| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| class UStaticMesh; | |
| UCLASS() | |
| class ULyraDamagePopStyle : public UDataAsset | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraDamagePopStyle(); | |
| UPROPERTY(EditDefaultsOnly, Category="DamagePop") | |
| FString DisplayText; | |
| UPROPERTY(EditDefaultsOnly, Category="DamagePop") | |
| FGameplayTagQuery MatchPattern; | |
| UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideColor)) | |
| FLinearColor Color; | |
| UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideColor)) | |
| FLinearColor CriticalColor; | |
| UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideMesh)) | |
| TObjectPtr<UStaticMesh> TextMesh; | |
| UPROPERTY() | |
| bool bOverrideColor = false; | |
| UPROPERTY() | |
| bool bOverrideMesh = false; | |
| }; | |