| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FText; | |
| class UObject; | |
| UCLASS() | |
| class UEditorValidator_Load : public UEditorValidator | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UEditorValidator_Load(); | |
| virtual bool IsEnabled() const override; | |
| static bool GetLoadWarningsAndErrorsForPackage(const FString& PackageName, TArray<FString>& OutWarningsAndErrors); | |
| protected: | |
| using Super::CanValidateAsset_Implementation; // -Woverloaded-virtual | |
| virtual bool CanValidateAsset_Implementation(const FAssetData& InAssetData, UObject* InObject, FDataValidationContext& InContext) const override; | |
| virtual EDataValidationResult ValidateLoadedAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& Context) override; | |
| private: | |
| static TArray<FString> InMemoryReloadLogIgnoreList; | |
| }; | |