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| #include "LyraHealExecution.h"
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| #include "AbilitySystem/Attributes/LyraHealthSet.h"
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| #include "AbilitySystem/Attributes/LyraCombatSet.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraHealExecution)
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| struct FHealStatics
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| {
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| FGameplayEffectAttributeCaptureDefinition BaseHealDef;
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| FHealStatics()
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| {
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| BaseHealDef = FGameplayEffectAttributeCaptureDefinition(ULyraCombatSet::GetBaseHealAttribute(), EGameplayEffectAttributeCaptureSource::Source, true);
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| }
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| };
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| static FHealStatics& HealStatics()
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| {
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| static FHealStatics Statics;
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| return Statics;
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| }
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| ULyraHealExecution::ULyraHealExecution()
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| {
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| RelevantAttributesToCapture.Add(HealStatics().BaseHealDef);
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| }
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| void ULyraHealExecution::Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const
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| {
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| #if WITH_SERVER_CODE
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| const FGameplayEffectSpec& Spec = ExecutionParams.GetOwningSpec();
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| const FGameplayTagContainer* SourceTags = Spec.CapturedSourceTags.GetAggregatedTags();
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| const FGameplayTagContainer* TargetTags = Spec.CapturedTargetTags.GetAggregatedTags();
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| FAggregatorEvaluateParameters EvaluateParameters;
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| EvaluateParameters.SourceTags = SourceTags;
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| EvaluateParameters.TargetTags = TargetTags;
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| float BaseHeal = 0.0f;
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| ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(HealStatics().BaseHealDef, EvaluateParameters, BaseHeal);
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| const float HealingDone = FMath::Max(0.0f, BaseHeal);
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| if (HealingDone > 0.0f)
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| {
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| OutExecutionOutput.AddOutputModifier(FGameplayModifierEvaluatedData(ULyraHealthSet::GetHealingAttribute(), EGameplayModOp::Additive, HealingDone));
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| }
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| #endif
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| }
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