| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class IEngineLoop; | |
| class UObject; | |
| UCLASS() | |
| class ULyraEditorEngine : public UUnrealEdEngine | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraEditorEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| protected: | |
| virtual void Init(IEngineLoop* InEngineLoop) override; | |
| virtual void Start() override; | |
| virtual void Tick(float DeltaSeconds, bool bIdleMode) override; | |
| virtual FGameInstancePIEResult PreCreatePIEInstances(const bool bAnyBlueprintErrors, const bool bStartInSpectatorMode, const float PIEStartTime, const bool bSupportsOnlinePIE, int32& InNumOnlinePIEInstances) override; | |
| private: | |
| void FirstTickSetup(); | |
| bool bFirstTickSetup = false; | |
| }; | |