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Some control units do branch prediction: A control unit keeps an electronic list of the recent branches, encoded by the address of the branch instruction. This list has a few bits for each branch to remember the direction that was taken most recently.
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Some control units can do speculative execution, in which a computer might have two or more pipelines, calculate both directions of a branch, and then discard the calculations of the unused direction.
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Results from memory can become available at unpredictable times because very fast computers cache memory. That is, they copy limited amounts of memory data into very fast memory. The CPU must be designed to process at the very fast speed of the cache memory. Therefore, the CPU might stall when it must access main memory directly. In modern PCs, main memory is as much as three hundred times slower than cache.
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To help this, out-of-order CPUs and control units were developed to process data as it becomes available.
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But what if all the calculations are complete, but the CPU is still stalled, waiting for main memory? Then, a control unit can switch to an alternative thread of execution whose data has been fetched while the thread was idle. A thread has its own program counter, a stream of instructions and a separate set of registers. Designers vary the number of threads depending on current memory technologies and the type of computer. Typical computers such as PCs and smart phones usually have control units with a few threads, just enough to keep busy with affordable memory systems. Database computers often have about twice as many threads, to keep their much larger memories busy. Graphic processing units usually have hundreds or thousands of threads, because they have hundreds or thousands of execution units doing repetitive graphic calculations.
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When a control unit permits threads, the software also has to be designed to handle them. In general-purpose CPUs like PCs and smartphones, the threads are usually made to look very like normal time-sliced processes. At most, the operating system might need some awareness of them. In GPUs, the thread scheduling usually cannot be hidden from the application software, and is often controlled with a specialized subroutine library.
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A control unit can be designed to finish what it can. If several instructions can be completed at the same time, the control unit will arrange it. So, the fastest computers can process instructions in a sequence that can vary somewhat, depending on when the operands or instruction destinations become available. Most supercomputers and many PC CPUs use this method. The exact organization of this type of control unit depends on the slowest part of the computer.
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When the execution of calculations is the slowest, instructions flow from memory into pieces of electronics called "issue units." An issue unit holds an instruction until both its operands and an execution unit are available. Then, the instruction and its operands are "issued" to an execution unit. The execution unit does the instruction. Then the resulting data is moved into a queue of data to be written back to memory or registers. If the computer has multiple execution units, it can usually do several instructions per clock cycle.
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It is common to have specialized execution units. For example, a modestly priced computer might have only one floating-point execution unit, because floating point units are expensive. The same computer might have several integer units, because these are relatively inexpensive, and can do the bulk of instructions.
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One kind of control unit for issuing uses an array of electronic logic, a "scoreboard"" that detects when an instruction can be issued. The "height" of the array is the number of execution units, and the "length" and "width" are each the number of sources of operands. When all the items come together, the signals from the operands and execution unit will cross. The logic at this intersection detects that the instruction can work, so the instruction is "issued" to the free execution unit. An alternative style of issuing control unit implements the Tomasulo algorithm, which reorders a hardware queue of instructions. In some sense, both styles utilize a queue. The scoreboard is an alternative way to encode and reorder a queue of instructions, and some designers call it a queue table.
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With some additional logic, a scoreboard can compactly combine execution reordering, register renaming and precise exceptions and interrupts. Further it can do this without the power-hungry, complex content-addressable memory used by the Tomasulo algorithm.
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If the execution is slower than writing the results, the memory write-back queue always has free entries. But what if the memory writes slowly? Or what if the destination register will be used by an "earlier" instruction that has not yet issued? Then the write-back step of the instruction might need to be scheduled. This is sometimes called "retiring" an instruction. In this case, there must be scheduling logic on the back end of execution units. It schedules access to the registers or memory that will get the results.
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Retiring logic can also be designed into an issuing scoreboard or a Tomasulo queue, by including memory or register access in the issuing logic.
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Out of order controllers require special design features to handle interrupts. When there are several instructions in progress, it is not clear where in the instruction stream an interrupt occurs. For input and output interrupts, almost any solution works. However, when a computer has virtual memory, an interrupt occurs to indicate that a memory access failed. This memory access must be associated with an exact instruction and an exact processor state, so that the processor's state can be saved and restored by the interrupt. A usual solution preserves copies of registers until a memory access completes.
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Also, out of order CPUs have even more problems with stalls from branching, because they can complete several instructions per clock cycle, and usually have many instructions in various stages of progress. So, these control units might use all of the solutions used by pipelined processors.
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Some computers translate each single instruction into a sequence of simpler instructions. The advantage is that an out of order computer can be simpler in the bulk of its logic, while handling complex multi-step instructions. x86 Intel CPUs since the Pentium Pro translate complex CISC x86 instructions to more RISC-like internal micro-operations.
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In these, the "front" of the control unit manages the translation of instructions. Operands are not translated. The "back" of the CU is an out-of-order CPU that issues the micro-operations and operands to the execution units and data paths.
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Many modern computers have controls that minimize power usage. In battery-powered computers, such as those in cell-phones, the advantage is longer battery life. In computers with utility power, the justification is to reduce the cost of power, cooling or noise.
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Most modern computers use CMOS logic. CMOS wastes power in two common ways: By changing state, i.e. "active power," and by unintended leakage. The active power of a computer can be reduced by turning off control signals. Leakage current can be reduced by reducing the electrical pressure, the voltage, making the transistors with larger depletion regions or turning off the logic completely.
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Active power is easier to reduce because data stored in the logic is not affected. The usual method reduces the CPU's clock rate. Most computer systems use this method. It is common for a CPU to idle during the transition to avoid side-effects from the changing clock.
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Most computers also have a "halt" instruction. This was invented to stop non-interrupt code so that interrupt code has reliable timing. However, designers soon noticed that a halt instruction was also a good time to turn off a CPU's clock completely, reducing the CPU's active power to zero. The interrupt controller might continue to need a clock, but that usually uses much less power than the CPU.
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These methods are relatively easy to design, and became so common that others were invented for commercial advantage. Many modern low-power CMOS CPUs stop and start specialized execution units and bus interfaces depending on the needed instruction. Some computers even arrange the CPU's microarchitecture to use transfer-triggered multiplexers so that each instruction only utilises the exact pieces of logic needed.
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One common method is to spread the load to many CPUs, and turn off unused CPUs as the load reduces. The operating system's task switching logic saves the CPUs' data to memory. In some cases, one of the CPUs can be simpler and smaller, literally with fewer logic gates. So, it has low leakage, and it is the last to be turned off, and the first to be turned on. Also it then is the only CPU that requires special low-power features. A similar method is used in most PCs, which usually have an auxiliary embedded CPU that manages the power system. However, in PCs, the software is usually in the BIOS, not the operating system.
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Theoretically, computers at lower clock speeds could also reduce leakage by reducing the voltage of the power supply. This affects the reliability of the computer in many ways, so the engineering is expensive, and it is uncommon except in relatively expensive computers such as PCs or cellphones.
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Some designs can use very low leakage transistors, but these usually add cost. The depletion barriers of the transistors can be made larger to have less leakage, but this makes the transistor larger and thus both slower and more expensive. Some vendors use this technique in selected portions of an IC by constructing low leakage logic from large transistors that some processes provide for analog circuits. Some processes place the transistors above the surface of the silicon, in "fin fets", but these processes have more steps, so are more expensive. Special transistor doping materials can also reduce leakage, but this adds steps to the processing, making it more expensive. Some semiconductors have a larger band-gap than silicon. However, these materials and processes are currently more expensive than silicon.
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Managing leakage is more difficult, because before the logic can be turned-off, the data in it must be moved to some type of low-leakage storage.
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Some CPUs make use of a special type of flip-flop that couples a fast, high-leakage storage cell to a slow, large low-leakage cell. These two cells have separated power supplies. When the CPU enters a power saving mode , data is transferred to the low-leakage cells, and the others are turned off. When the CPU leaves a low-leakage mode , the process is reversed.
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Older designs would copy the CPU state to memory, or even disk, sometimes with specialized software. Very simple embedded systems sometimes just restart.
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All modern CPUs have control logic to attach the CPU to the rest of the computer. In modern computers, this is usually a bus controller. When an instruction reads or writes memory, the control unit either controls the bus directly, or controls a bus controller. Many modern computers use the same bus interface for memory, input and output. This is called "memory-mapped I/O". To a programmer, the registers of the I/O devices appear as numbers at specific memory addresses. x86 PCs use an older method, a separate I/O bus accessed by I/O instructions.
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A modern CPU also tends to include an interrupt controller. It handles interrupt signals from the system bus. The control unit is the part of the computer that responds to the interrupts.
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There is often a cache controller to cache memory. The cache controller and the associated cache memory is often the largest physical part of a modern, higher-performance CPU. When the memory, bus or cache is shared with other CPUs, the control logic must communicate with them to assure that no computer ever gets out-of-date old data.
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Many historic computers built some type of input and output directly into the control unit. For example, many historic computers had a front panel with switches and lights directly controlled by the control unit. These let a programmer directly enter a program and debug it. In later production computers, the most common use of a front panel was to enter a small bootstrap program to read the operating system from disk. This was annoying. So, front panels were replaced by bootstrap programs in read-only memory.
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Most PDP-8 models had a data bus designed to let I/O devices borrow the control unit's memory read and write logic. This reduced the complexity and expense of high speed I/O controllers, e.g. for disk.
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The Xerox Alto had a multitasking microprogrammable control unit that performed almost all I/O. This design provided most of the features of a modern PC with only a tiny fraction of the electronic logic. The dual-thread computer was run by the two lowest-priority microthreads. These performed calculations whenever I/O was not required. High priority microthreads provided video, network, disk, a periodic timer, mouse, and keyboard. The microprogram did the complex logic of the I/O device, as well as the logic to integrate the device with the computer. For the actual hardware I/O, the microprogram read and wrote shift registers for most I/O, sometimes with resistor networks and transistors to shift output voltage levels . To handle outside events, the microcontroller had microinterrupts to switch threads at the end of a thread's cycle, e.g. at the end of an instruction, or after a shift-register was accessed. The microprogram could be rewritten and reinstalled, which was very useful for a research computer.
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Thus a program of instructions in memory will cause the CU to configure a CPU's data flows to manipulate the data correctly between instructions. This results in a computer that could run a complete program and require no human intervention to make hardware changes between instructions .
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Hardwired control units are implemented through use of combinational logic units, featuring a finite number of gates that can generate specific results based on the instructions that were used to invoke those responses. Hardwired control units are generally faster than the microprogrammed designs.
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This design uses a fixed architecture—it requires changes in the wiring if the instruction set is modified or changed. It can be convenient for simple, fast computers.
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A controller that uses this approach can operate at high speed; however, it has little flexibility. A complex instruction set can overwhelm a designer who uses ad hoc logic design.
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The hardwired approach has become less popular as computers have evolved. Previously, control units for CPUs used ad hoc logic, and they were difficult to design.
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The idea of microprogramming was introduced by Maurice Wilkes in 1951 as an intermediate level to execute computer program instructions. Microprograms were organized as a sequence of microinstructions and stored in special control memory. The algorithm for the microprogram control unit, unlike the hardwired control unit, is usually specified by flowchart description. The main advantage of a microprogrammed control unit is the simplicity of its structure. Outputs from the controller are by microinstructions. The microprogram can be debugged and replaced similarly to software.
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A popular variation on microcode is to debug the microcode using a software simulator. Then, the microcode is a table of bits. This is a logical truth table, that translates a microcode address into the control unit outputs. This truth table can be fed to a computer program that produces optimized electronic logic. The resulting control unit is almost as easy to design as microprogramming, but it has the fast speed and low number of logic elements of a hard wired control unit. The practical result resembles a Mealy machine or Richards controller.
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A resistive network is a network containing only resistors and ideal current and voltage sources. Analysis of resistive networks is less complicated than analysis of networks containing capacitors and inductors. If the sources are constant sources, the result is a DC network. The effective resistance and current distribution properties of arbitrary resistor networks can be modeled in terms of their graph measures and geometrical properties.
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A network that contains active electronic components is known as an electronic circuit. Such networks are generally nonlinear and require more complex design and analysis tools.
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An active network contains at least one voltage source or current source that can supply energy to the network indefinitely. A passive network does not contain an active source.
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An active network contains one or more sources of electromotive force. Practical examples of such sources include a battery or a generator. Active elements can inject power to the circuit, provide power gain, and control the current flow within the circuit.
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Passive networks do not contain any sources of electromotive force. They consist of passive elements like resistors and capacitors.
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A network is linear if its signals obey the principle of superposition; otherwise it is non-linear. Passive networks are generally taken to be linear, but there are exceptions. For instance, an inductor with an iron core can be driven into saturation if driven with a large enough current. In this region, the behaviour of the inductor is very non-linear.
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Discrete passive components are called lumped elements because all of their, respectively, resistance, capacitance and inductance is assumed to be located at one place. This design philosophy is called the lumped-element model and networks so designed are called lumped-element circuits. This is the conventional approach to circuit design. At high enough frequencies, or for long enough circuits , the lumped assumption no longer holds because there is a significant fraction of a wavelength across the component dimensions. A new design model is needed for such cases called the distributed-element model. Networks designed to this model are called distributed-element circuits.
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A distributed-element circuit that includes some lumped components is called a semi-lumped design. An example of a semi-lumped circuit is the combline filter.
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Sources can be classified as independent sources and dependent sources.
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An ideal independent source maintains the same voltage or current regardless of the other elements present in the circuit. Its value is either constant or sinusoidal . The strength of voltage or current is not changed by any variation in the connected network.
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Dependent sources depend upon a particular element of the circuit for delivering the power or voltage or current depending upon the type of source it is.
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A number of electrical laws apply to all linear resistive networks. These include:
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Applying these laws results in a set of simultaneous equations that can be solved either algebraically or numerically. The laws can generally be extended to networks containing reactances. They cannot be used in networks that contain nonlinear or time-varying components.
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To design any electrical circuit, either analog or digital, electrical engineers need to be able to predict the voltages and currents at all places within the circuit. Simple linear circuits can be analyzed by hand using complex number theory. In more complex cases the circuit may be analyzed with specialized computer programs or estimation techniques such as the piecewise-linear model.
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Circuit simulation software, such as HSPICE , and languages such as VHDL-AMS and verilog-AMS allow engineers to design circuits without the time, cost and risk of error involved in building circuit prototypes.
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More complex circuits can be analyzed numerically with software such as SPICE or GNUCAP, or symbolically using software such as SapWin.
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When faced with a new circuit, the software first tries to find a steady state solution, that is, one where all nodes conform to Kirchhoff's current law and the voltages across and through each element of the circuit conform to the voltage/current equations governing that element.
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Once the steady state solution is found, the operating points of each element in the circuit are known. For a small signal analysis, every non-linear element can be linearized around its operation point to obtain the small-signal estimate of the voltages and currents. This is an application of Ohm's Law. The resulting linear circuit matrix can be solved with Gaussian elimination.
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Software such as the PLECS interface to Simulink uses piecewise-linear approximation of the equations governing the elements of a circuit. The circuit is treated as a completely linear network of ideal diodes. Every time a diode switches from on to off or vice versa, the configuration of the linear network changes. Adding more detail to the approximation of equations increases the accuracy of the simulation, but also increases its running time.
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Computer hardware includes the physical parts of a computer, such as the central processing unit , random access memory , motherboard, computer data storage, graphics card, sound card, and computer case. It includes external devices such as a monitor, mouse, keyboard, and speakers.
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By contrast, software is the set of instructions that can be stored and run by hardware. Hardware is so-termed because it is hard or rigid with respect to changes, whereas software is soft because it is easy to change.
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Hardware is typically directed by the software to execute any command or instruction. A combination of hardware and software forms a usable computing system, although other systems exist with only hardware.
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The template for all modern computers is the Von Neumann architecture, detailed in a 1945 paper by Hungarian mathematician John von Neumann. The paper describes a design architecture for an electronic digital computer with subdivisions of a processing unit consisting of an arithmetic logic unit and processor registers, a control unit containing an instruction register and program counter, a memory to store both data and instructions, external mass storage, and input and output mechanisms. The meaning of the term has evolved to mean a stored-program computer in which an instruction fetch and a data operation cannot occur at the same time because they share a common bus. This is referred to as the Von Neumann bottleneck and often limits the performance of the system.
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The personal computer is one of the most common types of computer due to its versatility and relatively low price. Desktop personal computers have a monitor, a keyboard, a mouse, and a computer case. The computer case holds the motherboard, fixed or removable disk drives for data storage, the power supply, and may contain other peripheral devices such as modems or network interfaces. Some models of desktop computers integrated the monitor and keyboard into the same case as the processor and power supply. Separating the elements allows the user to arrange the components in a pleasing, comfortable array, at the cost of managing power and data cables between them.
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Laptops are designed for portability but operate similarly to desktop PCs. They may use lower-power or reduced size components, with lower performance than a similarly priced desktop computer. Laptops contain the keyboard, display, and processor in one case. The monitor in the folding upper cover of the case can be closed for transportation, to protect the screen and keyboard. Instead of a mouse, laptops may have a touchpad or pointing stick.
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Tablets are portable computers that use a touch screen as the primary input device. Tablets generally weigh less and are smaller than laptops.
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Some tablets include fold-out keyboards or offer connections to separate external keyboards. Some models of laptop computers have a detachable keyboard, which allows the system to be configured as a touch-screen tablet. They are sometimes called "2-in-1 detachable laptops" or "tablet-laptop hybrids".
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A computer case encloses most of the components of a desktop computer system. It provides mechanical support and protection for internal elements such as the motherboard, disk drives, and power supply, and controls and directs the flow of cooling air over internal components. The case is also part of the system to control electromagnetic interference radiated by the computer and protects internal parts from electrostatic discharge. Large tower cases provide space for multiple disk drives or other peripherals and usually stand on the floor, while desktop cases provide less expansion room. All-in-one style designs include a video display built into the same case. Portable and laptop computers require cases that provide impact protection for the unit. Hobbyists may decorate the cases with colored lights, paint, or other features, in an activity called case modding.
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A power supply unit converts alternating current electric power to low-voltage direct current power for the computer. The PSU typically uses a switched-mode power supply , with power MOSFETs used in the converters and regulator circuits of the SMPS.
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Laptops can run on a built-in rechargeable battery.
Laptops can run on a built-in rechargeable battery.
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The motherboard is the main component of a computer. It is a board with integrated circuitry that connects the other parts of the computer including the CPU, the RAM, the disk drives as well as any peripherals connected via the ports or the expansion slots. The integrated circuit chips in a computer typically contain billions of tiny metal–oxide–semiconductor field-effect transistors .
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Components directly attached to or to part of the motherboard include:
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An expansion card in computing is a printed circuit board that can be inserted into an expansion slot of a computer motherboard or backplane to add functionality to a computer system via the expansion bus. Expansion cards can be used to obtain or expand on features not offered by the motherboard.
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A storage device is computer hardware or digital media that is used for storing, porting, and extracting data files and objects. It can hold and store information either temporarily or permanently and can be internal or external to a computer. Data storage is a core function and fundamental component of computers. Dedicated storage devices include RAIDs and tape libraries.
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Data is stored by a computer using a variety of media. Hard disk drives are found in virtually all older computers, due to their high capacity and low cost, but solid-state drives are faster and more power efficient, although currently more expensive than hard drives in terms of dollar per gigabyte, so are often found in personal computers built post-2007. SSDs use flash memory, which stores data on MOS memory chips consisting of floating-gate MOSFET memory cells. Some systems may use a disk array controller for greater performance or reliability.
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To transfer data between computers, an external flash memory device or optical disc may be used. Their usefulness depends on being readable by other systems; the majority of machines have an optical disk drive , and virtually all have at least one Universal Serial Bus port. USB sticks are typically pre-formatted with the FAT32 file system, which is widely supported across operating systems.
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Input and output devices are typically housed externally to the main computer chassis. The following are either standard or very common to many computer systems.
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Input devices allow the user to enter information into the system, or control its operation. Most personal computers have a mouse and keyboard, but laptop systems typically use a touchpad instead of a mouse. Other input devices include webcams, microphones, joysticks, and image scanners.
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Output devices are designed around the senses of human beings. For example, monitors display text that can be read, speakers produce sound that can be heard. Such devices also could include printers or a Braille embosser.
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A mainframe computer is a much larger computer that typically fills a room and may cost many hundreds or thousands of times as much as a personal computer. They are designed to perform large numbers of calculations for governments and large enterprises.
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In the 1960s and 1970s, more and more departments started to use cheaper and dedicated systems for specific purposes like process control and laboratory automation. A minicomputer, or colloquially mini, is a class of smaller computers that was developed in the mid-1960s and sold for much less than mainframe and mid-size computers from IBM and its direct competitors.
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A supercomputer is superficially similar to a mainframe but is instead intended for extremely demanding computational tasks. As of November 2021, the fastest supercomputer on the TOP500 supercomputer list is Fugaku, in Japan, with a LINPACK benchmark score of 415 PFLOPS, superseding the second fastest, Summit, in the United States, by around 294 PFLOPS.
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The term supercomputer does not refer to a specific technology. Rather it indicates the fastest computations available at any given time. In mid-2011, the fastest supercomputers boasted speeds exceeding one petaflop, or 1 quadrillion floating-point operations per second.
Supercomputers are fast but extremely costly, so they are generally used by large organizations to execute computationally demanding tasks involving large data sets. Supercomputers typically run military and scientific applications. Although costly, they are also being used for commercial applications where huge amounts of data must be analyzed. For example, large banks employ supercomputers to calculate the risks and returns of various investment strategies, and healthcare organizations use them to analyze giant databases of patient data to determine optimal treatments for various diseases and problems incurring to the country.
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When using computer hardware, an upgrade means adding new or additional hardware to a computer that improves its performance, increases its capacity, or adds new features. For example, a user could perform a hardware upgrade to replace the hard drive with a faster one or a solid state drive to get a boost in performance. The user may also install more Random Access Memory so the computer can store additional temporary data, or retrieve such data at a faster rate. The user may add a USB 3.0 expansion card to fully use USB 3.0 devices, or could upgrade the Graphics Processing Unit for cleaner, more advanced graphics, or more monitors. Performing such hardware upgrades may be necessary for aged computers to meet a new, or updated program's system requirements.
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In large organizations, hardware upgrades are handled by administrators who are also in charge of keeping networks running smoothly. They replace network devices like servers, routers and storage devices based on new demands and capacities.
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Global revenue from computer hardware in 2023 reached $705.17 billion.
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Because computer parts contain hazardous materials, there is a growing movement to recycle old and outdated parts. Computer hardware contain dangerous chemicals such as lead, mercury, nickel, and cadmium. According to the EPA these e-wastes have a harmful effect on the environment unless they are disposed of properly. Making hardware requires energy, and recycling parts will reduce air pollution, water pollution, as well as greenhouse gas emissions. Disposing unauthorized computer equipment is in fact illegal. Legislation makes it mandatory to recycle computers through the government approved facilities. Recycling a computer can be made easier by taking out certain reusable parts. For example, the RAM, DVD drive, the graphics card, hard drive or SSD, and other similar removable parts can be reused.
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Many materials used in computer hardware can be recovered by recycling for use in future production. Reuse of tin, silicon, iron, aluminum, and a variety of plastics that are present in bulk in computers or other electronics can reduce the costs of constructing new systems. Components frequently contain copper, gold, tantalum, silver, platinum, palladium, and lead as well as other valuable materials suitable for reclamation.
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The central processing unit contains many toxic materials. It contains lead and chromium in the metal plates. Resistors, semiconductors, infrared detectors, stabilizers, cables, and wires contain cadmium. The circuit boards in a computer contain mercury, and chromium. When these types of materials, and chemicals are disposed improperly will become hazardous for the environment.
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According to the United States Environmental Protection Agency only around 15% of the e-waste actually is recycled. When e-waste byproducts leach into groundwater, are burned, or get mishandled during recycling, it causes harm. Health problems associated with such toxins include impaired mental development, cancer, and damage to the lungs, liver, and kidneys. That is why even wires have to be recycled. Different companies have different techniques to recycle a wire. The most popular one is the grinder that separates the copper wires from the plastic/rubber casing. When the processes are done there are two different piles left; one containing the copper powder, and the other containing plastic/rubber pieces. Computer monitors, mice, and keyboards all have a similar way of being recycled. For example, first, each of the parts are taken apart then all of the inner parts get separated and placed into its own bin.
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Computer components contain many toxic substances, like dioxins, polychlorinated biphenyls , cadmium, chromium, radioactive isotopes and mercury. Circuit boards contain considerable quantities of lead-tin solders that are more likely to leach into groundwater or create air pollution due to incineration. In US landfills, about 40% of the lead content levels are from e-waste. The processing required to reclaim these precious substances may release, generate, or synthesize toxic byproducts.
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Recycling of computer hardware is considered environmentally friendly because it prevents hazardous waste, including heavy metals and carcinogens, from entering the atmosphere, landfill or waterways. While electronics consist a small fraction of total waste generated, they are far more dangerous. There is stringent legislation designed to enforce and encourage the sustainable disposal of appliances, the most notable being the Waste Electrical and Electronic Equipment Directive of the European Union and the United States National Computer Recycling Act.
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As computer hardware contain a wide number of metals inside, the United States Environmental Protection Agency encourages the collection and recycling of computer hardware. "E-cycling", the recycling of computer hardware, refers to the donation, reuse, shredding and general collection of used electronics. Generically, the term refers to the process of collecting, brokering, disassembling, repairing and recycling the components or metals contained in used or discarded electronic equipment, otherwise known as electronic waste . "E-cyclable" items include, but are not limited to: televisions, computers, microwave ovens, vacuum cleaners, telephones and cellular phones, stereos, and VCRs and DVDs just about anything that has a cord, light or takes some kind of battery.
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Some companies, such as Dell and Apple, will recycle computers of their make or any other make. Otherwise, a computer can be donated to Computer Aid International which is an organization that recycles and refurbishes old computers for hospitals, schools, universities, etc.
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5,996
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In modern terminology, a microcontroller is similar to, but less sophisticated than, a system on a chip . A SoC may include a microcontroller as one of its components, but usually integrates it with advanced peripherals like a graphics processing unit , a Wi-Fi module, or one or more coprocessors.
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5,997
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Microcontrollers are used in automatically controlled products and devices, such as automobile engine control systems, implantable medical devices, remote controls, office machines, appliances, power tools, toys and other embedded systems. By reducing the size and cost compared to a design that uses a separate microprocessor, memory, and input/output devices, microcontrollers make digital control of more devices and processes practical. Mixed-signal microcontrollers are common, integrating analog components needed to control non-digital electronic systems. In the context of the internet of things, microcontrollers are an economical and popular means of data collection, sensing and actuating the physical world as edge devices.
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5,998
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Some microcontrollers may use four-bit words and operate at frequencies as low as 4 kHz for low power consumption . They generally have the ability to retain functionality while waiting for an event such as a button press or other interrupt; power consumption while sleeping may be just nanowatts, making many of them well suited for long lasting battery applications. Other microcontrollers may serve performance-critical roles, where they may need to act more like a digital signal processor , with higher clock speeds and power consumption.
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5,999
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The first multi-chip microprocessors, the Four-Phase Systems AL1 in 1969 and the Garrett AiResearch MP944 in 1970, were developed with multiple MOS LSI chips. The first single-chip microprocessor was the Intel 4004, released on a single MOS LSI chip in 1971. It was developed by Federico Faggin, using his silicon-gate MOS technology, along with Intel engineers Marcian Hoff and Stan Mazor, and Busicom engineer Masatoshi Shima. It was followed by the 4-bit Intel 4040, the 8-bit Intel 8008, and the 8-bit Intel 8080. All of these processors required several external chips to implement a working system, including memory and peripheral interface chips. As a result, the total system cost was several hundred dollars, making it impossible to economically computerize small appliances.
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6,000
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MOS Technology introduced its sub-$100 microprocessors in 1975, the 6501 and 6502. Their chief aim was to reduce this cost barrier but these microprocessors still required external support, memory, and peripheral chips which kept the total system cost in the hundreds of dollars.
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