure communication without having a shared secret key. In practice, asymmetric systems are used to first exchange a secret key, and then secure communication proceeds via a more efficient symmetric system using that key. Examples of asymmetric systems include Diffie–Hellman key exchange, RSA , ECC , and Post-quantum cryptography. Secure symmetric algorithms include the commonly used AES which replaced the older DES . Insecure symmetric algorithms include children's language tangling schemes such as Pig Latin or other cant, and all historical cryptographic schemes, however seriously intended, prior to the invention of the one-time pad early in the 20th century.
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In colloquial use, the term "code" is often used to mean any method of encryption or concealment of meaning. However, in cryptography, code has a more specific meaning: the replacement of a unit of plaintext with a code word . A cypher, in contrast, is a scheme for changing or substituting an element below such a level in order to produce a cyphertext.
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Cryptanalysis is the term used for the study of methods for obtaining the meaning of encrypted information without access to the key normally required to do so; i.e., it is the study of how to "crack" encryption algorithms or their implementations.
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Some use the terms "cryptography" and "cryptology" interchangeably in English, while others use "cryptography" to refer specifically to the use and practice of cryptographic techniques and "cryptology" to refer to the combined study of cryptography and cryptanalysis. English is more flexible than several other languages in which "cryptology" is always used in the second sense above. RFC 2828 advises that steganography is sometimes included in cryptology.
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The study of characteristics of languages that have some application in cryptography or cryptology is called cryptolinguistics. Cryptolingusitics is especially used in military intelligence applications for deciphering foreign communications.
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Before the modern era, cryptography focused on message confidentiality —conversion of messages from a comprehensible form into an incomprehensible one and back again at the other end, rendering it unreadable by interceptors or eavesdroppers without secret knowledge . Encryption attempted to ensure secrecy in communications, such as those of spies, military leaders, and diplomats. In recent decades, the field has expanded beyond confidentiality concerns to include techniques for message integrity checking, sender/receiver identity authentication, digital signatures, interactive proofs and secure computation, among others.
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The main classical cipher types are transposition ciphers, which rearrange the order of letters in a message , and substitution ciphers, which systematically replace letters or groups of letters with other letters or groups of letters . Simple versions of either have never offered much confidentiality from enterprising opponents. An early substitution cipher was the Caesar cipher, in which each letter in the plaintext was replaced by a letter some fixed number of positions further down the alphabet. Suetonius reports that Julius Caesar used it with a shift of three to communicate with his generals. Atbash is an example of an early Hebrew cipher. The earliest known use of cryptography is some carved ciphertext on stone in Egypt , but this may have been done for the amusement of literate observers rather than as a way of concealing information.
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The Greeks of Classical times are said to have known of ciphers . Steganography was also first developed in ancient times. An early example, from Herodotus, was a message tattooed on a slave's shaved head and concealed under the regrown hair. Other steganography methods involve 'hiding in plain sight,' such as using a music cipher to disguise an encrypted message within a regular piece of sheet music. More modern examples of steganography include the use of invisible ink, microdots, and digital watermarks to conceal information.
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In India, the 2000-year-old Kamasutra of Vātsyāyana speaks of two different kinds of ciphers called Kautiliyam and Mulavediya. In the Kautiliyam, the cipher letter substitutions are based on phonetic relations, such as vowels becoming consonants. In the Mulavediya, the cipher alphabet consists of pairing letters and using the reciprocal ones.
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In Sassanid Persia, there were two secret scripts, according to the Muslim author Ibn al-Nadim: the šāh-dabīrīya which was used for official correspondence, and the rāz-saharīya which was used to communicate secret messages with other countries.
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David Kahn notes in The Codebreakers that modern cryptology originated among the Arabs, the first people to systematically document cryptanalytic methods. Al-Khalil wrote the Book of Cryptographic Messages, which contains the first use of permutations and combinations to list all possible Arabic words with and without vowels.
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Ciphertexts produced by a classical cipher will reveal statistical information about the plaintext, and that information can often be used to break the cipher. After the discovery of frequency analysis, perhaps by the Arab mathematician and polymath Al-Kindi in the 9th century, nearly all such ciphers could be broken by an informed attacker. Such classical ciphers still enjoy popularity today, though mostly as puzzles . Al-Kindi wrote a book on cryptography entitled Risalah fi Istikhraj al-Mu'amma , which described the first known use of frequency analysis cryptanalysis techniques.
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Language letter frequencies may offer little help for some extended historical encryption techniques such as homophonic cipher that tend to flatten the frequency distribution. For those ciphers, language letter group frequencies may provide an attack.
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Essentially all ciphers remained vulnerable to cryptanalysis using the frequency analysis technique until the development of the polyalphabetic cipher, most clearly by Leon Battista Alberti around the year 1467, though there is some indication that it was already known to Al-Kindi. Alberti's innovation was to use different ciphers for various parts of a message . He also invented what was probably the first automatic cipher device, a wheel that implemented a partial realization of his invention. In the Vigenère cipher, a polyalphabetic cipher, encryption uses a key word, which controls letter substitution depending on which letter of the key word is used. In the mid-19th century Charles Babbage showed that the Vigenère cipher was vulnerable to Kasiski examination, but this was first published about ten years later by Friedrich Kasiski.
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Although frequency analysis can be a powerful and general technique against many ciphers, encryption has still often been effective in practice, as many a would-be cryptanalyst was unaware of the technique. Breaking a message without using frequency analysis essentially required knowledge of the cipher used and perhaps of the key involved, thus making espionage, bribery, burglary, defection, etc., more attractive approaches to the cryptanalytically uninformed. It was finally explicitly recognized in the 19th century that secrecy of a cipher's algorithm is not a sensible nor practical safeguard of message security; in fact, it was further realized that any adequate cryptographic scheme should remain secure even if the adversary fully understands the cipher algorithm itself. Security of the key used should alone be sufficient for a good cipher to maintain confidentiality under an attack. This fundamental principle was first explicitly stated in 1883 by Auguste Kerckhoffs and is generally called Kerckhoffs's Principle; alternatively and more bluntly, it was restated by Claude Shannon, the inventor of information theory and the fundamentals of theoretical cryptography, as Shannon's Maxim—'the enemy knows the system'.
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Different physical devices and aids have been used to assist with ciphers. One of the earliest may have been the scytale of ancient Greece, a rod supposedly used by the Spartans as an aid for a transposition cipher. In medieval times, other aids were invented such as the cipher grille, which was also used for a kind of steganography. With the invention of polyalphabetic ciphers came more sophisticated aids such as Alberti's own cipher disk, Johannes Trithemius' tabula recta scheme, and Thomas Jefferson's wheel cypher . Many mechanical encryption/decryption devices were invented early in the 20th century, and several patented, among them rotor machines—famously including the Enigma machine used by the German government and military from the late 1920s and during World War II. The ciphers implemented by better quality examples of these machine designs brought about a substantial increase in cryptanalytic difficulty after WWI.
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Cryptanalysis of the new mechanical ciphering devices proved to be both difficult and laborious. In the United Kingdom, cryptanalytic efforts at Bletchley Park during WWII spurred the development of more efficient means for carrying out repetitive tasks, such as military code breaking . This culminated in the development of the Colossus, the world's first fully electronic, digital, programmable computer, which assisted in the decryption of ciphers generated by the German Army's Lorenz SZ40/42 machine.
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Extensive open academic research into cryptography is relatively recent, beginning in the mid-1970s. In the early 1970s IBM personnel designed the Data Encryption Standard algorithm that became the first federal government cryptography standard in the United States. In 1976 Whitfield Diffie and Martin Hellman published the Diffie–Hellman key exchange algorithm. In 1977 the RSA algorithm was published in Martin Gardner's Scientific American column. Since then, cryptography has become a widely used tool in communications, computer networks, and computer security generally.
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Some modern cryptographic techniques can only keep their keys secret if certain mathematical problems are intractable, such as the integer factorization or the discrete logarithm problems, so there are deep connections with abstract mathematics. There are very few cryptosystems that are proven to be unconditionally secure. The one-time pad is one, and was proven to be so by Claude Shannon. There are a few important algorithms that have been proven secure under certain assumptions. For example, the infeasibility of factoring extremely large integers is the basis for believing that RSA is secure, and some other systems, but even so, proof of unbreakability is unavailable since the underlying mathematical problem remains open. In practice, these are widely used, and are believed unbreakable in practice by most competent observers. There are systems similar to RSA, such as one by Michael O. Rabin that are provably secure provided factoring n = pq is impossible; it is quite unusable in practice. The discrete logarithm problem is the basis for believing some other cryptosystems are secure, and again, there are related, less practical systems that are provably secure relative to the solvability or insolvability discrete log problem.
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As well as being aware of cryptographic history, cryptographic algorithm and system designers must also sensibly consider probable future developments while working on their designs. For instance, continuous improvements in computer processing power have increased the scope of brute-force attacks, so when specifying key lengths, the required key lengths are similarly advancing. The potential impact of quantum computing are already being considered by some cryptographic system designers developing post-quantum cryptography. The announced imminence of small implementations of these machines may be making the need for preemptive caution rather more than merely speculative.
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Prior to the early 20th century, cryptography was mainly concerned with linguistic and lexicographic patterns. Since then cryptography has broadened in scope, and now makes extensive use of mathematical subdisciplines, including information theory, computational complexity, statistics, combinatorics, abstract algebra, number theory, and finite mathematics. Cryptography is also a branch of engineering, but an unusual one since it deals with active, intelligent, and malevolent opposition; other kinds of engineering need deal only with neutral natural forces. There is also active research examining the relationship between cryptographic problems and quantum physics.
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Just as the development of digital computers and electronics helped in cryptanalysis, it made possible much more complex ciphers. Furthermore, computers allowed for the encryption of any kind of data representable in any binary format, unlike classical ciphers which only encrypted written language texts; this was new and significant. Computer use has thus supplanted linguistic cryptography, both for cipher design and cryptanalysis. Many computer ciphers can be characterized by their operation on binary bit sequences , unlike classical and mechanical schemes, which generally manipulate traditional characters directly. However, computers have also assisted cryptanalysis, which has compensated to some extent for increased cipher complexity. Nonetheless, good modern ciphers have stayed ahead of cryptanalysis; it is typically the case that use of a quality cipher is very efficient , while breaking it requires an effort many orders of magnitude larger, and vastly larger than that required for any classical cipher, making cryptanalysis so inefficient and impractical as to be effectively impossible.
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Symmetric-key cryptography refers to encryption methods in which both the sender and receiver share the same key . This was the only kind of encryption publicly known until June 1976.
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Symmetric key ciphers are implemented as either block ciphers or stream ciphers. A block cipher enciphers input in blocks of plaintext as opposed to individual characters, the input form used by a stream cipher.
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The Data Encryption Standard and the Advanced Encryption Standard are block cipher designs that have been designated cryptography standards by the US government . Despite its deprecation as an official standard, DES remains quite popular; it is used across a wide range of applications, from ATM encryption to e-mail privacy and secure remote access. Many other block ciphers have been designed and released, with considerable variation in quality. Many, even some designed by capable practitioners, have been thoroughly broken, such as FEAL.
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Stream ciphers, in contrast to the 'block' type, create an arbitrarily long stream of key material, which is combined with the plaintext bit-by-bit or character-by-character, somewhat like the one-time pad. In a stream cipher, the output stream is created based on a hidden internal state that changes as the cipher operates. That internal state is initially set up using the secret key material. RC4 is a widely used stream cipher. Block ciphers can be used as stream ciphers by generating blocks of a keystream and applying an XOR operation to each bit of the plaintext with each bit of the keystream.
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Message authentication codes are much like cryptographic hash functions, except that a secret key can be used to authenticate the hash value upon receipt; this additional complication blocks an attack scheme against bare digest algorithms, and so has been thought worth the effort. Cryptographic hash functions are a third type of cryptographic algorithm. They take a message of any length as input, and output a short, fixed-length hash, which can be used in a digital signature. For good hash functions, an attacker cannot find two messages that produce the same hash. MD4 is a long-used hash function that is now broken; MD5, a strengthened variant of MD4, is also widely used but broken in practice. The US National Security Agency developed the Secure Hash Algorithm series of MD5-like hash functions: SHA-0 was a flawed algorithm that the agency withdrew; SHA-1 is widely deployed and more secure than MD5, but cryptanalysts have identified attacks against it; the SHA-2 family improves on SHA-1, but is vulnerable to clashes as of 2011; and the US standards authority thought it "prudent" from a security perspective to develop a new standard to "significantly improve the robustness of NIST's overall hash algorithm toolkit." Thus, a hash function design competition was meant to select a new U.S. national standard, to be called SHA-3, by 2012. The competition ended on October 2, 2012, when the NIST announced that Keccak would be the new SHA-3 hash algorithm. Unlike block and stream ciphers that are invertible, cryptographic hash functions produce a hashed output that cannot be used to retrieve the original input data. Cryptographic hash functions are used to verify the authenticity of data retrieved from an untrusted source or to add a layer of security.
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Symmetric-key cryptosystems use the same key for encryption and decryption of a message, although a message or group of messages can have a different key than others. A significant disadvantage of symmetric ciphers is the key management necessary to use them securely. Each distinct pair of communicating parties must, ideally, share a different key, and perhaps for each ciphertext exchanged as well. The number of keys required increases as the square of the number of network members, which very quickly requires complex key management schemes to keep them all consistent and secret.
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In a groundbreaking 1976 paper, Whitfield Diffie and Martin Hellman proposed the notion of public-key cryptography in which two different but mathematically related keys are used—a public key and a private key. A public key system is so constructed that calculation of one key is computationally infeasible from the other , even though they are necessarily related. Instead, both keys are generated secretly, as an interrelated pair. The historian David Kahn described public-key cryptography as "the most revolutionary new concept in the field since polyalphabetic substitution emerged in the Renaissance".
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In public-key cryptosystems, the public key may be freely distributed, while its paired private key must remain secret. In a public-key encryption system, the public key is used for encryption, while the private or secret key is used for decryption. While Diffie and Hellman could not find such a system, they showed that public-key cryptography was indeed possible by presenting the Diffie–Hellman key exchange protocol, a solution that is now widely used in secure communications to allow two parties to secretly agree on a shared encryption key. The X.509 standard defines the most commonly used format for public key certificates.
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Diffie and Hellman's publication sparked widespread academic efforts in finding a practical public-key encryption system. This race was finally won in 1978 by Ronald Rivest, Adi Shamir, and Len Adleman, whose solution has since become known as the RSA algorithm.
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The Diffie–Hellman and RSA algorithms, in addition to being the first publicly known examples of high-quality public-key algorithms, have been among the most widely used. Other asymmetric-key algorithms include the Cramer–Shoup cryptosystem, ElGamal encryption, and various elliptic curve techniques.
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A document published in 1997 by the Government Communications Headquarters , a British intelligence organization, revealed that cryptographers at GCHQ had anticipated several academic developments. Reportedly, around 1970, James H. Ellis had conceived the principles of asymmetric key cryptography. In 1973, Clifford Cocks invented a solution that was very similar in design rationale to RSA. In 1974, Malcolm J. Williamson is claimed to have developed the Diffie–Hellman key exchange.
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Public-key cryptography is also used for implementing digital signature schemes. A digital signature is reminiscent of an ordinary signature; they both have the characteristic of being easy for a user to produce, but difficult for anyone else to forge. Digital signatures can also be permanently tied to the content of the message being signed; they cannot then be 'moved' from one document to another, for any attempt will be detectable. In digital signature schemes, there are two algorithms: one for signing, in which a secret key is used to process the message , and one for verification, in which the matching public key is used with the message to check the validity of the signature. RSA and DSA are two of the most popular digital signature schemes. Digital signatures are central to the operation of public key infrastructures and many network security schemes .
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Public-key algorithms are most often based on the computational complexity of "hard" problems, often from number theory. For example, the hardness of RSA is related to the integer factorization problem, while Diffie–Hellman and DSA are related to the discrete logarithm problem. The security of elliptic curve cryptography is based on number theoretic problems involving elliptic curves. Because of the difficulty of the underlying problems, most public-key algorithms involve operations such as modular multiplication and exponentiation, which are much more computationally expensive than the techniques used in most block ciphers, especially with typical key sizes. As a result, public-key cryptosystems are commonly hybrid cryptosystems, in which a fast high-quality symmetric-key encryption algorithm is used for the message itself, while the relevant symmetric key is sent with the message, but encrypted using a public-key algorithm. Similarly, hybrid signature schemes are often used, in which a cryptographic hash function is computed, and only the resulting hash is digitally signed.
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Cryptographic hash functions are functions that take a variable-length input and return a fixed-length output, which can be used in, for example, a digital signature. For a hash function to be secure, it must be difficult to compute two inputs that hash to the same value and to compute an input that hashes to a given output . MD4 is a long-used hash function that is now broken; MD5, a strengthened variant of MD4, is also widely used but broken in practice. The US National Security Agency developed the Secure Hash Algorithm series of MD5-like hash functions: SHA-0 was a flawed algorithm that the agency withdrew; SHA-1 is widely deployed and more secure than MD5, but cryptanalysts have identified attacks against it; the SHA-2 family improves on SHA-1, but is vulnerable to clashes as of 2011; and the US standards authority thought it "prudent" from a security perspective to develop a new standard to "significantly improve the robustness of NIST's overall hash algorithm toolkit." Thus, a hash function design competition was meant to select a new U.S. national standard, to be called SHA-3, by 2012. The competition ended on October 2, 2012, when the NIST announced that Keccak would be the new SHA-3 hash algorithm. Unlike block and stream ciphers that are invertible, cryptographic hash functions produce a hashed output that cannot be used to retrieve the original input data. Cryptographic hash functions are used to verify the authenticity of data retrieved from an untrusted source or to add a layer of security.
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The goal of cryptanalysis is to find some weakness or insecurity in a cryptographic scheme, thus permitting its subversion or evasion.
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It is a common misconception that every encryption method can be broken. In connection with his WWII work at Bell Labs, Claude Shannon proved that the one-time pad cipher is unbreakable, provided the key material is truly random, never reused, kept secret from all possible attackers, and of equal or greater length than the message. Most ciphers, apart from the one-time pad, can be broken with enough computational effort by brute force attack, but the amount of effort needed may be exponentially dependent on the key size, as compared to the effort needed to make use of the cipher. In such cases, effective security could be achieved if it is proven that the effort required is beyond the ability of any adversary. This means it must be shown that no efficient method can be found to break the cipher. Since no such proof has been found to date, the one-time-pad remains the only theoretically unbreakable cipher. Although well-implemented one-time-pad encryption cannot be broken, traffic analysis is still possible.
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There are a wide variety of cryptanalytic attacks, and they can be classified in any of several ways. A common distinction turns on what Eve knows and what capabilities are available. In a ciphertext-only attack, Eve has access only to the ciphertext . In a known-plaintext attack, Eve has access to a ciphertext and its corresponding plaintext . In a chosen-plaintext attack, Eve may choose a plaintext and learn its corresponding ciphertext ; an example is gardening, used by the British during WWII. In a chosen-ciphertext attack, Eve may be able to choose ciphertexts and learn their corresponding plaintexts. Finally in a man-in-the-middle attack Eve gets in between Alice and Bob , accesses and modifies the traffic and then forwards it to the recipient. Also important, often overwhelmingly so, are mistakes .
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Cryptanalysis of symmetric-key ciphers typically involves looking for attacks against the block ciphers or stream ciphers that are more efficient than any attack that could be against a perfect cipher. For example, a simple brute force attack against DES requires one known plaintext and 255 decryptions, trying approximately half of the possible keys, to reach a point at which chances are better than even that the key sought will have been found. But this may not be enough assurance; a linear cryptanalysis attack against DES requires 243 known plaintexts and approximately 243 DES operations. This is a considerable improvement over brute force attacks.
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Public-key algorithms are based on the computational difficulty of various problems. The most famous of these are the difficulty of integer factorization of semiprimes and the difficulty of calculating discrete logarithms, both of which are not yet proven to be solvable in polynomial time using only a classical Turing-complete computer. Much public-key cryptanalysis concerns designing algorithms in P that can solve these problems, or using other technologies, such as quantum computers. For instance, the best-known algorithms for solving the elliptic curve-based version of discrete logarithm are much more time-consuming than the best-known algorithms for factoring, at least for problems of more or less equivalent size. Thus, to achieve an equivalent strength of encryption, techniques that depend upon the difficulty of factoring large composite numbers, such as the RSA cryptosystem, require larger keys than elliptic curve techniques. For this reason, public-key cryptosystems based on elliptic curves have become popular since their invention in the mid-1990s.
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While pure cryptanalysis uses weaknesses in the algorithms themselves, other attacks on cryptosystems are based on actual use of the algorithms in real devices, and are called side-channel attacks. If a cryptanalyst has access to, for example, the amount of time the device took to encrypt a number of plaintexts or report an error in a password or PIN character, they may be able to use a timing attack to break a cipher that is otherwise resistant to analysis. An attacker might also study the pattern and length of messages to derive valuable information; this is known as traffic analysis and can be quite useful to an alert adversary. Poor administration of a cryptosystem, such as permitting too short keys, will make any system vulnerable, regardless of other virtues. Social engineering and other attacks against humans are usually employed due to being more cost-effective and feasible to perform in a reasonable amount of time compared to pure cryptanalysis by a high margin.
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Much of the theoretical work in cryptography concerns cryptographic primitives—algorithms with basic cryptographic properties—and their relationship to other cryptographic problems. More complicated cryptographic tools are then built from these basic primitives. These primitives provide fundamental properties, which are used to develop more complex tools called cryptosystems or cryptographic protocols, which guarantee one or more high-level security properties. Note, however, that the distinction between cryptographic primitives and cryptosystems, is quite arbitrary; for example, the RSA algorithm is sometimes considered a cryptosystem, and sometimes a primitive. Typical examples of cryptographic primitives include pseudorandom functions, one-way functions, etc.
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One or more cryptographic primitives are often used to develop a more complex algorithm, called a cryptographic system, or cryptosystem. Cryptosystems are designed to provide particular functionality while guaranteeing certain security properties security in the random oracle model). Cryptosystems use the properties of the underlying cryptographic primitives to support the system's security properties. As the distinction between primitives and cryptosystems is somewhat arbitrary, a sophisticated cryptosystem can be derived from a combination of several more primitive cryptosystems. In many cases, the cryptosystem's structure involves back and forth communication among two or more parties in space or across time . Such cryptosystems are sometimes called cryptographic protocols.
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Some widely known cryptosystems include RSA, Schnorr signature, ElGamal encryption, and Pretty Good Privacy . More complex cryptosystems include electronic cash systems, signcryption systems, etc. Some more 'theoretical' cryptosystems include interactive proof systems, and systems for secret sharing,.
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Lightweight cryptography concerns cryptographic algorithms developed for a strictly constrained environment. The growth of Internet of Things has spiked research into the development of lightweight algorithms that are better suited for the environment. An IoT environment requires strict constraints on power consumption, processing power, and security. Algorithms such as PRESENT, AES, and SPECK are examples of the many LWC algorithms that have been developed to achieve the standard set by the National Institute of Standards and Technology.
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Cryptography is widely used on the internet to help protect user-data and prevent eavesdropping. To ensure secrecy during transmission, many systems use private key cryptography to protect transmitted information. With public-key systems, one can maintain secrecy without a master key or a large number of keys. But, some algorithms like Bitlocker and Veracrypt are generally not private-public key cryptography. For example, Veracrypt uses a password hash to generate the single private key. However, it can be configured to run in public-private key systems. The C++ opensource encryption library OpenSSL provides free and opensource encryption software and tools. The most commonly used encryption cipher suit is AES, as it has hardware acceleration for all x86 based processors that has AES-NI. A close contender is ChaCha20-Poly1305, which is a stream cipher, however it is commonly used for mobile devices as they are ARM based which does not feature AES-NI instruction set extension.
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Cryptography can be used to secure communications by encrypting them. Websites use encryption via HTTPS. "End-to-end" encryption, where only sender and receiver can read messages, is implemented for email in Pretty Good Privacy and for secure messaging in general in WhatsApp, Signal and Telegram.
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Operating systems use encryption to keep passwords secret, conceal parts of the system, and ensure that software updates are truly from the system maker. Instead of storing plaintext passwords, computer systems store hashes thereof; then, when a user logs in, the system passes the given password through a cryptographic hash function and compares it to the hashed value on file. In this manner, neither the system nor an attacker has at any point access to the password in plaintext.
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Encryption is sometimes used to encrypt one's entire drive. For example, University College London has implemented BitLocker to render drive data opaque without users logging in.
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Cryptographic techniques enable cryptocurrency technologies, such as distributed ledger technologies , which finance cryptoeconomics applications such as decentralized finance . Key cryptographic techniques that enable cryptocurrencies and cryptoeconomics include, but are not limited to: cryptographic keys, cryptographic hash function, asymmetric encryption, Multi-Factor Authentication , End-to-End Encryption , and Zero Knowledge Proofs .
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Cryptography has long been of interest to intelligence gathering and law enforcement agencies. Secret communications may be criminal or even treasonous. Because of its facilitation of privacy, and the diminution of privacy attendant on its prohibition, cryptography is also of considerable interest to civil rights supporters. Accordingly, there has been a history of controversial legal issues surrounding cryptography, especially since the advent of inexpensive computers has made widespread access to high-quality cryptography possible.
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In some countries, even the domestic use of cryptography is, or has been, restricted. Until 1999, France significantly restricted the use of cryptography domestically, though it has since relaxed many of these rules. In China and Iran, a license is still required to use cryptography. Many countries have tight restrictions on the use of cryptography. Among the more restrictive are laws in Belarus, Kazakhstan, Mongolia, Pakistan, Singapore, Tunisia, and Vietnam.
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In the United States, cryptography is legal for domestic use, but there has been much conflict over legal issues related to cryptography. One particularly important issue has been the export of cryptography and cryptographic software and hardware. Probably because of the importance of cryptanalysis in World War II and an expectation that cryptography would continue to be important for national security, many Western governments have, at some point, strictly regulated export of cryptography. After World War II, it was illegal in the US to sell or distribute encryption technology overseas; in fact, encryption was designated as auxiliary military equipment and put on the United States Munitions List. Until the development of the personal computer, asymmetric key algorithms , and the Internet, this was not especially problematic. However, as the Internet grew and computers became more widely available, high-quality encryption techniques became well known around the globe.
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In the 1990s, there were several challenges to US export regulation of cryptography. After the source code for Philip Zimmermann's Pretty Good Privacy encryption program found its way onto the Internet in June 1991, a complaint by RSA Security resulted in a lengthy criminal investigation of Zimmermann by the US Customs Service and the FBI, though no charges were ever filed. Daniel J. Bernstein, then a graduate student at UC Berkeley, brought a lawsuit against the US government challenging some aspects of the restrictions based on free speech grounds. The 1995 case Bernstein v. United States ultimately resulted in a 1999 decision that printed source code for cryptographic algorithms and systems was protected as free speech by the United States Constitution.
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In 1996, thirty-nine countries signed the Wassenaar Arrangement, an arms control treaty that deals with the export of arms and "dual-use" technologies such as cryptography. The treaty stipulated that the use of cryptography with short key-lengths would no longer be export-controlled. Cryptography exports from the US became less strictly regulated as a consequence of a major relaxation in 2000; there are no longer very many restrictions on key sizes in US-exported mass-market software. Since this relaxation in US export restrictions, and because most personal computers connected to the Internet include US-sourced web browsers such as Firefox or Internet Explorer, almost every Internet user worldwide has potential access to quality cryptography via their browsers . The Mozilla Thunderbird and Microsoft Outlook E-mail client programs similarly can transmit and receive emails via TLS, and can send and receive email encrypted with S/MIME. Many Internet users do not realize that their basic application software contains such extensive cryptosystems. These browsers and email programs are so ubiquitous that even governments whose intent is to regulate civilian use of cryptography generally do not find it practical to do much to control distribution or use of cryptography of this quality, so even when such laws are in force, actual enforcement is often effectively impossible.
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Another contentious issue connected to cryptography in the United States is the influence of the National Security Agency on cipher development and policy. The NSA was involved with the design of DES during its development at IBM and its consideration by the National Bureau of Standards as a possible Federal Standard for cryptography. DES was designed to be resistant to differential cryptanalysis, a powerful and general cryptanalytic technique known to the NSA and IBM, that became publicly known only when it was rediscovered in the late 1980s. According to Steven Levy, IBM discovered differential cryptanalysis, but kept the technique secret at the NSA's request. The technique became publicly known only when Biham and Shamir re-discovered and announced it some years later. The entire affair illustrates the difficulty of determining what resources and knowledge an attacker might actually have.
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Another instance of the NSA's involvement was the 1993 Clipper chip affair, an encryption microchip intended to be part of the Capstone cryptography-control initiative. Clipper was widely criticized by cryptographers for two reasons. The cipher algorithm was then classified . The classified cipher caused concerns that the NSA had deliberately made the cipher weak in order to assist its intelligence efforts. The whole initiative was also criticized based on its violation of Kerckhoffs's Principle, as the scheme included a special escrow key held by the government for use by law enforcement .
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Cryptography is central to digital rights management , a group of techniques for technologically controlling use of copyrighted material, being widely implemented and deployed at the behest of some copyright holders. In 1998, U.S. President Bill Clinton signed the Digital Millennium Copyright Act , which criminalized all production, dissemination, and use of certain cryptanalytic techniques and technology ; specifically, those that could be used to circumvent DRM technological schemes. This had a noticeable impact on the cryptography research community since an argument can be made that any cryptanalytic research violated the DMCA. Similar statutes have since been enacted in several countries and regions, including the implementation in the EU Copyright Directive. Similar restrictions are called for by treaties signed by World Intellectual Property Organization member-states.
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The United States Department of Justice and FBI have not enforced the DMCA as rigorously as had been feared by some, but the law, nonetheless, remains a controversial one. Niels Ferguson, a well-respected cryptography researcher, has publicly stated that he will not release some of his research into an Intel security design for fear of prosecution under the DMCA. Cryptologist Bruce Schneier has argued that the DMCA encourages vendor lock-in, while inhibiting actual measures toward cyber-security. Both Alan Cox and Edward Felten have encountered problems related to the Act. Dmitry Sklyarov was arrested during a visit to the US from Russia, and jailed for five months pending trial for alleged violations of the DMCA arising from work he had done in Russia, where the work was legal. In 2007, the cryptographic keys responsible for Blu-ray and HD DVD content scrambling were discovered and released onto the Internet. In both cases, the Motion Picture Association of America sent out numerous DMCA takedown notices, and there was a massive Internet backlash triggered by the perceived impact of such notices on fair use and free speech.
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In the United Kingdom, the Regulation of Investigatory Powers Act gives UK police the powers to force suspects to decrypt files or hand over passwords that protect encryption keys. Failure to comply is an offense in its own right, punishable on conviction by a two-year jail sentence or up to five years in cases involving national security. Successful prosecutions have occurred under the Act; the first, in 2009, resulted in a term of 13 months' imprisonment. Similar forced disclosure laws in Australia, Finland, France, and India compel individual suspects under investigation to hand over encryption keys or passwords during a criminal investigation.
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In the United States, the federal criminal case of United States v. Fricosu addressed whether a search warrant can compel a person to reveal an encryption passphrase or password. The Electronic Frontier Foundation argued that this is a violation of the protection from self-incrimination given by the Fifth Amendment. In 2012, the court ruled that under the All Writs Act, the defendant was required to produce an unencrypted hard drive for the court.
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In many jurisdictions, the legal status of forced disclosure remains unclear.
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The 2016 FBI–Apple encryption dispute concerns the ability of courts in the United States to compel manufacturers' assistance in unlocking cell phones whose contents are cryptographically protected.
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As a potential counter-measure to forced disclosure some cryptographic software supports plausible deniability, where the encrypted data is indistinguishable from unused random data .
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A software application or component that performs rendering is called a rendering engine, render engine, rendering system, graphics engine, or simply a renderer.
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Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the graphics pipeline, giving models and animation their final appearance. With the increasing sophistication of computer graphics since the 1970s, it has become a more distinct subject.
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Rendering has uses in architecture, video games, simulators, movie and TV visual effects, and design visualization, each employing a different balance of features and techniques. A wide variety of renderers are available for use. Some are integrated into larger modeling and animation packages, some are stand-alone, and some are free open-source projects. On the inside, a renderer is a carefully engineered program based on multiple disciplines, including light physics, visual perception, mathematics, and software development.
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Though the technical details of rendering methods vary, the general challenges to overcome in producing a 2D image on a screen from a 3D representation stored in a scene file are handled by the graphics pipeline in a rendering device such as a GPU. A GPU is a purpose-built device that assists a CPU in performing complex rendering calculations. If a scene is to look relatively realistic and predictable under virtual lighting, the rendering software must solve the rendering equation. The rendering equation does not account for all lighting phenomena, but instead acts as a general lighting model for computer-generated imagery.
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In the case of 3D graphics, scenes can be pre-rendered or generated in realtime. Pre-rendering is a slow, computationally intensive process that is typically used for movie creation, where scenes can be generated ahead of time, while real-time rendering is often done for 3D video games and other applications that must dynamically create scenes. 3D hardware accelerators can improve realtime rendering performance.
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When the pre-image is complete, rendering is used, which adds in bitmap textures or procedural textures, lights, bump mapping and relative position to other objects. The result is a completed image the consumer or intended viewer sees.
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For movie animations, several images must be rendered, and stitched together in a program capable of making an animation of this sort. Most 3D image editing programs can do this.
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A rendered image can be understood in terms of a number of visible features. Rendering research and development has been largely motivated by finding ways to simulate these efficiently. Some relate directly to particular algorithms and techniques, while others are produced together.
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CAD libraries can have assets such as 3D models, textures, bump maps, HDRIs, and different Computer graphics lighting sources to be rendered.
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Many rendering algorithms have been researched, and software used for rendering may employ a number of different techniques to obtain a final image.
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Choosing how to render a scene usually involves a trade-off between speed and realism . The techniques developed over the years follow a loose progression, with more advanced methods becoming practical as computing power and memory capacity increased.
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An important distinction is between image order algorithms, which iterate over pixels of the image plane, and object order algorithms, which iterate over objects in the scene. For simple scenes, object order is usually more efficient, as there are fewer objects than pixels.
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Each of the above approaches has many variations, and there is some overlap. Path tracing may be considered either a distinct technique or a particular type of ray tracing.: 846, 1021  Note that the usage of terminology related to ray tracing and path tracing has changed significantly over time.: 7
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Ray marching is a family of algorithms, used by ray casting, for finding intersections between a ray and a complex object, such as a volumetric dataset or a surface defined by a signed distance function. It is not, by itself, a rendering method, but it can be incorporated into ray tracing and path tracing, and is used by rasterization to implement screen-space reflection and other effects.: 13
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A technique called photon mapping or photon tracing uses forward ray tracing , tracing paths of photons from a light source to an object, rather than backward from the camera. The additional data collected by this process is used together with conventional backward ray tracing or path tracing.: 1037-1039  Rendering a scene using only forward ray tracing is impractical, even though it corresponds more closely to reality, because a huge number of photons would need to be simulated, only a tiny fraction of which actually hit the camera.: 7-9
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Real-time rendering, including video game graphics, typically uses rasterization, but increasingly combines it with ray tracing and path tracing.: 2  To enable realistic global illumination, real-time rendering often relies on pre-rendered lighting for stationary objects. For moving objects, it may use a technique called light probes, in which lighting is recorded by rendering omnidirectional views of the scene at chosen points in space . These are similar to environment maps, but typically use a very low resolution or an approximation such as spherical harmonics.
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A high-level representation of an image necessarily contains elements in a different domain from pixels. These elements are referred to as primitives. In a schematic drawing, for instance, line segments and curves might be primitives. In a graphical user interface, windows and buttons might be the primitives. In rendering of 3D models, triangles and polygons in space might be primitives.
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If a pixel-by-pixel approach to rendering is impractical or too slow for some task, then a primitive-by-primitive approach to rendering may prove useful. Here, one loop through each of the primitives, determines which pixels in the image it affects, and modifies those pixels accordingly. This is called rasterization, and is the rendering method used by all current graphics cards.
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Rasterization is frequently faster than pixel-by-pixel rendering. First, large areas of the image may be empty of primitives; rasterization will ignore these areas, but pixel-by-pixel rendering must pass through them. Second, rasterization can improve cache coherency and reduce redundant work by taking advantage of the fact that the pixels occupied by a single primitive tend to be contiguous in the image. For these reasons, rasterization is usually the approach of choice when interactive rendering is required; however, the pixel-by-pixel approach can often produce higher-quality images and is more versatile because it does not depend on as many assumptions about the image as rasterization.
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The older form of rasterization is characterized by rendering an entire face as a single color. Alternatively, rasterization can be done in a more complicated manner by first rendering the vertices of a face and then rendering the pixels of that face as a blending of the vertex colors. This version of rasterization has overtaken the old method as it allows the graphics to flow without complicated textures . This newer method of rasterization utilizes the graphics card's more taxing shading functions and still achieves better performance because the simpler textures stored in memory use less space. Sometimes designers will use one rasterization method on some faces and the other method on others based on the angle at which that face meets other joined faces, thus increasing speed and not hurting the overall effect.
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In ray casting the geometry which has been modeled is parsed pixel by pixel, line by line, from the point of view outward, as if casting rays out from the point of view. Where an object is intersected, the color value at the point may be evaluated using several methods. In the simplest, the color value of the object at the point of intersection becomes the value of that pixel. The color may be determined from a texture-map. A more sophisticated method is to modify the color value by an illumination factor, but without calculating the relationship to a simulated light source. To reduce artifacts, a number of rays in slightly different directions may be averaged.
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Ray casting involves calculating the "view direction" , and incrementally following along that "ray cast" through "solid 3d objects" in the scene, while accumulating the resulting value from each point in 3D space. This is related and similar to "ray tracing" except that the raycast is usually not "bounced" off surfaces . "Ray casting" implies that the light ray is following a straight path . The ray cast is a vector that can originate from the camera or from the scene endpoint . Sometimes the final light value is derived from a "transfer function" and sometimes it's used directly.
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Rough simulations of optical properties may be additionally employed: a simple calculation of the ray from the object to the point of view is made. Another calculation is made of the angle of incidence of light rays from the light source, and from these as well as the specified intensities of the light sources, the value of the pixel is calculated. Another simulation uses illumination plotted from a radiosity algorithm, or a combination of these two.
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Ray tracing aims to simulate the natural flow of light, interpreted as particles. Often, ray tracing methods are utilized to approximate the solution to the rendering equation by applying Monte Carlo methods to it. Some of the most used methods are path tracing, bidirectional path tracing, or Metropolis light transport, but also semi realistic methods are in use, like Whitted Style Ray Tracing, or hybrids. While most implementations let light propagate on straight lines, applications exist to simulate relativistic spacetime effects.
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In a final, production quality rendering of a ray traced work, multiple rays are generally shot for each pixel, and traced not just to the first object of intersection, but rather, through a number of sequential 'bounces', using the known laws of optics such as "angle of incidence equals angle of reflection" and more advanced laws that deal with refraction and surface roughness.
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Once the ray either encounters a light source, or more probably once a set limiting number of bounces has been evaluated, then the surface illumination at that final point is evaluated using techniques described above, and the changes along the way through the various bounces evaluated to estimate a value observed at the point of view. This is all repeated for each sample, for each pixel.
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In distribution ray tracing, at each point of intersection, multiple rays may be spawned. In path tracing, however, only a single ray or none is fired at each intersection, utilizing the statistical nature of Monte Carlo experiments.
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As part of the approach known as physically based rendering, path tracing has become the dominant technique for rendering realistic scenes, including effects for movies. For example, the popular open source 3D software Blender uses path tracing in its Cycles renderer. Images produced using path tracing for global illumination are generally noisier than when using radiosity , but radiosity can be difficult to apply to complex scenes and is prone to artifacts that arise from using a tessellated representation of irradiance.: 975-976, 1045
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Path tracing's relative simplicity and its nature as a Monte Carlo method make it attractive to implement on a GPU, especially on recent GPUs that support ray tracing acceleration technology such as Nvidia's RTX and OptiX. Many techniques have been developed to denoise the output of path tracing, reducing the number of paths required to achieve acceptable quality, at the risk of losing some detail or introducing small-scale artifacts that are more objectionable than noise; neural networks are now widely used for this purpose.
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Advances in GPU technology have made real-time ray tracing possible in games, although it is currently almost always used in combination with rasterization.: 2  This enables visual effects that are difficult with only rasterization, including reflection from curved surfaces and interreflective objects,: 305  and shadows that are accurate over a wide range of distances and surface orientations.: 159-160  Ray tracing support is included in recent versions of the graphics APIs used by games, such as DirectX, Metal, and Vulkan.
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Neural rendering is a rendering method using artificial neural networks. Neural rendering includes image-based rendering methods that are used to reconstruct 3D models from 2-dimensional images.One of these methods are photogrammetry, which is a method in which a collection of images from multiple angles of an object are turned into a 3D model. There have also been recent developments in generating and rendering 3D models from text and coarse paintings by notably Nvidia, Google and various other companies.