unitysamples / CropoutSampleProject /Config /Android /AndroidDeviceProfiles.ini
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[Android DeviceProfile]
!TextureLODGroups=ClearArray
+TextureLODGroups=(Group=TEXTUREGROUP_World, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Character, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_NoMipmaps)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, NumStreamedMips=3, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh, MaxLODSize=256, LODBias=0, MinMagFilter=linear, MipFilter=linear, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D, MaxLODSize=1024, LODBias=0, MinMagFilter=point, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Impostor, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_ImpostorNormalDepth, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_HierarchicalLOD, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
; Scalability Groups
+CVars=sg.ViewDistanceQuality=1
; Shadows
+CVars=r.Shadow.CSM.MaxCascades=1
+CVars=r.Shadow.DistanceScale=0.4
+CVars=r.Shadow.CSM.TransitionScale=0.8
+CVars=r.DistanceFieldShadowing=1
+CVars=r.DistanceFields.AtlasSizeXY=320
+CVars=r.DistanceFields.AtlasSizeZ=460
+CVars=r.DistanceFields.ThrottleCopyToAtlasInBytes=32768
; memory related
+CVars=r.Streaming.PoolSize=490
+CVars=fx.GPUSimulationTextureSizeX=512
+CVars=fx.GPUSimulationTextureSizeY=256
+CVars=r.FreeSkeletalMeshBuffers=1
+CVars=r.RenderTargetPoolMin=140
+CVars=r.Streaming.MaxTempMemoryAllowed=35
; Force detail mode
+CVars=r.DetailMode=1
; Cook out data that does not match the detail mode
+CVars=fx.PruneEmittersOnCookByDetailMode=1
+CVars=r.CookOutUnusedDetailModeComponents=1
+CVars=a.StripFramesOnCompression=1
+CVars=a.StripOddFramesWhenFrameStripping=1
+CVars=r.StaticMesh.StripDistanceFieldDataDuringLoad=0
; Medium quality materials - Others discarded at cook
+CVars=r.MaterialQualityLevel=2
+CVars=r.DiscardUnusedQuality=1
; Virtual texture settings
+CVars=r.VT.MaxUploadsPerFrame=1
+CVars=r.VT.NumFeedbackTasks=1
+CVars=r.VT.NumGatherTasks=1
+CVars=r.VT.PoolSizeScale=0.5
; Disable VirtualHeightfieldMesh
+CVars=r.VHM.Enable=0
; Enable dynamic resolution
+CVars=r.DynamicRes.OperationMode=2
+CVars=r.TemporalAA.Upsampling=1
+CVars=r.SecondaryScreenPercentage.GameViewport=83.33
; Physics
+CVars=p.RigidBodyNode=0