| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class APawn; | |
| class UObject; | |
| UCLASS(MinimalAPI, config=Game) | |
| class ACommonPlayerController : public AModularPlayerController | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UE_API ACommonPlayerController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| UE_API virtual void ReceivedPlayer() override; | |
| UE_API virtual void SetPawn(APawn* InPawn) override; | |
| UE_API virtual void OnPossess(class APawn* APawn) override; | |
| UE_API virtual void OnUnPossess() override; | |
| protected: | |
| UE_API virtual void OnRep_PlayerState() override; | |
| }; | |