| [/Script/EngineSettings.GameMapsSettings] | |
| GameDefaultMap=/Game/MainMenu.MainMenu | |
| EditorStartupMap=/Game/Village.Village | |
| GameInstanceClass=/Game/Blueprint/Core/GameMode/BP_GI.BP_GI_C | |
| bUseSplitscreen=False | |
| GlobalDefaultGameMode=/Game/Blueprint/Core/GameMode/BP_GM.BP_GM_C | |
| ServerDefaultMap=/Game/MainMenu.MainMenu | |
| [/Script/HardwareTargeting.HardwareTargetingSettings] | |
| TargetedHardwareClass=Desktop | |
| AppliedTargetedHardwareClass=Desktop | |
| DefaultGraphicsPerformance=Maximum | |
| AppliedDefaultGraphicsPerformance=Maximum | |
| [/Script/WindowsTargetPlatform.WindowsTargetSettings] | |
| Compiler=Default | |
| -TargetedRHIs=PCD3D_SM5 | |
| +TargetedRHIs=PCD3D_SM5 | |
| +TargetedRHIs=PCD3D_SM6 | |
| DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 | |
| AudioSampleRate=48000 | |
| AudioCallbackBufferFrameSize=1024 | |
| AudioNumBuffersToEnqueue=1 | |
| AudioMaxChannels=0 | |
| AudioNumSourceWorkers=4 | |
| SpatializationPlugin= | |
| SourceDataOverridePlugin= | |
| ReverbPlugin= | |
| OcclusionPlugin= | |
| CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) | |
| CacheSizeKB=65536 | |
| MaxChunkSizeOverrideKB=0 | |
| bResampleForDevice=False | |
| MaxSampleRate=48000.000000 | |
| HighSampleRate=32000.000000 | |
| MedSampleRate=24000.000000 | |
| LowSampleRate=12000.000000 | |
| MinSampleRate=8000.000000 | |
| CompressionQualityModifier=1.000000 | |
| AutoStreamingThreshold=0.000000 | |
| SoundCueCookQualityIndex=-1 | |
| [/Script/Engine.RendererSettings] | |
| r.GenerateMeshDistanceFields=True | |
| r.DynamicGlobalIlluminationMethod=1 | |
| r.ReflectionMethod=1 | |
| r.Shadow.Virtual.Enable=1 | |
| r.AllowStaticLighting=False | |
| r.Lumen.TraceMeshSDFs=0 | |
| r.SkinCache.CompileShaders=True | |
| r.RayTracing=True | |
| r.RayTracing.Shadows=False | |
| r.RayTracing.Skylight=False | |
| r.Lumen.HardwareRayTracing=True | |
| r.VirtualTextures=True | |
| r.SeparateTranslucency=False | |
| r.Mobile.ShadingPath=1 | |
| r.Mobile.AntiAliasing=1 | |
| r.Mobile.VirtualTextures=False | |
| r.Mobile.AmbientOcclusion=True | |
| r.CustomDepth=3 | |
| r.DiscardUnusedQuality=True | |
| [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] | |
| CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' | |
| [/Script/Engine.Engine] | |
| +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Buildable") | |
| +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Buildable") | |
| GameViewportClientClassName=/Script/CommonUI.CommonGameViewportClient | |
| [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] | |
| bEnablePlugin=True | |
| bAllowNetworkConnection=True | |
| SecurityToken=02CDB0584DF0BC391A5105B3CC1ACFFB | |
| bIncludeInShipping=False | |
| bAllowExternalStartInShipping=False | |
| bCompileAFSProject=False | |
| bUseCompression=False | |
| bLogFiles=False | |
| bReportStats=False | |
| ConnectionType=USBOnly | |
| bUseManualIPAddress=False | |
| ManualIPAddress= | |
| [/Script/Engine.CollisionProfile] | |
| -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
| -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
| -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
| -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
| -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
| -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
| -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
| -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
| -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") | |
| +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") | |
| +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") | |
| +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") | |
| +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") | |
| +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") | |
| +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") | |
| +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") | |
| +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") | |
| +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") | |
| +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") | |
| +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") | |
| +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") | |
| +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)") | |
| -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| [/Script/NavigationSystem.NavigationSystemV1] | |
| DefaultAgentName=None | |
| CrowdManagerClass=/Script/AIModule.CrowdManager | |
| bAutoCreateNavigationData=True | |
| bSpawnNavDataInNavBoundsLevel=False | |
| bAllowClientSideNavigation=False | |
| bShouldDiscardSubLevelNavData=True | |
| bTickWhilePaused=False | |
| bInitialBuildingLocked=False | |
| bSkipAgentHeightCheckWhenPickingNavData=False | |
| GeometryExportVertexCountWarningThreshold=1000000 | |
| bGenerateNavigationOnlyAroundNavigationInvokers=False | |
| ActiveTilesUpdateInterval=1.000000 | |
| DataGatheringMode=Instant | |
| DirtyAreaWarningSizeThreshold=-1.000000 | |
| GatheringNavModifiersWarningLimitTime=-1.000000 | |
| +SupportedAgents=(Name="Main",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=50.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) | |
| +SupportedAgents=(Name="EdgePadding",Color=(B=0,G=128,R=224,A=164),DefaultQueryExtent=(X=300.000000,Y=300.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=400.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) | |
| SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True) | |
| [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] | |
| PackageName=com.Demo.DemoGame | |
| StoreVersion=1 | |
| StoreVersionOffsetArm64=0 | |
| StoreVersionOffsetX8664=0 | |
| ApplicationDisplayName= | |
| VersionDisplayName=1.0 | |
| MinSDKVersion=31 | |
| TargetSDKVersion=31 | |
| InstallLocation=InternalOnly | |
| bEnableLint=False | |
| bPackageDataInsideApk=False | |
| bCreateAllPlatformsInstall=False | |
| bDisableVerifyOBBOnStartUp=True | |
| bForceSmallOBBFiles=False | |
| bAllowLargeOBBFiles=False | |
| bAllowPatchOBBFile=False | |
| bAllowOverflowOBBFiles=False | |
| bUseExternalFilesDir=False | |
| bPublicLogFiles=True | |
| Orientation=Sensor | |
| MaxAspectRatio=2.100000 | |
| bUseDisplayCutout=True | |
| bRestoreNotificationsOnReboot=False | |
| bFullScreen=True | |
| bEnableNewKeyboard=True | |
| DepthBufferPreference=Bits32 | |
| bValidateTextureFormats=True | |
| bForceCompressNativeLibs=False | |
| bEnableAdvancedBinaryCompression=False | |
| bEnableBundle=True | |
| bEnableUniversalAPK=True | |
| bBundleABISplit=True | |
| bBundleLanguageSplit=True | |
| bBundleDensitySplit=True | |
| ExtraApplicationSettings= | |
| ExtraActivitySettings= | |
| +ExtraPermissions=com.android.vending.BILLING | |
| bAndroidVoiceEnabled=False | |
| bEnableMulticastSupport=False | |
| bRemoveOSIG=False | |
| KeyStore= | |
| KeyAlias= | |
| KeyStorePassword= | |
| KeyPassword= | |
| bBuildForArm64=True | |
| bBuildForX8664=False | |
| bBuildForES31=True | |
| bSupportsVulkan=True | |
| bSupportsVulkanSM5=False | |
| DebugVulkanLayerDirectory=(Path="") | |
| bAndroidOpenGLSupportsBackbufferSampling=False | |
| bDetectVulkanByDefault=True | |
| bBuildWithHiddenSymbolVisibility=False | |
| bDisableStackProtector=False | |
| bDisableLibCppSharedDependencyValidation=False | |
| bSaveSymbols=False | |
| bStripShaderReflection=True | |
| bEnableGooglePlaySupport=True | |
| bUseGetAccounts=False | |
| GamesAppID=158213359633 | |
| bEnableSnapshots=False | |
| bSupportAdMob=False | |
| AdMobAdUnitID= | |
| GooglePlayLicenseKey=MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAuBADpdAm9Gnwptvv9RAJ5t7BsfId7lyQYJ4l2L/3Es2+15F/a3T5qUiC160iiczmC0/Rz3m4oRGmbWJ+lgLb3P8s/uJkJcHcSIk/BDBsu6m2n14feCFbqygzPLlaj0sud6dORREo8dVLUwaMVmP7i8gYdkF1hZspEaoiED3XQQAygIWK3i0j6zpGQDZBxkhIAzhWKMQA0LifL6Wuu3i9qe/2yCryyxtt6a7YmvOssliiTA4v7JNBFgVqnoPcbutzm/0fwwCnjADr5hVWf8ViwJV2ZCaPyjrZlL3OKzNkLmw7wXPCEHFK0M86apfjOFfDgKU1eqpf4ps0dHYBlMhvRwIDAQAB | |
| GCMClientSenderID= | |
| bShowLaunchImage=True | |
| bAllowIMU=False | |
| bAllowControllers=True | |
| bBlockAndroidKeysOnControllers=False | |
| bControllersBlockDeviceFeedback=False | |
| AndroidAudio=Default | |
| AudioSampleRate=44100 | |
| AudioCallbackBufferFrameSize=1024 | |
| AudioNumBuffersToEnqueue=4 | |
| AudioMaxChannels=0 | |
| AudioNumSourceWorkers=0 | |
| SpatializationPlugin= | |
| SourceDataOverridePlugin= | |
| ReverbPlugin= | |
| OcclusionPlugin= | |
| CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) | |
| CacheSizeKB=65536 | |
| MaxChunkSizeOverrideKB=0 | |
| bResampleForDevice=False | |
| SoundCueCookQualityIndex=-1 | |
| MaxSampleRate=48000.000000 | |
| HighSampleRate=32000.000000 | |
| MedSampleRate=24000.000000 | |
| LowSampleRate=12000.000000 | |
| MinSampleRate=8000.000000 | |
| CompressionQualityModifier=1.000000 | |
| AutoStreamingThreshold=0.000000 | |
| AndroidGraphicsDebugger=None | |
| MaliGraphicsDebuggerPath=(Path="") | |
| bEnableMaliPerfCounters=False | |
| bMultiTargetFormat_ETC2=True | |
| bMultiTargetFormat_DXT=True | |
| bMultiTargetFormat_ASTC=True | |
| TextureFormatPriority_ETC2=0.200000 | |
| TextureFormatPriority_DXT=0.600000 | |
| TextureFormatPriority_ASTC=0.900000 | |
| SDKAPILevelOverride= | |
| NDKAPILevelOverride= | |
| BuildToolsOverride= | |
| bStreamLandscapeMeshLODs=False | |
| bEnableDomStorage=False | |
| [/Script/UnrealEd.CookerSettings] | |
| bEnableCookOnTheSide=False | |
| bEnableBuildDDCInBackground=False | |
| bIterativeCookingForLaunchOn=False | |
| bIterativeCookingForFileCookContent=False | |
| bCookOnTheFlyForLaunchOn=False | |
| cook.displaymode=1 | |
| bIgnoreIniSettingsOutOfDateForIteration=False | |
| bIgnoreScriptPackagesOutOfDateForIteration=False | |
| bCompileBlueprintsInDevelopmentMode=True | |
| BlueprintComponentDataCookingMethod=EnabledBlueprintsOnly | |
| -ClassesExcludedOnDedicatedServer=WidgetBlueprint | |
| -ClassesExcludedOnDedicatedServer=GroupActor | |
| -ClassesExcludedOnDedicatedServer=MetaData | |
| -ClassesExcludedOnDedicatedServer=ObjectRedirector | |
| -ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent | |
| -ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent | |
| -ClassesExcludedOnDedicatedServer=TextRenderComponent | |
| -ClassesExcludedOnDedicatedServer=Font | |
| -ClassesExcludedOnDedicatedServer=InterpCurveEdSetup | |
| -ClassesExcludedOnDedicatedServer=MaterialExpression | |
| -ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim | |
| -ClassesExcludedOnDedicatedServer=NiagaraEmitter | |
| -ClassesExcludedOnDedicatedServer=NiagaraScript | |
| -ClassesExcludedOnDedicatedServer=ParticleEmitter | |
| -ClassesExcludedOnDedicatedServer=ParticleLODLevel | |
| -ClassesExcludedOnDedicatedServer=ParticleModule | |
| -ClassesExcludedOnDedicatedServer=SubUVAnimation | |
| -ClassesExcludedOnDedicatedServer=SoundNode | |
| -ClassesExcludedOnDedicatedServer=GameplayEffectUIData | |
| +ClassesExcludedOnDedicatedServer=WidgetBlueprint | |
| +ClassesExcludedOnDedicatedServer=GroupActor | |
| +ClassesExcludedOnDedicatedServer=MetaData | |
| +ClassesExcludedOnDedicatedServer=ObjectRedirector | |
| +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent | |
| +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent | |
| +ClassesExcludedOnDedicatedServer=TextRenderComponent | |
| +ClassesExcludedOnDedicatedServer=Font | |
| +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup | |
| +ClassesExcludedOnDedicatedServer=MaterialExpression | |
| +ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim | |
| +ClassesExcludedOnDedicatedServer=NiagaraEmitter | |
| +ClassesExcludedOnDedicatedServer=NiagaraScript | |
| +ClassesExcludedOnDedicatedServer=ParticleEmitter | |
| +ClassesExcludedOnDedicatedServer=ParticleLODLevel | |
| +ClassesExcludedOnDedicatedServer=ParticleModule | |
| +ClassesExcludedOnDedicatedServer=SubUVAnimation | |
| +ClassesExcludedOnDedicatedServer=SoundNode | |
| +ClassesExcludedOnDedicatedServer=GameplayEffectUIData | |
| -ClassesExcludedOnDedicatedClient=WidgetBlueprint | |
| -ClassesExcludedOnDedicatedClient=GroupActor | |
| -ClassesExcludedOnDedicatedClient=MetaData | |
| -ClassesExcludedOnDedicatedClient=ObjectRedirector | |
| -ClassesExcludedOnDedicatedClient=InterpCurveEdSetup | |
| -ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim | |
| +ClassesExcludedOnDedicatedClient=WidgetBlueprint | |
| +ClassesExcludedOnDedicatedClient=GroupActor | |
| +ClassesExcludedOnDedicatedClient=MetaData | |
| +ClassesExcludedOnDedicatedClient=ObjectRedirector | |
| +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup | |
| +ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim | |
| -VersionedIntRValues=r.AllowStaticLighting | |
| -VersionedIntRValues=r.GBuffer | |
| -VersionedIntRValues=r.VelocityOutputPass | |
| -VersionedIntRValues=r.SelectiveBasePassOutputs | |
| -VersionedIntRValues=r.DBuffer | |
| -VersionedIntRValues=r.Shaders.Symbols | |
| -VersionedIntRValues=r.Shaders.GenerateSymbols | |
| -VersionedIntRValues=r.Shaders.WriteSymbols | |
| -VersionedIntRValues=r.Shaders.AllowUniqueSymbols | |
| -VersionedIntRValues=r.Shaders.ExtraData | |
| -VersionedIntRValues=r.Shaders.Optimize | |
| -VersionedIntRValues=r.CompileShadersForDevelopment | |
| -VersionedIntRValues=r.MobileHDR | |
| -VersionedIntRValues=r.UsePreExposure | |
| +VersionedIntRValues=r.AllowStaticLighting | |
| +VersionedIntRValues=r.GBuffer | |
| +VersionedIntRValues=r.VelocityOutputPass | |
| +VersionedIntRValues=r.SelectiveBasePassOutputs | |
| +VersionedIntRValues=r.DBuffer | |
| +VersionedIntRValues=r.Shaders.Symbols | |
| +VersionedIntRValues=r.Shaders.GenerateSymbols | |
| +VersionedIntRValues=r.Shaders.WriteSymbols | |
| +VersionedIntRValues=r.Shaders.AllowUniqueSymbols | |
| +VersionedIntRValues=r.Shaders.ExtraData | |
| +VersionedIntRValues=r.Shaders.Optimize | |
| +VersionedIntRValues=r.CompileShadersForDevelopment | |
| +VersionedIntRValues=r.MobileHDR 1 | |
| +VersionedIntRValues=r.UsePreExposure | |
| DefaultASTCQualityBySpeed=1 | |
| DefaultASTCQualityBySize=3 | |
| cook.ASTCTextureCompressor=0 | |
| cook.AllowASTCHDRProfile=False | |
| cook.AllowCookedDataInEditorBuilds=False | |
| bCookBlueprintComponentTemplateData=False | |
| [/Script/Engine.UserInterfaceSettings] | |
| bAllowHighDPIInGameMode=False | |
| UIScaleRule=ShortestSide | |
| UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None) | |
| ApplicationScale=1.000000 | |
| [/Script/AIModule.AISystem] | |
| bEnableDebuggerPlugin=True | |
| [/Script/Engine.AudioSettings] | |
| DefaultBaseSoundMix=/Game/Audio/DATA/SoundClass/SMX_Lead.SMX_Lead | |