Number
int64
1
7.61k
Text
stringlengths
2
3.11k
3,201
The Bull Gamma 60, initially designed in 1957 and first released in 1960, was the first computer designed with multiprogramming in mind. Its architecture featured a central memory and a Program Distributor feeding up to twenty-five autonomous processing units with code and data, and allowing concurrent operation of mul...
3,202
Another such computer was the LEO III, first released in 1961. During batch processing, several different programs were loaded in the computer memory, and the first one began to run. When the first program reached an instruction waiting for a peripheral, the context of this program was stored away, and the second progr...
3,203
The use of multiprogramming was enhanced by the arrival of virtual memory and virtual machine technology, which enabled individual programs to make use of memory and operating system resources as if other concurrently running programs were, for all practical purposes, nonexistent.
3,204
Multiprogramming gives no guarantee that a program will run in a timely manner. Indeed, the first program may very well run for hours without needing access to a peripheral. As there were no users waiting at an interactive terminal, this was no problem: users handed in a deck of punched cards to an operator, and came b...
3,205
Early multitasking systems used applications that voluntarily ceded time to one another. This approach, which was eventually supported by many computer operating systems, is known today as cooperative multitasking. Although it is now rarely used in larger systems except for specific applications such as CICS or the JES...
3,206
As a cooperatively multitasked system relies on each process regularly giving up time to other processes on the system, one poorly designed program can consume all of the CPU time for itself, either by performing extensive calculations or by busy waiting; both would cause the whole system to hang. In a server environme...
3,207
Preemptive multitasking allows the computer system to more reliably guarantee to each process a regular "slice" of operating time. It also allows the system to deal rapidly with important external events like incoming data, which might require the immediate attention of one or another process. Operating systems were d...
3,208
At any specific time, processes can be grouped into two categories: those that are waiting for input or output , and those that are fully utilizing the CPU . In primitive systems, the software would often "poll", or "busywait" while waiting for requested input . During this time, the system was not performing useful wo...
3,209
The earliest preemptive multitasking OS available to home users was Sinclair QDOS on the Sinclair QL, released in 1984, but it was not a big success. Commodore's Amiga, released the following year, was the first commercially successful home computer to use the technology, and its multimedia abilities make it a clear an...
3,210
A similar model is used in Windows 9x and the Windows NT family, where native 32-bit applications are multitasked preemptively. 64-bit editions of Windows, both for the x86-64 and Itanium architectures, no longer support legacy 16-bit applications, and thus provide preemptive multitasking for all supported applications...
3,211
Another reason for multitasking was in the design of real-time computing systems, where there are a number of possibly unrelated external activities needed to be controlled by a single processor system. In such systems a hierarchical interrupt system is coupled with process prioritization to ensure that key activities ...
3,212
As multitasking greatly improved the throughput of computers, programmers started to implement applications as sets of cooperating processes . This, however, required some tools to allow processes to efficiently exchange data.
3,213
Threads were born from the idea that the most efficient way for cooperating processes to exchange data would be to share their entire memory space. Thus, threads are effectively processes that run in the same memory context and share other resources with their parent processes, such as open files. Threads are described...
3,214
While threads are scheduled preemptively, some operating systems provide a variant to threads, named fibers, that are scheduled cooperatively. On operating systems that do not provide fibers, an application may implement its own fibers using repeated calls to worker functions. Fibers are even more lightweight than thre...
3,215
Some systems directly support multithreading in hardware.
3,216
Essential to any multitasking system is to safely and effectively share access to system resources. Access to memory must be strictly managed to ensure that no process can inadvertently or deliberately read or write to memory locations outside the process's address space. This is done for the purpose of general system ...
3,217
In general, memory access management is a responsibility of the operating system kernel, in combination with hardware mechanisms that provide supporting functionalities, such as a memory management unit . If a process attempts to access a memory location outside its memory space, the MMU denies the request and signals ...
3,218
In a well designed and correctly implemented multitasking system, a given process can never directly access memory that belongs to another process. An exception to this rule is in the case of shared memory; for example, in the System V inter-process communication mechanism the kernel allocates memory to be mutually sha...
3,219
Inadequate memory protection mechanisms, either due to flaws in their design or poor implementations, allow for security vulnerabilities that may be potentially exploited by malicious software.
3,220
Use of a swap file or swap partition is a way for the operating system to provide more memory than is physically available by keeping portions of the primary memory in secondary storage. While multitasking and memory swapping are two completely unrelated techniques, they are very often used together, as swapping memory...
3,221
Processes that are entirely independent are not much trouble to program in a multitasking environment. Most of the complexity in multitasking systems comes from the need to share computer resources between tasks and to synchronize the operation of co-operating tasks.
3,222
Various concurrent computing techniques are used to avoid potential problems caused by multiple tasks attempting to access the same resource.
3,223
Bigger systems were sometimes built with a central processor and some number of I/O processors, a kind of asymmetric multiprocessing.
3,224
Over the years, multitasking systems have been refined. Modern operating systems generally include detailed mechanisms for prioritizing processes, while symmetric multiprocessing has introduced new complexities and capabilities.
3,225
3-D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3-D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3-D graphics are being displayed on 3-D displays, like in virtual reality systems.
3,226
3-D graphics stand in contrast to 2-D computer graphics which typically use completely different methods and formats for creation and rendering.
3,227
3-D computer graphics rely on many of the same algorithms as 2-D computer vector graphics in the wire-frame model and 2-D computer raster graphics in the final rendered display. In computer graphics software, 2-D applications may use 3-D techniques to achieve effects such as lighting, and similarly, 3-D may use some 2-...
3,228
The objects in 3-D computer graphics are often referred to as 3-D models. Unlike the rendered image, a model's data is contained within a graphical data file. A 3-D model is a mathematical representation of any three-dimensional object; a model is not technically a graphic until it is displayed. A model can be displaye...
3,229
William Fetter was credited with coining the term computer graphics in 1961 to describe his work at Boeing. An early example of interactive 3-D computer graphics was explored in 1963 by the Sketchpad program at Massachusetts Institute of Technology's Lincoln Laboratory. One of the first displays of computer animation w...
3,230
3-D computer graphics software began appearing for home computers in the late 1970s. The earliest known example is 3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II.
3,231
3-D computer graphics production workflow falls into three basic phases:
3,232
3-D modeling – the process of forming a computer model of an object's shape
3,233
Layout and CGI animation – the placement and movement of objects within a scene
3,234
3-D rendering – the computer calculations that, based on light placement, surface types, and other qualities, generate an image
3,235
The model describes the process of forming the shape of an object. The two most common sources of 3-D models are those that an artist or engineer originates on the computer with some kind of 3D modeling tool, and models scanned into a computer from real-world objects . Models can also be produced procedurally or via ph...
3,236
Before rendering into an image, objects must be laid out in a 3D scene. This defines spatial relationships between objects, including location and size. Animation refers to the temporal description of an object . These techniques are often used in combination. As with animation, physical simulation also specifies motio...
3,237
Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal...
3,238
Rendering converts a model into an image either by simulating light transport to get photo-realistic images, or by applying an art style as in non-photorealistic rendering. The two basic operations in realistic rendering are transport and scattering . This step is usually performed using 3-D computer graphics software...
3,239
3-D computer graphics software produces computer-generated imagery through 3-D modeling and 3-D rendering or produces 3-D models for analytic, scientific and industrial purposes.
3,240
There are many varieties of files supporting 3-D graphics, for example, Wavefront .obj files and .x DirectX files. Each file type generally tends to have its own unique data structure.
3,241
Each file format can be accessed through their respective applications, such as DirectX files, and Quake. Alternatively, files can be accessed through third-party standalone programs, or via manual decompilation.
3,242
3-D modeling software is a class of 3-D computer graphics software used to produce 3-D models. Individual programs of this class are called modeling applications or modelers.
3,243
3-D modeling starts by describing 3 display models : Drawing Points, Drawing Lines and Drawing triangles and other Polygonal patches.
3,244
3-D modelers allow users to create and alter models via their 3-D mesh. Users can add, subtract, stretch and otherwise change the mesh to their desire. Models can be viewed from a variety of angles, usually simultaneously. Models can be rotated and the view can be zoomed in and out.
3,245
3-D modelers can export their models to files, which can then be imported into other applications as long as the metadata are compatible. Many modelers allow importers and exporters to be plugged-in, so they can read and write data in the native formats of other applications.
3,246
Most 3-D modelers contain a number of related features, such as ray tracers and other rendering alternatives and texture mapping facilities. Some also contain features that support or allow animation of models. Some may be able to generate full-motion video of a series of rendered scenes .
3,247
Computer aided design software may employ the same fundamental 3-D modeling techniques that 3-D modeling software use but their goal differs. They are used in computer-aided engineering, computer-aided manufacturing, Finite element analysis, product lifecycle management, 3D printing and computer-aided architectural des...
3,248
After producing video, studios then edit or composite the video using programs such as Adobe Premiere Pro or Final Cut Pro at the mid-level, or Autodesk Combustion, Digital Fusion, Shake at the high-end. Match moving software is commonly used to match live video with computer-generated video, keeping the two in sync as...
3,249
Use of real-time computer graphics engines to create a cinematic production is called machinima.
3,250
Not all computer graphics that appear 3D are based on a wireframe model. 2D computer graphics with 3D photorealistic effects are often achieved without wireframe modeling and are sometimes indistinguishable in the final form. Some graphic art software includes filters that can be applied to 2D vector graphics or 2D ras...
3,251
Some video games use 2.5D graphics, involving restricted projections of three-dimensional environments, such as isometric graphics or virtual cameras with fixed angles, either as a way to improve performance of the game engine or for stylistic and gameplay concerns. By contrast, games using 3D computer graphics without...
3,252
Although most laptop manufacturers no longer have optical drives bundled with their products, external drives are still available for purchase separately.
3,253
As of 2021, most of the optical disc drives on the market are DVD-ROM drives and BD-ROM drives which read and record from those formats, along with having backward compatibility with CD, CD-R and CD-ROM discs; compact disc drives are no longer manufactured outside of audio devices. Read-only DVD and Blu-ray drives are ...
3,254
Optical disc drives are an integral part of standalone appliances such as CD players, DVD players, Blu-ray Disc players, DVD recorders, and video game consoles. As of 2017, the PlayStation and Xbox consoles are the only home video game consoles that are currently using optical discs as its primary storage format, as th...
3,255
Disc recording is restricted to storing files playable on consumer appliances , relatively small volumes of data for local use, and data for distribution, but only on a small scale; mass-producing large numbers of identical discs by pressing is cheaper and faster than individual recording .
3,256
To support 8 centimetre diameter discs, drives with mechanical tray loading have an indentation in the tray. It can however only be used in horizontal operation. Slot loading drives, frequently used in game consoles and car radios, might be able to accept 8 centimetre discs and center the disc automatically.
3,257
Optical discs are used to back up relatively small volumes of data, but backing up of entire hard drives, which as of 2015 typically contain many hundreds of gigabytes or even multiple terabytes, is less practical. Large backups are often instead made on external hard drives, as their price has dropped to a level makin...
3,258
Some optical drives also allow predictively scanning the surface of discs for errors and detecting poor recording quality.
3,259
With an option in the optical disc authoring software, optical disc writers are able to simulate the writing process on CD-R, CD-RW, DVD-R and DVD-RW, which allows for testing such as observing the writing speeds and patterns with different writing speed settings and testing the highest capacity of an individual disc ...
3,260
Few optical drives allow simulating a FAT32 flash drive from optical discs containing ISO9660/Joliet and UDF file systems or audio tracks , for compatibility with most USB multimedia appliances.
3,261
Optical drives for computers come in two main form factors: half-height and slim type . They exist as both internal and external variants.
3,262
Half-height optical drives are around 4 centimetres tall, while slim type optical drives are around 1 cm tall.
3,263
Half-height optical drives operate upwards of twice the speeds as slim type optical drives, because speeds on slim type optical drives are constrained to the physical limitations of the drive motor's rotation speed rather than the performance of the optical pickup system.
3,264
Because half-height demand much more electrical power and a voltage of 12 V DC, while slim optical drives run on 5 volts, external half height optical drives require separate external power input, while external slim type are usually able to operate entirely on power delivered through a computer's USB port. Half heigh...
3,265
Half-height optical drives hold discs in place from both sides while slim type optical drives fasten the disc from the bottom.
3,266
Half height drives fasten the disc using 2 spindles containing a magnet each, one under and one above the disc tray. The spindles may be lined with flocking or a texturized silicone material to exert friction on the disc, to keep it from slipping. The upper spindle is left slightly loose and is attracted to the lower s...
3,267
Slim drives use a special spindle with spring loaded specially shaped studs that radiate outwards, pressing against the inner edge of the disc. The user has to put uniform pressure onto the inner circumference of the disc to clamp it to the spindle and pull from the outer circumference while placing the thumb on the sp...
3,268
The most important part of an optical disc drive is an optical path, which is inside a pickup head . The PUH is also known as a laser pickup, optical pickup, pickup, pickup assembly, laser assembly, laser optical assembly, optical pickup head/unit or optical assembly. It usually consists of a semiconductor laser diode,...
3,269
Initially, CD-type lasers with a wavelength of 780 nm were used. For DVDs, the wavelength was reduced to 650 nm , and for Blu-ray Disc this was reduced even further to 405 nm .
3,270
Two main servomechanisms are used, the first to maintain the proper distance between lens and disc, to ensure the laser beam is focused as a small laser spot on the disc. The second servo moves the pickup head along the disc's radius, keeping the beam on the track, a continuous spiral data path. Optical disc media are ...
3,271
Near the laser lens, optical drives are usually equipped with one to three tiny potentiometers that can be turned using a fine screwdriver. The potentiometer is in a series circuit with the laser lens.
3,272
The laser diode used in DVD writers can have powers of up to 100 milliwatts, such high powers are used during writing. Some CD players have automatic gain control to vary the power of the laser to ensure reliable playback of CD-RW discs.
3,273
Readability may vary among optical drives due to differences in optical pickup systems, firmwares, and damage patterns.
3,274
On factory-pressed read only media , during the manufacturing process the tracks are formed by pressing a thermoplastic resin into a nickel stamper that was made by plating a glass 'master' with raised 'bumps' on a flat surface, thus creating pits and lands in the plastic disk. Because the depth of the pits is approxim...
3,275
An optical disk recorder encodes data onto a recordable CD-R, DVD-R, DVD+R, or BD-R disc by selectively heating parts of an organic dye layer with a laser.
3,276
This changes the reflectivity of the dye, thereby creating marks that can be read like the pits and lands on pressed discs. For recordable discs, the process is permanent and the media can be written to only once. While the reading laser is usually not stronger than 5 mW, the writing laser is considerably more powerful...
3,277
The higher the writing speed, the less time a laser has to heat a point on the media, thus its power has to increase proportionally. DVD burners' lasers often peak at about 200 mW, either in continuous wave and pulses, although some have been driven up to 400 mW before the diode fails.
3,278
For rewritable CD-RW, DVD-RW, DVD+RW, DVD-RAM, or BD-RE media, the laser is used to melt a crystalline metal alloy in the recording layer of the disc. Depending on the amount of power applied, the substance may be allowed to melt back into crystalline form or left in an amorphous form, enabling marks of varying refle...
3,279
Double-sided media may be used, but they are not easily accessed with a standard drive, as they must be physically turned over to access the data on the other side.
3,280
Double layer or dual layer media have two independent data layers separated by a semi-reflective layer. Both layers are accessible from the same side, but require the optics to change the laser's focus. Traditional single layer writable media are produced with a spiral groove molded in the protective polycarbonate la...
3,281
Some drives support Hewlett-Packard's LightScribe, or the alternative LabelFlash photothermal printing technology for labeling specially coated discs.
3,282
Zen Technology and Sony have developed drives that use several laser beams simultaneously to read discs and write to them at higher speeds than what would be possible with a single laser beam. The limitation with a single laser beam comes from wobbling of the disc that may occur at high rotational speeds; at 25,000 RPM...
3,283
In Zen's system , a diffraction grating is used to split a laser beam into 7 beams, which are then focused into the disc; a central beam is used for focusing and tracking the groove of the disc leaving 6 remaining beams that are spaced evenly to read 6 separate portions of the groove of the disc in parallel, effective...
3,284
In Sony's system the drive has 4 optical pickups, two on each side of the disc, with each pickup having two lenses for a total of 8 lenses and laser beams. This allows for both sides of the disc to be read and written to at the same time, and for the contents of the disc to be verified during writing.
3,285
The rotational mechanism in an optical drive differs considerably from that of a hard disk drive's, in that the latter keeps a constant angular velocity , in other words a constant number of revolutions per minute . With CAV, a higher throughput is generally achievable at the outer disc compared to the inner.
3,286
On the other hand, optical drives were developed with an assumption of achieving a constant throughput, in CD drives initially equal to 150 KiB/s. It was a feature important for streaming audio data that always tend to require a constant bit rate. But to ensure no disc capacity was wasted, a head had to transfer data a...
3,287
Later CD drives kept the CLV paradigm, but evolved to achieve higher rotational speeds, popularly described in multiples of a base speed. As a result, a 4× CLV drive, for instance, would rotate at 800-2000 RPM, while transferring data steadily at 600 KiB/s, which is equal to 4 × 150 KiB/s.
3,288
For DVDs, base or 1× speed is 1.385 MB/s, equal to 1.32 MiB/s, approximately nine times faster than the CD base speed. For Blu-ray drives, base speed is 6.74 MB/s, equal to 6.43 MiB/s.
3,289
Because keeping a constant transfer rate for the whole disc is not so important in most contemporary CD uses, a pure CLV approach had to be abandoned to keep the rotational speed of the disc safely low while maximizing data rate. Some drives work in a partial CLV scheme, by switching from CLV to CAV only when a rotati...
3,290
Both DVDs and CDs have been known to explode when damaged or spun at excessive speeds. This imposes a constraint on the maximum safe speeds at which drives can operate.
3,291
The reading speeds of most half-height optical disc drives released since c. 2007 are limited to ×48 for CDs, ×16 for DVDs and ×12 for Blu-ray Discs. Writing speeds on selected write-once media are higher.
3,292
Some optical drives additionally throttle the reading speed based on the contents of optical discs, such as max. 40× CAV for the Digital Audio Extraction of Audio CD tracks, 16× CAV for Video CD contents and even lower limitations on earlier models such as 4× CLV for Video CDs.
3,293
Current optical drives use either a tray-loading mechanism, where the disc is loaded onto a motorized tray , a manually operated tray , or a slot-loading mechanism, where the disc is slid into a slot and drawn in by motorized rollers. Slot-loading optical drives exist in both half-height and slim type form factors.
3,294
With both types of mechanisms, if a CD or DVD is left in the drive after the computer is turned off, the disc cannot be ejected using the normal eject mechanism of the drive. However, tray-loading drives account for this situation by providing a small hole where one can insert a paperclip to manually open the drive tra...
3,295
Slot-loading optical disc drives are prominently used in game consoles and vehicle audio units. Although allowing more convenient insertion, those have the disadvantages that they cannot usually accept the smaller 80 mm diameter discs or any non-standard sizes, usually have no emergency eject hole or eject button, and...
3,296
There were also some early CD-ROM drives for desktop PCs in which its tray-loading mechanism will eject slightly and user has to pull out the tray manually to load a CD, similar to the tray ejecting method used in internal optical disc drives of modern laptops and modern external slim portable optical disc drives. Like...
3,297
A small number of drive models, mostly compact portable units, have a top-loading mechanism where the drive lid is manually opened upwards and the disc is placed directly onto the spindle . These sometimes have the advantage of using spring-loaded ball bearings to hold the disc in place, minimizing damage to the disc i...
3,298
Unlike tray and slot loading mechanisms by default, top-load optical drives can be opened without being connected to power.
3,299
Some early CD-ROM drives used a mechanism where CDs had to be inserted into special cartridges or caddies, somewhat similar in appearance to a 3.5 inch micro floppy diskette. This was intended to protect the disc from accidental damage by enclosing it in a tougher plastic casing, but did not gain wide acceptance due to...
3,300
All optical disc-drives use the SCSI-protocol on a command bus level, and initial systems used either a fully featured SCSI bus or as these were somewhat cost-prohibitive to sell to consumer applications, a proprietary cost-reduced version of the bus. This is because conventional ATA-standards at the time did not suppo...