The full dataset viewer is not available (click to read why). Only showing a preview of the rows.
Error code: DatasetGenerationError
Exception: IndexError
Message: list index out of range
Traceback: Traceback (most recent call last):
File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1859, in _prepare_split_single
original_shard_lengths[original_shard_id] += len(table)
~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^
IndexError: list index out of range
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1369, in compute_config_parquet_and_info_response
parquet_operations, partial, estimated_dataset_info = stream_convert_to_parquet(
~~~~~~~~~~~~~~~~~~~~~~~~~^
builder, max_dataset_size_bytes=max_dataset_size_bytes
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 948, in stream_convert_to_parquet
builder._prepare_split(split_generator=splits_generators[split], file_format="parquet")
~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1694, in _prepare_split
for job_id, done, content in self._prepare_split_single(
~~~~~~~~~~~~~~~~~~~~~~~~~~^
gen_kwargs=gen_kwargs, job_id=job_id, **_prepare_split_args
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
):
^
File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1880, in _prepare_split_single
raise DatasetGenerationError("An error occurred while generating the dataset") from e
datasets.exceptions.DatasetGenerationError: An error occurred while generating the datasetNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
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WorldRover-6scenes
600 camera paths through six photoreal 3D environments, each rendered twice — once as a 360° panorama, once as a first-person pinhole view — with per-frame metric depth, camera pose and action labels. 1200 clips, 18.9 h of video per view (37.9 h total) at 30 fps, 2.05 M frames per view, ~7.6 TB.
| Scene | Clips per view | Median clip | Range | Video per view |
|---|---|---|---|---|
| med_village | 100 | 2 min 17 s | 30 s – 6 min 40 s | 4.54 h |
| venice | 100 | 1 min 42 s | 21 s – 8 min 32 s | 4.19 h |
| apartment | 100 | 1 min 39 s | 29 s – 3 min 00 s | 2.91 h |
| paris | 100 | 1 min 39 s | 37 s – 3 min 00 s | 2.86 h |
| office | 100 | 1 min 15 s | 16 s – 3 min 01 s | 2.25 h |
| art_nouveau | 100 | 1 min 01 s | 11 s – 4 min 07 s | 2.19 h |
Layout
<scene>/pano/<clip_id>/ equirectangular 4096x2048
<scene>/fp/<clip_id>/ pinhole 1280x720, hfov 65.5 deg (28 mm on a 36 mm sensor)
rgb.mp4 H.264, 30 fps
depth/depth.mkv FFV1 gray16le, lossless, log-quantized radial depth
depth/depth.meta.json near/far, frame count, decode formula
camera_trajectory.csv per-frame world pose + intrinsics
description.json scene, asset pack, licence, trajectory summary, render settings
gamepad_format/ action labels (axis events + timeline)
trajectory.png top-down path plot (fp only)
Paired, frame for frame
pano/<clip_id> and fp/<clip_id> are the same camera path: the first-person clip is
rendered from the panoramic clip's per-frame trajectory, so the two camera_trajectory.csv
files agree row for row (only hfov_deg/focal_length_mm differ — 360°/0 mm for the
equirect camera, 65.47°/28 mm for the pinhole). You get the same world state under two very
different projections without an interpolated alignment.
Clips are 11 s to 8.5 min of continuous motion — no cuts, no teleports.
Conventions that are easy to get wrong
- Depth is log-quantized and radial.
depth_m = exp(gray/65535 * (log 200 − log 0.1) + log 0.1), and the value is distance along the ray, not along the optical axis — convert before unprojecting. - Frame counts.
camera_trajectory.csvhas one row more than the video has frames (the last row is the closing keyframe). The authoritative count isdepth/depth.meta.json. - Poses are Unreal-style: left-handed, centimetres, X-forward / Y-right / Z-up, camera looking down its own +X.
- Panoramic frames are equirectangular. A rectangular crop is not a perspective view — reproject before comparing against the first-person clip.
Render provenance
description.json records the exact render path per clip, and it is not identical across
scenes. Five scenes (med_village, venice, office, apartment, art_nouveau) were rendered in
two rounds — MPPC_RGBOnly then MPPC_DepthPlus — and stitched with a Lanczos kernel, so
render.mppc is an object with rgb/depth keys. paris was re-rendered later through a
corrected single-pass path (MPPC_VelocityDepthPlus with the extra pass dropped, linear-HDR
output, fixed exposure, linear stitch kernel), so its render.mppc is a plain string and its
render.cube additionally carries fixed_ev and tm_comp.
The reason for the paris re-render: a Lanczos resampling kernel has negative lobes, which on high-contrast sky/architecture boundaries interpolate linear HDR below zero; clamping to zero left a one-pixel pure-black rim along building silhouettes. Switching to a linear kernel took sky edges with undershoot from 15.5% to 3.4% — below the 6.1% baseline of the cube faces themselves. Per-frame auto-exposure was replaced with a fixed value at the same time, so brightness no longer drifts with what happens to be in view.
Tools
git clone https://github.com/AlayaLab/WorldRover
pip install -r WorldRover/tools/requirements.txt # numpy, opencv-python; ffmpeg/ffprobe on PATH
cd WorldRover/tools # the package is not pip-installable yet
from worldrover import Clip
clip = Clip("/data/WorldRover-6scenes/venice/fp/venice_000000")
rgb = clip.rgb_frame(100) # uint8 (H, W, 3), sRGB
depth_m = clip.depth_frame(100) # planar depth in metres
pts = clip.points_world(100) # world points, centimetres
poses = clip.poses # per-frame pose + intrinsics
Clip takes a filesystem path to a clip directory. The reader takes the depth pixel format
from that clip's own depth/depth.meta.json, so it handles both encodings used across these
repositories, and it converts radial depth and the off-by-one trajectory row for you.
Related
- WorldRover-preview — the original release as a lite subset (no depth)
- Collection — every part in one place
- WorldRover-styles — the same kind of trajectories re-rendered under six lighting/style treatments
License
Rendered video, depth, camera pose and action labels are released for research use. The
underlying 3D environments are third-party commercial assets, are not redistributed here,
and each clip's description.json records its asset pack and licence. Tools are MIT.
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