unitysamples / LyraStarterGame /Source /LyraGame /Feedback /ContextEffects /LyraContextEffectsInterface.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UAnimSequenceBase; | |
| class UObject; | |
| class USceneComponent; | |
| struct FFrame; | |
| /** | |
| * | |
| */ | |
| UENUM() | |
| enum EEffectsContextMatchType: int | |
| { | |
| ExactMatch, | |
| BestMatch | |
| }; | |
| /** | |
| * | |
| */ | |
| UINTERFACE(MinimalAPI, Blueprintable) | |
| class ULyraContextEffectsInterface : public UInterface | |
| { | |
| GENERATED_BODY() | |
| }; | |
| class ILyraContextEffectsInterface : public IInterface | |
| { | |
| GENERATED_BODY() | |
| public: | |
| /** */ | |
| UFUNCTION(BlueprintCallable, BlueprintNativeEvent) | |
| UE_API void AnimMotionEffect(const FName Bone | |
| , const FGameplayTag MotionEffect | |
| , USceneComponent* StaticMeshComponent | |
| , const FVector LocationOffset | |
| , const FRotator RotationOffset | |
| , const UAnimSequenceBase* AnimationSequence | |
| , const bool bHitSuccess | |
| , const FHitResult HitResult | |
| , FGameplayTagContainer Contexts | |
| , FVector VFXScale = FVector(1) | |
| , float AudioVolume = 1 | |
| , float AudioPitch = 1); | |
| }; | |