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| #include "PocketLevelInstance.h"
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| #include "Engine/Level.h"
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| #include "Engine/LevelStreaming.h"
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| #include "Engine/LevelStreamingDynamic.h"
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| #include "Engine/LocalPlayer.h"
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| #include "GameFramework/PlayerController.h"
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| #include "PocketLevel.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(PocketLevelInstance)
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| UPocketLevelInstance::UPocketLevelInstance()
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| {
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| }
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| bool UPocketLevelInstance::Initialize(ULocalPlayer* InLocalPlayer, UPocketLevel* InPocketLevel, FVector InSpawnPoint)
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| {
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| LocalPlayer = InLocalPlayer;
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| World = LocalPlayer->GetWorld();
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| PocketLevel = InPocketLevel;
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| Bounds = FBoxSphereBounds(FSphere(InSpawnPoint, PocketLevel->Bounds.GetAbsMax()));
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| if (ensure(StreamingPocketLevel == nullptr))
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| {
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| if (ensure(!PocketLevel->Level.IsNull()))
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| {
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| bool bSuccess = false;
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| StreamingPocketLevel = ULevelStreamingDynamic::LoadLevelInstanceBySoftObjectPtr(LocalPlayer, PocketLevel->Level, Bounds.Origin, FRotator::ZeroRotator, bSuccess);
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| if (ensure(bSuccess && StreamingPocketLevel))
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| {
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| StreamingPocketLevel->OnLevelLoaded.AddUniqueDynamic(this, &ThisClass::HandlePocketLevelLoaded);
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| StreamingPocketLevel->OnLevelShown.AddUniqueDynamic(this, &ThisClass::HandlePocketLevelShown);
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| }
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| return bSuccess;
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| }
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| }
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| return false;
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| }
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| void UPocketLevelInstance::StreamIn()
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| {
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| if (StreamingPocketLevel)
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| {
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| StreamingPocketLevel->SetShouldBeVisible(true);
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| StreamingPocketLevel->SetShouldBeLoaded(true);
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| }
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| }
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| void UPocketLevelInstance::StreamOut()
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| {
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| if (StreamingPocketLevel)
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| {
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| StreamingPocketLevel->SetShouldBeVisible(false);
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| StreamingPocketLevel->SetShouldBeLoaded(false);
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| }
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| }
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| FDelegateHandle UPocketLevelInstance::AddReadyCallback(FPocketLevelInstanceEvent::FDelegate Callback)
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| {
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| if (StreamingPocketLevel->GetLevelStreamingState() == ELevelStreamingState::LoadedVisible)
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| {
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| Callback.ExecuteIfBound(this);
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| }
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| return OnReadyEvent.Add(Callback);
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| }
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| void UPocketLevelInstance::RemoveReadyCallback(FDelegateHandle CallbackToRemove)
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| {
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| OnReadyEvent.Remove(CallbackToRemove);
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| }
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| void UPocketLevelInstance::BeginDestroy()
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| {
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| Super::BeginDestroy();
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| if (StreamingPocketLevel)
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| {
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| StreamingPocketLevel->bShouldBlockOnUnload = false;
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| StreamingPocketLevel->SetShouldBeLoaded(false);
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| StreamingPocketLevel->OnLevelShown.RemoveAll(this);
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| StreamingPocketLevel->OnLevelLoaded.RemoveAll(this);
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| StreamingPocketLevel = nullptr;
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| }
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| }
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| void UPocketLevelInstance::HandlePocketLevelLoaded()
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| {
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| if (StreamingPocketLevel)
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| {
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| if (ULevel* LoadedLevel = StreamingPocketLevel->GetLoadedLevel())
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| {
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| LoadedLevel->bClientOnlyVisible = true;
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| for (AActor* Actor : LoadedLevel->Actors)
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| {
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| if (Actor)
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| {
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| Actor->bExchangedRoles = true;
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| }
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| }
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| if (LocalPlayer)
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| {
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| if (APlayerController* PC = LocalPlayer->GetPlayerController(GetWorld()))
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| {
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| for (AActor* Actor : LoadedLevel->Actors)
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| {
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| if (Actor)
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| {
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| Actor->SetOwner(PC);
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| }
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| }
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| }
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| }
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| }
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| }
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| }
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| void UPocketLevelInstance::HandlePocketLevelShown()
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| {
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| OnReadyEvent.Broadcast(this);
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| }
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